
Akturous
Immortalis Inc. Shadow Cartel
127
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Posted - 2013.05.15 02:51:00 -
[1] - Quote
CCP SoniClover wrote:Hey guys, thanks for all the great feedback.
WeGÇÖre writing a dev blog that talks a bit more in depth about many of the changes, but in the meantime I wanted to quickly address a few things:
Regarding removing the DSP GÇô the DSP basically allowed people to quickly get a picture of everything in the system (including ships), in a kind of a GÇ£cheatingGÇ¥ way as it didnGÇÖt really use the probe scan system (no triangulation or anything). This and the heavy overlap with the Sensor Overlay system made us decide to remove them. There are other ways to find/track ships in systems; apart from the D-Scan, there are also the combat probes, which really are there to do what the DSP just did better. I should mention that weGÇÖre adjusting the sweep formation to not have any gaps.
Regarding removing options GÇô there has been some criticism that weGÇÖre removing some edge-case functionality in how some players probe scan. Basically what weGÇÖre doing is creating a streamlined method on how to probe scan, but players are not forced to use this method if theyGÇÖre used to scanning differently. WeGÇÖve tried to maintain the old functionality, short-cuts, etc. as much as possible. But weGÇÖre not aiming to make every single method a streamlined version GÇô basically, you can continue to use scan probes in different ways, but there is no guarantee that this is going to be easier/quicker than the streamlined version.
Regarding new names for sites, decryptors, modules GÇô The main reason for us to change the names of the sites is that the terms (radar, gravimetric, etc.) are already being used elsewhere in the game, and having the same terms over two quite different systems is really confusing. So weGÇÖre not changing them because we didnGÇÖt like them, but because theyGÇÖre already in use. As for other name changes, we decided to go for names that offer a bit better clarity to their functionality GÇô we always try to keep things thematic and cool, but it canGÇÖt be too much at the expense of playability. In these cases we felt it was better to tone down a bit on the thematic names.
Keep the good comments coming, the dev blog should be out late this week or early next week.
Why don't you go and look at the thread on DSP removal in features and ideas to get an idea of why this is some bs. It's not cheating, where's the threads complaining about DSP's being too effective? There isn't any. DSP's allow people who learn how to use them to save time, catch people who don't pay attention and probe people in deep safes far more effectively (to name a few).
Your assumption that your stupid visual overlay is a substitute is just re.tarded (A word from the Oxford dictionary is now spam?). Tables make information easy to take in, I want a table thanks. I also didn't train Astrometrics V for the fun of it.
You removed them without play consultation, you don't respond the thread on the the very subject, you just say "we thought it would be a great, eat it", well where does this kind of thing get you? Look to your past.
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