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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Fozzie
C C P C C P Alliance
5743

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Posted - 2013.05.08 17:55:00 -
[1] - Quote
As seen at Fanfest!
A big part of Odyssey's focus is on discovery of things to do in the universe. We want to ensure that players have an intuitive and effective way to see the options for exploration that are available to them.
Our new sensor overlay feature replaces the functionality of the onboard scanner with a visual sensor sweep and results displayed in the 3d skybox.
It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen.
The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
This thread is your one stop shop for Singularity feedback on the sensor overlay, please let us know how it works out for you! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Habakuk
C C P C C P Alliance
622

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Posted - 2013.05.08 18:22:00 -
[2] - Quote
Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
It does not show ship signatures or similar. Only PVE sites are being shown. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Fozzie
C C P C C P Alliance
5747

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Posted - 2013.05.08 18:27:00 -
[3] - Quote
Katie Corb wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system?
You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5747

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Posted - 2013.05.08 18:28:00 -
[4] - Quote
Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5750

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Posted - 2013.05.08 19:02:00 -
[5] - Quote
Gilbaron wrote:Does the overlay change once I scanned stuff to 100 percent?
Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time.
Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Habakuk
C C P C C P Alliance
626

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Posted - 2013.05.09 22:10:00 -
[6] - Quote
Quote:When the sensor overlay is disabled, the mouse-over popups for anoms and sigs still display in space when you mouse-over their location (even though no icon is seen). This would be infuriating during a battle.
This is a known issue and should be fixed soon.
CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Fozzie
C C P C C P Alliance
5775

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Posted - 2013.05.10 13:25:00 -
[7] - Quote
Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.
We're working now on getting a more polished version ready for testing taking some of the feedback here into account. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5776

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Posted - 2013.05.10 15:41:00 -
[8] - Quote
zar dada wrote:CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position?
Range is infinite Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5997

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Posted - 2013.05.20 14:37:00 -
[9] - Quote
Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.
I have a couple of updates for you all:
Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.
We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.
This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Habakuk
C C P C C P Alliance
637

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Posted - 2013.05.20 21:00:00 -
[10] - Quote
Rengerel en Distel wrote:CCP Fozzie wrote: We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.
Any chance the list can be populated from the initial sweep? You see them in the sky, but the list doesn't populate until you manually scan the system.
This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days.  CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
637

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Posted - 2013.05.20 21:19:00 -
[11] - Quote
Sephira Galamore wrote:CCP Habakuk wrote:This will be populated from the initial sweep (at least according to the last internal discussion about this). For the next patch this will very probably be missing and anomalies will not show up in the probe scanner window at all, but this will change with the following patches. Don't start a rebellion, if you cannot find your anomalies for 1-2 days.  You are talking about SiSi patches, right? :notsure: Yes, SiSi patches. :) CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
643

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Posted - 2013.05.22 15:19:00 -
[12] - Quote
Singularity has been updated with the latest changes. The probe scanner window is now populated with anomalies and signatures from the overlay (make sure to configure your filters). Probing down signatures is also updating now the signatures is the overlay (their position only updates at 100%). CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
648

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Posted - 2013.05.24 10:33:00 -
[13] - Quote
Alvatore DiMarco wrote:I'm not sure what happened in today's patch, that is to say the one just recently, but it seems to have broken the Scanner button on the HUD. Before, you could click on it and if you didn't hold the left mouse down then the radial menu would disappear. Now it stays permanently if you click without holding, but every time you click after that (including if you click on the menu options) your mouse cursor re-centers and the radial re-opens. The only way to close it is to hit ESC.
I suppose I should submit it as a bug report.
Today's patch killed both the radial menu for the Scanner button and the sensor overlay in systems with anomalies. 
We will try to get a new patch out as soon as possible.
Workaround for the radial menu, if it is stuck in open state: press ESC Workaround for missing overlay: None (or: go to a system without anomalies). CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
649

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Posted - 2013.05.27 01:03:00 -
[14] - Quote
Shuin Pa wrote:The icons look much better but are still rather large. Jumping through gates on missions turns the scanner on and sweep animation continues. One must turn on then off to stop the animation. This is a bug and should be fixed soon.
Quote:Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.
This also sounds like a bug, but it is not happening for me. Could you please write a bugreport about this through the ingame bugreporting tool (F12), which should include some logs. Please also add a screenshot. Thanks. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
649

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Posted - 2013.05.27 09:48:00 -
[15] - Quote
CCP Habakuk wrote:... Quote:Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.
This also sounds like a bug, but it is not happening for me. Could you please write a bugreport about this through the ingame bugreporting tool (F12), which should include some logs. Please also add a screenshot. Thanks.
Oh sorry, I mis-read your post. The button in the probe scanner window should be grey, if you have no probes deployed. The data for the sensor overlay is updating automatically without pushing any buttons. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Masterplan
C C P C C P Alliance
1189

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Posted - 2013.05.27 14:10:00 -
[16] - Quote
Brooks Puuntai wrote:Alvatore DiMarco wrote:Maybe the difficulty here is in what "Anoms" and "Sigs" are defined as.
"Guristas Forsaken Hub" is an Anom. You should absolutely see the name of that, because they always come up as 100% green and warpable.
"Serpentis Data Fortress" is a Data-type Cosmic Sig. You should see it come up via Discovery Scanner as a red bracket in space that just tells you the signature ID (Ex: QOV-361) and the distance (23.4 AU) and the base signal strength (8%), where only probing can reveal what type it is (Data) at 25% and finally the name at 75%.
That's the Discovery Scanner I've been using. As for myself, I've never seen it tell me what type of site it is (Data, Relic, Combat) without probes. It wont tell you the name or what site, but if you have the scanning window up it will show you the base str instantly. What the issue is for one there is no delay when entering in the system and knowing what is in the system(there should be a 5-10sec delay similar to the visual aspect). Also the base str from the overlay can be used to determine what type of site it is. Now if the last part is intended or not is up in the air, since it gives a similar ability that DSP gives(even though CCP said they wanted to remove that) just now without the skill req. Also the overlay gives a dotted readout on sigs when in the solar system map, which should only be possible with triangulation. Not sure if that is intended or not, since it should be a bubble(single probe hit). The deviation is about the same as a bubble so it's a bit deceiving. The intention is that the initial scan from the overlay will populate the scan window with 100% results for anoms, and 0% results for sigs. The anoms will show up on the map view as green dots (as they are already warpable), and the sigs will show as as red spheres (roughly matching the size of the fuzzy skybox circles that you see when the overlay is turned on). This change should show up on the next sisi update. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Greyscale
C C P C C P Alliance
1914

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Posted - 2013.05.27 16:19:00 -
[17] - Quote
Hey everyone,
I've been meaning to catch up with this thread for a while, but I went on vacation for a week the day after it was posted, and didn't manage to make time last week to sit down and have a nice long read 
What's on SiSi now is (unsurprisingly) pretty close to being final, and it's been nice to see reading through this thread that at least some of the initial concerns have been resolved. Some of those we even planned to do all along The one remaining substantial change is that, as Masterplan just mentioned, we're always initially setting the "signal strength %" in the tooltip to either 0% (signatures) or 100% (anomalies).
This achieves two things. Firstly, we remove the confusion caused by the initial probe scan on higher-strength sites invariably resulting in a signal strength decrease, which is ugly and unintuitive. Secondly, it allows us to claw back some of the efficiency gains inherent in the new system.
Clearly, this makes the sort of DSP look-up tables that advanced explorers are used to somewhat more difficult to leverage, as there's no longer a handily-exposed variable for this (the information can still be largely derived from the [clamped] range deviation visible in the tooltip, but you'll have to do a bit of math in your head to figure it out). The new "spread formation" allows this to be somewhat mitigated by acting as a poor man's DSP, but it's nevertheless a reduction in available information at this specific stage of the process. Given the efficiency gains elsewhere, though, we're of the belief that this shouldn't, in practice significantly disadvantage probers relative to the current TQ system.
There are some elements of the feedback to date that we're not currently planning to address.
The first is the impact on wormhole intel. Obviously this is a change to the status quo, but it's still not obviously a particularly destructive one. The intel that this system provides can already be obtained by launching a bunch of probes and regularly mashing "scan", and we're not huge fans of systems that require tedious and repetitive manual busy work (yes, the d-scanner, we know), so on the face of it we regard this as a straight-up improvement. We are of course waiting to see how this pans out in practice, and if it ends up making wormhole space materially less interesting, we'll make changes. We'd like to give the more creative members of the community the chance to play around with it in a live environment before jumping the gun, though.
The second is the jump-in scan and lack of options surrounding it. There'll hopefully be a blog on this feature soon that goes into more detail, but a major part of the feature brief was to find a way to make exploration possibilities more naturally visible to players of all ages (including new ones, obviously). The jump-in scan is one of the main ways we're hoping to meet that goal, by opening a permanent window into the hidden world of EVE. We're also, as a general goal, trying to gently cut back on the number of options that we expose in the client, both because it allows us to spend our "user complexity budget" more efficiently and because it's expensive in terms of development and maintenance. Our goal, rather, is to tune and target the jump-in scan so that it becomes a natural part of the jump sequence, rather than some outlandish imposition. We're going to be evaluating its intrusiveness on an ongoing basis both prior to and after release, to try and ensure that we hit that goal.
(Frellicus is also trying to find time to make the always-on sweep more intermittent, but it's not clear yet whether that'll make it in prior to release.)
Finally, there's obviously a lot of other things that seem like reasonable fits to show up in the overlay (bookmarks, mission locations, the directional scanner...), and we have sketch plans for various extensions to the feature in the future that may or may not see the light of day. If it gets expanded significantly we may even need to invest in some more robust filtering options.
If anyone has any outstanding questions not covered here, please ask 
-Greyscale |
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