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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Fozzie
C C P C C P Alliance
5743
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Posted - 2013.05.08 17:55:00 -
[1] - Quote
As seen at Fanfest!
A big part of Odyssey's focus is on discovery of things to do in the universe. We want to ensure that players have an intuitive and effective way to see the options for exploration that are available to them.
Our new sensor overlay feature replaces the functionality of the onboard scanner with a visual sensor sweep and results displayed in the 3d skybox.
It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find. It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen. The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
This thread is your one stop shop for Singularity feedback on the sensor overlay, please let us know how it works out for you! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Xer Jin
DIVERGENT PROXY
41
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Posted - 2013.05.08 18:00:00 -
[2] - Quote
dumbing down eve one patch at a time :\
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blink alt
Science and Trade Institute Caldari State
4
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Posted - 2013.05.08 18:03:00 -
[3] - Quote
Xer Jin wrote:dumbing down eve one patch at a time :\
I agree removing two whole clicks from our daily lives and adding some icons in space is going to attrach all the WoW kiddies and kill a dead game!!!
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xttz
GoonWaffe Goonswarm Federation
38
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Posted - 2013.05.08 18:04:00 -
[4] - Quote
Xer Jin wrote:dumbing down eve one patch at a time :\
Downvote.
It looks cool, and offers the same feature but with less Spreadsheets: Online |
Katie Corb
Dreddit Test Alliance Please Ignore
21
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Posted - 2013.05.08 18:04:00 -
[5] - Quote
CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system? :darkelf: |
Daniel Plain
Science and Trade Institute Caldari State
989
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Posted - 2013.05.08 18:07:00 -
[6] - Quote
Xer Jin wrote:dumbing down eve one patch at a time :\
i have to reluctantly agree. not that i was a big fan of the old scan mechanics, but anyone who denies that complexity is a major appeal of EVE is delusional. can we try and uphold this complexity somehow? i feel like we're two add-ons away from the proverbial I WIN button...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Beaver Retriever
Science and Trade Institute Caldari State
65
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Posted - 2013.05.08 18:14:00 -
[7] - Quote
Oh no, they removed annoying busywork, Eve is being dumbed down!
I guess you guys are the same kind of people that opposed warp to zero as well. |
Ripblade Falconpunch
State War Academy Caldari State
32
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Posted - 2013.05.08 18:16:00 -
[8] - Quote
Beaver Retriever wrote:Oh no, they removed annoying busywork, Eve is being dumbed down!
I guess you guys are the same kind of people that opposed warp to zero as well.
I lol'd..... this^ x1000. |
Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:20:00 -
[9] - Quote
CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
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Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
111
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Posted - 2013.05.08 18:21:00 -
[10] - Quote
Daniel Plain wrote:Xer Jin wrote:dumbing down eve one patch at a time :\
i have to reluctantly agree. not that i was a big fan of the old scan mechanics, but anyone who denies that complexity is a major appeal of EVE is delusional. can we try and uphold this complexity somehow? i feel like we're two add-ons away from the proverbial I WIN button...
In what way is this dumbing down?
All it does is remove the need to do 2 things: 1. Hit the system scanner to get a list of anomalies. 2. Drop a deep space probe to get a list of signatures.
Now maybe you could argue for dumbing down if it removes more experienced players (or players who look on the deep space probe scanning site) being able to make educated guesses and prioritize signature scanning based on the base sensor strength, but somehow I doubt that.
All this does is remove some mouse clicks, and there's no intelligent gameplay or skill to those couple of mouse clicks. |
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CCP Habakuk
C C P C C P Alliance
622
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Posted - 2013.05.08 18:22:00 -
[11] - Quote
Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
It does not show ship signatures or similar. Only PVE sites are being shown. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:23:00 -
[12] - Quote
Raven Solaris wrote:
Now maybe you could argue for dumbing down if it removes more experienced players (or players who look on the deep space probe scanning site) being able to make educated guesses and prioritize signature scanning based on the base sensor strength, but somehow I doubt that.
Call me elitist or not but I've always thought that experienced players in sandbox environment should get advantage in these kinds of things that require at least some ground work to get advantage of. |
Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
111
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Posted - 2013.05.08 18:27:00 -
[13] - Quote
Ueberlisk wrote:Raven Solaris wrote:
Now maybe you could argue for dumbing down if it removes more experienced players (or players who look on the deep space probe scanning site) being able to make educated guesses and prioritize signature scanning based on the base sensor strength, but somehow I doubt that.
Call me elitist or not but I've always thought that experienced players in sandbox environment should get advantage in these kinds of things that require at least some ground work to get advantage of.
Did I say they shouldn't?
What I said was that I doubt that they've removed that aspect of signature scanning, though I can't get into the test server right now to check if the system scanner provides varying base signal strength for each signature based on what it is. |
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CCP Fozzie
C C P C C P Alliance
5747
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Posted - 2013.05.08 18:27:00 -
[14] - Quote
Katie Corb wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system?
You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5747
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Posted - 2013.05.08 18:28:00 -
[15] - Quote
Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:31:00 -
[16] - Quote
CCP Fozzie wrote:Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :). It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system.
Good stuff. Now i just have to wait the day that someone accidentally warps to low sec anomalies :). |
Gilbaron
Free-Space-Ranger Nulli Secunda
868
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Posted - 2013.05.08 18:48:00 -
[17] - Quote
Does the overlay change once I scanned stuff to 100 percent?
And if, does that persist?
Do I still get a list?
And If there is a list, can I use the tracking thingie in the dscan menu for faster scanning? We are recruiting german-speaking PVP players, contact me :)
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
298
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Posted - 2013.05.08 18:51:00 -
[18] - Quote
*feedback thread*
Insert lots of posts with wild speculation while waiting on server to boot....making it that much easier for CCP to sumarily dismiss any feedback we actually provide.
Come on folks, why make it easier for them to ignore us. Lets just stick to the feedback...*request thread cleanup once server does come online? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Fozzie
C C P C C P Alliance
5750
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Posted - 2013.05.08 19:02:00 -
[19] - Quote
Gilbaron wrote:Does the overlay change once I scanned stuff to 100 percent?
Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time.
Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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David Laurentson
Laurentson INC StructureDamage
44
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Posted - 2013.05.08 19:24:00 -
[20] - Quote
CCP Fozzie wrote:Gilbaron wrote:Does the overlay change once I scanned stuff to 100 percent?
Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time. Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;) |
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Soden Rah
Rapier Industry and Technology Second Sun Rising
9
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Posted - 2013.05.08 19:29:00 -
[21] - Quote
CCP Fozzie wrote:As seen at Fanfest!
Great.... Now for all of us who couldn't make it to Iceland (and were working during the live streams, including Saturday) could somebody please please upload at least the keynote to youtube.
Thanks
Soden |
Archare
Posthuman Society 10110001100111101000
91
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Posted - 2013.05.08 19:32:00 -
[22] - Quote
Does this mean it will show new WH sigs as well? |
Rengerel en Distel
Amarr Science and Industry
1404
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Posted - 2013.05.08 19:39:00 -
[23] - Quote
Archare wrote:Does this mean it will show new WH sigs as well?
Since it shows all sigs, I'd say yes.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Cadava Mendosa
Blackstar Privateer Consortium Enigma Project
4
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Posted - 2013.05.08 19:39:00 -
[24] - Quote
Soden Rah wrote:CCP Fozzie wrote:As seen at Fanfest! Great.... Now for all of us who couldn't make it to Iceland (and were working during the live streams, including Saturday) could somebody please please upload at least the keynote to youtube. Thanks Soden
this will show you most of what you need to know
http://www.youtube.com/watch?v=SXojDrEOzMw&playnext=1&list=PL7C9F1E27D73D2F6B |
Cadava Mendosa
Blackstar Privateer Consortium Enigma Project
4
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Posted - 2013.05.08 19:40:00 -
[25] - Quote
Rengerel en Distel wrote:Archare wrote:Does this mean it will show new WH sigs as well? Since it shows all sigs, I'd say yes.
I'd think this also.
now. the interesting bit will be if we can actually filter sig ID's out like in the existing iteration. |
mkint
1033
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Posted - 2013.05.08 20:16:00 -
[26] - Quote
EVE should be hard. Some people suck at scanning. That is actually a good thing. All the scanning changes are removing the difference between a competent player and a pathetic one. Call it busy work if you will, but a competent player can do it fast, and the difference in player skill makes EVE a better place.
I have the feeling that this is to cater to the blue donut nullbears who don't bother learning anything about EVE other than farming sites (in loadouts assembled by their alliance) and pushing whatever buttons their FC tells them to (also in free loadouts.) Wouldn't want to strain their poor poor brains. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Shilalasar
Dead Sky Inc.
11
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Posted - 2013.05.08 20:23:00 -
[27] - Quote
So no more sneaking into wormholes anymore since the new sigs will be visable without probes out. Also make sure you check the new overlay with a w-space system with 40+ anoms and 30+ sigs. Will be fun finding stuff there without a list.
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Krell Kroenen
Miners In Possession
160
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Posted - 2013.05.08 20:27:00 -
[28] - Quote
David Laurentson wrote:CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;)
I kinda agree that this does sound rather awkward, the list presented info at a single glance. If I have yaw and pitch my ship camera around to find what I am looking for then, that seems a little daft.
I can only pray that the real reason for removing the list is to hinder bottling, rather that implying that we can't handle both an overlay view and a list view of the same data. |
mkint
1034
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Posted - 2013.05.08 20:39:00 -
[29] - Quote
Krell Kroenen wrote:David Laurentson wrote:CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;) I kinda agree that this does sound rather awkward, the list presented info at a single glance. If I have yaw and pitch my ship camera around to find what I am looking for then, that seems a little daft. I can only pray that the real reason for removing the list is to hinder bottling, rather that implying that we can't handle both an overlay view and a list view of the same data. OP says it'll show you where the sites are. If you're in map mode, you'll see them all in space with their rough locations. No more messing with spheres, circles, double-results. Worrying about not having a list making this too hard is the last thing to worry about. I seem to recall something about sites showing on the overview as well? Maybe from fanfest? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Haulie Berry
606
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Posted - 2013.05.08 20:43:00 -
[30] - Quote
mkint wrote:EVE should be hard. Some people suck at scanning. That is actually a good thing. All the scanning changes are removing the difference between a competent player and a pathetic one. Call it busy work if you will, but a competent player can do it fast, and the difference in player skill makes EVE a better place.
I have the feeling that this is to cater to the blue donut nullbears who don't bother learning anything about EVE other than farming sites (in loadouts assembled by their alliance) and pushing whatever buttons their FC tells them to (also in free loadouts.) Wouldn't want to strain their poor poor brains.
When they changed probing from the old, "Fly around, drop probes, initiate scan, go do taxes, learn Russian, read War & Peace in Russian, knit afghan, view probe results," system to the current one, people had the same nonsensical complaint that they were somehow "dumbing down Eve".
Can probably still find the occasional poster whinging about the good old days, when probing was for manly men with the intestinal fortitude to watch a timer tick down for-*******-ever. |
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