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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Smoking Blunts
ZC Industries Dark Stripes
410
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Posted - 2013.05.10 13:43:00 -
[181] - Quote
CCP Fozzie wrote:Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.
We're working now on getting a more polished version ready for testing taking some of the feedback here into account.
can you give us an idea of what feedback your going to act on, and how?
tyvm OMG when can i get a pic here
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Krell Kroenen
Miners In Possession
161
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Posted - 2013.05.10 13:54:00 -
[182] - Quote
Smoking Blunts wrote:CCP Fozzie wrote:Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.
We're working now on getting a more polished version ready for testing taking some of the feedback here into account. can you give us an idea of what feedback your going to act on, and how? tyvm
Yes it does seem very vague, the top question I have is what action will be taken about the feed back related to the "list" feature? Are you still taking it away or nay? |
Ya Huei
Imperial Collective
102
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Posted - 2013.05.10 13:54:00 -
[183] - Quote
Just confirming that the people from K162 and Adhocracy that have posted previously are right on the money. Talk to James and Cipreh as promised and things should turn out fine.
Also have you considered making the system scanner results a form of delayed mode scanning ? Brand new signatures would start showing up after a random amount of time, this would allow gank fleets to still do their thing and remove the EZ-mode from this system.
People bothering to throw scanner probes out for safety should have an advantage over this system imho.
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Ibrahim Vaughn Holtzman
Center for Advanced Studies Gallente Federation
16
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Posted - 2013.05.10 14:29:00 -
[184] - Quote
1. There needs to be a way to deactivate the sensor swoop completely. When players are not interested in signatures or anomalies (like, when hauling, mining, missioning, et cetera) they simply don't need said swoop, even if it's just one.
(inb4 evehassound?) 2. The scanner swoop yet again adds unnecessary chirps and blips. I say we really need a way to selectively disable UI sounds. The 'Audio Alerts' submenu (in the Gëí Menu below the HUD) could do exactly that. It could easily be expanded to control virtually every UI sound/alert/whatever. |
Avaross
Boa Innovations Brothers of Tangra
2
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Posted - 2013.05.10 14:53:00 -
[185] - Quote
The new button controls for the ship scanner are terrible, if you don't click one it restricts your mouse movements |
Kadl
Imperial Academy Amarr Empire
34
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Posted - 2013.05.10 15:09:00 -
[186] - Quote
Ya Huei wrote:Just confirming that the people from K162 and Adhocracy that have posted previously are right on the money. Talk to James and Cipreh as promised and things should turn out fine.
Also have you considered making the system scanner results a form of delayed mode scanning ? Brand new signatures would start showing up after a random amount of time, this would allow gank fleets to still do their thing and remove the EZ-mode from this system.
People bothering to throw scanner probes out for safety should have an advantage over this system imho.
The plan appears to be to show the signatures immediately. That guess is based on a comment by Fozzie in Resource Shakeup thread. In that thread he suggested that there would be a twist to the new system which would make the grav -> anomaly transition much better than it seems. My speculation is that he was imagining the automatic identification of new signatures as the twist. |
zar dada
EVE University Ivy League
12
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Posted - 2013.05.10 15:18:00 -
[187] - Quote
Is the Discovery Scanner Overlay supposed to work like this?
http://i.imgur.com/1msf6j5.jpg
After I have scanned a result to 100% it still shows red on the overlay.
Originally posted here https://forums.eveonline.com/default.aspx?g=posts&m=3005857#post3005857 |
zar dada
EVE University Ivy League
12
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Posted - 2013.05.10 15:35:00 -
[188] - Quote
CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position?
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CCP Fozzie
C C P C C P Alliance
5776
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Posted - 2013.05.10 15:41:00 -
[189] - Quote
zar dada wrote:CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position?
Range is infinite Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
13
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Posted - 2013.05.10 15:50:00 -
[190] - Quote
CCP Fozzie wrote:zar dada wrote:CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position? Range is infinite
but the sensor overlay dose not "list" out all unidentified signal ID, so would we expect to count them and write them down one by one? |
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Noriko Mai
823
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Posted - 2013.05.10 16:09:00 -
[191] - Quote
I think it would make a lot more sense to move the results from the initial auto-scan directly in the scanner. Now I see them in space, but need to scan manualy to have them in the scanner window. |
Kadl
Imperial Academy Amarr Empire
35
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Posted - 2013.05.10 16:31:00 -
[192] - Quote
Noriko Mai wrote:I think it would make a lot more sense to move the results from the initial auto-scan directly in the scanner. Now I see them in space, but need to scan manualy to have them in the scanner window.
Yes that makes sense, but Fozzie wants to remove that list. In truth I think he means he wants to remove the analyze button on the scanner list since that list is also used for probes. The basic idea of moving away from spreadsheets in space sounds good, but the implementation here is insufficient and removing the list at this point would cripple game play. |
Noriko Mai
823
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Posted - 2013.05.10 16:41:00 -
[193] - Quote
Kadl wrote:Noriko Mai wrote:I think it would make a lot more sense to move the results from the initial auto-scan directly in the scanner. Now I see them in space, but need to scan manualy to have them in the scanner window. Yes that makes sense, but Fozzie wants to remove that list. In truth I think he means he wants to remove the analyze button on the scanner list since that list is also used for probes. The basic idea of moving away from spreadsheets in space sounds good, but the implementation here is insufficient and removing the list at this point would cripple game play. woot? Removing the list will make half of EVE ragequit. There is no way they can make the fancy icons in space more user friendly than the simple list in the scanner window. |
Jack Ogeko
Republic University Minmatar Republic
6
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Posted - 2013.05.10 17:39:00 -
[194] - Quote
i use dsp, and my opinion is, if you wish to make scaning more common and easy for ppl by removing deep space probe and give sensor overlay, for giving ppl faster way to use dps method of scaning, that ppl not must wait for make strometic 5, is ok, but then sensor overlay must work like dps or better, doing from sensor overlay something like on board dsp scaner.
i don't realy care abaut skill points adavantage, becouse this is not advantage, you can buy 100mil sp char and still skill your barbie char and problem is solved
but if you nerf dsp scaning method by nerfing functionality, by not move all futures of deep space probe, to sensor overlay then is very not nice |
Radhe Amatin
Caldari High Prime SpaceMonkey's Alliance
18
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Posted - 2013.05.10 19:43:00 -
[195] - Quote
i like the sensor overlay ..... same thing as DSP but without launching it....but there is a difference....DSP now doesn't auto scan all systems jump in or every time you undock . If u could make this a manual thing or at least an option to set auto scan mode on or off it will be great. Or make the auto scan go on if u keep overlay activated and will be off when overlay is deactivated. |
Brainless Bimbo
Pator Tech School Minmatar Republic
23
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Posted - 2013.05.10 20:27:00 -
[196] - Quote
Hi, Now where to start...
Why does the 100% scan results not register in the on-board scanner window, it would seem to be the OBVIOUS and handy thing to do.
There should be NO reason to show/identity the presence of only probable sites in the overlay, DSP -¦s have unintended uses , but so did jet cans and we got 15 minutes of talk about how the players doing unintended stuff makes a better game than all your game designers put together, FUNNY HOW THE CCP KEYNOTE DEVOTED SO MUCH TIME TO THAT AND YOU PROMPTLY FORGOT WHEN YOU THOUGHT UP THIS EXPANSION, so keep them in game.
Grav sites, now if CCP game designers had an ounce of intelligence they would have been really radical and made all asteroid belts disappear just like the Ice Belts and stuck to just the free spawning of resident asteroid belts as their replacements (stable for 3 days like grav sites and same average number per system as present) , they being visible on the overlay makes sense but please leave the non resident belt spawns still available only to people/corps that can probe, its meant to be a profession isn-¦t it, so keep it as one
The continuous running of the overlay will get annoying with the passing months, EvE is played in years not weeks .
more will come... |
Brainless Bimbo
Pator Tech School Minmatar Republic
23
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Posted - 2013.05.10 20:31:00 -
[197] - Quote
CCP Fozzie wrote:zar dada wrote:CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position? Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear.
return to reality please |
Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
71
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Posted - 2013.05.10 20:36:00 -
[198] - Quote
Change, even though i don't like it, is good. And I can adapt. So can everyone else, or GTFO. But keeping the past functionality of the scanning system should be priority. If everything you change makes scanning more cumbersome ( i really think that the signatures on the overlay should show up in a list, or on the system map, and not only in space ).
For example this change takes out the dsp, puts it into the system view and suddenly you have TWO different tools to tackle the exact same thing. The transition between the system map and the space view isn't great, and you can easily get lost trying to find the signatures in space, while that wasn't the case with the dsp. |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
89
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Posted - 2013.05.10 21:10:00 -
[199] - Quote
Brainless Bimbo wrote:CCP Fozzie wrote: Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear. return to reality please
Please biomass and unsubscribe. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Brainless Bimbo
Pator Tech School Minmatar Republic
24
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Posted - 2013.05.10 21:14:00 -
[200] - Quote
Sipphakta en Gravonere wrote:Brainless Bimbo wrote:CCP Fozzie wrote: Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear. return to reality please Please biomass and unsubscribe.
he should have said the range encompasses everything within the system
http://oxforddictionaries.com/definition/english/infinite
and take your own advice, it might make you realise how much of a nice person you are |
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Roberto Duggano
Fweddit I Whip My Slaves Back and Forth
0
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Posted - 2013.05.10 21:32:00 -
[201] - Quote
Add an infopanel for scan results. Call it exploration. Then all is well. IMHO |
Sephira Galamore
Inner Beard Society
115
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Posted - 2013.05.10 21:36:00 -
[202] - Quote
Brainless Bimbo wrote:Sipphakta en Gravonere wrote:Brainless Bimbo wrote:CCP Fozzie wrote: Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear. return to reality please Please biomass and unsubscribe. he should have said the range encompasses everything within the system http://oxforddictionaries.com/definition/english/infiniteand take your own advice, it might make you realise how much of a nice person you are
Apart from the fact that this bean counting is very unconstructive while there are more important issues and annoying devs doesnt really help with that.. Systems are (quasi) infinite. Pick some fast ship and try to find it's border, there is none. When there were still exploits that made Deep Safes possible, you could be thousands of AU from the sun and still be in the system. (I would assume you are in fact only limited by the datatype that stores your position in system) |
Brainless Bimbo
Pator Tech School Minmatar Republic
24
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Posted - 2013.05.10 22:02:00 -
[203] - Quote
Sephira Galamore wrote:Brainless Bimbo wrote:Sipphakta en Gravonere wrote:Brainless Bimbo wrote:CCP Fozzie wrote: Range is infinite
LOL, no its not, infinite denotes that every where in the whole eve universe would appear. return to reality please Please biomass and unsubscribe. he should have said the range encompasses everything within the system http://oxforddictionaries.com/definition/english/infiniteand take your own advice, it might make you realise how much of a nice person you are Apart from the fact that this bean counting is very unconstructive while there are more important issues and annoying devs doesnt really help with that.. Systems are (quasi) infinite. Pick some fast ship and try to find it's border, there is none. When there were still exploits that made Deep Safes possible, you could be thousands of AU from the sun and still be in the system. (I would assume you are in fact only limited by the datatype that stores your position in system)
yeah but didn-¦t the deep space aspect of theEvE systems get nerfed a long time ago, i remember the whining and cheese over the loss of some really far out bookmarks. |
Ashlar Vellum
Esquire Armaments
38
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Posted - 2013.05.10 22:34:00 -
[204] - Quote
feedback so far:
Sensor Overlay:
- Can we turn off Sensor Overlay from working every time we jump? (if no, please make it optional)
- If Sensor Overlay is a DSP substitution please make that you don't need to spin your camera around to see all of the sigs (or add all of the sigs in the scanner table bottom window)
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Rommiee
Mercury Inc.
557
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Posted - 2013.05.10 22:55:00 -
[205] - Quote
FOZZIE....
Come on man, unlike a lot of the Dev's you have actually PLAYED this game. Properly.
Can you honestly say that you cannot see the problems with this system scanner without feedback from the players. The problems are so patently obvious (as indicated by pretty much everyone who has posted here), you have to ask why the hell you let this crap onto the test server in the first place.
Seriously, please tell us why ? |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
59
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Posted - 2013.05.10 22:56:00 -
[206] - Quote
My impressions:
The constant scanning graphic is annoying. I want to be able to turn it off and still scan, and off when I jump through gates if I don't want to use it. If I can't turn it off at least allow me to switch directions so I can equalize my spinning head.
Include distance, strength, and sig type on screen without needing to hover over the boxes.
Reduce box sizes.
Since probes are so easy to use now, why not allow me to click on sig and it launches my preset probe formation directy to the sig, so I don't even have to go to the solar system map. WIN-WIN
Allow filters to sort sigs by distance, type and strength
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YuuKnow
Terra-Formers
742
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Posted - 2013.05.11 00:01:00 -
[207] - Quote
My first impression:
I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.
-The new sensor overlay has infinite range whereas the old directional has just 14au range right? -When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan? - Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...
yk |
Alvatore DiMarco
Capricious Endeavours Ltd
95
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Posted - 2013.05.11 00:22:00 -
[208] - Quote
YuuKnow wrote:My first impression:
I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.
-The new sensor overlay has infinite range whereas the old directional has just 14au range right? -When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan? - Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...
yk
The new "Discovery Scanner" replaces your old Onboard Scanner. The Directional Scanner is unrelated and remains untouched. |
YuuKnow
Terra-Formers
742
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Posted - 2013.05.11 00:48:00 -
[209] - Quote
There should be a way to enable the sensor overlay, but disable the autoupdate (ie disable the continusous sweeps).
yk |
YuuKnow
Terra-Formers
742
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Posted - 2013.05.11 01:06:00 -
[210] - Quote
Alvatore DiMarco wrote:YuuKnow wrote:My first impression:
I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.
-The new sensor overlay has infinite range whereas the old directional has just 14au range right? -When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan? - Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...
yk The new "Discovery Scanner" replaces your old Onboard Scanner. The Directional Scanner is unrelated and remains untouched.
Yeah, I'm understanding this now...
... funny, but its wasn't until today that I realized the absurdity of seperating the two however.... should a scan be a scan? Its not traditional eve mechanics, but why did they feel the need to seperate them. Seems like the directional scanner should be sufficient with the anomalies just dumped into those scans. Then keep the probe system seperate. Makes more sense then having three strangely redundant, but artificially contrived systems.
yk |
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