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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Daniel Plain
Science and Trade Institute Caldari State
1042
|
Posted - 2013.05.12 23:01:00 -
[241] - Quote
Faulx wrote:Sipphakta en Gravonere wrote:Pressing scan every x seconds isn't "work". If you want to bring back DSPS: shuffle up signal strength (completely randomize it) and limit to show only structures, not ships (to not act as 256AU dscan). That way the easymode provides some basic intel but people are encouraged to use Combat Scanners if they want details. Scanning down every Sig in the system to find what you want isn't "work" either. It's "busy work", which should never exist in a game. Things should be fun and/or challenging (in a way that doesn't involve tedium or fighting the UI). if you are developing a game for the broad masses, then you are right. a casual player will be discouraged by what you call 'busy work' and switch to another game. but EVE is not any other game. while i agree that the UI should never be your enemy, i disagree completely with the statement that vigilance, perseverance and, frankly, resistance to boredom should not be rewarded in this game. i am painfully aware how worn out the old 'go back to wow' is by now, but frankly, this is my advice to anyone who thinks that pushing a button once every minute to get scout information is too tedious. there are a lot of theme park MMOs out there, most of them have faster pace, brighter colors, lower pings and other certain advantages which EVE will never ever be able to compete with. instead, EVE has a harsh universe that will make you work for your bacon and that is what the DEVs should concentrate on.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Amara Kai
Promethean Society
1
|
Posted - 2013.05.12 23:17:00 -
[242] - Quote
Sorry if this has been mentioned, but an "Ingore" button should be added to the new sensor overlay. I know people have mentioned adding a filter (for say mass ignoring Grav sites), but each individual sig should also have an ignore button. The ignore feature was one of the things I used the most in the old system. For example, if I only want to run 4/10 combat sites, I want to ignore non-4/10 combat sites as I find them so they do not clutter my screen.
Tl:dr Add ignore button to overlay (next to Bookmark) |

Faulx
Brother Fox Corp
172
|
Posted - 2013.05.13 00:20:00 -
[243] - Quote
Daniel Plain wrote:...i disagree completely with the statement that vigilance, perseverance and, frankly, resistance to boredom should not be rewarded in this game.... I agree with you about vigilance and perseverance, but there's absolutely no reason scanning should remain boring. Challenging yes. Boring no.
They could for-instance, introduce "counter-scanning" as a form of information PVP. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Wenthrial Solamar
Future Corps Sleeper Social Club
12
|
Posted - 2013.05.13 02:29:00 -
[244] - Quote
CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
This would be a disaster for all of W-space, plain and simple.
You can not effectively scan 100's to 1,000's of sigs and Anoms in a day using the scan overlay interface, the scan overlay is a nice addition, but it is not a replacement for the list output.
|

Sobic
Quantum Cats Syndicate Samurai Pizza Cats
25
|
Posted - 2013.05.13 04:22:00 -
[245] - Quote
Some recommendations.
Sigs displayed in space need to follow camera tracking rules just like the D-scanner and the overview. So If i click on a sig the camera will focus. Which will be very helpful for PVP hunting.
Like others have mentioned. A forget option added in the sig menu in space. Also helpful in PVE and PVP. Allows me to quickly narrow down sigs visually, that may have someone using them and those that don't. |

blink alt
Science and Trade Institute Caldari State
39
|
Posted - 2013.05.13 04:24:00 -
[246] - Quote
Wenthrial Solamar wrote: This would be a disaster for all of W-space, plain and simple.
You can not effectively scan 100's to 1,000's of sigs and Anoms in a day using the scan overlay interface, the scan overlay is a nice addition, but it is not a replacement for the list output.
I agree. Not having the list is kspace is not that bad unless your in the drone regions with 50 anoms. I did jump into a few WHs on SiSi and wanted to rage quit. I really hope they back peddle on the removal of the list. If not I really hope they make it so our filters can apply to the sensor overlay or have ignored ids drop off from the sensor overlay.
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Radhe Amatin
Caldari High Prime SpaceMonkey's Alliance
18
|
Posted - 2013.05.13 06:07:00 -
[247] - Quote
Make on/off button for the auto scan option, or make the auto scan go off only if u have the sensor overlay activated and stay off if its deactivated, as nice and eye candy as the new auto scan looks it doesn't have to be on all the time.
Last big fight i had involved some many players and just loading up the grid was really slow when the fleet jumped(even TiDi kicked in most of the time)... forcing an auto system scan after each jump will make things even more harder for the clients(auto scanning while loading ships models and effects if ships start decloaking the second they jump in) and strain on server (because they scan also needs to retrive data from the server with what its in the system you just jumped meaning besides the usual information the players will take from the server this will add an extra amount of data to be retrieved ).
So for eve sake.... give us the option to switch the auto scan on and off.... not all the players in eve do exploration or even care for that matter, to them this is useless anyway why not have the option to turn on and off when we want. Who wants to see what in every system after they jump they should fly it the option on and if you don't want to know or you just don't care fly with the option off.
Eve its all about choices and for that reason give us this choice as well. |

bowlofmilk
Aliastra Gallente Federation
22
|
Posted - 2013.05.13 09:27:00 -
[248] - Quote
Its nice and all 
the green circling thing is very annoying
The sites (icons) in space don't scale very well with the rest of the brackets. they are huge ( on a laptop screen). They also don't blend in very well into the rest of space. They just seem badly designed
Can we have the option to turn off, the green scan thing . i don't really want to see it every time i jump or undock.
Was it designed for a different game? |

Omnathious Deninard
The Scope Gallente Federation
1010
|
Posted - 2013.05.13 12:45:00 -
[249] - Quote
The display of this needs to be adjusted, as there have been many times I thought I looked all over only to warp to the next system and then see one or two sigs that I missed while panning. Any way to display results at the edge of the screen but not provide information till you have it in clear view? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Rammix
FreeWorkers
61
|
Posted - 2013.05.13 13:48:00 -
[250] - Quote
Faulx wrote:They could for-instance, introduce " counter-scanning" as a form of information PVP. Nice.. Nice..  OpenSUSE 12.2, wine 1.5 |
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Logan LaMort
Screaming Hayabusa
1339
|
Posted - 2013.05.13 23:02:00 -
[251] - Quote
CCP Fozzie wrote:Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :). It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system.
Is it possible that if we have 'tracking camera' enabled, our camera will align to sites we click on that are displayed in sensor overlay? A scenario being that I enter a system, see an anomaly, warp within directional scan range and I'm able to scan without fuss because my camera aligns to the anomaly I have selected.
Secondly, if the above is done, would it be possible to see an indicator of which direction our camera is facing in the solar system map view? Similar to this which can be accessed by F11 (which is a box I sorely wish I could drag onto my screen as a standalone thing and just have it sitting by my local chat channel or something).
Kind of like this.
This way we can use what we see on the sensor overlay to help us position our probes in a more fluid, instinctive way and it would link the two different scanning views together more seamlessly.
I know this is completely unrelated, but following on from this sensor sweep overlay, I hope some work is done on improving the 2D system map accessed by F11 and the 3D system map. The 2D system map or something near to its equivalent would be amazing to have as a standalone window that could be dragged and minimized, as it is such a great tool for just orientating yourself in a solar system and is almost essential with directional scan. Unfortunately pressing F11 instantly takes up a quarter of my screen space.
As for the 3D system map, I think it would be great to have its own icon on the Neocom, so you don't need to bring up the probe scanner window or the universe map to access it
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Faulx
Brother Fox Corp
176
|
Posted - 2013.05.14 01:40:00 -
[252] - Quote
@Logan LaMort
Check out the link in this earlier post. For a map idea that might lower your neck craning quotient.
Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Jack Ogeko
Republic University Minmatar Republic
8
|
Posted - 2013.05.14 01:58:00 -
[253] - Quote
scaner overley show basae signal strength, dsp scan method with dsp also shows base signal strength at 256 au scan, but dsp shows this at the same pleace where you later scan sites and you have this info all the time when you scaning, in system scaner window
[1:0 for dsp],
to chceck results from sensor overlay you must spin you ship, dsp you not have this problem becouse you have nice list in system scaner window
[2:0 for dsp]
if you wish check basae signal strength with scaner overley during probe scaning when you need, you must close solar system map, and start spining your ship to find icons with site info, with dps you not have this problem, becouse you have this info in the same place where you have scaning info later, and you have this info all the time you scaning if probes don't overlap dsp, or you can make one screen shoot, for scaner overley firt way is imposible and secend with screen shoot make it more dificult becouse you need a lot of screen shoot.
[3:0 for dsp]
dsp use system scan filter that mean, you can choose intresting you sites from list. and you get only info for this type of sites you are intrestes, sensor overlay not show ships and structures, and is very needed in pvp, recon, and scouting, combat and core and combat probs have smaller range so your chanse for cach somone for pvp is smaller
[4:0 for dps]
info from dsp can be refreshed by making secend scan, and you can check if new sites spawn, or new hostiles comes to system, to do that with sensor overlay you need to dock and undoc or jump from system and jamp back, wich is ridiculus
[5:0 for dps]
sensor overlay have nice new graphic animation, and you have only one type of probe in inventory, that make little more easy to handle with inventory
[5:1 for dps]
so then, fix requests; scaner overley if is active, should show info about sites around in space, in system scaner window, and maby at solar system map
scaner overley, should use system scaner filter that is selected for probes in this time, something like overview settings for d scan, and dsp use now
scaner overley should have refresh option, this can be analyze buton, so you refreshing scaner overley when you making system scan wich is the same, and you automaticly refreshing scaner overley when you making probe scan. 7 probes and dsp works exactly in this way now.
scaner overley should have radius range at least of 1024 au or biger, becouse some systems are biger, one dps have 256au and you can luch 8 of them, so you can cover almost any system but even with them, are some sytems where you must move them becouse system is to big, so if you give to small scaner overley range wich work like dscan range, you get that there will be some system with blind spots for scaner overley, but dsp not have this problem becouse you can move them. so scaner overley range must be big or treat likeinf inite for this system.
scaner overley, if is active with out probles in space, should show at site info basae signal strength of site. if lunched with probes, and probe range overlap or you start scaning site, then at site info you should be two nambers with signal strengf; one still from scaner overley, you can do this now with dsp by making screenshot or if you have god memory and secend number additionaly to basic signal strength, modifaied by probes, in system scaner window, so there should be two signal strength info in site info "basae signal strength"and second modified by probes, becouse now you can have 8 probes, one set of 7 core/combat and 1 dsp, nice if you impreve this.
is nice you wish make scaning and exploration more common and easy by giving ppl faster acces to dsp scaning method by removing deep space probe and give sensor overlay, but sensor overlay must work like dsp, if it not can, back dsp probes.
but still there are ppl wich say that ds probses and 8 probes set is better and maby they have rigth i don't know, maby give as dsp and scaner overley, and then everyone can chose wich method he like more. |

Laylle Nightblade
Grimm Hounds SONS of BANE
2
|
Posted - 2013.05.14 15:42:00 -
[254] - Quote
While the scanning graphic is pretty... I do find it to be *very* distracting. I also find that some things against it end up looking really ugly/visually chaotic. (Gates for example.)
Maybe remove the little boxes and just keep the larger lines? Or heck... remove it and make the scanner icon animate. Or maybe just change the color to something darker? I'm not opposed to some visual bling for when it scans... but the way it's setup currently I think would drive me batty :) |

dethleffs
Immortalis Inc. Shadow Cartel
187
|
Posted - 2013.05.14 16:00:00 -
[255] - Quote
Logan LaMort wrote:CCP Fozzie wrote:Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :). It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system. Is it possible that if we have 'tracking camera' enabled, our camera will align to sites we click on that are displayed in sensor overlay? A scenario being that I enter a system, see an anomaly, warp within directional scan range and I'm able to scan without fuss because my camera aligns to the anomaly I have selected. Secondly, if the above is done, would it be possible to see an indicator of which direction our camera is facing in the solar system map view? Similar to this which can be accessed by F11 (which is a box I sorely wish I could drag onto my screen as a standalone thing and just have it sitting by my local chat channel or something). Kind of like this. This way we can use what we see on the sensor overlay to help us position our probes in a more fluid, instinctive way and it would link the two different scanning views together more seamlessly. I know this is completely unrelated, but following on from this sensor sweep overlay, I hope some work is done on improving the 2D system map accessed by F11 and the 3D system map. The 2D system map or something near to its equivalent would be amazing to have as a standalone window that could be dragged and minimized, as it is such a great tool for just orientating yourself in a solar system and is almost essential with directional scan. Unfortunately pressing F11 instantly takes up a quarter of my screen space. As for the 3D system map, I think it would be great to have its own icon on the Neocom, so you don't need to bring up the probe scanner window or the universe map to access it
this indeed. If i can click or hover over the sigs in space the camera should be able to track it. Or make it so that it's completely uninteractable so i can click on planets and other spacestuff when there's a sig in front of it.
|

Andy Landen
Air Initiative Mercenaries
125
|
Posted - 2013.05.14 16:45:00 -
[256] - Quote
So .. I was thinking about getting an auto-center formation on signature feature. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Omnathious Deninard
The Scope Gallente Federation
1019
|
Posted - 2013.05.14 16:46:00 -
[257] - Quote
Andy Landen wrote:So .. I was thinking about getting an auto-center formation on signature feature. Scanning is alread way to easy now, why do you want to make it even easier? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Andy Landen
Air Initiative Mercenaries
125
|
Posted - 2013.05.14 16:49:00 -
[258] - Quote
Omnathious Deninard wrote:Andy Landen wrote:So .. I was thinking about getting an auto-center formation on signature feature. Scanning is alread way to easy now, why do you want to make it even easier? Because hard is not an end in itself .. Now get out of the way of progress.
Plus, I have OCD when it comes to centering formations. It drives me nuts when the formation is not exactly centered. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Omnathious Deninard
The Scope Gallente Federation
1019
|
Posted - 2013.05.14 16:54:00 -
[259] - Quote
Andy Landen wrote:Omnathious Deninard wrote:Andy Landen wrote:So .. I was thinking about getting an auto-center formation on signature feature. Scanning is alread way to easy now, why do you want to make it even easier? Because hard is not an end in itself .. Now get out of the way of progress. Plus, I have OCD when it comes to centering formations. It drives me nuts when the formation is not exactly centered. Then just ask for all signatures to appear with the discovery scanner like ore sites do, that way there will be no scanning needed except for combat scanning. Edit: You would still complain about the centering thing, so just make everything show up on the discovery scanner and remove probe launchers and probes from the game. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Andy Landen
Air Initiative Mercenaries
125
|
Posted - 2013.05.14 16:58:00 -
[260] - Quote
Omnathious Deninard wrote:Andy Landen wrote:Omnathious Deninard wrote:Andy Landen wrote:So .. I was thinking about getting an auto-center formation on signature feature. Scanning is alread way to easy now, why do you want to make it even easier? Because hard is not an end in itself .. Now get out of the way of progress. Plus, I have OCD when it comes to centering formations. It drives me nuts when the formation is not exactly centered. Then just ask for all signatures to appear with the discovery scanner like ore sites do, that way there will be no scanning needed except for combat scanning. Edit: You would still complain about the centering thing, so just make everything show up on the discovery scanner and remove probe launchers and probes from the game. Dude .. shut up. No "discovery" or removing scanning .. just do us all a favor and shut up. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
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Omnathious Deninard
The Scope Gallente Federation
1019
|
Posted - 2013.05.14 17:27:00 -
[261] - Quote
Andy Landen wrote:Omnathious Deninard wrote:Andy Landen wrote:Omnathious Deninard wrote:Andy Landen wrote:So .. I was thinking about getting an auto-center formation on signature feature. Scanning is alread way to easy now, why do you want to make it even easier? Because hard is not an end in itself .. Now get out of the way of progress. Plus, I have OCD when it comes to centering formations. It drives me nuts when the formation is not exactly centered. Then just ask for all signatures to appear with the discovery scanner like ore sites do, that way there will be no scanning needed except for combat scanning. Edit: You would still complain about the centering thing, so just make everything show up on the discovery scanner and remove probe launchers and probes from the game. Dude .. shut up. No "discovery" or removing scanning .. just do us all a favor and shut up. Wow, the new system overlay is calle the discovery scanner, and what you are asking will lead to the eventual removal of scanning as a whole. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Brainless Bimbo
Pator Tech School Minmatar Republic
41
|
Posted - 2013.05.14 17:30:00 -
[262] - Quote
just been looking after new patch,
did you reduce the persistence of the brackets?
if you did they do not hang about long enough, you have to be a record holder in station spinning to get em all viewed let alone read.
remembering that on entry players have the jump cloak before moving you could possibly up the persistence as it is the on-entry scan (but make it turn-off able for those not interested) and reduce the bracket size, and then reduce the scan speed so that they just stay alive. |

Alexila Quant
Strategic Acquisitions Group Tactical Research Lab
51
|
Posted - 2013.05.14 20:46:00 -
[263] - Quote
Love the look but a usable list HAS to be implemented for the scanner. As in, a list of all of the system scanner results that I can warp to. Panning my camera around and trying to mouse over each and every one of the sites individually is far too tedious. |

Faulx
Brother Fox Corp
176
|
Posted - 2013.05.15 02:56:00 -
[264] - Quote
I see you've added a "square-y boxy glowy haze" around the unknown sigs. I suppose this is to give the impression that it has yet to be pinpointed. However, the exact position of a signature can still be seen during a warp as the bracket flies past. If you want to keep this information hidden, you might consider hiding sigs that have yet to be located for the duration of the warp. Then reveal them again with another sweep of the scanner after (or just before) the warp finishes. That way the parallax wont be so obvious. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Faulx
Brother Fox Corp
176
|
Posted - 2013.05.15 03:21:00 -
[265] - Quote
On a separate note, you're still calling what should be "signature strength" (or "signature size") by the title "signal strength", which has previously been used to describe the % your scan is at.
Also, you're not displaying enough precision, on this value.
What you show | What actual strength is 20% | 20% 10% | 10% 7% | 6.66r% 5% | 5% 4% | 4% 3% | 2.5% ?% | 2.22r% (haven't found one yet, I'm assuming you show 2%) ?% | 1.66r% (this band only had gravs in it, so it's gone) 1% | 1.25%
... that is, assuming you haven't actually changed these values. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Faulx
Brother Fox Corp
176
|
Posted - 2013.05.15 03:38:00 -
[266] - Quote
In the "Scanner Window", in the field where the probes are located, it would be nice if the probes' sensor strength was displayed somewhere so users don't have to go into "Fittings > Show Charge Info", which is, frankly, very hard to find for newbies (and very annoying to find for vets). Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Wenthrial Solamar
Future Corps Sleeper Social Club
12
|
Posted - 2013.05.15 05:07:00 -
[267] - Quote
New build has the "Overlay only" set up as a filter for the scanner results, It's not usable... i tried, really gave it a good try and after 5min of panning around in a low sig count High Sec system, thought I had both Anoms using the Overlay, and so hit the "show me" button using the on-board scanner and there were three Anoms. That is not useful, it does not make things better, or more imersive, it's just annoying.
Now that Said... the two in conjunction, list + overlay Is totally made of win, I can see what's going on with out having to go to the map view, it gives a preview of Sig's so I know if I need to drop probes, and an idea of how many sig's to expect.
It was said further up the thread, but the duration of the initial scan needs to be extended, right now it is just too short, a 30s or 1min persistence might be good.
Also, the Orange color is no good, not that the green was good, but it was less bad.
|

Jack Ogeko
Republic University Minmatar Republic
10
|
Posted - 2013.05.15 08:16:00 -
[268] - Quote
you nerf to much recon abilty, you nerf scan range by removing long range probes, wich give info abut ships, structures, sites by giving their basic signal strengths, you give scaner overley, wich give only anomaly and site info, and scaner overley info is not frendly, it should give info in form of list. |

Rain6637
Team Evil
931
|
Posted - 2013.05.15 11:19:00 -
[269] - Quote
I sort of like it, and I think it's more appealing than staring at the undock port of the station. http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Adan Natrier
Paladin Order Fidelas Constans
9
|
Posted - 2013.05.15 11:53:00 -
[270] - Quote
My general feedback from 'New Sensor Overlay' (hereon NSO) is that, I really quite like it. But it doesn't integrate very comfortably (yet).
While you're still reading I have one bug observable on sisi - the "cloud" on the grid behind a signature (which I guess since initial version, is added UI feedback to indicate a site lacks full definition) does not move with the signature when you warp.
http://i.imgur.com/CJE33Ck.jpg
- the grid cloud remains fixed as you warp across to another position. As you have to leave the overlay showing in order to see sites at all with NSO, that jumped right out in the first system I landed in. Really, just remove the cloud (or, have it them track around planets/sun/celestials so that it's not just a superimposed graphic; that's where you'd get false returns/interference. you're going to figure it's an undefined site by its shape/colour and isn't really necessary. if it's just to look cool (it is) I suggest do it on celestials (scaling to size of whatever 4au range is at that distance to indicate a stuff cloud.. ) .
On sisi currently, how well it's pretending to do what it says it does is less than maybe it ought. I'd like it to seem like it's not been stolen and bolted on i.e. like not all my ships are minmatar. it's acting like it was a module, but it's an intrinsic part of the ship (whether people like it or not).
- NSO is basically deprecating the system scanner (currently providing the spreadsheet list). I read that was going, yet it hasn't yet; how about since it's automatically running, just dump the results from NSO after first scan (how long it takes to do a 360 sweep) into the spreadsheet like it's an actual scanner. It wouldn't be terrible to satisfy everyone would it? (except people that think it's too easy no longer have to push a button and wait ten seconds, and well, there are some).
-- if scanner were off, it wouldn't scan -- it could be 3 switch toggle between one automatic scan overlay and dump into the system scanner *and continue to show sites found in space* (it wouldn't update for new anomalies); continuously updating (with visual); or off.
- pause/ the sweeping overlay effect in warp, if we're not to assume it's scanning in warp now (the system scanner certainly fails).
It's stated ships weren't to be included. Maybe in future for a specific ship class (covert ops, tech 3, even EAF if you wanted to boost them), they could be. I think that'd be interesting - even if it'd 'dumb down the directional scanner' to something being actually useful and visually interesting - while applying a specific role to chosen ship classes above say, a vulture, and not processing 2000 dscanners for people that don't need or want them (but don't you dare do that and remove my dscan tables). maybe after, poses, other things in space. I think ideas like the above are the real value-added that this sensor overlay makes possible for the future. I don't pve.
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