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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
blink alt
Science and Trade Institute Caldari State
15
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Posted - 2013.05.09 00:18:00 -
[61] - Quote
MuraSaki Siki wrote: what are the factors for the initial signal strength , and the range of signal done by on-board scanner??
For DSP, the signal strength helps us to pre-determined the type of signals. How the new on board scanner can facilitate this function?
Does the exact same thing but instead of needing astro v to drop a single probe and getting a sortable list you can now do it right out of the box without any character skills by screwing with your camera in space to get the same information by hovering over individual sig ids.
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Dr Wernstrom
Tri.City.Trading.Co
4
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Posted - 2013.05.09 00:46:00 -
[62] - Quote
After warping to a scanned down signature (data site) the sensor overlay shows it is 0-7.2 A.U away.
Shouldn't this be removed from view on the overlay while inside the signature?
Without it being updated (really think this should be a priority) or removed from view, it really does leave some confusion. |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
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Posted - 2013.05.09 00:55:00 -
[63] - Quote
Just got up and running on SiSi again......
First impressions:
1 - How do i turn this off - is it always going to open when i enter a system to scan for anoms? Or can i choose to just use it when I am wanting to do this activity? For example me moving ships about, freighters hauling stuff...i have no desire to have this pop up every time i enter a system all the time
2 - I am not a big fan of the pixilated scanning wave - it leaving the squares to fade off my screen....its a bit annoying if you have it on - would be better to just have the wave with a smaller trail behind it imho.
3 - Does this thing not have any range ? ie: how can i be picking up things at such distances 14 AU for example is it basically an unlimited range scan now?
4 - I take it all former ORE gravs and such are going to be 100% hits all the time now? no more making people work for the special ores and actually have to drop a probe? I really dont like this - mostly because when i was but a wee podling i had to learn how to probe for my rare ores.
5 - Can these anoms be added to overview at all ? instead of just on screen or in the scanner page spreadsheet? Might be an idea then i can have an anom tab for when i decide to do that.
about to head to null and take a peek in the real world how this is gonna work.
So far my impressions are overall positive
~Regan~ |
Mad Crafter
Grim Determination Nulli Secunda
7
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Posted - 2013.05.09 02:43:00 -
[64] - Quote
Cross posting cus the features cross...
-Do we have to see the green wave circling our ship at all times while the scanner overlay in visible? -I can no longer center the camera on celestials by clicking on them in the map view. This makes getting the camera to work they way I want difficult. -Cosmic signatures are showing up on the overlay at low signal strength. Intended? -Can we get a list of everything on the overlay somewhere? I found myself panning the camera in every possible direction after entering a system to check if their were any sites. It would be easy to miss one though. -Can we get the info from the system scanner to show up on the overlay too? Right now it just shows the original scan results -Can the info from the overlay be put on the system map? This will kinda make the spread formation obsolete for exploration. -Clicking and dragging anywhere close to the probes spheres will re-size the probes range. This combined with not being able to center the camera makes adjusting the view frustrating. |
Z1gy
Vindicator Corporation Strategic Alliance
4
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Posted - 2013.05.09 03:17:00 -
[65] - Quote
" It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find. It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen. "
if i bridge / cyno in like 100 ships and these scanner thing running automatically wil it cause lag?
should there be option to turn off the auto scanner?
thanks |
Jamie Clark
Zeonic Federation
0
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Posted - 2013.05.09 03:51:00 -
[66] - Quote
I kind of want to know why its just Grav(Ore) sites come in at 100%. I want to know where the hate comes from for miners.
Why not make Gas sties come in at 100% that way i can go kill gassers too. |
Oberine Noriepa
1191
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Posted - 2013.05.09 04:30:00 -
[67] - Quote
Feedback:
*Results need brackets that hover to screen edges when off-screen. This should be co-functional with the on-board system scanner when it scans down sites as well. Right now this new scanner feels far too separated from what's currently existing. Furthermore, results that are picked up by the new scanner should appear on the results list.
*Directional scan: Why hasn't this been touched? Functionally, this scanner can stay the same, but it would be nice it there was some overlay that displays the angle being utilized for the scanner. Maybe some kind of subtle visual/sound effect could be made for when the directional scanner picks something up?
*There should be a toggle for the new scanner. Having the scanner automatically popping up is somewhat annoying. When the scanner is disabled, sound effects for it should be disabled as well. Right now, the scanner's sound effects will play even though the passive scan has already done its work and no visuals are active for the scan. |
Rengerel en Distel
Amarr Science and Industry
1404
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Posted - 2013.05.09 05:01:00 -
[68] - Quote
Mad Crafter wrote:Cross posting cus the features cross... -I can no longer center the camera on celestials by clicking on them in the map view. This makes getting the camera to work they way I want difficult.
double clicking them as you do on TQ isn't working for you?
With the increase in shiptoasting, the Report timer needs to be shortened.
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Octoven
Phoenix Productions Headshot Gaming
112
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Posted - 2013.05.09 05:01:00 -
[69] - Quote
Krell Kroenen wrote:David Laurentson wrote:CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;) I kinda agree that this does sound rather awkward, the list presented info at a single glance. If I have to yaw and pitch my ship camera around to find what I am looking for then, that seems a little daft. I can only pray that the real reason for removing the list is to hinder bottling, rather than implying that we can't handle both an overlay view and a list view of the same data.
The scanner has not changed as you no it now. You CAN still open your ship scanner and hit analyze and get a list of all anomalies (and if you have probes out) Cosmic signatures too like you can now. The discovery scanner allows people to choose a visual way of doing that instead of a list. You can still do either or though depending on how you like to scan. Nothing is being taken away, only added. |
Octoven
Phoenix Productions Headshot Gaming
112
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Posted - 2013.05.09 05:04:00 -
[70] - Quote
I love the new discovery scanner and being able to turn continuous scans on and off via the radial interface; however, do you think it would be possible to add in a shortcut key to be able to switch the overlay on or off? |
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Krell Kroenen
Miners In Possession
160
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Posted - 2013.05.09 05:07:00 -
[71] - Quote
Octoven wrote: The scanner has not changed as you no it now. You CAN still open your ship scanner and hit analyze and get a list of all anomalies (and if you have probes out) Cosmic signatures too like you can now. The discovery scanner allows people to choose a visual way of doing that instead of a list. You can still do either or though depending on how you like to scan. Nothing is being taken away, only added.
That is not what Fozzie said..
CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
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Tlat Ij
Hedion University Amarr Empire
25
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Posted - 2013.05.09 05:08:00 -
[72] - Quote
CCP Fozzie wrote:The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Most ******** plan in the known universe. A list of signatures is much preferred over waggling my camera around in circles to see where sigs are visually. I quite honestly could not care any less what direction the sig is in I only need to know what it is and whether i can warp to it or not and that info is much more easily shown in a list. |
Derdrom Utida
Brave Newbies Inc. Brave Collective
36
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Posted - 2013.05.09 05:09:00 -
[73] - Quote
I thought it was weird how it was automatic, seeing as it's kind of out-of-character for EVE to do things for you. I fully expected the sweep effect to occur when you actually press the button on the system scanner window.
I'd much prefer it that way, it's less in-your face and it keeps the effect fresh and doesn't beat it like a dead horse. |
Derdrom Utida
Brave Newbies Inc. Brave Collective
36
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Posted - 2013.05.09 05:10:00 -
[74] - Quote
Tlat Ij wrote:CCP Fozzie wrote:The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Most ******** plan in the known universe. A list of signatures is much preferred over waggling my camera around in circles to see where sigs are visually. I quite honestly could not care any less what direction the sig is in I only need to know what it is and whether i can warp to it or not and that info is much more easily shown in a list.
I agree with this. Please, please, please listen to this, functionality over asthetics makes for a healthier game. |
Solanar
Science and Trade Institute Caldari State
0
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Posted - 2013.05.09 05:35:00 -
[75] - Quote
Why would anyone complain about them removing the list scanner? This is obviously a much faster and easier way to find what you need:
http://i.imgur.com/M0OPipD.png
Good luck finding anyone before they warp out! |
Hehaw Jimbojohnson
Frontier Explorer's League Sadistica Alliance
21
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Posted - 2013.05.09 05:43:00 -
[76] - Quote
After playing around with this on Sisi for a bit, it seems like another case of CCP choosing aesthetics over actual function. New scanner is pretty, but the auto-sweeps when jumping in will be very annoying when not exploring, and plans to remove the list are unacceptable. The list view is far more functional than the discovery scanner view. |
Octoven
Phoenix Productions Headshot Gaming
113
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Posted - 2013.05.09 06:29:00 -
[77] - Quote
Krell Kroenen wrote:Octoven wrote: The scanner has not changed as you no it now. You CAN still open your ship scanner and hit analyze and get a list of all anomalies (and if you have probes out) Cosmic signatures too like you can now. The discovery scanner allows people to choose a visual way of doing that instead of a list. You can still do either or though depending on how you like to scan. Nothing is being taken away, only added.
That is not what Fozzie said.. CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
You CAN still use the list view after they remove it, you will just need probes out to do it and anoms and sigs will only show on the list if they are in scan range of a probe. He is talking about removing the anoms from the list view without probes out. |
Octoven
Phoenix Productions Headshot Gaming
113
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Posted - 2013.05.09 06:36:00 -
[78] - Quote
Solanar wrote:Why would anyone complain about them removing the list scanner? This is obviously a much faster and easier way to find what you need: http://i.imgur.com/M0OPipD.pngGood luck finding anyone before they warp out!
Its the same overwhelming amount of information its just being displayed in a 3D way instead of a 2D way. I fail to see how having this information compiled in a list helps you to find who is where any faster. |
Faulx
Brother Fox Corp
161
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Posted - 2013.05.09 07:00:00 -
[79] - Quote
Here's a few things you may not have thought of:
From a mathematical perspective, our ships "knowing" the position in the sky of a signature would allow us to pinpoint the position of a signature simply by warping from one side of the solar system to the other (using parallax). Even just dropping one probe and getting a "distance to target" would pinpoint the signature. The whole idea behind probes is that they use Trilateration which uses distance only. Once you have a pair of angles to go with a distance, pinpointing is very easy. Basically, you're breaking "Verisimilitude" by allowing us to see the sigs before we've pinpointed them, because no one in their right mind would use 7 probes do what 1 probe and a ship scanner can.
Furthermore, the "Signal strength" values in the tool-tips are too truncated, you need to show precision out to at least 2 decimal places (the lowest being 1.25%). Also it should be called "Signature Strength". "Signal Strength" is what % your at while scanning.
CCP Fozzie wrote:The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. If you remove the list view of the scanner window, you will be making it unbelievably difficult to use. The list should still be there, and clicking on an element of the list should cause the "tracking" behavior currently avaible in the directional scanner. Sometimes more things to learn is more ways to learn, which is a good thing, not a bad one. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |
Octoven
Phoenix Productions Headshot Gaming
113
|
Posted - 2013.05.09 07:14:00 -
[80] - Quote
Faulx wrote:Here's a few things you may not have thought of: From a mathematical perspective, our ships "knowing" the position in the sky of a signature would allow us to pinpoint the position of a signature simply by warping from one side of the solar system to the other (using parallax). Even just dropping one probe and getting a "distance to target" would pinpoint the signature. The whole idea behind probes is that they use Trilateration which uses distance only. Once you have a pair of angles to go with a distance, pinpointing is very easy. Basically, you're breaking "Verisimilitude" by allowing us to see the sigs before we've pinpointed them, because no one in their right mind would use 7 probes do what 1 probe and a ship scanner can. Furthermore, the "Signal strength" values in the tool-tips are too truncated, you need to show precision out to at least 2 decimal places (the lowest being 1.25%). Also it should be called " Signature Strength". " Signal Strength" is what % your at while scanning. CCP Fozzie wrote:The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. If you remove the list view of the scanner window, you will be making it unbelievably difficult to use. The list should still be there, and clicking on an element of the list should cause the "tracking" behavior currently avaible in the directional scanner. Sometimes more things to learn is more ways to learn, which is a good thing, not a bad one.
lol doesnt stop Star Trek ships from scanning the other side of the surface of a planet from the opposite side in low orbit. Im still trying to work out how they can manage to bend their scanning signals around the planet to the other side.
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Faulx
Brother Fox Corp
162
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Posted - 2013.05.09 07:33:00 -
[81] - Quote
*moves his hands together as though they're trying to put two pieces of a puzzle together that just wont fit*
The handwavium answer for everything:
Magnets....
or Probes...
or Magnetic Probes...
also see... Jumping the Shark Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |
Silvonus
Future Corps Sleeper Social Club
41
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Posted - 2013.05.09 08:15:00 -
[82] - Quote
I turned on the sensor overlay while I was testing out the other new features. While the graphics of it are great, the functionality leave much to be desired. It just is cumbersome to use when I have to twist and keep rotating my camera to see, and hope that I didn't miss anything. Some other bug and opinions:
If you hover over an anomaly when you turn the sensor overlay off, you will still get the pop-up. Pods now have in-space system scanner(which they couldn't do before), but no "active" (old) ship scanner. I would love to see better integration with probing, where the in-system info should adjust as you get more information. This could be something very fun, as you finishes scanning something down with probes, and now you don't need to be in the starmap anymore (as long as you stay in system), but it doesn't work like that now. i realize that that is what you would like, and I hope you try to make it a reality by release. The sensor overlay really should create icons and beacons in the F10 solar system map. It is important to scouts and people not just what a anomaly is, but where it is. With the sensor overlay (and as you said you wish to remove the current system scanner), you are forcing people to use the in-space view to navigate. Space is empty, but with stars and nebulas and no depth of field, I personally navigate primarily when scouting etc. in the F10 starmap to understand the geography of a system, and use in-space when I need to move on the same grid. Give us the option of playstyles, don't force us into one way. Not to mention if you have many anoms in a system, it can clutter and overlap with other celestial icons, making it difficult to select what you want. There also should be a way to filter results. I would like to not have my screen fill up with 40+ anomalies (which can happen in WHs), and just see signatures. Or just see grav sites and not combat. If you eliminate a list, this becomes even more important. Please do not get rid of the list. Faulx summed it up very nicely: Faulx wrote:If you remove the list view of the scanner window, you will be making it unbelievably difficult to use. The list should still be there, and clicking on an element of the list should cause the "tracking" behavior currently avaible in the directional scanner. Sometimes more things to learn is more ways to learn, which is a good thing, not a bad one. |
Solanar
Science and Trade Institute Caldari State
1
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Posted - 2013.05.09 08:33:00 -
[83] - Quote
Octoven wrote:Solanar wrote:Why would anyone complain about them removing the list scanner? This is obviously a much faster and easier way to find what you need: http://i.imgur.com/M0OPipD.pngGood luck finding anyone before they warp out! Its the same overwhelming amount of information its just being displayed in a 3D way instead of a 2D way. I fail to see how having this information compiled in a list helps you to find who is where any faster.
Except that anyone that actually plays in null will tell you there's only 1-2 that anyone actually uses, and having to dig through 20-30 random letters/numbers to find what you want instead of being able to look at a list and immediately see that one is a forsaken hub and warp to it takes ages longer.
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Zombie132
Science and Trade Institute Caldari State
8
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Posted - 2013.05.09 08:51:00 -
[84] - Quote
Niddengolliah wrote:Scanner: Looks cool, but a lot of the 'hits' are hard to spot, I'd like to see some sort of arrows on the edges of the screen if something was found but is off-screen.
This ^^
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Cordelia Mulholland IV
Big Bill's Bovine Burger Bistro
0
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Posted - 2013.05.09 09:15:00 -
[85] - Quote
A few big annoyances first regarding sensor overlay...
- With the sensor overlay disabled, the mouse-over popups for anoms and sigs still display in space when you mouse-over their location (even though no icon is seen). This would be infuriating during a battle.
- With sensor overlay disabled, re-enabling it causes it to run continuously in all systems that I subsequently enter. I can't get back to the "scan on entering space, show me the anoms / sigs and then stop" mode. It's all or nothing once you've disabled / enabled it.
- I'm looking for sigs / anoms. The results from the sensor sweep are displayed in space. I have to look at every part of space to see the results from the sweep. This became tedious after 3 systems, made me not want to bother after 5 and made me nauseous after 7. It's also easy to miss an anom this way as their is no way to know if you've covered all of space whilst "looking".
- There is no interaction between probed results (system scanner) and sensor sweep results. I have a sig probed to 100%. I go back to view space. A sensor sweep still tells me my 100% located sig is "over there somewhere and you can't warp to it", even though I can via the system scanner window.
Summary of my thoughts regarding the sensor overlay...
- If I'm exploring, I will disable it. DSPs and system scan give me quicker, more convenient and summarized information without me having to search for it, then mouse over it and then remember the information shown for each anom.
- If I'm out looking for trouble, I'd probably want to keep the overlay enabled. However, I'd want a quick click button (or shortcut) to remove the overlay when I land on someone that's running an anom. Those popups would annoy the crap out of me.
It currently feels poorly integrated with probing and it feels like wasted effort to use it when exploring. It is possibly more useful when running anoms (not when there are many in system though) and it's definitely useful for hunting people who run anoms.
Other stuff:
- With sensor overlay disabled, the sweep still occurs when entering space. Would be nice to have it fully disabled.
- Once I have probed a sig to 100%, the sig does not remain at 100% when probing the next sig. Please make previously 100% probed sigs persistent in the system scanner window otherwise it's temporary bookmark hell.
- When probing, I find a sig and move onto probing another. I need to change the range of my probes back to say 8AUs. I now have no feedback as to what I'm setting them to if I use the efficient "click and drag the edges" method. The only reliable way to do it is select all probes in the system scanner window, right click, set range, 8AUs. Much more of a p.i.t.a. than before.
- The cool new jump animation is cool. But it also resets the zoom level after each jump. That's not so cool.
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Unforgiven Storm
Eternity INC. Goonswarm Federation
359
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Posted - 2013.05.09 09:24:00 -
[86] - Quote
another problem, if I have the sensor overlay turn on, I logout and login, is disconnected, it doesn't remember my setting. Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
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Posted - 2013.05.09 09:51:00 -
[87] - Quote
now let be a junior game design and advise you of some improvements.
Information
The overlay information in the screen can be improved:
- the colors should vary depending of scan strength, for example show a red when the scan is less than 20%. Show yellow if it is between 20-99%, show green when it is 100%.
- the overlay symbols should be different depending of the site they represent, use different symbols for mining sites/pve sites/wormholes, etc.
- the id of a site doesn't give me any information I can use, show us the name of the site and the distance like in the tooltips of any other celestial in a system.
Integration with other systems
- create a filter and respective options in the overview that allow us to see the results of the scan there - Use colors/symbols to tell us what is warpable (100%) and what is not. - slowly fade out this results in the overview after 1 minute so we know that this are not normal beacons but scan results, but keep them visible. - Add a new button to the select window that allow us to manually run the sensor one time, one time only, to refresh the overview results. - Also map a shortcut key to this new button
Buttons
First, 2 clicks to open a window in a specific tab is one click to much. My recommendation:
- one click (mouse press/mouse release) opens the window in the last tab used (remembers my last used tab). - one click without releasing the mouse button (mouse pressed) opens the new button with the four choices.
About the choices available in that button:
- one button should allow us to disconnect/connect the auto scan feature after we jump - one button should allow us to show/hide the overlay information in the screen / activate/deactivate the continuous scanning - 3 buttons for the 3 tabs of the scan window that open the respective tab
Options
- like the orbit function, allows to config:
1 - the seconds of interval the scan runs when I turn the overlay on 2 - the seconds of time the overlay information is in the screen before it starts to fade out when the auto scan is on
Data Persistence
Keep all options, button selections and scan window tab selected saved between sessions and for each character, not for each client. Test 1, 2, 3... |
Altrue
Exploration Frontier inc
378
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Posted - 2013.05.09 09:58:00 -
[88] - Quote
It would be cool to have a way to keep the informations on screen without having the green scan running constantly. It gave me a headache :D (no lie)
Or have it running once per minut for example, instead of constantly rotating. G££ <= Me |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
172
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Posted - 2013.05.09 10:33:00 -
[89] - Quote
Someone asked me an interesting question ; with this new scanner, as it can check new things every seconds, you should be able to know when a new wormhole appear on your system without doing anything (I can't test that, but on theory it should from what I understand). This seems a bit OP (but on the same level as the grav -> ano change... on the other side), did CCP though about it? |
Servanda
Liga Freier Terraner Northern Coalition.
0
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Posted - 2013.05.09 11:22:00 -
[90] - Quote
Could you add an option to show the curent distance to an annomaly in the brackets? Right now we will have to hover the mouse over them.
Also when a side is scanned down the position dosen't change nore the options like warp bookmark and so on. |
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