
Silvonus
Future Corps Sleeper Social Club
41
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Posted - 2013.05.09 08:15:00 -
[1] - Quote
I turned on the sensor overlay while I was testing out the other new features. While the graphics of it are great, the functionality leave much to be desired. It just is cumbersome to use when I have to twist and keep rotating my camera to see, and hope that I didn't miss anything. Some other bug and opinions:
If you hover over an anomaly when you turn the sensor overlay off, you will still get the pop-up.
Pods now have in-space system scanner(which they couldn't do before), but no "active" (old) ship scanner.
I would love to see better integration with probing, where the in-system info should adjust as you get more information. This could be something very fun, as you finishes scanning something down with probes, and now you don't need to be in the starmap anymore (as long as you stay in system), but it doesn't work like that now. i realize that that is what you would like, and I hope you try to make it a reality by release.
The sensor overlay really should create icons and beacons in the F10 solar system map. It is important to scouts and people not just what a anomaly is, but where it is. With the sensor overlay (and as you said you wish to remove the current system scanner), you are forcing people to use the in-space view to navigate. Space is empty, but with stars and nebulas and no depth of field, I personally navigate primarily when scouting etc. in the F10 starmap to understand the geography of a system, and use in-space when I need to move on the same grid. Give us the option of playstyles, don't force us into one way. Not to mention if you have many anoms in a system, it can clutter and overlap with other celestial icons, making it difficult to select what you want.
There also should be a way to filter results. I would like to not have my screen fill up with 40+ anomalies (which can happen in WHs), and just see signatures. Or just see grav sites and not combat. If you eliminate a list, this becomes even more important.
Please do not get rid of the list. Faulx summed it up very nicely:
Faulx wrote:If you remove the list view of the scanner window, you will be making it unbelievably difficult to use. The list should still be there, and clicking on an element of the list should cause the "tracking" behavior currently avaible in the directional scanner. Sometimes more things to learn is more ways to learn, which is a good thing, not a bad one. |