Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Xer Jin
DIVERGENT PROXY
54
|
Posted - 2013.05.24 11:26:00 -
[361] - Quote
i'm actually liking the new probing system thanks for allowing us to launch less the 8 probes but i still have a problem with wh showing up instantly on the sensor sweep i think this is an issue because as soon as you open a connection to a nw wh system everyone is going to get a new sig beep and pos up there by killing the chance of surprising anyone mining / running an anom i really think the only way to solve this is by making whs undetectable on the sensor |
Bibosikus
Caldari Deep Space Ventures Tribal Band
150
|
Posted - 2013.05.24 14:07:00 -
[362] - Quote
Cannonfodder Ellecon wrote:CCP Habakuk wrote:Alvatore DiMarco wrote:I'm not sure what happened in today's patch, that is to say the one just recently, but it seems to have broken the Scanner button on the HUD. Before, you could click on it and if you didn't hold the left mouse down then the radial menu would disappear. Now it stays permanently if you click without holding, but every time you click after that (including if you click on the menu options) your mouse cursor re-centers and the radial re-opens. The only way to close it is to hit ESC.
I suppose I should submit it as a bug report. Today's patch killed both the radial menu for the Scanner button and the sensor overlay in systems with anomalies. We will try to get a new patch out as soon as possible. Workaround for the radial menu, if it is stuck in open state: press ESC Workaround for missing overlay: None (or: go to a system without anomalies). I have also found when you get the Probe Scanner window open you can't warp to a Cosmic Anomaly Error = No Scan Signature Detected
Also getting this. The box said "Requires Windows-á2000 or better", so I installed Linux. |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
84
|
Posted - 2013.05.24 20:49:00 -
[363] - Quote
Has a way to turn off the initial scan when you undock or jump been applied?
I still want a way to not have this auto scan every time. Unless I am out actively looking for sigs it is 100% unnecessary. I never want this on when im trying to pilot a cov ops to go spying or taking the prowler out through hostile territory. My freighters dont need it....my orca does not require it....i could make a list of ships but I think you get the point.
Not everyone is out lookin for sigs....and it provides no immerseful game play to have this stuff pop up and garble the screen when im trying to get the hell out of a bubble.
~R~
|
Dr Wernstrom
Tri.City.Trading.Co
8
|
Posted - 2013.05.24 22:20:00 -
[364] - Quote
Quote:Not everyone is out lookin for sigs....and it provides no immerseful game play to have this stuff pop up and garble the screen when im trying to get the hell out of a bubble.
Personally, I think there are more questions to ask other than can i just turn this off. Like,
Q. What is the sensor overlay? - To me itGÇÖs an intelligence tool. Like local.
Q. Why do you need a new intelligence gathering tool in the game? - To either provide more information quicker, or to allow a method for removing the other.
My guess, I see this as a first step in a replacement process for gathering system information, which can/will be customized in the future.
I donGÇÖt believe that this, intelligence tool, will be just providing information for exploration down the roadGǪmaybe IGÇÖm wrong.
As an industrialist, I feed your war click after click after click....-á |
marVLs
159
|
Posted - 2013.05.25 07:17:00 -
[365] - Quote
Just give 3 options:
1. always turned off 2. always turned on 3. scan only once when entering system/undocking
And new look of scan is meeeh, the first one was the best |
Gladi
Liga Freier Terraner Northern Coalition.
0
|
Posted - 2013.05.25 17:51:00 -
[366] - Quote
Hi guys
Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?
currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.
I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!
|
Haulie Berry
759
|
Posted - 2013.05.25 18:58:00 -
[367] - Quote
My only grievance with the current iteration is as follows (and it's entirely possible someone else has brought this up, not reading through this threadnought):
I enter a system, and I get all the anoms and am made roughly aware of the sigs. Cool.
I launch probes and scan a sig down. Okay. But now there doesn't seem to be a way to get the ship-scanner rough approximation of the other sig locations back. The icons still show in space, but they're gone from the list now that I've used my probes.
It's not a huge deal, but it seems silly that, despite the fact that my scanner sweep is still running, it can't seem to find the approximate location of sigs anymore. |
Wenthrial Solamar
Future Corps Sleeper Social Club
18
|
Posted - 2013.05.26 02:34:00 -
[368] - Quote
New brackets are nice. Initial display duration is better. thanks for fixing that. |
Rengerel en Distel
Amarr Science and Industry
1503
|
Posted - 2013.05.26 03:04:00 -
[369] - Quote
You still have to change filter settings to get the list to populate in some instances. Coming out of a wormhole, the sweeper was on, but no sigs until i changed filters. When a new WH static spawns, you also have to change filters to get it to populate to the list.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Bienator II
madmen of the skies
1764
|
Posted - 2013.05.26 03:37:00 -
[370] - Quote
so when you wait in a system for a site to appear (which is sometimes required if you want to flip a system in FW) what is needed to find the new site? Do you have to keep the overlay cycling all the time or will it appear in the system scanner window even if the overlay is off? Thats kinda important since you can't press the scan button anymore without probes. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|
Alvatore DiMarco
Capricious Endeavours Ltd
146
|
Posted - 2013.05.26 05:25:00 -
[371] - Quote
Now that the scanner button is fixed, it seems the sweep animation is broken. It will go 'round and 'round even when I have "show overlay" turned off. So then I turn the overlay on, wait a moment, then turn it off again to fix the sweep. It usually works when I do that.. sometimes it doesn't. |
Brooks Puuntai
Solar Nexus.
1481
|
Posted - 2013.05.26 08:57:00 -
[372] - Quote
Gladi wrote:Hi guys
Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?
currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.
I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!
I've noticed this as well, has to be a bug.
For sigs it is highly exploitable since it shows sigs at a initial 10%/5% str, which is higher then if you do a spread probe scan. Not to mention they show up dotted, so can go straight to pinpoint.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Altrue
Exploration Frontier inc
412
|
Posted - 2013.05.26 09:41:00 -
[373] - Quote
I would love to be able to display the sensor overlay in "always on" with a sweep only every 1 minut or so. Or even without sweep at all.
Brackets are interesting, sweeping is a gadget. Useless and disturbing. G££ <= Me |
Rengerel en Distel
Amarr Science and Industry
1504
|
Posted - 2013.05.26 12:29:00 -
[374] - Quote
Brooks Puuntai wrote:Gladi wrote:Hi guys
Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?
currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.
I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!
I've noticed this as well, has to be a bug. For sigs it is highly exploitable since it shows sigs at a initial 10%/5% str, which is higher then if you do a spread probe scan. Not to mention they show up dotted, so can go straight to pinpoint.
Pretty sure it's not a bug. The dot from the sigs are also just like the circle on TQ when you do a 32/64AU sweep, they're no where near the actual site. The initial strength % is there to replace the DSP functionality they removed.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Rengerel en Distel
Amarr Science and Industry
1504
|
Posted - 2013.05.26 12:32:00 -
[375] - Quote
As of this morning's patch, I too have the overlay sweeper going on repeat at login while the menu says it's off. The 2 sigs in space show up as grey circles, and the anoms don't show up at all. Turning the overlay on and then off fixes it.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Brooks Puuntai
Solar Nexus.
1483
|
Posted - 2013.05.26 12:43:00 -
[376] - Quote
Rengerel en Distel wrote:
Pretty sure it's not a bug. The dot from the sigs are also just like the circle on TQ when you do a 32/64AU sweep, they're no where near the actual site. The initial strength % is there to replace the DSP functionality they removed.
Thought that as well. however it still seems bugged since the info is shown instantly, even before the scanner does its loop. So a delay seems missing. Not to mention the accuracy is still very high for a passive scan.
The DSP gave you a general range and not nearly the same accuracy. The scans maybe off but they are close enough to be pinpointed a lot easier then with DSP. The only sigs I ran into that deviated greatly was ones under 5% str which usually where gas clouds.
If this was intended it just simplified probing much more then what people complained about DSP doing. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Kalel Nimrott
EG CORP Talocan United
286
|
Posted - 2013.05.26 13:36:00 -
[377] - Quote
You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect. |
Brooks Puuntai
Solar Nexus.
1483
|
Posted - 2013.05.26 13:42:00 -
[378] - Quote
Kalel Nimrott wrote:You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect.
Not completely. While I haven't done much testing on it as of yet. I have been able to assume that 20% str sigs are Combat, 10% str are profession sites, and >5% str are gas. So after some time it will allow players to know with a great certainty what type of site it is off of the overlay. However like I said I haven't really been monitoring or done much testing, so I could be off. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Alvatore DiMarco
Capricious Endeavours Ltd
149
|
Posted - 2013.05.26 14:01:00 -
[379] - Quote
Brooks Puuntai wrote:Kalel Nimrott wrote:You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect. Not completely. While I haven't done much testing on it as of yet. I have been able to assume that 20% str sigs are Combat, 10% str are profession sites, and >5% str are gas. So after some time it will allow players to know with a great certainty what type of site it is off of the overlay. However like I said I haven't really been monitoring or done much testing, so I could be off.
This might be a part of why they initially removed the % strength readout from the scanning system. They were hoping to eliminate the practice of cherry-picking by initial signal strength, but everyone and their little sister's ugly dog demanded to have the % readout so it was put back in.
In regards to the overlay being broken, it seems like what's happening is that it does the initial sweep on system entry and then just gets stuck doing the sweep animation. |
Shuin Pa
Ministry of War Amarr Empire
10
|
Posted - 2013.05.26 15:00:00 -
[380] - Quote
The icons look much better but are still rather large. Jumping through gates on missions turns the scanner on and sweep animation continues. One must turn on then off to stop the animation. Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.
Adding my voice to the "we want an option to turn this off" crowd
Thank you for listening to your community,
Pa
|
|
Kalel Nimrott
EG CORP Talocan United
286
|
Posted - 2013.05.26 21:14:00 -
[381] - Quote
Brooks Puuntai wrote:Kalel Nimrott wrote:You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect. Not completely. While I haven't done much testing on it as of yet. I have been able to assume that 20% str sigs are Combat, 10% str are profession sites, and >5% str are gas. So after some time it will allow players to know with a great certainty what type of site it is off of the overlay. However like I said I haven't really been monitoring or done much testing, so I could be off.
Agreed, but to know the strenght of a sig you should have probes out. Know the strenght without probes doesn't sound right. |
Alvatore DiMarco
Capricious Endeavours Ltd
152
|
Posted - 2013.05.26 22:02:00 -
[382] - Quote
The Discovery Scanner is a probe. Or rather, it turns your ship into a super-long-range DSP. It's the same functionality "professional explorers" spent pages and pages and pages alternately crying, complaining, raging and mudslinging about losing when they learned DSPs were out of the game for Odyssey.
I don't see much difference between dropping a single DSP and having the Discovery Scanner turn your ship into a DSP except that the old method took longer and comparatively much more tedious. |
Kalel Nimrott
EG CORP Talocan United
286
|
Posted - 2013.05.26 23:36:00 -
[383] - Quote
Ok, I'll asume that th DS is a DSP. I don't agree that you should know what type of sig is without core probes or combats. It makes things easier. I dont like it as it screw a couple of mechanics in wspace. With the rest I dont have an issue.
Its like serving your meal already digested. |
|
CCP Habakuk
C C P C C P Alliance
649
|
Posted - 2013.05.27 01:03:00 -
[384] - Quote
Shuin Pa wrote:The icons look much better but are still rather large. Jumping through gates on missions turns the scanner on and sweep animation continues. One must turn on then off to stop the animation. This is a bug and should be fixed soon.
Quote:Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.
This also sounds like a bug, but it is not happening for me. Could you please write a bugreport about this through the ingame bugreporting tool (F12), which should include some logs. Please also add a screenshot. Thanks. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
|
Alvatore DiMarco
Capricious Endeavours Ltd
154
|
Posted - 2013.05.27 03:38:00 -
[385] - Quote
Kalel Nimrott wrote:Ok, I'll asume that th DS is a DSP. I don't agree that you should know what type of sig is without core probes or combats. It makes things easier. I dont like it as it screw a couple of mechanics in wspace. With the rest I dont have an issue.
Its like serving your meal already digested.
Are we using the same Discovery Scanner? Things either show up as warpable green anoms just like they did with the old Onboard Scanner (or a single scan pass of a DSP) or they show up as red gibberish-named "Cosmic Signals" that don't tell you what type they are until you deploy probes and scan them to at least 25%. |
Kalel Nimrott
EG CORP
286
|
Posted - 2013.05.27 03:46:00 -
[386] - Quote
They could have changed it. But two days ago i saw what types of anoms (types, not an specific name) without launching probes. |
Alvatore DiMarco
Capricious Endeavours Ltd
154
|
Posted - 2013.05.27 05:10:00 -
[387] - Quote
Maybe the difficulty here is in what "Anoms" and "Sigs" are defined as.
"Guristas Forsaken Hub" is an Anom. You should absolutely see the name of that, because they always come up as 100% green and warpable.
"Serpentis Data Fortress" is a Data-type Cosmic Sig. You should see it come up via Discovery Scanner as a red bracket in space that just tells you the signature ID (Ex: QOV-361) and the distance (23.4 AU) and the base signal strength (8%), where only probing can reveal what type it is (Data) at 25% and finally the name at 75%.
That's the Discovery Scanner I've been using. As for myself, I've never seen it tell me what type of site it is (Data, Relic, Combat) without probes. |
|
CCP Habakuk
C C P C C P Alliance
649
|
Posted - 2013.05.27 09:48:00 -
[388] - Quote
CCP Habakuk wrote:... Quote:Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.
This also sounds like a bug, but it is not happening for me. Could you please write a bugreport about this through the ingame bugreporting tool (F12), which should include some logs. Please also add a screenshot. Thanks.
Oh sorry, I mis-read your post. The button in the probe scanner window should be grey, if you have no probes deployed. The data for the sensor overlay is updating automatically without pushing any buttons. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
|
Brooks Puuntai
Solar Nexus.
1487
|
Posted - 2013.05.27 10:17:00 -
[389] - Quote
Alvatore DiMarco wrote:Maybe the difficulty here is in what "Anoms" and "Sigs" are defined as.
"Guristas Forsaken Hub" is an Anom. You should absolutely see the name of that, because they always come up as 100% green and warpable.
"Serpentis Data Fortress" is a Data-type Cosmic Sig. You should see it come up via Discovery Scanner as a red bracket in space that just tells you the signature ID (Ex: QOV-361) and the distance (23.4 AU) and the base signal strength (8%), where only probing can reveal what type it is (Data) at 25% and finally the name at 75%.
That's the Discovery Scanner I've been using. As for myself, I've never seen it tell me what type of site it is (Data, Relic, Combat) without probes.
It wont tell you the name or what site, but if you have the scanning window up it will show you the base str instantly. What the issue is for one there is no delay when entering in the system and knowing what is in the system(there should be a 5-10sec delay similar to the visual aspect). Also the base str from the overlay can be used to determine what type of site it is. Now if the last part is intended or not is up in the air, since it gives a similar ability that DSP gives(even though CCP said they wanted to remove that) just now without the skill req.
Also the overlay gives a dotted readout on sigs when in the solar system map, which should only be possible with triangulation. Not sure if that is intended or not, since it should be a bubble(single probe hit). The deviation is about the same as a bubble so it's a bit deceiving. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Jabba Miner
High Voltage Industries Ash Alliance
7
|
Posted - 2013.05.27 10:37:00 -
[390] - Quote
CCP Habakuk wrote:CCP Habakuk wrote:... Quote:Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.
This also sounds like a bug, but it is not happening for me. Could you please write a bugreport about this through the ingame bugreporting tool (F12), which should include some logs. Please also add a screenshot. Thanks. Oh sorry, I mis-read your post. The button in the probe scanner window should be grey, if you have no probes deployed. The data for the sensor overlay is updating automatically without pushing any buttons.
But it does not update the list. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |