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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Altrue
Exploration Frontier inc
378
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Posted - 2013.05.09 09:58:00 -
[1] - Quote
It would be cool to have a way to keep the informations on screen without having the green scan running constantly. It gave me a headache :D (no lie)
Or have it running once per minut for example, instead of constantly rotating. G££ <= Me |

Altrue
Exploration Frontier inc
380
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Posted - 2013.05.10 08:32:00 -
[2] - Quote
Overall its a good change, however there are a few missing things that should be implemeted asap :D
1- The ability to disable the annoying perpetual scanning effect if you toggle the sensor overlay ON. If we want to see the signatures in a system, it doesn't mean that we also want to see the same scanning effect forever without interuption...
2- Results doesn't appear in a list, nor they appear in the system map. So what's the point to show anomalies and signatures if they are not listed in the scanner window like before ? What's the point in displaying their accurate location if it's not shown when we move our probes ?
3- Results should be updated as you scan. Warping to a signature and seeing its representation on the overlay go behind you as you warp is very confusing, especially for non-exploration-friendly players, obviously the target of this feature. It made me doublecheck to see if I warped to the good signature by verifying the ID. G££ <= Me |

Altrue
Exploration Frontier inc
387
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Posted - 2013.05.15 12:38:00 -
[3] - Quote
As said before :
1- Nice new color for the sensor overlay, it is not giving me headaches anymore !
2- The scan effect is displayed in front of the wormhole effect. Not good :(
3- When selecting an option using the scan button, the mouse resets to the said scan button... The opposite of what a radial menu should do.
4- Blurry effect around cosmic anomalies does not follow them during warp, you have to manually hide/show the overlay again to fix this.
5- Still no sync with the scanning list.
G££ <= Me |

Altrue
Exploration Frontier inc
387
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Posted - 2013.05.16 12:08:00 -
[4] - Quote
After the very recent update on SISI, here is my feedback :
Very nice new icons, they are better imo.
Cosmic signatures still not updating when scanning. (SNEAKY DEV !) Would be nice to see the blurry area around a signature being updated to, to reflect the increase in the accuracy of the potential location of the signature.
Nice new sounds when anomal/signature detection
But said sound is not triggering properly when mousing over the signature in space, sounds like the actual hitbox is a doughnut with a hole at the middle not triggering the sound, very unintuitive.
When displaying the sensor overlay, sweeping is still running constantly and it's ANNOYING ! Although its new color from another update is less uncomfortable. G££ <= Me |

Altrue
Exploration Frontier inc
387
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Posted - 2013.05.16 15:12:00 -
[5] - Quote
Okay, the new podding animation (without blackscreen) is nice too !
However you only barely notice the red text at the bottom left corner since there is something else to see everywhere. G££ <= Me |

Altrue
Exploration Frontier inc
387
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Posted - 2013.05.16 23:17:00 -
[6] - Quote
Terrorfrodo wrote: (...) Having to spin not only in a circle, but also upwards and downwards is really irritating.
This. G££ <= Me |

Altrue
Exploration Frontier inc
387
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Posted - 2013.05.17 06:59:00 -
[7] - Quote
Given that the goal to move away from spreadsheets in space is to make the game more accessible, I must say that quite ironically, the list is clearly better for this purpose here.  G££ <= Me |

Altrue
Exploration Frontier inc
412
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Posted - 2013.05.26 09:41:00 -
[8] - Quote
I would love to be able to display the sensor overlay in "always on" with a sweep only every 1 minut or so. Or even without sweep at all.
Brackets are interesting, sweeping is a gadget. Useless and disturbing. G££ <= Me |

Altrue
Exploration Frontier inc
417
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Posted - 2013.05.27 16:42:00 -
[9] - Quote
Whohoo CCP Greyscale is posting ! \o/ (*fan*)
CCP Greyscale wrote:Hey everyone,
The first is the impact on wormhole intel. Obviously this is a change to the status quo, but it's still not obviously a particularly destructive one. The intel that this system provides can already be obtained by launching a bunch of probes and regularly mashing "scan", and we're not huge fans of systems that require tedious and repetitive manual busy work (yes, the d-scanner, we know), so on the face of it we regard this as a straight-up improvement. We are of course waiting to see how this pans out in practice, and if it ends up making wormhole space materially less interesting, we'll make changes. We'd like to give the more creative members of the community the chance to play around with it in a live environment before jumping the gun, though.
It's hard to try it on Sisi. Would be cool to have a way to reach wormholes more easily. Currently if you left for a mass test, you have to log an alt inside the wormhole, scan the whole chain out in known space, travel in half the galaxy to finally be stuck inside a system where your POS dissapeared, and so, without supply.
CCP Greyscale wrote: (...) to make exploration possibilities more naturally visible to players of all ages.
Characters, not players. Interesting lapsus. :p
CCP Greyscale wrote: Our goal, rather, is to tune and target the jump-in scan so that it becomes a natural part of the jump sequence, rather than some outlandish imposition. We're going to be evaluating its intrusiveness on an ongoing basis both prior to and after release, to try and ensure that we hit that goal.
The best way to reach this goal would be to give more customizations options for the jump-in scanner : Sweeping frequency (possibility to display signatures in space without the sweeping ? :D), effect opacity, frequency independant from jumps (the jumping animation is already "heavy" enough without adding the sweeping right after). Considering the huge visual impact, these options are no luxury imo.
CCP Greyscale wrote: (Frellicus is also trying to find time to make the always-on sweep more intermittent, but it's not clear yet whether that'll make it in prior to release.)
I'm sad :p (And I have troubles understanding why it is so hard to change that, but that's another problem :p)
CCP Greyscale wrote: Finally, there's obviously a lot of other things that seem like reasonable fits to show up in the overlay (bookmarks, mission locations, the directional scanner...), and we have sketch plans for various extensions to the feature in the future that may or may not see the light of day. If it gets expanded significantly we may even need to invest in some more robust filtering options.
You are the best ! \o/ GÖÑ
PS : Can't try it yet, is signal strenght finally updating in the new sensor overlay when scanning ? G££ <= Me |

Altrue
Exploration Frontier inc
417
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Posted - 2013.05.27 18:50:00 -
[10] - Quote
Even if I live in wormholes, and even if I usually always complain... For once, I agree with the developpers. Yes using DSPs this way is the only way for them to be useful, and its a creative way of using them. However, I think it's too far from the original conception of how scanning should work. People using only one probe and being able to divide in ten seconds by 4 or 5 the amount of signature they need to scan to find the right one... Sounds like a bit too OP to me.
Now that Astrometrics V is being changed, and that scanning mechanics are made easier and quicker (+ new med slots !), I understand why they are removing them. Of course it would've been better if they had found another use for them instead of removing them entierly.
Why not creating T2 probes to match T2 launchers ? Two t2 variations, like two t2 variations for each ammo. One core scanner probe II for high strength, and deep space ones for high range + high precision. Or something like that. Could've been fun. G££ <= Me |
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Altrue
Exploration Frontier inc
427
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Posted - 2013.06.05 17:18:00 -
[11] - Quote
Blurr effect around signatures, overlapping with planets in space, is hideous. G££ <= Me |
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