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Thread Statistics | Show CCP posts - 2 post(s) |

ragewind
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Posted - 2006.04.10 00:13:00 -
[1]
Edited by: ragewind on 10/04/2006 00:13:51
Originally by: Phoenix Jones As long as they cannot pickup jetcans (detering bot mining), then I'm game for it. A middleman freighter isn't a bad idea.
i want a ship a corp can use to do corp space mining without haveing transoprts that have so little space of shilding that you need about 10 pilots to gard them and a barge.
im hateing the way genuine players are gimped due to macrominers that ccp says are few and far between in there las vagus interview but are blatenly a real problem due to the nonstop gimping of mining and tradeing ships they need to fix the code work out a way of stoping the macro gimps fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.12 19:13:00 -
[2]
Originally by: DarkSith Signed OVER AND OVER :)
and signed again fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.25 22:04:00 -
[3]
Originally by: Maya Rkell
Originally by: Drizit When I first heard about the freighter, I thought it was overkill but started t oput the isk together to buy one. When I found out they can't scoop, it was immediately struck off my list of things to buy. It has absolutely no use to the mining sector who needs it most.
3-4 bil ORE mothership with jump capacity and onboard refining capacity.
only if it can fit atleast 4 strip miners mine all ore/ice and moons other wise its a pants vertion of a normal mothership
but then again we have stations to refine at just no way of moving ore so no this idea will kill the game giveing only large factions the advatage criperling the game. fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.25 23:12:00 -
[4]
the advanced hauler
battel ship hit point count max 2 weapon high slots mining lasers gimped with cpu needs 60m3 of cargo space bonuses to its speed and agility per level of transport skill bonuses to its shild or arrmor resistance per level of batelship 110 million isk as its base cost
so we have a ship that cant mine, or fight efectively its pure hauling is too small to worry freighter pilots.
and this ship is no cheep ship for newbs ect as it is atleast 600isk's more expensive then a any ship in the game.
the prefict ship for 00 corps and aliances.
id like the views of any one but Maya Rkell who only wants biger and biger ships
fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.26 17:12:00 -
[5]
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0. 10 of those with cans will carry as much as a freighter, for he same cost, FAR more quickly and also have a hoste of secondary uses.
It's broken. Start trying to READ my reasoning rather than posting the same stuff over and over...
And no, I don't want any "biger" ships, or anything BIGGER than a Titan.
ok so 10 of my advanced haulers beat a freighter yeah right
110 mil * 10 = 1,100,000,000 so it cost slightly more than a freighter 60Km3 * 10 = 600,000 m3 space less than a 1 freighter befor skill bonuses discorunt cans as they all can uses them and 10 of these ships needs 10 times more pilots!
what seconday jobs can these do they have no real weapon options no mining there whole focus is to live when you get a spawn of rats at a gate which the curent haulers cant live through.
ow and i want a industrial then a large industrial BS sized you want an industrial then a a mothership so how is that not a far larger ship?
fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |
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