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Thread Statistics | Show CCP posts - 2 post(s) |

SentryRaven
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Posted - 2005.10.10 14:05:00 -
[1]
I have had some thoughts on the huge difference between the best freighter (imo the Iteron Mark V) with about 17.000+ m¦ (I know... it depends on your cargo expanders..) and the actual freighter with 750.000m¦ of space.
I think the game would not suffer from another ship class being added to the game ("CARGO SHIP" ??) with about 100.000 m¦ or at lest 50.000m¦ of space. Limit it to the same abilities the normal freighter has, I wouldn't care... But to me as a large scale hauler and trader... The Iteron is too small and the freighter is too big and to expensive....
A nice cargo ship for the little man hauler and trader would be very nice... even if it cost 150M or 250M...
Anyone agree with me?
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Arte
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Posted - 2005.10.10 14:17:00 -
[2]
Agreed It would indeed be nice if there was a "mid level" hauler for those characters that use trade runs as a way of making a living. Certainatley can't think of a reason against it why they shouldn't be in game.
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Draenor Thalander
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Posted - 2005.10.10 14:47:00 -
[3]
Cargo holds in this game are small. Even the industrial ones can seem small depending on what you're doing. Yet at the same time, if you're hauling ship modules, they're pretty big.
A small freighter would be very useful, even if it only had like 20,000 to 50,000 of space (as long as it could pick up jetcans).
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nsutherland
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Posted - 2005.10.10 14:48:00 -
[4]
Edited by: nsutherland on 10/10/2005 14:47:50 I also agree. I "light freighter" or "heavy cargo ship" would be a cool addition to EVE. Would save lots of time and money instead of buying an actual freighter.
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SentryRaven
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Posted - 2005.10.10 14:51:00 -
[5]
Originally by: Draenor Thalander
A small freighter would be very useful, even if it only had like 20,000 to 50,000 of space (as long as it could pick up jetcans).
No, that's not what my idea is for. Like I said I am a trader and no mining hauler. I think industrials are quite ok for mining operations cause otherwise it would be again too easy on mining ops...
Maybe the new Cargo Ships should be able to access POS' corp hangar arrays to be something interesting for deep low sec miners.... as freighters cannot perform this task and indys are still too small for some large scale shipment of fuel and minerals....
But back to my idea... I'd suggest small freighters ONLY for station to station trade for the moment....
There had to be cars before someone invited the bus, aye?
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Haas Tabris
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Posted - 2005.10.10 19:37:00 -
[6]
/bump and agreed completely. great idea!
Tech II industrial maybe? Starts with about 15,000 m3 that can be expanded upon...?
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SentryRaven
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Posted - 2005.10.10 21:05:00 -
[7]
I wouldn't run it as an industrial cause this would mean that u can use it for jetcan mining....
But I'm not the community.... and I am not a DEV ^^
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Herath
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Posted - 2005.10.11 08:59:00 -
[8]
50,000m3 would be nice so that it¦s just big enough to move a repackaged Bs.
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Ralitge boyter
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Posted - 2005.10.11 09:29:00 -
[9]
A Tech 0.5 freighter... 
But seriously it would be a very usefull addition, something along the lines of a big haul industrial. Make it hard to fly like the other T2 indy's it should be something that is specialized towards traders and maybe even have a restriction to prevent miners from using it to mine a whole belt in 3 runs. 
I think it is a good idea but aslong as it helps miners as well I think ti would be a bad plan the current belts specialy in empire or close to it are mined empty in as few as two hours after downtime as it is. Making this even simpler to do would hurt to much other aspects of the game.
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SentryRaven
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Posted - 2005.10.11 14:24:00 -
[10]
That's my opinion as well... I don't want it to be another tool for mining people but like the real freighter something useful to trading people...
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CaptainSeafort
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Posted - 2005.10.11 15:40:00 -
[11]
yep, about 50km¦, and make it able to jetison in space, and do station->staion->pos stuff, make it useful, without affecting mining....much 
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

SentryRaven
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Posted - 2005.10.11 16:14:00 -
[12]
Originally by: CaptainSeafort yep, about 50km¦, and make it able to jetison in space, and do station->staion->pos stuff, make it useful, without affecting mining....much 
Aye..... 
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TotensBurntCorpse
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Posted - 2005.10.11 17:59:00 -
[13]
Originally by: SentryRaven I think the game would not suffer from another ship class being added to the game ("CARGO SHIP" ??) with about 100.000 m¦ or at lest 50.000m¦ of space. Limit it to the same abilities the normal freighter has. The Iteron is too small and the freighter is too big and to expensive....
A nice cargo ship for the little man hauler and trader would be very nice... even if it cost 150M or 250M...
Anyone agree with me?
I agree in principle as I think this is why the Battlecruisers were introduced into the game. As the costs between a CA to a BS was what 6-9mil to over 100mil along comes the BC at 30mil and its what 1/3 of a BS but 2x a CA (in general). Putting heavier firepower in players hands without making them high hours use of game players to fund the darn thing.
I think a 100Km3 Hauler (for lack of a better name) would be useful. Give it the same skills requirements, operations penalties, and building techniques for use as a full Freighter but only 1/5th the cost (in the 200mil cost range).
All that would be needed is new ship models and 4 new construciton BPOs and poof mini me is launched.
I have to admit the billion+ price tag on a freighter and its BORING use for trading (not the trading the sheer sluggishness of the tubs) makes them a novelty that any real trader aspires towards but would put out his/her own eyes with hot pokers upon use to break the tedium. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Caeden Nicomachean
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Posted - 2005.10.11 18:19:00 -
[14]
Aye, there was a similar thread to this on the GD forum a while back.
Keep it station to station, mining ops work pretty well as it is. 200m3 would be the sweet spot in my opinion. Use the same models scaled down with a slightly different skin so we don't get stuck waiting on modeling for a long time.
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Resin Kadir
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Posted - 2005.10.11 18:39:00 -
[15]
/signed
I need to have some battleship delivered but who can be arsed to take a freigher 5 jumps into -0.5 space and you can't fit them in a darn industrial no matter what you put on it. _________________________________________
Shoot Squelch first, it was his idea! |

Resin Kadir
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Posted - 2005.10.11 18:42:00 -
[16]
Edited by: Resin Kadir on 11/10/2005 18:44:37 double post. disregard _________________________________________
Shoot Squelch first, it was his idea! |

SentryRaven
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Posted - 2005.10.11 19:56:00 -
[17]
As we all agree this idea is cool....
Who does decide which idea is a good idea and moved to the drawing board? Do I need to do anything?
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Caeden Nicomachean
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Posted - 2005.10.12 02:25:00 -
[18]
Originally by: SentryRaven As we all agree this idea is cool....
Who does decide which idea is a good idea and moved to the drawing board? Do I need to do anything?
Make sure it stays up at the top of the forum 
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Resin Kadir
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Posted - 2005.10.12 11:28:00 -
[19]
Yah, here's a bump. Maybe Oveur will read and give us his opinion(wishful thinking). _________________________________________
Shoot Squelch first, it was his idea! |

SentryRaven
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Posted - 2005.10.12 15:39:00 -
[20]
Oh great Oveur.... Please hear my cry for your attention!!!!
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Oz Draconis
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Posted - 2005.10.12 21:03:00 -
[21]
Signed!
I'd like to see a T2 big hauler with at least 50k m3 that can still be used for mining ops and a smaller freighter that is station to station only but at 1/3 the cost of a full sized freighter.
Call the T2 hauler a 'Heavy Industrial.' It should be an expensive ship.
I like the name 'Cargo Ship' to describe the mini-freighters. ---
Natural Selection Works. |

Arx Nemesis
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Posted - 2005.10.12 21:11:00 -
[22]
nope, not t2 and make skill load easyer including isk load, not everybody needs "big alliance" scale stuff, we need good mid class logistic hauler to move stuff between bases that wont cost you arm and a leg not to mention months over months training.
----------------------------------------- The price of freedom is eternal vigilance |

SentryRaven
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Posted - 2005.10.12 22:05:00 -
[23]
Originally by: Oz Draconis Signed!
I'd like to see a T2 big hauler with at least 50k m3 that can still be used for mining ops and a smaller freighter that is station to station only but at 1/3 the cost of a full sized freighter.
Call the T2 hauler a 'Heavy Industrial.' It should be an expensive ship.
I like the name 'Cargo Ship' to describe the mini-freighters.
Well I didn't go that far to demand two new ship classes for different purposes... but indeed, the idea is still very pleasant....
/signed as well^^
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Arte
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Posted - 2005.10.12 22:26:00 -
[24]
I think the following could be agreed on:
1. Station to station. Mining ops work well as it is (as has been pointed out). To allow anything bigger to haul for ops would over power them/negate the use of anything else. The only thing that would offset this is if they some how couldn't pick up from jet-cans but only secure cans? Can't see it happening though
2. Size of cargo bay. In range of 50km3-200km3. I guess the size would vary according to the interpretation of the ships purpose but to make some kind of logical step to full size freighters it would be in the 100's rather than the 10's of km3.
3. Some kind of fitting ability. Even if it's not to increase the cargo, just something that would allow a progression from industrials to freighters. ?speed mods ?warp stability ?increases speed over the freighters ?defence
4. Skill requirements. They should be in the region of the freighter skill requirements which I think is agreed would mean at least "industrial V". Whether it's a seperate "heavy cargo" skill or the same freighter skill requirements, it's agreed that it shouldn't be easy to get.
5. Price. More than expensive enough to make buying one a serious investment, but attainable for anyone dedicated enough to want one. The price of a tier 2 BS would be comparable although for return of investment I'd imagine that 200mil+ ballpark figure would be more appropriate.
Anyone think different?
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SentryRaven
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Posted - 2005.10.12 22:36:00 -
[25]
Originally by: Arte I think the following could be agreed on:
4. Skill requirements. They should be in the region of the freighter skill requirements which I think is agreed would mean at least "industrial V". Whether it's a seperate "heavy cargo" skill or the same freighter skill requirements, it's agreed that it shouldn't be easy to get.
Anyone think different?
I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming already... and a special skill around 5M ISK would be enough to fly the new ship class. I want that new freighter class to be affordable for player's who have just made it to 150M ISK.... cause it has been enought time from start to there...
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Caeden Nicomachean
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Posted - 2005.10.13 00:20:00 -
[26]
Originally by: SentryRaven
I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming already... and a special skill around 5M ISK would be enough to fly the new ship class. I want that new freighter class to be affordable for player's who have just made it to 150M ISK.... cause it has been enought time from start to there...
Same here - no new skills required.
A 500M pricetag or so would be appropriate (so around 40-45% the build cost of large freighters), 200km3. The large freighters still get more than twice the bang for your buck. Figure around a 5th of the freighter's toughness, all of their slowness.
I suggest making it this expensive so the large freighters still have a very real place and we get an "end to end" line of ships.
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Spartan III
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Posted - 2005.10.13 01:01:00 -
[27]
/me signed _______________________________________________ Member - [CHRST] Christian Fellowship Foundation
Fan - [EVOL] Movies (Keep up the great work!)
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Nac MacFeegle
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Posted - 2005.10.13 03:45:00 -
[28]
/signed
Say, 10k base cargo, 25% slower than current indies, with comparable module slots.
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Scyrdein
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Posted - 2005.10.13 04:43:00 -
[29]
10k base cargo could look like new Iteron VI :D
It should be a bit more i think
about 50-100k + some low slots and then only 750k
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keepiru
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Posted - 2005.10.13 04:46:00 -
[30]
I believe that these ships should be less space/cost efficient than the real freighters.
Given that precept, i say:
Space between 100k and 125km3, with a somewhat higher capital component/km3 ratio than freighters, faster, smaller etc.
200-250m sounds about right as build cost for such a ship, same limitations as freighter.
Id get one immediately.
/signed, please please please please please -------------
WTB: a Faction Micro Smartbomb :P |
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