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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Drizit
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Posted - 2006.07.05 15:34:00 -
[331]
Originally by: Cygwin Gaad ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job.
Why not just vote for having all asteroids and mining ship and haulers taken out of the game? There! that will completely solve the macro miner problem.
I'm getting sick of this business of gimping miners because it easier than trying to catch the macro miners. --
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The Hand
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Posted - 2006.07.05 21:46:00 -
[332]
Ive been playing eve since beta and have seen many updates and new stuff, I like to pvp now and again but i will happly mine and build stuff aswell, (infact thats what i tend to do most the time these days)
However I must say that in the last what 3 years the only things I have seen been introduced to help industrialist are,
Barges and strip/ice miners, modulated mining lasers and crystals, transport ships and freighters, mining moduals and mining drone 2's. (thats all that comes to mind).
Now in the past 3 years ive seen the following introduced to help the pvp/pve players,
Interceptors, Battlecruisers, Assault Ships, Heavy Assault ships, Covert Opps frigs, Recon Cruisers, Dreadnoughts, Carriers, Titans, Command Ships, Interdictors, Tech 2 lasers, Tech 2 Hybrids, Tech 2 Projectiles, Tech 2 ammo, Tech 2 Missiles, TEch 2 sensor boosters, Tech 2 damage mods.....the list goes on.
My point been the industrialists are getting left out, Miners and builders need more and not just a mid size freighter although it is deffinately needed.
I know people will flame but wtf, eve isnt a pvp only game, if you dont like it tough read the back of the box. you cant pvp if no one makes ships to blow up. please ccp give the industrialist some more love.
also a freighter size mining support ship would be nice.
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Drizit
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Posted - 2006.07.05 22:08:00 -
[333]
Edited by: Drizit on 05/07/2006 22:08:23 just allow freighters to pick up and drop cans FFS. I can't see how this helps macro miners any more since a barge can still only mine the same amount whether a freighter is hauling or an indy.
--
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RaTTuS
Minmatar
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Posted - 2006.07.18 12:15:00 -
[334]
Small Freighters.. umm yes I say.
100k M^3 [rising with skills?]
allow low slots for some modules ?
-- Opus versus a MAGNUS posterus
BIG Lottery BIG Deal BIG Sales |

SentryRaven
Chaos Faction
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Posted - 2006.07.18 12:42:00 -
[335]
I am still not sure about low slots... Having played for a while since I suggested this here.... I think a smaller copy of the current Freighter should have the same restriction, i.e. no scoopabilty and no slots at all.... (ok, minmatar can fit one hull repairer small to their duck-taped freighters... )
-SR
New Ship Idea: Small Freighters (100k m¦) in EVE
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.18 12:47:00 -
[336]
Originally by: Drizit
Originally by: Cygwin Gaad ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job.
Why not just vote for having all asteroids and mining ship and haulers taken out of the game? There! that will completely solve the macro miner problem.
I'm getting sick of this business of gimping miners because it easier than trying to catch the macro miners.
Some people have macrominers on the brain.
The reasons why i must not happen are mostly cocnerning how badly this would utterly obselete freighters overnight, the plain abuse this would give to POS operations, the removal of the necessity of station hubs for major operations, the utter crushing of traderoutes, etc.
It's nothing BUT abuseable. There must never be a "small freighter". Use the Carrier, allready.
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LordSnoopY
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Posted - 2006.07.18 13:06:00 -
[337]
50,000m¦ (lvl1)/ 100,000m¦(lvl3)/150,000m¦ (lvl5) would be very nice :)
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Tadamitsu
Solar Storm Axiom Empire
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Posted - 2006.07.18 14:08:00 -
[338]
   this thread is still going!!!!!
wow
I do think the industrials transports and freighters need to be looked at closely.. I would also like a freighter with jump drives.. and not the damn cost of a carrier skill pack.
co-CEO Solar Storm Want to join the storm?
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laura raumal
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Posted - 2006.07.18 18:55:00 -
[339]
Edited by: laura raumal on 18/07/2006 18:55:44 stupid alt post 
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XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.07.18 18:56:00 -
[340]
Originally by: Tadamitsu
I do think the industrials transports and freighters need to be looked at closely.. I would also like a freighter with jump drives.. and not the damn cost of a carrier skill pack.
I agree with this, transports from empire to 0.0 need to be improved and this would be a logical step. I would LOVE for a freighter to have jumpdrive capabilities. I mean it is a capital ship right?
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Pedo Fortis
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Posted - 2006.07.19 08:32:00 -
[341]
This thread is a classic example of why we need voting on ideas put in this forum.
see my write up on Enhancement Voting Pedo Fortis
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SerialKiller
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Posted - 2006.08.17 22:49:00 -
[342]
I agree with most of the comments, I would also like to see a medium sized cargo ship.
Please Jim can you fix it for me !
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SentryRaven
Chaos Faction
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Posted - 2006.08.17 23:59:00 -
[343]
Originally by: SerialKiller I agree with most of the comments, I would also like to see a medium sized cargo ship.
Please Jim can you fix it for me !
I think if you would have waited 2 more days, your post would apply for thread necromancy... well anyways:
SMALL FREIGHTERS 4TW!!!
I want the Tier0.5 Freighter :) New Ship Idea: Small Freighters (100k m¦)
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.18 00:16:00 -
[344]
Once more, use a carrier, don't try and trivialise logistics.
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SentryRaven
Chaos Faction
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Posted - 2006.08.18 00:23:00 -
[345]
Originally by: Maya Rkell Once more, use a carrier, don't try and trivialise logistics.
Once more... no :) New Ship Idea: Small Freighters (100k m¦)
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Evelgrivion
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Posted - 2006.08.18 04:25:00 -
[346]
Originally by: Maya Rkell
Originally by: Drizit
Originally by: Cygwin Gaad ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job.
Why not just vote for having all asteroids and mining ship and haulers taken out of the game? There! that will completely solve the macro miner problem.
I'm getting sick of this business of gimping miners because it easier than trying to catch the macro miners.
Some people have macrominers on the brain.
The reasons why i must not happen are mostly cocnerning how badly this would utterly obselete freighters overnight, the plain abuse this would give to POS operations, the removal of the necessity of station hubs for major operations, the utter crushing of traderoutes, etc.
It's nothing BUT abuseable. There must never be a "small freighter". Use the Carrier, allready.
Your first point is null and void due to their necessity come Kali; eight new 0.0 regions WITHOUT infrastructure.
Second, what if the skills needed are the same? Then you get something slightly faster, otherwise as incapable, with a lowre price tag.
This isnt abuseable, this is economical.
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Karl Mord
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Posted - 2006.08.18 14:03:00 -
[347]
Originally by: Maya Rkell Once more, use a carrier, don't try and trivialise logistics.
Stop saying use a carrier. Jump hauling is sooooo clearly an abuse of a carriers intended purpose. Unfortunately there does not appear to be anything that can be done about it without gutting the inteded purpose of carriers. But saying 'use a carrier' for logistics when it is clearly not the intended purpose of a carrier is bullroar.
Every argument you have agianst the cargo ship are the same arguments made agianst freighters. None of the freighter era doom and gloom happend.
Honestly, there needs to be a stepping stone from Iteron V to Obelisk. It is at a minimum a 40x increase in cargo capacity. Going from 1-2 mil to 900mil is a massive jump.
Furthermore, there needs to be a ship that can haul several cruisers/battlecruisers, or 1 or 2 battleships, without resorting to the total overkill of a freighter.
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Mr Cleann
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Posted - 2006.08.18 17:51:00 -
[348]
I like the idea of having a medium sized freighter. makes it easier for smaller corps to beable to still move decent amounts of ore with out having to go bankrupt by having to buy a superfreighter. the medium freighter should be as robust as the big freighter bout only hold between 100k to 200k m3. Be nice if it could use a module or 2 for repair uses or additional tanking defense. But not nessecary. These med freighters should be sold by npc stations also, so as to prevent the raping of the wallets.
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Helmut 314
Amarr J.H.E.N.R Pure.
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Posted - 2006.08.19 07:52:00 -
[349]
NPC sold ships makes baby jesus cry.
________________________________
Trying is the first step of failure - Homer J Simpson |

Krxon Blade
Caldari Apogee Group
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Posted - 2006.08.19 08:10:00 -
[350]
Signed. And instead of new class of ships CPP could add new module: "Cargo silo" which can be attached to existing ships. --
http://apogee.znaor.com |
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Karl Mord
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Posted - 2006.08.19 10:06:00 -
[351]
Unless it is a shuttle, it has no business being sold by NPCs
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Ellaine TashMurkon
MetaForge
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Posted - 2006.08.19 10:14:00 -
[352]
Originally by: Karl Mord
Originally by: Maya Rkell Once more, use a carrier, don't try and trivialise logistics.
Stop saying use a carrier. Jump hauling is sooooo clearly an abuse of a carriers intended purpose.
Jump haulig is their main purpose. They even have fighters for self-protection while jump hauling.
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Suzuna Taki
Caldari Science and Trade Institute
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Posted - 2006.08.19 11:22:00 -
[353]
I think that a freighter with some of his cargo space substitued by a jump drive or a small type of freighter (this one without jump drive) would be very good additions to the game.
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Clorthos
Gallente Tau Ceti Global Production
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Posted - 2006.08.19 23:28:00 -
[354]
Using a combat ship *carrier* to preform the duties and responsabilites of a cargo ship *freighter* is a real problem.
The devs should see a problem with the limitations of the current cargo haulers *transports and freighters*. Either for cargo size or for interaction limitations.
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Angelina Starchild
Aliastra
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Posted - 2006.10.05 08:55:00 -
[355]
Originally by: The Hand
Interceptors, Battlecruisers, Assault Ships, Heavy Assault ships, Covert Opps frigs, Recon Cruisers, Dreadnoughts, Carriers, Titans, Command Ships, Interdictors, Tech 2 lasers, Tech 2 Hybrids, Tech 2 Projectiles, Tech 2 ammo, Tech 2 Missiles, TEch 2 sensor boosters, Tech 2 damage mods.....the list goes on.
If you think one step further, thats also stuff for the industrialists - more stuff to build and create, more bpo's, more profit.
They also have updated the factory & science part, added POS's with special building platforms. Quite a bit more actually.
I believe that you need to get out of empire production to get access to all areas within production.
They do a pretty good job, but of course, every type of player always want more good stuff.
-- |

SentryRaven
Chaos Faction
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Posted - 2006.10.05 13:15:00 -
[356]
I have almost given up on the thought that this thread will ever get a DEV response. Even if it was someone popping in a just plain saying: "no" and I could put that idea away finally.
But while I don't see any DEV response...
Tier 0.5 Freighters pleeeeeeeaaaase :)
Ship Idea: Small Freighters EVE Activity Tracker |

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2006.10.05 15:00:00 -
[357]
Originally by: SentryRaven Tier 0.5 Freighters pleeeeeeeaaaase :)
Why settle for Tier 0.5 when you can have Tech 2? The higher skill requirement (eg Freighter V) will balance the lower price and thus you won't get 1000's of these little ships emptying stations as Maya fears. It will be reserved to those who really want to do trading and really need this ship.
IMHO it should follow the same Industrial -> Transport philosophy, ie smaller, faster and made for deep 0.0 commerce (freighters are made for POS's - as per their description).
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.10.05 15:13:00 -
[358]
Lower price of T2 item? :) I wuld like a T2 freighter called "freiggin hard nut freighter of doom" with transport ship resists, +2 warp stability, more hp, speed and agility. Wuld be a perfect thing for people who have nothing to do with 2m meters of T2 components :)
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SentryRaven
Chaos Faction
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Posted - 2006.10.05 17:43:00 -
[359]
Originally by: Valator Uel
Originally by: SentryRaven Tier 0.5 Freighters pleeeeeeeaaaase :)
Why settle for Tier 0.5 when you can have Tech 2? The higher skill requirement (eg Freighter V) will balance the lower price and thus you won't get 1000's of these little ships emptying stations as Maya fears. It will be reserved to those who really want to do trading and really need this ship.
IMHO it should follow the same Industrial -> Transport philosophy, ie smaller, faster and made for deep 0.0 commerce (freighters are made for POS's - as per their description).
Cause that is the opposite to what I suggested in the first place. I do not want a Freighter that is harder to fly but easier to fly and get. Hence Tier 0.5....
Ship Idea: Small Freighters EVE Activity Tracker |

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2006.10.07 05:29:00 -
[360]
By cheaper tech 2 I meant around the price of a hulk. Around 400-500 mil sits nicely between transport and freighter ship price.
In a way I agree with Maya that a cheap ship easily accessable with huge cargo will cause problems with the market, but I totaly disagree in using a Carrier to, err, carry freight.
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