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Thread Statistics | Show CCP posts - 2 post(s) |

Lew Netstalker
Gallente N.U.R.S.E.
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Posted - 2007.05.24 12:40:00 -
[421]
Edited by: Lew Netstalker on 24/05/2007 12:42:38 2 Years old and still a hot topic.
/signed for small freighter, either 50.000 m¦ @ about 50M ISK with limited expansion capabilities via slots (1-4-3 like the short d*** Iteron 4 would suffice for most needs) or 100.000m¦ @ 100M ISK and no expansion slots.
Skill requirements as for Transport ships or Freighters. But there we come to some little problems. Both look right first, but on the other hand I don¦t see, why to train a 75M ISK skill + for a 50-100M ISK ship. So transport ships seems right here. Designing it as a Tier 3 Transport ship would fit here. Making such a ship able to move floating cargo into its cargo space would be wrong as it would extend the possibilities for the macro miners. But transport ships are able to haul ore and loot of floating cans. Because of that the freighter market and skill group is back on top. By replicating the skill requirements and benefits (5% to cargo and speed per skill level) all balancing is already done for the 100.000m¦ version. The smaller version with slots would need a little balancing so that pilots from all factions would get acceptable results with different fitting slots (more cargo for Caldari but less low slots, less cargo space for Amarr but a lot of low slots, balancing done on T2 Cargo Enhancers and T2 Cargo Rigs as traders tend to be able to afford this)
Originally by: Emerald666 ...Giant Containers...
The point is, that a ship is needed that can load more then 50.000m¦ in one piece. With containers loaded you can transport big ships only in the form of BP and materials. Traders and haulers need the ability to move big ships to their markets. Currently there are only the huge and slow freighters for this job. Some kind of overkill for moving 2 ships to your designated market place.
(edited for some better readability. Lew Netstalker)
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Radgun
Minmatar Republic Military School
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Posted - 2007.05.29 13:11:00 -
[422]
HEAVY CARGO ftw!
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.06.04 12:32:00 -
[423]
I truly believe Transport ships should have fitted into this gap between top level Industrials and Freighters. Unfortunately, Transport ships are only either blockade runners (erm, *giggle*, I won't say anything about that in this thread), or tanked industrials.
One way to work this into the scheme of things is to make a third Transport Ship that is pure cargo capacity, with little else, along the lines of what has been suggested (50-100k m3 basic).
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Haloxx
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Posted - 2007.06.05 18:45:00 -
[424]
/signed for a 50000 m3 freighter.
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Mos7Wan7ed
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Posted - 2007.06.08 05:52:00 -
[425]
Id like to see them too. starting 30k m3 and higher.. with freighter restrictions but with a few mid/low slots so you can fit warp stabs / armor / target disrupters / maybe a micro warp but with a limited cpu/power grid so you couldnt go crazy.. something you might want to bring in lower then .6 space without freaking out or needing a ton of security.
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Yao
Gallente UTOPIAN REFLECTIONS of UNIVERSE E.A.R.T.H. Federation
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Posted - 2007.06.19 00:57:00 -
[426]
Edited by: Yao on 19/06/2007 00:56:58 Edited by: Yao on 19/06/2007 00:56:12 Edited by: Yao on 19/06/2007 00:55:46 signed.didn know this topic's goen on....check my point of view here if u want...
HERE
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Jerai Timelsin
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Posted - 2007.06.19 16:41:00 -
[427]
/Signed
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Tamarana
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Posted - 2007.06.19 17:55:00 -
[428]
/signed A 20.000 to 50.000 m3 Transport Ship would be good, with the same slots of the equivalent racial Transport Ship. With cargo extenders this could go up to 250.000 m3 with T2 cargo extenders (maybe racially balanced). This is a ship able to go in 0.0 and return; and able to survive an encounter or two.
Requisites: Industrial V, Transport V (definitely something worth the efford to train them).
Prices: ~100M isk
Features: Agility 0.5 (It is slow, but not slow as a Freighter, it need time to warp) Warp Scramble Status: 2 (It is difficult to prevent it from warp) Shield/Armor/Hull:10K, 10k, 10k (It is not easy to kill when warping). Max Speed: 90 m/s
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.06.30 20:33:00 -
[429]
this has been going from october 2005... Jeez ccp, cmon! give us the cargoship allready!!!
50k base hold and a few slots, pricetag for around, i dunno, price of a tier3 BS mebbe?
It's simple, i have no use for a freighter, too big, too expensive and i wouldn't need it that often so i'm not gonne fork out a 900 mill for one, but a 100 to 150 mill ship, i would have no probs with that even if i only use it once in a while. CCP, let us pay the online shop with Direct Debit!!!
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Katana Seiko
Made in Germany
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Posted - 2007.07.11 21:58:00 -
[430]
Some decisions yet? Well, maybe we'll have to wait for the next patch... 
-- The future begins now - in EVE we live it, in real life we create it!
Your sig is too big. Please keep it under 400x120 and less than 24000 bytes. -the sexiest moderator ([email protected] |
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Shiodome
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Posted - 2007.07.12 15:59:00 -
[431]
as a newish trader, with all the skills for a freighter... i'm just saving the ISK and already aware that as soon as i get my new toy, it'll be too big and too slow. but the next step down is WAY too small
/signed for the in between option.
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Shiodome
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Posted - 2007.07.12 15:59:00 -
[432]
as a newish trader, with all the skills for a freighter... i'm just saving the ISK and already aware that as soon as i get my new toy, it'll be too big and too slow. but the next step down is WAY too small
/signed for the in between option.
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Acacia Everto
State War Academy
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Posted - 2007.07.12 17:29:00 -
[433]
/signed
Maybe even 120,000m3 so it could hold a single General Freight Container.
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Alz Shado
Ever Flow FREGE Alliance
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Posted - 2007.07.12 20:03:00 -
[434]
What if the tradeoff for size was to make them more useful in combat situations? A T2 Freighter with some basic firepower options and the ability to resupply ammo and fuel from it's cargohold directly to other ships would be a great compliment for siege operations and would avoid the Jetcan Mining issue. Being able to defend itself (even minimally) would also help corps involved in empire wars to get through gatecamps and to avoid (or at least discourage) ganking.
Some basic stats: -Four highslots and enough cpu/grid to mount medium t2 guns or launchers or a cloak. No Mid/Low slots, no Drone bay. -Armor/shields 2x-3x that of the standard freighter -Hauling capacity of 250km3 -Warp speed of 1.9 au/s
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Jack Toad
Federal Space Academy Red Army Alliance
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Posted - 2007.07.25 06:55:00 -
[435]
Due to the latest Nerf AKA "exploit fix", there is no way to transport haulers with GSC's in carriers/moms. The result was predictable: minerals prices increased.
So, we need jumpdrive-capable freighter badly. With 100k m3 cargohold, for exmple.
/signed
PS: Details can be found Here
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.25 20:11:00 -
[436]
Originally by: Katana Seiko Some decisions yet? Well, maybe we'll have to wait for the next patch... 
Maybe we'll have to wait for the next millenium 
I would love to see something that can hold it's own in a fight, even if it was just its tanking capability.
Freighters are pretty near useless outside of highsec since Concord can't stop them being ganked so what possibility of a few player escorts? Even in highsec, they are almost useless due to suicide gankingand the fact that they are one of the prime targets for it. No capability to tank or withstand EW means they are just a slow moving gravy train for gankers.
If Freighters are the haulers of highsec, what about a T2 Freighter Transport with a few low and mid slots for tanks/WCS and such but half the capacity and 25% better agility than the freighter. A slight improvement on resists and armor amount etc to offset the capacity/agility mis-match. This would still be no match if flown solo for a well organised hit squad or gate camp but would last long enough for an escort to take out the attackers.
Scooping and deploying jetcans would also help with re-supply to fleet battles. It would also aid miners to help remove jetcan mining since CCP is unwilling to introduce larger secure cans.
Stop this garbage about catering to macro miners as a defence against freighters scooping cans, it's getting old now. Do something about the Macro miners instead of taking the easy option of gimping the legal players.
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Kudaro
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Posted - 2007.07.25 20:35:00 -
[437]
I do not like this idea. No reason given, I just do not like it. I do not think that there should be any ship between a freighter and a indurstial.
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Boris Karlof
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Posted - 2007.07.27 21:11:00 -
[438]
First off being a miner, i could careless if it could pick up jet cans or not. I would like to see a cargo ship with about 250k m3 to haul all my minerals to market after i refine them in stead of making 5 trips with my iteron V which can haul 38k m3, or to carry multiple ships i have built to market. You could add it as requireing freighter skill lvl 1, move the current one to 4 or 5 and then add another mid class freighter for lvl 3 skills that can carry up to 500k m3.
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largewhereitcounts
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Posted - 2007.08.01 11:28:00 -
[439]
The class is already there, the transport. Has anyone tried rigging a transport with expanded cargohold ii?
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.08.01 18:08:00 -
[440]
Originally by: largewhereitcounts The class is already there, the transport. Has anyone tried rigging a transport with expanded cargohold ii?
Yup. 33K max with an Impel. Try hauling a full days worth of even trit alone from a mining gang of 3. Far all the mins, you'd need about 150K which makes a freighter overkill but a TS or indy too small.
Also, as it's been stated several times, the freighter is a big bullseye with no tank. You may as well trade the mins to the gankers and not even undock the freighter. Like I said, if Concord can't prevent it being ganked, what use is an escort?
--
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Atreus Danerun
Amarr Caldari Bank Interstellar Corporate Alliance
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Posted - 2007.08.06 17:45:00 -
[441]
I have noticed that I rarely haul more than 300k m/3 worth of stuff. So a class of ship that would haul 500k/m3 with maxed out skills would be nice.
T2 SALES & SERVICE RESELLER OPPORTUNITY |

Joe Widowmaker
A Black Knight Corp FREGE Alliance
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Posted - 2007.08.06 21:42:00 -
[442]
/signed
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.08.12 15:13:00 -
[443]
Another bump to a much needed ship.
The Small High Sec Maunfacturing corps need a ship like this. The Freighter, 1BILLION ISK, + skills + training time is more than a small corp can afford. Besides why should they pay for such a large ship when they will never have need of its full capacity?
The new ORE ships ore compression might help if it could be implemented for minerals and in stations with no factories.
Collecting 5-10Mil units of assorted minerals from stations within 2-3 jumps of a central factory hub, delivering 50,000-250,000m3 of completed products from factories to the point of sale. This is what kind of role the ship is needed for.
Make it require lvl3 or 4 transport ship skill, noone ever trains it above lvl1 in my experiance anyway. Hey even give it a scaled down carrier hull, you dont even need to design a new hull then.
Dont give it a jump drive, Do allow it to use gates and have full hi sec clearance. The lo-sec alliances have enough special toys as it is.
Hi-Sec Industry NEEDS Mini Freighters You know those small corps that actually build stuff. |

Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.08.17 20:38:00 -
[444]
well yet another topic locked by ISD to bump here... 2 years, hundred of replies, thousands of views... maybe this is something people want? ------ Pain is weakness leaving the body.
There is no love in fear |

Papion
Takigama Syndicate Blood Raiders Alliance
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Posted - 2007.08.17 21:13:00 -
[445]
since my thread got locked i am movign the original post over to this one.
i would love to see a small version of a freighter that would start with a base number of say 100K and then a bonus per skill level.
makethem work with the current freighter skill but make them a little bit faster and offcourse with a lower mass make them allign faster and boost the warp speed to 2-3 au.
this would help out alot of people with alot of hauling thats too big for a normal hauler but only uses so little space of a freighter and it would then be a cheaper version for the semi heavy trucking that needs to be done in the spacelanes.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.17 21:41:00 -
[446]
Well, I'd also like to see a 'mini carrier' - something with a ship maintenance bay, and not much else. In these days of rigs, moving around a 'bundle' of ships is annoying, and potentially very expensive. Stuffing them in a freighter used to work (just don't insure 'em :)) but now, rigs make that a major nuisance.
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Rantul Zeer
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Posted - 2007.08.20 20:13:00 -
[447]
Small freighters and even medium size would be nice, there is definitely a huge gap between the industrial and your mega-sized freighter. Business demands medium size.
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Wolflon
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Posted - 2007.08.21 10:21:00 -
[448]
Not much I can really say to this. Most people have covered everything.
This is a game and the paying users are asking for a Medium freighter with 15 pages of thread and this is just people who can be bothered to post in the forum. Come on CCP, in Revelations you gave us some excellent combat ships, how about some excellent industrial ships as well?
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Mr Horizontal
Gallente
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Posted - 2007.08.21 12:03:00 -
[449]
/signed!
There have been so many requests for such a thing.
I tried starting a thread but the momentum was destroyed... My take was to train Transport Ships to somewhere higher than Level 1 and use a Tier 3 Transport Ship to be the cargo ship. Linkage
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Klytior Am'jarhs
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Posted - 2007.08.21 12:10:00 -
[450]
I really like the idea of the medium size freighter
Fly's and act like a freighter freighter skills ~200 mil to build ~50.000 to 200.000 m3
and I like the warp core stabilzers bonus.
1 or 2 points to warp strength
Like transport ships 1 big hauler (freighters as the exist today) and 1 hard to tackle but smaller.
would be good for the "need for speed" thing and will usefull in lowsec.
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