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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Dhejay Centrix
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Posted - 2005.12.20 13:37:00 -
[151]
Dhejay Centrix * Looks for a nearby Dev and once more gets out the electric Developer Prod.
B.U.M.P
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Angelic Resolution
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Posted - 2005.12.20 15:58:00 -
[152]
I want one please. Doing 10k a haul isn't enough and a producer just starting off has no hope of moving around BC's isn't do-able.
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Taal Mk'tah
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Posted - 2005.12.21 17:50:00 -
[153]
/call dev /bump
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Skel Argos
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Posted - 2005.12.22 08:18:00 -
[154]
I fully agree.
A 100k+ M3 Light Freighter is desperately needed. Give it no turret hardpoints if you will, but please get it in the game.
There is a transport gap which only a 100k+m3 Cargo ship can fill. Traders, haulers need this ship.
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Jin XX
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Posted - 2005.12.22 12:55:00 -
[155]
Edited by: Jin XX on 22/12/2005 12:58:01 /bump
I thought about it, and think that haulers are split into two branches:
1) hauling goods Basically all industrial ships, with specialisations (T2) for deep spaces transport and blockade running. Those ships can carry assembled containers (which are likely to survive ship destruction and protect from cargo scanning), can jettinson anything they carry and can scoop stuff from space (drones, containers or parts out of a jet can). They can be customized through module slots for more specialized utilization, like hauling for mining ops or fast delivery runs.
2) hauling assets Freighters. Huge cargo, slow, no modification in setup possible. No assembled containers can be carried, so you are likely to loose a lot of the cargo when destroyed. Lack of jettinson feature makes it useless for almost all activities but hauling a wast amount of supplies from station to station, and you have to have an escorting convoy in unsecure space. Allthough it cannot dock at a POS Corporation Hangar, it has the abillity to deploy POS structures.
Taking this two branches into account, i think freighters are not supposed to be used for trading or ferrying goods for sale - they are for transfering war gear and structures in a bigger scope than small trading corps.
I would like to have a small affordable freighter, but i doubt CPP will implement it. In case they do those won't be able to dock at POS for sure, as it would eliminate the concept of steady supply lines to keep territorial claims (one 100,000m¦ hauler could carry fuel for a whole system for months, and would thus nullify the need to build an outpost where freighters can dock).
Nevertheless i still would get one, even with same stats, bonuses and requirements as current freighters have, just with let's say 1/5 of the cargo for 1/5 of the expenses.
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Marius Raan
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Posted - 2005.12.24 17:50:00 -
[156]
/bump
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AJ Nixon
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Posted - 2005.12.27 02:17:00 -
[157]
great idea and it is needed
but how about a few of each slots high med low whats the point of having one of these that carrys 100k + and cant denfend its self.
those of yopu that say not to give them any slots are just out for easy kills
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Agent Kenshin
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Posted - 2005.12.27 10:18:00 -
[158]
A small frieghter would be a great addition to the game especially if its faster and warps faster. On the other side.... I wouldnt mind having a ship bigger than a freighter... Super Freighter...
But still Smaller freighter 4TW!!!
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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sonofollo
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Posted - 2005.12.27 11:20:00 -
[159]
these ships but perhaps allowing only specific items (ie a mineral frieghter) of 80,000 m3.
Trit compression modules allowing u to fit the module then fit 50% more trit per m3 in youre ship
Make greater use of hte player courier system get someone else to haul for u Im a happy little camper now - CCP 4tw. |

Kelron Queldine
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Posted - 2005.12.27 11:22:00 -
[160]
I wouldn't use the ship, but I think it's a great idea. Don't know if you agreed what skills it would need, because I didn't read the whole thread, but I'd say at least Industrial IV and a ship-specific skill.
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sonofollo
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Posted - 2005.12.27 11:28:00 -
[161]
considering top of the line industrials require V now - id suggest V industrial race specific ship
Eitehr that or the larger industrials could be a race factional ship ie gallente navy iteron V with 50-100% extra cargo capacity as a base
Pirate factions could get a speed boost as well as being larger.
ORE - intaki could also drop faction specific ones as LP rewards Im a happy little camper now - CCP 4tw. |

Marius Raan
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Posted - 2005.12.28 21:08:00 -
[162]
/bump
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Ralitge boyter
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Posted - 2005.12.29 11:59:00 -
[163]
Cargo ships should be in the game it is weird that ships can have 7500000 cubic meter cargo holds and 170000 cubic meter once but there is no mid sized cargohold.
I woud love to see a ship with a cargohold big enough to facilitate the middle man hauler/trader. The once that would bring the large quantities of "stuff" to a central point where the freighter could pick it all up in one go and drop it of at the other end where these intermediate ships could again distribute it and the industrial ships could then drag it of to the individual stations. This would be great for setting up a ship production line and making sure that your ships are available in all systems in a certain region.
Just think of how much extra trade this could generate if players where able to produce large amounts of ships in 0.0 have the freighter drag them to a certain region and have the middle class ships take care of distribution within that region. This way the shipyards would have an economic reason for existance other than being the only way to build certain ships.
CCP please add another ship class so we can start building a real economy and distribution chains would start making sense. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Dhejay Centrix
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Posted - 2005.12.30 09:00:00 -
[164]
BUMP
Come on... This thread has been here for ages now.
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Tommy TenKreds
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Posted - 2005.12.30 12:36:00 -
[165]
I don't get it. This need for this class of ship is so overwhelmingly obvious IMO.
Yet, this thread has been going since October and I don't see any developer response to it (feel free to correct me).
Why were these ships not included in RMR?
Plenty of new combat toys but nothing for the mid-scale traders out there, despite our obvious pleading. 
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Doe Jane
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Posted - 2005.12.30 22:41:00 -
[166]
WOW - that was a lot of reading - I fly a freighter so I can tell you this... It would be very helpful to have a mid sized ship that was fast with less cargo area for collecting multi buy orders and moving them to you 'depot' for the freighter to move. ThatÆs how it's done in RL - the big boats dock - then the cargo is off loaded to travel on either trains or trucks or sometimes small boats to others distribution centers.I do not see the need for any slots, just more speed - being a freighter pilot is a major time sink as well as flying them too. I think we (freighter pilots know how truck drivers feel now).
There are many good ideas here - with bigger ships being built adn BPO being bought there is a need to be able to haul more fromt eh belts. I am hoping that in Kali there will be entire systems that are nothing but roids - areas where no one can solo - (I like my solo time too) but more of a challenge. I can for see playing this game forever - there are many different things one can do - but I feel that to much focus is placedonthe PvP peeps... If we can not build and move the items then there PvP'n will slow way down as they run out of ships / mods / support in general. mid sized freighters. I'll save up and buy one each region (lot of saving I am sure )
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SentryRaven
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Posted - 2005.12.31 02:20:00 -
[167]
ok... since we have already passed the 3500 read and 165 replies marker, I have decided to petition this thread to the EVE Support. Dunno what will happen.... we will see and I keep you up to date!
Mini Freighter
Include Small Freighters into EVE |

WhiskeyDP
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Posted - 2005.12.31 02:41:00 -
[168]
i still say no to "light freighters"
either fly big or stay small i say. its easy as it is to get the isk for a freighter ==================
=== wts BPC's - check my bio. Best Collection ingame? |

SentryRaven
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Posted - 2005.12.31 10:43:00 -
[169]
Originally by: WhiskeyDP i still say no to "light freighters"
either fly big or stay small i say. its easy as it is to get the isk for a freighter
Please contact me ingame, I'd like to know how easy it is...
Include Small Freighters into EVE |

Thecle Vifargent
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Posted - 2005.12.31 11:22:00 -
[170]
I got money for a providence in 2 months missionning 3 hours/day solo level 2, 3 and 4 fight missions...
Its very doable. But the problem of the huge freighter isn't the cost itself but the speed and cargo. Sometimes its a pain to move a 1M m3 ship for only 300k stuff :( ________________________________________________ () () Braiiiiin (â;..;)â (")(") <= This is a vampire bunny. |
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Taal Mk'tah
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Posted - 2006.01.02 02:47:00 -
[171]
bump
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Marcus Right
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Posted - 2006.01.02 11:24:00 -
[172]
I'd like to see a new level of Cargo Ships ... Maybe a 20,000 to 30,000 that could pick up Jet Cans and a 40,000 to 100,000 that couldn't. Perhaps two new catigories so we can have two "mid ranges".
I don't understand why the ships under Logistics are under Logistics... isn't Logistics the movement of stuff? And Transport ship catigory is already covered.
Definately all in favor of these ideas.
- Right - |

SentryRaven
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Posted - 2006.01.03 02:31:00 -
[173]
Originally by: Marcus Right I'd like to see a new level of Cargo Ships ... Maybe a 20,000 to 30,000 that could pick up Jet Cans and a 40,000 to 100,000 that couldn't. Perhaps two new catigories so we can have two "mid ranges".
I don't understand why the ships under Logistics are under Logistics... isn't Logistics the movement of stuff? And Transport ship catigory is already covered.
Definately all in favor of these ideas.
I believe Logistic is more the meaning of supportive in this game.... Though I have been wondering the first time I read this as well... :P
Include Small Freighters into EVE |

Dhejay Centrix
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Posted - 2006.01.03 13:31:00 -
[174]
FFS!!!!! Where is the dev response?????
I'm now bumping this thread against a wall with my head...
BANG!!!
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Dhejay Centrix
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Posted - 2006.01.04 13:09:00 -
[175]
I was looking at the possible need to relocate my stuff and I thought that this small freighter would be really handy... I now have to move about 5 it5 loads of stuff with 2 chars which is going to be a pain (not as bad as 1 badger though)...
Thought I'd better write something instead of just bumping 
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SentryRaven
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Posted - 2006.01.04 14:38:00 -
[176]
Contact me ingame if you need a hand....
Small freighter 4tw...
Include Small Freighters into EVE |

Dhejay Centrix
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Posted - 2006.01.05 12:51:00 -
[177]
Maybe I'll do that :)
Oh and "BUMP" btw...
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NetHawk
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Posted - 2006.01.05 17:32:00 -
[178]
Mid Range ships are needed for sure. For all of you folks that think that freighters are easy I want you to do the math as to how long you had to train for the skills to be able to fly one. Should be somewhere in the line of 3 months. Then the billion ISK. I do a good bit of production right now and I dont think I've churned through 500 million ISK yet, much less have it liquid. If you dont want one do get one, but the number of views and replies tells me that most people do. As far as skills go just make similar to the secondary req's for a current Freighter - Spaceship Command V, Race Industrial V, Smaller Freighter I. I think any argument that can be made for Industry can be made for trade as far as pre-req's and I think it's a weak argument anyway.
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SentryRaven
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Posted - 2006.01.08 21:20:00 -
[179]
/buuuuuuummmmp
Include Small Freighters into EVE |

Dhejay Centrix
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Posted - 2006.01.09 08:01:00 -
[180]
I think we are proving not just that we need a small freighter, we also seem to be showing that the devs would rather worry about things that will get record numbers of people online playing eve rather than what the existing users want. This thread has been going on for far too long with no response from them.
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