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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Adunh Slavy
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Posted - 2006.04.23 12:45:00 -
[271]
Thre is a possible comprimise on this question about making a small freighter a macro miners new best friend and helping miners.
Perhaps what can be done is allow the ship to scoop jet cans, but only allow it to scoop jet cans once every 15 or 20 minutes. And, only scoop the entire can, not open it and remove some of the contents, make it all or nothing.
This will make this sort of ship bad for any macro miner because they won't have time to collect the ore before someone comes and takes it, but will help any reasonablably well defended player mining gang who can and will defend the can.
-AS
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000Hunter000
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Posted - 2006.04.25 18:41:00 -
[272]
Big thread, needs some renewed attention and a dev response (even if the devs don't like it, i think most people would like to know why atleast)
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Maya Rkell
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Posted - 2006.04.25 21:18:00 -
[273]
Originally by: Drizit When I first heard about the freighter, I thought it was overkill but started t oput the isk together to buy one. When I found out they can't scoop, it was immediately struck off my list of things to buy. It has absolutely no use to the mining sector who needs it most.
3-4 bil ORE mothership with jump capacity and onboard refining capacity.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

ragewind
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Posted - 2006.04.25 22:04:00 -
[274]
Originally by: Maya Rkell
Originally by: Drizit When I first heard about the freighter, I thought it was overkill but started t oput the isk together to buy one. When I found out they can't scoop, it was immediately struck off my list of things to buy. It has absolutely no use to the mining sector who needs it most.
3-4 bil ORE mothership with jump capacity and onboard refining capacity.
only if it can fit atleast 4 strip miners mine all ore/ice and moons other wise its a pants vertion of a normal mothership
but then again we have stations to refine at just no way of moving ore so no this idea will kill the game giveing only large factions the advatage criperling the game. fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
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Posted - 2006.04.25 22:52:00 -
[275]
Refining capacity, not mining lasers.
And yes, I'm sure you want capacity with little infrastructure, heh.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

ragewind
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Posted - 2006.04.25 23:12:00 -
[276]
the advanced hauler
battel ship hit point count max 2 weapon high slots mining lasers gimped with cpu needs 60m3 of cargo space bonuses to its speed and agility per level of transport skill bonuses to its shild or arrmor resistance per level of batelship 110 million isk as its base cost
so we have a ship that cant mine, or fight efectively its pure hauling is too small to worry freighter pilots.
and this ship is no cheep ship for newbs ect as it is atleast 600isk's more expensive then a any ship in the game.
the prefict ship for 00 corps and aliances.
id like the views of any one but Maya Rkell who only wants biger and biger ships
fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
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Posted - 2006.04.26 01:33:00 -
[277]
Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0. 10 of those with cans will carry as much as a freighter, for he same cost, FAR more quickly and also have a hoste of secondary uses.
It's broken. Start trying to READ my reasoning rather than posting the same stuff over and over...
And no, I don't want any "biger" ships, or anything BIGGER than a Titan.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Bob Niac
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Posted - 2006.04.26 02:31:00 -
[278]
I dub thee : the Thread that will not die!
tbh i would love a "Merchant Ship" that is new Galaxy Class ship that is in between normal and Capital Ships. They, of course, have the same anti - exploit rles as a frieghter and the ability to fit modules at the expense of extra space.
The key thing about galaxy class is that hey are structure (for amarr and galente) or amour (caldari and minnie) __________________________________
Yarr! Pirate Learning Skills! |

Drizit
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Posted - 2006.04.26 14:54:00 -
[279]
Originally by: Bob Niac I dub thee : the Thread that will not die!
The reason for that is it's too popular a subject, regardless of what some here might say. When it disappears onto page two or three, there are almost daily links to it for others who have requested the same thing.
We need something for the mining community. The freighter was brought in for the market traders not miners, it was deliberately gimped so it couldn't be used for mining. The fact that it hasn't destroyed the market any more than it was already is due to the market respawns at set times (after DT) rather than the ship itself. Incidentally: Pirates can't profit from Freighters, the same mechanics that prevents them picking up cans also prevents them dropping them when destroyed.
What the mining community needs is something that's not even a quarter of the size of a Freighter. Haulers cannot keep up with barges, expanders on haulers make them a lot slower and therefore even harder to keep up. Either double the size of the hauler base capacity to bring it in line with the original speeds of mining output or introduce something else that players can upgrade to from a hauler with 100k m3 cargo cap and not gimped with regards to jet can pickups. Having slots is not even necessary if that's the arguement. This is not a capital ship, it is not a "lowsec or 0.0 only" ship, it is just a bigger hauler and nothing more.
And before anyone even thinks about the words "macro miners", why should the players who play this game properly be penalised because of them? There has already been one very good suggestion that could disrupt their operations considerably and also help detect them easier.
--
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Cassius Sylvain
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Posted - 2006.04.26 15:36:00 -
[280]
/Signed
I have contemplated buying a Charon many-a time... unfortunately I just don't think I'd get the use out of it. None the less, this Mini-freighter seems a viable buy.
Malum quidem nullum esse sine aliquo bono.
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ragewind
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Posted - 2006.04.26 17:12:00 -
[281]
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0. 10 of those with cans will carry as much as a freighter, for he same cost, FAR more quickly and also have a hoste of secondary uses.
It's broken. Start trying to READ my reasoning rather than posting the same stuff over and over...
And no, I don't want any "biger" ships, or anything BIGGER than a Titan.
ok so 10 of my advanced haulers beat a freighter yeah right
110 mil * 10 = 1,100,000,000 so it cost slightly more than a freighter 60Km3 * 10 = 600,000 m3 space less than a 1 freighter befor skill bonuses discorunt cans as they all can uses them and 10 of these ships needs 10 times more pilots!
what seconday jobs can these do they have no real weapon options no mining there whole focus is to live when you get a spawn of rats at a gate which the curent haulers cant live through.
ow and i want a industrial then a large industrial BS sized you want an industrial then a a mothership so how is that not a far larger ship?
fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
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Posted - 2006.04.26 18:31:00 -
[282]
Drizit, that dosn't make it any better an idea. Once more, this is not about macro miners. It is not about the market. It is about LOGISTICS. What the community "needs" is precisely what it has today, not ships which will allow the strong to far more easily control space.
ragewind, I'm afraid your ignorance of the basics is again showing. A freighter CANNOT use space-expanding cans. Recalculate on that... And 10 of these ships need FAR less escorting and move FAR quicker than 1 freighter.
I don't want an "industrial then a a mothership". The only capital I've called for recently is a 3-4 bil ORE Mothership with refining capacity and a relatively SMALL normal cargo bay!
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Rogen DarHeel
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Posted - 2006.04.26 19:55:00 -
[283]
Im am so sick of MAYA and her "MOO Game System" shpeel. Theres nothing out there that can destroy the suspense of disbelief better. When I play EVE I'd like to think that it is a true rep of some galaxy far far away. And in that galaxy are all manner of sizes and classes of ships, ships that would be designed to do a needed job. As it is, T1 haulers and even T2 haulers can not do the job. We need a medium sized cargo vessel that is larger then T1 indy's and smaller then frieghters in cargo space. It's just that simple. If there truely is a problem with logistics and what have you... then thats been built into the game system and shouldn't be OUR problem as players.
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Cyberus
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Posted - 2006.04.26 20:32:00 -
[284]
Originally by: Drizit
Originally by: Bob Niac I dub thee : the Thread that will not die!
The reason for that is it's too popular a subject, regardless of what some here might say. When it disappears onto page two or three, there are almost daily links to it for others who have requested the same thing.
We need something for the mining community. The freighter was brought in for the market traders not miners, it was deliberately gimped so it couldn't be used for mining. The fact that it hasn't destroyed the market any more than it was already is due to the market respawns at set times (after DT) rather than the ship itself. Incidentally: Pirates can't profit from Freighters, the same mechanics that prevents them picking up cans also prevents them dropping them when destroyed.
What the mining community needs is something that's not even a quarter of the size of a Freighter. Haulers cannot keep up with barges, expanders on haulers make them a lot slower and therefore even harder to keep up. Either double the size of the hauler base capacity to bring it in line with the original speeds of mining output or introduce something else that players can upgrade to from a hauler with 100k m3 cargo cap and not gimped with regards to jet can pickups. Having slots is not even necessary if that's the arguement. This is not a capital ship, it is not a "lowsec or 0.0 only" ship, it is just a bigger hauler and nothing more.
And before anyone even thinks about the words "macro miners", why should the players who play this game properly be penalised because of them? There has already been one very good suggestion that could disrupt their operations considerably and also help detect them easier.
Drizit Read this TOPIC here That ship what ask about is have some special MODULE to take a lot of work out of hand for haulers. This module will discrase 5 runs of hauler only for single. If we get that ship or module in game then we dont need those haulers :)
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Rogen DarHeel
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Posted - 2006.04.26 21:13:00 -
[285]
beginning players still need regular indy's as the come up through the game.
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Vanye Inovske
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Posted - 2006.04.30 03:06:00 -
[286]
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0.
That's pretty funny. Freighters in 0.0 are almost always full. Right full. Biggest convoy I've seen had twenty freighters. That's something like 18 million cubic metres of cargo space, every bit of if being used. The mini-freighter being proposed would be quite handy for POS refueling, but it is waaaaay too small to haul the ore from even a smallish mining op 4-5 jumps from a factory outpost to a refining outpost. A big MO can produce several freighters worth of raw ore. Sure, you'd like to have the op in the system with the refinery, but that's not always possible.
No, adding this ship class wouldn't decrease the use of freighters in 0.0 in the slightest.
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SentryRaven
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Posted - 2006.05.08 15:18:00 -
[287]
Originally by: Vanye Inovske
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0.
That's pretty funny. Freighters in 0.0 are almost always full. Right full. Biggest convoy I've seen had twenty freighters. That's something like 18 million cubic metres of cargo space, every bit of if being used. The mini-freighter being proposed would be quite handy for POS refueling, but it is waaaaay too small to haul the ore from even a smallish mining op 4-5 jumps from a factory outpost to a refining outpost. A big MO can produce several freighters worth of raw ore. Sure, you'd like to have the op in the system with the refinery, but that's not always possible.
No, adding this ship class wouldn't decrease the use of freighters in 0.0 in the slightest.
I still dont see the point, when people tell me to use a Carrier and fill it up with Indies. Why should I invest into a ship, which is (Carrier + Indy) more expensive than the current Freighter and has then less cargo capacity.
My Idea was a Cargo Ship which has less cargo space than the Freighter but also costs less than the Freighter, to help the medium sized Trader, who wants to haul more than the Indy can, but by far less than a Freighter could.
And imho, filling Carriers with Indy is an exploit, similar to putting Cargo extending cans into each other, which has been already denied by CCP... :)
New Ship Idea: Small Freighters (100k m¦) in EVE |

Ellaine TashMurkon
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Posted - 2006.05.08 15:25:00 -
[288]
Its not an exploit, its a strategy.
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Kannteir
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Posted - 2006.05.08 21:03:00 -
[289]
/endorse
If you're a pirate, you have probably killed me.
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Rogen DarHeel
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Posted - 2006.05.08 22:03:00 -
[290]
ok so Raven wants a smaller frieghter with say 10-20 times the cargo space of an indy, that is cheaper then a freighter and CANT .. I repeat CANT scoop to cargo... Ok so why don't we make everyone happy and make the same ship that CAN scoop to cargo.
problem solved.
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SentryRaven
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Posted - 2006.05.08 22:22:00 -
[291]
Originally by: Rogen DarHeel ok so Raven wants a smaller frieghter with say 10-20 times the cargo space of an indy, that is cheaper then a freighter and CANT .. I repeat CANT scoop to cargo... Ok so why don't we make everyone happy and make the same ship that CAN scoop to cargo.
problem solved.
LOL
New Ship Idea: Small Freighters (100k m¦) in EVE |

Drizit
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Posted - 2006.05.09 00:20:00 -
[292]
Since a mother ship is capital class and useful only in lowsec/0.0 it's pointless even considering that idea. This is purely a ploy for a new toy available only to the "elite" players. Also an ORE ship would be a miner not a hauler just as all ORE ships are mining ships. We are not after a mining ship that eats roids like Pacman eats power pills.
You have a retriever that has too little cargo hold space, if you have high skills that help yield and there are several skills that give yield bonuses to mining lasers, you cannot get the entire cycle of both lasers in the hold. Add to that mining laser upgrades, of which you can have two in lows on a retriever and you have an even bigger problem. So we already have a ship that's effectively broken because it needs at least 500m3 more hold space.
These problems have been caused by the addition of relatively new skills that give mining yield bonuses as well as damage bonuses to weapons. Since the mining yield has now gone up, the original indy needs to be altered to accomodate the extra output, otherwise these bonuses mean jack s**t. Add to that a Makinaw or Hulk with 2 or 3 T2 Strip miners on and you now have a real problem.
The indy must be updated to accomodate these new designs that can outmine anything previously known. Ice mining makes matters even worse since the standard indy is only capable of holding 5 to 6 units of ice on each haul. A single indy cannot keep up with two Makinaws Ice mining if the pilots have maxed skills.
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Lord Slater
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Posted - 2006.05.09 01:27:00 -
[293]
Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
YARRR HAHAHA im the happy pirate YARRRR |

Dhejay Centrix
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Posted - 2006.05.09 16:49:00 -
[294]
Edited by: Dhejay Centrix on 09/05/2006 16:49:47 Nice to see this thread is still going :) There is still a need for this class of ship. I can't quite believe there is no response either way but obviously there are more important things to do like making drones even more stupid  * Dhejay Centrix wants a mini freighter
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SentryRaven
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Posted - 2006.05.09 17:53:00 -
[295]
Originally by: Lord Slater Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
NEVER! *me pulls out a knife and attaches topic on top of boards*
New Ship Idea: Small Freighters (100k m¦) in EVE |

Drizit
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Posted - 2006.05.10 01:26:00 -
[296]
Originally by: Lord Slater Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
If you are a pirate, you should be just as eager to see this happen. More goodies in the hold for you when you gank one 
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Sarah Sarai
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Posted - 2006.05.10 02:26:00 -
[297]
Hi...
My original owner left the game because of the lack of a mid-sized >100M3 hauling ship (and yes I own an Obelisk).
A corp mate offered to take over the account and I was given to him to own and run. Kinda sux to try to be a hauler when the middle m3 haulers could easily be introduced. I don't mind buying 700M+ isk of trade goods to haul in the obelisk... but talk about screwing the market! I'd gladly keep that amount down to a better market balance if mid-line haulers were introduced.
/me goes to put on Truckin' by The Grateful Dead
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Lord Slater
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Posted - 2006.05.10 02:33:00 -
[298]
Originally by: Drizit
Originally by: Lord Slater Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
If you are a pirate, you should be just as eager to see this happen. More goodies in the hold for you when you gank one 
Actually im not im a trader right now. YARRR HAHAHA im the happy pirate YARRRR
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XoPhyte
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Posted - 2006.05.10 17:50:00 -
[299]
/signed
and a free bump 
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Danton Marcellus
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Posted - 2006.05.10 17:53:00 -
[300]
Make the tech II freighter smaller and with interesting capabilities, tractor beam mount, scooping capability, dronebay?
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |
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