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Thread Statistics | Show CCP posts - 2 post(s) |
Taal Mk'tah
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Posted - 2006.01.16 10:44:00 -
[211]
Edited by: Taal Mk''tah on 16/01/2006 10:44:39 /bump
DEVs, where are thou?
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anthonieak
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Posted - 2006.01.16 13:50:00 -
[212]
See no benefits in using a small freighter. The normal freighter as we know gets already cheaper under 1 bil.
The Iteron lvl 5 can take with local hulls(which are now dropping in price but are still expensive) 32411 m3
The transport ship Occator can take with local hulls 33974 m3
The Impel also a transport ship with local huls can take 35311 m3
Iteron cost with local hulls 1 local hull estimated price 35 mil was over 60 mil
Iteron cost + 5 local hulls = 176 Mil Occator estimated price 75 mil was 200 mil
1 Occator + 6 local hulls = 285 Mil
Impel estimated price 50 mil was 135 Mil
1 Impel + 7 local hulls = 295 Mil
Besides the freiger can still not jettison cans in space nor can take cans out of space.
AK
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Tommy TenKreds
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Posted - 2006.01.16 15:39:00 -
[213]
Originally by: Solacia ...make regular freighters completely redundant
If it does, then maybe it should!
If big freighters no longer have a niche then maybe they were the wrong choice in the first place.
The fact remains that the current setup is not working for a vast number of people who like to move stuff about.
Tommy TenKreds Signature Contest -- 120 million ISK giveaway. |
Brolly
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Posted - 2006.01.17 03:31:00 -
[214]
Not sure if I have partaken in this thread, in short.
Bigger indy's = yes
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Ascelot
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Posted - 2006.01.17 13:21:00 -
[215]
Edited by: Ascelot on 17/01/2006 13:21:16
Originally by: Tommy TenKreds If big freighters no longer have a niche then maybe they were the wrong choice in the first place.
The fact remains that the current setup is not working for a vast number of people who like to move stuff about.
Freighters were introduced to move massive structures such as outposts into 0.0.
I aggree that a small equivalent freighter should be introduced.
The amount we mine has doubled since haulers were introduced, ie Apoc, T2 mining lasers, mining drones and mining barges and yet no size increase. Also, more players = larger demand on products = more hauling. having a smaller 100km3 freighter would fit that market.
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Magunus
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Posted - 2006.01.17 14:17:00 -
[216]
I mentioned this in a similar thread, if not this one (I can't find it here, anyway).
Rather than introduce a new ship, I'd rather change an existing class that isn't terribly popular.
I'd like large transport ships (Impel, Bustard, Occator and Mastadon) made so they can't pick up cans, but get a base cargo capacity of around 20k m3. After skills and expanded with locals, this would make the Occator hold 107k m3, or with tech 1s, 67k m3. This would mainly benefit people wanting to use them to maintain a POS or haul from station to station without a freighter.
It also would make the deep space transports more useful. As it is right now, they're not very popular because a regular iteron 5 can haul pretty much the same amount, if not more, and the blockade runner is much better at moving stuff through dangerous areas. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Silentblue1987
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Posted - 2006.01.19 05:59:00 -
[217]
I agree that eve needs a new ship for transporting.. Look at the size of a packaged battleship..
its 50,000m3
There is no way to ship that thing unless you iether have a frieghter or get the skills to pilot them. The frieghter is too expensive whether you buy the BP and make it, or just simply buy it, and training the skills up for a ship i will never use is pointless.. I'm caldari, i have no use for a typhoon, i just build to sell..
signed..
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Dhejay Centrix
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Posted - 2006.01.19 07:59:00 -
[218]
BUMP
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Thecle Vifargent
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Posted - 2006.01.20 11:48:00 -
[219]
I dont think changing the existing T2 transport ship would help. The T2 are very usefull in the way they are (deep space for non-gallente 20k m3 + transportation and blockade to travel in low secure systems).
Perhaps another T2 indus type, but the actual one are really usefull when you use them.
Anyway we still need a mid class transport ship between freighter and these T2 (or iteron 5)... ______________________________________________________
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SentryRaven
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Posted - 2006.01.20 22:07:00 -
[220]
/bump
I am going to bump this thread so long until a dev either blocks me or reads this...
Include Small Freighters into EVE |
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Taal Mk'tah
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Posted - 2006.01.22 23:10:00 -
[221]
/bump again.... c'mon devs... it cant be that hard to post
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Dhejay Centrix
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Posted - 2006.01.23 13:59:00 -
[222]
BUMP
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Yurameki Daishun
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Posted - 2006.01.23 15:33:00 -
[223]
agreed, we really need cargo haulers, which comes with another idea, corps able to issue missions like bounties, deliveries/courier missions, etc. through hirable NPCs to act as their agents. this way real trade can happen, they can ship their items from space to space without having to do it themselves, which is another reason we need a fuel cost.
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garfinkell
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Posted - 2006.01.23 20:17:00 -
[224]
Edited by: garfinkell on 23/01/2006 20:18:02 /signed
Im a Hauler and have to haul ore for my corp and its going to take a months for me to get just the skills for a frieghter and the ones im using are way small i would prefer one in between the two types of ships.
Devs if you think this is a bad idea and dont wanna do it atleast say so...
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SentryRaven
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Posted - 2006.01.24 23:04:00 -
[225]
\bumpage....
DEEEEEVS!! ... *crying in despair*
Include Small Freighters into EVE |
Pang Grohl
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Posted - 2006.01.25 01:08:00 -
[226]
Originally by: Dhejay Centrix I was looking at the possible need to relocate my stuff and I thought that this small freighter would be really handy... I now have to move about 5 it5 loads of stuff with 2 chars which is going to be a pain (not as bad as 1 badger though)...
Thought I'd better write something instead of just bumping
Originally by: SentryRaven
Chaos Faction Posted - 2006.01.04 14:38:00 - [176] - Quote Contact me ingame if you need a hand....
Small freighter 4tw...
Include Small Freighters into EVE
This is why you aren't getting a mini-freighter... The idea is to pool your resources to get the necessary hauling volume. There are other options to move your stuff. You can create a courier mission to hire a freighter move your bulky ship hulls. If you want to move that BC & you don't have a freighter contract it out, or haul it's components to an assembly site, or fly it there yourself. Get your buddies together to form a fleet with enough capacity to move that order of goods somewhere profitable & share the wealth. There are many ways to fill this gap with out adding another cargo vessel. Truth be told there's more money to be made in manufacturing by farming out your shipping, and good money to be made in shipping other peoples goods.
my .02 isk Pang
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Urza Rast
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Posted - 2006.01.25 01:24:00 -
[227]
I agree we need this.
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Eskobastion
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Posted - 2006.01.25 01:57:00 -
[228]
/signed
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Anton Zuber
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Posted - 2006.01.25 04:20:00 -
[229]
/signed
I agree. An industrial ship costs under a million ISK and has a base cargo of like 5000 M3. an actual freighter costs over one BILLION ISK and has 700,000 M3.
I find is simply ludicrous that there are no sizes inbetween. There should be at LEAST one new ship class to create a middle level hauling ship that average people can realistically acquire.
50k, 100k I don't really care how big it ends up being exactly only that it is big enough to be a worthwhile step towards larger cargo hauling ships for the average players.
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Brogan Dagarkin
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Posted - 2006.01.27 13:46:00 -
[230]
/signed |
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StOrM ViPeR
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Posted - 2006.01.27 14:50:00 -
[231]
Quote: [SHIP] SMALL FREIGHTER IDEA (successfully ignored by DEVs so far)
its because its not needed. |
Dhejay Centrix
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Posted - 2006.01.27 14:53:00 -
[232]
BUMP
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Pang Grohl
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Posted - 2006.01.27 17:57:00 -
[233]
Though I'm against the idea of a mini freighter, I would like to hear what the Dev team has to say about it since it seems to be such a desired item.
Pang
P.S. bumping, in my experience only tweaks forum mods & gets your post locked or worse let the topic stand on actual community interest and debate, not spamming.
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Leb Iblis
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Posted - 2006.01.28 00:47:00 -
[234]
/signed
I'd definately love to see these implemented...
Though I'd like to see the 'Heavy Industrial' type, maybe 20km3 to 50km3 base, with several medium / low slots (maybe 1 high slot). |
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Kaemonn
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Posted - 2006.01.28 07:37:00 -
[235]
Do NOT bump this thread. If a Dev feels its necessary to post, one will. Adding "Devs Read this" or anything of the sort will not increase youre chance of a Dev posting. Chances are a Dev has read this thread, and chose not to post becuase he did not feel it was necessary to post. Bumping from now on will be warned, will a possibilty of a forum ban. Thanks.
~Kaemonn
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Futchmacht
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Posted - 2006.01.31 09:10:00 -
[236]
I agree with this idea as well.. frieghters are to expensive for the average person that wants to move stuff. and generally are operated buy the hard core (or really large corps).
The current industrials are way to small in my opinion as well. they are good for mining and hauling fo small to medium loads. but the gap between the indy and freighter is far to large. and the transport ships although up-armored(shielded) and with some increases in cargo space. they are not a large enough improvment.
I would rather have a transport ship with 50,000m3 base cargo and the same defences as say a badger. Then a small increase in cargo hold and more defences and a few more low slots. (which i understand increases cargo capasity. but with a low base cargo hold size the extra low slot DO NOT make enough of a size differance.
There should be a cargo ship with 100-150km3 space (even if it is only station to station) (with POS access of corse).
Some times i like to move all my assests from one system to another.. for a change of pace. or business. and to haul all my stuff in a indy or transport ship. Takes WAY to many trips. and i hate having ships and equipment in 40 different places (10 or so max i think is enough).
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BrainAche2
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Posted - 2006.02.01 09:09:00 -
[237]
Yes I think a cargo-type ship would be cool, especially with the option of being able to dock at a pos, its so much hazzel useing mk5's with 5 local hulls which is 25k cargo. To fill up the trade goods in an outpost, which I am about to play with on the test server.
Also you could have 2 or 3 size's with the biggest of 200,000m3 which is the same content of a corp hanger at a pos and can unload only. The smallest could be say 27.5k m3 the same size as a jet can. If there was the option of a mid sized one lets say 100k m3 and able to dock at a pos to load and unload.
To sum it up:
- Small Cargo ship = 27.5k m3 cargo - able to scoop up jet can's with 2 high slots and 2 med slots + 2 wcs same as the blockade runners.
- Medium Cargo Ship = 100,000m3 cargo - Able to Dock at a pos to unload and unload, with 1 high slot and 2 medium slots.
- Large Cargo Ship = 200,000m3 - Able to unload at a pos only but also can do station to station, with 1 High Slot and 2 Medium Slots
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Cygnet Lythanea
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Posted - 2006.02.08 03:57:00 -
[238]
/signed
I'm agreeing for 2 reasons, one, the idea of a ship between a frighter and a hauler makes a lot of sense. 2, why pool a billion isk for a ship that a small to mid sized corp would only use once in a while, and takes a hideius amount of skill points to use?
Also, i'd like a small carrier, which would also make sense for the reasons above. Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |
Edmundd Blackadder
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Posted - 2006.02.10 19:27:00 -
[239]
/signed and notarized. I just started this game a month ago and the skill training and isk leaves me at a serious disadvantage my only option is to set the training up and walk away for 6 months. I'm not looking for an easy way - but the casual newb is at a serious disadvantage to a player that started 2yrs ago. Feel free to send me 1.5b isk.
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Mr Spock
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Posted - 2006.02.10 19:29:00 -
[240]
As president of space. I approve this message.
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