Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Aoki Tenshi
|
Posted - 2005.11.09 12:27:00 -
[91]
ok we are talking about classes of ships.
We have indys priced 500k - 1m isk 4k-6k m^3 these are very easy to build, not many resources needed.
We have Transports priced from 20m-40m isk carry about the same as an indy just much much tougher. Transports require an INDY as a material component to build them plus some components, and a T2 bpc.
Then we have the freighter, 1.6b isk hauling 750k m^3 The freighter uses Capital ship construction methods.
While I agree a smaller freighter may be in order, since it is a freighter it is another Capital ship, and gets the skill difficulties and exspense that goes with that. I think we also need something in a battleship price/size range. Something that cost 60-125m and carries 75-100k m^3 base with 3-5 low slots, and you could learn heavy industial if you have indy level 4 (yes this may cause a rework on the freighter prereq's) Tadamitsu
|

Tadamitsu
|
Posted - 2005.11.11 06:52:00 -
[92]
bump
|

SentryRaven
|
Posted - 2005.11.11 18:58:00 -
[93]
I still wonder why Oveur keeps talking about the devs reading the forums but no one has even thought about commenting on that here?? *cough*
Eve Staff.... pls drop a lifesign in here, k?
|

Sancerre
|
Posted - 2005.11.13 11:25:00 -
[94]
A small frieghter would be nice addition to game. Though as an industrialist, i'd like to see it pick up from belts, and space, not just stations. Say it can hold 2 cans worth, or make it simple and say 50k, this wouldnt be the end to eve...it would help bigger mining corps with larger mining operations. Simple as that. The little guys would have something to aspire to. As it is now, there is little reason for my corp to purchase a frieghter, but something along these lines would be helpful.
----- Chief of Operations www.mdyn.org
|

Spy4Hire
|
Posted - 2005.11.13 22:20:00 -
[95]
Make 4 classes of cargo ship:
Class I - Small and fast. 1500-2000 cargo, 2 or 3 lows, 1 mid, 1 high (utility slot). Essentially the role the Amarr Sigil has now. T2 variant has +2 warp core str.
Class II - What we have now in conventional haulers.
Class III - Large and slow, about as quick as a BS. 30k - 50k base capacity. 5-8 lows, 3-5 mid, 3 high (2 weapon 1 utility). Enough PG/CPU to fit cruiser weapons (or missiles for the caldari version). T2 version is tougher and much faster, no inherant warp core strenth. Limitation: Can only access cargo at stations, starbases, and POS Hangar arrays.
Class IV - Freighters as we have them now. T2 versions +2 warp core str & +10% agility per Freighter skill level.
|

Jetah
|
Posted - 2005.11.14 03:55:00 -
[96]
Here are my ideas on stats. these are about 1/4 the stats, save for resists as they are the same. i didnt mess with cap size or regen.. but here goes. skills are as followed. <race> freighter level 1 advanced spaceship command 1 spaceship command 5 <race> industrial 5 <race> frigate 3 spaceship command 1 spaceship command 3
wholesale 1 retail 5 trade 2 added the trade skills in to help those ppl. the could be changed from wholesale to tycoon 1, thus making it more specialized. Even the ship bpo components could be the same but with about 1/4 the amounts. ie, 3 capital armor plates, 5 capital propulsion engine, 19 capital cargo bay, 12 capital construction parts. this should reduce the price by 1/4. so ~200m in mineral cost.
Amarr amarr freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 20,000 capacity - 175,000 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,800 armor em damage resistance - 60% armor explosive damage resistance - 20% armor kinetic damage resistance - 25% armor thermal damage resistance - 35%
SHIELD shield - 1,000 shield recharge time - 425.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 90 m/sec
------------------- Caldari caldari freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 19,000 capacity - 175,500 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,000 armor em damage resistance - 60% armor explosive damage resistance - 10% armor kinetic damage resistance - 25% armor thermal damage resistance - 45%
SHIELD shield - 2,000 shield recharge time - 425.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 95 m/sec
------------------- Gallente gallente freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 24,000 capacity - 165,500 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,500 armor em damage resistance - 60% armor explosive damage resistance - 10% armor kinetic damage resistance - 35% armor thermal damage resistance - 35%
SHIELD shield - 1,050 shield recharge time - 500.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 85 m/sec
------------------- matary matary freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 20,000 capacity - 200,000 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,250 armor em damage resistance - 70% armor explosive damage resistance - 10% armor kinetic damage resistance - 25% armor thermal damage resistance - 35%
SHIELD shield - 1,500 shield recharge time - 600.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 99 m/sec
|

SentryRaven
|
Posted - 2005.11.14 11:35:00 -
[97]
Originally by: Jetah
<race> freighter level 1 advanced spaceship command 1 spaceship command 5 <race> industrial 5 <race> frigate 3 spaceship command 1 spaceship command 3
wholesale 1 retail 5 trade 2
Except for the skills, the figures sound quite reasonable. But what is the point in a mini-freighter when the skills itself cost 50% of the ship? (e.g. Freighter + advanced SpaceShip Command = ~90M ISK )...
My idea was to create a ship for the broad mass, the non-elite but still non-noob trader, who has earned a few M ISK with his runs and is now able to buy a bigger ship, has he wants to increase his capacity and so on....
What would you think if driver's license would cost the same as the car itself? Pay 20.000 EUR for the license and then 20.000 again for the vehicle itself?
LEave out the freighter and advanced spaceship and go like: Space ShipCommand lvl 5 Cargo Vessel lvl 2 (new skill at about ~10M maybe)
THIS would be what I had on my mind with this thread....
Sentry
|

Tadamitsu
|
Posted - 2005.11.14 12:37:00 -
[98]
Originally by: SentryRaven
My idea was to create a ship for the broad mass, the non-elite but still non-noob trader, who has earned a few M ISK with his runs and is now able to buy a bigger ship, has he wants to increase his capacity and so on.... Sentry
something sized like a BS just for cargo, and price?
Talk is cheap, whisky costs money. you got any cash? |

SentryRaven
|
Posted - 2005.11.15 00:43:00 -
[99]
Edited by: SentryRaven on 15/11/2005 00:43:07 If you consider the Bs being a non-noob but yet a non-elite ship, then yes..... Just what I think of....
Let's assume the Tech2 indy was the cruiser/battlecruiser class and the dreadnought is the freighter class equivalent.... then a Cargo Vessel would be the counterpart for the BattleShip...
|

Sancerre
|
Posted - 2005.11.15 20:28:00 -
[100]
Bump
----- Chief of Operations www.mdyn.org
|
|

Tadamitsu
|
Posted - 2005.11.16 07:49:00 -
[101]
+1
Talk is cheap, whisky costs money. you got any cash? |

Spoon Thumb
|
Posted - 2005.11.16 13:19:00 -
[102]
Edited by: Spoon Thumb on 16/11/2005 13:20:57 Why not create a new hull for T2 Industrials. Doesn't need to be an Uber badger or iteron.
It could still have all slots as suggested and same with price and capacity but without requiring a whole new set of skills. Requires transport ship lvl 5.
Or is trhis what's been suggested - because I only got to half way though 3rd page before I got bored (perhaps a reason why Dev's don't want to comment?)
x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x Spoon Thumb - I can scoop ice cream with my thumbs! |

Taal Mk'tah
|
Posted - 2005.11.16 14:20:00 -
[103]
Originally by: Spoon Thumb Edited by: Spoon Thumb on 16/11/2005 13:20:57 Why not create a new hull for T2 Industrials. Doesn't need to be an Uber badger or iteron.
It could still have all slots as suggested and same with price and capacity but without requiring a whole new set of skills. Requires transport ship lvl 5.
Or is trhis what's been suggested - because I only got to half way though 3rd page before I got bored (perhaps a reason why Dev's don't want to comment?)
Cause this is not what we want. If you would not just read the posts, but occasionally try to understand the thread, you would notice that we are asking for a NON-INDUSTRIAL ship, but a smaller freighter equivalent.
And if you create a new hull for the T2 haulers you can do it for another freighter as well... so the work needed to be done is not more.
No offense dude, but if you think this is boring, then do not read and if you don't read it, then do not post...
|

Tadamitsu
|
Posted - 2005.11.17 07:32:00 -
[104]
Originally by: Taal Mk'tah
Cause this is not what we want. If you would not just read the posts, but occasionally try to understand the thread, you would notice that we are asking for a NON-INDUSTRIAL ship, but a smaller freighter equivalent.
And if you create a new hull for the T2 haulers you can do it for another freighter as well... so the work needed to be done is not more.
In this thread we have postulated a smaller capital ship freighter, with the same skills and limits of a frieghter just cheaper, with a smaller cargo hold, and we have discussed a new class of hauler between Industrial and Freighter, more in line with a Battleship in cost.
I find it messed up that we have T1 indys 400k-1m T2 indys 20m-30m then you jump to freighters 600m?? you talk about a market, there is a market for a "mid-sized hauler"
Which do you like and why?
I like both idea's but I mine for my cash, and think a freighter is just to costly to risk.
Talk is cheap, whisky costs money. you got any cash? |

BeethovenX
|
Posted - 2005.11.17 11:38:00 -
[105]
Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting a giant can)}23823+6300=30112 cargospace.
|

Tadamitsu
|
Posted - 2005.11.17 13:15:00 -
[106]
Originally by: BeethovenX Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting a giant can)}23823+6300=30112 cargospace.
And what is the ISK to buy and outfit this ship?
Talk is cheap, whisky costs money. you got any cash? |

SentryRaven
|
Posted - 2005.11.17 22:10:00 -
[107]
Originally by: BeethovenX Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting a giant can)}23823+6300=30112 cargospace.
You ever tried to load FROZEN FOOD into a can? (Dont try, it doesnt work) And so it doesnt with a few other trade goods as well...
So the 23k m¦ is a maximum you can get.... which is not enough for me... If I buy Frozen Food in my amounts, I need 4 runs ( 4 x 9 jumps) to sell it it with a profit of 2.1M.... and that shouldnt take me that long!!
Sentry
|

TotensBurntCorpse
|
Posted - 2005.11.17 22:24:00 -
[108]
regardless of the need for a super indy.....
I would much like to see a mini freighter (tier 1) - no slots - freighter skills needed (IMHO current freighter should be the tier 2 or tier 3 freighter) - same limits as a freighter - 400-600 mil range - 300-500k m3 range TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Cyberus
|
Posted - 2005.11.17 22:52:00 -
[109]
signed
|

Taal Mk'tah
|
Posted - 2005.11.18 17:33:00 -
[110]
bump¦
|
|

KANE47
|
Posted - 2005.11.18 20:57:00 -
[111]
Bumpage, /signed Make Ice Mining Faster. |

Taal Mk'tah
|
Posted - 2005.11.21 15:09:00 -
[112]
bump
|

SentryRaven
|
Posted - 2005.11.23 14:18:00 -
[113]
bump.... someone please show this to a DEV Include Small Freighters into EVE |

SoldierOfFortune
|
Posted - 2005.11.23 23:48:00 -
[114]
This sounds great, now someone hand it to a DeV, it needs to be seen and responed to.
|

Dhejay Centrix
|
Posted - 2005.11.24 13:56:00 -
[115]
Bumpage
Nice to see this is still going! Definately need some dev response here. Did they all get really drunk one night and nerf themselves? *Dhejay Centrix charges his electric dev prod
|

Arablue
|
Posted - 2005.11.25 02:02:00 -
[116]
Wonderful Idea I was looking at the BPO for the frieghter as the corp I am joining is a production oriented corp (which is what I was hoping to find) and nearly had a heart attack on the cost of a BPO for a frieghter.
Since the indy won't haul a lot of the large items, ( an iteron 5 wont haul a packaged Iteron 5 for example) and skills are not quite figured out how to make region sales work yet.
Not to mention wanting to be able to transport stuff to other regions, or even other systems for sale of large item, since so many dont really like to make jumps and will pay extra rather than jump to your station to buy even if your less expensive.
Kudos on the idea !
|

Maura Beleborgh
|
Posted - 2005.11.25 23:42:00 -
[117]
I'm playing not to long, but I found that _lorry|retriever spaceship type is absent. I think it would be better than freighter. That vessel supposed to "catch" and "release" cargo containers and appropriate debris (with option of bringing debris parts to refinery for example). Of course, there should be restrictions to jump with cargo between systems. When vessel locks up the container, capacitor loose most of its capacity. That enegry refocus to intensive engine power supply. All non-navigational modules suspending their activity automatically. On container release intensive engine supply turns off, bringing energy back to suspended modules. Time of refocusing depends on some parameters, I think.
That opening new type of pirate attacks - pirate battleships force lorry to unplug his cargo and flee on safety distance for reinforsment (refocus takes a time, vessel almost defenseless while engine refocusing), meanwhile, pirate lorry can take container and leave.
It could be not a new vessel, but another hi-energy module. If anybody interested, I can make 3D model prototype of that vessel for example of my idea.
|

Brogan Dagarkin
|
Posted - 2005.11.26 01:57:00 -
[118]
Originally by: TotensBurntCorpse regardless of the need for a super indy.....
I would much like to see a mini freighter (tier 1) - no slots - freighter skills needed (IMHO current freighter should be the tier 2 or tier 3 freighter) - same limits as a freighter - 400-600 mil range - 300-500k m3 range
Totens
Agree that the current freighter should probably have been a Tier 3 freighter but what you are suggesting is probably closer to a tier 2 freighter. What about a freighter (as suggested in the initial post) with a 50-100 m3 range? Or even a 100-150 m3 range?
I think the jump between an Indy and a Freighter is just too great for those who have outgrown their Indy but cannot afford a freighter.
What's that?? You want to buy a small truck, sorry we only produce vans and Mack Trucks... |

SentryRaven
|
Posted - 2005.11.26 02:01:00 -
[119]
Originally by: Brogan Dagarkin What about a freighter (as suggested in the initial post) with a 50-100 m3 range? Or even a 100-150 m3 range?
I think the jump between an Indy and a Freighter is just too great for those who have outgrown their Indy but cannot afford a freighter.
Exactly what I want....^^ Include Small Freighters into EVE |

Tadamitsu
|
Posted - 2005.11.28 08:11:00 -
[120]
Bump 
I agree the massive supper freigher we have should be a tier 2 or 3. we need some smaller more flexable ships, that are between 23k m^3 and 750k m^3
Talk is cheap, whisky costs money. you got any cash? |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |