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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Rilder
Caldari black viper corp
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Posted - 2006.10.07 11:26:00 -
[361]
This small freighter Idea deffinatly needs to be added
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Jan Tjarks
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Posted - 2006.10.26 03:47:00 -
[362]
My english isn¦t very good.
So i post it like that:
Heavy Transport Ship
Caldari
Description
5% Cargohold per Skilllevel 2,5% Agility per Skilllevel
Warpcorestrenge +1 (i think it¦s easy enough to catch it )
Attributes
Structure: 5500 Capacity: 60,000m¦ Mass 450,000,000 kg Volume 3,500,000 m¦ (150,000m¦ repacked) Resistence 0% (EM/EXP/KI/HE)
Armor: 3925 EM: 60% EXP: 25% (Bustard 10%) KI: 62.5% HE: 86.25%
Shield: 4750 Rechargerate: 1350 sec.(Bustard 1000/Charon 2000) EM: 0% EXP: 60% KI: 75% (Bustard 70%) HE: 85% (Bustard 80%)
Capacitor: 1650 195 sec. (Bustard 215)
Targeting: 75km (Bustard 55km) max. Targets 3 (Bustard/Industrials 2) Scanresolution: 175 (Bustard 195/very slow) Gravimetric: 21 (Bustard 20/Raven 22) Signatureradius: 675m (Charon 1000/Bustard 165/Raven 460/it¦s a big ship)
Max. Speed: 95m/s (Bustard 80/Charon 60/Badger II 115) Agility: a bit better then the Bustard, don¦t know stats
Required Skills
Heavy Transport Ship Lvl 1 - Transportship Lvl 3 -- Spaceshipcommand Lvl 4 etc.
Fitting
CPU: 450 PG: 275 Highslots 2 (no Launcherhardpoint/no Turrethardpoint) Medslots: 4 Lowslots: 3
Notes: It can drop Cargocontainers It can¦t pick up Cargocontainers (sorry Miners , no sorry Macros) It has full POS Access (Arrays etc.)
Marketprice: about 450 Mill. ISK
Nano¦s (Warpcorestabis) fitted: fast POS Suplying (one week Fuel no problem) Cargoextenders: Tradeship in Empire, Maximum Cargo about 156,000m¦, easy for 3 BS + Fitting(maybe 6 BC etc.)
Special: Cargopickupmodul, only fitted at POS¦s and no chance to fly the Ship into Empirespace? Don¦t know what the balance of the game is doing then. ____________ No, english isn¦t my native language.(What does he saaaaiiid?) This is the German Coast Guard, what are you sinking about?
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Silvercloud
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Posted - 2006.10.27 15:20:00 -
[363]
excellent suggestion by sentryraven
/signed
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Vihravendrel
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Posted - 2006.10.27 16:02:00 -
[364]
Can someone explain to me how carriers would even be able to do this in the first place?
We are asking for a 50km3 hauler basically.. Carrier doesn't even come close to that.. Titans do.. but not carriers.. (unless I'm missing something)
And I don't have the 300+ days to wait for a carrier to train..heh
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Janine Tjarks
Science and Trade Institute
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Posted - 2006.10.30 07:40:00 -
[365]
Edited by: Janine Tjarks on 30/10/2006 07:41:10 No one from CCP ever noticed this Thread?
Then please GM¦s, fly POS-Fuel 35 0.0 Jumps from Empire to a POS without a Carrier. Then they know why we want a Heavy Transport/Light Freighter.
Mayby you want to deliver 2 or 3 BS to your Customer. You will hate the Freighter for that untill you have to deliver 10 or more BS.
edit: Jan Tjarks
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Franga
Caldari ClanKillers Dusk and Dawn
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Posted - 2006.10.30 12:21:00 -
[366]
Absolutley love the idea and would purchase one immediately.
Most of what the other people have contributed to this thread I agree with. I know - very vague - my only suggestion would be not to push the cargo space over 75,000¦. Mainly because of the percentage increases related to cargo expanders - add a 20% expander to 75,000¦ and you're straight to 90,000¦. That's nothing to sneeze at.
Of course, this is assuming that you'd have low-slots on them in the first place. Going anywhere about 150,000m¦ (in my opinion) is too much. That's a 6 fold increase on the Occator with some good expanders. Which is already a t2 ship.
Anyways - all good. Defo develop this one. Call them Heavy Transports or Tankers or whatever. Also (finally) I wouldn't make them anywhere near as tough as the deep space transports are at the moment (particularly considering the new hitpoint buff coming in with the next patch). I can passively tank any 0.0 spawns in my Bustard without going below half shields . They should be fairly fragile and if being flown through the 0.0 areas need some level of escort or support. There has to be some trade off for that kind of convinient and (relatively) inexpensive haulage space.
Sorry if some of this crap was posted elsewhere - I can't remember after sifting though 13 pages of the stuff. ------------- Is it just me or am I amazing? It's just me? Damn. |
Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2006.11.03 14:55:00 -
[367]
I want this ship!!!
A 100,000 - 250,000m3 pure transport, the poormans freighter and POS supply ship.
I run a small manufacturing corp, I need to move minerals from many different stations into one factory then take finished goods to market. Currently I fly a mastodon with the best (non-local) cargo expanders I get 25,000m3 with 6 GSCs enough to move 2.5Million units of minerals, this is plenty for me, the problem arises when i try to take goods from the factory to the market, 24hrs of manufacturing on 5 slots takes me between 3 trips (drones and ammo) up to 12 or 14 trips for frigates and destroyers, I can build 100 frigates (20 per slot) in 24 hrs but can only transport them 8 at a time.
A freighter is well out of my league, I cannot afford to spend 1 Billion ISK on a ship that is so much bigger than I will ever use, it is a capital ship, the equivilant of buying a dreadnaught for a lvl3 mission.
As for stats of the new ship class, I feel they should be more agile and faster than DSTs as they will not have the defencive capibilities but still slower than the T1 haulers. The same resistances and defences as the T1 haulers but double or possible triple the hitpoints due to sheer bulk. They should be T1 but have a sufficiantly long skill tree so as not to replace all the T1 haulers. As for slots, similar to DSTs again but with fewer total slots. It should be able to dock with a POS but unable to pickup jetcans, as this is not to be a mining vessel.
make this and I will be one happy little
Warning, sig starts here,
Imperial Visions, Now 78137 seconds since our last fatality |
Bentus Kushani
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Posted - 2006.11.09 10:59:00 -
[368]
Edited by: Bentus Kushani on 09/11/2006 11:02:25 A small freighter seriously needs to be implemented. Simply scale the cargo hold down to 100km^3, scale the price of a freighter down to match, then add ~30 mil. I'm sick of having to call in logistic support in a freighter to move 200km^3 when if this existed I could do it perfectly well myself in a few trips (I just refuse to make 10-20 trips in an indy for a trade run). I don't even care about the skills, make it the same as a regular freighter. This shouldn't be able to scoop - it should literally be a direct scale-down of a freighter
Optional: Don't make it able to scoop and stuff, but make it able to fuel POS'es. This should also happen, but the freighter being there is more important.
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SentryRaven
Chaos Faction
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Posted - 2006.11.09 21:25:00 -
[369]
This thread has been alive now for 1 yr and almost 1 month (1 day missing)
Awesome :) Keep it going buds Ship Idea: Small Freighters |
Charok
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Posted - 2006.11.11 00:33:00 -
[370]
I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
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SentryRaven
Chaos Faction
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Posted - 2006.11.11 12:10:00 -
[371]
Originally by: Charok I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
Sounds reasonable... however I still don't want small freighters to be able to scoop any jetcans. And I wouldnt change the skill requirements for large Freighters.... Ship Idea: Small Freighters |
Charok
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Posted - 2006.11.11 14:39:00 -
[372]
Originally by: SentryRaven
Originally by: Charok I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
Sounds reasonable... however I still don't want small freighters to be able to scoop any jetcans. And I wouldnt change the skill requirements for large Freighters....
Note the Station to Station line... No jetcans.
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Eisenhornx
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.11.11 17:55:00 -
[373]
Originally by: Charok
Originally by: SentryRaven
Originally by: Charok I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
Sounds reasonable... however I still don't want small freighters to be able to scoop any jetcans. And I wouldnt change the skill requirements for large Freighters....
Note the Station to Station line... No jetcans.
signed/
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Naran Darkmood
Gallente
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Posted - 2006.11.16 14:57:00 -
[374]
Originally by: SentryRaven This thread has been alive now for 1 yr and almost 1 month (1 day missing)
Awesome :) Keep it going buds
If we keep it alive for 3 years, do we get this ship class?
Please, give as more cargo space then indy.
And due to the poor miners out there, let it be able to drop containers and take them back aboard. (not necassaryly jetcans, but maybe 1 freight container or so). Maybe just make the cargo accessable by a gangmember only. If you ever tried to keep up hauling during a serious minging op, it's frustrating if you need more haulers than miners for a 2 jump trnasport with instas.
Originally by: Patch86 How ironic that "****" (polish) is filtered, but "arse" and "ass" are not. No polish swearing on these English language only forums, or bannage!
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Nukeitall
Nukeitall Coterie
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Posted - 2006.11.18 07:27:00 -
[375]
:/ |
James Duar
Merch Industrial
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Posted - 2006.11.18 07:38:00 -
[376]
You know I've considered this idea for a long time now and I'm still indecisive. The common argument of "it'll mess up trading" kind of disappeared with the fix of the NPC markets so price homogeneity is the order of the day, and module trading rarely requires so much cargo space.
I can't help but wonder though how you'd balance such a thing so it didn't make indy's useless. Indy's are the bread and butter hauler of EVE - they get the important jobs done. If something comes along that does everything they do but better, then the indy as a ship class will be useless.
In the end, I still think I'm basically against this unless someone can give me a really compelling reason why it wouldn't ultimately be unbalanced.
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SentryRaven
Chaos Faction
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Posted - 2006.11.18 12:57:00 -
[377]
Originally by: James Duar You know I've considered this idea for a long time now and I'm still indecisive. The common argument of "it'll mess up trading" kind of disappeared with the fix of the NPC markets so price homogeneity is the order of the day, and module trading rarely requires so much cargo space.
I can't help but wonder though how you'd balance such a thing so it didn't make indy's useless. Indy's are the bread and butter hauler of EVE - they get the important jobs done. If something comes along that does everything they do but better, then the indy as a ship class will be useless.
In the end, I still think I'm basically against this unless someone can give me a really compelling reason why it wouldn't ultimately be unbalanced.
I dont want the small freighter to be a better indy, but a smaller freighter... hence... no scooping in space.... and I wouldnt let it even open a POS hangar.... :) Ship Idea: Small Freighters |
HUNMajorCifka2
Caldari Megadodo Publications Distant Star Alliance
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Posted - 2006.11.18 21:56:00 -
[378]
Edited by: HUNMajorCifka2 on 18/11/2006 21:57:27 My ideas Small Freighter Class
Long Range Transport : 100-200k m3, docing station and POS contact , no jettison, 1 low, 1 med and no high slot, no rig slot
Small Range Transport: 50-100k m3, Docking station, no POS contact, yes jettison (mining op hauling) , 2 low,1 med and no high slot , no rig slot
Skill: Industry Ship 5 Space Ship Comm. 5 Adv. Space Ship Comm. 1 or 2 Transport Ship 1 or 2 Freighter 1 or 2
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SentryRaven
Chaos Faction
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Posted - 2006.11.26 22:03:00 -
[379]
Seeing that 2 new topics were made about this idea...
maybe the Devs could finally take a look and say something?
*Die Hoffnung stirbt zuletzt*
---Signature--- Ship Idea: Small Freighters |
Milan Ieker
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Posted - 2006.12.01 21:19:00 -
[380]
I like most of the posts so far, I like the idea of two ships... a better transport/industrial with a bit bigger cargo than either but with hitpoints like a transport. maybe a base of only 12k or 15km3 for cargo. The small freighter is the best idea I have heard in a while. As a mining hualer i would love the better indy ship, but I as a hualer in general I have always aspired to frieghters, but the cost and SP sink are to daunting for me to begin that path. A mid range one would give me a reasonable goal, then after I reached it I would be closer to the frieghter so I could go there. This is an awesome idea.
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Jayoel
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Posted - 2007.01.10 03:07:00 -
[381]
I am Hauler abd could do with ships like around 50km3 is what I need.
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Franga
Caldari ClanKillers Dusk and Dawn
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Posted - 2007.01.16 15:03:00 -
[382]
Anyone else read in one of the recent dev blogs (recent at the time of posting) that ORE is creating some sort of capital ship?
Go to the Dev Blogs and read the one Oveur has written. Write at the end of the blog he mentions it. It's not a miner, per se, but is something that every industrialist will want in his backyard.
Sounds very interesting - I wonder if it's anything this thread has suggested ... _____________________________
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SentryRaven
Chaos Faction
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Posted - 2007.01.16 23:30:00 -
[383]
Would be quite an honor if my thread inspired something... but most likely Oveur got the idea while he was drunk... ---Signature--- Ship Idea: Small Freighters
I am German. Please comment on the content of my post, not my spelling. |
Jan Tjarks
moon7empler Dusk and Dawn
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Posted - 2007.01.19 18:16:00 -
[384]
Oveur Drunk? Must be a good Idea!
There where already some Ideas of Mobile Refining Ships, but my hope is the Small Freighter.
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Vizerei
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Posted - 2007.01.21 09:26:00 -
[385]
bump
I'm quite irked that freighters cannot unload into the POS hanger.
Funny thing is you can assemble a ship in a freighter cargohold if you're at a ship assembly array, but then you can't move the ship out of the freighter....not even into the array. Either this freighter idea needs implimented or freighters need a bit of fixing.
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Ron Stone
Caldari Firebane's Elite
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Posted - 2007.01.21 16:54:00 -
[386]
I curently have a Bustard that has 5 Cargohold Expander II's and 2 Cargohold Optimizations on it and I have just over 30,600 m3. I have calculated an Iteron Mk5 fited with the same will get well over that. And I belive the t2 version will still be biger. Ron Stone Firebane's Elite Co-CEO Freighter Service |
Linda Duane
Gallente Bluestar Enterprises
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Posted - 2007.01.22 00:30:00 -
[387]
Originally by: Ron Stone I curently have a Bustard that has 5 Cargohold Expander II's and 2 Cargohold Optimizations on it and I have just over 30,600 m3. I have calculated an Iteron Mk5 fited with the same will get well over that. And I belive the t2 version will still be biger.
If you're coming in the reagions of a packaged BS (50.000 m¦), you can call me in, if not - forget it.
I'm for a the non-scoopable, 100.000m¦, slotless, mini-freighter for around 200..250M isk and comparable skill requiremens as a normal freighter.
*it's unbelivable, that never a word by an offical was spoken about this and also, that the battle-faction has got a good scaling from frigates to dreadnoughts, but industrialists not..*
Greets .
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Jan Tjarks
moon7empler Dusk and Dawn
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Posted - 2007.01.25 18:11:00 -
[388]
Originally by: Linda Duane *it's unbelivable, that never a word by an offical was spoken about this and also, that the battle-faction has got a good scaling from frigates to dreadnoughts, but industrialists not..*
Freighters cannot do a liddle "pew pew", thats why no one want¦s to think about that
Sometime ago the Header of this thread was corrected into "Small Freigther Idea", that¦s all what i know.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.01.26 07:19:00 -
[389]
Originally by: Jan Tjarks
Originally by: Linda Duane *it's unbelivable, that never a word by an offical was spoken about this and also, that the battle-faction has got a good scaling from frigates to dreadnoughts, but industrialists not..*
Freighters cannot do a liddle "pew pew", thats why no one want¦s to think about that
Sometime ago the Header of this thread was corrected into "Small Freigther Idea", that¦s all what i know.
But that was only because *cough*.... I started to be an annoyance even in the title. It was not as eye appealing as it is now :) ---Signature--- Ship Idea: Small Freighters
I am German. Please comment on the content of my post, not my spelling. |
Maestro Ulv
Phaze-9
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Posted - 2007.01.26 11:22:00 -
[390]
Originally by: SentryRaven No, that's not what my idea is for. Like I said I am a trader and no mining hauler. I think industrials are quite ok for mining operations cause otherwise it would be again too easy on mining ops...
Yes please! Lets make it mining worthy too though. You can easily make it so it doesn't fit turrets i.e. no afk mining and its effect on mining ops being easier would be zero. Anyone that has sat in a fully set up transport ship can already tell you that its extremely boring work anyway with bugger all to do :)
And anyone that thinks it will flood the market, hush. You all said that about freighters and that didn't happen either.
I'm not bored, I'm merely in the Queue. |
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