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Thread Statistics | Show CCP posts - 2 post(s) |

SentryRaven
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Posted - 2005.10.10 14:05:00 -
[1]
I have had some thoughts on the huge difference between the best freighter (imo the Iteron Mark V) with about 17.000+ m¦ (I know... it depends on your cargo expanders..) and the actual freighter with 750.000m¦ of space.
I think the game would not suffer from another ship class being added to the game ("CARGO SHIP" ??) with about 100.000 m¦ or at lest 50.000m¦ of space. Limit it to the same abilities the normal freighter has, I wouldn't care... But to me as a large scale hauler and trader... The Iteron is too small and the freighter is too big and to expensive....
A nice cargo ship for the little man hauler and trader would be very nice... even if it cost 150M or 250M...
Anyone agree with me?
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Arte
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Posted - 2005.10.10 14:17:00 -
[2]
Agreed It would indeed be nice if there was a "mid level" hauler for those characters that use trade runs as a way of making a living. Certainatley can't think of a reason against it why they shouldn't be in game.
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Draenor Thalander
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Posted - 2005.10.10 14:47:00 -
[3]
Cargo holds in this game are small. Even the industrial ones can seem small depending on what you're doing. Yet at the same time, if you're hauling ship modules, they're pretty big.
A small freighter would be very useful, even if it only had like 20,000 to 50,000 of space (as long as it could pick up jetcans).
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nsutherland
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Posted - 2005.10.10 14:48:00 -
[4]
Edited by: nsutherland on 10/10/2005 14:47:50 I also agree. I "light freighter" or "heavy cargo ship" would be a cool addition to EVE. Would save lots of time and money instead of buying an actual freighter.
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SentryRaven
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Posted - 2005.10.10 14:51:00 -
[5]
Originally by: Draenor Thalander
A small freighter would be very useful, even if it only had like 20,000 to 50,000 of space (as long as it could pick up jetcans).
No, that's not what my idea is for. Like I said I am a trader and no mining hauler. I think industrials are quite ok for mining operations cause otherwise it would be again too easy on mining ops...
Maybe the new Cargo Ships should be able to access POS' corp hangar arrays to be something interesting for deep low sec miners.... as freighters cannot perform this task and indys are still too small for some large scale shipment of fuel and minerals....
But back to my idea... I'd suggest small freighters ONLY for station to station trade for the moment....
There had to be cars before someone invited the bus, aye?
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Haas Tabris
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Posted - 2005.10.10 19:37:00 -
[6]
/bump and agreed completely. great idea!
Tech II industrial maybe? Starts with about 15,000 m3 that can be expanded upon...?
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SentryRaven
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Posted - 2005.10.10 21:05:00 -
[7]
I wouldn't run it as an industrial cause this would mean that u can use it for jetcan mining....
But I'm not the community.... and I am not a DEV ^^
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Herath
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Posted - 2005.10.11 08:59:00 -
[8]
50,000m3 would be nice so that it¦s just big enough to move a repackaged Bs.
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Ralitge boyter
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Posted - 2005.10.11 09:29:00 -
[9]
A Tech 0.5 freighter... 
But seriously it would be a very usefull addition, something along the lines of a big haul industrial. Make it hard to fly like the other T2 indy's it should be something that is specialized towards traders and maybe even have a restriction to prevent miners from using it to mine a whole belt in 3 runs. 
I think it is a good idea but aslong as it helps miners as well I think ti would be a bad plan the current belts specialy in empire or close to it are mined empty in as few as two hours after downtime as it is. Making this even simpler to do would hurt to much other aspects of the game.
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SentryRaven
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Posted - 2005.10.11 14:24:00 -
[10]
That's my opinion as well... I don't want it to be another tool for mining people but like the real freighter something useful to trading people...
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CaptainSeafort
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Posted - 2005.10.11 15:40:00 -
[11]
yep, about 50km¦, and make it able to jetison in space, and do station->staion->pos stuff, make it useful, without affecting mining....much 
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

SentryRaven
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Posted - 2005.10.11 16:14:00 -
[12]
Originally by: CaptainSeafort yep, about 50km¦, and make it able to jetison in space, and do station->staion->pos stuff, make it useful, without affecting mining....much 
Aye..... 
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TotensBurntCorpse
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Posted - 2005.10.11 17:59:00 -
[13]
Originally by: SentryRaven I think the game would not suffer from another ship class being added to the game ("CARGO SHIP" ??) with about 100.000 m¦ or at lest 50.000m¦ of space. Limit it to the same abilities the normal freighter has. The Iteron is too small and the freighter is too big and to expensive....
A nice cargo ship for the little man hauler and trader would be very nice... even if it cost 150M or 250M...
Anyone agree with me?
I agree in principle as I think this is why the Battlecruisers were introduced into the game. As the costs between a CA to a BS was what 6-9mil to over 100mil along comes the BC at 30mil and its what 1/3 of a BS but 2x a CA (in general). Putting heavier firepower in players hands without making them high hours use of game players to fund the darn thing.
I think a 100Km3 Hauler (for lack of a better name) would be useful. Give it the same skills requirements, operations penalties, and building techniques for use as a full Freighter but only 1/5th the cost (in the 200mil cost range).
All that would be needed is new ship models and 4 new construciton BPOs and poof mini me is launched.
I have to admit the billion+ price tag on a freighter and its BORING use for trading (not the trading the sheer sluggishness of the tubs) makes them a novelty that any real trader aspires towards but would put out his/her own eyes with hot pokers upon use to break the tedium. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Caeden Nicomachean
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Posted - 2005.10.11 18:19:00 -
[14]
Aye, there was a similar thread to this on the GD forum a while back.
Keep it station to station, mining ops work pretty well as it is. 200m3 would be the sweet spot in my opinion. Use the same models scaled down with a slightly different skin so we don't get stuck waiting on modeling for a long time.
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Resin Kadir
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Posted - 2005.10.11 18:39:00 -
[15]
/signed
I need to have some battleship delivered but who can be arsed to take a freigher 5 jumps into -0.5 space and you can't fit them in a darn industrial no matter what you put on it. _________________________________________
Shoot Squelch first, it was his idea! |

Resin Kadir
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Posted - 2005.10.11 18:42:00 -
[16]
Edited by: Resin Kadir on 11/10/2005 18:44:37 double post. disregard _________________________________________
Shoot Squelch first, it was his idea! |

SentryRaven
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Posted - 2005.10.11 19:56:00 -
[17]
As we all agree this idea is cool....
Who does decide which idea is a good idea and moved to the drawing board? Do I need to do anything?
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Caeden Nicomachean
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Posted - 2005.10.12 02:25:00 -
[18]
Originally by: SentryRaven As we all agree this idea is cool....
Who does decide which idea is a good idea and moved to the drawing board? Do I need to do anything?
Make sure it stays up at the top of the forum 
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Resin Kadir
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Posted - 2005.10.12 11:28:00 -
[19]
Yah, here's a bump. Maybe Oveur will read and give us his opinion(wishful thinking). _________________________________________
Shoot Squelch first, it was his idea! |

SentryRaven
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Posted - 2005.10.12 15:39:00 -
[20]
Oh great Oveur.... Please hear my cry for your attention!!!!
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Oz Draconis
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Posted - 2005.10.12 21:03:00 -
[21]
Signed!
I'd like to see a T2 big hauler with at least 50k m3 that can still be used for mining ops and a smaller freighter that is station to station only but at 1/3 the cost of a full sized freighter.
Call the T2 hauler a 'Heavy Industrial.' It should be an expensive ship.
I like the name 'Cargo Ship' to describe the mini-freighters. ---
Natural Selection Works. |

Arx Nemesis
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Posted - 2005.10.12 21:11:00 -
[22]
nope, not t2 and make skill load easyer including isk load, not everybody needs "big alliance" scale stuff, we need good mid class logistic hauler to move stuff between bases that wont cost you arm and a leg not to mention months over months training.
----------------------------------------- The price of freedom is eternal vigilance |

SentryRaven
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Posted - 2005.10.12 22:05:00 -
[23]
Originally by: Oz Draconis Signed!
I'd like to see a T2 big hauler with at least 50k m3 that can still be used for mining ops and a smaller freighter that is station to station only but at 1/3 the cost of a full sized freighter.
Call the T2 hauler a 'Heavy Industrial.' It should be an expensive ship.
I like the name 'Cargo Ship' to describe the mini-freighters.
Well I didn't go that far to demand two new ship classes for different purposes... but indeed, the idea is still very pleasant....
/signed as well^^
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Arte
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Posted - 2005.10.12 22:26:00 -
[24]
I think the following could be agreed on:
1. Station to station. Mining ops work well as it is (as has been pointed out). To allow anything bigger to haul for ops would over power them/negate the use of anything else. The only thing that would offset this is if they some how couldn't pick up from jet-cans but only secure cans? Can't see it happening though
2. Size of cargo bay. In range of 50km3-200km3. I guess the size would vary according to the interpretation of the ships purpose but to make some kind of logical step to full size freighters it would be in the 100's rather than the 10's of km3.
3. Some kind of fitting ability. Even if it's not to increase the cargo, just something that would allow a progression from industrials to freighters. ?speed mods ?warp stability ?increases speed over the freighters ?defence
4. Skill requirements. They should be in the region of the freighter skill requirements which I think is agreed would mean at least "industrial V". Whether it's a seperate "heavy cargo" skill or the same freighter skill requirements, it's agreed that it shouldn't be easy to get.
5. Price. More than expensive enough to make buying one a serious investment, but attainable for anyone dedicated enough to want one. The price of a tier 2 BS would be comparable although for return of investment I'd imagine that 200mil+ ballpark figure would be more appropriate.
Anyone think different?
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SentryRaven
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Posted - 2005.10.12 22:36:00 -
[25]
Originally by: Arte I think the following could be agreed on:
4. Skill requirements. They should be in the region of the freighter skill requirements which I think is agreed would mean at least "industrial V". Whether it's a seperate "heavy cargo" skill or the same freighter skill requirements, it's agreed that it shouldn't be easy to get.
Anyone think different?
I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming already... and a special skill around 5M ISK would be enough to fly the new ship class. I want that new freighter class to be affordable for player's who have just made it to 150M ISK.... cause it has been enought time from start to there...
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Caeden Nicomachean
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Posted - 2005.10.13 00:20:00 -
[26]
Originally by: SentryRaven
I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming already... and a special skill around 5M ISK would be enough to fly the new ship class. I want that new freighter class to be affordable for player's who have just made it to 150M ISK.... cause it has been enought time from start to there...
Same here - no new skills required.
A 500M pricetag or so would be appropriate (so around 40-45% the build cost of large freighters), 200km3. The large freighters still get more than twice the bang for your buck. Figure around a 5th of the freighter's toughness, all of their slowness.
I suggest making it this expensive so the large freighters still have a very real place and we get an "end to end" line of ships.
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Spartan III
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Posted - 2005.10.13 01:01:00 -
[27]
/me signed _______________________________________________ Member - [CHRST] Christian Fellowship Foundation
Fan - [EVOL] Movies (Keep up the great work!)
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Nac MacFeegle
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Posted - 2005.10.13 03:45:00 -
[28]
/signed
Say, 10k base cargo, 25% slower than current indies, with comparable module slots.
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Scyrdein
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Posted - 2005.10.13 04:43:00 -
[29]
10k base cargo could look like new Iteron VI :D
It should be a bit more i think
about 50-100k + some low slots and then only 750k
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keepiru
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Posted - 2005.10.13 04:46:00 -
[30]
I believe that these ships should be less space/cost efficient than the real freighters.
Given that precept, i say:
Space between 100k and 125km3, with a somewhat higher capital component/km3 ratio than freighters, faster, smaller etc.
200-250m sounds about right as build cost for such a ship, same limitations as freighter.
Id get one immediately.
/signed, please please please please please -------------
WTB: a Faction Micro Smartbomb :P |
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TheNecromancer
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Posted - 2005.10.13 05:03:00 -
[31]
disagree.
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SentryRaven
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Posted - 2005.10.13 05:10:00 -
[32]
Originally by: TheNecromancer disagree.
Why do yu disagree?
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TheNecromancer
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Posted - 2005.10.13 05:24:00 -
[33]
I disagree on the price tag.
today in EVE..it costs a lot to get a ship with a good amount of M3 in it
here I mean..the cargo expanders are very expensive..a 27.44% easy cost 50mil+
so..a Occator or any other transport ship..with 6 of those costs easy 400mil+.
so..any other transport ship..should cost at least 500mil+
and the freighter cost today around 1b-1.5b.
so..I think the leap between the transporter and the freighter is..as it should be.
I do know..that ofcause you cant use the freighter to haul from asterioid belts..
but..I dont think there is a need for a new transport ship..with a price on..500-700mil maybe..the freighter actual only cost around 600-700mil to make (if you dont count the bpo's cost)
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Draenor Thalander
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Posted - 2005.10.13 06:18:00 -
[34]
How about this: A larger industrial, _and_ a smaller freighter. Everyone wins!
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Arte
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Posted - 2005.10.13 11:41:00 -
[35]
Originally by: TheNecromancer I disagree on the price tag.today in EVE..it costs a lot to get a ship with a good amount of M3 in ithere I mean..the cargo expanders are very expensive..a 27.44% easy cost 50mil+so..a Occator or any other transport ship..with 6 of those costs easy 400mil+.so..any other transport ship..should cost at least 500mil+ ......
I think you're missing the point on price. Being able to equip an industrial with close on half a billion isk worth of kit doesn't mean that there isn't a gap in the market.
The leap between industrial and freighter is as you say, as it should be. It's huge. For the capability of the freighter compared to an industrial that's right. What's being asked for here is a mid range option. I could afford and indeed have the need for a 200-300mil ship if it's going to get me greatly increased hauling power for trade runs. I can't afford nor have a need for a freighter. My 'business needs' just aren't that big. It's not cost effective.
Using your arguement though, we shouldn't have that option because the option is to spend even more on mods to achieve a fraction of the benefit. That the price of a ship fitted with these mods is close on half the price of a freighter doesn't mean there isn't a need for a mini-freighter.
A progression of industrial ships in the similar style to combat ships.
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Arte
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Posted - 2005.10.13 11:46:00 -
[36]
Originally by: SentryRaven
Originally by: Arte I think the following could be agreed on:
4. Skill requirements. They should be in the region of the freighter skill requirements which I think is agreed would mean at least "industrial V". Whether it's a seperate "heavy cargo" skill or the same freighter skill requirements, it's agreed that it shouldn't be easy to get.
Anyone think different?
I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming already... and a special skill around 5M ISK would be enough to fly the new ship class. I want that new freighter class to be affordable for player's who have just made it to 150M ISK.... cause it has been enought time from start to there...
You're right, the cost of the skills to fly freighters is prohibitive as it is, I didn't look at that side of it. Although I still think they should be hard to get training time wise. Perhaps Transport skills are enough, or an equivelent as you suggested? Definatley at least industrial V though imo.
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SentryRaven
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Posted - 2005.10.13 17:37:00 -
[37]
Originally by: Arte Although I still think they should be hard to get training time wise. Perhaps Transport skills are enough, or an equivelent as you suggested? Definatley at least industrial V though imo.
That would be my suggestions for the new ship:
Industrial V Space Ship Command IV Cargo Transport II (new skill around 5 - 10M and takes some 7 days for lvl II) Trade I (cause it's a trader's ship... ;) )
This would be my suggestion.... Industrial skill takes a ****load of time and Cargo Transport would be the cost factor in the skilling...
Any other suggestions?
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TotensBurntCorpse
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Posted - 2005.10.13 17:42:00 -
[38]
Originally by: TheNecromancer I disagree on the price tag.
today in EVE..it costs a lot to get a ship with a good amount of M3 in it
here I mean..the cargo expanders are very expensive..a 27.44% easy cost 50mil+
so..a Occator or any other transport ship..with 6 of those costs easy 400mil+.
so..any other transport ship..should cost at least 500mil+
and the freighter cost today around 1b-1.5b.
so..I think the leap between the transporter and the freighter is..as it should be.
I do know..that ofcause you cant use the freighter to haul from asterioid belts..
but..I dont think there is a need for a new transport ship..with a price on..500-700mil maybe..the freighter actual only cost around 600-700mil to make (if you dont count the bpo's cost)
Your comparing apples and oranges. Freightors nor the proposed mini freighter have...
1) slots - for any use (dont forget freighters get shot at too) 2) ability to pick up or make jet cans - so they cannot help with mining ops or anything else requiring pick ups 3) they require more skills to use 4) the costs you mention are upgrades for the transports, freighters are unupgradable so ur limited in use again 5) you cannot hide your cargo in containers in a freighter the way you can in haulers 6) they warp and jump to warp slower
I think enough difference exists here to say a mini freighter is warranted. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Smart Bomb
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Posted - 2005.10.13 19:58:00 -
[39]
T2 Industrial ships!!!
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SentryRaven
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Posted - 2005.10.13 20:24:00 -
[40]
Originally by: Smart Bomb T2 Industrial ships!!!
Thanks for the bump... but please read the thread... we do NOT want T2 industrials....
P.S.: I wonder why I haven't seen any Faction Industrials in Game.... Sansha's Blood Hauler ?? 
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TotensBurntCorpse
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Posted - 2005.10.13 23:13:00 -
[41]
Originally by: SentryRaven
P.S.: I wonder why I haven't seen any Faction Industrials in Game.... Sansha's Blood Hauler ?? 
because it isnt sexy enough to be brought up in the development forums normally.
i have noticed that faction goodies all tend to revolve around the ability to blow stuff up.
why not faction indies, faction barges etc idont see why they arent in the game already
other than that it isnt considered to be desireable items to collect TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

SentryRaven
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Posted - 2005.10.14 09:07:00 -
[42]
Originally by: TotensBurntCorpse
Originally by: SentryRaven
P.S.: I wonder why I haven't seen any Faction Industrials in Game.... Sansha's Blood Hauler ?? 
because it isnt sexy enough to be brought up in the development forums normally.
i have noticed that faction goodies all tend to revolve around the ability to blow stuff up.
why not faction indies, faction barges etc idont see why they arent in the game already
other than that it isnt considered to be desireable items to collect
I still don't understand why so many things in the game are about blowing up stuff. I admit that I like it too, and I know it's a important thing about the game.... Well... back to topic...
WE WANT SMALL FREIGHTERS!!
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Tekran
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Posted - 2005.10.14 09:15:00 -
[43]
Omir Sarikusa's Blood Retriever, loaded with Dark Blood Strip Miners? yes please? anyhow.. indeed, its perhaps too large a gap between larget Indies and and smallest Frieghter. a mid-sized ship class with the ability to interface with POS' hangers and equipment. give it the same overnerfed lack of slots and shoddy speed if need be, it just needs to get out there, deliver fuel/ships/equipment and remove t2 compounds and refined minerals. a freighter is fine station to station, but there is a need out there for this midrole to make logistics and material transfer more effective.
"I don't wear panties, for the record. Commando 4tw! ~ Abdalion" |

sonofollo
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Posted - 2005.10.14 09:24:00 -
[44]
t2 haulers soudn the go
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Caeden Nicomachean
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Posted - 2005.10.14 17:32:00 -
[45]
Originally by: Tekran Omir Sarikusa's Blood Retriever, loaded with Dark Blood Strip Miners? yes please? anyhow.. indeed, its perhaps too large a gap between larget Indies and and smallest Frieghter. a mid-sized ship class with the ability to interface with POS' hangers and equipment. give it the same overnerfed lack of slots and shoddy speed if need be, it just needs to get out there, deliver fuel/ships/equipment and remove t2 compounds and refined minerals. a freighter is fine station to station, but there is a need out there for this midrole to make logistics and material transfer more effective.
The main reason I'd like to see the small freighter start at around 150km3 or so and be station to station is so the local expander market and whatnot doesn't get fooled with overmuch. With locals/partials you can easily get a hauler up to and well beyond the capability to carry the contents of a jetcan, especially with secure cans.
If a new hauler came about that was say 60km3 it would eradicate the need to drive a transport in empire space from station to station.
So again, station to station - 150k-200km3, pricetag large enough to differentiate it from a transport + 6 locals (400k or so), so would need to be 400k-450k build price to fit the niche just right.
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Butter Dog
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Posted - 2005.10.14 23:36:00 -
[46]
Great idea.
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SentryRaven
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Posted - 2005.10.15 19:12:00 -
[47]
So how do we convince a dev of the idea??
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SentryRaven
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Posted - 2005.10.16 13:55:00 -
[48]
No one got an idea?
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Brolly
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Posted - 2005.10.16 17:41:00 -
[49]
/me agrees
so far, combat wise we have
frigs, assault, covert ops, inerceptor destroyer Cruisers, hacs, the other 1 battle cruisers Battle ships Dreads (soon) Titans Carriers
Mining Barges
Industrial Indy's, tech 2 Freighters
Manufacture, trade and hauling is the lifeblood of the game and patch after patch it's a shame these areas get so little attention. There is so much scope for diversity it's a shame it's all going to waste.
Industrial wise we have the frigates and dreads, it's also a shame it took so long for freighters and more so they were grotesqurly overdone imho, many people haul, but not everyone has 1 bil + to spend.
for a simple comparative idea, I think the following would be kinda cool.
frig - current indy
destroyer - Current tech 2 indy
cruiser - tier 3 indy more armour points and hull 50K cargo space med turret slots for deffence
bc's - Tier 4 indy Med turret slots yet more armour/hull/shields armour/shield resistances per level depending on race 100K cargo space
Bs's - Tier 5 indy increase in hull/armour shields High turret slots 250K cargo space
Not sure about slots, cpu, power as I know very little about balancing and such. They should do a similar thing with mining barges too :)
As for pricing, they should be in line with the highest priced ship of that range as us manufacturer types have sooo much cash 
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Eleth Ranc
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Posted - 2005.10.16 19:16:00 -
[50]
My thought on this ship idea, I think perhaps these 'light freighters' or 'cargo freights' whatever you want to call them should generally have no high slots, 1 med slot (or possibly 2 for caldari) and 1-3 low slots, depending on race. Make them a little faster than frieghters, and also at the same time the module slots would allow them to equip a few cargo exanders, or nanofibers, and also a single med slot, say an afterburner.
I think they should have the same can access limiations as frieghters, and since they also have no high slots, they would be useless to miners. They would use battle ship (possibly capital) size modules.
I am not a trader myself, but I would definately like to see this sort of thing be put into developement.
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sonofollo
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Posted - 2005.10.17 10:02:00 -
[51]
in addition to that id like to see industrials (ones that exist) get specific implants that if u are flying them u get a 5% and a 10% boost to cargo capacity when flying industrials only - manufacutring agents could give them out perhaps in the 20000-40000 LP range.
Add another element to the agent offers
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Caeden Nicomachean
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Posted - 2005.10.17 12:49:00 -
[52]
Lots of positive responses....
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Dhejay Centrix
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Posted - 2005.10.17 13:17:00 -
[53]
Yes...
There is at the moment a massive gap between even transport ships and freighters. An Occator with tonnes of expensive expanders has a: nowhere near the cargo capacity of a freighter and b: is very very slow, in fact it's so slow you need MWD just to get anywhere. That said I do understand that t2 haulers are there for doing POS stuff and low sec runs etc which does indeed leave a big hole waiting to be filled by a new "Heavy Industrial" or "light freighter" class of ship. I agree you should need trade skills to own one, as well as racial industrial lvl 5 and spaceship command IV, high navigation skill level and a reasonably high price tag. There is a definate need for something between indies and freighters... At the very least, give us a t2 Iteron V with 10 low slots and no velocity modifier.... (always worth a try)
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Brolly
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Posted - 2005.10.17 13:20:00 -
[54]
Originally by: sonofollo in addition to that id like to see industrials (ones that exist) get specific implants that if u are flying them u get a 5% and a 10% boost to cargo capacity when flying industrials only - manufacutring agents could give them out perhaps in the 20000-40000 LP range.
Add another element to the agent offers
What you could use here is use an aspect of the game which already exists:-
Planck generators.
As everyone knows, planck generators are used in secure cans and jetison cans for that tardis-like storage. You could also kill 2 birds with one stone, as it were by using a 'planck specialist' skill to boost the cargo space of ships and anchorable cans.
Hopefully with the increase of space within secure cans it will prevent jet can mining, ore looting, cut down on cans around belts; thus leading to less of a server load and generally make everyone a tad bit happier.
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TotensBurntCorpse
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Posted - 2005.10.17 14:00:00 -
[55]
Originally by: Dhejay Centrix Yes...
There is at the moment a massive gap between even transport ships and freighters. An Occator with tonnes of expensive expanders has a: nowhere near the cargo capacity of a freighter and b: is very very slow
does indeed leave a big hole waiting to be filled by a new "Heavy Industrial" or "light freighter" class of ship.
Freighters as currently deployed serve a differerent role than conventional haulers and should not be compared to them. Dont compare apples and oranges.
Haulers work GREAT within systems for doing thier tasks, freighters do not. Haulers can resonably defend themselves, freighters cannot. Haulers can be configured to suit the task at hand, freighters cannot. Freighters are FREAKIN huge, Haulers are not. Freighters are slow as crap, Haulers are not.
Guys these are two different platforms for players to use. Each has their niche and should IMHO be kept distinctly separate in their functions in the game.
IMHO the haulers move the roid fields to base, the freighters move your materials to market. Unless you have a high value per m3 cargo (such as minerals or loot) then the freighter is your beast.
They gave us 3 ore barges, 2 useful one is a joke. They gave us T1 and T2 haulers and if used right work great. They gave us ONE freighter that is an economic beast to own, they should give us a mini-me freighter to compliment such a ship. If not for anything else than just to see them blown up doing ice block hauls to POSs.
I doubt our pleas will work if we want a 100k m3 hauler rather than a 200k m3 mini freighter, they seem to have an agenda and development focus, might as well appeal to that, than plea for something else. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Eleth Ranc
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Posted - 2005.10.18 02:15:00 -
[56]
Edited by: Eleth Ranc on 18/10/2005 02:23:15 Well I agree with most of that in principle there, though a freighter-hauler hybrid would be interesting what we really need is a low end freighter, not a high end hauler. So yeah I'm definately for a ship which is basically exactly like the freighter, just smaller and perhaps a little bit faster. 150-200km^3 should be appropriate. While I might want for it to have a few low slots, it would ultimately be better to keep it none just like the freighter. But again, definately an idea I'd like to see, also came up with another couple possible names for the type of ship: "Freight Trader", "Freight Courier", "Merchant Freighter", "Cargo Freighter", or possibly even "Caravan" (which would be a refference to medieval-renessance caravan wagons, often used by gypsies, tinkers, and merchant traders) what do you think?
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Derron Bel
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Posted - 2005.10.18 07:02:00 -
[57]
Anything in between the two would end up replacing either one or the other in large part. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

TotensBurntCorpse
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Posted - 2005.10.18 18:18:00 -
[58]
Originally by: Derron Bel Anything in between the two would end up replacing either one or the other in large part.
As long as NO SLOTS, NO JET CAN USE and crappy AU/s speed then the mini freighter wouldnt be able to ever overlap on the T2 and T1 hauler niche. They just dont get used for the same thing.
IMHO - Free Trader for the win, make it a Freighter with a smaller appetite and ur all set.
, TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

SentryRaven
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Posted - 2005.10.18 20:46:00 -
[59]
Originally by: TotensBurntCorpse
IMHO - Free Trader for the win, make it a Freighter with a smaller appetite and ur all set.
/agreed
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TotensBurntCorpse
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Posted - 2005.10.18 22:21:00 -
[60]
so who do we have to bug to get this to the next level ?
or is about 100+ postings needed before the devs give it a look ? TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |
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Arrae
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Posted - 2005.10.19 01:14:00 -
[61]
I like the idea. I really think that they could use a few more ships to fill in some of those sorts of gaps between ships.
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Cyberstrike2027
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Posted - 2005.10.19 01:40:00 -
[62]
Mini freighter = t3h pwn!!
around 50-70km3, about 300Mish, require at least ity lvl 5 (everything else does regarding haulage), not sure about stats, perhaps 2 versions of mini freighters, 1 following the indy tech tree, and another following the transport ship tech tree.
ie: mini freighter = loadsa room, but pretty flimsy mini secure freighter = abit less room, but armour as thick as ur head! and shield + hull 
Would be nice addition, and I can't really see any reason not to include these. They could also be docked with titans (I'm assuming freighter can't) so they can refuel like big time, instead of equally 10 ity trips.
on a side note, FYI, 260M can buy u an ity mk5, and 5 27.55% expanders, giving 33km3 (with cans). It's wot I've got. Infact, I've got in addition to the above, afreighter with 787km3, and an occator, with 6 27.55% expanders, totalling 32km3!! I r t3h k1ng 0f tr4nsp0rt/h4ul4g3/fr31ght1ng! 
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Sha'blach
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Posted - 2005.10.19 06:57:00 -
[63]
/me so signs
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Eleth Ranc
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Posted - 2005.10.19 08:16:00 -
[64]
I had another thught which could be added here, what if this mini freighter wasn't even it's own class of ship? Just make them Freighter clas ships, but smaller and faster. Use all the same rules, and skills etc. Might not accomplish quite the more affordable mini-freighter you're thinking of, but it would still be a step in the right direction.
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SentryRaven
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Posted - 2005.10.19 21:21:00 -
[65]
Any step in that direction would be just cool!!
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SentryRaven
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Posted - 2005.10.21 23:12:00 -
[66]
No one has to add something here??? C'mon..... let's get that spread here.... Some Dev must be reading the forums!!
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TotensBurntCorpse
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Posted - 2005.10.22 05:49:00 -
[67]
If they are unwilling to make a cargo trader for each faction then why not make an ORE faction cargo trader just like how the barges exist under ORE. They are non factional ships, in the classic sense. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Vishnej
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Posted - 2005.10.22 07:32:00 -
[68]
Edited by: Vishnej on 22/10/2005 07:32:30 While I think it's a needed role at the moment, Kali will be changing Industrials - cargo expander 2's will be coming out, according to a followup from the last devchat. This would put all indys at the lower end of the scales requested here, and ease a lot of suffering with hauling thing, especially around lowsec where right now, one can't afford to lose 400m in named expanders. ----------------- T2 Destroyers: a proposal |

Grandpaw Dracula
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Posted - 2005.10.25 06:45:00 -
[69]
Great idea.
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31i73
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Posted - 2005.10.25 11:47:00 -
[70]
how many pages it takes until a dev takes a look?
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TotensBurntCorpse
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Posted - 2005.10.25 21:37:00 -
[71]
Originally by: Vishnej Edited by: Vishnej on 22/10/2005 07:32:30 While I think it's a needed role at the moment, Kali will be changing Industrials
a freighter is not an industrial they are apples and oranges
haulers cannot replace what a small freighter can do TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Xavier Cross
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Posted - 2005.10.26 01:49:00 -
[72]
Hey! I just posted an idea like this before I found this one. Here I'll past the contents so no one has to hunt for it. (my threads are never very popular):
An ORE built cargo transport. Since ORE belongs to no race in particular there's only need for one ship design and it can have its own stats/etc.
The design is the size of a Retriever with the center removed and space placed for up to four (4) huge containers. (3900.00M3 Each) Now the containers can either be launchable/retrievable or they can be permanent which may be easier/less exploitable.
Modules: Speed: Cargo: S - 0 70-80 M/s 15600.00 M3 (Slightly larger than a maxed out Iteron V) M - 2 L - 0
Required Skills: (levels depend on ship size/how many/developers decision) (New) Ore Industrial lvl 1-5 Industry lvl 1-5 SpaceShip Command lvl 1-5 Science lvl 1-5 (?) Advanced Starship Command lvl 1-5
Shields, Hull, and Structure should be slightly better than that of a standard industrial ship. I'm not too keen on what "fair" would be with those numbers. Same with mineral requirements for building one.
Mostly this is like a Freighter, but it's ORE, it can pick up in space, and it's not as big or as slow.
Hope that helps!
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TotensBurntCorpse
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Posted - 2005.10.26 17:42:00 -
[73]
xavier,
we were discussing a mini freighter not another faction industrial ship. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

SentryRaven
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Posted - 2005.10.26 21:49:00 -
[74]
Originally by: Xavier Cross
Modules: Speed: Cargo: S - 0 70-80 M/s 15600.00 M3 (Slightly larger than a maxed out Iteron V) M - 2 L - 0
I don't know where you have THAT stats from, because my Iter V has already 20.000 m¦ WITHOUT the best expanders I can get.... so.... no.. ;)
Sentry
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Elieza
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Posted - 2005.10.26 23:24:00 -
[75]
/signed
I don't use Iteron Mark Vs. My hauler character is Caldari and she flies only Caldari. She has a Bustard right now with 5 expanders which is a reasonable thing, but it needs a MWD to go more than 45 m/s! Insane!
Personally, I would prefer to see high end industrials that require Industrial V and perhaps another skill. I don't mind learning another skill.
50k base m3, make it cost 100-200 mill or so, and have a special skill.
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SentryRaven
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Posted - 2005.11.01 00:45:00 -
[76]
Could a DEV please read this???
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Plekto
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Posted - 2005.11.01 17:59:00 -
[77]
Simple fix: - NO guns. One high slot(cloak/smartbomb/etc - no turret or missile mount) NO mining possible. - 8 low slots. Otherwise, a pretty much plain Inty 5. - Requires a secondary skill(1-2 mil ISK) "Heavy Industrial" - simmilar to Destroyer(no racial sub-skills, though each race has its type of course) - Doubles as a drone carrier - has space for 10 heavy drones to deal with rats/npcs. 2x drone control, of course, since it can't mount guns.
Building an 8-low slot "Inty 6" with no ability to mount guns seems like the easiest manner, especially when T2 expanders come out. Suddenly you have your 79K cargo: 8000 base*1.25%(skill level 5)=10000*8 expander IIs. ~38K with t1 expanders.(or 10K stock and load up on resists)
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Rolschau
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Posted - 2005.11.01 18:46:00 -
[78]
I agree on Plekto's additional suggestions....
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TotensBurntCorpse
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Posted - 2005.11.01 19:03:00 -
[79]
Originally by: Rolschau I agree on Plekto's additional suggestions....
we have been disscusing a mini freighter NOT another hauler type.
freighters DONT HAVE SLOTS TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Kayne Darklight
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Posted - 2005.11.01 19:46:00 -
[80]
Yes, I very much agree that a mini-freighter with at least 100k m3 would be a great addition. The jump from an Itty V with 33k m3 and a freighter with 750k m3 is just too big.
You only have to look at RL to see the vast array of transport vehicles available.
As a side note, there could be a variant of this designed with more shields/armour, and used in the role of `Fleet Supply Ship`, for those jaunts into remote deep space?
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Shiva Diva
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Posted - 2005.11.02 14:10:00 -
[81]
Edited by: Shiva Diva on 02/11/2005 14:10:52 Signed.
The new corp im in is 2 small to afford a Freighter, but we often move stuff that just wont fit in an Itty 5. A med size Freighter would be an ideal tool for this role. That or a bigger indy again. Im not to fond of the idea of having to go to a T2 ship for extra cargo. The freighter would be a corp asset, no one persons toy.
Mini Freighters 4tw.
While we are at it i`d love to see Clippers in game. Smaller, faster indies, inbetween the Exeqoror and the Sigil for size and load carrying ability. Make those t2 if u wish ccp.
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Eleth Ranc
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Posted - 2005.11.04 12:08:00 -
[82]
Wow, lots of bigger Hauler ideas since I was last on. I still definately support this, we need more variety of ships, and not just more combat ships. We need ships designed for every aspect of the game. Heck I wouldn't even mind seeing 'pleasure yachts' at some point in the game. I think a good Trader's Caravan type mini-freighter would be an excellent start in this direction. Make it require like half the skills that Freighters do, plus the trading skill, make it function basically exactly like a freighter, but with a little more emphasis on speed and defense than on humongous cargo space. I personally would like to see these things carry from abou 100k to 200k, no more - no less. On another note, if they were going to give something like this any module slots I think they should aim for warfare links or other similar gang modules which could be used to assist allied escorts, but not give the ship any offensive abilities of it's own.
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Zaldiri
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Posted - 2005.11.04 23:08:00 -
[83]
What i've always wondered is why CCP made the current freighters as big as they are.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Murakami
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Posted - 2005.11.05 00:00:00 -
[84]
The reason for CCP did make them so big is so they could be able to haul the outpost template which is huge. But yes I would like a station to station/pos to station hauler of about 200k m3 with prolly max skills... Signed And could you PLZ Releases Inflation Report for the First Quarter of 2005 and your predictions for the next Quarter.... |

Johnny Twoshoe
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Posted - 2005.11.05 10:18:00 -
[85]
I'm lazy. Forgive me if this has been suggested.
You people are worried about these "super haulers" being so large that they could travel into belts and scoop entire ore cans at a time, correct? Let's assume that these Cargo Ships are manufactured by ORE, the same dudes who brought us the mining barges. We have three cargo ships - Small, medium, large, just like the barges. The ships themselves have relatively small cargo holds... say, 1,000m3. however each ship can hold X number of Cargo Modules. Each Cargo Module holds, we'll say 20,000m3. The smallest Cargo Ship can carry two at a time... the cargo ship flies into the belt and parks next to the miners, he deploys the modules, into which the miners deposit the ore. After the miners fill the modules, the pilot of the cargo ship "deactivates" them, which reattatches them to the ship, he flies to the station, drops the ore off... repeat. The medium Cargo Ship holds four, and the large, six. The ONLY way for a Cargo Ship to pick up stuff while in space, is to have it deposited directly into the modules by another player. The modules can of course be loaded while in a station.
Another thought... perhaps the individual modules can hold only one type of ore each?
--Johnneh --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |

Eleth Ranc
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Posted - 2005.11.08 18:14:00 -
[86]
I think that's a very interesting idea, though it's not really the focus of this thread. Perhaps we could start another thread to discuss a high end ore hauler. Of course I also think that the Transports probably already serve this function well.
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TotensBurntCorpse
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Posted - 2005.11.08 18:21:00 -
[87]
Originally by: Johnny Twoshoe I'm lazy. Forgive me if this has been suggested.
You people are worried about these "super haulers" being so large that they could travel into belts and scoop entire ore cans at a time, correct? Let's assume that these Cargo Ships are manufactured by ORE, the same dudes who brought us the mining barges. We have three cargo ships - Small, medium, large, just like the barges. The ships themselves have relatively small cargo holds... say, 1,000m3. however each ship can hold X number of Cargo Modules. Each Cargo Module holds, we'll say 20,000m3. The smallest Cargo Ship can carry two at a time... the cargo ship flies into the belt and parks next to the miners, he deploys the modules, into which the miners deposit the ore. After the miners fill the modules, the pilot of the cargo ship "deactivates" them, which reattatches them to the ship, he flies to the station, drops the ore off... repeat. The medium Cargo Ship holds four, and the large, six. The ONLY way for a Cargo Ship to pick up stuff while in space, is to have it deposited directly into the modules by another player. The modules can of course be loaded while in a station.
Another thought... perhaps the individual modules can hold only one type of ore each?
--Johnneh
freighters cannot open jet cans of any type, nor loot cans, nor death cans.
they cannot be used to assist a mining op other than moving ore from base to base. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Qinoly
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Posted - 2005.11.08 20:04:00 -
[88]
Not read all.
The markets margins become smaller when industrials get bigger. Leading to trading becoming less profitable. You might be better off the way it is now.
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Lygos
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Posted - 2005.11.08 20:23:00 -
[89]
I always thought it would be cool to have a big junker ship that can carry a variety of smaller volume goods.
You stop at a station and try to pawn off a few goods at a price a little higher than you bought them, and at the same time you offload a few at the same station.
At the moment it seems easier to just pick one good and transport it in one trip. The mechanics are setup to handle these large buy and sell orders, and it is obviously more profitable at the moment to do it this way. But it also seems more boring. If the market pricing were more responsive, or simply occured in smaller quantities, this would not be the case.
At the moment, new traders only look at the limit of their bank account when filling up on goods. It's neat to watch your profits multiply exponentially with each trade. But eventually, with this model you hit your cargo limit and are restricted to ~1-2M isk trips if you stay in empire. It's easy work I guess, if somnambulent. Alternately you can start the process over by switching to trading vitoc and drop by running in 0.0, but I understand that was nerfed a bit arbitrarilly.
Trading can be a somewhat solo enterprise anyhow, so it probably wouldn't cause much of a flap if the agents system were enhanced somehow to help traders track down more lucrative sell and buy orders. Especially if it complemented the small volume, varied inventory approach to the trading profession.
The freighters are interesting when combined with long range market order skills in that you can setup massive stockpiles to take advantage of downtime and the capacity to just sit on top of huge assets until prices are favorable. Even this approach will eventually come to diminishing returns that revolve around labor costs.
Of course is this good or bad considering that it is basically printing isk, risk or no risk? I tend to think the inflated bank balances and hypothesized related inflation really doesn't matter so long as there are no tangible means of production to consider.
"Everything I love is combustible." |

000Hunter000
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Posted - 2005.11.08 21:33:00 -
[90]
Hm i'd love one! 
50k hauler (perhaps witht the ability to use mods unlike the freighter)
It should be usable to build/maintain a pos but not able to fly into an asteroidfield.
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Aoki Tenshi
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Posted - 2005.11.09 12:27:00 -
[91]
ok we are talking about classes of ships.
We have indys priced 500k - 1m isk 4k-6k m^3 these are very easy to build, not many resources needed.
We have Transports priced from 20m-40m isk carry about the same as an indy just much much tougher. Transports require an INDY as a material component to build them plus some components, and a T2 bpc.
Then we have the freighter, 1.6b isk hauling 750k m^3 The freighter uses Capital ship construction methods.
While I agree a smaller freighter may be in order, since it is a freighter it is another Capital ship, and gets the skill difficulties and exspense that goes with that. I think we also need something in a battleship price/size range. Something that cost 60-125m and carries 75-100k m^3 base with 3-5 low slots, and you could learn heavy industial if you have indy level 4 (yes this may cause a rework on the freighter prereq's) Tadamitsu
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Tadamitsu
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Posted - 2005.11.11 06:52:00 -
[92]
bump
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SentryRaven
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Posted - 2005.11.11 18:58:00 -
[93]
I still wonder why Oveur keeps talking about the devs reading the forums but no one has even thought about commenting on that here?? *cough*
Eve Staff.... pls drop a lifesign in here, k?
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Sancerre
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Posted - 2005.11.13 11:25:00 -
[94]
A small frieghter would be nice addition to game. Though as an industrialist, i'd like to see it pick up from belts, and space, not just stations. Say it can hold 2 cans worth, or make it simple and say 50k, this wouldnt be the end to eve...it would help bigger mining corps with larger mining operations. Simple as that. The little guys would have something to aspire to. As it is now, there is little reason for my corp to purchase a frieghter, but something along these lines would be helpful.
----- Chief of Operations www.mdyn.org
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Spy4Hire
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Posted - 2005.11.13 22:20:00 -
[95]
Make 4 classes of cargo ship:
Class I - Small and fast. 1500-2000 cargo, 2 or 3 lows, 1 mid, 1 high (utility slot). Essentially the role the Amarr Sigil has now. T2 variant has +2 warp core str.
Class II - What we have now in conventional haulers.
Class III - Large and slow, about as quick as a BS. 30k - 50k base capacity. 5-8 lows, 3-5 mid, 3 high (2 weapon 1 utility). Enough PG/CPU to fit cruiser weapons (or missiles for the caldari version). T2 version is tougher and much faster, no inherant warp core strenth. Limitation: Can only access cargo at stations, starbases, and POS Hangar arrays.
Class IV - Freighters as we have them now. T2 versions +2 warp core str & +10% agility per Freighter skill level.
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Jetah
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Posted - 2005.11.14 03:55:00 -
[96]
Here are my ideas on stats. these are about 1/4 the stats, save for resists as they are the same. i didnt mess with cap size or regen.. but here goes. skills are as followed. <race> freighter level 1 advanced spaceship command 1 spaceship command 5 <race> industrial 5 <race> frigate 3 spaceship command 1 spaceship command 3
wholesale 1 retail 5 trade 2 added the trade skills in to help those ppl. the could be changed from wholesale to tycoon 1, thus making it more specialized. Even the ship bpo components could be the same but with about 1/4 the amounts. ie, 3 capital armor plates, 5 capital propulsion engine, 19 capital cargo bay, 12 capital construction parts. this should reduce the price by 1/4. so ~200m in mineral cost.
Amarr amarr freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 20,000 capacity - 175,000 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,800 armor em damage resistance - 60% armor explosive damage resistance - 20% armor kinetic damage resistance - 25% armor thermal damage resistance - 35%
SHIELD shield - 1,000 shield recharge time - 425.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 90 m/sec
------------------- Caldari caldari freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 19,000 capacity - 175,500 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,000 armor em damage resistance - 60% armor explosive damage resistance - 10% armor kinetic damage resistance - 25% armor thermal damage resistance - 45%
SHIELD shield - 2,000 shield recharge time - 425.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 95 m/sec
------------------- Gallente gallente freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 24,000 capacity - 165,500 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,500 armor em damage resistance - 60% armor explosive damage resistance - 10% armor kinetic damage resistance - 35% armor thermal damage resistance - 35%
SHIELD shield - 1,050 shield recharge time - 500.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 85 m/sec
------------------- matary matary freighter skill bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level.
STRUCTURE structure - 20,000 capacity - 200,000 mass - 750,000,000 kg volume 7,500,000 m¦ (375,000 m¦ packaged)
ARMOR armor - 4,250 armor em damage resistance - 70% armor explosive damage resistance - 10% armor kinetic damage resistance - 25% armor thermal damage resistance - 35%
SHIELD shield - 1,500 shield recharge time - 600.00 sec shield em damage resistance - 0% shield explosive damage resistance - 60% shield kinetic damage resistance - 40% shield thermal damage resistance - 20%
CAPACITOR capacity - 925 recharge time - 300.00sec
TARGETING signature radius - 600m
PROPULSION plasma propulsion strength - 6 points max velocity - 99 m/sec
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SentryRaven
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Posted - 2005.11.14 11:35:00 -
[97]
Originally by: Jetah
<race> freighter level 1 advanced spaceship command 1 spaceship command 5 <race> industrial 5 <race> frigate 3 spaceship command 1 spaceship command 3
wholesale 1 retail 5 trade 2
Except for the skills, the figures sound quite reasonable. But what is the point in a mini-freighter when the skills itself cost 50% of the ship? (e.g. Freighter + advanced SpaceShip Command = ~90M ISK )...
My idea was to create a ship for the broad mass, the non-elite but still non-noob trader, who has earned a few M ISK with his runs and is now able to buy a bigger ship, has he wants to increase his capacity and so on....
What would you think if driver's license would cost the same as the car itself? Pay 20.000 EUR for the license and then 20.000 again for the vehicle itself?
LEave out the freighter and advanced spaceship and go like: Space ShipCommand lvl 5 Cargo Vessel lvl 2 (new skill at about ~10M maybe)
THIS would be what I had on my mind with this thread....
Sentry
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Tadamitsu
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Posted - 2005.11.14 12:37:00 -
[98]
Originally by: SentryRaven
My idea was to create a ship for the broad mass, the non-elite but still non-noob trader, who has earned a few M ISK with his runs and is now able to buy a bigger ship, has he wants to increase his capacity and so on.... Sentry
something sized like a BS just for cargo, and price?
Talk is cheap, whisky costs money. you got any cash? |

SentryRaven
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Posted - 2005.11.15 00:43:00 -
[99]
Edited by: SentryRaven on 15/11/2005 00:43:07 If you consider the Bs being a non-noob but yet a non-elite ship, then yes..... Just what I think of....
Let's assume the Tech2 indy was the cruiser/battlecruiser class and the dreadnought is the freighter class equivalent.... then a Cargo Vessel would be the counterpart for the BattleShip...
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Sancerre
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Posted - 2005.11.15 20:28:00 -
[100]
Bump
----- Chief of Operations www.mdyn.org
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Tadamitsu
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Posted - 2005.11.16 07:49:00 -
[101]
+1
Talk is cheap, whisky costs money. you got any cash? |

Spoon Thumb
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Posted - 2005.11.16 13:19:00 -
[102]
Edited by: Spoon Thumb on 16/11/2005 13:20:57 Why not create a new hull for T2 Industrials. Doesn't need to be an Uber badger or iteron.
It could still have all slots as suggested and same with price and capacity but without requiring a whole new set of skills. Requires transport ship lvl 5.
Or is trhis what's been suggested - because I only got to half way though 3rd page before I got bored (perhaps a reason why Dev's don't want to comment?)
x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x~~x Spoon Thumb - I can scoop ice cream with my thumbs! |

Taal Mk'tah
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Posted - 2005.11.16 14:20:00 -
[103]
Originally by: Spoon Thumb Edited by: Spoon Thumb on 16/11/2005 13:20:57 Why not create a new hull for T2 Industrials. Doesn't need to be an Uber badger or iteron.
It could still have all slots as suggested and same with price and capacity but without requiring a whole new set of skills. Requires transport ship lvl 5.
Or is trhis what's been suggested - because I only got to half way though 3rd page before I got bored (perhaps a reason why Dev's don't want to comment?)
Cause this is not what we want. If you would not just read the posts, but occasionally try to understand the thread, you would notice that we are asking for a NON-INDUSTRIAL ship, but a smaller freighter equivalent.
And if you create a new hull for the T2 haulers you can do it for another freighter as well... so the work needed to be done is not more.
No offense dude, but if you think this is boring, then do not read and if you don't read it, then do not post...
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Tadamitsu
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Posted - 2005.11.17 07:32:00 -
[104]
Originally by: Taal Mk'tah
Cause this is not what we want. If you would not just read the posts, but occasionally try to understand the thread, you would notice that we are asking for a NON-INDUSTRIAL ship, but a smaller freighter equivalent.
And if you create a new hull for the T2 haulers you can do it for another freighter as well... so the work needed to be done is not more.
In this thread we have postulated a smaller capital ship freighter, with the same skills and limits of a frieghter just cheaper, with a smaller cargo hold, and we have discussed a new class of hauler between Industrial and Freighter, more in line with a Battleship in cost.
I find it messed up that we have T1 indys 400k-1m T2 indys 20m-30m then you jump to freighters 600m?? you talk about a market, there is a market for a "mid-sized hauler"
Which do you like and why?
I like both idea's but I mine for my cash, and think a freighter is just to costly to risk.
Talk is cheap, whisky costs money. you got any cash? |

BeethovenX
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Posted - 2005.11.17 11:38:00 -
[105]
Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting a giant can)}23823+6300=30112 cargospace.
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Tadamitsu
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Posted - 2005.11.17 13:15:00 -
[106]
Originally by: BeethovenX Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting a giant can)}23823+6300=30112 cargospace.
And what is the ISK to buy and outfit this ship?
Talk is cheap, whisky costs money. you got any cash? |

SentryRaven
|
Posted - 2005.11.17 22:10:00 -
[107]
Originally by: BeethovenX Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting a giant can)}23823+6300=30112 cargospace.
You ever tried to load FROZEN FOOD into a can? (Dont try, it doesnt work) And so it doesnt with a few other trade goods as well...
So the 23k m¦ is a maximum you can get.... which is not enough for me... If I buy Frozen Food in my amounts, I need 4 runs ( 4 x 9 jumps) to sell it it with a profit of 2.1M.... and that shouldnt take me that long!!
Sentry
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TotensBurntCorpse
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Posted - 2005.11.17 22:24:00 -
[108]
regardless of the need for a super indy.....
I would much like to see a mini freighter (tier 1) - no slots - freighter skills needed (IMHO current freighter should be the tier 2 or tier 3 freighter) - same limits as a freighter - 400-600 mil range - 300-500k m3 range TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Cyberus
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Posted - 2005.11.17 22:52:00 -
[109]
signed
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Taal Mk'tah
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Posted - 2005.11.18 17:33:00 -
[110]
bump¦
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KANE47
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Posted - 2005.11.18 20:57:00 -
[111]
Bumpage, /signed Make Ice Mining Faster. |

Taal Mk'tah
|
Posted - 2005.11.21 15:09:00 -
[112]
bump
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SentryRaven
|
Posted - 2005.11.23 14:18:00 -
[113]
bump.... someone please show this to a DEV Include Small Freighters into EVE |

SoldierOfFortune
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Posted - 2005.11.23 23:48:00 -
[114]
This sounds great, now someone hand it to a DeV, it needs to be seen and responed to.
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Dhejay Centrix
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Posted - 2005.11.24 13:56:00 -
[115]
Bumpage
Nice to see this is still going! Definately need some dev response here. Did they all get really drunk one night and nerf themselves? *Dhejay Centrix charges his electric dev prod
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Arablue
|
Posted - 2005.11.25 02:02:00 -
[116]
Wonderful Idea I was looking at the BPO for the frieghter as the corp I am joining is a production oriented corp (which is what I was hoping to find) and nearly had a heart attack on the cost of a BPO for a frieghter.
Since the indy won't haul a lot of the large items, ( an iteron 5 wont haul a packaged Iteron 5 for example) and skills are not quite figured out how to make region sales work yet.
Not to mention wanting to be able to transport stuff to other regions, or even other systems for sale of large item, since so many dont really like to make jumps and will pay extra rather than jump to your station to buy even if your less expensive.
Kudos on the idea !
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Maura Beleborgh
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Posted - 2005.11.25 23:42:00 -
[117]
I'm playing not to long, but I found that _lorry|retriever spaceship type is absent. I think it would be better than freighter. That vessel supposed to "catch" and "release" cargo containers and appropriate debris (with option of bringing debris parts to refinery for example). Of course, there should be restrictions to jump with cargo between systems. When vessel locks up the container, capacitor loose most of its capacity. That enegry refocus to intensive engine power supply. All non-navigational modules suspending their activity automatically. On container release intensive engine supply turns off, bringing energy back to suspended modules. Time of refocusing depends on some parameters, I think.
That opening new type of pirate attacks - pirate battleships force lorry to unplug his cargo and flee on safety distance for reinforsment (refocus takes a time, vessel almost defenseless while engine refocusing), meanwhile, pirate lorry can take container and leave.
It could be not a new vessel, but another hi-energy module. If anybody interested, I can make 3D model prototype of that vessel for example of my idea.
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Brogan Dagarkin
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Posted - 2005.11.26 01:57:00 -
[118]
Originally by: TotensBurntCorpse regardless of the need for a super indy.....
I would much like to see a mini freighter (tier 1) - no slots - freighter skills needed (IMHO current freighter should be the tier 2 or tier 3 freighter) - same limits as a freighter - 400-600 mil range - 300-500k m3 range
Totens
Agree that the current freighter should probably have been a Tier 3 freighter but what you are suggesting is probably closer to a tier 2 freighter. What about a freighter (as suggested in the initial post) with a 50-100 m3 range? Or even a 100-150 m3 range?
I think the jump between an Indy and a Freighter is just too great for those who have outgrown their Indy but cannot afford a freighter.
What's that?? You want to buy a small truck, sorry we only produce vans and Mack Trucks... |

SentryRaven
|
Posted - 2005.11.26 02:01:00 -
[119]
Originally by: Brogan Dagarkin What about a freighter (as suggested in the initial post) with a 50-100 m3 range? Or even a 100-150 m3 range?
I think the jump between an Indy and a Freighter is just too great for those who have outgrown their Indy but cannot afford a freighter.
Exactly what I want....^^ Include Small Freighters into EVE |

Tadamitsu
|
Posted - 2005.11.28 08:11:00 -
[120]
Bump 
I agree the massive supper freigher we have should be a tier 2 or 3. we need some smaller more flexable ships, that are between 23k m^3 and 750k m^3
Talk is cheap, whisky costs money. you got any cash? |
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Dhejay Centrix
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Posted - 2005.11.29 13:54:00 -
[121]
BOING
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TotensBurntCorpse
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Posted - 2005.12.02 13:34:00 -
[122]
Originally by: Brogan Dagarkin Agree that the current freighter should probably have been a Tier 3 freighter but what you are suggesting is probably closer to a tier 2 freighter. What about a freighter (as suggested in the initial post) with a 50-100 m3 range? Or even a 100-150 m3 range?
I think the jump between an Indy and a Freighter is just too great for those who have outgrown their Indy but cannot afford a freighter.
I would agree that CCP can easily put in tier 1 and tier 2 freighters making the current freighter tier 3. I can only assume the lack of response by any dev (ie no gold band on the thread indicating they have responded anywhere in here) means either... - this is what carriers were meant to do (ie the current freighter is actually their Tier 1 freighter with carriers being tier 2 and motherships tier 3 and titans more of an advanced DN use) or - its a "surprise" that will show up in RMR for christmas since all they need is models to impliment it or - they have no intentions of making freighters anything other than very expensive toys for larger corporations
IMHO the jump from transport to freighter is way to large. Freighters ARE affordable if you get a few dedicated ppl together to own one. Bear in mind that a freighter used for trading requires a substantial bank roll to get going. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Taal Mk'tah
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Posted - 2005.12.04 10:54:00 -
[123]
/bump
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Tadamitsu
|
Posted - 2005.12.05 09:07:00 -
[124]
Originally by: TotensBurntCorpse
- this is what carriers were meant to do (ie the current freighter is actually their Tier 1 freighter with carriers being tier 2 and motherships tier 3 and titans more of an advanced DN use) or - its a "surprise" that will show up in RMR for christmas since all they need is models to impliment it or - they have no intentions of making freighters anything other than very expensive toys for larger corporations
IMHO the jump from transport to freighter is way to large. Freighters ARE affordable if you get a few dedicated ppl together to own one. Bear in mind that a freighter used for trading requires a substantial bank roll to get going.
there is something like 39 new ships in RMR, Kali is also bringin out new ships, most of them are combat ships. The writeup in the dev blog about, carrier/mothership/titans tells me that they are not just big freighters, although they should carry a nice amount of cargo. This issue has not been delt with.
Talk is cheap, whisky costs money. you got any cash? |

Minxella
|
Posted - 2005.12.05 09:21:00 -
[125]
Please Bump this Dead thread no more.
We don't need a small freighter simple as that, its easy enough to fly a freighter so just train for that. |

Brogan Dagarkin
|
Posted - 2005.12.05 13:11:00 -
[126]
Originally by: Minxella Please Bump this Dead thread no more.
We don't need a small freighter simple as that, its easy enough to fly a freighter so just train for that.
Sorry Minxella,
This isn't about ability as I agree it probably is quite easy to fly a freighter. However, what good is beaing able to fly a freighter when when you can't afford to purchase one (1 billion ISK). That means that only the mega rich or corps can afford to fly them while everyone else is stuck on indys.
I still think that there should be something between 23m3 (indy) and 750m3 (freighter). That gap just seems to wide. Something in the range of 50-150m3 would suit most traders as a stepping stone to obtaining a freighter.
Just my thoughts, comments anyone? |

TotensBurntCorpse
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Posted - 2005.12.06 05:06:00 -
[127]
I can see the carriers being used as lower security freighters and will investigate that as soon as i can fly one. but they will cost even more than a billion, so the premise stands, why not have a lower capacity freighter that is more affordable. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Thunderbird Anthares
|
Posted - 2005.12.06 23:22:00 -
[128]
Edited by: Thunderbird Anthares on 06/12/2005 23:23:24 /signed
my exact idea- there is a wide gap between freighters and transport ships,so the mini-freighter,or i would name it cargo liner,could have armor a bit higher than deep space transports,speed around maybe 100 m/s,cargo around 75-100k m3,some minor fitting options,and "maybe" a +1 to warp core stability (warp strength? cant remember how its called),and i`d say acceptable medium is 200-300mil,race dependant of course,like everything else.Ability to pick up jetcans? I`d say yes,maybe yes with smaller cargo (about 50k m3),but i`ll leave this up to the devs. ---now the crazier idea--- Another option would be to make an armored liner out of it,giving it 8 hi-slots for small,and i repeat,small turrets,or maybe 3 hi-slots for med ones instead. Maybe im deviated,addicted to unrealistic sci-fi movies,or something,but the idea of an armored transport running from swarms of rogue frigates while trying to defend itself by its point-defense weaponry sounds fun to me  ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Taal Mk'tah
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Posted - 2005.12.07 13:07:00 -
[129]
Originally by: Minxella Please Bump this Dead thread no more.
We don't need a small freighter simple as that, its easy enough to fly a freighter so just train for that.
Yeah?... You are quite right, it is easy to fly one.... if you have about 1.2 - 1.35 Billion ISK to buy skills and the ship itself... and dont tell me: "There are BYOM offers..." Try to tell a 10 man corp to mine the minerals for a freighter... they will tell you to "Foxtrott Uniform Charly Kilo" off ... :)
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Dhejay Centrix
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Posted - 2005.12.07 14:00:00 -
[130]
More bumpage
Shameless but needed...
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TotensBurntCorpse
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Posted - 2005.12.07 17:04:00 -
[131]
Originally by: Minxella Please Bump this Dead thread no more.
We don't need a small freighter simple as that, its easy enough to fly a freighter so just train for that.
Would this be the same comment if only HACs existed and no Assault Frigates?
I dont think so !
To train to fly a freighter is not the main issue, BUYING one is. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Thunderbird Anthares
|
Posted - 2005.12.07 21:13:00 -
[132]
i dont see whats your problem just compare cargo space of those things and funds needed to get it,and by that i mean skill price and price of the bare ship the gap is HUMONGOUS ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Spy4Hire
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Posted - 2005.12.08 09:30:00 -
[133]
IMO anything bigger than the current crop of 'industrials' (3k to 20k) should be unable to pick up cans 'in space' - this strictly to limit the abuse from mega- & macro miners.
Put in a mid tier Cargo Tug up in the range of 100k/m3 that can be loaded from POS, motherships, outposts, and of course stations. They can, however, jettison their cargo wherever needed.
|

Thunderbird Anthares
|
Posted - 2005.12.08 15:34:00 -
[134]
Originally by: Spy4Hire IMO anything bigger than the current crop of 'industrials' (3k to 20k) should be unable to pick up cans 'in space' - this strictly to limit the abuse from mega- & macro miners.
Put in a mid tier Cargo Tug up in the range of 100k/m3 that can be loaded from POS, motherships, outposts, and of course stations. They can, however, jettison their cargo wherever needed.
ok,thats a point there ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Hohenheim OfLight
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Posted - 2005.12.08 16:09:00 -
[135]
Not that i have read all this, but i would be nice to have something which could pick up the roar ore in 0.0 and bring it back to a refining station.
------------------------------------------------- Contribute to the buy Hohenheim a carrier fund in game now! |

SentryRaven
|
Posted - 2005.12.08 17:59:00 -
[136]
Originally by: Spy4Hire IMO anything bigger than the current crop of 'industrials' (3k to 20k) should be unable to pick up cans 'in space' - this strictly to limit the abuse from mega- & macro miners.
Put in a mid tier Cargo Tug up in the range of 100k/m3 that can be loaded from POS, motherships, outposts, and of course stations. They can, however, jettison their cargo wherever needed.
This is what we want.....
Quote:
Not that i have read all this, but i would be nice to have something which could pick up the roar ore in 0.0 and bring it back to a refining station.
This not! Include Small Freighters into EVE |

S Rutgenius
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Posted - 2005.12.08 18:42:00 -
[137]
signed, sometimes you need to move a lot. freighters are too big, expensive and slow while industrials are too small. something like the battlecruiser, between cruiser and BS I AM TECH 2 |

Arleonenis
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Posted - 2005.12.08 19:12:00 -
[138]
i agree some small freighter with like 100k-200k m3 cargo and cost around 150-250m of isk would be great. Just station->station->POS So it wouldnt be used in mining ops just in fueling of pos or some trading/medium hauling operations. It skill requirements should remain same as freighter but it could have twice better agility and speed and built in +2 warp core stabilizer to be more usefull in 0.0 pos fueling operations, oh and new ship model
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Thunderbird Anthares
|
Posted - 2005.12.10 13:27:00 -
[139]
BUMP ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Solacia
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Posted - 2005.12.10 15:05:00 -
[140]
Originally by: Arleonenis i agree some small freighter with like 100k-200k m3 cargo and cost around 150-250m of isk would be great. Just station->station->POS So it wouldnt be used in mining ops just in fueling of pos or some trading/medium hauling operations. It skill requirements should remain same as freighter but it could have twice better agility and speed and built in +2 warp core stabilizer to be more usefull in 0.0 pos fueling operations, oh and new ship model
And hence make regular freighters completely redundant
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SentryRaven
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Posted - 2005.12.10 15:22:00 -
[141]
Originally by: Solacia
Originally by: Arleonenis i agree some small freighter with like 100k-200k m3 cargo and cost around 150-250m of isk would be great. Just station->station->POS So it wouldnt be used in mining ops just in fueling of pos or some trading/medium hauling operations. [...]to be more usefull in 0.0 pos fueling operations, oh and new ship model[...]
And hence make regular freighters completely redundant
Not completely... Our corp recently moved from Lonetrek to Derelik. Moving an entire corp took us 12 x 45 jumps in an Iteron Mark V... You can imagine how ****ed I was.... and a freigther was too expensive and no-one had the skills...
And fueling wouldnt replace the freigther... cause they cannot open POS structure hangars anyway... Include Small Freighters into EVE |

Taal Mk'tah
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Posted - 2005.12.13 16:51:00 -
[142]
/bump /signed /msg DEV "Read this"
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000Hunter000
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Posted - 2005.12.13 17:30:00 -
[143]
think this is my 3rd post in this thread allready, cmon devs, give us an answer!
WE WANT A MINI FREIGHTER!!! 
5 pages and almost no negative posts, that should show the devs were serious and it's something that would increase our gaming fun?
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Dhejay Centrix
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Posted - 2005.12.15 10:37:00 -
[144]
BUMP!!!!!
*Dhejay Centrix chants "mini freighter, mini-freighter, mini-freighter..." etc...
You get the idea...
Come on devs let's have some thoughts on this...
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ecam's Hunter
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Posted - 2005.12.15 11:40:00 -
[145]
Good idea ----> Insert something funny here <----
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Taal Mk'tah
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Posted - 2005.12.16 22:24:00 -
[146]
/bump /call Devs
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Theodore Gross
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Posted - 2005.12.19 07:41:00 -
[147]
totaly agree with the idea should be atleast 100.000m3 cargo bay and atleast have better speed and agility compared to regular freighter, .. and shouldnt cost more than 200 mil 
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TuRtLe HeAd
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Posted - 2005.12.19 10:48:00 -
[148]
Mini Freighter.
Not fussed any more, As long as it STILL has 0/0/0 slots 1/2 the cargo capacity and 1/2 HP's and 1/2 the cost I'd be fine with it. 400 mill isk Would be about right seeing as Freighters are now anywhere from 700 mill to 1.5 bill. |

Thecle Vifargent
|
Posted - 2005.12.19 17:28:00 -
[149]
I put nearly the same thought before seeing this post :
http://oldforums.eveonline.com/?a=topic&threadID=265036
a 200-300 k m3 cargo with the same limitation than freighter but able to enter a pos would be very handfull in my mind...
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Arrae
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Posted - 2005.12.19 23:31:00 -
[150]
Why have no devs commented yet? This is a great idea, and deserves a look. If they arent going to consider it, they could at least say so.
Regardless of the details, there is a huge gap between industrials and freighters.
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Dhejay Centrix
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Posted - 2005.12.20 13:37:00 -
[151]
Dhejay Centrix * Looks for a nearby Dev and once more gets out the electric Developer Prod.
B.U.M.P
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Angelic Resolution
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Posted - 2005.12.20 15:58:00 -
[152]
I want one please. Doing 10k a haul isn't enough and a producer just starting off has no hope of moving around BC's isn't do-able.
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Taal Mk'tah
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Posted - 2005.12.21 17:50:00 -
[153]
/call dev /bump
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Skel Argos
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Posted - 2005.12.22 08:18:00 -
[154]
I fully agree.
A 100k+ M3 Light Freighter is desperately needed. Give it no turret hardpoints if you will, but please get it in the game.
There is a transport gap which only a 100k+m3 Cargo ship can fill. Traders, haulers need this ship.
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Jin XX
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Posted - 2005.12.22 12:55:00 -
[155]
Edited by: Jin XX on 22/12/2005 12:58:01 /bump
I thought about it, and think that haulers are split into two branches:
1) hauling goods Basically all industrial ships, with specialisations (T2) for deep spaces transport and blockade running. Those ships can carry assembled containers (which are likely to survive ship destruction and protect from cargo scanning), can jettinson anything they carry and can scoop stuff from space (drones, containers or parts out of a jet can). They can be customized through module slots for more specialized utilization, like hauling for mining ops or fast delivery runs.
2) hauling assets Freighters. Huge cargo, slow, no modification in setup possible. No assembled containers can be carried, so you are likely to loose a lot of the cargo when destroyed. Lack of jettinson feature makes it useless for almost all activities but hauling a wast amount of supplies from station to station, and you have to have an escorting convoy in unsecure space. Allthough it cannot dock at a POS Corporation Hangar, it has the abillity to deploy POS structures.
Taking this two branches into account, i think freighters are not supposed to be used for trading or ferrying goods for sale - they are for transfering war gear and structures in a bigger scope than small trading corps.
I would like to have a small affordable freighter, but i doubt CPP will implement it. In case they do those won't be able to dock at POS for sure, as it would eliminate the concept of steady supply lines to keep territorial claims (one 100,000m¦ hauler could carry fuel for a whole system for months, and would thus nullify the need to build an outpost where freighters can dock).
Nevertheless i still would get one, even with same stats, bonuses and requirements as current freighters have, just with let's say 1/5 of the cargo for 1/5 of the expenses.
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Marius Raan
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Posted - 2005.12.24 17:50:00 -
[156]
/bump
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AJ Nixon
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Posted - 2005.12.27 02:17:00 -
[157]
great idea and it is needed
but how about a few of each slots high med low whats the point of having one of these that carrys 100k + and cant denfend its self.
those of yopu that say not to give them any slots are just out for easy kills
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Agent Kenshin
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Posted - 2005.12.27 10:18:00 -
[158]
A small frieghter would be a great addition to the game especially if its faster and warps faster. On the other side.... I wouldnt mind having a ship bigger than a freighter... Super Freighter...
But still Smaller freighter 4TW!!!
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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sonofollo
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Posted - 2005.12.27 11:20:00 -
[159]
these ships but perhaps allowing only specific items (ie a mineral frieghter) of 80,000 m3.
Trit compression modules allowing u to fit the module then fit 50% more trit per m3 in youre ship
Make greater use of hte player courier system get someone else to haul for u Im a happy little camper now - CCP 4tw. |

Kelron Queldine
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Posted - 2005.12.27 11:22:00 -
[160]
I wouldn't use the ship, but I think it's a great idea. Don't know if you agreed what skills it would need, because I didn't read the whole thread, but I'd say at least Industrial IV and a ship-specific skill.
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sonofollo
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Posted - 2005.12.27 11:28:00 -
[161]
considering top of the line industrials require V now - id suggest V industrial race specific ship
Eitehr that or the larger industrials could be a race factional ship ie gallente navy iteron V with 50-100% extra cargo capacity as a base
Pirate factions could get a speed boost as well as being larger.
ORE - intaki could also drop faction specific ones as LP rewards Im a happy little camper now - CCP 4tw. |

Marius Raan
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Posted - 2005.12.28 21:08:00 -
[162]
/bump
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Ralitge boyter
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Posted - 2005.12.29 11:59:00 -
[163]
Cargo ships should be in the game it is weird that ships can have 7500000 cubic meter cargo holds and 170000 cubic meter once but there is no mid sized cargohold.
I woud love to see a ship with a cargohold big enough to facilitate the middle man hauler/trader. The once that would bring the large quantities of "stuff" to a central point where the freighter could pick it all up in one go and drop it of at the other end where these intermediate ships could again distribute it and the industrial ships could then drag it of to the individual stations. This would be great for setting up a ship production line and making sure that your ships are available in all systems in a certain region.
Just think of how much extra trade this could generate if players where able to produce large amounts of ships in 0.0 have the freighter drag them to a certain region and have the middle class ships take care of distribution within that region. This way the shipyards would have an economic reason for existance other than being the only way to build certain ships.
CCP please add another ship class so we can start building a real economy and distribution chains would start making sense. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Dhejay Centrix
|
Posted - 2005.12.30 09:00:00 -
[164]
BUMP
Come on... This thread has been here for ages now.
|

Tommy TenKreds
|
Posted - 2005.12.30 12:36:00 -
[165]
I don't get it. This need for this class of ship is so overwhelmingly obvious IMO.
Yet, this thread has been going since October and I don't see any developer response to it (feel free to correct me).
Why were these ships not included in RMR?
Plenty of new combat toys but nothing for the mid-scale traders out there, despite our obvious pleading. 
|

Doe Jane
|
Posted - 2005.12.30 22:41:00 -
[166]
WOW - that was a lot of reading - I fly a freighter so I can tell you this... It would be very helpful to have a mid sized ship that was fast with less cargo area for collecting multi buy orders and moving them to you 'depot' for the freighter to move. ThatÆs how it's done in RL - the big boats dock - then the cargo is off loaded to travel on either trains or trucks or sometimes small boats to others distribution centers.I do not see the need for any slots, just more speed - being a freighter pilot is a major time sink as well as flying them too. I think we (freighter pilots know how truck drivers feel now).
There are many good ideas here - with bigger ships being built adn BPO being bought there is a need to be able to haul more fromt eh belts. I am hoping that in Kali there will be entire systems that are nothing but roids - areas where no one can solo - (I like my solo time too) but more of a challenge. I can for see playing this game forever - there are many different things one can do - but I feel that to much focus is placedonthe PvP peeps... If we can not build and move the items then there PvP'n will slow way down as they run out of ships / mods / support in general. mid sized freighters. I'll save up and buy one each region (lot of saving I am sure )
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SentryRaven
|
Posted - 2005.12.31 02:20:00 -
[167]
ok... since we have already passed the 3500 read and 165 replies marker, I have decided to petition this thread to the EVE Support. Dunno what will happen.... we will see and I keep you up to date!
Mini Freighter
Include Small Freighters into EVE |

WhiskeyDP
|
Posted - 2005.12.31 02:41:00 -
[168]
i still say no to "light freighters"
either fly big or stay small i say. its easy as it is to get the isk for a freighter ==================
=== wts BPC's - check my bio. Best Collection ingame? |

SentryRaven
|
Posted - 2005.12.31 10:43:00 -
[169]
Originally by: WhiskeyDP i still say no to "light freighters"
either fly big or stay small i say. its easy as it is to get the isk for a freighter
Please contact me ingame, I'd like to know how easy it is...
Include Small Freighters into EVE |

Thecle Vifargent
|
Posted - 2005.12.31 11:22:00 -
[170]
I got money for a providence in 2 months missionning 3 hours/day solo level 2, 3 and 4 fight missions...
Its very doable. But the problem of the huge freighter isn't the cost itself but the speed and cargo. Sometimes its a pain to move a 1M m3 ship for only 300k stuff :( ________________________________________________ () () Braiiiiin (â;..;)â (")(") <= This is a vampire bunny. |
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Taal Mk'tah
|
Posted - 2006.01.02 02:47:00 -
[171]
bump
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Marcus Right
|
Posted - 2006.01.02 11:24:00 -
[172]
I'd like to see a new level of Cargo Ships ... Maybe a 20,000 to 30,000 that could pick up Jet Cans and a 40,000 to 100,000 that couldn't. Perhaps two new catigories so we can have two "mid ranges".
I don't understand why the ships under Logistics are under Logistics... isn't Logistics the movement of stuff? And Transport ship catigory is already covered.
Definately all in favor of these ideas.
- Right - |

SentryRaven
|
Posted - 2006.01.03 02:31:00 -
[173]
Originally by: Marcus Right I'd like to see a new level of Cargo Ships ... Maybe a 20,000 to 30,000 that could pick up Jet Cans and a 40,000 to 100,000 that couldn't. Perhaps two new catigories so we can have two "mid ranges".
I don't understand why the ships under Logistics are under Logistics... isn't Logistics the movement of stuff? And Transport ship catigory is already covered.
Definately all in favor of these ideas.
I believe Logistic is more the meaning of supportive in this game.... Though I have been wondering the first time I read this as well... :P
Include Small Freighters into EVE |

Dhejay Centrix
|
Posted - 2006.01.03 13:31:00 -
[174]
FFS!!!!! Where is the dev response?????
I'm now bumping this thread against a wall with my head...
BANG!!!
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Dhejay Centrix
|
Posted - 2006.01.04 13:09:00 -
[175]
I was looking at the possible need to relocate my stuff and I thought that this small freighter would be really handy... I now have to move about 5 it5 loads of stuff with 2 chars which is going to be a pain (not as bad as 1 badger though)...
Thought I'd better write something instead of just bumping 
|

SentryRaven
|
Posted - 2006.01.04 14:38:00 -
[176]
Contact me ingame if you need a hand....
Small freighter 4tw...
Include Small Freighters into EVE |

Dhejay Centrix
|
Posted - 2006.01.05 12:51:00 -
[177]
Maybe I'll do that :)
Oh and "BUMP" btw...
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NetHawk
|
Posted - 2006.01.05 17:32:00 -
[178]
Mid Range ships are needed for sure. For all of you folks that think that freighters are easy I want you to do the math as to how long you had to train for the skills to be able to fly one. Should be somewhere in the line of 3 months. Then the billion ISK. I do a good bit of production right now and I dont think I've churned through 500 million ISK yet, much less have it liquid. If you dont want one do get one, but the number of views and replies tells me that most people do. As far as skills go just make similar to the secondary req's for a current Freighter - Spaceship Command V, Race Industrial V, Smaller Freighter I. I think any argument that can be made for Industry can be made for trade as far as pre-req's and I think it's a weak argument anyway.
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SentryRaven
|
Posted - 2006.01.08 21:20:00 -
[179]
/buuuuuuummmmp
Include Small Freighters into EVE |

Dhejay Centrix
|
Posted - 2006.01.09 08:01:00 -
[180]
I think we are proving not just that we need a small freighter, we also seem to be showing that the devs would rather worry about things that will get record numbers of people online playing eve rather than what the existing users want. This thread has been going on for far too long with no response from them.
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Blind Fear
|
Posted - 2006.01.09 08:17:00 -
[181]
Small freighters mean that the reason for big freighters to exist goes away.
Suck it up and go grind some isk. They arent that expensive. ------------------------------------------------ Derailing threads with logic since 1992 |

SentryRaven
|
Posted - 2006.01.09 10:02:00 -
[182]
The normal freighters have been created to move complete corporation from region to region and not help the middle-man to do his trade runs...
Include Small Freighters into EVE |

Serendipity007
|
Posted - 2006.01.09 18:37:00 -
[183]
/sign
Great Idea! It should have a cargobay of 50,000 m3 - 250,000 m3 and cost ALOT less than a freighter. Perhaps an additional transport ship class, designed for heavy hauling but without as much defenses. Decent speed, no jump drive needed. Fittings should be similar to a T1 Hauler.
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Wendal Weyland
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Posted - 2006.01.09 20:51:00 -
[184]
Edited by: Wendal Weyland on 09/01/2006 20:52:22 Edited by: Wendal Weyland on 09/01/2006 20:51:31 My corp is small, but moves a fair bit of minerals about. A small Freighter would be ideal to replace Itty 5s and Mammoths.
Even if they arent small Freighters, then hows about bigger Indies, even an Ore designed cargo ship, like the barges.
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imblocked
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Posted - 2006.01.10 08:22:00 -
[185]
Since we still not have our freighter cans and no devs gave any feedback to the small freighter idea... i'm not sure we'll see this one day... ______________________________________________________
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paulcdb
|
Posted - 2006.01.10 12:00:00 -
[186]
/signed
I have no use for a Freighter but would love a smaller version of around 100,000m3 - c'mon devs, you know you wanna give us a new toy to play with, look at all the toys PvP'ers have 
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Dhejay Centrix
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Posted - 2006.01.10 13:37:00 -
[187]
B U M P
Poing!!!
Where is the response to this post? At least let us know if we're wasting our time cos it sure looks like it atm.
|

Maabuss
|
Posted - 2006.01.10 17:40:00 -
[188]
/Signed :) I too have trouble hauling things, and this ship would be very useful :-P You Can't Outrun Death Forever, But You Can Make The Bastard Work For It. |

Vicious Malicious
|
Posted - 2006.01.10 20:51:00 -
[189]
Sounds like a good idea. Can't believe they haven't made a ship like that. Since you don't fly around in low sec/no sec with a freighter, it would be ideal for people based in 0.0
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Phoenixhawk
|
Posted - 2006.01.10 21:35:00 -
[190]
/signed for all the good it does :) Stay Chilly & Watch Your Six!
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Dr Rane
|
Posted - 2006.01.10 21:43:00 -
[191]
Edited by: Dr Rane on 10/01/2006 21:43:37 good idea that ccp should listen to.
CCP why do you have this "idea"thread in the forum if you never read it? You have been known as a good Dev gang that actually listens to your costumers, now prove that you do. reply here, say anything about the idea.
..not likly they will thou..
_____________________________________________________________
Originally by: Oveur I'm Tuxford.
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Blind Fear
|
Posted - 2006.01.10 23:05:00 -
[192]
They wont reply because its a bad idea.
You have freighters. They arent that expensive. If you cant afford them, try an I5.
If you make small, cheap freighters, the reason for the big freighters to exist is gone. This is, of course, ignoring the fact that an occator or an impel is basically a small freighter anyway. ------------------------------------------------ Derailing threads with logic since 1992 |

SentryRaven
|
Posted - 2006.01.10 23:46:00 -
[193]
Originally by: Blind Fear They wont reply because its a bad idea.
You have freighters. They arent that expensive. If you cant afford them, try an I5.
If you make small, cheap freighters, the reason for the big freighters to exist is gone. This is, of course, ignoring the fact that an occator or an impel is basically a small freighter anyway.
Wonder why there are so many for the idea rather than against.... Apparently we are showing the communities wish here, aren't we mates!?!?
SR /bump¦ + signed¦
Include Small Freighters into EVE |

Tregaa Viskne
|
Posted - 2006.01.11 01:37:00 -
[194]
Edited by: Tregaa Viskne on 11/01/2006 01:38:37
Originally by: Blind Fear You have freighters. They arent that expensive. If you cant afford them, try an I5.
If you make small, cheap freighters, the reason for the big freighters to exist is gone. This is, of course, ignoring the fact that an occator or an impel is basically a small freighter anyway.
Do you think it's logical that you jump from a 30k cargo capacity (attainable only with named expanders fitted) to a 785k cargo capacity then? Or from a 1mill price tag to a going on 1 bill price tag?
There will still be reasons for full on freighters to exist, as they will still make sense for the large corp/alliances who are able to afford them. Apart from anything else, you need one to deploy an outpost.
If you still don't think it's makes sense try this on for size - imagine a combat pilot being told in noob corp chat :
Originally by: Some experienced player Yep first step's a frigate - skip the destroyer and save up for the cruiser. After you get your cruiser then get a tech 2 cruiser, and after that the next step up is to start saving for your dreadnought
Sound quite so logical now? This is the situation haulers have at the moment. You're argument is so nonsensical, it could be taking as flamebaiting in fact...
I'm not a trader, but I'm starting out in building and would *love* to have a way of moving anything bigger than guns or ammo in sensible quantities - I fully support the idea of a mini-freighter. It can have all the same restrictions, it can even need the same skills, as long as the cost for the ship itself isn't so prohibitive.
Originally by: CCP Hammer Boobies?
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Blind Fear
|
Posted - 2006.01.11 01:48:00 -
[195]
Originally by: SentryRaven Wonder why there are so many for the idea rather than against.... Apparently we are showing the communities wish here, aren't we mates!?!?
SR /bump¦ + signed¦
Because everyone wants something that helps them no matter how silly or unnecessary it is.
I want -10 warp scramblers for my claw. I bet I could get a whole thread full of people for it. Doesnt make it a good idea. ------------------------------------------------ Derailing threads with logic since 1992 |

Dunpeal
|
Posted - 2006.01.11 05:07:00 -
[196]
Edited by: Dunpeal on 11/01/2006 05:08:25 Edited by: Dunpeal on 11/01/2006 05:06:59 This idea is good, and it should be used, it's a part of eve development to put smaller steps into all professions, fighters just get a lot more loving, blind, mate... you're missing all the points in the thread and making a fool of yourself, but that's just what i think 
not flaming you mate, just trying to make you see the absurd of your statements Bow down, and i'll make your death even more painfull! At least die with some dignity
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SentryRaven
|
Posted - 2006.01.11 13:27:00 -
[197]
Originally by: Blind Fear I'll take 100 occators at 1m isk please. Let me know where the escrow is. Also, a freighter is not prohibitively expensive. Go grind some isk. Hell, you can sell most faction battleships for more then a freighter costs, go ***** up 600k LP, shouldnt take that long.
WTF is that about occators? They are low sec haulers and can't hold as much as the Mark V as far as I know....
And I am going to rename the thread I guess... to delete everything between destroyers and the titan..... :P
Include Small Freighters into EVE |

Zzazzt
|
Posted - 2006.01.11 14:08:00 -
[198]
Naff idea, I'm afraid.
Frieghters, whilst not technically capital ships, are supposed to be corp ventures.
They weren't intended for some n00bcorp alt/solo artist to be able to corner a regions' trade runs.
'Specially after they tried so hard to nerf that sort of thing with the trade skills.
I'm still ****ed that they backed off banning them from jumpgates... ____________________________________________
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Taal Mk'tah
|
Posted - 2006.01.12 01:13:00 -
[199]
/bump
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Dhejay Centrix
|
Posted - 2006.01.12 14:12:00 -
[200]
Originally by: Zzazzt Naff idea, I'm afraid.
Frieghters, whilst not technically capital ships, are supposed to be corp ventures.
They weren't intended for some n00bcorp alt/solo artist to be able to corner a regions' trade runs...
This doesn't change the fact that people HAVE bought them solo and use freighters to corner the market on trade runs. So far it's about 7 pages of "for" to 2 posters against. Aside from anything else... forget trading for a sec, I want a ship that can move more than 2.5-3mil trit in one go. Even a fully loaded it5 can't do that. And btw an occator is rubbish if you fill the slots with cargo expanders, yes it holds lots of stuff but it is slower than a freighter and aligns to warp about as fast as a catatonic bovine.
|
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Blind Fear
|
Posted - 2006.01.12 19:25:00 -
[201]
Originally by: Dhejay Centrix
Originally by: Zzazzt Naff idea, I'm afraid.
Frieghters, whilst not technically capital ships, are supposed to be corp ventures.
They weren't intended for some n00bcorp alt/solo artist to be able to corner a regions' trade runs...
This doesn't change the fact that people HAVE bought them solo and use freighters to corner the market on trade runs. So far it's about 7 pages of "for" to 2 posters against. Aside from anything else... forget trading for a sec, I want a ship that can move more than 2.5-3mil trit in one go. Even a fully loaded it5 can't do that. And btw an occator is rubbish if you fill the slots with cargo expanders, yes it holds lots of stuff but it is slower than a freighter and aligns to warp about as fast as a catatonic bovine.
You want this for mins?
Get some decent production skills and do mineral compression.
Problem solved. ------------------------------------------------ Derailing threads with logic since 1992 |

Dhejay Centrix
|
Posted - 2006.01.13 13:49:00 -
[202]
lol.... decent production skills
If I had higher prod skills on my carebear alt then his char sheet would explode.
Blind Fear If you don't have anything constructive to add please don't add at all.
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Rod Blaine
|
Posted - 2006.01.13 14:18:00 -
[203]
The best ideas often do not get dev responses. That doesn't mean they arent read or used. Quite contrary, one sometimes seen part of them return in later devblogs.
That however doesn't mean I would considr this a good idea by definition tho. I'm in two minds about this. It would make some things that definately do not need it alot easier, but would make some thngs that do need it easier too. _______________________________________________
Power to the players !
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TotensBurntCorpse
|
Posted - 2006.01.14 00:01:00 -
[204]
no dev comment yet ? TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Blind Fear
|
Posted - 2006.01.14 00:32:00 -
[205]
Originally by: Dhejay Centrix lol.... decent production skills
If I had higher prod skills on my carebear alt then his char sheet would explode.
Blind Fear If you don't have anything constructive to add please don't add at all.
Its not constructive to tell you to do mineral compression? Hell, you can move more trit compressed in an i5 then you can uncompressed in a charon. ------------------------------------------------ Derailing threads with logic since 1992 |

PirateLeader
|
Posted - 2006.01.14 11:04:00 -
[206]
yes i fully agree that we need a ship in between Itty 5, or occator and freighter, i myself some times need to transport some staff couple of jumps and with it takes me aroun d 5 trips or about 5 jumps, thats quiet a lot. so i would welcome a middle sized transport ship weould be nice with 250k cargospace for aout 200k isk
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Marcus Right
|
Posted - 2006.01.14 13:51:00 -
[207]
We go from a ship with a Max Capacity of around 23,000 (Mammoth with Fittings) to a ship with 720,000... That is a huge gap. Granted, Freighters were a cool idea. They made it so people living out in 0.0 space can get things for prices near the same as in empire.
However, Something in the 100,000m3 range would be nice. Maybe be 1/7th a freighter in every way. 1/7th the armor, 1/7th the hauling capacity, 1/7th the shields, and 1/7th the cost.
As it is right now there are the mega Alliances and then there is everyone else. While the game should be balanced in such a way that those who have been playing longer get the advantage. Newer players should have at least a chance to compete. - Right - |

John McCreedy
|
Posted - 2006.01.14 14:10:00 -
[208]
I'd rather see larger cargo expanders, *****ble only to tech 2 Industrials.
Make a Difference
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SentryRaven
|
Posted - 2006.01.15 10:53:00 -
[209]
/bump
Wonder why even the topic does not lure some dev inside...
Include Small Freighters into EVE |

DeckardIRL
|
Posted - 2006.01.15 11:35:00 -
[210]
We have a Gallente Freighter in our Corp and we are only a small corp. We have 3 POS in one system in 0.2 space. We would not risk the freighter in low sec space. Thus refuelling the 3 POS can be a nightmare using iterons. You just cant carry enough to do it in one run as well as collect from the silos and reactors. Something around 125,000m3 or more at a reasonable price... and that would be less than the price of a battleship... It is only sensible.... we are here to play the game and enjoy it as much as possible, not spend hours hauling, with all the new ship types in RMR is it amazing that a decent hauler wasn't added... must be too boring for the devs to be bothered to do.....
Deckard ______________________________________________
Watchin' the Game.... Havin' a Bud.... |
|

Taal Mk'tah
|
Posted - 2006.01.16 10:44:00 -
[211]
Edited by: Taal Mk''tah on 16/01/2006 10:44:39 /bump
DEVs, where are thou?
|

anthonieak
|
Posted - 2006.01.16 13:50:00 -
[212]
See no benefits in using a small freighter. The normal freighter as we know gets already cheaper under 1 bil.
The Iteron lvl 5 can take with local hulls(which are now dropping in price but are still expensive) 32411 m3
The transport ship Occator can take with local hulls 33974 m3
The Impel also a transport ship with local huls can take 35311 m3
Iteron cost with local hulls 1 local hull estimated price 35 mil was over 60 mil
Iteron cost + 5 local hulls = 176 Mil Occator estimated price 75 mil was 200 mil
1 Occator + 6 local hulls = 285 Mil
Impel estimated price 50 mil was 135 Mil
1 Impel + 7 local hulls = 295 Mil
Besides the freiger can still not jettison cans in space nor can take cans out of space.
AK
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Tommy TenKreds
|
Posted - 2006.01.16 15:39:00 -
[213]
Originally by: Solacia ...make regular freighters completely redundant
If it does, then maybe it should!
If big freighters no longer have a niche then maybe they were the wrong choice in the first place.
The fact remains that the current setup is not working for a vast number of people who like to move stuff about.
Tommy TenKreds Signature Contest -- 120 million ISK giveaway. |

Brolly
|
Posted - 2006.01.17 03:31:00 -
[214]
Not sure if I have partaken in this thread, in short.
Bigger indy's = yes
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Ascelot
|
Posted - 2006.01.17 13:21:00 -
[215]
Edited by: Ascelot on 17/01/2006 13:21:16
Originally by: Tommy TenKreds If big freighters no longer have a niche then maybe they were the wrong choice in the first place.
The fact remains that the current setup is not working for a vast number of people who like to move stuff about.
Freighters were introduced to move massive structures such as outposts into 0.0.
I aggree that a small equivalent freighter should be introduced.
The amount we mine has doubled since haulers were introduced, ie Apoc, T2 mining lasers, mining drones and mining barges and yet no size increase. Also, more players = larger demand on products = more hauling. having a smaller 100km3 freighter would fit that market.
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Magunus
|
Posted - 2006.01.17 14:17:00 -
[216]
I mentioned this in a similar thread, if not this one (I can't find it here, anyway).
Rather than introduce a new ship, I'd rather change an existing class that isn't terribly popular.
I'd like large transport ships (Impel, Bustard, Occator and Mastadon) made so they can't pick up cans, but get a base cargo capacity of around 20k m3. After skills and expanded with locals, this would make the Occator hold 107k m3, or with tech 1s, 67k m3. This would mainly benefit people wanting to use them to maintain a POS or haul from station to station without a freighter.
It also would make the deep space transports more useful. As it is right now, they're not very popular because a regular iteron 5 can haul pretty much the same amount, if not more, and the blockade runner is much better at moving stuff through dangerous areas. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Silentblue1987
|
Posted - 2006.01.19 05:59:00 -
[217]
I agree that eve needs a new ship for transporting.. Look at the size of a packaged battleship..
its 50,000m3
There is no way to ship that thing unless you iether have a frieghter or get the skills to pilot them. The frieghter is too expensive whether you buy the BP and make it, or just simply buy it, and training the skills up for a ship i will never use is pointless.. I'm caldari, i have no use for a typhoon, i just build to sell..
signed..
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Dhejay Centrix
|
Posted - 2006.01.19 07:59:00 -
[218]
BUMP
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Thecle Vifargent
|
Posted - 2006.01.20 11:48:00 -
[219]
I dont think changing the existing T2 transport ship would help. The T2 are very usefull in the way they are (deep space for non-gallente 20k m3 + transportation and blockade to travel in low secure systems).
Perhaps another T2 indus type, but the actual one are really usefull when you use them.
Anyway we still need a mid class transport ship between freighter and these T2 (or iteron 5)... ______________________________________________________
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SentryRaven
|
Posted - 2006.01.20 22:07:00 -
[220]
/bump
I am going to bump this thread so long until a dev either blocks me or reads this...
Include Small Freighters into EVE |
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Taal Mk'tah
|
Posted - 2006.01.22 23:10:00 -
[221]
/bump again.... c'mon devs... it cant be that hard to post
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Dhejay Centrix
|
Posted - 2006.01.23 13:59:00 -
[222]
BUMP
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Yurameki Daishun
|
Posted - 2006.01.23 15:33:00 -
[223]
agreed, we really need cargo haulers, which comes with another idea, corps able to issue missions like bounties, deliveries/courier missions, etc. through hirable NPCs to act as their agents. this way real trade can happen, they can ship their items from space to space without having to do it themselves, which is another reason we need a fuel cost.
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garfinkell
|
Posted - 2006.01.23 20:17:00 -
[224]
Edited by: garfinkell on 23/01/2006 20:18:02 /signed
Im a Hauler and have to haul ore for my corp and its going to take a months for me to get just the skills for a frieghter and the ones im using are way small i would prefer one in between the two types of ships.
Devs if you think this is a bad idea and dont wanna do it atleast say so...
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SentryRaven
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Posted - 2006.01.24 23:04:00 -
[225]
\bumpage....
DEEEEEVS!! ... *crying in despair*
Include Small Freighters into EVE |

Pang Grohl
|
Posted - 2006.01.25 01:08:00 -
[226]
Originally by: Dhejay Centrix I was looking at the possible need to relocate my stuff and I thought that this small freighter would be really handy... I now have to move about 5 it5 loads of stuff with 2 chars which is going to be a pain (not as bad as 1 badger though)...
Thought I'd better write something instead of just bumping 
Originally by: SentryRaven
Chaos Faction Posted - 2006.01.04 14:38:00 - [176] - Quote Contact me ingame if you need a hand....
Small freighter 4tw...
Include Small Freighters into EVE
This is why you aren't getting a mini-freighter... The idea is to pool your resources to get the necessary hauling volume. There are other options to move your stuff. You can create a courier mission to hire a freighter move your bulky ship hulls. If you want to move that BC & you don't have a freighter contract it out, or haul it's components to an assembly site, or fly it there yourself. Get your buddies together to form a fleet with enough capacity to move that order of goods somewhere profitable & share the wealth. There are many ways to fill this gap with out adding another cargo vessel. Truth be told there's more money to be made in manufacturing by farming out your shipping, and good money to be made in shipping other peoples goods.
my .02 isk Pang
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Urza Rast
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Posted - 2006.01.25 01:24:00 -
[227]
I agree we need this.
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Eskobastion
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Posted - 2006.01.25 01:57:00 -
[228]
/signed
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Anton Zuber
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Posted - 2006.01.25 04:20:00 -
[229]
/signed
I agree. An industrial ship costs under a million ISK and has a base cargo of like 5000 M3. an actual freighter costs over one BILLION ISK and has 700,000 M3.
I find is simply ludicrous that there are no sizes inbetween. There should be at LEAST one new ship class to create a middle level hauling ship that average people can realistically acquire.
50k, 100k I don't really care how big it ends up being exactly only that it is big enough to be a worthwhile step towards larger cargo hauling ships for the average players.
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Brogan Dagarkin
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Posted - 2006.01.27 13:46:00 -
[230]
/signed |
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StOrM ViPeR
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Posted - 2006.01.27 14:50:00 -
[231]
Quote: [SHIP] SMALL FREIGHTER IDEA (successfully ignored by DEVs so far)
its because its not needed. |

Dhejay Centrix
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Posted - 2006.01.27 14:53:00 -
[232]
BUMP
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Pang Grohl
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Posted - 2006.01.27 17:57:00 -
[233]
Though I'm against the idea of a mini freighter, I would like to hear what the Dev team has to say about it since it seems to be such a desired item.
Pang
P.S. bumping, in my experience only tweaks forum mods & gets your post locked or worse let the topic stand on actual community interest and debate, not spamming.
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Leb Iblis
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Posted - 2006.01.28 00:47:00 -
[234]
/signed
I'd definately love to see these implemented...
Though I'd like to see the 'Heavy Industrial' type, maybe 20km3 to 50km3 base, with several medium / low slots (maybe 1 high slot). |
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Kaemonn

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Posted - 2006.01.28 07:37:00 -
[235]
Do NOT bump this thread. If a Dev feels its necessary to post, one will. Adding "Devs Read this" or anything of the sort will not increase youre chance of a Dev posting. Chances are a Dev has read this thread, and chose not to post becuase he did not feel it was necessary to post. Bumping from now on will be warned, will a possibilty of a forum ban. Thanks.
~Kaemonn
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Futchmacht
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Posted - 2006.01.31 09:10:00 -
[236]
I agree with this idea as well.. frieghters are to expensive for the average person that wants to move stuff. and generally are operated buy the hard core (or really large corps).
The current industrials are way to small in my opinion as well. they are good for mining and hauling fo small to medium loads. but the gap between the indy and freighter is far to large. and the transport ships although up-armored(shielded) and with some increases in cargo space. they are not a large enough improvment.
I would rather have a transport ship with 50,000m3 base cargo and the same defences as say a badger. Then a small increase in cargo hold and more defences and a few more low slots. (which i understand increases cargo capasity. but with a low base cargo hold size the extra low slot DO NOT make enough of a size differance.
There should be a cargo ship with 100-150km3 space (even if it is only station to station) (with POS access of corse).
Some times i like to move all my assests from one system to another.. for a change of pace. or business. and to haul all my stuff in a indy or transport ship. Takes WAY to many trips. and i hate having ships and equipment in 40 different places (10 or so max i think is enough).
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BrainAche2
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Posted - 2006.02.01 09:09:00 -
[237]
Yes I think a cargo-type ship would be cool, especially with the option of being able to dock at a pos, its so much hazzel useing mk5's with 5 local hulls which is 25k cargo. To fill up the trade goods in an outpost, which I am about to play with on the test server.
Also you could have 2 or 3 size's with the biggest of 200,000m3 which is the same content of a corp hanger at a pos and can unload only. The smallest could be say 27.5k m3 the same size as a jet can. If there was the option of a mid sized one lets say 100k m3 and able to dock at a pos to load and unload.
To sum it up:
- Small Cargo ship = 27.5k m3 cargo - able to scoop up jet can's with 2 high slots and 2 med slots + 2 wcs same as the blockade runners.
- Medium Cargo Ship = 100,000m3 cargo - Able to Dock at a pos to unload and unload, with 1 high slot and 2 medium slots.
- Large Cargo Ship = 200,000m3 - Able to unload at a pos only but also can do station to station, with 1 High Slot and 2 Medium Slots
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Cygnet Lythanea
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Posted - 2006.02.08 03:57:00 -
[238]
/signed
I'm agreeing for 2 reasons, one, the idea of a ship between a frighter and a hauler makes a lot of sense. 2, why pool a billion isk for a ship that a small to mid sized corp would only use once in a while, and takes a hideius amount of skill points to use?
Also, i'd like a small carrier, which would also make sense for the reasons above. Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |

Edmundd Blackadder
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Posted - 2006.02.10 19:27:00 -
[239]
/signed and notarized. I just started this game a month ago and the skill training and isk leaves me at a serious disadvantage my only option is to set the training up and walk away for 6 months. I'm not looking for an easy way - but the casual newb is at a serious disadvantage to a player that started 2yrs ago. Feel free to send me 1.5b isk.
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Mr Spock
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Posted - 2006.02.10 19:29:00 -
[240]
As president of space. I approve this message.
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Adrastos Volos
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Posted - 2006.02.10 21:06:00 -
[241]
good idea!
/signed
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SentryRaven
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Posted - 2006.02.15 21:02:00 -
[242]
Edited by: SentryRaven on 15/02/2006 21:01:55 Double post
Include Small Freighters into EVE |

SentryRaven
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Posted - 2006.02.15 21:02:00 -
[243]
I heard rumors, CCP was going to take this into consideration for next patch? Can someone confirm that? or at least give me more to dream about? :)
Include Small Freighters into EVE |

PC5
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Posted - 2006.04.09 14:04:00 -
[244]
Edited by: PC5 on 09/04/2006 14:04:12 Signed! Id like to see something between freighter and transport ship.
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Phoenix Jones
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Posted - 2006.04.09 15:25:00 -
[245]
As long as they cannot pickup jetcans (detering bot mining), then I'm game for it. A middleman freighter isn't a bad idea.
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ragewind
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Posted - 2006.04.10 00:13:00 -
[246]
Edited by: ragewind on 10/04/2006 00:13:51
Originally by: Phoenix Jones As long as they cannot pickup jetcans (detering bot mining), then I'm game for it. A middleman freighter isn't a bad idea.
i want a ship a corp can use to do corp space mining without haveing transoprts that have so little space of shilding that you need about 10 pilots to gard them and a barge.
im hateing the way genuine players are gimped due to macrominers that ccp says are few and far between in there las vagus interview but are blatenly a real problem due to the nonstop gimping of mining and tradeing ships they need to fix the code work out a way of stoping the macro gimps fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

DarkSith
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Posted - 2006.04.12 17:23:00 -
[247]
Signed OVER AND OVER :)
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ragewind
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Posted - 2006.04.12 19:13:00 -
[248]
Originally by: DarkSith Signed OVER AND OVER :)
and signed again fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Mihail d'Amour
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Posted - 2006.04.12 20:14:00 -
[249]
Originally by: Thecle Vifargent I dont think changing the existing T2 transport ship would help. The T2 are very usefull in the way they are (deep space for non-gallente 20k m3 + transportation and blockade to travel in low secure systems).
Perhaps another T2 indus type, but the actual one are really usefull when you use them.
Anyway we still need a mid class transport ship between freighter and these T2 (or iteron 5)...
Actually, the T2 aren't that much better. They are OK for moving about mid-sec space (.1 to .4) in that the blockade runner can hold off a few moments of fire and one weak tackler and the larger ship is a touch larger and can tank a few moments of NPC or player fire if outfitted correctly. But neither is very effective in 0.0 where a blockade means a bubble or interdictor making the blockade-runner useless and the incoming fire is quite heavy for the deep-space transport's limited defense. Even the freighters are a drain on a corp, since you have to have a fleet to guard them.
It would be nice to see both a larger sized hauler for mid-high sec and a genuine blockade runner introduced for 0.0 space.
---------------------------------------------- In nomine Domine, quod erat malum |

Drizit
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Posted - 2006.04.12 20:26:00 -
[250]
You have systems even in highsec that have loads of ore but are left unmined. Why? Simply because it takes too long for a hauler of the current size even to make a single jump and come back for the next load. The result is that the miner has to stop frequently to allow the hauler to catch up. Therefore the belt is not econmically viable to mine. Two Covetors in one of these belts would require 4 haulers to maintain a constant, uninterrupted flow where two haulers in a system with stations would keep up with the same two Covetors. Any miner would rather have 3 Covetors working a belt with 3 haulers taking it out rather than 2 Covetors and 4 haulers.
Now take it a step further with 0.0 where the same hauler may have to make 3 or even 4 jumps to the nearest station. Now you may need 3 or 4 haulers for a single Covetor. Once again, these resources are infrequently mined if at all. Mining in 0.0 also requires significant defence so using personnel to haul takes away those who could be used to fly defence. Either way it's not economically viable.
This is just one reason for having a larger freighter.
The tradeoff? Simply that a large hauler in 0.0 would have to be guarded. A big and slow moving ship would be easy pickings. but again, a normal hauler would also have to be guarded. 0.0 has it's own dangers that are inherant no matter what ship you fly.
In Highsec, the tradeoff is going to be the solo player who decides to use a large hauler for this work means more pickings for ore thieves who would be more likely to use similar haulers to get bigger payloads. It is unlikely for this reason that macrominers would use these since one ore thief can take a considerable amount of profit from them in one fell swoop, rather than the current 15 minutes worth of ore. If they are set to lose 3 or 4 hours worth of work in one attack, it would not pay them to use the bigger hauler.
--
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Maya Rkell
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Posted - 2006.04.13 01:35:00 -
[251]
http://oldforums.eveonline.com/?a=topic&threadID=319328&page=2
Aw, people seem to be a mite touchy and defensive. Allways happens for indensible ideas...
http://oldforums.eveonline.com/?a=topic&threadID=319328&page=2#49
James Duar, yes, and you know what that means? Yep, the NPC's run the economy, not the players.
http://oldforums.eveonline.com/?a=topic&threadID=319328&page=2#52
Momfer Undersand, ? The concern isn't ABOUT macro'ers (although, yes, it would be a gift to them as well, thanks for pointing out another reason they're unviable), it's about what it would do to the trade market in player goods. As for the market export, take it to another thread, but bluntly that view is neo-luddite. (Amusing in a space game, yes).
Mihail d'Amour, and WHY are they not larger? Yes, because of the very real issues of making them larger in the first place. It's quite clear from how they're designed...it would of been trivial for CCP to make them larger if they wished...and they did not. Think about it.
Drizit, allways happens. You'll have desireable and undesireable areas. The right soloution is not to introduce something which will have extremely wide ranging and very likely negative impact, but to consider what else could be done. In this case, the answer is quite plain - as well as POS refinaries, introduce (and this is a current idea in threads in this very forum) mining capital ships with onboard refining ability.
See, a relatively simple and elegent system which will NOT mess the market up.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

SolarKnight
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Posted - 2006.04.13 02:18:00 -
[252]
Hold on, If it is exactly the same as the current freighter, just smaller, then why is it going to kill the market, same effect could be achieved by the larger one, as it has the same space inside plus more.
the only problem i see with freighters, and probably the only reason they havent crashed the market is due to their speed, but then if the smaller one had the same issue then i fail to see why it would wreck the market.
If its only the ability to pick up jet cans thats the issue then don't do it.
The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |

Gorath Vaan
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Posted - 2006.04.13 06:55:00 -
[253]
From the length of this thread it would seem that such a ship is needed. Freighters are the Oil Supertankers of Eve (in the RL sense of the word tank). Indys and Transports are the Petrol Tankers, the road haulers. What does not exist is a satisfactory medium between these two disparate modes of freight mover; a ship that gets the oil to the shore, or the ore to the store, in quantities that take account for the increased abilities and yields of those ACE new mining ships. They said they were going to give miners something months and months ago and they did... but what came with it was a real pia when it came to hauling. Suffice it to say that if CCP choose to fill this gap with a new ship class, they will decide the practicalities of hauling with it. The point is ultimately that 9 pages of discusion do not arise without there being a need for this size/style of ship, whatever it's attributes and abilities. If this forum is actually what it says it is then this matter will be the proof of CCP's player input promise. My preferred ship type is on this thread http://oldforums.eveonline.com/?a=topic&threadID=319328 but as requested by the Mod plz reply here.
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Maya Rkell
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Posted - 2006.04.19 19:58:00 -
[254]
SolarKnight, that, cost and agility. By the time you've dealt with all the factors...you might as well have a freighter ANYWAY.
Gorath Vaan, no, it just means that people can type lots. There IS a hole here. And one which won't be filled because it's game-breaking. That people keep on posting about it just indicates that, yes, there IS a hole.
Carriers work, if somewhat...interestingly, but people here are trying to avoid the whole logistics issue, so of course that is not an option for them.
And gameplay > realism.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Drizit
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Posted - 2006.04.19 20:24:00 -
[255]
The fact that this thread is being referred to on a daily basis from other requests for this type of ship in the suggestions forum denotes that it is a very popular subject.
On the one hand you have those who seem to think a mid sized freighter would wreck the economy. Since the massive freighters have not already done that is testimony to the fact that market trading is already on the decline as a players choice of profession.
On the other hand a massive increase in ship purchases have pushed up the prices of ships and demand for them is slowly exceeding the builders ability to keep up. I have built two BS's and sold them both within a day of putting them on the market and am looking at several days of mining to get enough minerals to make more. Most of this time mining is spent moving it to the station rather than actually mining for it. I have two retrievers mining and one hauler cannot keep up even with expanders which only serve to make it slower.
A 100K m3 hauler with a 100m/s top speed would shave about 15% off the time so it's no big deal but if left as it stands, ships will be in short supply and prices for them will skyrocket.
The big question here is: How much do you want to pay for a replacement ship if you lose yours? How much do you want to put toward the insurance payout to replace it? Because pretty soon, the insurance will nowhere near cover the cost.
No highslot. 2 mids for small shield boost and a cap recharge mod but not enough pg to mount AB's or MWD no lows at all to prevent overdrives or expanders being used. Same cap as a retriever. No big deal, it's not a supercharged turbo tanker, it's just a slow moving hauler with a bit of tank against NPC rats. Needs escort in lowsec and 0.0 since the tank won't hold 2 seconds against PVP players. Shield and armour of a transporter.
--
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Silentblue1987
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Posted - 2006.04.19 21:51:00 -
[256]
/signed
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Maya Rkell
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Posted - 2006.04.19 22:12:00 -
[257]
No, freighters have not entirely done that because they are so slow. The common component of almost single one of these ideas is "freighters are too slow".
And blah, blah mining...great, but the other problems are why it won't fly. Not that. If you're refering to rising market prices, that's because of the tradeskills, nothing else.
And let's see..
Slots? Why, it's supposed to be a smaller freighter, and freighter's don't have slots. So it's allready deviating from your supposed aim. If it isn't tough, why does it need mids? (I know, and that's broken...)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Rogen DarHeel
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Posted - 2006.04.21 17:30:00 -
[258]
they NEED to be able to scoop to cargo. Otherwise doing things at a POS will the same pain in the ass that it is now. Besides a cargo vessel that could serve on mining ops wouldn't change the mining rate. In fact it would probably be comparable to what an itty V could do on a 4 BS mining op circa 12/2003. With all the new mining vessles added I think a 50km3 cargo ship would be just fine. As it is, the mighty itty V is pitiful when trying to keep up with 4 exuhmers. If new better mining vessles are added I think new better haulers should be right behind them.
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Ascelot
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Posted - 2006.04.21 17:38:00 -
[259]
Originally by: Rogen DarHeel they NEED to be able to scoop to cargo.
Unfort, this would only benefit macro/afk miners, id want a small freighter to haul the serveral mill of trit from station to station.
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SentryRaven
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Posted - 2006.04.21 17:40:00 -
[260]
Edited by: SentryRaven on 21/04/2006 17:44:35 Edited by: SentryRaven on 21/04/2006 17:42:10
Originally by: Ascelot
Originally by: Rogen DarHeel they NEED to be able to scoop to cargo.
Unfort, this would only benefit macro/afk miners, id want a small freighter to haul the serveral mill of trit from station to station.
And that was my intention when creating that thread... - NO SCOOPING OF CANS This is not a ore transport ship from belt to station... no no no :)
- NO SLOTS (freighter derivate) What does a freigther need slots for anyway?
- POS ACCESS (negotiable, though very useful and not useful to Macroers or AFKers..) Only access to hangars, ship maint arrays, assemblies... POS :P
- STATION ACCESS Same as Freighter...
-SR ( I still would buy one :P)
Include Small Freighters into EVE |
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Maya Rkell
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Posted - 2006.04.21 18:57:00 -
[261]
Originally by: SentryRaven
- POS ACCESS (negotiable, though very useful and not useful to Macroers or AFKers..) Only access to hangars, ship maint arrays, assemblies... POS :P
Yes, I bet you would. That's one of the major abuse factors. Sorry, I don't agree on greatly simiplifying your POS logistics further.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Taal Mk'tah
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Posted - 2006.04.21 19:02:00 -
[262]
Originally by: Maya Rkell
Originally by: SentryRaven
- POS ACCESS (negotiable, though very useful and not useful to Macroers or AFKers..) Only access to hangars, ship maint arrays, assemblies... POS :P
Yes, I bet you would. That's one of the major abuse factors. Sorry, I don't agree on greatly simiplifying your POS logistics further.
You don't agree to anything do you!? 
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SentryRaven
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Posted - 2006.04.21 19:05:00 -
[263]
Originally by: Maya Rkell
Yes, I bet you would. That's one of the major abuse factors. Sorry, I don't agree on greatly simiplifying your POS logistics further.
You don't have to agree, others do :P
New Ship Idea: Small Freighters (100k m¦) in EVE |

Rogen DarHeel
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Posted - 2006.04.21 19:07:00 -
[264]
welp "these ships" dont exist yet so yes.. they should be able to scoop to cargo. We already have the freither that can't so the cargo vessel should be able to. To all of a sudden have a cargo ship that doesnt behave like the cargo ships we are all use to using is just plan stupid. Not to mention that it makes the ship incredibly useless to the players that use that ship type the most.
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SentryRaven
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Posted - 2006.04.21 19:12:00 -
[265]
Originally by: Rogen DarHeel welp "these ships" dont exist yet so yes.. they should be able to scoop to cargo. We already have the freither that can't so the cargo vessel should be able to. To all of a sudden have a cargo ship that doesnt behave like the cargo ships we are all use to using is just plan stupid. Not to mention that it makes the ship incredibly useless to the players that use that ship type the most.
That's your personal opinion, but my original threads wants a Transport Ships that has more space than the Industrial but has (almost) the same restrictions as the freighter. And we dont have real cargo ships except the freighter ingame, cause industrials are multi-purpose ships and not cargo ships in my opinion...
New Ship Idea: Small Freighters (100k m¦) in EVE |

Maya Rkell
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Posted - 2006.04.21 19:17:00 -
[266]
SentryRaven, never said anyone has to agree, just pointing out that it's a major potential abuse factor.
Anything with the advantages of a freighter (cargo hold larger than T2 industrials) needs all the same penalties or it's abuseable as heck.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

SentryRaven
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Posted - 2006.04.21 19:22:00 -
[267]
I'd like to hear your explanation why it would be abusable....
New Ship Idea: Small Freighters (100k m¦) in EVE |

Rogen DarHeel
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Posted - 2006.04.21 20:10:00 -
[268]
thanks for stating the obvious, Forums are meant for expressing personal opinions. ... in any event. A cargo ship bigger then an itty 5 (with or without mods) that can scoop to cargo is my vote.
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Drizit
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Posted - 2006.04.21 21:34:00 -
[269]
Agreed. If it can't scoop, there is absolutely no use for it since we already have a freighter class. This idea was originally for an upgrade of the industrial ship which is not in the same class a freighter. Freighters are trade ships not industrial class ships, they are purely for hauling commodities from one station to another. It's like comparing a tipper lorry to a container lorry.
Personally, I wouldn't care if a bigger indy cost the same as a freighter and required similar level of skills but if it doesn't have the capability to scoop to cargo, you will still have people here asking for it.
When I first heard about the freighter, I thought it was overkill but started t oput the isk together to buy one. When I found out they can't scoop, it was immediately struck off my list of things to buy. It has absolutely no use to the mining sector who needs it most.
--
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SentryRaven
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Posted - 2006.04.22 00:44:00 -
[270]
Originally by: SentryRaven
I have had some thoughts on the huge difference between the best freighter (imo the Iteron Mark V) with about 17.000+ m¦ (I know... it depends on your cargo expanders..) and the actual freighter with 750.000m¦ of space.
I think the game would not suffer from another ship class being added to the game ("CARGO SHIP" ??) with about 100.000 m¦ or at lest 50.000m¦ of space. Limit it to the same abilities the normal freighter has, I wouldn't care... But to me as a large scale hauler and trader... The Iteron is too small and the freighter is too big and to expensive....
A nice cargo ship for the little man hauler and trader would be very nice... even if it cost 150M or 250M...
Anyone agree with me?
Edited Topic to be more eye appealing -Kaemonn
This is the original post I made, without any edits... I didn't write I wanted a bigger Industrial with scoopability but a smaller freighter with the same limitations.... didn't I?
New Ship Idea: Small Freighters (100k m¦) in EVE |
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Adunh Slavy
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Posted - 2006.04.23 12:45:00 -
[271]
Thre is a possible comprimise on this question about making a small freighter a macro miners new best friend and helping miners.
Perhaps what can be done is allow the ship to scoop jet cans, but only allow it to scoop jet cans once every 15 or 20 minutes. And, only scoop the entire can, not open it and remove some of the contents, make it all or nothing.
This will make this sort of ship bad for any macro miner because they won't have time to collect the ore before someone comes and takes it, but will help any reasonablably well defended player mining gang who can and will defend the can.
-AS
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000Hunter000
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Posted - 2006.04.25 18:41:00 -
[272]
Big thread, needs some renewed attention and a dev response (even if the devs don't like it, i think most people would like to know why atleast)
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Maya Rkell
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Posted - 2006.04.25 21:18:00 -
[273]
Originally by: Drizit When I first heard about the freighter, I thought it was overkill but started t oput the isk together to buy one. When I found out they can't scoop, it was immediately struck off my list of things to buy. It has absolutely no use to the mining sector who needs it most.
3-4 bil ORE mothership with jump capacity and onboard refining capacity.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

ragewind
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Posted - 2006.04.25 22:04:00 -
[274]
Originally by: Maya Rkell
Originally by: Drizit When I first heard about the freighter, I thought it was overkill but started t oput the isk together to buy one. When I found out they can't scoop, it was immediately struck off my list of things to buy. It has absolutely no use to the mining sector who needs it most.
3-4 bil ORE mothership with jump capacity and onboard refining capacity.
only if it can fit atleast 4 strip miners mine all ore/ice and moons other wise its a pants vertion of a normal mothership
but then again we have stations to refine at just no way of moving ore so no this idea will kill the game giveing only large factions the advatage criperling the game. fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
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Posted - 2006.04.25 22:52:00 -
[275]
Refining capacity, not mining lasers.
And yes, I'm sure you want capacity with little infrastructure, heh.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

ragewind
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Posted - 2006.04.25 23:12:00 -
[276]
the advanced hauler
battel ship hit point count max 2 weapon high slots mining lasers gimped with cpu needs 60m3 of cargo space bonuses to its speed and agility per level of transport skill bonuses to its shild or arrmor resistance per level of batelship 110 million isk as its base cost
so we have a ship that cant mine, or fight efectively its pure hauling is too small to worry freighter pilots.
and this ship is no cheep ship for newbs ect as it is atleast 600isk's more expensive then a any ship in the game.
the prefict ship for 00 corps and aliances.
id like the views of any one but Maya Rkell who only wants biger and biger ships
fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
|
Posted - 2006.04.26 01:33:00 -
[277]
Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0. 10 of those with cans will carry as much as a freighter, for he same cost, FAR more quickly and also have a hoste of secondary uses.
It's broken. Start trying to READ my reasoning rather than posting the same stuff over and over...
And no, I don't want any "biger" ships, or anything BIGGER than a Titan.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Bob Niac
|
Posted - 2006.04.26 02:31:00 -
[278]
I dub thee : the Thread that will not die!
tbh i would love a "Merchant Ship" that is new Galaxy Class ship that is in between normal and Capital Ships. They, of course, have the same anti - exploit rles as a frieghter and the ability to fit modules at the expense of extra space.
The key thing about galaxy class is that hey are structure (for amarr and galente) or amour (caldari and minnie) __________________________________
Yarr! Pirate Learning Skills! |

Drizit
|
Posted - 2006.04.26 14:54:00 -
[279]
Originally by: Bob Niac I dub thee : the Thread that will not die!
The reason for that is it's too popular a subject, regardless of what some here might say. When it disappears onto page two or three, there are almost daily links to it for others who have requested the same thing.
We need something for the mining community. The freighter was brought in for the market traders not miners, it was deliberately gimped so it couldn't be used for mining. The fact that it hasn't destroyed the market any more than it was already is due to the market respawns at set times (after DT) rather than the ship itself. Incidentally: Pirates can't profit from Freighters, the same mechanics that prevents them picking up cans also prevents them dropping them when destroyed.
What the mining community needs is something that's not even a quarter of the size of a Freighter. Haulers cannot keep up with barges, expanders on haulers make them a lot slower and therefore even harder to keep up. Either double the size of the hauler base capacity to bring it in line with the original speeds of mining output or introduce something else that players can upgrade to from a hauler with 100k m3 cargo cap and not gimped with regards to jet can pickups. Having slots is not even necessary if that's the arguement. This is not a capital ship, it is not a "lowsec or 0.0 only" ship, it is just a bigger hauler and nothing more.
And before anyone even thinks about the words "macro miners", why should the players who play this game properly be penalised because of them? There has already been one very good suggestion that could disrupt their operations considerably and also help detect them easier.
--
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Cassius Sylvain
|
Posted - 2006.04.26 15:36:00 -
[280]
/Signed
I have contemplated buying a Charon many-a time... unfortunately I just don't think I'd get the use out of it. None the less, this Mini-freighter seems a viable buy.
Malum quidem nullum esse sine aliquo bono.
|
|

ragewind
|
Posted - 2006.04.26 17:12:00 -
[281]
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0. 10 of those with cans will carry as much as a freighter, for he same cost, FAR more quickly and also have a hoste of secondary uses.
It's broken. Start trying to READ my reasoning rather than posting the same stuff over and over...
And no, I don't want any "biger" ships, or anything BIGGER than a Titan.
ok so 10 of my advanced haulers beat a freighter yeah right
110 mil * 10 = 1,100,000,000 so it cost slightly more than a freighter 60Km3 * 10 = 600,000 m3 space less than a 1 freighter befor skill bonuses discorunt cans as they all can uses them and 10 of these ships needs 10 times more pilots!
what seconday jobs can these do they have no real weapon options no mining there whole focus is to live when you get a spawn of rats at a gate which the curent haulers cant live through.
ow and i want a industrial then a large industrial BS sized you want an industrial then a a mothership so how is that not a far larger ship?
fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
|
Posted - 2006.04.26 18:31:00 -
[282]
Drizit, that dosn't make it any better an idea. Once more, this is not about macro miners. It is not about the market. It is about LOGISTICS. What the community "needs" is precisely what it has today, not ships which will allow the strong to far more easily control space.
ragewind, I'm afraid your ignorance of the basics is again showing. A freighter CANNOT use space-expanding cans. Recalculate on that... And 10 of these ships need FAR less escorting and move FAR quicker than 1 freighter.
I don't want an "industrial then a a mothership". The only capital I've called for recently is a 3-4 bil ORE Mothership with refining capacity and a relatively SMALL normal cargo bay!
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Rogen DarHeel
|
Posted - 2006.04.26 19:55:00 -
[283]
Im am so sick of MAYA and her "MOO Game System" shpeel. Theres nothing out there that can destroy the suspense of disbelief better. When I play EVE I'd like to think that it is a true rep of some galaxy far far away. And in that galaxy are all manner of sizes and classes of ships, ships that would be designed to do a needed job. As it is, T1 haulers and even T2 haulers can not do the job. We need a medium sized cargo vessel that is larger then T1 indy's and smaller then frieghters in cargo space. It's just that simple. If there truely is a problem with logistics and what have you... then thats been built into the game system and shouldn't be OUR problem as players.
|

Cyberus
|
Posted - 2006.04.26 20:32:00 -
[284]
Originally by: Drizit
Originally by: Bob Niac I dub thee : the Thread that will not die!
The reason for that is it's too popular a subject, regardless of what some here might say. When it disappears onto page two or three, there are almost daily links to it for others who have requested the same thing.
We need something for the mining community. The freighter was brought in for the market traders not miners, it was deliberately gimped so it couldn't be used for mining. The fact that it hasn't destroyed the market any more than it was already is due to the market respawns at set times (after DT) rather than the ship itself. Incidentally: Pirates can't profit from Freighters, the same mechanics that prevents them picking up cans also prevents them dropping them when destroyed.
What the mining community needs is something that's not even a quarter of the size of a Freighter. Haulers cannot keep up with barges, expanders on haulers make them a lot slower and therefore even harder to keep up. Either double the size of the hauler base capacity to bring it in line with the original speeds of mining output or introduce something else that players can upgrade to from a hauler with 100k m3 cargo cap and not gimped with regards to jet can pickups. Having slots is not even necessary if that's the arguement. This is not a capital ship, it is not a "lowsec or 0.0 only" ship, it is just a bigger hauler and nothing more.
And before anyone even thinks about the words "macro miners", why should the players who play this game properly be penalised because of them? There has already been one very good suggestion that could disrupt their operations considerably and also help detect them easier.
Drizit Read this TOPIC here That ship what ask about is have some special MODULE to take a lot of work out of hand for haulers. This module will discrase 5 runs of hauler only for single. If we get that ship or module in game then we dont need those haulers :)
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Rogen DarHeel
|
Posted - 2006.04.26 21:13:00 -
[285]
beginning players still need regular indy's as the come up through the game.
|

Vanye Inovske
|
Posted - 2006.04.30 03:06:00 -
[286]
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0.
That's pretty funny. Freighters in 0.0 are almost always full. Right full. Biggest convoy I've seen had twenty freighters. That's something like 18 million cubic metres of cargo space, every bit of if being used. The mini-freighter being proposed would be quite handy for POS refueling, but it is waaaaay too small to haul the ore from even a smallish mining op 4-5 jumps from a factory outpost to a refining outpost. A big MO can produce several freighters worth of raw ore. Sure, you'd like to have the op in the system with the refinery, but that's not always possible.
No, adding this ship class wouldn't decrease the use of freighters in 0.0 in the slightest.
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SentryRaven
|
Posted - 2006.05.08 15:18:00 -
[287]
Originally by: Vanye Inovske
Originally by: Maya Rkell Edited by: Maya Rkell on 26/04/2006 01:33:18 Too small? It'd replace them utterly in 0.0.
That's pretty funny. Freighters in 0.0 are almost always full. Right full. Biggest convoy I've seen had twenty freighters. That's something like 18 million cubic metres of cargo space, every bit of if being used. The mini-freighter being proposed would be quite handy for POS refueling, but it is waaaaay too small to haul the ore from even a smallish mining op 4-5 jumps from a factory outpost to a refining outpost. A big MO can produce several freighters worth of raw ore. Sure, you'd like to have the op in the system with the refinery, but that's not always possible.
No, adding this ship class wouldn't decrease the use of freighters in 0.0 in the slightest.
I still dont see the point, when people tell me to use a Carrier and fill it up with Indies. Why should I invest into a ship, which is (Carrier + Indy) more expensive than the current Freighter and has then less cargo capacity.
My Idea was a Cargo Ship which has less cargo space than the Freighter but also costs less than the Freighter, to help the medium sized Trader, who wants to haul more than the Indy can, but by far less than a Freighter could.
And imho, filling Carriers with Indy is an exploit, similar to putting Cargo extending cans into each other, which has been already denied by CCP... :)
New Ship Idea: Small Freighters (100k m¦) in EVE |

Ellaine TashMurkon
|
Posted - 2006.05.08 15:25:00 -
[288]
Its not an exploit, its a strategy.
|

Kannteir
|
Posted - 2006.05.08 21:03:00 -
[289]
/endorse
If you're a pirate, you have probably killed me.
|

Rogen DarHeel
|
Posted - 2006.05.08 22:03:00 -
[290]
ok so Raven wants a smaller frieghter with say 10-20 times the cargo space of an indy, that is cheaper then a freighter and CANT .. I repeat CANT scoop to cargo... Ok so why don't we make everyone happy and make the same ship that CAN scoop to cargo.
problem solved.
|
|

SentryRaven
|
Posted - 2006.05.08 22:22:00 -
[291]
Originally by: Rogen DarHeel ok so Raven wants a smaller frieghter with say 10-20 times the cargo space of an indy, that is cheaper then a freighter and CANT .. I repeat CANT scoop to cargo... Ok so why don't we make everyone happy and make the same ship that CAN scoop to cargo.
problem solved.
LOL
New Ship Idea: Small Freighters (100k m¦) in EVE |

Drizit
|
Posted - 2006.05.09 00:20:00 -
[292]
Since a mother ship is capital class and useful only in lowsec/0.0 it's pointless even considering that idea. This is purely a ploy for a new toy available only to the "elite" players. Also an ORE ship would be a miner not a hauler just as all ORE ships are mining ships. We are not after a mining ship that eats roids like Pacman eats power pills.
You have a retriever that has too little cargo hold space, if you have high skills that help yield and there are several skills that give yield bonuses to mining lasers, you cannot get the entire cycle of both lasers in the hold. Add to that mining laser upgrades, of which you can have two in lows on a retriever and you have an even bigger problem. So we already have a ship that's effectively broken because it needs at least 500m3 more hold space.
These problems have been caused by the addition of relatively new skills that give mining yield bonuses as well as damage bonuses to weapons. Since the mining yield has now gone up, the original indy needs to be altered to accomodate the extra output, otherwise these bonuses mean jack s**t. Add to that a Makinaw or Hulk with 2 or 3 T2 Strip miners on and you now have a real problem.
The indy must be updated to accomodate these new designs that can outmine anything previously known. Ice mining makes matters even worse since the standard indy is only capable of holding 5 to 6 units of ice on each haul. A single indy cannot keep up with two Makinaws Ice mining if the pilots have maxed skills.
--
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Lord Slater
|
Posted - 2006.05.09 01:27:00 -
[293]
Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
YARRR HAHAHA im the happy pirate YARRRR |

Dhejay Centrix
|
Posted - 2006.05.09 16:49:00 -
[294]
Edited by: Dhejay Centrix on 09/05/2006 16:49:47 Nice to see this thread is still going :) There is still a need for this class of ship. I can't quite believe there is no response either way but obviously there are more important things to do like making drones even more stupid  * Dhejay Centrix wants a mini freighter
|

SentryRaven
|
Posted - 2006.05.09 17:53:00 -
[295]
Originally by: Lord Slater Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
NEVER! *me pulls out a knife and attaches topic on top of boards*
New Ship Idea: Small Freighters (100k m¦) in EVE |

Drizit
|
Posted - 2006.05.10 01:26:00 -
[296]
Originally by: Lord Slater Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
If you are a pirate, you should be just as eager to see this happen. More goodies in the hold for you when you gank one 
--
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Sarah Sarai
|
Posted - 2006.05.10 02:26:00 -
[297]
Hi...
My original owner left the game because of the lack of a mid-sized >100M3 hauling ship (and yes I own an Obelisk).
A corp mate offered to take over the account and I was given to him to own and run. Kinda sux to try to be a hauler when the middle m3 haulers could easily be introduced. I don't mind buying 700M+ isk of trade goods to haul in the obelisk... but talk about screwing the market! I'd gladly keep that amount down to a better market balance if mid-line haulers were introduced.
/me goes to put on Truckin' by The Grateful Dead
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Lord Slater
|
Posted - 2006.05.10 02:33:00 -
[298]
Originally by: Drizit
Originally by: Lord Slater Someone pls Kill this thread before my eyes bleed at all the Carebears Cutiness.
If you are a pirate, you should be just as eager to see this happen. More goodies in the hold for you when you gank one 
Actually im not im a trader right now. YARRR HAHAHA im the happy pirate YARRRR
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XoPhyte
|
Posted - 2006.05.10 17:50:00 -
[299]
/signed
and a free bump 
|

Danton Marcellus
|
Posted - 2006.05.10 17:53:00 -
[300]
Make the tech II freighter smaller and with interesting capabilities, tractor beam mount, scooping capability, dronebay?
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |
|

Maya Rkell
|
Posted - 2006.05.11 00:01:00 -
[301]
Edited by: Maya Rkell on 11/05/2006 00:01:44
Originally by: Danton Marcellus Make the tech II freighter smaller and with interesting capabilities, tractor beam mount, scooping capability, dronebay?
See it replace every single indy in the skys, see POS logistics made trivial, badly upsetting balance, see trade markets dry up to a far greater extent for today, see farmers take advantage, see lots of highly unbalanced things happening.
Then there's the genuinely exploitable stuff.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Drizit
|
Posted - 2006.05.11 03:44:00 -
[302]
Originally by: Danton Marcellus Make the tech II freighter smaller and with interesting capabilities, tractor beam mount, scooping capability, dronebay?
Even I think that's taking things a bit too far.
A T2 indy is fine, not a blockade runner that was gimped to start with by reducing it's speed so radically. I actually bought an Impel then took a proper look at the stats and sold it again two hours later. Smaller cargo space and slower as well and no turret mount to add insult to it? Seems like we're going backwards with that design. The smaller and faster ones have turrets, (one has a launcher and Minmatar has both) but the bigger ones don't, what a waste of a ship. Get tackled and scrambled and say bye bye to your ship cos you can't even shoot the tacklers. Wow! some blockade runner that is!
--
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Ellaine TashMurkon
|
Posted - 2006.05.11 06:33:00 -
[303]
Make tier 2 freightener bigger and slower :)
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Rogen DarHeel
|
Posted - 2006.05.12 19:50:00 -
[304]
a ship that is bigger and slower?? how does this address the giant gap between hualers and freighters??
|

Caethes Adain
|
Posted - 2006.05.12 22:15:00 -
[305]
/signed
This topic pops up every month or so, maybe (although I VERY much doubt it) next gen R&D and manu will let us create our own class types and we'll never need anything from CCP again (shipwise), huzzah!
|

Outo
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Posted - 2006.05.13 13:11:00 -
[306]
/Agreed
I've been thinking on this for a bit and come to see there is a thread on it already. Good thinking and lots of good ideas. I'm all for it.
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Max Kentarii
|
Posted - 2006.05.19 20:05:00 -
[307]
Yes, please :) ----- I woke up on the wrong side of the galaxy today... |

Dravin Dread
|
Posted - 2006.05.20 05:33:00 -
[308]
Raven, Raven, he's our man, if he can't get a small freighter, no one can! Ra Ra! Gooooo Small Freighter! |

SentryRaven
|
Posted - 2006.05.20 10:08:00 -
[309]
Originally by: Dravin Dread Raven, Raven, he's our man, if he can't get a small freighter, no one can! Ra Ra! Gooooo Small Freighter!
hahaha.... thank you though..... I'd really like to see this happening, but Tier2 BC and Tier-3 BAttleships seem to have a priority as most of the players in EVE are combatants.... a pity though.... much isk to be made with mini-freighter :P
New Ship Idea: Small Freighters (100k m¦) in EVE Mods nerfed my sloganizer sig :( |

Tlaara
|
Posted - 2006.05.24 14:06:00 -
[310]
I think this is a great idea.
|
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Norath84
|
Posted - 2006.05.24 20:25:00 -
[311]
Plz give us small Freighters  ---------------------------------------------------------- New Ship Idea: Small Freighters (100k m¦) in EVE |

Cylynex
|
Posted - 2006.05.25 03:17:00 -
[312]
Would love to see more ships in the freighter line, in both directions. Small and mid sized freighters, with the same restrictions (wouldn't complain about them changing it so freighters could dock with poses of course). Also, a line of freighters that uses jump drives instead of gates.
Modules for freighters would be nice also, capital specific modules.
|

SentryRaven
|
Posted - 2006.06.01 01:53:00 -
[313]
/bump
Please dont kill me....
New Ship Idea: Small Freighters (100k m¦) in EVE
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Chickeneye
|
Posted - 2006.06.01 14:38:00 -
[314]
/bump
I want a mini freighter
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Drago Ronard
|
Posted - 2006.06.01 20:23:00 -
[315]
Originally by: SentryRaven Edited by: SentryRaven on 10/10/2005 17:57:10
Originally by: Draenor Thalander
A small freighter would be very useful, even if it only had like 20,000 to 50,000 of space (as long as it could pick up jetcans).
No, that's not what my idea is for. Like I said I am a trader and no mining hauler. I think industrials are quite ok for mining operations cause otherwise it would be again too easy on mining ops...
Personally, I have a problem with that. I would REALLY like to be able to have a ship that could empty a full jet can and haul the contents to a station. As it is, with full expanders it still takes a minimum of 2 trips to empty a single can with my industrial. Never mind full corporation mining ops where you have several Covetors and Retrievers going full bore with several miner II's firing from the other ships. You'll fill up several cans an hour. If you happen to be in a system that is several jumps from a station with decent refining facilities, you're talking about a LOT of travel time, even with BMs. Drago Ronard Public Relations - The Curmudgeon Society [CURM] Website - http://www.the-curmudgeon-society.com Public Channel - CURMUDGEON
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Norath84
|
Posted - 2006.06.10 10:33:00 -
[316]
Edited by: Norath84 on 10/06/2006 10:33:47 I think we need to organice for some hot cheerleaders to dance outside CCP office with a big sign "We want a Small Freighter"  ---------------------------------------------------------- New Ship Idea: Small Freighters (100k m¦) in EVE |

Adunh Slavy
|
Posted - 2006.06.11 07:02:00 -
[317]
Originally by: Norath84I think we need to organice for some hot cheerleaders to dance outside CCP office with a big sign "We want a Small Freighter" [8)
I Nominate SentryRaven to dance in front of CCP offices. He looks ok in a skirt, and he could put a sign on his chest "BOOBIES!" in leu of the real thing.
-AS -AS |

SentryRaven
|
Posted - 2006.06.11 13:15:00 -
[318]
Originally by: Adunh Slavy
I Nominate SentryRaven to dance in front of CCP offices. He looks ok in a skirt, and he could put a sign on his chest "BOOBIES!" in leu of the real thing.
-AS
Errr....... about the skirt part... I dunno....
But to be serious, what else possibilities do we have here? I think this post has been read by Dev, I think they read every post that get's so many replies, otherwise they wouldn't know what their players actually would want and think of an good idea.
Petition it? That would have the negative effect for sure, GMs have more important stuff to do than call Oveur in the middle of the night and tell him: "look, sentryraven has made this great suggestion and he would like you to implement it......... yeah...... reply back.... yes.... that he can WHAT? Kiss you where???". I honestly would want that. Neither Petition nor kissing him somewhere.
Drive to Iceland infront of CCP Building? Only with enough beer to bribe Oveur. :)
So what do we do? We wait.... nothing more we can do.... waiting and casual bumping this thread :)
Oh and btw.... so many people here replied and stated their opinions... thanks for all your support so far. :)
New Ship Idea: Small Freighters (100k m¦) in EVE
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Maya Rkell
|
Posted - 2006.06.11 13:21:00 -
[319]
Originally by: Drago Ronard
Originally by: SentryRaven Edited by: SentryRaven on 10/10/2005 17:57:10
Originally by: Draenor Thalander
A small freighter would be very useful, even if it only had like 20,000 to 50,000 of space (as long as it could pick up jetcans).
No, that's not what my idea is for. Like I said I am a trader and no mining hauler. I think industrials are quite ok for mining operations cause otherwise it would be again too easy on mining ops...
Personally, I have a problem with that.
Me too. People want them for a specific role and can't see the other uses they'd be put to :/
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Tzarr Inzaghi
|
Posted - 2006.06.12 15:01:00 -
[320]
This idea sucks. This would basically ruin the market for everyone who has put in the considerable time, money and effort that it takes to own, fly and support a freighter.
Just because you get a bunch of folks to post on here who would like to see the bar lowered doesn't mean it is a good idea. Getting to the point of owning a freighter should remain the great reward that it is. Let's not cheapen the experience by letting a bunch of wannabe's ruin one of the neatest ships in the game (to some of us).
I would much rather see effort spent on creating new types of vessels that don't infringe on the role of other ships so directly.
Like how about a passenger liner? Then passenger might actually be worth something. This could become a whole macrogame in itself seems to me. I could see whole companies set up around tourism, colonist, and cruises! :)
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SentryRaven
|
Posted - 2006.06.12 15:21:00 -
[321]
Originally by: Tzarr Inzaghi
Just because you get a bunch of folks to post on here who would like to see the bar lowered doesn't mean it is a good idea. Getting to the point of owning a freighter should remain the great reward that it is. Let's not cheapen the experience by letting a bunch of wannabe's ruin one of the neatest ships in the game (to some of us).
Getting a bunch/few people saying it sucks as you put it, doesnt make it a bad idea either....
New Ship Idea: Small Freighters (100k m¦) in EVE
|

Eagle Tibbets
|
Posted - 2006.06.18 00:17:00 -
[322]
I personaly would love to get my hands on a ship bigger than a hauler and smaller than a freighter.
Going from 30km3 to 1mm3 is a big leap i think there is market for the inbetween and make it able to service POS but not jet can
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Adunh Slavy
|
Posted - 2006.06.18 06:43:00 -
[323]
Now that the NPC market has been fixed, perhaps the small freighter idea now has more viability. -AS |

CAPRapt0r
|
Posted - 2006.06.19 18:03:00 -
[324]
I think its an excellent idea, we could use a larger Industrial, especially for freighting Ice. But it looks like they got plans on one already, if you take a look on this chart, there are 3 Caldari and 3 minmatar industrials and one unknown gallente ship: Ship Chart, who knows, we might get one?
|

Aucune Ame
|
Posted - 2006.06.22 10:37:00 -
[325]
Edited by: Aucune Ame on 22/06/2006 10:44:37
Originally by: Cylynex Would love to see more ships in the freighter line, in both directions. Small and mid sized freighters, with the same restrictions (wouldn't complain about them changing it so freighters could dock with poses of course). Also, a line of freighters that uses jump drives instead of gates.
Modules for freighters would be nice also, capital specific modules.
I would like a "small freighter":
- ~10-15% of current freighter cargohold
- ~150% base freighter speed
- ~10% structure/armor/shield of current freighters
- No fittings
- Requires racial industrial skill to level 5, plus "Advanced Spaceship Command" to 1, so any current freighter pilot (such as myself) can fly them, but industrial pilots require further training.
- Cannot pick up or jettison things in space (this is a freighter, not an industrial)
What would also be nice are "T2 freighters":
- 10-20% more cargohold
- 80-90% base freighter speed
- Has jump drive capability
- 10-20% more structure/armor/shield
- 2-3 low and mid slots (intended for hardeners, extenders, and the like)
- No targeting capability (so ECM/ECCM/etc modules are useless - see above note)
- Restriction that cargo expanders can't be fitted
- Requires racial freighter skill to 5, and possibly a new skill
My "T2 freighter" concept is just that - a concept, brainstorming and nothing more. If you think it sucks, say what you think would improve it, not just "that sucks". As for the "small freighter", for those of you that think this should be some sort of nber-industrial that should be used for mining ops... that's why you run multiple industrials in the op; a good industrial pilot can tend 2-3 covetors and that's just fine. As for taking ore to stations with good refining capability - just take the ore to a nearby station, then after the op anyone who has an industrial can focus on moving the ore to the refining station. __________________
When all that matters in the world is lost to you, every little thing matters. -Aucune |

Jade Ro
|
Posted - 2006.06.27 06:49:00 -
[326]
I abhor hauling.. but.. just the fact that SentryRaven is so right on this one.. im going to reply. This should be added to the game.
~Signed Navy Fleet Director - Catalyst Reaction
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Cygwin Gaad
|
Posted - 2006.07.03 00:27:00 -
[327]
ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job. ========= Yes im a carebear, newbies gotta make some money before they can pvp in 0.0.
Theres no honor in podding newbie miners. ========= |

Banlish
|
Posted - 2006.07.03 12:25:00 -
[328]
Agreed. It can't pick up jet cans in space but it can haul without having to plop down a billion ISK for the thing.
Probably a good way to move low end minerals around empire, helps and hurts the farmers since it would further drive the price of minerals down (good).
|

Meishu Iradi
|
Posted - 2006.07.04 18:39:00 -
[329]
/ agreed: absolutely for small freighter!!!
I m new in EVE and for me, trying the different lifestyles of eve, a trader live is not very attractive for a beginner, and this for a very long period of time. This not because of the needed skills, but of the - for me - huge amount of money you need for a freighter + insurance + trading capital + + + ..... ( I think about round 1,5 Bill. ISK)
A maximised Indy is fine to start with: With a trade capital of ~ 10... 15 Mil. you are happy to made 300 or 500K + for a trip. But after some days, you get frustrated because you see that the next step you can make in your traders career is so far away.
On the other side, I m not sure if a freighter pilot will be happy to make 8 Jumps, pick up a 120 000 m3 cargo and sell it 4 jumps later with an earning of 3 Mil.
There should be some freighters ships that close this huge gap, so a beginning trader is allowed to grow with his wallet. Its seems to me like, as fighter, you are flying a frigate class ship, and the next one you could buy is a Carrier.... I m not sure if EVE will remain so good if this would be fact.
... ok... I m training my fighter and mining skills too
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Tishlin Veredici
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Posted - 2006.07.05 05:19:00 -
[330]
Everyone needs more cargo space... sounds good to me. -------------------------------------------------- The one thing I can't abide are people to lazy to name their ships.
Pilot of the Maulus Nuisance Value
I brake for Veldspar. |
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Drizit
|
Posted - 2006.07.05 15:34:00 -
[331]
Originally by: Cygwin Gaad ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job.
Why not just vote for having all asteroids and mining ship and haulers taken out of the game? There! that will completely solve the macro miner problem.
I'm getting sick of this business of gimping miners because it easier than trying to catch the macro miners. --
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The Hand
|
Posted - 2006.07.05 21:46:00 -
[332]
Ive been playing eve since beta and have seen many updates and new stuff, I like to pvp now and again but i will happly mine and build stuff aswell, (infact thats what i tend to do most the time these days)
However I must say that in the last what 3 years the only things I have seen been introduced to help industrialist are,
Barges and strip/ice miners, modulated mining lasers and crystals, transport ships and freighters, mining moduals and mining drone 2's. (thats all that comes to mind).
Now in the past 3 years ive seen the following introduced to help the pvp/pve players,
Interceptors, Battlecruisers, Assault Ships, Heavy Assault ships, Covert Opps frigs, Recon Cruisers, Dreadnoughts, Carriers, Titans, Command Ships, Interdictors, Tech 2 lasers, Tech 2 Hybrids, Tech 2 Projectiles, Tech 2 ammo, Tech 2 Missiles, TEch 2 sensor boosters, Tech 2 damage mods.....the list goes on.
My point been the industrialists are getting left out, Miners and builders need more and not just a mid size freighter although it is deffinately needed.
I know people will flame but wtf, eve isnt a pvp only game, if you dont like it tough read the back of the box. you cant pvp if no one makes ships to blow up. please ccp give the industrialist some more love.
also a freighter size mining support ship would be nice.
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Drizit
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Posted - 2006.07.05 22:08:00 -
[333]
Edited by: Drizit on 05/07/2006 22:08:23 just allow freighters to pick up and drop cans FFS. I can't see how this helps macro miners any more since a barge can still only mine the same amount whether a freighter is hauling or an indy.
--
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RaTTuS
Minmatar
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Posted - 2006.07.18 12:15:00 -
[334]
Small Freighters.. umm yes I say.
100k M^3 [rising with skills?]
allow low slots for some modules ?
-- Opus versus a MAGNUS posterus
BIG Lottery BIG Deal BIG Sales |

SentryRaven
Chaos Faction
|
Posted - 2006.07.18 12:42:00 -
[335]
I am still not sure about low slots... Having played for a while since I suggested this here.... I think a smaller copy of the current Freighter should have the same restriction, i.e. no scoopabilty and no slots at all.... (ok, minmatar can fit one hull repairer small to their duck-taped freighters... )
-SR
New Ship Idea: Small Freighters (100k m¦) in EVE
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Maya Rkell
Corsets and Carebears
|
Posted - 2006.07.18 12:47:00 -
[336]
Originally by: Drizit
Originally by: Cygwin Gaad ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job.
Why not just vote for having all asteroids and mining ship and haulers taken out of the game? There! that will completely solve the macro miner problem.
I'm getting sick of this business of gimping miners because it easier than trying to catch the macro miners.
Some people have macrominers on the brain.
The reasons why i must not happen are mostly cocnerning how badly this would utterly obselete freighters overnight, the plain abuse this would give to POS operations, the removal of the necessity of station hubs for major operations, the utter crushing of traderoutes, etc.
It's nothing BUT abuseable. There must never be a "small freighter". Use the Carrier, allready.
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LordSnoopY
|
Posted - 2006.07.18 13:06:00 -
[337]
50,000m¦ (lvl1)/ 100,000m¦(lvl3)/150,000m¦ (lvl5) would be very nice :)
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Tadamitsu
Solar Storm Axiom Empire
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Posted - 2006.07.18 14:08:00 -
[338]
   this thread is still going!!!!!
wow
I do think the industrials transports and freighters need to be looked at closely.. I would also like a freighter with jump drives.. and not the damn cost of a carrier skill pack.
co-CEO Solar Storm Want to join the storm?
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laura raumal
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Posted - 2006.07.18 18:55:00 -
[339]
Edited by: laura raumal on 18/07/2006 18:55:44 stupid alt post 
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XoPhyte
Out Siders Ascendant Frontier
|
Posted - 2006.07.18 18:56:00 -
[340]
Originally by: Tadamitsu
I do think the industrials transports and freighters need to be looked at closely.. I would also like a freighter with jump drives.. and not the damn cost of a carrier skill pack.
I agree with this, transports from empire to 0.0 need to be improved and this would be a logical step. I would LOVE for a freighter to have jumpdrive capabilities. I mean it is a capital ship right?
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Pedo Fortis
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Posted - 2006.07.19 08:32:00 -
[341]
This thread is a classic example of why we need voting on ideas put in this forum.
see my write up on Enhancement Voting Pedo Fortis
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SerialKiller
|
Posted - 2006.08.17 22:49:00 -
[342]
I agree with most of the comments, I would also like to see a medium sized cargo ship.
Please Jim can you fix it for me !
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SentryRaven
Chaos Faction
|
Posted - 2006.08.17 23:59:00 -
[343]
Originally by: SerialKiller I agree with most of the comments, I would also like to see a medium sized cargo ship.
Please Jim can you fix it for me !
I think if you would have waited 2 more days, your post would apply for thread necromancy... well anyways:
SMALL FREIGHTERS 4TW!!!
I want the Tier0.5 Freighter :) New Ship Idea: Small Freighters (100k m¦)
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Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.18 00:16:00 -
[344]
Once more, use a carrier, don't try and trivialise logistics.
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SentryRaven
Chaos Faction
|
Posted - 2006.08.18 00:23:00 -
[345]
Originally by: Maya Rkell Once more, use a carrier, don't try and trivialise logistics.
Once more... no :) New Ship Idea: Small Freighters (100k m¦)
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Evelgrivion
|
Posted - 2006.08.18 04:25:00 -
[346]
Originally by: Maya Rkell
Originally by: Drizit
Originally by: Cygwin Gaad ill sign for the Light-Freighter idea. But make sure it cant pick up or jettison cans.
too easy for the macroers already, we need to bring commodity trading back as a viable job.
Why not just vote for having all asteroids and mining ship and haulers taken out of the game? There! that will completely solve the macro miner problem.
I'm getting sick of this business of gimping miners because it easier than trying to catch the macro miners.
Some people have macrominers on the brain.
The reasons why i must not happen are mostly cocnerning how badly this would utterly obselete freighters overnight, the plain abuse this would give to POS operations, the removal of the necessity of station hubs for major operations, the utter crushing of traderoutes, etc.
It's nothing BUT abuseable. There must never be a "small freighter". Use the Carrier, allready.
Your first point is null and void due to their necessity come Kali; eight new 0.0 regions WITHOUT infrastructure.
Second, what if the skills needed are the same? Then you get something slightly faster, otherwise as incapable, with a lowre price tag.
This isnt abuseable, this is economical.
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Karl Mord
|
Posted - 2006.08.18 14:03:00 -
[347]
Originally by: Maya Rkell Once more, use a carrier, don't try and trivialise logistics.
Stop saying use a carrier. Jump hauling is sooooo clearly an abuse of a carriers intended purpose. Unfortunately there does not appear to be anything that can be done about it without gutting the inteded purpose of carriers. But saying 'use a carrier' for logistics when it is clearly not the intended purpose of a carrier is bullroar.
Every argument you have agianst the cargo ship are the same arguments made agianst freighters. None of the freighter era doom and gloom happend.
Honestly, there needs to be a stepping stone from Iteron V to Obelisk. It is at a minimum a 40x increase in cargo capacity. Going from 1-2 mil to 900mil is a massive jump.
Furthermore, there needs to be a ship that can haul several cruisers/battlecruisers, or 1 or 2 battleships, without resorting to the total overkill of a freighter.
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Mr Cleann
|
Posted - 2006.08.18 17:51:00 -
[348]
I like the idea of having a medium sized freighter. makes it easier for smaller corps to beable to still move decent amounts of ore with out having to go bankrupt by having to buy a superfreighter. the medium freighter should be as robust as the big freighter bout only hold between 100k to 200k m3. Be nice if it could use a module or 2 for repair uses or additional tanking defense. But not nessecary. These med freighters should be sold by npc stations also, so as to prevent the raping of the wallets.
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Helmut 314
Amarr J.H.E.N.R Pure.
|
Posted - 2006.08.19 07:52:00 -
[349]
NPC sold ships makes baby jesus cry.
________________________________
Trying is the first step of failure - Homer J Simpson |

Krxon Blade
Caldari Apogee Group
|
Posted - 2006.08.19 08:10:00 -
[350]
Signed. And instead of new class of ships CPP could add new module: "Cargo silo" which can be attached to existing ships. --
http://apogee.znaor.com |
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Karl Mord
|
Posted - 2006.08.19 10:06:00 -
[351]
Unless it is a shuttle, it has no business being sold by NPCs
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Ellaine TashMurkon
MetaForge
|
Posted - 2006.08.19 10:14:00 -
[352]
Originally by: Karl Mord
Originally by: Maya Rkell Once more, use a carrier, don't try and trivialise logistics.
Stop saying use a carrier. Jump hauling is sooooo clearly an abuse of a carriers intended purpose.
Jump haulig is their main purpose. They even have fighters for self-protection while jump hauling.
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Suzuna Taki
Caldari Science and Trade Institute
|
Posted - 2006.08.19 11:22:00 -
[353]
I think that a freighter with some of his cargo space substitued by a jump drive or a small type of freighter (this one without jump drive) would be very good additions to the game.
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Clorthos
Gallente Tau Ceti Global Production
|
Posted - 2006.08.19 23:28:00 -
[354]
Using a combat ship *carrier* to preform the duties and responsabilites of a cargo ship *freighter* is a real problem.
The devs should see a problem with the limitations of the current cargo haulers *transports and freighters*. Either for cargo size or for interaction limitations.
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Angelina Starchild
Aliastra
|
Posted - 2006.10.05 08:55:00 -
[355]
Originally by: The Hand
Interceptors, Battlecruisers, Assault Ships, Heavy Assault ships, Covert Opps frigs, Recon Cruisers, Dreadnoughts, Carriers, Titans, Command Ships, Interdictors, Tech 2 lasers, Tech 2 Hybrids, Tech 2 Projectiles, Tech 2 ammo, Tech 2 Missiles, TEch 2 sensor boosters, Tech 2 damage mods.....the list goes on.
If you think one step further, thats also stuff for the industrialists - more stuff to build and create, more bpo's, more profit.
They also have updated the factory & science part, added POS's with special building platforms. Quite a bit more actually.
I believe that you need to get out of empire production to get access to all areas within production.
They do a pretty good job, but of course, every type of player always want more good stuff.
-- |

SentryRaven
Chaos Faction
|
Posted - 2006.10.05 13:15:00 -
[356]
I have almost given up on the thought that this thread will ever get a DEV response. Even if it was someone popping in a just plain saying: "no" and I could put that idea away finally.
But while I don't see any DEV response...
Tier 0.5 Freighters pleeeeeeeaaaase :)
Ship Idea: Small Freighters EVE Activity Tracker |

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.10.05 15:00:00 -
[357]
Originally by: SentryRaven Tier 0.5 Freighters pleeeeeeeaaaase :)
Why settle for Tier 0.5 when you can have Tech 2? The higher skill requirement (eg Freighter V) will balance the lower price and thus you won't get 1000's of these little ships emptying stations as Maya fears. It will be reserved to those who really want to do trading and really need this ship.
IMHO it should follow the same Industrial -> Transport philosophy, ie smaller, faster and made for deep 0.0 commerce (freighters are made for POS's - as per their description).
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
|
Posted - 2006.10.05 15:13:00 -
[358]
Lower price of T2 item? :) I wuld like a T2 freighter called "freiggin hard nut freighter of doom" with transport ship resists, +2 warp stability, more hp, speed and agility. Wuld be a perfect thing for people who have nothing to do with 2m meters of T2 components :)
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SentryRaven
Chaos Faction
|
Posted - 2006.10.05 17:43:00 -
[359]
Originally by: Valator Uel
Originally by: SentryRaven Tier 0.5 Freighters pleeeeeeeaaaase :)
Why settle for Tier 0.5 when you can have Tech 2? The higher skill requirement (eg Freighter V) will balance the lower price and thus you won't get 1000's of these little ships emptying stations as Maya fears. It will be reserved to those who really want to do trading and really need this ship.
IMHO it should follow the same Industrial -> Transport philosophy, ie smaller, faster and made for deep 0.0 commerce (freighters are made for POS's - as per their description).
Cause that is the opposite to what I suggested in the first place. I do not want a Freighter that is harder to fly but easier to fly and get. Hence Tier 0.5....
Ship Idea: Small Freighters EVE Activity Tracker |

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.10.07 05:29:00 -
[360]
By cheaper tech 2 I meant around the price of a hulk. Around 400-500 mil sits nicely between transport and freighter ship price.
In a way I agree with Maya that a cheap ship easily accessable with huge cargo will cause problems with the market, but I totaly disagree in using a Carrier to, err, carry freight.
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Rilder
Caldari black viper corp
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Posted - 2006.10.07 11:26:00 -
[361]
This small freighter Idea deffinatly needs to be added
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Jan Tjarks
|
Posted - 2006.10.26 03:47:00 -
[362]
My english isn¦t very good. 
So i post it like that:
Heavy Transport Ship
Caldari
Description
5% Cargohold per Skilllevel 2,5% Agility per Skilllevel
Warpcorestrenge +1 (i think it¦s easy enough to catch it )
Attributes
Structure: 5500 Capacity: 60,000m¦ Mass 450,000,000 kg Volume 3,500,000 m¦ (150,000m¦ repacked) Resistence 0% (EM/EXP/KI/HE)
Armor: 3925 EM: 60% EXP: 25% (Bustard 10%) KI: 62.5% HE: 86.25%
Shield: 4750 Rechargerate: 1350 sec.(Bustard 1000/Charon 2000) EM: 0% EXP: 60% KI: 75% (Bustard 70%) HE: 85% (Bustard 80%)
Capacitor: 1650 195 sec. (Bustard 215)
Targeting: 75km (Bustard 55km) max. Targets 3 (Bustard/Industrials 2) Scanresolution: 175 (Bustard 195/very slow) Gravimetric: 21 (Bustard 20/Raven 22) Signatureradius: 675m (Charon 1000/Bustard 165/Raven 460/it¦s a big ship)
Max. Speed: 95m/s (Bustard 80/Charon 60/Badger II 115) Agility: a bit better then the Bustard, don¦t know stats
Required Skills
Heavy Transport Ship Lvl 1 - Transportship Lvl 3 -- Spaceshipcommand Lvl 4 etc. 
Fitting
CPU: 450 PG: 275 Highslots 2 (no Launcherhardpoint/no Turrethardpoint) Medslots: 4 Lowslots: 3
Notes: It can drop Cargocontainers It can¦t pick up Cargocontainers (sorry Miners , no sorry Macros) It has full POS Access (Arrays etc.)
Marketprice: about 450 Mill. ISK
Nano¦s (Warpcorestabis) fitted: fast POS Suplying (one week Fuel no problem) Cargoextenders: Tradeship in Empire, Maximum Cargo about 156,000m¦, easy for 3 BS + Fitting(maybe 6 BC etc.)
Special: Cargopickupmodul, only fitted at POS¦s and no chance to fly the Ship into Empirespace? Don¦t know what the balance of the game is doing then. ____________ No, english isn¦t my native language. (What does he saaaaiiid?) This is the German Coast Guard, what are you sinking about?
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Silvercloud
|
Posted - 2006.10.27 15:20:00 -
[363]
excellent suggestion by sentryraven
/signed
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Vihravendrel
|
Posted - 2006.10.27 16:02:00 -
[364]
Can someone explain to me how carriers would even be able to do this in the first place?
We are asking for a 50km3 hauler basically.. Carrier doesn't even come close to that.. Titans do.. but not carriers.. (unless I'm missing something)
And I don't have the 300+ days to wait for a carrier to train..heh
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Janine Tjarks
Science and Trade Institute
|
Posted - 2006.10.30 07:40:00 -
[365]
Edited by: Janine Tjarks on 30/10/2006 07:41:10 No one from CCP ever noticed this Thread?
Then please GM¦s, fly POS-Fuel 35 0.0 Jumps from Empire to a POS without a Carrier. Then they know why we want a Heavy Transport/Light Freighter. 
Mayby you want to deliver 2 or 3 BS to your Customer. You will hate the Freighter for that untill you have to deliver 10 or more BS.
edit: Jan Tjarks
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Franga
Caldari ClanKillers Dusk and Dawn
|
Posted - 2006.10.30 12:21:00 -
[366]
Absolutley love the idea and would purchase one immediately.
Most of what the other people have contributed to this thread I agree with. I know - very vague - my only suggestion would be not to push the cargo space over 75,000¦. Mainly because of the percentage increases related to cargo expanders - add a 20% expander to 75,000¦ and you're straight to 90,000¦. That's nothing to sneeze at.
Of course, this is assuming that you'd have low-slots on them in the first place. Going anywhere about 150,000m¦ (in my opinion) is too much. That's a 6 fold increase on the Occator with some good expanders. Which is already a t2 ship.
Anyways - all good. Defo develop this one. Call them Heavy Transports or Tankers or whatever. Also (finally) I wouldn't make them anywhere near as tough as the deep space transports are at the moment (particularly considering the new hitpoint buff coming in with the next patch). I can passively tank any 0.0 spawns in my Bustard without going below half shields . They should be fairly fragile and if being flown through the 0.0 areas need some level of escort or support. There has to be some trade off for that kind of convinient and (relatively) inexpensive haulage space.
Sorry if some of this crap was posted elsewhere - I can't remember after sifting though 13 pages of the stuff.  ------------- Is it just me or am I amazing? It's just me? Damn. |

Zaphroid Eulthran
Minmatar Imperial Visions
|
Posted - 2006.11.03 14:55:00 -
[367]
I want this ship!!!
A 100,000 - 250,000m3 pure transport, the poormans freighter and POS supply ship.
I run a small manufacturing corp, I need to move minerals from many different stations into one factory then take finished goods to market. Currently I fly a mastodon with the best (non-local) cargo expanders I get 25,000m3 with 6 GSCs enough to move 2.5Million units of minerals, this is plenty for me, the problem arises when i try to take goods from the factory to the market, 24hrs of manufacturing on 5 slots takes me between 3 trips (drones and ammo) up to 12 or 14 trips for frigates and destroyers, I can build 100 frigates (20 per slot) in 24 hrs but can only transport them 8 at a time.
A freighter is well out of my league, I cannot afford to spend 1 Billion ISK on a ship that is so much bigger than I will ever use, it is a capital ship, the equivilant of buying a dreadnaught for a lvl3 mission.
As for stats of the new ship class, I feel they should be more agile and faster than DSTs as they will not have the defencive capibilities but still slower than the T1 haulers. The same resistances and defences as the T1 haulers but double or possible triple the hitpoints due to sheer bulk. They should be T1 but have a sufficiantly long skill tree so as not to replace all the T1 haulers. As for slots, similar to DSTs again but with fewer total slots. It should be able to dock with a POS but unable to pickup jetcans, as this is not to be a mining vessel.
make this and I will be one happy little
Warning, sig starts here,
Imperial Visions, Now 78137 seconds since our last fatality |

Bentus Kushani
|
Posted - 2006.11.09 10:59:00 -
[368]
Edited by: Bentus Kushani on 09/11/2006 11:02:25 A small freighter seriously needs to be implemented. Simply scale the cargo hold down to 100km^3, scale the price of a freighter down to match, then add ~30 mil. I'm sick of having to call in logistic support in a freighter to move 200km^3 when if this existed I could do it perfectly well myself in a few trips (I just refuse to make 10-20 trips in an indy for a trade run). I don't even care about the skills, make it the same as a regular freighter. This shouldn't be able to scoop - it should literally be a direct scale-down of a freighter
Optional: Don't make it able to scoop and stuff, but make it able to fuel POS'es. This should also happen, but the freighter being there is more important.
|

SentryRaven
Chaos Faction
|
Posted - 2006.11.09 21:25:00 -
[369]
This thread has been alive now for 1 yr and almost 1 month (1 day missing)
Awesome :) Keep it going buds Ship Idea: Small Freighters |

Charok
|
Posted - 2006.11.11 00:33:00 -
[370]
I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
|
|

SentryRaven
Chaos Faction
|
Posted - 2006.11.11 12:10:00 -
[371]
Originally by: Charok I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
Sounds reasonable... however I still don't want small freighters to be able to scoop any jetcans. And I wouldnt change the skill requirements for large Freighters.... Ship Idea: Small Freighters |

Charok
|
Posted - 2006.11.11 14:39:00 -
[372]
Originally by: SentryRaven
Originally by: Charok I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
Sounds reasonable... however I still don't want small freighters to be able to scoop any jetcans. And I wouldnt change the skill requirements for large Freighters....
Note the Station to Station line... No jetcans.
|

Eisenhornx
Caldari The Knighthawks Ratel Alliance
|
Posted - 2006.11.11 17:55:00 -
[373]
Originally by: Charok
Originally by: SentryRaven
Originally by: Charok I have not read every post here but I wanted to show my support for this idea on some stipulations.
I love the idea of small freighters. Move the curent level of freighters to require level 3 freighter. Make 2 new freighters. First tier freighter has about 30,000 M3 of space. (no less then 27,500 M3) Just a bit more then a jet can. second tier has about 200,000 M3 of space. Enough for a few BS's packaged.
All freighters hold the same deal as to station to station only.
The smaller freighters are faster then there larger counterparts.
Oh and I am a miner and I think this would be usefull for all miners. Hey we need a way to move our stuff too!
Sounds reasonable... however I still don't want small freighters to be able to scoop any jetcans. And I wouldnt change the skill requirements for large Freighters....
Note the Station to Station line... No jetcans.
signed/
|

Naran Darkmood
Gallente
|
Posted - 2006.11.16 14:57:00 -
[374]
Originally by: SentryRaven This thread has been alive now for 1 yr and almost 1 month (1 day missing)
Awesome :) Keep it going buds
If we keep it alive for 3 years, do we get this ship class?
Please, give as more cargo space then indy.
And due to the poor miners out there, let it be able to drop containers and take them back aboard. (not necassaryly jetcans, but maybe 1 freight container or so). Maybe just make the cargo accessable by a gangmember only. If you ever tried to keep up hauling during a serious minging op, it's frustrating if you need more haulers than miners for a 2 jump trnasport with instas.
Originally by: Patch86 How ironic that "****" (polish) is filtered, but "arse" and "ass" are not. No polish swearing on these English language only forums, or bannage!
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Nukeitall
Nukeitall Coterie
|
Posted - 2006.11.18 07:27:00 -
[375]
:/ |

James Duar
Merch Industrial
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Posted - 2006.11.18 07:38:00 -
[376]
You know I've considered this idea for a long time now and I'm still indecisive. The common argument of "it'll mess up trading" kind of disappeared with the fix of the NPC markets so price homogeneity is the order of the day, and module trading rarely requires so much cargo space.
I can't help but wonder though how you'd balance such a thing so it didn't make indy's useless. Indy's are the bread and butter hauler of EVE - they get the important jobs done. If something comes along that does everything they do but better, then the indy as a ship class will be useless.
In the end, I still think I'm basically against this unless someone can give me a really compelling reason why it wouldn't ultimately be unbalanced.
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SentryRaven
Chaos Faction
|
Posted - 2006.11.18 12:57:00 -
[377]
Originally by: James Duar You know I've considered this idea for a long time now and I'm still indecisive. The common argument of "it'll mess up trading" kind of disappeared with the fix of the NPC markets so price homogeneity is the order of the day, and module trading rarely requires so much cargo space.
I can't help but wonder though how you'd balance such a thing so it didn't make indy's useless. Indy's are the bread and butter hauler of EVE - they get the important jobs done. If something comes along that does everything they do but better, then the indy as a ship class will be useless.
In the end, I still think I'm basically against this unless someone can give me a really compelling reason why it wouldn't ultimately be unbalanced.
I dont want the small freighter to be a better indy, but a smaller freighter... hence... no scooping in space.... and I wouldnt let it even open a POS hangar.... :) Ship Idea: Small Freighters |

HUNMajorCifka2
Caldari Megadodo Publications Distant Star Alliance
|
Posted - 2006.11.18 21:56:00 -
[378]
Edited by: HUNMajorCifka2 on 18/11/2006 21:57:27 My ideas Small Freighter Class
Long Range Transport : 100-200k m3, docing station and POS contact , no jettison, 1 low, 1 med and no high slot, no rig slot
Small Range Transport: 50-100k m3, Docking station, no POS contact, yes jettison (mining op hauling) , 2 low,1 med and no high slot , no rig slot
Skill: Industry Ship 5 Space Ship Comm. 5 Adv. Space Ship Comm. 1 or 2 Transport Ship 1 or 2 Freighter 1 or 2
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SentryRaven
Chaos Faction
|
Posted - 2006.11.26 22:03:00 -
[379]
Seeing that 2 new topics were made about this idea...
maybe the Devs could finally take a look and say something?
*Die Hoffnung stirbt zuletzt*
---Signature--- Ship Idea: Small Freighters |

Milan Ieker
|
Posted - 2006.12.01 21:19:00 -
[380]
I like most of the posts so far, I like the idea of two ships... a better transport/industrial with a bit bigger cargo than either but with hitpoints like a transport. maybe a base of only 12k or 15km3 for cargo. The small freighter is the best idea I have heard in a while. As a mining hualer i would love the better indy ship, but I as a hualer in general I have always aspired to frieghters, but the cost and SP sink are to daunting for me to begin that path. A mid range one would give me a reasonable goal, then after I reached it I would be closer to the frieghter so I could go there. This is an awesome idea.
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Jayoel
|
Posted - 2007.01.10 03:07:00 -
[381]
I am Hauler abd could do with ships like around 50km3 is what I need.
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Franga
Caldari ClanKillers Dusk and Dawn
|
Posted - 2007.01.16 15:03:00 -
[382]
Anyone else read in one of the recent dev blogs (recent at the time of posting) that ORE is creating some sort of capital ship?
Go to the Dev Blogs and read the one Oveur has written. Write at the end of the blog he mentions it. It's not a miner, per se, but is something that every industrialist will want in his backyard.
Sounds very interesting - I wonder if it's anything this thread has suggested ...  _____________________________
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SentryRaven
Chaos Faction
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Posted - 2007.01.16 23:30:00 -
[383]
Would be quite an honor if my thread inspired something... but most likely Oveur got the idea while he was drunk... ---Signature--- Ship Idea: Small Freighters
I am German. Please comment on the content of my post, not my spelling. |

Jan Tjarks
moon7empler Dusk and Dawn
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Posted - 2007.01.19 18:16:00 -
[384]
Oveur Drunk? Must be a good Idea!
There where already some Ideas of Mobile Refining Ships, but my hope is the Small Freighter.
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Vizerei
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Posted - 2007.01.21 09:26:00 -
[385]
bump
I'm quite irked that freighters cannot unload into the POS hanger.
Funny thing is you can assemble a ship in a freighter cargohold if you're at a ship assembly array, but then you can't move the ship out of the freighter....not even into the array. Either this freighter idea needs implimented or freighters need a bit of fixing.
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Ron Stone
Caldari Firebane's Elite
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Posted - 2007.01.21 16:54:00 -
[386]
I curently have a Bustard that has 5 Cargohold Expander II's and 2 Cargohold Optimizations on it and I have just over 30,600 m3. I have calculated an Iteron Mk5 fited with the same will get well over that. And I belive the t2 version will still be biger. Ron Stone Firebane's Elite Co-CEO Freighter Service |

Linda Duane
Gallente Bluestar Enterprises
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Posted - 2007.01.22 00:30:00 -
[387]
Originally by: Ron Stone I curently have a Bustard that has 5 Cargohold Expander II's and 2 Cargohold Optimizations on it and I have just over 30,600 m3. I have calculated an Iteron Mk5 fited with the same will get well over that. And I belive the t2 version will still be biger.
If you're coming in the reagions of a packaged BS (50.000 m¦), you can call me in, if not - forget it.
I'm for a the non-scoopable, 100.000m¦, slotless, mini-freighter for around 200..250M isk and comparable skill requiremens as a normal freighter.
*it's unbelivable, that never a word by an offical was spoken about this and also, that the battle-faction has got a good scaling from frigates to dreadnoughts, but industrialists not..*
Greets .
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Jan Tjarks
moon7empler Dusk and Dawn
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Posted - 2007.01.25 18:11:00 -
[388]
Originally by: Linda Duane *it's unbelivable, that never a word by an offical was spoken about this and also, that the battle-faction has got a good scaling from frigates to dreadnoughts, but industrialists not..*
Freighters cannot do a liddle "pew pew", thats why no one want¦s to think about that
Sometime ago the Header of this thread was corrected into "Small Freigther Idea", that¦s all what i know.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.01.26 07:19:00 -
[389]
Originally by: Jan Tjarks
Originally by: Linda Duane *it's unbelivable, that never a word by an offical was spoken about this and also, that the battle-faction has got a good scaling from frigates to dreadnoughts, but industrialists not..*
Freighters cannot do a liddle "pew pew", thats why no one want¦s to think about that
Sometime ago the Header of this thread was corrected into "Small Freigther Idea", that¦s all what i know.
But that was only because *cough*.... I started to be an annoyance even in the title. It was not as eye appealing as it is now :) ---Signature--- Ship Idea: Small Freighters
I am German. Please comment on the content of my post, not my spelling. |

Maestro Ulv
Phaze-9
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Posted - 2007.01.26 11:22:00 -
[390]
Originally by: SentryRaven No, that's not what my idea is for. Like I said I am a trader and no mining hauler. I think industrials are quite ok for mining operations cause otherwise it would be again too easy on mining ops...
Yes please! Lets make it mining worthy too though. You can easily make it so it doesn't fit turrets i.e. no afk mining and its effect on mining ops being easier would be zero. Anyone that has sat in a fully set up transport ship can already tell you that its extremely boring work anyway with bugger all to do :)
And anyone that thinks it will flood the market, hush. You all said that about freighters and that didn't happen either.
I'm not bored, I'm merely in the Queue. |
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TotensBurntCorpse
Minmatar Miners of Moria Corp
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Posted - 2007.02.21 22:42:00 -
[391]
good lord....
over a year later and still no mini freighter...
Have a few freighters running about now in the corp but I would still stick to the original premise....
as it stands now we still have a HUGE gap,,,, freighters havnt crashed the markets (no matter how much we try) and macros still macro...
sigh
TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Hammering Hank
Caldari
|
Posted - 2007.02.24 00:30:00 -
[392]
Edited by: Hammering Hank on 24/02/2007 00:28:56
I have not read the entire forum, just the first couple and last couple pages. Therefore, if this suggestion has already been made, please forgive me.
I love the idea of a small freighter, and I agree with the ideas that it can drop cargocans but not pick them up, access to the POS, and have added armor/shield/warpcore strengths.
One added idea I have is along the lines of a Support ship, a Tech 2 version of the small freighter. The key additions are 1) the ability for gang members to access the Support ship's cargo hold 2) added shield/armor resistences and strenghts 3) +0.4 warpcore strength per level 4) MAYBE ability to use a covert-ops cloak
Here are my reasonings.
Most fighting ships do not have the ability to hold their missiles and ammo along with the loot they find. This is especially true in the new Drone infested regions. The Support ship would serve as the ammo dump and loot store for the assault force.
Another usuage is for extended invasion campaigns. The Support ship would have to be able to withstand heavy bombardment as it would probably be the first ship targeted in gang warefare. A frieghter, even modified with the cargo access, is too big of a ship to act in role. However, the Support ship would be ideal.
The reason for the warpcore addition and Cover-ops cloak is for running gate camps into hostile areas. In extended campaigns, the Support ship could be used to replenish fleet needs in the way of fuel, ammo, and missiles buy running to the nearest friendly POS or Station and back.
What do you think?
(T)Hank(s) |

Nayomi
Minmatar Mean Anglo-Danes
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Posted - 2007.03.05 09:10:00 -
[393]
/signed
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Karina Sasieko
Caldari MisFunk Inc. CORE.
|
Posted - 2007.03.05 11:17:00 -
[394]
Originally by: Hammering Hank Edited by: Hammering Hank on 24/02/2007 00:28:56
I have not read the entire forum, just the first couple and last couple pages. Therefore, if this suggestion has already been made, please forgive me.
I love the idea of a small freighter, and I agree with the ideas that it can drop cargocans but not pick them up, access to the POS, and have added armor/shield/warpcore strengths.
One added idea I have is along the lines of a Support ship, a Tech 2 version of the small freighter. The key additions are 1) the ability for gang members to access the Support ship's cargo hold 2) added shield/armor resistences and strenghts 3) +0.4 warpcore strength per level 4) MAYBE ability to use a covert-ops cloak
Here are my reasonings.
Most fighting ships do not have the ability to hold their missiles and ammo along with the loot they find. This is especially true in the new Drone infested regions. The Support ship would serve as the ammo dump and loot store for the assault force.
Another usuage is for extended invasion campaigns. The Support ship would have to be able to withstand heavy bombardment as it would probably be the first ship targeted in gang warefare. A frieghter, even modified with the cargo access, is too big of a ship to act in role. However, the Support ship would be ideal.
The reason for the warpcore addition and Cover-ops cloak is for running gate camps into hostile areas. In extended campaigns, the Support ship could be used to replenish fleet needs in the way of fuel, ammo, and missiles buy running to the nearest friendly POS or Station and back.
What do you think?
You know this is what for the carriers and motherships are meant for.... And motherships are totaly EW immune also
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Hammering Hank
Caldari
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Posted - 2007.03.05 21:19:00 -
[395]
Originally by: Karina Sasieko
You know this is what for the carriers and motherships are meant for.... And motherships are totaly EW immune also
Fully agree. This discussion is about a small freighter, though. The basic idea is that this ship is not able create its own jump points, is not a capital ship, and acts as a gap filler between industrials and freighters.
(T)Hank(s) |

Captain Zanarkan
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Posted - 2007.03.15 00:37:00 -
[396]
/signed
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Gno Chalynn
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Posted - 2007.03.15 04:28:00 -
[397]
Although CCP keeps hearing this post over the past 2 years, there seems to be nothing being coded for it. If you ask any naval carrier commander to fill his ship with ore, minerals, and boxes of cargo and to do cargo runs from point a to point b, you would be laughed at at best and kicked off his ship for such an insult. And seriously, a carrier is being used in a role it was not designed for. There should be a group of medium freighters like the iteron industrials. Classify them from light (50,000m3) to small (100,000m3) to medium (300,000 m3). No cargo expanders, no weapons, or drones, but they should have high slots for tractor beams and salvager, mid slots for shields and such, and low for armor, repers, and stuff. They can not jettison cargo, but they can pick-up from jet cans or from wrecks.
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Ammiel
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Posted - 2007.03.15 12:24:00 -
[398]
Love this idea, sad to see its been around so long and nothing has come of it.
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velocity7
|
Posted - 2007.03.15 16:18:00 -
[399]
Two years, huh?
/signed
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Ahz
|
Posted - 2007.03.19 20:11:00 -
[400]
/ signed
Maybe with a mix of mid and low slots (2 or 3 total).
At about 200 mil I'd buy one.
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Drethon
Gallente Knights Hospitalier Privateer Alliance
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Posted - 2007.03.20 14:54:00 -
[401]
/Signed
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Aneroi
Amarr VIRTUAL LIFE VANGUARD
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Posted - 2007.04.07 19:35:00 -
[402]
/signed
without any slots _____________________________________________________________________
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Captain Zanarkan
|
Posted - 2007.04.09 15:02:00 -
[403]
/Signed
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Dregann
Amarr Trading Company
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Posted - 2007.04.09 16:29:00 -
[404]
/signed
A small freighter around 50k m3 would be nice
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DaMaster Architect
SOTI Inc. FREGE Alliance
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Posted - 2007.04.10 14:43:00 -
[405]
/signed
CCP, it's getting about time you do something. If you don't feel like adding the type of ship like requested in this massive thread, could you at least give a reason why?
Originally by: CCP Oveur
If you don't like it there, there are about 5000 other solar systems which you can go for.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.04.10 19:48:00 -
[406]
This is still around?? Oh my....
Well I am still pro this idea.... :)
With best regards, SentryRaven KIA Noobship Pilot
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yaniv abo
Gallente The Pokemons
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Posted - 2007.04.10 20:43:00 -
[407]
/signed
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Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.04.10 20:54:00 -
[408]
/signed ---
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Silentblue1987
Caldari Blazing Saddles
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Posted - 2007.04.10 23:37:00 -
[409]
/signed I just want to be able to ship a BS and it'd make Eve more complete by filling in the gap between the Industrial ships and Freighters.. It just doesn't make sense, the only way to transport more cargo is by dishing out 1 or 2 BILLION isk.
Biggest industrial seen:(24km3 on Iteron5 fitted with the BEST equips in EVE) Biggest freighter seen: (750km3 to 1000km3 stock)
Real life equivalents to these would be similar to this: Industrial ships = the Big UHAUL (I can nearly fit ALL of my furniture in that thing!!)(http://www.norwoodmoving.com/images/uhaul.jpg)
Freighter = Pacific Freight Ship or OIL Tanker (OMFGWTFBBQ!! THATS HUGE!!) (http://www.oastrade.com/Sales/OAS_Products/OAS_Freight/ship.jpg)
Each of those Boxes on the freight ship, is the size of a UHAUL.........
SO where are the 18 wheelers if you know what I mean?
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Jarl Sorensen
BluStone Industries
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Posted - 2007.04.17 06:55:00 -
[410]
/Signed...
It would be awesome if we could hear CCP's position regarding this... whether they are considering it or not...
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Gno Chalynn
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Posted - 2007.04.19 00:33:00 -
[411]
I agree also, but maybe there should be a few classes of freighters. 1. your station to station transporter with 250,000m3 cargo, 2. a sturdy mineral hauler with 75,000m3 cargo and can pick up from space for mining or carrier/hauler spawns, 3. a Jump capable mid level freighter with 500,000m3 cargo, (carriers should be used for combat, not cargo hauling)
my best transport ship with full t2 expanders or local hulls and cargo opt rigs can only get 30,000m3. there should be something between it and a freighter.
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Drizit
Amarr
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Posted - 2007.04.19 01:02:00 -
[412]
Originally by: Silentblue1987 Biggest industrial seen:(24km3 on Iteron5 fitted with the BEST equips in EVE) Biggest freighter seen: (750km3 to 1000km3 stock)
Impel with full rack of ExpanderII = 27,350 add a cargo optimiser II on both rig slots and that adds up to 39,384 m3 including bonus from Amarr Industrial skill.
Nice but still not quite 50K.
Would like to see two small freighters 75K and 150K with no slots but able to pick up cans. It does need something between an Indy and a Freighter.
--
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ursula miner
Gallente
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Posted - 2007.05.01 12:31:00 -
[413]
/signed
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Ciaa
Gallente Aliastra
|
Posted - 2007.05.01 23:16:00 -
[414]
Jump capable freighter. PLZ! /signed DON'T PANIK! |

Signaldog
Gallente Venom. THE V I G I L
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Posted - 2007.05.01 23:26:00 -
[415]
would be worth any lvl of skills if the price was right....freighter's cost too much for small timers and indy's just aren't big enough for the middle man transpo runs.
I'd like to see a DEV post just to know it's been seen.
READ MY SALVAGER THREAD HERE!!!!
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Antoinette Valious
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Posted - 2007.05.02 01:12:00 -
[416]
well its been seen the dev put this as a commonly brought up topic.... Devs hate traders, I've decided...
/signed though.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.05.04 10:01:00 -
[417]
Seems I will have to fly to the FanFest and slap some of them :)
With best regards, SentryRaven KIA Noobship Pilot
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Gemberkoekje
|
Posted - 2007.05.04 11:39:00 -
[418]
/signed
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Drizit
Amarr
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Posted - 2007.05.04 13:19:00 -
[419]
Originally by: Antoinette Valious well its been seen the dev put this as a commonly brought up topic.... Devs hate traders, I've decided...
/signed though.
Maybe one of the devs could create a trader/industrial character and try to play it for a while just to see how difficult it is. It makes combat PVP seem like childs play.
--
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Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.05.05 16:13:00 -
[420]
The Iteron Mark V can reach with 3x Cargo Optimization Rig 5x Expander II and Giant Containers.... It can reach 49k Cargo space. So the point in complaining is not seen. At least not by me. Impel with about the same fit with 1 less rig and 2 more expander IIs hits and Giant cans hits only about 46k... SO! It stands to reason that the Iteron Mark V is STILL the best hauler next to a Freighter.And the total setup on that'd cost about in the price range of you peoples' 150-250mil.         Amarr 4TW! :) |
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Lew Netstalker
Gallente N.U.R.S.E.
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Posted - 2007.05.24 12:40:00 -
[421]
Edited by: Lew Netstalker on 24/05/2007 12:42:38 2 Years old and still a hot topic.
/signed for small freighter, either 50.000 m¦ @ about 50M ISK with limited expansion capabilities via slots (1-4-3 like the short d*** Iteron 4 would suffice for most needs) or 100.000m¦ @ 100M ISK and no expansion slots.
Skill requirements as for Transport ships or Freighters. But there we come to some little problems. Both look right first, but on the other hand I don¦t see, why to train a 75M ISK skill + for a 50-100M ISK ship. So transport ships seems right here. Designing it as a Tier 3 Transport ship would fit here. Making such a ship able to move floating cargo into its cargo space would be wrong as it would extend the possibilities for the macro miners. But transport ships are able to haul ore and loot of floating cans. Because of that the freighter market and skill group is back on top. By replicating the skill requirements and benefits (5% to cargo and speed per skill level) all balancing is already done for the 100.000m¦ version. The smaller version with slots would need a little balancing so that pilots from all factions would get acceptable results with different fitting slots (more cargo for Caldari but less low slots, less cargo space for Amarr but a lot of low slots, balancing done on T2 Cargo Enhancers and T2 Cargo Rigs as traders tend to be able to afford this)
Originally by: Emerald666 ...Giant Containers...
The point is, that a ship is needed that can load more then 50.000m¦ in one piece. With containers loaded you can transport big ships only in the form of BP and materials. Traders and haulers need the ability to move big ships to their markets. Currently there are only the huge and slow freighters for this job. Some kind of overkill for moving 2 ships to your designated market place.
(edited for some better readability. Lew Netstalker)
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Radgun
Minmatar Republic Military School
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Posted - 2007.05.29 13:11:00 -
[422]
HEAVY CARGO ftw!
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.06.04 12:32:00 -
[423]
I truly believe Transport ships should have fitted into this gap between top level Industrials and Freighters. Unfortunately, Transport ships are only either blockade runners (erm, *giggle*, I won't say anything about that in this thread), or tanked industrials.
One way to work this into the scheme of things is to make a third Transport Ship that is pure cargo capacity, with little else, along the lines of what has been suggested (50-100k m3 basic).
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Haloxx
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Posted - 2007.06.05 18:45:00 -
[424]
/signed for a 50000 m3 freighter.
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Mos7Wan7ed
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Posted - 2007.06.08 05:52:00 -
[425]
Id like to see them too. starting 30k m3 and higher.. with freighter restrictions but with a few mid/low slots so you can fit warp stabs / armor / target disrupters / maybe a micro warp but with a limited cpu/power grid so you couldnt go crazy.. something you might want to bring in lower then .6 space without freaking out or needing a ton of security.
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Yao
Gallente UTOPIAN REFLECTIONS of UNIVERSE E.A.R.T.H. Federation
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Posted - 2007.06.19 00:57:00 -
[426]
Edited by: Yao on 19/06/2007 00:56:58 Edited by: Yao on 19/06/2007 00:56:12 Edited by: Yao on 19/06/2007 00:55:46 signed.didn know this topic's goen on....check my point of view here if u want...
HERE
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Jerai Timelsin
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Posted - 2007.06.19 16:41:00 -
[427]
/Signed
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Tamarana
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Posted - 2007.06.19 17:55:00 -
[428]
/signed A 20.000 to 50.000 m3 Transport Ship would be good, with the same slots of the equivalent racial Transport Ship. With cargo extenders this could go up to 250.000 m3 with T2 cargo extenders (maybe racially balanced). This is a ship able to go in 0.0 and return; and able to survive an encounter or two.
Requisites: Industrial V, Transport V (definitely something worth the efford to train them).
Prices: ~100M isk
Features: Agility 0.5 (It is slow, but not slow as a Freighter, it need time to warp) Warp Scramble Status: 2 (It is difficult to prevent it from warp) Shield/Armor/Hull:10K, 10k, 10k (It is not easy to kill when warping). Max Speed: 90 m/s
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.06.30 20:33:00 -
[429]
this has been going from october 2005... Jeez ccp, cmon! give us the cargoship allready!!!
50k base hold and a few slots, pricetag for around, i dunno, price of a tier3 BS mebbe?
It's simple, i have no use for a freighter, too big, too expensive and i wouldn't need it that often so i'm not gonne fork out a 900 mill for one, but a 100 to 150 mill ship, i would have no probs with that even if i only use it once in a while. CCP, let us pay the online shop with Direct Debit!!!
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Katana Seiko
Made in Germany
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Posted - 2007.07.11 21:58:00 -
[430]
Some decisions yet? Well, maybe we'll have to wait for the next patch... 
-- The future begins now - in EVE we live it, in real life we create it!
Your sig is too big. Please keep it under 400x120 and less than 24000 bytes. -the sexiest moderator ([email protected] |
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Shiodome
|
Posted - 2007.07.12 15:59:00 -
[431]
as a newish trader, with all the skills for a freighter... i'm just saving the ISK and already aware that as soon as i get my new toy, it'll be too big and too slow. but the next step down is WAY too small
/signed for the in between option.
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Shiodome
|
Posted - 2007.07.12 15:59:00 -
[432]
as a newish trader, with all the skills for a freighter... i'm just saving the ISK and already aware that as soon as i get my new toy, it'll be too big and too slow. but the next step down is WAY too small
/signed for the in between option.
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Acacia Everto
State War Academy
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Posted - 2007.07.12 17:29:00 -
[433]
/signed
Maybe even 120,000m3 so it could hold a single General Freight Container.
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Alz Shado
Ever Flow FREGE Alliance
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Posted - 2007.07.12 20:03:00 -
[434]
What if the tradeoff for size was to make them more useful in combat situations? A T2 Freighter with some basic firepower options and the ability to resupply ammo and fuel from it's cargohold directly to other ships would be a great compliment for siege operations and would avoid the Jetcan Mining issue. Being able to defend itself (even minimally) would also help corps involved in empire wars to get through gatecamps and to avoid (or at least discourage) ganking.
Some basic stats: -Four highslots and enough cpu/grid to mount medium t2 guns or launchers or a cloak. No Mid/Low slots, no Drone bay. -Armor/shields 2x-3x that of the standard freighter -Hauling capacity of 250km3 -Warp speed of 1.9 au/s
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Jack Toad
Federal Space Academy Red Army Alliance
|
Posted - 2007.07.25 06:55:00 -
[435]
Due to the latest Nerf AKA "exploit fix", there is no way to transport haulers with GSC's in carriers/moms. The result was predictable: minerals prices increased.
So, we need jumpdrive-capable freighter badly. With 100k m3 cargohold, for exmple.
/signed
PS: Details can be found Here
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.25 20:11:00 -
[436]
Originally by: Katana Seiko Some decisions yet? Well, maybe we'll have to wait for the next patch... 
Maybe we'll have to wait for the next millenium 
I would love to see something that can hold it's own in a fight, even if it was just its tanking capability.
Freighters are pretty near useless outside of highsec since Concord can't stop them being ganked so what possibility of a few player escorts? Even in highsec, they are almost useless due to suicide gankingand the fact that they are one of the prime targets for it. No capability to tank or withstand EW means they are just a slow moving gravy train for gankers.
If Freighters are the haulers of highsec, what about a T2 Freighter Transport with a few low and mid slots for tanks/WCS and such but half the capacity and 25% better agility than the freighter. A slight improvement on resists and armor amount etc to offset the capacity/agility mis-match. This would still be no match if flown solo for a well organised hit squad or gate camp but would last long enough for an escort to take out the attackers.
Scooping and deploying jetcans would also help with re-supply to fleet battles. It would also aid miners to help remove jetcan mining since CCP is unwilling to introduce larger secure cans.
Stop this garbage about catering to macro miners as a defence against freighters scooping cans, it's getting old now. Do something about the Macro miners instead of taking the easy option of gimping the legal players.
--
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Kudaro
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Posted - 2007.07.25 20:35:00 -
[437]
I do not like this idea. No reason given, I just do not like it. I do not think that there should be any ship between a freighter and a indurstial.
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Boris Karlof
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Posted - 2007.07.27 21:11:00 -
[438]
First off being a miner, i could careless if it could pick up jet cans or not. I would like to see a cargo ship with about 250k m3 to haul all my minerals to market after i refine them in stead of making 5 trips with my iteron V which can haul 38k m3, or to carry multiple ships i have built to market. You could add it as requireing freighter skill lvl 1, move the current one to 4 or 5 and then add another mid class freighter for lvl 3 skills that can carry up to 500k m3.
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largewhereitcounts
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Posted - 2007.08.01 11:28:00 -
[439]
The class is already there, the transport. Has anyone tried rigging a transport with expanded cargohold ii?
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.08.01 18:08:00 -
[440]
Originally by: largewhereitcounts The class is already there, the transport. Has anyone tried rigging a transport with expanded cargohold ii?
Yup. 33K max with an Impel. Try hauling a full days worth of even trit alone from a mining gang of 3. Far all the mins, you'd need about 150K which makes a freighter overkill but a TS or indy too small.
Also, as it's been stated several times, the freighter is a big bullseye with no tank. You may as well trade the mins to the gankers and not even undock the freighter. Like I said, if Concord can't prevent it being ganked, what use is an escort?
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Atreus Danerun
Amarr Caldari Bank Interstellar Corporate Alliance
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Posted - 2007.08.06 17:45:00 -
[441]
I have noticed that I rarely haul more than 300k m/3 worth of stuff. So a class of ship that would haul 500k/m3 with maxed out skills would be nice.
T2 SALES & SERVICE RESELLER OPPORTUNITY |

Joe Widowmaker
A Black Knight Corp FREGE Alliance
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Posted - 2007.08.06 21:42:00 -
[442]
/signed
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.08.12 15:13:00 -
[443]
Another bump to a much needed ship.
The Small High Sec Maunfacturing corps need a ship like this. The Freighter, 1BILLION ISK, + skills + training time is more than a small corp can afford. Besides why should they pay for such a large ship when they will never have need of its full capacity?
The new ORE ships ore compression might help if it could be implemented for minerals and in stations with no factories.
Collecting 5-10Mil units of assorted minerals from stations within 2-3 jumps of a central factory hub, delivering 50,000-250,000m3 of completed products from factories to the point of sale. This is what kind of role the ship is needed for.
Make it require lvl3 or 4 transport ship skill, noone ever trains it above lvl1 in my experiance anyway. Hey even give it a scaled down carrier hull, you dont even need to design a new hull then.
Dont give it a jump drive, Do allow it to use gates and have full hi sec clearance. The lo-sec alliances have enough special toys as it is.
Hi-Sec Industry NEEDS Mini Freighters You know those small corps that actually build stuff. |

Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.08.17 20:38:00 -
[444]
well yet another topic locked by ISD to bump here... 2 years, hundred of replies, thousands of views... maybe this is something people want? ------ Pain is weakness leaving the body.
There is no love in fear |

Papion
Takigama Syndicate Blood Raiders Alliance
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Posted - 2007.08.17 21:13:00 -
[445]
since my thread got locked i am movign the original post over to this one.
i would love to see a small version of a freighter that would start with a base number of say 100K and then a bonus per skill level.
makethem work with the current freighter skill but make them a little bit faster and offcourse with a lower mass make them allign faster and boost the warp speed to 2-3 au.
this would help out alot of people with alot of hauling thats too big for a normal hauler but only uses so little space of a freighter and it would then be a cheaper version for the semi heavy trucking that needs to be done in the spacelanes.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.17 21:41:00 -
[446]
Well, I'd also like to see a 'mini carrier' - something with a ship maintenance bay, and not much else. In these days of rigs, moving around a 'bundle' of ships is annoying, and potentially very expensive. Stuffing them in a freighter used to work (just don't insure 'em :)) but now, rigs make that a major nuisance.
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Rantul Zeer
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Posted - 2007.08.20 20:13:00 -
[447]
Small freighters and even medium size would be nice, there is definitely a huge gap between the industrial and your mega-sized freighter. Business demands medium size.
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Wolflon
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Posted - 2007.08.21 10:21:00 -
[448]
Not much I can really say to this. Most people have covered everything.
This is a game and the paying users are asking for a Medium freighter with 15 pages of thread and this is just people who can be bothered to post in the forum. Come on CCP, in Revelations you gave us some excellent combat ships, how about some excellent industrial ships as well?
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Mr Horizontal
Gallente
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Posted - 2007.08.21 12:03:00 -
[449]
/signed!
There have been so many requests for such a thing.
I tried starting a thread but the momentum was destroyed... My take was to train Transport Ships to somewhere higher than Level 1 and use a Tier 3 Transport Ship to be the cargo ship. Linkage
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Klytior Am'jarhs
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Posted - 2007.08.21 12:10:00 -
[450]
I really like the idea of the medium size freighter
Fly's and act like a freighter freighter skills ~200 mil to build ~50.000 to 200.000 m3
and I like the warp core stabilzers bonus.
1 or 2 points to warp strength
Like transport ships 1 big hauler (freighters as the exist today) and 1 hard to tackle but smaller.
would be good for the "need for speed" thing and will usefull in lowsec.
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Boris Karlof
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Posted - 2007.08.23 11:15:00 -
[451]
I would have to totally agree with the mini freighter or with a larger transport ship, that could carry 100-200k m3.
I have a gallente transport ship the occator and its sad that my iteron v with 3 cargo rigs and 5 cargo extender 2s can carry more than my transport ship, transport ship with 2 cargo rigs and 6 cargo extender 2s only carrys approx 33k m3. I suggest creating a thrid transport ships that carrys 100k m3 and requires the transport skill to lvl 4. Then you can create a mini freighter that can carry 250k - 300k m3, this would fill in some of the gaps we are currently seeing.
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.08.23 11:45:00 -
[452]
/signed
atm we have
Cruiser sized hauler (Max 36k-42k hold (pimped Impels and Itty V)) and a Capital Sized hauler (upto ~980k)
I would like to see a BS sized hauler which with pimped fitting and skills has a hold of about 150k
or a Blockade runner style Freighter (smaller, more agile, smaller hold ect) basically something that is less risk that a Freighter in 0.0 and low sec but better (bigger hold) than a Carrier
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Rogen DarHeel
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Posted - 2007.08.23 20:15:00 -
[453]
As long as macroers exist, bigger haulers that can scoop from a jet can will never exist in EVE. Thank those poor, greedy macro miners for any troubles this causes.
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Abrazzar
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Posted - 2007.09.04 23:16:00 -
[454]
I have skimmed through this thread and really like the idea, so I did some brainstorming and made up some stats for Battleship sized cargo vessels. This is only a draft sheet for having something more substantial to discuss.
Cargo Hauler Class Ships (The Battleships of Trade)
Cargo Haulers are intermediate ships between industrials and freighters. They are neither as huge as freighters nor as versatile as industrials.
Special ability for all races: 5% Bonus Cargo Capacity per [Race] Cargo Hauler skill level -95% CPU need for Tractor Beams
Skill Requirements: [Race] Cargo Hauler Level I Spaceship Command Level IV [Race] Industrial Level IV Spaceship Command Level III [Race] Frigate Level III Spaceship Command Level I
Price : around 1/10th of a Freighter
Attributes:
Amarr Capacity: 73,500 m3 Mass: 112,500,000 kg Volume: 1,250,000 m3 Inertia Modifier: 0.155 Structure: 5625 Armor: 2400 Shield: 500 Shield Recharge: 333.33 sec Resistances: same as the Industrial Capacity: 750 Cap Recharge: 416.20 sec Max.Targeting Range: 60 km Max.Locked Targets: 2 Scan Resolution: 55 mm Sensor Strength: 9 Signature Radius: 350 Max.Velocity: 105 m/sec Fitting CPU: 20 Powergrid: 35 Calibration: 150 Low Slots: 2 Med Slots: 1 High Slots: 1 Upgrade Hardpoints: 1
Caldari Capacity: 78,500 Mass: 120,000,000 kg Volume: 1,625,000 m3 Inertia Modifier: 0.155 Structure: 5313 Armor: 2000 Shield: 600 Shield Recharge: 400 sec Resistances: same as the Industrial Capacity: 700 Cap Recharge: 388.88 sec Max.Targeting Range: 60 km Max.Locked Targets: 2 Scan Resolution: 37.5 mm Sensor Strength: 13 Signature Radius: 365 m Max.Velocity: 90 m/sec Fitting CPU: 20 Powergrid: 35 Calibration: 150 Low Slots: 2 Med Slots: 1 High Slots: 1 Upgrade Hardpoints: 1
Gallente Capacity: 75,000 m3 Mass: 117,500,000 kg Volume: 1,755,000 m3 Inertia Modifier: 0.155 Structure: 6000 Armor: 2250 Shield: 530 Shield Recharge: 353.33 sec Resistances: same as the Industrial Capacity: 700 Cap Recharge: 388.88 sec Max.Targeting Range: 70 km Max.Locked Targets: 2 Scan Resolution: 45 mm Sensor Strength: 12 Signature Radius: 360 m Max.Velocity: 97.5 m/sec Fitting CPU: 20 Powergrid: 35 Calibration: 150 Low Slots: 2 Med Slots: 1 High Slots: 1 Upgrade Hardpoints: 1
Minmatar Capacity: 72,000 m3 Mass: 102,500,000 kg Volume: 1,550,000 m3 Inertia Modifier: 0.155 Structure: 5000 Armor: 2125 Shield: 560 Shield Recharge: 310 sec Resistances: same as the Industrial Capacity: 600 Cap Recharge: 400 Max.Targeting Range: 60 km Max.Locked Targets: 2 Scan Resolution: 57.5 mm Sensor Strength: 8 Signature Radius: 340 m Max.Velocity: 120 m/sec Fitting CPU: 20 Powergrid: 35 Calibration: 150 Low Slots: 2 Med Slots: 1 High Slots: 1 Upgrade Hardpoints: 1
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Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.05 02:27:00 -
[455]
i really like the last post.
But then theres also a gap between the 70-80k m3 range and the 950k m3 my charon can hold.
I think in addition they create another smaller class freighter that can easily hold 200k or so base and then with skills max it out at like 300km3 but no larger then 400km3. but more menverable then the freighter, possibly (probably) slower then the battleship, and these ships cost around 250-300 mil to make and sell for around 400-500mil.
please note that its just an idea i though of quickly
I think it would be a good investment for those who want to haul but dont have the money or time for a full sized freighter.
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Netoh Koraii
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Posted - 2007.09.11 12:34:00 -
[456]
/signed hell yes. |

Shaitis
Caldari Convergent Firmus Ixion
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Posted - 2007.09.18 11:47:00 -
[457]
Aye, It would be nice to get 100-200Km3 hauler NOT freighter.
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Succurso
The Scope
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Posted - 2007.09.19 10:54:00 -
[458]
I think the whole point is not to have a hauler - it will never make it into game if it is able to scoop from Jet cans, but to fill a gap in the hauling ranges available. |

Wardo21
The Arcanum
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Posted - 2007.09.21 18:17:00 -
[459]
I agree with the need for a larger cargo vessel, but I don't understand the limitation you are mentioning that restricts the size of the vessel because of macrominers...
I currently have a second account just to fly an Iteron V (3x cargo rigs, 5 tech 2 cargo expanders) for a whopping 38k and change cargo hold. When it's just me mining, it's about 25 minutes to fill his cargo hold. With a similar skilled corp mate, and a noob miner adding in a little here and there, the hold was filled much quicker. And the lag time to dock and unload then return meant that there was a pile of ore waiting to transfer when he got back. Worst case, the noob may head for barges and we would be getting 4 (he's got 2 accounts as well) barges/exhumers working at once. On sheer volume producable, I've got to have something bigger, or more people working at moving cargo when we mine.
So with those capabilities in mind, why when I can empty a jetcan with room to spare, would a larger vessel be a boon to macrominers to the point of it's exclusion from the game? Since it would also help the other miners/traders/haulers, quite a bit as well.
I suggested in another thread that the mini-freighter should have the following:
- Let it use the med or lg tractor beams, but no weapons at all,
- have about 100k base, increased by skill (I recommended transports but freighter is fine),
- very few fitting slots to prevent too much retasking for other roles. (Or overdoing the cargo volume.) Probably 2-2-2 slots.
- faster than a freighter and more agile, but not better than stock industrials.
Price and availability online with the size it represents, battleships. Low-end battleships are about 65-75m ISK (bad memory for prices right now) so that sounds about right. Freighter or Transports skill would make it a little bit harder to get to, but still within the grasp of a dedicated industrialist.
Wardo21
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Jason Edwards
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Posted - 2007.09.22 19:50:00 -
[460]
How about simply 1 more ship for the transport ship class per race. While also 1 more freighter per race.
While carrier is very much the transport ship with a jumpdrive. how about an actual ship meant for this very thing. As the carrier is more so 0.0-0.4 only. So how about a jumpdrive-capable freighter. However it cant be a jumpdrive as that's not really what works in hi-sec. So something like the freighter would come up to a jumpgate at the distance you would need to be for a normal jumpand then stop. now have a new skill and new option such that you then bring up your map and set your destination. Now depending on how many jumps it is. It calculates how much time it will take to build up the energy which is needed to jump you to your destination. While you have a limit to how far, very much like a jumpdrive, you can jump. So perhaps in empire hi-sec instead of using the freighter and simply taking half an hour to go 10 jumps. You spend 10 minutes at a gate and you jump those 10 jumps. While you remain in relative safety.
The Price being in the same ballpark as a freighter. 750 million or so for this new freighter. The skill required being also new so not many could utilize very quickly. While the skill could also be set up so you need the freighter skill before you can train it. The obvious downfall would be the m3 space in it. I dunno if it would be balanced to have as much as 200,000m3 or whatever.
As for the transport ship. I'm talking moreso for about the iteron V - occator for example. The occator is supposed to be much stronger and such. Like the description for example.
Quote: Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.
How about another tech 2 transport with like no defenses at all but a pretty big sized cargo. So something like 100,000m3 or whatever.
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Remko Marr
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Posted - 2007.09.22 23:00:00 -
[461]
Edited by: Remko Marr on 22/09/2007 23:04:40 I really wish I had enough time to look through this whole thread, but I don't, so these are just my inital thoughts on the idea.
Lately I've really fancied the idea of getting a freighter. I would only need another week or two of training for the skills, and I could really use one. The only problem is the money. There is absolutely no way I can afford paying that much for any ship. Plus, I don't need hundreds of thousands of m3s of space, just more than my indy.
Thus, I like this idea, with a few caveats.
1. The skills should be nearly the same to operate as a freighter. I think that for it's size and usefulness, the freighter is way too easy to train for (like I said, money is the main drawback for me).
2. They shouldn't have more than 100k m3 of space. If you need to haul THAT much, suck it up and buy a normal freighter.
3. They should cost somewhere around the same amount of money it would cost to buy a team of indies/transport ships. That way, you're still paying a good amount, you can just do it all with one person. Thus, maybe 150-300 mil? That way you still have to really work for it, but it's not out of reach for people that aren't rich or that aren't in huge corps.
4. Although being able to scoop from cans would be nice, I agree that it would be WAY to good for the macroers. But then again, if it can't scoop from cans that kind of defeats the purpose of a smaller freighter in mining ops. Hmm, we'll need to figure out a way around this.
5. If they don't have a turret/missle hardpoint, perhaps they should have a bonus that allows them to fit large smartbombs, but with less damage done. That way, they won't neccesarily need an escort all the time.
6. Their defenses should be just a little higher than a battleship. You want it to be hard to destroy, but not nigh impossible either.
Overall, I love the idea and I think it's high time it happened. CCP listened to us and came up with the Rorqual, so maybe they'll listen to us here too.
I also sort of like the jumpgate idea mentioned above, but I imagine it would put serious strain on the other people trying to jump around. Especially in systems like Jita. What if, next to some normal jumpgates, special gates are built specifically for these types of ships (assuming it's implemented in other ships as well)? These gates only connect to other like gates, so you can't jump from any system to any system. You can, however, jump a few systems and be close to your destination, and then travel normally the rest of the way.
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Jason Edwards
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Posted - 2007.09.22 23:44:00 -
[462]
Originally by: Remko Marr I also sort of like the jumpgate idea mentioned above, but I imagine it would put serious strain on the other people trying to jump around. Especially in systems like Jita. What if, next to some normal jumpgates, special gates are built specifically for these types of ships (assuming it's implemented in other ships as well)? These gates only connect to other like gates, so you can't jump from any system to any system. You can, however, jump a few systems and be close to your destination, and then travel normally the rest of the way.
Hmmm ya i sort of like this idea instead. Have new gates which act like a sort of highway. Which could be like to the less populated but very close systems which are big hubs like jita or whichever.
I don't think the regular gates would really necessarily need to be near the new ones in the systems.
Then on top of this... you may not even necessarily need to make it this ship only. Perhaps you could make it all ships may use the hubs. On top of that I just thought of the skill which may be used for this... Warp Drive Operation. Lets say once you have level 5 in it--you may use these new jumpgates. Not hard to do as its a level 1 skill.
I definately like this idea. However it does need to be set up still that it takes times to charge up before the jump and the larger the ship the longer. So a freighter or the proposed freighter or a very large industrial takes a significant amount of sit there and do nothing time.
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Remko Marr
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Posted - 2007.09.23 00:25:00 -
[463]
Yes, I agree. Like I said, in order for it to be feasible other ships would have to be able to use it. I've heard it proposed that t2 battleships have small jump drives. Maybe instead they could use this system. Also, transport ships and regular frieghter should use it. Skills required for it, and the more mass on the ship the longer the wait. A timer should be provided so you know how much time is left.
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2007.09.27 11:58:00 -
[464]
light freighters would be great:D Seriously the reason I havent gotten into a freighter before is due to the cost. It goes from 1-5mil for an indy to 20-40 for a t2 indy and then a massive leap to 1billion isk for a freighter.
Last time i checked the freeways there were various size of trucks going around. Also theres various size ships cruising on the oceans of the world. Why in the world is there such a massive gap for transport ships in eve??
Of course a small capital ship would be cool as well :P
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Remko Marr
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Posted - 2007.09.28 00:33:00 -
[465]
Shardow just pretty much encapsulated my feelings on the matter. You go from low price for t1 indy to medium price for t2 indy that isn't THAT much better, to 1 bil for the one that's REALLY good. Why isn't there an inbetween? Like he said, if you take a trip on a highway there's all different sizes of trucks carrying things. Why isn't the same true here?
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Remko Marr
Caldari First And Only
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Posted - 2007.09.30 03:01:00 -
[466]
I took the liberty, for the sake of getting a clear picture of this idea and of keeping this topic near the front page, of modifying the stats previously posted for these ships. Since I'm Caldari, I only did the Caldari one, and I'm assuming the other ships would have stats similar to their freighter counterparts on about the same scale as this one.
Special ability for all races: 5% Bonus Cargo Capacity per [Race] Cargo Hauler skill level -95% CPU need for Tractor Beams
Skill Requirements: [Race] Cargo Hauler Level I Spaceship Command Level V [Race] Industrial Level V Spaceship Command Level III [Race] Frigate Level III Spaceship Command Level I
Price : Anywhere from 100 mil to 200 mil
Attributes:
Caldari
Special: 5% bonus to shields per level 300% higher Calibration needed for Cargohold Optimization rigs
Cargo: 125,000 m3 Mass: 120,000,000 kg Volume: 1,625,000 m3 Inertia Modifier: 0.155 Structure: 7500 Armor: 1500 Shield: 1000 Shield Recharge: 400 sec Resistances: same as the Industrial Capacity: 700 Cap Recharge: 388.88 sec Max.Targeting Range: 75 km Max.Locked Targets: 2 Scan Resolution: 50 mm Sensor Strength: 15 Signature Radius: 500 m Max.Velocity: 90 m/sec Fitting CPU: 40 Powergrid: 35 Calibration: 150 Low Slots: 2 Med Slots: 2 High Slots: 1 Upgrade Hardpoints: 1
You'll notice I upped the skills a bit. I feel like if you're going to have a really good ship like this, you'll need some high level skills. Industrial lvl5 and Spaceship Command lvl5 are required, but not advanced spaceship command. Price somewhere between a battleship and about 2x that much. This Caldari one has an extra bonus of 5% extra shields per level, and other races would have similar bonuses. Also, it takes much more Calibration to fit cargo optimization rigs, and since this ship doesn't have that much, it will keep rigs from being applied to that increase the cargo too much. Other rigs, though, will work.
I've had a bit of a change of heart on the cargo, so in keeping with the Charon's example, the Caldari one has the most cargo of any, at 125k. The Minmatar one would probably be the smallest, at about 100k. The defenses are between those of a cruiser and a battleship. I've also made just a few other modifications.
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Drolic
Caldari The Dirt Dogs
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Posted - 2007.09.30 18:22:00 -
[467]
/signed simply because in this case it would be evil not to! This is the single best idea for a new ship class I've seen personally. It would be availiable to a wider customer base than the capital ships. It would fill a role that many see as a definate need. And it's obviously something (like many other things) a growing number of players seem to want.
In this case I do see the concern about macro mining and the like causing problems to the design. But as they say: nothing worth having comes easy! |

Business Master
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Posted - 2007.09.30 20:25:00 -
[468]
I must agree with abrazzars settings of the ships. I really like them :)
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I SoStoned
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Posted - 2007.10.05 21:13:00 -
[469]
What about this old idea?
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Jason Edwards
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Posted - 2007.10.05 21:50:00 -
[470]
Edited by: Jason Edwards on 05/10/2007 21:51:42 Obviously thanks to Mrcue.
Messed up the links to the pics.
So here's the whole thread.
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Dogfighter
Gallente ORUS Corporate League of Abnormal Gentlemen
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Posted - 2007.10.06 00:54:00 -
[471]
Originally by: Abrazzar I have skimmed through this thread and really like the idea, so I did some brainstorming and made up some stats for Battleship sized cargo vessels. This is only a draft sheet for having something more substantial to discuss.
Cargo Hauler Class Ships (The Battleships of Trade)
Cargo Haulers are intermediate ships between industrials and freighters. They are neither as huge as freighters nor as versatile as industrials.
. . .
/signed
These ships should also be less expensive than freighters.
Everyone uses the term "hauler" in-game. What about change the ship class "Industrial Ship" to "Hauler"? 
Dogfighter, UCE Diplomat. |

Remko Marr
Caldari First And Only
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Posted - 2007.10.06 01:36:00 -
[472]
The other topic's ship type (Heavy Industrial) looks interesting, but it sounds a little overpowered to have a ship with a very large amount of cargo like that, plus battleship-sized weapons.
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Abrazzar
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Posted - 2007.10.06 19:38:00 -
[473]
Edited by: Abrazzar on 06/10/2007 19:44:37 Edited by: Abrazzar on 06/10/2007 19:39:05 Now that T2 Battleships are out I am able to set the skill requirements for T2 Cargo Haulers. And here they are in all their glory:
Factory Ships
These are the T2 versions of Cargo Haulers. They have the unique ability to fit Factory modules that allow production of equipment and refining of ores and scrap modules. The Factory Modules should be similiar to the Assembly Arrays and Refinery Arrays available for POSes. They require High Slots to install. Assembly lines should be limited to ammunition, drones and modules, maybe frigate sized ships can be made available, too. The civillian purpose is to have a assembly line available wherever you go or be able to refine ores close to the belts before transporting them for sale. It'd be even possible to refine ores and use the resulting minerals to build goods on the spot. For military campaigns a Factory ship can be used to produce replacement drones and fill the ammunition needs for extended campaigns in enemy territory. For greater efficiency the Factory ships don't use sophisticated shields and armor but instead focus on a durable hull. This also serves the purpose to minimize ship damage during indutrial accidents.
Special Abilities for all races:
+5% cargo capacity per level [race] of Cargo Haulers -99.5% CPU need for Factory Modules +1 Factory Module can be installed per Factory Ships Level
Amarr Special Abilities:
+15% Hull Explosive Resistance and 10% to Hull Kinetic Resistance per level of Cargo Haulers.
-5% Production Time per level of Factory Ships.
Caldari Special Abilities:
+15% Hull Thermal Resistance and 10% to Hull Kinetic Resistance per level of Cargo Haulers.
-5% Material Requirements for production per level of Factory Ships.
Gallente Special Abilities:
+15% Hull Kinetic Resistance and 10% to Hull Thermal Resistance per level of Cargo Haulers.
-5% waste and duration for refining per level of Factory Ships.
Minmatar Special Abilities:
+15% Hull EM Resistance and 10% to Hull Thermal Resistance per level of Cargo Haulers.
-5% waste and duration for scrapmetal processing per level of Factory Ships.
Skill Requirements:
Primary Skills: [Race] Cargo Hauler Level V --Spaceship Command Level IV --[Race] Industrial Level IV ----Spaceship Command Level III ----[Race] Frigate Level III ------Spaceship Command Level I
Secondary Skills: Factory Ships Level I --Advanced Mass Production Level IV ----Industry Level III --Scrapmetal Processin Level IV ----Refinery Efficiency Level V ------Refining Level V --------Industry Level I ----Metallurgy Level V ------Science Level IV --Industry Level V
Price: Dunno. Quite a lot. 800 mil to 1 bil most likely.
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Abrazzar
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Posted - 2007.10.06 19:40:00 -
[474]
Edited by: Abrazzar on 06/10/2007 19:43:26 Edited by: Abrazzar on 06/10/2007 19:42:10 Edited by: Abrazzar on 06/10/2007 19:41:40 Attributes:
Amarr Capacity: 36,750 m3 Mass: 225,000,000 kg Volume: 1,500,000 m3 Inertia Modifier: 0.155 Structure: 11250 Armor: 2400 Shield: 500 Shield Recharge: 333.33 sec Resistances: same as the Industrial, all hull resistance at 15% Capacity: 1500 Cap Recharge: 416.20 sec Max.Targetting Range: 60 km Max.Locked Targets: 2 Scan Resolution: 55 mm Sensor Strength: 9 Signature Radius: 575 Max.Velocity: 70 m/sec Fitting CPU: 400 Powergrid: 700 Calibration: 300 Low Slots: 5 Med Slots: 1 High Slots: 5 Upgrade Hardpoints: 3
Caldari Capacity: 39,250 m3 Mass: 240,000,000 kg Volume: 1,950,000 m3 Inertia Modifier: 0.155 Structure: 10626 Armor: 2000 Shield: 600 Shield Recharge: 400 sec Resistances: same as the Industrial, all hull resistance at 15% Capacity: 1400 Cap Recharge: 388.88 sec Max.Targetting Range: 60 km Max.Locked Targets: 2 Scan Resolution: 37.5 mm Sensor Strength: 13 Signature Radius: 365 m Max.Velocity: 60 m/sec Fitting CPU: 400 Powergrid: 700 Calibration: 300 Low Slots: 3 Med Slots: 3 High Slots: 5 Upgrade Hardpoints: 3
Gallente Capacity: 37,500 m3 Mass: 235,000,000 kg Volume: 2,100,000 m3 Inertia Modifier: 0.155 Structure: 12000 Armor: 2250 Shield: 530 Shield Recharge: 353.33 sec Resistances: same as the Industrial, all hull resistance at 15% Capacity: 1400 Cap Recharge: 388.88 sec Max.Targetting Range: 70 km Max.Locked Targets: 2 Scan Resolution: 45 mm Sensor Strength: 12 Signature Radius: 360 m Max.Velocity: 65 m/sec Fitting CPU: 400 Powergrid: 700 Calibration: 200 Low Slots: 4 Med Slots: 2 High Slots: 5 Upgrade Hardpoints: 3
Minmatar Capacity: 36,000 m3 Mass: 205,000,000 kg Volume: 1,860,000 m3 Inertia Modifier: 0.155 Structure: 10000 Armor: 2125 Shield: 560 Shield Recharge: 310 sec Resistances: same as the Industrial, all hull resistance at 15% Capacity: 1200 Cap Recharge: 400 Max.Targetting Range: 60 km Max.Locked Targets: 2 Scan Resolution: 57.5 mm Sensor Strength: 8 Signature Radius: 340 m Max.Velocity: 90 m/sec Fitting CPU: 400 Powergrid: 700 Calibration: 300 Low Slots: 4 Med Slots: 2 High Slots: 5 Upgrade Hardpoints: 3
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Bellarinia
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Posted - 2007.10.09 23:40:00 -
[475]
Circa 100km3 before skills, with or without high/mid/low slots would get my ISK. Something less expensive than the freighter, but more useful than a maxed out industrial.
Doesn't need to be able to jetcan, but 'launch for' would be good, as well as POS hanger access.
Obviously a few slots would help ...
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AenarisNL
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Posted - 2007.10.10 23:57:00 -
[476]
ok u guys forgot one thing on 16 pages where talking about a little freighter wish is a capital sized ship and impel wich is a t2 cruiser sized ship
since there isn't a bs sized hauleror skill that leads to them (accept for freighter)
the skill reqs should be something like this
Skill Requirements: [Race] new skill for hauler Level I Adv Spaceship Command Level IV Spaceship Command Level V [Race] Industrial Level V [Race] Frigate Level III
volume of one freighter sized can 120 km3 price tag between 150-300M
same bonusses as a freighter
it's just a t1 thing. and it's a mini freighter so no slots, but it turns quicker cause it's lighter, turning of a battleship class. and it can acces posses. (can it be build in empire.?.) /me looks forward to see skins of those lovely thingies
so t2 variant should be a) oversized then normal freighter +50% (think huge slow and massive (inserts skin)) b) think like a 0.0 freighter little smaller cargo, more maneuvrable, maybe some slots, or nice blockade runner bonusses
bump
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Remko Marr
Caldari First And Only
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Posted - 2007.10.11 21:25:00 -
[477]
I'm pretty sure that all of us did mean a battleship-sized freighter, not a smaller capital. At least, that's what I meant.
And actually, I don't think this ship class should have a t2. Normal freighters don't, and since this class is simply bridging a gap between t2 indys and freighters, I think a t2 Cargo Hauler might be a bit too overpowered. It would too easily be an alternative to buying a REAL freighter, and soon real freighters would become scarce because you can still haul a crazy amount of cargo for about 1/2 to 3/4 the price.
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Lin Dei
Gallente University of Caille
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Posted - 2007.10.11 22:18:00 -
[478]
what do you guys think of this:
t2 freighter
Looks like exactly what we needed, except it only requiring level 1 racial freighter skill which is too low... should be level 5.
------------------ If you see me post it's because either: 1) Silly forums made me do it 2) Because I was too lazy to change characters 3) Because I wanted to 4) <insert mod comment here> |

Hu Lacour
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Posted - 2007.10.11 22:49:00 -
[479]
Originally by: Lin Dei what do you guys think of this:
t2 freighter
Looks like exactly what we needed, except it only requiring level 1 racial freighter skill which is too low... should be level 5.
I think link is not working like intended. (You probably have to login?)
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Sojan Wa
|
Posted - 2007.10.12 15:22:00 -
[480]
I think it is obvious after 3 years of this thread being around that we are never going to get this class of ship. This thread has been around to long with absolutely no commenting by CCPàwhy. ItÆs obvious to me that this class of ship is needed.. I mean my god, 5000 m3 to 750000 m3à. Yea itÆs needed. But why is it ignored what is so scary with this ship class. Some have mentioned it will break the marketà. ItÆs also been mentioned that it will make the freighter class of ship obsoleteà I guess these things are possible. My question though is why the hell hasnÆt CPP moderators or developers come into this thread and at least commented on this? If they have commented on this somewhere else couldnÆt they at least post a link to it? I have seen nothing but speculation on this subject but no real response from CCP as to why. So you all can sign this thread all you wantà Until CCP says why it is or is not happeningà It means nothing it seems. Why????
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.12 21:29:00 -
[481]
A combat jumpship that had a large ship storage area would be great imho, isn't designed for storing fitted ships just transporting them unassembled to wherever is needed.
THUKKER -Be Paranoid
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Remko Marr
Caldari First And Only
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Posted - 2007.10.16 01:56:00 -
[482]
Rescued from the 6th page because I refuse to let this topic die, it's too important that we at least get a comment from CCP.
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Cizani
One Technology Zzz
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Posted - 2007.10.16 19:18:00 -
[483]
/signed
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Kaper
|
Posted - 2007.10.17 04:27:00 -
[484]
Question is if these babies will do the trick: "..and the masters of the supply chain, the Jump Freighters."
Then again, since they're jump capable they'll probably only be in low and no-sec..
From trinity: the expansion you have to see
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Remko Marr
Caldari First And Only
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Posted - 2007.10.17 20:37:00 -
[485]
I'm not so sure myself that they should be jump-capable. The point is to make a large cargo more accessible, and if it's only really used in low and no-sec, that kind of defeats the purpose.
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Szu Chang
Gallente Serenity Syndicate Division of Eden
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Posted - 2007.10.23 11:08:00 -
[486]
As I had made my own by accident
/signed and responce please
I see the idea of he Jump Freighters ONLY for the No and Low secs, but what about us in High sec who want a step between ship for High sec.
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Neu Bastian
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Posted - 2007.10.24 03:31:00 -
[487]
/sign for:
100k-200k m3 cargo max (fittings included), station to station(POS too), 200+ mil price tag, abut the same fittings as the low end industrials...maybe even no high slot....
Neu
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.10.25 23:51:00 -
[488]
The new "Jump Freighter" is by far not what I asked for in the first place, so I will not let this topic die.... :)
With best regards, SentryRaven KIA Noobship Pilot
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StarFlyer59
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Posted - 2007.10.26 11:05:00 -
[489]
I think this is a good idea, a new transport type ship that carrys between 50k-100k m3 would be a very nice addition to my trader alts. Keeps you from having to use the beefy freighter but just enough cargo hold to move items and be profitable. I like I like 
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Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.26 11:45:00 -
[490]
/signed, again.
Freighters at POS was a long time coming and that works pretty well. But there is still space in the game play for this 100,000 m3 baby freighter. -AS |
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Vint Rotach
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Posted - 2007.10.26 12:15:00 -
[491]
/signed.
Having just moved home station, doing that in a hauler even fully stacked with cargo expanders is a pain when its comes to moving ships. Each BS needs moved on its own, and you can only get 1 cruiser + 1 frig in the industrials.
Give us a couple of hundred thousand m3, make it slow, a slot or two to soften the blow from standard industrials to freighters with no slots. Couple of hundred mil to buy, a nice investment for baby corps and solo's. Used for trading, POS and courier runs, but not jet can mining.
Am all in favour of adding some more variation in ships, and its not going unbalance any combat. Not going to make a huge difference to alliance or 0.0 as they can use carriers/freighters etc already for hauling.
Vint
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Remko Marr
Caldari First And Only
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Posted - 2007.10.27 16:25:00 -
[492]
Bump to get this out of the 3rd page.
I completely agree with that. And jet can mining is not a necessity either. You can haul ore with a big indy, and use this to transport the ore to a different system from station.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.10.28 16:21:00 -
[493]
/me gently pokes Oveur
With best regards, SentryRaven KIA Noobship Pilot
*signature removed - please email us to find out why (include a link) - Jacques([email protected]) |

Krystyn
Caldari Serenity Rising LLC
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Posted - 2007.10.29 22:57:00 -
[494]
Edited by: Krystyn on 29/10/2007 23:00:32 this thread started 2 years ago now And no action yet on a smaller freighter. I even own a full scale freighter(took way too fricking long to get btw) and still think there should be a smaller version. There are multiple different types of all of the industrial ships why not the next step up being a step up instead of Mt Everest.
And I agree that the jump freighter is not the same thing.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.10.30 00:24:00 -
[495]
Showing my support (again) for this ship.
Jump Freighters are not what we asked for, they are mearly another alliance toy.
high sec, small, CHEAP!! freighters is/are what we ask for.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys
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Gnord
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Posted - 2007.10.30 00:29:00 -
[496]
Edited by: Gnord on 30/10/2007 00:33:02 I have to agree with the cheaper part.
I think the jump freighter is to take hauling away from carriers, because a carrier really shouldn't be a hauler. I agree with that. UNLESS you look at the description of a Chimera. Apparently the Chimera hull was re-purposed to a carrier, when it used to be a hauler (according to storyline). [QUOTE]... historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted ...[/QUOTE]
But it would have been just as easy to give t1 freighters a jump drive, and make a 300-500 million isk mini-freighter with 2 high slots and 2 mid slots
And perhaps more well recieved.
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Remko Marr
Caldari First And Only
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Posted - 2007.11.01 03:26:00 -
[497]
Bump from 4th page, there's no way this topic is going to die on my watch. I want feedback on this idea, if possible.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.11.03 22:26:00 -
[498]
/bump
I love Small Freighters.
With best regards, SentryRaven KIA Noobship Pilot
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Remko Marr
Caldari First And Only
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Posted - 2007.11.03 23:02:00 -
[499]
Thank you very much for not making me double post to bump this again.
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Lord Zoran
Caldari CrAzyF1sTs
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Posted - 2007.11.04 00:53:00 -
[500]
yea i completly agree that there should be a hauler that is of a slightly larger size but i think it would be nice for the traders to get a little loving and make it just for that and not mining (after all how many ships are aimed more specifically at trading atm.....). i also think that it should have less defences then a normal hauler, however you should beable to rig it and put a few mods on so once again people would not simply beable to go on autopilot without the risk of suicide ganks which are seen more and more.
--------------------------------------------- no sig for you !!! Yarr!?!?!?!?!
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.11.04 18:16:00 -
[501]
Originally by: SentryRaven
Originally by: Arte I think the following could be agreed on:
4. Skill requirements. They should be in the region of the freighter skill requirements which I think is agreed would mean at least "industrial V". Whether it's a seperate "heavy cargo" skill or the same freighter skill requirements, it's agreed that it shouldn't be easy to get.
Anyone think different?
I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming already... and a special skill around 5M ISK would be enough to fly the new ship class. I want that new freighter class to be affordable for player's who have just made it to 150M ISK.... cause it has been enought time from start to there...
Easy thing would make it require lvl 5 Transport. And if it cant pick up stuff from space I DEMAND that i be able to put Moduals on it(No gund because of miners But missles would make it Defendable) and in place of Cargo increase it should Defanitly have some Defencive skills. Say 5% Shield or armor Resists and at lvl 5 it gets +2 Warp strength (if you make it need another skill) ah well ./Signed
Long Live TEXAS! Texans join the Texas channel in game plz.
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kattak4
Gallente
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Posted - 2007.11.05 04:11:00 -
[502]
/friendly bump
This is an excellent idea, just what is needed. For a lot of situations a freighter is just plain overkill.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.11.06 14:38:00 -
[503]
Rescued from page 4
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Lady Galadriel
Thief Hunters of Orion's Alliance Safe And Fun Environment
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Posted - 2007.11.06 17:25:00 -
[504]
I wana mini ..
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Adunh Slavy
KIA Corp KIA Alliance
|
Posted - 2007.11.06 17:44:00 -
[505]
There once was a thread from the past, We didnÆt know how long it would last, But every once and a while, it comes to the top of the pile, This thread is so old IÆm aghast.
-AS
The Real Space Initiative
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Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.11.06 17:46:00 -
[506]
/signed^2 ---
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Dubious Drewski
|
Posted - 2007.11.06 17:59:00 -
[507]
I'm /signing this!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Lanfear Aiel
|
Posted - 2007.11.10 01:49:00 -
[508]
Originally by: Adunh Slavy There once was a thread from the past, We didnÆt know how long it would last, But every once and a while, it comes to the top of the pile, This thread is so old IÆm aghast.
Lol, nice limerik there Adunh. I want one of these small freighters, please make them pretty too.
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Remko Marr
Caldari First And Only
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Posted - 2007.11.10 05:11:00 -
[509]
Well, the POS topic got a dev response. And this topic actually has MORE pages...imagine that!
So, what say you CCP?
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Remko Marr
Caldari First And Only
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Posted - 2007.11.12 16:40:00 -
[510]
*sigh*
Bump from 4th page.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.11.13 08:08:00 -
[511]
Well Well Well. To the bump-mobile.
And hey, I read that part about requiring Transport 5. Actually.... yes and no. :) Can't think of a way to describe why... but maybe I'll come to that later the day or somewhat...
And about making current T1 freighters jumpable and introduce smaller non-jumpable freighters... YES! :)
With best regards, SentryRaven KIA Noobship Pilot
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Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.11.13 16:02:00 -
[512]
Edited by: Adunh Slavy on 13/11/2007 16:03:01
Originally by: à Transport 5 à
That seems a bit steep to me. After all , to get to the freighter or a transport, you get your indy 5, then can do transports or freighters. I would suggest the small freighter be a third branch at this juncture or even at Indy lvl 4. Part of the goal of the small freighter is to make larger space (M3) available to players at less cost. It would follow that this would also be a target market for intermediate aged players.
As most of us know, the average life span for players is six to seven months. It would seem to me, giving characters in that range more options for play, that wonÆt cost them a billion ISK, is a good and wise thing to do. A small freighter is an intermediate step in function and cost, so SP should be in line with that approach.
-AS
The Real Space Initiative (Forum Link) |

Saint Barnabas
Amarr The Older Gamers R0ADKILL
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Posted - 2007.11.14 01:07:00 -
[513]
+1 Great idea "We brake for nobody!" |

Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.11.15 12:20:00 -
[514]
OMG we're on page 3 !!!
oh not any more
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

adriaans
Amarr Advanced Capital Ship Designs
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Posted - 2007.11.15 12:53:00 -
[515]
/signed --sig--
Knowledge is power! |

sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.11.15 12:54:00 -
[516]
I'm in for this if you can suicide gank them with a battleship in one or two volleys ^_^
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Kuno Hida
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Posted - 2007.11.15 20:52:00 -
[517]
Hey Devs:
I'm certain you're not reading this, but crimeny. 2 years, 18 pages... what do we have to do to make this happen?
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Remko Marr
Caldari First And Only CODE RED ALLIANCE
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Posted - 2007.11.16 00:03:00 -
[518]
Well, hey, the POS topic ran for almost this many pages with no response, and then Abathur finally responded and said that CCP had known about the topic for a whlie and had discussed it.
Might the same be true here? I'm sure by now SOMEONE at CCP has seen this, just nobody is ready to give an official dev response yet.
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kattak4
Gallente
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Posted - 2007.11.16 04:52:00 -
[519]
le bump.
oh and..
"please please please please please"
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.11.17 12:59:00 -
[520]
900,000 m^3 @ 0.6 au/s
[Gap in which shipping is uneconomical unless the payout is unfeasibly large]
35,000 m^3 @ 3 au/s
Logoffs
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xAnimAx
Gallente Madhatters Inc.
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Posted - 2007.11.19 07:16:00 -
[521]
/signed
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Yuki Tsuji
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Posted - 2007.11.20 07:41:00 -
[522]
I support this idea...
/ Signed
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Mr Kronos
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Posted - 2007.11.20 12:39:00 -
[523]
Very good idea indeed. (Hopefully they get a new design instead of using the same ship look. Like the Badgers :)
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.11.22 14:22:00 -
[524]
Page 4 I think not.
Would be better not to be a freighter at all, as you have to include the skill reqs and cost of the freighter skill.
Also the transports are T2 so we dont want to go down that route either.
So it looks like a new class of ship requiring racial hauler 4/5 and maybe another skill could be linked in for eg mechanic is a req for assault frigs, so the cargo hauler might require industry lvl5 or something like that.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Terail Zoqial
|
Posted - 2007.11.22 17:25:00 -
[525]
OMG, 2 years and still no news 
/me prays the CoSM will nudge things like this in a positive direction
I know we now have T2 jump freighters, but that's still light years from the initial proposal.
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Sofring Eternus
Amarr
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Posted - 2007.11.23 17:57:00 -
[526]
Bump, I would like to have a way to relocate outside of 4 or 5 trips back and forth flying a ship to the new spot, then flying the pod back. Without having to train up to Freighter and then buy the billion dollar ship. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Sanderu
|
Posted - 2007.11.23 18:20:00 -
[527]
Great thread, Nice ideas, lots of talking, but i would like to point out, perhaps if it is merely for trading as originally suggested, perhaps it would be better used as a trading vessel? that requires some of those nifty trading skills. I think a trading vessels in empire would make some nice loot, but honestly, social, and trade skills are not used enough what so ever, if you want to roam through empire being a trader and nothing more, ask ccp for some more trade skills or something. im sure that is easier then making a new class of ship for them. you wont get a ship if it helps miners, skills only help the people who have them.
p.s. Any dev reads this, love trinity, i almost cried, keep up the amazing work, i wont ever stop playing your game.
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Wright Cairne
|
Posted - 2007.11.25 23:38:00 -
[528]
Change current Transports to Heavy Industrials and give them a few extra modifications to make them feel that way. It might justify them more. Then you can make a T2 Heavy Industrial that has high cargo (20k base), but lacks the defenses. This can work for those interested in the mining though I donÆt see the need to have more as a hauler than the top T1 Industrials. (Skill name change seems easy enough to implement and then work on the rest below)
Make REAL Transports (mini Freighters) and have them work as Freighters do (station to station; and this should include posÆs û why not). Have the skill cost something fair, and give me one for free . Since it seems to be a BS level hauler why not a BS level skill cost?
Maybe have the new Transports require Adv. Spaceship Command, but I donÆt see a reason to as none of the other non-capital size class ships require it.
As the highest Industrial has a base of 6k cargo base and maybe a 1m isk price-tag and can increase to about 30k at a cost of about 30m then give the lowest Transport maybe 20k cargo base and priced about the tier 1 BS (60m, Transport skill level 1). Then make the next tier 3 BS level cost with about 40-50k cargo base (120m, Transport skill level 3), and then the last to have about 100k cargo with a x2 or x3 tier 3 BS level cost (250-350m, Transport skill level 5). Let the market control if it will be worth it, but with this you will get more cargo/isk with a Freighter than with these mid level ships thus negating the destroy the market argument.
Unlike the Freighters give the new Transports slots. Maybe one high slot, a couple of mids, and a few highs; all based on race. Whatever slots seem fair to use will work.
Maybe Freighters would then be like a t2 to the new Transports (This is probably the hardest part to implement/change). You can have either the Transports as above with jump capabilities or the monster transport as there is now. You may also have a T2 Transport with a jump drive later.
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Jim Lovell
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.11.26 13:49:00 -
[529]
Jim Lovell heartily agrees with this thread 
but yeah a mid point hauler is needed the frieghters are too vulnerable/slow and expensive and itty V is too small etc ...fill the gap!
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Remko Marr
Caldari First And Only CODE RED ALLIANCE
|
Posted - 2007.12.02 02:45:00 -
[530]
Bump.
Ack, page 6.
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SentryRaven
KIA Corp KIA Alliance
|
Posted - 2007.12.06 20:49:00 -
[531]
Give this thread a bit of love DEVS
With best regards, SentryRaven KIA Noobship Pilot
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Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.12.07 01:07:00 -
[532]
Originally by: SentryRaven Give this thread a bit of love DEVS
Maybe the new bright star in the sky is the freighter elf, come to give us a blessing.
-AS
The Real Space Initiative - V5 (Forum Link) |

SentryRaven
KIA Corp KIA Alliance
|
Posted - 2007.12.10 14:25:00 -
[533]
Originally by: Adunh Slavy
Originally by: SentryRaven Give this thread a bit of love DEVS
Maybe the new bright star in the sky is the freighter elf, come to give us a blessing.
*me falls on knees and starts to pray*
With best regards, SentryRaven KIA Noobship Pilot
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Zaphroid Eulthran
Minmatar Imperial Visions
|
Posted - 2007.12.15 21:35:00 -
[534]
Ohh C'mon, page 8 already???
Hey devs we have here 18 pages of people asking for a very useful ship, we have detailed descriptions and piles of ideas.
Even the Space Whaling idea got a dev responce on its 4th page.... SPACE WHALING for petes sake!!
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.12.15 22:36:00 -
[535]
Originally by: Zaphroid Eulthran
Even the Space Whaling idea got a dev responce on its 4th page.... SPACE WHALING for petes sake!!
Yeah, we'll need a ship to carry whale parts, this ship would be perfect for whale parts. We could call the ship class "Ishmael" or "Melville" or "Pequod"
Ahab needs a ship!
-AS
The Real Space Initiative - V5 (Forum Link) |

SentryRaven
KIA Corp KIA Alliance
|
Posted - 2007.12.18 12:17:00 -
[536]
I will update the first page tonight. Maybe that will help the thread a bit.
-SR
With best regards, SentryRaven KIA Noobship Pilot
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Linda kays
Gallente The Valley Forge Academy
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Posted - 2007.12.18 14:28:00 -
[537]
God if devs don't ever look at these suggestions why do we have this thread? 18 pages and not a single comment? Someone poke a dev guy for some kinda responce please this is unbearable. http://elune-ferret.spaces.live.com/
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.18 14:47:00 -
[538]
I guess they did read it and created the jump freighter. It is smaller and more nimble indeed :)
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.19 20:53:00 -
[539]
A related thread has emerged,
http://oldforums.eveonline.com/?a=topic&threadID=664359
The Real Space Initiative - V5 (Forum Link)
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Max Kentarii
Nordic Endeavour
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Posted - 2007.12.26 21:34:00 -
[540]
Been more than one year since I last posted in this thread. Still nothing...
Those who wait forever wait in vain.. -----
Wreck Salvaging Database :: EVE Dashboard |
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Zepharim
Caldari White Dagger
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Posted - 2008.01.06 04:04:00 -
[541]
Have you come up with an idea for the price of these things? And the volume of cargo? It should be at least 200m in regards to price, so as not to make industrials obsolete. Maybe they should require spaceship command V as well as racial Industrial Ship V, and also Industry V. Perhaps more?
I didn't read through the whole thread, but I do actually like the idea. You should make a summary of what you've come up with so far.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.01.10 16:03:00 -
[542]
Originally by: Zepharim Edited by: Zepharim on 06/01/2008 04:16:57 It should be at least 200m in regards to price, so as not to make industrials obsolete. Maybe they should require spaceship command V as well as racial Industrial Ship V, and also Industry V. Perhaps more?
I didn't read through the whole thread, but I do actually like the idea. You should make a summary of what you've come up with so far.
As one of the posters said, a fully tripped out Itty 5 can hit over 45k cargo, at a cost of 150-250mil?
So anything above that, should be quite a bit more pricey. If it's able to fit expanders, then a 30000m3 cargo hauler should start at 200mil, as even with basic cargo expanders, it'll quickly hit the capacity of that expensive tripped out itty 5.
Yes 250 - 300 Million ISK is about the region we are looking for, less than 1/4 the price of a freighter, but the base line capacity of this ship will easily outstrip a max fitted Itty V.
This should be a small freighter rather than a very large hauler. So I would be expecting 100-200K m3 of cargo but no fitting or rig slots.
The main issue this ship is dealing with is cargos that arent big enough to be worth a freighters involvement and as a cheaper alternative for industrialists and haulers who cannot afford to throw 1 Billion ISK at a capital class ship.
I want to avoid having the freighter skill associated with it as well, if you make it a tier 3 or 4 transport ship you hit the T2 problem and the price skyrockets, the best alternative is either a racial heavy hauler class, or a speciality ship class that is not tied to any particular race, Thukker transporter?
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Reangorette Bianie
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Posted - 2008.01.14 17:56:00 -
[543]
The devs care about hi sec? Let me see, POS, titans, carriers, doomsday devices, bombs, and next (drum roll) "station killers" (a la Star Treck (planet killer).)
Really now. "Bigger is better." Fleet wars (if I am to believe the posts) of 700 or so ships that crash the nodes when Jita crashes at 1000 with out all those pretty graphics (wonder if a Jita node could carry 300 fighters in low sec).) Anyone consider why there is a Jita? Only because it is convenient for 0.0 to drop off all their junk to sell in hi sec. Why were freighters allowed into hi sec? Same reason.... to make it convenient for the monopolists of 0.0 to be able to fund their wars. Hi sec is the stepchild of EVE.
This obviously mundane issue is beneath the "Gods of Thor."
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Alz Shado
Ever Flow Knights Of the Southerncross
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Posted - 2008.01.14 20:48:00 -
[544]
I've probably commented already on this thread, so consider this a bump.
Please give us the midsize cargo ship! Jump freighters are uber expensive, too slow, and completely useless for many tasks. Especially with the compression "nerf" that's made transporting loot even short distances a nightmare.
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Mr Riis
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Posted - 2008.01.17 11:10:00 -
[545]
/signed
- I am a new player (relatively) and I have recently been running goods in low sec/ o.o, which have been quite fun.
But now I seem to have outgrown my freighter and I spent a lot of time looking around scratching my head since I could not find a "mid-level" freighter. Its simply missing.
Perhaps its because devs fear that a freighter with 50.000m3 of cargo space would cause problems in relation to NPC-goods?
/Riis
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xavier69
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Posted - 2008.01.17 14:32:00 -
[546]
Edited by: xavier69 on 17/01/2008 14:34:46 /Signed
I run med pos with 5-6 friends in empire, and have trained up a freighter, bought the skill and everything so I could haul the darn fuel that takes up loads of space. I am having a hard time justifying 975M to 1 billion isk to haul 2-3 months of fuel in one trip. The amount of time it will take to recoup the cost is nearly 6 months vs. the tedious amounts of trips I will have to take 20 jumps away to fuel the pos. Its almost doesnÆt make business sense but is an option to have less wasted time in eve. A mid range freighter would be perfect. Not everyone needs 975,000 M3 200k would do me fine and would let me do 1-2 months per trip.
X
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Darth Felin
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Posted - 2008.01.17 14:44:00 -
[547]
Originally by: Mr Riis /signed
- I am a new player (relatively) and I have recently been running goods in low sec/ o.o, which have been quite fun.
But now I seem to have outgrown my freighter and I spent a lot of time looking around scratching my head since I could not find a "mid-level" freighter. Its simply missing.
Perhaps its because devs fear that a freighter with 50.000m3 of cargo space would cause problems in relation to NPC-goods?
/Riis
You can move 50k m3 in Iteron 5 btw.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.01.18 18:27:00 -
[548]
Originally by: Darth Felin
You can move 50k m3 in Iteron 5 btw.
41,847.78m3 actually with 5x T2 extenders, 2x T2 and 1x T1 cargo rig
13 cans will give you 53.5K m3 but thats not usable in a single block.
But then T2 rigs defeat the object, as they are 400mil average each in heimatar atm, (although only ones above 550mil are on the market)
Making this fully tricked out Itty 5 more expencive than a freighter in rigs alone.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Veng3ance
Prophets Of a Damned Universe Elemental Fury
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Posted - 2008.01.19 06:42:00 -
[549]
Edited by: Veng3ance on 19/01/2008 06:42:25 Ummm, this is a great idea. 
But I think it should at least require T2 class ship training.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.01.22 17:39:00 -
[550]
Originally by: Veng3ance Edited by: Veng3ance on 19/01/2008 06:42:25 Ummm, this is a great idea. 
But I think it should at least require T2 class ship training.
While I agree with the need for a decent level of skill in order to fly this ship, slapping T2 on it isnt the best way as you then have to have the ship T2 to match its skillset, and T2 ships (especially the new non-BPO ones) are always stupidly expencive.
But I would suggest a long set of T1 level skills.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |
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Max Essen
Gallente Serenity Engineering and Transport Company deadspace society
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Posted - 2008.01.25 19:23:00 -
[551]
As a miner and hauler I must agree with a lot that has been said here. I've got an Iteron V rigged to pick up well over a JetCan at a time when I mine. And I have a Freighter for rally big movements. The mid-sized freighter I was hoping for was the Jump-Freighter but it is still priced through the roof.
Hmmm ... perhaps a Jump-Freighter without the Jump part is the solution?
Real Men Structure-Tank
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Remko Marr
Caldari First And Only
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Posted - 2008.01.25 22:12:00 -
[552]
Edited by: Remko Marr on 25/01/2008 22:12:21
Originally by: CCP CCP and EVE are growing, we're surrounded by creative opinons. But, we'd still love to hear from you. If we don't, we might put all the features on Post-its and throw darts at them, so now is the perfect time to lobby for your favorite feature request in the Features and Ideas forum.
Well, here's my lobby, CCP. We want mini-freighters! Jump Freighters aren't the solution, we need something that's cost-effective. You've seen there's tons of support for it, so please consider it!
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Lanfear Aiel
Minmatar Nordic Endeavour
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Posted - 2008.01.27 09:59:00 -
[553]
I r wanting this prodakt.
Come on, we need something in between.
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Shurikane
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Posted - 2008.01.28 14:20:00 -
[554]
/signed
Moving ore between a POS and a station for refining is an Olympic-sized PITA even with a fully rigged and pimped out Transport Ship. Takes me over two hours to move my loads and that is far from my definition of fun...
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Taris Gedar
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.01.29 11:40:00 -
[555]
Got a suggestion out of a different thread (http://oldforums.eveonline.com/?a=topic&threadID=693235:
Originally by: Taris Gedar
I like the containership idea. A small freighter needs to have something around 120k m¦ worth of cargo to fill the niche between the industrial and a normal freighter.
Let's have a "carrier" (no ..NOT a capital, but i guess Spaceship Command V should be requirement), which is basically just the ship itself (like a empty transport truck) with no cargocapacity. The clue is, that it is able to carry one General Freight Container ..just that. The ship is able to drop the Container anywhere in space and pick it up, but you can not take anything out of it or put anything into it while in space unless you have a POS somewhere with a corporate hangar or you dock to a station. Ok, the ship isn't anything for mining, but we have already enough good haulerships for mining ops (and i know that first hand )
What ya think? 
on a sidenote ..i like to have it the way like real container trucks: you can see if the ship got a container on its back or not. Like i said - it has no cargohold itself ..maybe you can open the cargo window close to a corphangar or in a station to move it, but in space you can just jettison or scoop it.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.01.30 18:10:00 -
[556]
Originally by: Taris Gedar Got a suggestion out of a different thread (http://oldforums.eveonline.com/?a=topic&threadID=693235:
Hmm that would work too, 120m3 i believe is the capacity of a general freight container coincidentally also the size of the largest courrier contracts.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Augeas
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Posted - 2008.01.30 20:20:00 -
[557]
Not signed.
Easier bulk transport of materials just favours the movement of goods to and from One Big Hub - Jita.
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Shurikane
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Posted - 2008.01.30 20:36:00 -
[558]
Originally by: Augeas Easier bulk transport of materials just favours the movement of goods to and from One Big Hub - Jita.
Elaborate.
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Augeas
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Posted - 2008.01.30 20:55:00 -
[559]
Imagine a pilot has a huge stash of trit to sell. Or T2 Passive Targeters, whatever. He doesn't have a freighter and doesn't want to make a courier contract, so he cannot easily move it the ten jumps (or whatever) to Jita. Instead, he decides to put the trit up for sale in situ. This is "good" for Eve, since more materiel is available outside Jita, and Jita lag is reduced (very slightly!), by virtue of his absence (and, indirectly, the absence of anyone who buys his items and hence doesn't go to Jita).
However, it is "bad" for our pilot. By selling at a lesser hub - or no hub at all - he will almost certainly have to wait longer to offload the items. He may make more ISK - a result of lesser competition - but delay in income is its own cost.
Consequently, our pilot would normally want to move his items to the hub. He may not have the skills/ISK for a freighter - but what happens if he has the skills/ISK for a subfreighter? Typically, he will end up in Jita.
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Nekopyat
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Posted - 2008.01.30 20:59:00 -
[560]
Originally by: Augeas
Easier bulk transport of materials just favours the movement of goods to and from One Big Hub - Jita.
I would actually predict the opposite. Being able to transport blocks of finished goods (say, a run of HACs or AFs) over a longer distance would encourage manufacturers to go a few more jumps pasted Jita to hubs in other regions.
If you have to make 10 round trips then one is going to minimize the route and just dump everything in the simplest place, i.e. Jita
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Nekopyat
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Posted - 2008.01.30 21:03:00 -
[561]
Something I find amusing in this discussion.
You have people upbringing's up concerns that a mid-sized ship between indy and freighter would make 'XYZ' too easy, but you don't hear 'well, battle-cruisers are between frigates and motherships and that just makes combat too easy!'
yes, a mid-sided 'move stuff' ship WILL make some activities easier and will shift the game around a little. That is the entire IDEA behind suggesting it. If everything stayed exactly the same there would be no demand for the ship and no reason to discuss it.
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Augeas
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Posted - 2008.01.30 21:17:00 -
[562]
Quote: I would actually predict the opposite. Being able to transport blocks of finished goods (say, a run of HACs or AFs) over a longer distance would encourage manufacturers to go a few more jumps pasted Jita to hubs in other regions.
If this were realistic, then the manufacturer would have built those items closer to those minor hubs. If, of course, he could find the minerals nearby - they may have just been moved to Jita instead.
Quote: You have people upbringing's up concerns that a mid-sized ship between indy and freighter would make 'XYZ' too easy, but you don't hear 'well, battle-cruisers are between frigates and motherships and that just makes combat too easy!'
I don't think this comparison works. BCs are "good" because they increase the diversity of ships in combat. I'm worried that a midsize hauler would be "bad" because they'd reduce the diversity of the market, by favouring hauling to a hub.
Quote: yes, a mid-sided 'move stuff' ship WILL make some activities easier and will shift the game around a little. That is the entire IDEA behind suggesting it. If everything stayed exactly the same there would be no demand for the ship and no reason to discuss it.
I understand why people want such a ship. I had to spend a month and a billion ISK on a freighter, because an indie didn't have sufficient cargo capacity for my needs. I just think that, even though everyone may want such a ship, that's not necessarily a good thing for the Eve economy. And servers. 
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Nekopyat
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Posted - 2008.01.30 21:43:00 -
[563]
Originally by: Augeas
If this were realistic, then the manufacturer would have built those items closer to those minor hubs. If, of course, he could find the minerals nearby - they may have just been moved to Jita instead.
Depends on where they have their infrastructure. 0.0 space has all the materials to make things (even though true, most trit is mined in high-sec). If that is where a corp has their POS with all of it's labs and such then I could see them building their stuff there.
Quote: I don't think this comparison works. BCs are "good" because they increase the diversity of ships in combat. I'm worried that a midsize hauler would be "bad" because they'd reduce the diversity of the market, by favouring hauling to a hub.
And this would increase he diversity of cargo ships (though specialized haulers like ore-only or packaged-ships only would be even better)
Quote: I understand why people want such a ship. I had to spend a month and a billion ISK on a freighter, because an indie didn't have sufficient cargo capacity for my needs. I just think that, even though everyone may want such a ship, that's not necessarily a good thing for the Eve economy. And servers. 
In other words, you already have something better ^_~
Your arguments apply just as much to freighters only more so. The only real difference would be barrier to entry. Freighters are fairly exclusive ship, not many people have access to the resources to fly one and many are not willing to put forward the resources for such overkill.
I think in the long term this could really open up market diversity by making it easier for small corps or solo people to move around their goods. Right now you have cheap local haulers (easily usable) and expensive long range haulers that are only available to a few. A mid-range ship could go a long way twords small-time builders spreading around their goods.
For example. Say I want to build cruisers. 10,000m3 each. I build a run of 10 and sell them. With the current system a big corp would use a friegther to transport the entire run to Jita and leave them there. Since freighters are such a pain in the butt to fly they really don't want to go much further. A smaller corp might have a high-end indy but still only be able to move 1 (maybe 2) packaged cruisers.. so they generally won't bother moving them and just sell the lot at the station they built them in.
Now, enter a mid-range ship with ~100,000m3 of storage. Load up the entire 10 cruiser run and plot a course of maybe 10 jumps round trip across 2-4 regions. Drop off a couple cruisers in stations in each region (so they show up in local buy) and loop back. Less need for a hub and the goods get spread out.
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Shurikane
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Posted - 2008.01.31 14:33:00 -
[564]
If your sole argument for saying no to a ship class is a system among the thousands available in the game, then here is my personal suggestion:
Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. Stop going to Jita. And... Stop going to Jita.
The world doesn't revolve around this damned system. If people want to throw themselves into the lagfest, then hey, go right ahead, whatever makes you happy. Meanwhile, I've ran missions, mined, fought here and there and amassed a small fortune. Did I ever go to Jita? No. Not even once.
If Jita is the hammer argument to every discussion, then I might as well apply it to everything that ever existed, we'd be in 2008 and the cruiser would be the biggest ship in the whole game.
No. Doesn't work that way. Look at the problematic beyond a single meatgrinder system. I don't care if it makes people lag out or drop connection. To those who jump into Jita and then complain, I say tough **** and remind me never to play Battlefield with you. I have no use for people who walk straight into a reputed problem and then wonder why something's going wrong around them.
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Salpad
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Posted - 2008.02.10 21:54:00 -
[565]
Why not beef up t2 haulers instead?
Currently, I'm unable to understand why I should learn the skillz for a t2 hauler, when my Iteron V can haul 95% as much as the most pimped t2 hauler in existence.
Why not give t2 haulers one extra LOW slot, and a higher base cargo capacity, and a greater level-derived cargo multiplier?
That could easily double their cargo capacity (assuming the pilot goes for t2 cargo expanders, and has level 5 in the relevant skill), relative to what it is now, and thus give me a reason to abandon my Iteron V.
Of course, I'm all for a Small Freighter, able to carry perhaps 150k m3 or so (20% of a Freighter's load, 300% of a pimped hauler's load). But if CCP won't do that, then why not beef up t2 haulers?
Give high-sec pilots a reason for using them.
-- Salpad |

DasNara Aethelwulf
Blackwater Syndicate VENOM Alliance
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Posted - 2008.02.11 04:23:00 -
[566]
I'm not going to read every page on this, so forgive if suggested, I really dont need a 150K frieghter, what I WOULD like is a small 1K to 2K m3 FAST freighter...think Millennium Falcon, something that I could run passengers, skill books, tobacco that sort of thing past these cursed gate camps.
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |

Knoppaz
Rens Nursing Home
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Posted - 2008.02.11 09:32:00 -
[567]
Originally by: DasNara Aethelwulf I'm not going to read every page on this, so forgive if suggested, I really dont need a 150K frieghter, what I WOULD like is a small 1K to 2K m3 FAST freighter...think Millennium Falcon, something that I could run passengers, skill books, tobacco that sort of thing past these cursed gate camps.
Use a Prowler..
Built-in Stab, 4000 cargo, goes 9AU/sec. and with 2 Nanos and 2 Inertia Rigs this thing needs 3 seconds to warp..
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Vantlor
Gallente Scrap Iron Flotilla Namtz'aar k'in
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Posted - 2008.02.11 10:16:00 -
[568]
Great idea SentryRaven! I really hope this happens!
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Darth Felin
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Posted - 2008.02.11 14:20:00 -
[569]
Imho it will be enough if CPP will change stupid double active tanking bonus of deep space transports to one passive bonus + 5% cargo per transport ship level bonus.
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Tak Ho
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Posted - 2008.02.11 19:13:00 -
[570]
signed
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Mulco
Metalheads
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Posted - 2008.02.11 19:41:00 -
[571]
signed i'd buy one
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MidniteMike
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Posted - 2008.02.13 22:38:00 -
[572]
I like the idea as i just spent a large amount of money and time training for The Iteron Mark V and ont he T2 Cargo expanders and then the T1 rig cargohold optimization, and it is still lacking in transporting my cargo so yeah good idea
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Dacro Insigna
Caldari LEG1ON Coalition Of Empires
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Posted - 2008.02.27 16:03:00 -
[573]
Bumpsignage.
- Dax
"AND it proves you to be very wrong in that statement" - Strife Phoenix, Intelligence Incarnate |

W3370Pi4
Caldari Lords Of Kaos Black Star Alliance
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Posted - 2008.03.01 18:50:00 -
[574]
Signed there a big hole and its a big problem for miners specially in 0.0 where hauling can be very dangerous so transporting a big cargo @ once instead of multiple trips would make me feel better . even if it cost 300M or even 500M to 600M when its out its not a problem because i can tell you its gonna sell more than jump freighters
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SoldierOfFortune
Caldari Sheepish R and D
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Posted - 2008.03.04 21:17:00 -
[575]
I'm still surprised ccp havn't released a smaller freighter class yet, clearly they are needed/wanted. ------------------------SiG-------------------- No Stealing My SiG!, This SiG is protected by the Supreme Interactive Guard. All HiJack Attempts will Fail! HAIL ZIM PUNY HUMAN ME |

Zaphroid Eulthran
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Posted - 2008.03.13 19:12:00 -
[576]
Originally by: SoldierOfFortune I'm still surprised ccp havn't released a smaller freighter class yet, clearly they are needed/wanted.
Well aparently CCP do read all (well written) posts in this forum. It would be nice if for ideas such as this that have such a large following if they could just put a little post saying we looked at this and liked/hated it rather than having us bumping this post for over two years when they have decided that no such ship will be created.
Ohh and bumpage from the dark depths of features and ideas Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Evil Incarn8
Special Operations Corp Final Retribution Alliance
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Posted - 2008.03.14 23:40:00 -
[577]
Damn this topic sinks fast.
Maybe a refresh of the original post updated with rigs and a few of the best ideas from throughout the 20 odd pages would be an idea if SentryRaven still checking this?
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Light Avenger
Darkdust Industries Empire Black Scope Project
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Posted - 2008.03.26 09:59:00 -
[578]
Dear CCP, please seriously consider instituting this idea as it is cleary much desireable and very feasible and plausible. I have an Iteron Mark V and its fully rigged with T2 expanders. For a personally owned ship with a fair amount of skilling, it just doesn't do the trick if I need to move my home base or take my mission battleship and salvager to a new agent. As far as the boosting mining ops too much, just design the ship without the ability to load from space. Such as the loading bay is only accesible while docked, due to the size of the ship/cargo ratio. Much like the giant military transport jets have to open up like a Pringles can to put the really big stuff onboard. It seems logical to have something between the relatively puny Industrial and the ridiculous Freighter. Every other ship class in game has this sort of balance sorted out. Thank you for your time, and attention.
--Light Avenger, out.
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Brego Tralowski
Tralowski Haulage Co.
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Posted - 2008.03.26 11:37:00 -
[579]
Yes I want one!
I deal with a lot of requests for courier contracts that i just can't handle due to cargo size, and the freighter boys ignore such contracts because they are to small!
I would love to see a mid range hauler/freighter around the 120m3 size to cope with the courier contract limit. Whether it would be able to allow jet can miners to haul entire cans is another debate.
But the general principle is a very good one, could open up a new market area for manufacturers and traders alike. -----------------------------------------------
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.27 11:14:00 -
[580]
Give me cargo shippy!
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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Knorkor
Megalomania Heavy Industries iPOD Alliance
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Posted - 2008.03.28 10:36:00 -
[581]
Gimme!! I need it :D greets --------------------------------------- CEO Megalomania Heavy Industries |

DanVanCrone
Brutor tribe
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Posted - 2008.03.29 18:20:00 -
[582]
Great idea. the industrials are way to small and freighters are too expensive. A middle ground ship would be awesome. bumpy |

Light Avenger
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Posted - 2008.04.01 10:12:00 -
[583]
bump...please comply.
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lord cyrez
Licentia Pro Totus
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Posted - 2008.04.01 15:08:00 -
[584]
bump 
how ever CCP might finally release it - i want one anyway 
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Light Avenger
Darkdust Industries Empire Black Scope Project
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Posted - 2008.04.02 06:00:00 -
[585]
another bump, I have nothing better to do. :)
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Rastaline
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Posted - 2008.04.15 13:13:00 -
[586]
yes we rally need a transport ship in the midle of the big freighter and the little industrial ship, with 50km3 or so
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Ammiel
Gallente Sisters of EVE - Peace and Freedom
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Posted - 2008.04.15 21:00:00 -
[587]
Edited by: Ammiel on 15/04/2008 21:01:14 I would still love a Mini Freighter, almost 3 years and none yet.
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Trestina Resheen
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Posted - 2008.04.15 21:16:00 -
[588]
I don't think a ship of this type should be released until macro miners are completely neutralized. Ore and Mineral prices will plummet if a ship like this comes out before macroers are stopped.
If we do stop the macro miners, I don't think they need to introduce a new ship type more than they should just make it easier to expand the cargoes of the current ships. For example the Iteron class hauler should go from the minimun cargo to say 75km3, the minimum being the Iteron I and the 75km3 being the Iteron V, with T2 rigs and expanders of course. What we need is the capability to move lots of cargo in a non-capital ship. If CCP wants to vary the cargo capacity of different race haulers the Caldari haulers could have a max cargo if say 60km3 or whatever with the other two races having cargo volumes in between those numbers.
But lets all brainstorm on how to stop macro miners. If we do that CCP will be very open to this idea I think.
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Kantrel
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Posted - 2008.04.15 21:34:00 -
[589]
Edited by: Kantrel on 15/04/2008 21:37:10 Edited by: Kantrel on 15/04/2008 21:35:08 Definitely need something.
By normal standards, you would have a small, medium, large, extra large, XXL... etc.
Light Industrials start @ 3k-6k Medium Industrials start @ 30k Heavy Industrials @ 100k Jump Freighters start @ 225k hold size Freighters start @ 750k hold size
As the previous poster points out, an adjustment of the older ships could be in order.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.04.21 10:56:00 -
[590]
I see a lot of people citing macroes/farmers as a reason for not having this ship, or modifying the idea into something that does not solve the original problem.
People seem to be seing this ship as a huge center piece for a mining gang, it isnt. This ship is a smaller cheaper freighter so it has the same restricted cargo movement as the full size freighters.
The most important idea behind this ship is acessability to poorer (read smaller) corps, that dont have the cash to burn on a Billion isk ship that they can never fully utilise.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |
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Nekopyat
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Posted - 2008.04.21 15:20:00 -
[591]
Originally by: Zaphroid Eulthran
The most important idea behind this ship is acessability to poorer (read smaller) corps, that dont have the cash to burn on a Billion isk ship that they can never fully utilise.
I think this is the reason we are not going to see this ship anytime soon. The Devs play in big alliances and seem to feel that players should join big corps/alliances.. so anything that helps solo players or small corps is the 'wrong way' of playing thus they discourage it.
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Abrazzar
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Posted - 2008.04.21 15:31:00 -
[592]
Originally by: Nekopyat I think this is the reason we are not going to see this ship anytime soon. The Devs play in big alliances and seem to feel that players should join big corps/alliances.. so anything that helps solo players or small corps is the 'wrong way' of playing thus they discourage it.
Maybe you should keep your tinfoil elsewhere...
Even for alliances a small freighter would be boon. Moving 5-15mil in minerals around that you need for a battleship isn't quite enough to justify the risk and effort that using a freighter. Using normal haulers for that is a rather mind-numbing task. A small freighter that can haul that much in one or two goes would be perfect for the job.
Fact remains that there is a *huge* gap between 10-50k m3 cargo and 750-1000k m3 cargo that needs a bridge, both cargo hold and price tag wise. -------- Ideas for: Mining Clouds
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Nekopyat
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Posted - 2008.04.21 16:51:00 -
[593]
Originally by: Abrazzar
Maybe you should keep your tinfoil elsewhere...
Even for alliances a small freighter would be boon. Moving 5-15mil in minerals around that you need for a battleship isn't quite enough to justify the risk and effort that using a freighter. Using normal haulers for that is a rather mind-numbing task. A small freighter that can haul that much in one or two goes would be perfect for the job.
Alliances in general or just small ones? I have gotten the impression that big ones like BoB do things in large enough batches that they can justify using a frieghter.
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W3370Pi4
Caldari Lords Of Kaos
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Posted - 2008.04.21 22:34:00 -
[594]
big alliances can afford to mobilize 100 players and have a lil trip with freighters , moving stuff around in a bustard in 0.0 can be really a pain . a ship with low/or no fitting abilities and a large cargohold would really help in 0.0
Transport ship V skill requirement with a 350.000 M3 cargo hold would be nice or changing the effect of the Transport ship skill to give an effect on cargohold of these "new freighters" would make things more interesting
cargo info of most of the ships in eve ( rigged or with mods, without mods ect)http://games.chruker.dk/eve_online/cargo_space.php Capital mining ship idea |

Gerry TheViking
Amarr
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Posted - 2008.04.22 17:28:00 -
[595]
Originally by: SentryRaven
I have had some thoughts on the huge difference between the best freighter (imo the Iteron Mark V) with about 17.000+ m¦ (I know... it depends on your cargo expanders..) and the actual freighter with 750.000m¦ of space.
I agree with you 100%. I wrote something about that subject in the forum here, but the forum was lagging and I lost the text.
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Gerry TheViking
Amarr
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Posted - 2008.04.23 08:11:00 -
[596]
Quote:
Well aparently CCP do read all (well written) posts in this forum. It would be nice if for ideas such as this that have such a large following if they could just put a little post saying we looked at this and liked/hated it rather than having us bumping this post for over two years when they have decided that no such ship will be created.
I agree with that ! There are several posts on this subject here in the forum but I have not found a reaction from CCP jet. CCP Please answer |

000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.04.30 18:37:00 -
[597]
Since the release of freighters, this has been something that people want, but sofar ccp still seem to ignore it. Amazing! Someone at ccp in top management really seems to dislike the idea of a intermediate between the biggest hauler and a freighter, i wonder why.
If they only stated why this ship hasn't made it into the game yet.  _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Alex Salas
BROTHERHOOD OF SPARTA Dominatus Phasmatis
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Posted - 2008.05.01 02:59:00 -
[598]
/signed excellent idea.
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Iridis Bloodclaw
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Posted - 2008.05.01 21:42:00 -
[599]
I think the reason ccp does not introduce a ship that can haul 100k m3 is balance. A ship able to carry that much and faster would encourage more people to go to jita to buy and sell.
A smaller faster freighter would destroy local markets.
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Nekopyat
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Posted - 2008.05.01 22:06:00 -
[600]
Originally by: Iridis Bloodclaw I think the reason ccp does not introduce a ship that can haul 100k m3 is balance. A ship able to carry that much and faster would encourage more people to go to jita to buy and sell.
A smaller faster freighter would destroy local markets.
I disagree. I think it would really help local markets.
Think about it. Say you build a bunch of ships. You generally have two choices, haul the lot of them to jita (or other major hub) in a freighter, or sell them at the station you built them in.
With a medium sized ship, you could move maybe 5 of them around at a time, drop them off one region over, jump to the next region and drop a few more off, and really spread the goods around across the local market.
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Iridis Bloodclaw
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Posted - 2008.05.02 00:20:00 -
[601]
A cheaper mid sized freighter would just encourage people to ship there ore and minerals to hubs. From a player perspective a smaller freighter would be great from a balance a game perspective it would centralize the economy.
This thread was made in 2005 if ccp thought it was a good idea they would have given us a mid sized freighter by now.
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Augeas
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Posted - 2008.05.02 00:35:00 -
[602]
Quote: I disagree. I think it would really help local markets.
Think about it. Say you build a bunch of ships. You generally have two choices, haul the lot of them to jita (or other major hub) in a freighter, or sell them at the station you built them in.
With a medium sized ship, you could move maybe 5 of them around at a time, drop them off one region over, jump to the next region and drop a few more off, and really spread the goods around across the local market.
This is completely the wrong way round. People don't move significant amounts of stuff out to random systems now, that's why hubs exist. Easier bulk transport will just encourage people to move stuff from where it is built to the hubs. It would be fundamentally bad for Eve. |

Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.03 03:16:00 -
[603]
You already have your mini freighter. it's called the jump freighter and it only carries 250k m3. |

Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.05.03 20:08:00 -
[604]
Originally by: Messerschmitt facility You already have your mini freighter. it's called the jump freighter and it only carries 250k m3.
And costs 5 or more times as much as a standard freighter, is far more skill intensive and is still difficult to get hold of.
The main requirements of this ship is smaller AND cheaper. |

Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2008.05.09 10:05:00 -
[605]
Originally by: Augeas This is completely the wrong way round. People don't move significant amounts of stuff out to random systems now, that's why hubs exist. Easier bulk transport will just encourage people to move stuff from where it is built to the hubs. It would be fundamentally bad for Eve.
I'm not sure that is really the case though. My main alt shifts stuff (usually mine) for a living and has superb retailing skills. Taking all that production to a hub to sell just means a lower price but a faster sale. By following the market carefully though and selling in the right *non-hub* areas a trader can increase their profit margins over hub trading.
her fully-T2 expanded etc Iteron V is fine for for many things but yes, an intermediate size freighter would be a benefit to the game generally. Some pilots clearly have misgivings about it though so possible options could be "not permitted to dock in 1.0" or "cannot carry ores or minerals" (stops the macro-miners misusing it). Even with such a nerf it would still be useful for so many other reasons.
IZ
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Jitabug
Caldari Salvage Junkies
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Posted - 2008.05.09 10:57:00 -
[606]
The implications this would have on the economy are significant. I think this is what concerns CCP.
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Nekopyat
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Posted - 2008.05.09 14:03:00 -
[607]
Originally by: Augeas
This is completely the wrong way round. People don't move significant amounts of stuff out to random systems now, that's why hubs exist. Easier bulk transport will just encourage people to move stuff from where it is built to the hubs. It would be fundamentally bad for Eve.
"Random" systems perhaps not, but smaller hubs.
For instance, my current location has 3 mini-hubs (3 different regions) within 10 jumps. I can ship modules and ammo to them (and do) but I only sell ships where I build them. Someone with a freighter and my situation could probably haul all the ships produced to ONE hub and then wouldn't bother with the others... it just takes too long in a freighter.
With a heavy industrial of some type it becomes much more feasible to drop off, say, a 3rd of the production at each hub, either in a circuit or just going back and forth.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2008.05.26 11:03:00 -
[608]
Finally found the thread on page 16 again!! :)
/bump cause I still need one of those.
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Zaphroid Eulthran
Imperial Visions
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Posted - 2008.05.27 14:28:00 -
[609]
Linkified and bump, this topic shall not die.
Dont forget to tick the support box when you post in the assembly hall.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

procurement specialist
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Posted - 2008.05.27 16:23:00 -
[610]
can it still loot jet cans in space or at least wrecks. Since mineral drops are not individually large enough to be scooped to a freighter and picking up 100m trit hauler spawns takes a long time in even an itty V? small concern but still it is there.
I wouldn't make it t2. It could take racial indy V and then a new skill. pretend it is the hauler bc class.
If it used straight minerals instead of t2 or capital components it would be easier to build one for yourself.
Make it about 1/4 base as efficient as the racial freighter and able to fit modules and expander rigs if desired. Make it a little faster please.
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Kolwrath
Imperial Shipment
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Posted - 2008.05.27 17:35:00 -
[611]
Originally by: Jitabug The implications this would have on the economy are significant. I think this is what concerns CCP.
I disagree.
Why would they have brought in freighters? this is one of the main arguments that came up against freighters back in the day ... yet they were implemented anyways.
Its not an economy issue, it probably more a resources issue (as in developer / artist / etc) issue.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Antaiir
Eat My Shorts Inc. Freelancer Coalition
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Posted - 2008.06.08 13:04:00 -
[612]
I'm afraid, such ship will never introduced...
The idea for a midsize cargoship is not complete new, look at my post there:
http://oldforums.eveonline.com/?a=topic&threadID=426890&page=5#134
/Quote 8. New cargoship class, not that large like a freighter, but larger than an industrial... Quote
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telxkiskisrowr
The Greater Goon GoonSwarm
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Posted - 2008.06.08 13:16:00 -
[613]
csm offers me hope. the goon reps might not do every aspect of the game themselves but they do listen to other goons and goons are involved in everything everywhere.
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Exxon Longbow
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Posted - 2008.06.28 19:46:00 -
[614]
Originally by: Kolwrath
Originally by: Jitabug The implications this would have on the economy are significant. I think this is what concerns CCP.
I disagree.
Why would they have brought in freighters? this is one of the main arguments that came up against freighters back in the day ... yet they were implemented anyways.
Its not an economy issue, it probably more a resources issue (as in developer / artist / etc) issue.
I agree its not an economy issue but... Maybe they just don't care. New ships that EVER get implemented are either combat ships or mega logistics that are only practical in alliance/corp levels. Lets face it, most devs that play are probably combat orientated even though the economic side of things gets it on the news. Don't get your hopes up high fellow haulers, patches will still be just as boring as the previous ones! |

Jawas
Gallente
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Posted - 2008.06.28 20:43:00 -
[615]
It has had my support since the freighter was brought out. A big, slow, totally defenceless cap ship is not what the players envisioned when a large hauler was first asked for way back. The Freighter is what we got, a corp tool rather than a small time traders tool really cos it needs protection on a big scale. To begin with, the Freighter is TOO big and overkill for all but the shipbuilder.
For a miner, the Freighter is too much but a fully expanded Itty V or Occator at 35K (3.5 million Trit) is nowhere near enough. In a single session, I can easily mine 15 million Trit (150K m3) alone. Moving that much minerals to your manufacturing location or the best price to sell can be far too time consuming. Some of us just don't have that much online time to spend hauling minerals. Therefore we either sell it locally at a loss or spend one of our evenings just hauling it, again at a loss in terms of time.
Lowsec and 0.0 operations can use a Rorqual but the cargo is limited even on that beast and frankly, using maxed Industrials or Transport ships to move it is both totally stupid and painfully slow. Two jumps or more often means it can take more Transport ships/Indies to move it that it took mining barges to collect it. The small Freighter needs to be able to interact with a Rorqual to pick up ore which, IIRC, the freighter cannot do. |

Messeko
Universal Star
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Posted - 2008.07.09 22:12:00 -
[616]
I realize this idea has been 3 years+ in the making, but I have not read about it before, and actually thought about it myself with tending a POS chain. 1 large tower, 1 week of fuel, 25-30km3, 1 itty5 run from the fuel horde to the tower. That's nice.
Here's a more practical example though. Fuel horde is at a 0.0 station. 3 jumps away there are two larges and 3 mediums doing reactions. 3-4 iteron V hauls? pita. 1 freighter exposed for 6 jumps? like hell.
I need something with 60-120km3, it needs to cost between 80-150m, it needs to align in 15-25 seconds, and it needs to be able to travel 100-120m/s. Using it for mining ops would be nice, but I'm fine with it only getting a handshake with stations and tower structures (silos, arrays, fuel bays).
You can make a new ship, but there is one simple solution: The Occator should have at least twice the base capacity as an iteron V. At this time, the Occator spells useless and with Heavy Dictors, the Velator has been nerfed into a Wreathe, only costing 50 times more. T2 ships are harder to build, harder to fly, and harder to afford. They should also be better...
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Darth Felin
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Posted - 2008.07.10 11:34:00 -
[617]
Originally by: Messeko I realize this idea has been 3 years+ in the making, but I have not read about it before, and actually thought about it myself with tending a POS chain. 1 large tower, 1 week of fuel, 25-30km3, 1 itty5 run from the fuel horde to the tower. That's nice.
Here's a more practical example though. Fuel horde is at a 0.0 station. 3 jumps away there are two larges and 3 mediums doing reactions. 3-4 iteron V hauls? pita. 1 freighter exposed for 6 jumps? like hell.
I need something with 60-120km3, it needs to cost between 80-150m, it needs to align in 15-25 seconds, and it needs to be able to travel 100-120m/s. Using it for mining ops would be nice, but I'm fine with it only getting a handshake with stations and tower structures (silos, arrays, fuel bays).
You can make a new ship, but there is one simple solution: The Occator should have at least twice the base capacity as an iteron V. At this time, the Occator spells useless and with Heavy Dictors, the Velator has been nerfed into a Wreathe, only costing 50 times more. T2 ships are harder to build, harder to fly, and harder to afford. They should also be better...
Orca which will as well function as middleman transport between industrial and freigher. But your ubership that you described won't be implemented ever. Too cheap, too good.
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Dantes Revenge
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Posted - 2008.07.10 16:15:00 -
[618]
I seriously hope it isn't nerfed to be unable to carry ore. I am a miner and often mine in other systems locally due to the ease with which rocks pop. Too many belts are stripped clean and going further out is often necessary to make a days living. Since I don't have enough decent standings with the local stations there, I don't want to have to refine there so I have to tow my ore back where I don't lose so much in the refining process. Therein lies my problem... It takes ten or more trips with a fully maxed out hauler to move it all. That can take over an hour just to move the ore to where I can get a better refining rate. A freighter is just way OTT but an indy is pitifully insufficient so something in between would be perfect.
Seriously, what is the point in having a ship that can't move the primary resource that the majority are going to want to move. Ore and minerals are the main resources that are moved in large quantities. A ship meant to haul large amounts but can't move these resources is just a waste of database records IMHO. A freighter can move them so why not a smaller version? Jet can interaction is a totally different arguement though.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Shamballa
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Posted - 2008.08.02 09:57:00 -
[619]
Since the rigs are out and an Iteron V can be built to haul close to 50k m¦ (with Containers), the hole between this Iteron and a low skilled freighterpilot (minimum 750k m¦) is still too big. When i heard from a medium-sized freighter, that will come, i thought, my never-outyelled dream will come true. Then i heard from the jump-ability, and it will be a T2 (my face fell down). So the idea was perfect, the transition and the final ship was one of the worst ever from CCP, in my opinion. (Salvaging and rigs was something that dropped into the game for everyone to use nearly instantly, thumbs up there).
So in the end, the jumpfreighter was a waste of time and has, if ever, only a use for large gangs. To shovel my stuff around high-sec i wont get a 4 Billion-ship, then i prefer multiple Iteron-runs.
Outstanding is still, that there is a need for this medium-sized freighter, and yes, also (or mostly) for minerals/ores. Say, 250k-400k m¦, bit faster, bit cheaper than a usual freighter. To avoid macro'ers, no jetcan-handling like the bigger brother, but keep the POS-handling too.
Oh, something crazy from me: what about a docking bay in a (big) freighter, where a hauler can dock in there and unload stuff into the freighter. Sounds good again for macro-miners. And tbh i have atm no idea, how to keep those cheaters off. But to me it sounds funny to let interact haulers under each other 
Oh, and if any GM is reading this ever, no T2!
Shamb
P.S.: to be a combat pilot it needs nice ships, yepp. But it all is built from industrialists. In RL a manufacturing company is raising in its technology to build faster and cheaper, and in EVE there is still either a Mercedes Smart or a 40-ton-truck, nothing between 
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.10.23 23:22:00 -
[620]
I have just read the current stats on the Orca, im not too sure if CCP intends that to fulfil what we are asking for here, but I dont think it does.
Technically it does have 120,000m3 of cargo but it is split between the 90K cargo (when fully expanded) and the 30K corp hanger, this leaves it still unable to haul the 120K m3 courier contracts.
It would seem the orca is a mining centerpiece ship, which is what it was supposed to be, I just hope that those who want the mini freighter will not be told the orca is the solution when it, in my eyes, is clearly not. |
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Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.24 02:09:00 -
[621]
Originally by: Zaphroid Eulthran I have just read the current stats on the Orca, im not too sure if CCP intends that to fulfil what we are asking for here, but I dont think it does.
I really hope this isn't supposed to be the mid-sized freighter none of us wanted. If it is, they REALLY missed the boat.
All I want is a 120km3 capacity and the agility of a mining barge. It doesn't take a PhD in game design to work that out. |

Menian Galvon
BAD WOLF INC. CODE RED ALLIANCE
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Posted - 2008.10.24 18:12:00 -
[622]
Originally by: Haas Tabris /bump and agreed completely. great idea!
Tech II industrial maybe? Starts with about 15,000 m3 that can be expanded upon...?
T2 Industrial already exist. Viator, Occutor, etc. THeyr called Transport ships. |

Super spikinator
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Posted - 2009.01.09 21:03:00 -
[623]
Originally by: Menian Galvon
Originally by: Haas Tabris /bump and agreed completely. great idea!
Tech II industrial maybe? Starts with about 15,000 m3 that can be expanded upon...?
T2 Industrial already exist. Viator, Occutor, etc. THeyr called Transport ships.
you may want to check the timestamp on that quote this is a thread that started in 2005.
The orca is a nice ship, its a jump for those who don't have the skills for the super capital but have a large skillbase beyond other mining vessels. There is now almost a mid-level design in most fields, I'm not talking t1-t2, I'm taking hull to hull.
now I believe there should be a mid level designed for traders and smaller corps who want to haul things. A mid-size freighter would be a nice start, somewhere between 50k-100k as people say without having to resort to expansion, maybe make it like the freighter and have no slots for expansion but possibly rigs.
I would say that this should only be able to interact with ORE captials, POSes and Stations. period. Some of the more wealthy macrominers will abuse this, but then again everything you put in the game will be abused by a small group of people. Thats just how games work. The intent for this is trading/POS fueling and maybe,maybe hauling from capitals. |

KustoMKilleR
Caldari Legio Mortuus
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Posted - 2009.01.20 11:28:00 -
[624]
you already have it.....its called an orca. can be expanded out to about 70km3. problem solved |

Ethic Fail
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Posted - 2009.01.20 13:44:00 -
[625]
Arrrgh my brains have been eaten by the ebil necrothread! |

Yolo
Caldari Dark Knights of Deneb
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Posted - 2009.01.20 13:50:00 -
[626]
Edited by: Yolo on 20/01/2009 13:50:45 Orca
2x Expanded Cargohold II 3x Cargohold Optimization I
92,714m¦ Cargo Hold 40,000m¦ Corp Hangar
That will allow you to fit 43 Giant Secure Containers. These each increase cargo capacity by 900m¦ Total cargo increasement: 38,700m¦
--------------------
+ 92,714m¦ + 40,000m¦ + 38,700m¦ --------- =171,414m¦
Use accordingly .o/ |

Shaka Quatuic
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Posted - 2009.01.20 17:48:00 -
[627]
this is an area where ccp has seriously fallen flat on it's face in many respects.
those of you who have read my posts in other threads know that I am fond of using real-life analogues, and that trend is going to continue here. to put it simply, there are far too few different models of cargo transport vessels.
I see current industrials such as the mammoth and itty5 to be akin to modern day river barges - intended for short range transport of small to medium loads (although they are able to maneuver on their own). this is all well and good for individuals and mining gangs for belt to station runs, as well as small to medium-scale industrialists who need to move modules and such from system to system. Unfortunately, CCP chose to completely skip other transport vessel types when they introduced the freighter - which is closest in capabilities to a real-life bulk carrier type of transport.
what should have been happened was the introduction of other classes of cargo ship as the economy of eve grew, following a closer to RL model of how cargo transports are designed and what roles they fill. for example:
- Industial ships should have been far less hauler and more small-scale mining command ship along the same lines as a Battlecruiser - capable of specifically fitting mining-gang related command modules (only one at a time of course) and tanking belt rats - ECM would have been a decent secondary ability as it would allow the industrial to draw the attention of belt rats for that purpose. T2 versions should have been the industrial equivalent of fleet command ships - no need for a field command equivalent
- what we now know as industrials should have been the Bulk Carriers. lower tier models of this class would be smaller and intended for hauling in support of miners (a Tier 3 Bulk Carrier would be roughly equivalent to a fully expanded and rigged Itty 5), with the ability to manipulate/load/unload cargo in space, while higher Tier models would forego the ability to manipulate cargo in space in favor of much higher capacities on the order of 250kkm^3. This class would be limited however in that it would be specialized for the handling and transport of ore, raw ice, and other non-perishable raw materials such as moon minerals
- the next class of ships would be Container Ships. Intended (and specialized) for the transport of manufactured goods, these ships would specialize in transporting a fixed number of containers externally, the number and size of which is a constant dependent upon the vessel's Tier. the typical Tier 1 vessel of this class might carry 12 Large Secure Containers, while the Tier 5 might carry up to 12 General Freight Containers. These ships, due to their nature, are all capable of manipulating cargo containers in space, and so are the principal class used for the anchoring of POSes. the secure containers however are not compatible with the ore transfer systems used by miners, as they cannot handle raw materials. While they can carry packaged vessels in their containers, carrying large quantities of large ships is the domain of the final class: the Heavy Lift Transport
- the third class of cargo vessel is the Tanker. these are specialized in handling refined materials such as tritanium, fernite, liquid oxygen and ozone in large quantity, with the upper tiers reaching truly gigantic proportions of well over 1Mkm^3 in volume.
- the final class is the aforementioned Heavy Lift Ship. the sole domain of this vessel is the transport of large packaged vessels such as Battleships, Carriers, Dreadnaughts and Titans over long distances. as such, it is a T1 Capital class equipped with its' own jump drives, and is restricted from entering 0.5 space or higher unless contracted (and cynoed) by an NPC empire agent.
of course there would be T2 variants, some of which would be jump-capable, able to cloak etc. |

Kredan Rasok
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Posted - 2009.03.25 11:42:00 -
[628]
Originally by: Shaka Quatuic
the final class is the aforementioned Heavy Lift Ship. the sole domain of this vessel is the transport of large packaged vessels such as Battleships, Carriers, Dreadnaughts and Titans over long distances. as such, it is a T1 Capital class equipped with its' own jump drives, and is restricted from entering 0.5 space or higher unless contracted (and cynoed) by an NPC empire agent.
I like this idea, but perhaps it should be revised to allow the transport of assembled ships as well so that if you have a large number of ships with Rigs fitted you can move them all at once instead of doing a piecemeal one by one relocation.
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Neesmah
Caldari
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Posted - 2009.03.25 20:16:00 -
[629]
I wonder why a dev hasnt comented on this yet, even if its just a "well present it at the next brainstorm meeting or w.e." Immensea |

Gopher Boy
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Posted - 2009.03.25 21:42:00 -
[630]
I think this idea has not been commented on by CCP since we now have the Orca which can be expanded to the capacity the OP wanted in the first place. Please do not necro this thread any longer.
/thread
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Martineski
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Posted - 2009.03.26 01:13:00 -
[631]
this sounds like a good idea as long as the ship remains unfittable like the regular freighter. 100km3 sounds like a reasonable, and keep the regular freighter skill bonuses. also to keep the difficulty of implementation low, have it require the same skills as a freighter, caldari industrial, V, spaceship command V, and advanced spaceship command I, this is to make sure that it is not abused as a mining hauler, but as a strict trade vessel.
/signed
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.04.03 20:47:00 -
[632]
The Orca is not the solution for the medium sized freighter problem, it is clearly a mining vessel and not intended for trading. Why should you train Mining Barge V and Mining Foreman V just for hauling? That doesn't make sense.
I definitely support the idea of a cargo ship with around 100k m¦ cargo and without the ability to pickup cans in space.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2009.04.22 14:26:00 -
[633]
Originally by: Gopher Boy I think this idea has not been commented on by CCP since we now have the Orca which can be expanded to the capacity the OP wanted in the first place. Please do not necro this thread any longer.
/thread
Its not over, the orca is not a hauler, it is a mining command ship.
The requirements we wanted to see are simple, a straight cargobay of 120,000 m3 (the size required to haul one max capacity courior contract.
Fitting for modules I dont mind either way, hanger? would be useful but its not a nessecity. Difficult to suicide gank, but as EvE shows us, nothing is impossible. Definatly not T2, as for capital class, I like the idea of the 2 tier building process, but not the skill reqs associated with capitals applying to this ship.
As for the skill tree to fly it? well its not for miners so I dont want any barge related skills on it, its for Industrialists/Manufacturers, so Industry5, and Transport ships.
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Janas VonVarloria
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Posted - 2009.05.05 12:17:00 -
[634]
I guess I should pay more attention to the sticky forums more I just happened to run across this one and I just posted my own rant.... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1065365
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.05 12:32:00 -
[635]
Orca is a mining command ship, yes.
Like a battleship is a ship to kill things, but you can also use a Battleship to mine, can get as much efficiency as the tier 3 barge  Destroyers are rarely used to destroy, most are use for salvaging...
So yeah, the Orca is a mining command ship, but it doubles as a large scale hauler. thread solved, kthxbai.
~ MED-SEC ~ AND The Blatantly Obvious |

Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.05.05 12:50:00 -
[636]
They introduced mining barges even though they had battleships that could mine, why do you think they did it? samething here. Hm... |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.05 13:03:00 -
[637]
Im not gonna bother arguing over this...
~ MED-SEC ~ AND The Blatantly Obvious |

Fille Balle
TachyonTubbies Dark Taboo
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Posted - 2009.05.05 15:30:00 -
[638]
Yes, we shall necro this thread some more!
/me puts on his best Farnsworth voice: "Good news everyone!" CCP has spoken: "Behold, you have asked, and you shall have!" (hm, probably in some sort of godlike voice, they are pretty megalomanic right?).
So, now we can leave it to rest. Maybe... meh! Keep it going! Let's keep whining, and then whine some more! Maybe it'll happen faster
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Portia Augustus
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Posted - 2009.05.11 04:12:00 -
[639]
The game definitely needs a mid-range cargo ship of some kind... I've only been here two days and looking at the industrials and the freighters, and seeing how the ORCA is just so skill-oriented for mining, not hauling, just doesn't make it the "mid size" hauler some folks might like to say it is.
We need something along the 100,000 m3 range that is a cargo ship.
PA |

Stick Cult
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Posted - 2009.05.11 04:20:00 -
[640]
Orca is 100k+ m3, is a hauler. Can we let this die now? My corp uses freighters to move lots of minerals, requiring the 700k+ m3 cargohold. We also use Orcas to supports mining ops. And then we use Orcas as a mini-freighter, and it works PERFECTLY, and it can also move rigged ships.
Yes, its skills are mining related. But as someone above posted, a battleship's skills are combat related, but it has non-combat uses.
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Portia Augustus
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Posted - 2009.05.11 11:15:00 -
[641]
Edited by: Portia Augustus on 11/05/2009 11:18:59 I don't mine. If I wanted to, I'd probably skip BS skills, y'know?
And since I'm not going to be training BS skills either to make use of a BS's miniscule cargo space, I guess you're saying that makes training all those mining skills just to fly an ORCA the only reasonable alternative for non-miners?
Wow... why didn't I think of that.
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W3370Pi4
Caldari Lords Of Kaos
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Posted - 2009.05.21 23:21:00 -
[642]
we need this so many occasions where i needed such a ship a small freighter is a must
and please don't mention the orca because it's clearly not a freighter _______ Join the "BULK ML" Mailing list For bulk deals *Scam free* |

Technomagez
Gallente teeny tiny space pirates
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Posted - 2009.05.22 00:35:00 -
[643]
I really like this idea and would love to see such a "Light Freighter" or "Heavy Transporter"
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Chi'kote
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Posted - 2009.06.09 17:29:00 -
[644]
Originally by: Stick Cult Orca is 100k+ m3, is a hauler. Can we let this die now? My corp uses freighters to move lots of minerals, requiring the 700k+ m3 cargohold. We also use Orcas to supports mining ops. And then we use Orcas as a mini-freighter, and it works PERFECTLY, and it can also move rigged ships.
Yes, its skills are mining related. But as someone above posted, a battleship's skills are combat related, but it has non-combat uses.
Sure, you CAN mine in a BS, and you can do it fairly well, if you train the BS skills AND some mining skills. But if I want to mine, I don't train BS skills. I train for mining barges to mine in.
Same concept. I CAN haul in an orca, if I train mining skills. But if I just want to trade and haul, I'll train trading and hauling skills, not MINING skills.
Need a "light freighter." Plain and simple. 100-200k m3. Requires hauling skills greater than a hauler, but lower than a freighter. Maybe indy V, race industrial ship IV, Light Freighter I. Slower & less agile than a hauler, faster and more agile than a freighter.
Would also like to see a "ship hauler" that has a small cargo bay and large ship hangar (3-6 mill m3) to move rigged ships, but I don't want to be greedy  |
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CCP Firnor

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Posted - 2009.06.09 19:08:00 -
[645]
I will lock this one now so it can finally rest in peace. There is a more recent thread regarding "Mini Freighters" here, if you wish to discuss this topic further. |
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