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1. Skills for alt chars - in Player Features and Ideas Discussion [original thread]
What you are missing is that if they allowed the othercharacters to train, then they might lose out on money.
- by Arrae - at 2005.12.19 23:36:00
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2. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Why have no devs commented yet? This is a great idea, and deserves a look. If they arent going to consider it, they could at least say so. Regardless of the details, there is a huge gap between industrials and freighters.
- by Arrae - at 2005.12.19 23:31:00
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3. Fighter Modules for POS's - in Player Features and Ideas Discussion [original thread]
Great idea, although not sure about the numbers per module....
- by Arrae - at 2005.12.19 23:13:00
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4. Multi-Stage Missles - in Player Features and Ideas Discussion [original thread]
Great start to an idea, but only half way there. You could custom make the missle loads. For example you could have a selection of 1st stages: Faster/longer range but smaller payload balanced speed and payload Slow but large payload then you coul...
- by Arrae - at 2005.12.19 23:11:00
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5. Working to raise your security status. - in Player Features and Ideas Discussion [original thread]
I disagree.... sorta. I read it and I have to say I like it in concept. Adding Probation officers as another type of agent is kinda amusing and practical. The way to fix it is this: No money exchange to gain security status. You get a few missio...
- by Arrae - at 2005.12.19 22:59:00
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6. Tracter beam skill level requirements - in Skill Discussions [original thread]
I dont think that everyone's problem is that it's science 5, it's that it seems out of whack with how limited the module is, and by comparison with other modules in the game. I guess that people like to see some sort of logic or consistency. Needi...
- by Arrae - at 2005.12.19 13:07:00
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7. Mini HOW-TO: Jump Clones - in Skill Discussions [original thread]
So where is the "Buy Jump Clone" option. I still have yet to see it. Also wondering how the skill points work out. Are jump clones skill point based? If they are skill point based, if you jump to a lower clone, do you lose sp?
- by Arrae - at 2005.12.19 12:59:00
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8. Be careful opening random loot cans! - in EVE New Citizens Q&A [original thread]
I hope they dont jack this all up....
- by Arrae - at 2005.12.16 23:53:00
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9. Legally allowed to fire - more complex scenarios - in EVE New Citizens Q&A [original thread]
- Thief A and Miner B are in a gang with Enemy C, Victim A has a crush on Miner B. Can Enemy C open fire on Pirate C while in a gang with Miner C who is in the same corp as Friend A which stole from Thief A's room mate? - Victim A, Pirate C, and ...
- by Arrae - at 2005.12.16 23:24:00
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10. test - in EVE Forum Experiments [original thread]
Test <img src="http://www.massit.co.uk/eveonline/Sigs/massarrae.jpg">
- by Arrae - at 2005.12.16 22:19:00
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11. Customisable defences? - in Player Features and Ideas Discussion [original thread]
Good idea. I'm suprised they didnt start having sentries that way.
- by Arrae - at 2005.10.19 01:35:00
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12. Player Run Ship Retal... really. - in Player Features and Ideas Discussion [original thread]
The automatic return thing is very un-EVE. Running off with a ship should get a nice bounty on your head, which is very EVE-ish. I think having a rental hauler would be great, I happen to need to move a lot of stuff right now, but dont want to buy...
- by Arrae - at 2005.10.19 01:34:00
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13. How about a toilet? - in Player Features and Ideas Discussion [original thread]
Only members of CCP are legaly required to wash their hands before returning to work.....
- by Arrae - at 2005.10.19 01:27:00
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14. Adding Slot Indicators to the Market? - in Player Features and Ideas Discussion [original thread]
I agree that seeing slot type would be nice. I bump, you bump, we bump.
- by Arrae - at 2005.10.19 01:25:00
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15. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
I like the idea. I really think that they could use a few more ships to fill in some of those sorts of gaps between ships.
- by Arrae - at 2005.10.19 01:14:00
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16. Approach and jump - in Player Features and Ideas Discussion [original thread]
I'd like to see teh jump option open on jump gates no matter how far they are, the same way you can dock with a station, it automaticly warps you, approaches, and docks. Am I missing a reason they made it the way they did?
- by Arrae - at 2005.10.19 01:10:00
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17. lp offer to increase standing - in Player Features and Ideas Discussion [original thread]
Agreed.... LP for standing would be great. Some of them do give you isk for LP, but you alwyas have to bring something wierd, like 10,000 units of toaster ovens, and a civilan shield booster for a bunch of isk.
- by Arrae - at 2005.10.19 01:07:00
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18. An idea about missiles (picture included :o) - in Player Features and Ideas Discussion [original thread]
Interesting idea, but I could see lag being a huge problem for that system. Maybe as a way to modify your idea, give missles an agility stat. They could turn at a certain rate(X radians a sec), seige missles could still hit behind them however it ...
- by Arrae - at 2005.10.19 01:00:00
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19. Skill Ending. - in Player Features and Ideas Discussion [original thread]
To add to that, it would be nice if it accounted fro local time in that. For those of us not in GMT, the time offset is a little distracting. It's not a huge deal, but when you switch out a skill at 4 or 5 in the morning before work, you arent alw...
- by Arrae - at 2005.10.19 00:41:00
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20. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
The problem would become the ways it could be abused. I'm sure that CCP could counter some of that, but it still would be awkward to make it work. The initial abuses that have to be taken into account: Skills don't train at the same rate. 10,000 p...
- by Arrae - at 2005.10.19 00:36:00
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