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Seventh Son
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Posted - 2005.12.19 17:55:00 -
[1]
Proposal Create a fighter module for the POS's.
Reasons. 200,000,000 is alot of isk to spend on a single bpo that your only going to use for carriers. Also POS defenses kinda stink when it comes to defending off any large scale force that is well organized. Adding a a fighter hanger "with the current capabilities" would make towers a viable defensive platform that would justify their cost.
Requirements: 1 Module holds 20 - 30 fighters and requires very little resources Small towers can support 1 module Med Towers can support 2 modules Large Towers can support 3 modules
Conclusion: This would be a vast improvement to include with the current missile and turret system and would make the fight for a tower a lot more exciting. This would also mean the need for a dread to take down towers instead of lag fleets. The towers defensive system should be able to direct fighters without player interaction as well. It would also provide a true new market for fighters since the bpos are 195 mil ea. and only carriers can use them.
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Sakira LeCastantas
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Posted - 2005.12.19 18:55:00 -
[2]
Originally by: Seventh Son Proposal Create a fighter module for the POS's.
Reasons. 200,000,000 is alot of isk to spend on a single bpo that your only going to use for carriers. Also POS defenses kinda stink when it comes to defending off any large scale force that is well organized. Adding a a fighter hanger "with the current capabilities" would make towers a viable defensive platform that would justify their cost.
Requirements: 1 Module holds 20 - 30 fighters and requires very little resources Small towers can support 1 module Med Towers can support 2 modules Large Towers can support 3 modules
Conclusion: This would be a vast improvement to include with the current missile and turret system and would make the fight for a tower a lot more exciting. This would also mean the need for a dread to take down towers instead of lag fleets. The towers defensive system should be able to direct fighters without player interaction as well. It would also provide a true new market for fighters since the bpos are 195 mil ea. and only carriers can use them.
This sounds like an awesome idea to me... Really would make more profits for fighter producers too..
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Bob Niac
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Posted - 2005.12.19 19:08:00 -
[3]
I am SOOOO wanting this
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mr newcastle
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Posted - 2005.12.19 19:31:00 -
[4]
oh my god i so want this :) |

Orrin Danestarr
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Posted - 2005.12.19 20:13:00 -
[5]
A very sound idea tho i dont think that many per module. Fighters are insane.
/signed
 "Imagination is the key that unlocks the door." - ME |

Ronin Hybonashi
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Posted - 2005.12.19 20:25:00 -
[6]
The reason I state so many is it seems like anything that works good and is used by alot of people is nerf'd and I am sure when carriers start growing in use the fighter will loose some of its abilities. ------------ To send complaints about GMs or Customer Support, please submit the complaint through this website |

Arrae
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Posted - 2005.12.19 23:13:00 -
[7]
Great idea, although not sure about the numbers per module....
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Fallout2man
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Posted - 2005.12.20 04:02:00 -
[8]
Wonderful idea, perhaps make it so that each control tower, depending on size and count, can only control X fighters in X radius. So like say a full control tower could control 30 fighters at a max operating range of 300KM, a medium 20 at 200, and a light 10 at 100.
One thing that I think's a bit sad though is they already have introduced a rather warped concept of interceptors (uber-fast frigates) so we can't introduce real interceptors (space superiority fighters that are fast and strictly anti-fighter/bomber.)
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Lagar
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Posted - 2005.12.20 09:30:00 -
[9]
ok i like the idea in general.. but.. 30 fighters is a little overkill.. personaly i se large POS having 8, med 4 small 2... those fighters are seriusly packing a gigantic punch... but having 30 fighters in the module's drone bay is ok i guess.. remember i am talking about per module....
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TuRtLe HeAd
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Posted - 2005.12.20 10:34:00 -
[10]
Not a bad Idea, but it seems like another way of making a PoS Totally self sufficient. Why don't you actually want to help defend it your selves ?
It would be a good addition. But takes more effort away from the player. |

Aion Amarra
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Posted - 2005.12.20 10:54:00 -
[11]
I like the idea.
Though range and amount of fighters are by far not the only factors that need balancing. Players get the fighters skill, which improves damage. Players get ship bonuses that improve fighter damage. AFAIK drone interfacing also affects drones. The question is what, if any, modifiers would the fighter modules get? Same bonuses for all of them? Different bonuses on which race the module belongs to?
Kinda similiar to missile sentries, who also get bonuses to missile flight time, velocity and damage.
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Angelic Resolution
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Posted - 2005.12.20 11:58:00 -
[12]
signed
All starbase's stations in movies/books have fighters or deployable weapons of sometimes.. why not EVE? ;) And limit it to 15 fighters per module and a max of 4 modules (60 fighters is plenty IMO ;))
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Ricky Baby
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Posted - 2005.12.20 13:23:00 -
[13]
30 fighters stripped my untanked mega to 50% armour in about 10 seconds, so i guess an armour tanked bs to last about 1 min tops against 30 fighters - 60 will be insane
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Fallout2man
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Posted - 2005.12.20 15:33:00 -
[14]
Originally by: TuRtLe HeAd Not a bad Idea, but it seems like another way of making a PoS Totally self sufficient. Why don't you actually want to help defend it your selves ?
It would be a good addition. But takes more effort away from the player.
Technically you can make a POS "self sufficient" in fighting off enemies if you set up power generation capabilities strong enough to support an assload of extra large turrets and citadel torpedo launchers. A fighter bay adds to the realism of the fact any space station WILL have its own constantly on-ready defensive force of some kind.
As well it's not truly self-sufficient as you NEED players to mine the materials necessary to keep the power on. Turrets, and obviously fighter bays, would need power. The power comes from somewhere, that somewhere is resources that either have to be mined or purchased at an extreme cost and ferried to the station and fed in.
I personally wish we had some real diversity though in the strike craft. Actual interceptors, multi-role fighters, bombers and perhaps small attack corvettes that functioned like drones would be a nice addition. Though it'd probably be a nightmare to balance it out the coolness factor I think would justify it.
Oh, and as some other people said, we probably do need a limit per base however. I'm thinking 64 (I like base 2 numbers versus base 10 numbers, so sue me :p) would be a good max limit. However maybe make that split up between two to four separate fighter bays that take a good deal of power. The idea of having link modules in the bays that could maybe give bonuses to the fighters could be a good/bad idea. You'd need to balance it out somehow so that anyone wanting to say have max fighters with ungodly bonuses had to spend a seriously huge additional investment in resources to keep them powered.
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Seventh Son
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Posted - 2005.12.22 13:26:00 -
[15]
Originally by: TuRtLe HeAd Not a bad Idea, but it seems like another way of making a PoS Totally self sufficient. Why don't you actually want to help defend it your selves ?
It would be a good addition. But takes more effort away from the player.
The problem with defending a POS your self is your not always on. Many times your enemies will scope out your capabilities and find out what time zone you are the weakest on. So say during a 3 hour stretch there is no one on from your corporation in game they know they can attack you and you can not cordinate your pos weapons for maximum fire power.
A fighter module would give you the chance to not have to baby sit your pos with a pilot every day, instead you can concentrate on trying to keep it fueled and maybe even building something.
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