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Jaabaa Prime
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Posted - 2005.12.16 09:28:00 -
[1]
This is what I understand about the use of "Jump Clones" in RMR based on testing I did on Sisi. Please correct/expand on any other information you may have.
Required skill: Infomorph Psychology Bonus: +1 "Jump Clone" per level
Creating a "Jump Clone":
The owner of the station where you want to create a "Jump Clone" has to have +8 standings towards YOU and YOUR CORPORATION.
The basic effect of this is that if you want to create a "Jump Clone" in empire, you either have to be in that NPC corp with the required personal standings, have to create a 1 man corp and have +8 personal standings which then apply to your 1 man corp or finally be in a corp with a lot of agent runners.
This isn't required if your corporation or you have friends in 0.0 that own a conquerable station or an outpost.
Using a "Jump Clone":
You have to "ABORT TRAINING" to activate a "Jump Clone", this stops players from starting a training session with +5 implants in empire and then jumping into 0.0 to do some PvP.
After activation your old clone becomes a "Jump Clone" target, so 24 hours later you can jump back to where you were before, even to an empire station where you couldn't normally install a "Jump Clone".
If you get podded, you end up at your normal cloning station, and if that isn't where you installed a jump clone, you will have to fly there again to install a new one. ---------
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Necronomicon
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Posted - 2005.12.16 09:39:00 -
[2]
Thanks for that.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Diss Champ
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Posted - 2005.12.16 15:32:00 -
[3]
Thanks, this is the sort of thread everyone will want to see. Some questions however:
At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?
If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself? How about player controlled targets if they set standings toward you?
If you change corps while your jump clones exist, are there restrictions on using the old jump clones?
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Tourix
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Posted - 2005.12.16 16:18:00 -
[4]
Edited by: Tourix on 16/12/2005 16:20:48
Originally by: Jaabaa Prime
The owner of the station where you want to create a "Jump Clone" has to have +8 standings towards YOU and YOUR CORPORATION.
Is it a bug or the clone jump will just be useless  
In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.
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Jaabaa Prime
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Posted - 2005.12.16 19:09:00 -
[5]
Originally by: Diss Champ At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?
The clone you left behind becomes a jump clone, but my limited lesting showed that a clone activation (being podded) send you to where ever you have set it with the normal cloning facility. At that point your "Jump Clone" has been destroyed and you have to go to that station/outpost again to create a new "Jump Clone" if you need it, or go back to that station and "jump" to the one you left behind in empire.
Originally by: Diss Champ If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself?
You stop training and select a jump clone for activation. Your current clone THEN becomes a "Jump Clone".
Originally by: Diss Champ How about player controlled targets if they set standings toward you?
I don't know what would happen here, if you used to have +8 and then were set to -10 KOS, maybe the station owner can cancel Jump Clone contracts.
Originally by: Diss Champ If you change corps while your jump clones exist, are there restrictions on using the old jump clones?
No idea. ---------
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Jaabaa Prime
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Posted - 2005.12.16 19:13:00 -
[6]
Originally by: Tourix
Is it a bug or the clone jump will just be useless  
In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.
It is clearly stated in the feature description:
Originally by: RMR Features Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met.
---------
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Oluk Magi
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Posted - 2005.12.16 19:54:00 -
[7]
Not sure if i missed something or if the test server is bugged, but i just tested a clone jump and I transferred to the new clone-jump body at the destination station, but my original body with implants disappeared and now i have no implants in anywhere. I even killed myself to see if i'd revert back to my original body with implants, but i just woke up in my pre-patch empty clone.
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Jaabaa Prime
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Posted - 2005.12.16 20:04:00 -
[8]
Oluk Magi, that happened to me during earlier testing too. My last tests worked though, although I did have to relog to "see" the new station I was in. ---------
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Kahlee
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Posted - 2005.12.16 20:28:00 -
[9]
can you gain skill points while in pvp body? ----------------------------
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Oluk Magi
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Posted - 2005.12.16 20:38:00 -
[10]
Yep, but at the base rate w/o implants. Although you could install some if you wanted. And once you move to the new body in the destination station, you have to resume skill training manually.
Just wish i knew what was broken/wrong with keeping your old body and implants intact (although in suspension).
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Jaabaa Prime
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Posted - 2005.12.16 20:50:00 -
[11]
Originally by: Kahlee can you gain skill points while in pvp body?
Yes, you have to start training again after the jump. ---------
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Meryl Stryfe
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Posted - 2005.12.16 20:52:00 -
[12]
Originally by: Oluk Magi
Just wish i knew what was broken/wrong with keeping your old body and implants intact (although in suspension).
Well from reading the patch notes, it seems that clone jumping was meant as a way to get to your POS/Outpost/Mother Ship quickly for fleet battles from empire/other side of empire.
The statnding req is there to enforce this, BUT make it possible in rare case to have the option.
So if you really want to put your implant clone in the freezer get your corp. standing up.
-- AO refugee? pst! |

Shayla Sh'inlux
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Posted - 2005.12.16 23:20:00 -
[13]
The skill is there not to jump in and out of empire.
The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.
For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.
In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.
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Eagle32
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Posted - 2005.12.17 00:52:00 -
[14]
Shayla Sh'inlux - That's the best description of the reasoning behind the standing needs I've seen. It should be in the patch notes :)
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Xachariah
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Posted - 2005.12.17 03:10:00 -
[15]
Originally by: Shayla Sh'inlux The skill is there not to jump in and out of empire.
The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.
For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.
In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.
Wrong, once you jump into said alliance outpost/mothership/titan, your standard clone automatically becomes a jumpclome and you can jump back.
Corp standing gives you an easy ability to "remove" your implants, though, before you travel to 0.0 to set your jumpclone there.
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Joshua Foiritain
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Posted - 2005.12.17 12:18:00 -
[16]
Originally by: Shayla Sh'inlux In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Actually when they jump into 0.0 their old clone stays behind, they can jump back into this one from 0.0 since you only need the standings to set the clone up i think... ill try it over the next few days  ------------------
[Coreli Corporation Mainframe] |

Errand mar
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Posted - 2005.12.17 12:58:00 -
[17]
Edited by: Errand mar on 17/12/2005 12:58:16 Has anyone actually tried clone jumpoing to a POS on Tranquility? Does it work and exactly what is needed and what steps are required to get the clone created?
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Cloud Strive
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Posted - 2005.12.17 16:49:00 -
[18]
Ok, lets say you jump to a mothership, conquerable station, outpost or whatever, your current active skill clone becomes your jump clone and thatone got all the implants too, if you get podkilled whith the mothership clone you wake up whith your active skill clone whith all your skills and implants. but then you got to install a new skill clone so you dont loose anything when you get podkilled whith your main (skill) clone. Is that a bout right?
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Jaabaa Prime
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Posted - 2005.12.17 17:01:00 -
[19]
Edited by: Jaabaa Prime on 17/12/2005 17:02:37 This is how it works AFAIK.
0) Intitial situation
0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants).
1) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
1.1) You get podded
0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
2) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.1) You create another Jump Clone
0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.2) You get podded
0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
---------
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without
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Posted - 2005.12.17 17:12:00 -
[20]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 17/12/2005 17:02:37 This is how it works AFAIK.
0) Intitial situation
0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants).
1) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
1.1) You get podded
0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
2) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.1) You create another Jump Clone
0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.2) You get podded
0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???
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Jaabaa Prime
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Posted - 2005.12.17 17:28:00 -
[21]
Originally by: without thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???
Yes, otherwise what would be the point in calling your corp or alliance to jump in if they can never get back to their original clone.
The clone you leave behind becomes a "Jump Clone", your target "Jump Clone" is then your active clone. ---------
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Freya Selene
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Posted - 2005.12.17 17:41:00 -
[22]
I think its a good way for +5 implant people who are afraid of losing them a way to store it so they can enter battle without implants and jumpclone back when the fights are over.
So.. short set they improved pvp for carebears more to secure there expensive hobby's.
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Jaabaa Prime
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Posted - 2005.12.17 19:01:00 -
[23]
I gave it a go on TQ just to see what would happen 
On my 1st attempt I got this message:
Quote: You cannot clone jump while you have a skill in training. Consider stopping the skill training, or in lieu of that, not jumping.
So I stopped training.
I then jumped from a station that doesn't even have a cloning facility and that is now in my list as a jump clone, so in 24 hours I'll be going to try and jump back there.
The only thing that "didn't work" 100% was my corp hangars window remained open for the station I jumped from.
More info in 24 hours when I jump back again  ---------
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FFGR
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Posted - 2005.12.17 22:44:00 -
[24]
Hmm, sounds good, but I have a question. Let's say you are at Station I and you have a clone contract on that station, plus a jump clone. If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)
Insanity |

Longasc
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Posted - 2005.12.18 02:29:00 -
[25]
Edited by: Longasc on 18/12/2005 02:28:51 Rebirth is probably really only intended for those in Titans / 0.0.
Yet you can use it in Empire, too:
Join a mission runner corp, create a 1-man-corp, and if you are in a corp, demand that all that would destroy the ability to clonejump do not get in the corp or kick them.
Two consequences:
- Only few people will and can use Clonejumping - The mentioned issues with player corps / 1-man-corps
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Jaabaa Prime
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Posted - 2005.12.18 03:15:00 -
[26]
Edited by: Jaabaa Prime on 18/12/2005 03:15:51
Originally by: FFGR Let's say you are at Station I and you have a clone contract on that station, plus a jump clone. If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)
I can answer that.
Your contract clone is independant of your jump clone. I just had a friend activate a clone for me (pod me ) and the Jump Clone was at the same station. My contract clone was activated but my Jump Clone remained untouched, so I wasn't activated into my jump clone at the same station. ---------
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Plystrain Farnas
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Posted - 2005.12.18 12:13:00 -
[27]
Sorry, but is this only in TEST atm.. cause although I see th eskill, I dont see how you buy a jump clone
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Morlock
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Posted - 2005.12.18 13:18:00 -
[28]
Edited by: Morlock on 18/12/2005 13:21:00 Edited by: Morlock on 18/12/2005 13:19:47
I am also testing this with my corp's outpost in 0.0
I first installed a jump clone at our outpost (free of charge if your corp owns the station)
Then I travelled to empire.
And at an empire station, I activated the clone jump from my character sheet, and I was immediately sent to my 0.0 outpost.
I checked the jump clone sheet, and it had my original body set as a 'jump clone' at the empire station, automatically.
In 23 hours, I'll attempt to jump back to the empire station from our outpost.
What I'm wondering is what happens, if I travel with my jump clone in 0.0 and dock at the empire station that has my original body jump clone. Would my jump clone in empire get destroyed automatically, or will I not be able to get my active ship that my original body is holding on to. (this is rather a funny idea, meeting my other self :)
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Cloud Strive
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Posted - 2005.12.18 23:07:00 -
[29]
Jaabaa Prime 4tw, thx for all, at least i got it now :)
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Jaabaa Prime
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Posted - 2005.12.19 00:06:00 -
[30]
Originally by: Cloud Strive Jaabaa Prime 4tw, thx for all, at least i got it now :)
You are more than welcome, I hate it when CCP adds new functionality to the game and doesn't tell the players exactly how it works, and leaves to the players to figure it out themselves. That was why I decided to add my expierience here, primarily to inform players how it works and secondarily to stop 100 "Jump Clone" threads appearing.
Maybe this thread is worth a sticky for a few weeks, so people can inform themselves about the new mechanics but thats not my call. ---------
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