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Jaabaa Prime
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Posted - 2005.12.16 09:28:00 -
[1]
This is what I understand about the use of "Jump Clones" in RMR based on testing I did on Sisi. Please correct/expand on any other information you may have.
Required skill: Infomorph Psychology Bonus: +1 "Jump Clone" per level
Creating a "Jump Clone":
The owner of the station where you want to create a "Jump Clone" has to have +8 standings towards YOU and YOUR CORPORATION.
The basic effect of this is that if you want to create a "Jump Clone" in empire, you either have to be in that NPC corp with the required personal standings, have to create a 1 man corp and have +8 personal standings which then apply to your 1 man corp or finally be in a corp with a lot of agent runners.
This isn't required if your corporation or you have friends in 0.0 that own a conquerable station or an outpost.
Using a "Jump Clone":
You have to "ABORT TRAINING" to activate a "Jump Clone", this stops players from starting a training session with +5 implants in empire and then jumping into 0.0 to do some PvP.
After activation your old clone becomes a "Jump Clone" target, so 24 hours later you can jump back to where you were before, even to an empire station where you couldn't normally install a "Jump Clone".
If you get podded, you end up at your normal cloning station, and if that isn't where you installed a jump clone, you will have to fly there again to install a new one. ---------
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Necronomicon
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Posted - 2005.12.16 09:39:00 -
[2]
Thanks for that.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Diss Champ
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Posted - 2005.12.16 15:32:00 -
[3]
Thanks, this is the sort of thread everyone will want to see. Some questions however:
At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?
If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself? How about player controlled targets if they set standings toward you?
If you change corps while your jump clones exist, are there restrictions on using the old jump clones?
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Tourix
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Posted - 2005.12.16 16:18:00 -
[4]
Edited by: Tourix on 16/12/2005 16:20:48
Originally by: Jaabaa Prime
The owner of the station where you want to create a "Jump Clone" has to have +8 standings towards YOU and YOUR CORPORATION.
Is it a bug or the clone jump will just be useless
In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.
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Jaabaa Prime
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Posted - 2005.12.16 19:09:00 -
[5]
Originally by: Diss Champ At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?
The clone you left behind becomes a jump clone, but my limited lesting showed that a clone activation (being podded) send you to where ever you have set it with the normal cloning facility. At that point your "Jump Clone" has been destroyed and you have to go to that station/outpost again to create a new "Jump Clone" if you need it, or go back to that station and "jump" to the one you left behind in empire.
Originally by: Diss Champ If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself?
You stop training and select a jump clone for activation. Your current clone THEN becomes a "Jump Clone".
Originally by: Diss Champ How about player controlled targets if they set standings toward you?
I don't know what would happen here, if you used to have +8 and then were set to -10 KOS, maybe the station owner can cancel Jump Clone contracts.
Originally by: Diss Champ If you change corps while your jump clones exist, are there restrictions on using the old jump clones?
No idea. ---------
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Jaabaa Prime
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Posted - 2005.12.16 19:13:00 -
[6]
Originally by: Tourix
Is it a bug or the clone jump will just be useless
In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.
It is clearly stated in the feature description:
Originally by: RMR Features Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met.
---------
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Oluk Magi
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Posted - 2005.12.16 19:54:00 -
[7]
Not sure if i missed something or if the test server is bugged, but i just tested a clone jump and I transferred to the new clone-jump body at the destination station, but my original body with implants disappeared and now i have no implants in anywhere. I even killed myself to see if i'd revert back to my original body with implants, but i just woke up in my pre-patch empty clone.
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Jaabaa Prime
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Posted - 2005.12.16 20:04:00 -
[8]
Oluk Magi, that happened to me during earlier testing too. My last tests worked though, although I did have to relog to "see" the new station I was in. ---------
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Kahlee
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Posted - 2005.12.16 20:28:00 -
[9]
can you gain skill points while in pvp body? ----------------------------
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Oluk Magi
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Posted - 2005.12.16 20:38:00 -
[10]
Yep, but at the base rate w/o implants. Although you could install some if you wanted. And once you move to the new body in the destination station, you have to resume skill training manually.
Just wish i knew what was broken/wrong with keeping your old body and implants intact (although in suspension).
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Jaabaa Prime
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Posted - 2005.12.16 20:50:00 -
[11]
Originally by: Kahlee can you gain skill points while in pvp body?
Yes, you have to start training again after the jump. ---------
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Meryl Stryfe
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Posted - 2005.12.16 20:52:00 -
[12]
Originally by: Oluk Magi
Just wish i knew what was broken/wrong with keeping your old body and implants intact (although in suspension).
Well from reading the patch notes, it seems that clone jumping was meant as a way to get to your POS/Outpost/Mother Ship quickly for fleet battles from empire/other side of empire.
The statnding req is there to enforce this, BUT make it possible in rare case to have the option.
So if you really want to put your implant clone in the freezer get your corp. standing up.
-- AO refugee? pst! |
Shayla Sh'inlux
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Posted - 2005.12.16 23:20:00 -
[13]
The skill is there not to jump in and out of empire.
The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.
For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.
In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.
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Eagle32
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Posted - 2005.12.17 00:52:00 -
[14]
Shayla Sh'inlux - That's the best description of the reasoning behind the standing needs I've seen. It should be in the patch notes :)
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Xachariah
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Posted - 2005.12.17 03:10:00 -
[15]
Originally by: Shayla Sh'inlux The skill is there not to jump in and out of empire.
The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.
For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.
In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.
Wrong, once you jump into said alliance outpost/mothership/titan, your standard clone automatically becomes a jumpclome and you can jump back.
Corp standing gives you an easy ability to "remove" your implants, though, before you travel to 0.0 to set your jumpclone there.
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Joshua Foiritain
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Posted - 2005.12.17 12:18:00 -
[16]
Originally by: Shayla Sh'inlux In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Actually when they jump into 0.0 their old clone stays behind, they can jump back into this one from 0.0 since you only need the standings to set the clone up i think... ill try it over the next few days ------------------
[Coreli Corporation Mainframe] |
Errand mar
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Posted - 2005.12.17 12:58:00 -
[17]
Edited by: Errand mar on 17/12/2005 12:58:16 Has anyone actually tried clone jumpoing to a POS on Tranquility? Does it work and exactly what is needed and what steps are required to get the clone created?
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Cloud Strive
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Posted - 2005.12.17 16:49:00 -
[18]
Ok, lets say you jump to a mothership, conquerable station, outpost or whatever, your current active skill clone becomes your jump clone and thatone got all the implants too, if you get podkilled whith the mothership clone you wake up whith your active skill clone whith all your skills and implants. but then you got to install a new skill clone so you dont loose anything when you get podkilled whith your main (skill) clone. Is that a bout right?
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Jaabaa Prime
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Posted - 2005.12.17 17:01:00 -
[19]
Edited by: Jaabaa Prime on 17/12/2005 17:02:37 This is how it works AFAIK.
0) Intitial situation
0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants).
1) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
1.1) You get podded
0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
2) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.1) You create another Jump Clone
0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.2) You get podded
0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
---------
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without
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Posted - 2005.12.17 17:12:00 -
[20]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 17/12/2005 17:02:37 This is how it works AFAIK.
0) Intitial situation
0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants).
1) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
1.1) You get podded
0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
2) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.1) You create another Jump Clone
0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.2) You get podded
0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???
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Jaabaa Prime
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Posted - 2005.12.17 17:28:00 -
[21]
Originally by: without thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???
Yes, otherwise what would be the point in calling your corp or alliance to jump in if they can never get back to their original clone.
The clone you leave behind becomes a "Jump Clone", your target "Jump Clone" is then your active clone. ---------
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Freya Selene
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Posted - 2005.12.17 17:41:00 -
[22]
I think its a good way for +5 implant people who are afraid of losing them a way to store it so they can enter battle without implants and jumpclone back when the fights are over.
So.. short set they improved pvp for carebears more to secure there expensive hobby's.
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Jaabaa Prime
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Posted - 2005.12.17 19:01:00 -
[23]
I gave it a go on TQ just to see what would happen
On my 1st attempt I got this message:
Quote: You cannot clone jump while you have a skill in training. Consider stopping the skill training, or in lieu of that, not jumping.
So I stopped training.
I then jumped from a station that doesn't even have a cloning facility and that is now in my list as a jump clone, so in 24 hours I'll be going to try and jump back there.
The only thing that "didn't work" 100% was my corp hangars window remained open for the station I jumped from.
More info in 24 hours when I jump back again ---------
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FFGR
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Posted - 2005.12.17 22:44:00 -
[24]
Hmm, sounds good, but I have a question. Let's say you are at Station I and you have a clone contract on that station, plus a jump clone. If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)
Insanity |
Longasc
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Posted - 2005.12.18 02:29:00 -
[25]
Edited by: Longasc on 18/12/2005 02:28:51 Rebirth is probably really only intended for those in Titans / 0.0.
Yet you can use it in Empire, too:
Join a mission runner corp, create a 1-man-corp, and if you are in a corp, demand that all that would destroy the ability to clonejump do not get in the corp or kick them.
Two consequences:
- Only few people will and can use Clonejumping - The mentioned issues with player corps / 1-man-corps
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Jaabaa Prime
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Posted - 2005.12.18 03:15:00 -
[26]
Edited by: Jaabaa Prime on 18/12/2005 03:15:51
Originally by: FFGR Let's say you are at Station I and you have a clone contract on that station, plus a jump clone. If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)
I can answer that.
Your contract clone is independant of your jump clone. I just had a friend activate a clone for me (pod me ) and the Jump Clone was at the same station. My contract clone was activated but my Jump Clone remained untouched, so I wasn't activated into my jump clone at the same station. ---------
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Plystrain Farnas
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Posted - 2005.12.18 12:13:00 -
[27]
Sorry, but is this only in TEST atm.. cause although I see th eskill, I dont see how you buy a jump clone
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Morlock
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Posted - 2005.12.18 13:18:00 -
[28]
Edited by: Morlock on 18/12/2005 13:21:00 Edited by: Morlock on 18/12/2005 13:19:47
I am also testing this with my corp's outpost in 0.0
I first installed a jump clone at our outpost (free of charge if your corp owns the station)
Then I travelled to empire.
And at an empire station, I activated the clone jump from my character sheet, and I was immediately sent to my 0.0 outpost.
I checked the jump clone sheet, and it had my original body set as a 'jump clone' at the empire station, automatically.
In 23 hours, I'll attempt to jump back to the empire station from our outpost.
What I'm wondering is what happens, if I travel with my jump clone in 0.0 and dock at the empire station that has my original body jump clone. Would my jump clone in empire get destroyed automatically, or will I not be able to get my active ship that my original body is holding on to. (this is rather a funny idea, meeting my other self :)
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Cloud Strive
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Posted - 2005.12.18 23:07:00 -
[29]
Jaabaa Prime 4tw, thx for all, at least i got it now :)
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Jaabaa Prime
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Posted - 2005.12.19 00:06:00 -
[30]
Originally by: Cloud Strive Jaabaa Prime 4tw, thx for all, at least i got it now :)
You are more than welcome, I hate it when CCP adds new functionality to the game and doesn't tell the players exactly how it works, and leaves to the players to figure it out themselves. That was why I decided to add my expierience here, primarily to inform players how it works and secondarily to stop 100 "Jump Clone" threads appearing.
Maybe this thread is worth a sticky for a few weeks, so people can inform themselves about the new mechanics but thats not my call. ---------
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Cloud Strive
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Posted - 2005.12.19 00:16:00 -
[31]
Well sometimes it is nice to figure out things by yourself, especialy in EVE but this thing honesty blew up my mind in the first place.
Would be indeed nice if the Mods would make this a Sticky one.
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Karsa Orlong
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Posted - 2005.12.19 01:06:00 -
[32]
Would the +8 corp standing be required for both the purchase of a jump clone and the subsequent jumping or just the purchase?
Just wondering if its possible to leave my corp, buy a jump clone in a few locations, rejoin and then be ok to hop about
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Roan Alexander
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Posted - 2005.12.19 11:05:00 -
[33]
I would like to know as well if you can leave a corp - buy jump clones and head back in to another corp..
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Arrae
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Posted - 2005.12.19 12:59:00 -
[34]
So where is the "Buy Jump Clone" option. I still have yet to see it. Also wondering how the skill points work out. Are jump clones skill point based? If they are skill point based, if you jump to a lower clone, do you lose sp?
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Jaabaa Prime
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Posted - 2005.12.19 13:34:00 -
[35]
Originally by: Arrae So where is the "Buy Jump Clone" option. I still have yet to see it.
Dock at a station with medical facilities, there is a second tab there.
Originally by: Arrae Also wondering how the skill points work out. Are jump clones skill point based? If they are skill point based, if you jump to a lower clone, do you lose sp?
Your clone always has the same SP cover, so a Jump Clone has it too when activated. ---------
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Morlock
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Posted - 2005.12.19 14:03:00 -
[36]
I succeeded my test.
Clone jump to and from empire to 0.0 outpost works.
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Ademaro Imre
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Posted - 2005.12.19 15:30:00 -
[37]
OK - so when you buy a jump clone - you are buying a round trip - and two clone essentially? You buy a jump clone and when you jump there - another clone is left behind with your implants.
If you get podded - you get put into you clone taht you would have bought normally before RMR? Then to get implant back - jump to the jump clone created for you when you first made the jump?
1: Buy Clone X1 in Station X 2: Buy Jump Clone A in Station Y 3: Travel to Station Z 4: Jump to Jump Clone A. 5: Jump Clone B created in Station Z with implants (irregardless of standings and facilities) 6: Get Podded 7: Appear in Station X (Clone X1 destroyed) 8: Buy New Clone X2 9: Jump to Jump Clone B in Station Z with Impants.
Buy new jump clone? And or is there a new Jump Clone C automatically created in Station X because a clone jump is being made?
Is this how it works?
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Kaaii
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Posted - 2005.12.19 18:53:00 -
[38]
Edited by: Kaaii on 19/12/2005 18:57:01
Ok im totally confused as to how to "set up" the clone sequence...
I have 8.17 in the corp in question. I have the skill, trained to allow me one jump.
I "did" have my orginal clone, a RHO type, set to a differnt station, differnt corp, same system.
I then went to the corps station i wished to use as my jump clone loc I went into the jump clone screen. It asks me if i want to install a jump clone. I chose yes. It then shows me that I "have a jump clone at the station, with "no implants installed"... On my person, i have 10 slots worth.
Why? Do i need to "jump out" of my current clone to the one with no implants?
I thought ok, maybe its something with the jump clone not being where the "orginal, Rho" clone was set. So i changed the "orginal loc", to the new loc, where my jump clone says its based.
I now still have the jump clone, with the mesage, no implants installed" at the new, hi faction station/corp. This station now hold my "orginal" Rho clone.
Now i have two buttons which i can push. one is install clone, the other is "destroy clone"
Im thinking im not to ready to push destroy clone and have my orginal Rho (re:millions-o-isk) eaten.
Im also thinking that maybe the destroy clone option kills off the "jump" clone, this one being the one with out the implants, so its just a simple matter of re-doing it, with my Rho clone, at that particular station.
Its very confusing. If i understand right (and maybe i don't), I have the ability to create a jump clone which is a mirror of my current self, sans implants?
and then i can play around in less secure areas, with out implants in the body that im playing around in?
/edit In short, I want to be able to jump between implants/non implanted play....does this system allow/support this?
So, how is this done, exactly ? "..Id rather fall beside 10 lions, then stand with One thousand sheep.."
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Jaabaa Prime
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Posted - 2005.12.19 19:13:00 -
[39]
/me slaps forehead
2 systems !!!
#1) Clone activation and destination #2) Jump Clones
Install jump clone, go somewhere else with your 10 implants and dock. Open Character Sheet Stop training Go to Jump Clones Tab Activate Clone.
A few seconds later, your 10 implants are safe where you were in what has now become a "Jump Clone" and you can't jump back into it for 24 hours.
If you get podded, you always get a NEW CLONE, even if there is a Jump Clone in the same station, it's a different system. ---------
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Kaaii
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Posted - 2005.12.19 19:30:00 -
[40]
Originally by: Jaabaa Prime /me slaps forehead
2 systems !!!
#1) Clone activation and destination #2) Jump Clones
Install jump clone, go somewhere else with your 10 implants and dock. Open Character Sheet Stop training Go to Jump Clones Tab Activate Clone.
A few seconds later, your 10 implants are safe where you were in what has now become a "Jump Clone" and you can't jump back into it for 24 hours.
If you get podded, you always get a NEW CLONE, even if there is a Jump Clone in the same station, it's a different system.
See, all it took was a simple clubbing over the head! ....
I had ppl telling me i needed to buy a "mirror" of the "reg clone" to use jump clones. Like somehow the two "clone types" were joined at the hip. By you saying differnet system, you are referring to the workings of, and not solar..
Thank you Jaa, thats what i needed to know.
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
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Cloud Strive
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Posted - 2005.12.19 22:40:00 -
[41]
Friendly "bump" for a great thread :)
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Riley Craven
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Posted - 2005.12.19 23:58:00 -
[42]
I have a question. Say I install a jump clone in 0.0 I jump from empire. My "old body" stays behind in empire as a jump close. So I jump back from 0.0 to empire. Does the "jump clone" i orginally bought stay in 0.0 as my "old body" or does it get destroyed? It would be nice to use the two bodies as much as I wanted.
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Jaabaa Prime
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Posted - 2005.12.20 01:13:00 -
[43]
Originally by: Riley Craven I have a question. Say I install a jump clone in 0.0 I jump from empire. My "old body" stays behind in empire as a jump close. So I jump back from 0.0 to empire. Does the "jump clone" i orginally bought stay in 0.0 as my "old body" or does it get destroyed? It would be nice to use the two bodies as much as I wanted.
Better than that, you can then go to another station and jump to empire, and where ever you jumped from now has the "Jump Clone" as a target ---------
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Kaell Meynn
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Posted - 2005.12.20 10:12:00 -
[44]
Originally by: Shayla Sh'inlux The skill is there not to jump in and out of empire.
The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.
For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.
In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.
Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.
Ehhh, I'm an alliance member, and I can jump to/from empire once every 24hrs using the new jumpclones. I currently have my jumpclone set in (system name hidden) system, which I have no standings towards at all, and I'm trying to decide where else in empire I want to have a jumpclone ready for me.
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Kaell Meynn
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Posted - 2005.12.20 10:15:00 -
[45]
And yes, I think someone else pointed out, but it warrents repeating...
TO JUMP TO A JUMP CLONE: Open character sheet, select jump clones on the left, find the target jumpclone you want from the list on the right, right click it and select jump (after having stopped your current skill training).
Took me forever to figure that out, I was looking all over on the medical services button screen, on the jumpclones tab, and the other tab, and anywhere else I could think of, even tried right clicking myself.
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Diss Champ
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Posted - 2005.12.20 15:27:00 -
[46]
Since I've seen some people say they have wound up losing their original w/ implants doing clone jumps, a question for those folks:
Assuming you petitioned it, is this something that gets refunded (ie, do the logs support so they can refund, or do you get the staple "we have no information in the logs, sorry") response.
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Kaaii
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Posted - 2005.12.20 15:55:00 -
[47]
to the top with you...
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
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Callan Skiderlar
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Posted - 2005.12.20 18:09:00 -
[48]
Just to be clear:
You need the +8 corp/personal standings to create the initial jump clone, correct? In other words, I can:
- go to Point B where I have +8s - create a jump clone - go back to Point A where I have 0 standing - Jump to the clone at Point B - Jump back to the clone at Point A in 24 hours
Do I have it right? ---
Lifeline Minmatar Dreadnaught sales thread: http://oldforums.eveonline.com/?a=topic&threadID=220327 |
Jaabaa Prime
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Posted - 2005.12.20 18:31:00 -
[49]
Yes Callan Skiderlar. --
Mini Skill Planner |
The Wizz117
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Posted - 2005.12.20 19:41:00 -
[50]
i have a 8.04 standing toward caldari navy witout connection skil, after 8 months of mission running. i created an 1 man corporation. still i can not create a jump clone! "you can not install a jump clone at this station becouse the caldari navy does not like you"
when i chek info on caldari navy i can see that theyr standing toward my corp is 4.43
do i need a 16.50 standing from caldari navy before caldari navy likes my corporation enough?
could ccp please fix this standing needed toward corporation? its cinda lame..
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The Wizz117
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Posted - 2005.12.20 20:06:00 -
[51]
Edited by: The Wizz117 on 20/12/2005 20:07:01
Originally by: The Wizz117 i have a 8.04 standing toward caldari navy witout connection skil, after 8 months of mission running. i created an 1 man corporation. still i can not create a jump clone! "you can not install a jump clone at this station becouse the caldari navy does not like you"
when i chek info on caldari navy i can see that theyr standing toward my corp is 4.43
do i need a 16.50 standing from caldari navy before caldari navy likes my corporation enough?
could ccp please fix this standing needed toward corporation? its cinda lame..
i joined the NPC caldari provisions corporations, now i was able to create a jump clone BUT:
as i switched to my new clone all happy, i realized i could not switch back to my old clone! wich had 5 low grade crystal implants!
even more weard is that in my new clone 1 of my low grade crystals is inside the new clone...
i petitioned it.
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KANE47
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Posted - 2005.12.20 22:50:00 -
[52]
Jaabaa P. Thanks for spending the time to work out the Jump Clones feature and for posting all the information you have collected from your efforts.
*bump*
Mods: sticky :P Make Ice Mining Faster. |
Derimas II
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Posted - 2005.12.21 14:41:00 -
[53]
Jaabaa thanks for the info.
The light is on & its no longer dark
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10of12
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Posted - 2005.12.21 15:05:00 -
[54]
Originally by: The Wizz117 Edited by: The Wizz117 on 20/12/2005 20:07:01
as i switched to my new clone all happy, i realized i could not switch back to my old clone! wich had 5 low grade crystal implants!
I guess this is because you can only clonejump once every 24 hours. So wait 24 hours and you can probably jump back to your old clone.
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Barak Torginn
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Posted - 2005.12.21 21:31:00 -
[55]
Originally by: The Wizz117 Edited by: The Wizz117 on 20/12/2005 20:07:01
Originally by: The Wizz117 i have a 8.04 standing toward caldari navy witout connection skil, after 8 months of mission running. i created an 1 man corporation. still i can not create a jump clone! "you can not install a jump clone at this station becouse the caldari navy does not like you"
when i chek info on caldari navy i can see that theyr standing toward my corp is 4.43
do i need a 16.50 standing from caldari navy before caldari navy likes my corporation enough?
could ccp please fix this standing needed toward corporation? its cinda lame..
i joined the NPC caldari provisions corporations, now i was able to create a jump clone BUT:
as i switched to my new clone all happy, i realized i could not switch back to my old clone! wich had 5 low grade crystal implants!
even more weard is that in my new clone 1 of my low grade crystals is inside the new clone...
i petitioned it.
So you submitted a petition because you don't understand how jump clones work, even after reading a thread like this?
Did you READ this thread? Or did you find yet another outlet to complain?
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Matuk Grymwal
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Posted - 2005.12.22 02:50:00 -
[56]
Originally by: Ademaro Imre OK - so when you buy a jump clone - you are buying a round trip - and two clone essentially? You buy a jump clone and when you jump there - another clone is left behind with your implants.
If you get podded - you get put into you clone taht you would have bought normally before RMR? Then to get implant back - jump to the jump clone created for you when you first made the jump?
1: Buy Clone X1 in Station X 2: Buy Jump Clone A in Station Y 3: Travel to Station Z 4: Jump to Jump Clone A. 5: Jump Clone B created in Station Z with implants (irregardless of standings and facilities) 6: Get Podded 7: Appear in Station X (Clone X1 destroyed) 8: Buy New Clone X2 9: Jump to Jump Clone B in Station Z with Impants.
Buy new jump clone? And or is there a new Jump Clone C automatically created in Station X because a clone jump is being made?
Is this how it works?
This is the same question I have (i.e. getting back to your original clone if you clone jump then get podded). As best as I can see, noone else has answered it so far. Has anyone tested this situation and got back to their original clone?
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Greenwing
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Posted - 2005.12.22 10:42:00 -
[57]
Edited by: Greenwing on 22/12/2005 10:41:58
Originally by: Matuk Grymwal
This is the same question I have (i.e. getting back to your original clone if you clone jump then get podded). As best as I can see, noone else has answered it so far. Has anyone tested this situation and got back to their original clone?
The clonejumps are completely independent of the 'normal' clones. So you need the 'normal' clone in case you get POD'ed.
So in the case described in your quote, after step 9 you will be in your jumpclone with implants and you will have a jumpclone in station X (created atm you jump to your jumpclone with implants)
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Jaabaa Prime
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Posted - 2005.12.22 17:39:00 -
[58]
Rewrote initial post to include more information, so it's more of an FAQ now, title updated to reflect it's new nature. --
Mini Skill Planner |
Matuk Grymwal
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Posted - 2005.12.23 09:22:00 -
[59]
Grooveh - thanks guys, nice FAQ Jaabaa.
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elFarto
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Posted - 2005.12.23 16:14:00 -
[60]
What controls do people who control conq. stations/outposts have for this? Anyone care to post screen shots?
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |
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Abdalion
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Posted - 2005.12.23 17:26:00 -
[61]
Glue for you.
Stick. ---
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Jaabaa Prime
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Posted - 2005.12.23 17:49:00 -
[62]
Thanks Abdalion --
Mini Skill Planner |
THiNSPiRiT
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Posted - 2005.12.23 18:32:00 -
[63]
Still, 2 questions have not been answered in this topic as far as I can see.
#1 If you create a jump clone and you switch corps, do you keep the jumpclones and the ability to use them?
#2 How do skillpoints work if you have a jumpclone? Ie, you have a normal clone in a medical facility saving X amount of skill points. You get podded and your clone in that facility is activated with you losing some skill points. Does your jump clone ALSO lose that many skillpoints?
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Jaabaa Prime
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Posted - 2005.12.23 19:13:00 -
[64]
Edited by: Jaabaa Prime on 23/12/2005 19:14:03
Originally by: THiNSPiRiT Still, 2 questions have not been answered in this topic as far as I can see.
#1 If you create a jump clone and you switch corps, do you keep the jumpclones and the ability to use them?
AFAIK, the jump clone is tied to your character, if you can install it you will still have it even after switching corps. In your new corp you might not be able to get a replacement though.
Originally by: THiNSPiRiT
#2 How do skillpoints work if you have a jumpclone? Ie, you have a normal clone in a medical facility saving X amount of skill points. You get podded and your clone in that facility is activated with you losing some skill points. Does your jump clone ALSO lose that many skillpoints?
Answered already:
Quote: What happens if I get podded in my "Jump Clone" ?
You can never get podded in a "Jump Clone", they are targets that you can jump to. If you get podded your normal clone contract applies. So for example, if you are in empire and clone jump to a 0.0 installation and get podded, your empire clone still remains as a "Jump Clone" target.
So, hopefully, your clone contract covers all your skill points so you won't lose any. You don't need a new contract per jump clone. --
Mini Skill Planner |
Ficti0n
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Posted - 2005.12.23 20:52:00 -
[65]
Thanks for that jaabaa, its a real help =)
Continue the good work, perhaps with other guides?
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Jaabaa Prime
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Posted - 2005.12.23 21:45:00 -
[66]
Originally by: Ficti0n Thanks for that jaabaa, its a real help =)
You are more than welcome.
Originally by: Ficti0n Continue the good work, perhaps with other guides?
Maybe, some day --
Mini Skill Planner |
Zoltaris
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Posted - 2005.12.24 15:01:00 -
[67]
Originally by: Jaabaa Prime How do I create a "Jump Clone" ?
You have to be in an installation (station/outpost/mothership/titan) with a medical facility to create a "Jump Clone", there is a second tab there in the window to install and destroy them.
To create a "Jump Clone" the owner of the installation must have at least +8 standings to you and your corporation.
There is a mistake in that statement, +8 standing are only required for NPC installations, Player controled installation can set the standing requirement as they see fit, ISS set that to a standing of +1 for exemple -----
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Tokka Konnair
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Posted - 2005.12.25 02:22:00 -
[68]
i've read all of Jaabaa Prime's replies in this thread
from what i gather you are in effect allowed one jump clone in empire if you do not have +8 standing to an NPC corp this will be your origonal clone after you've jumped to 0.0
Question:
1) i fly to an Outpost A with cloning facilities in 0.0 space 2) i install a jump clone in A 3) i fly back to empire and dock in a station belonging to an NPC corp B 4) i clone jump from B to A - this leaves my origonal clone in empire at station B ... my current location is Outpost A 5) i fly back to empire and dock in a station belonging to an NPC corp ... this is station C
do i now have 2 jump clones in empire and am free to jump between them? if not: what will happen when i try to jump from C to B?
are we fully free to move our jump clones around and only need Medical Facilities in their initial creation?
__________________________________________
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Sarleena
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Posted - 2005.12.25 07:32:00 -
[69]
Question: A +8 is required to acquire a jump clone. Once you acquire this jump clone, and jump into it, you can jump out of it anywhere, and get back to it where you left it, regardless of standing? So you could create a jump clone at a POS in low-sec, move your main body to one part of empire, jump to the other clone, move it to another part of empire, and jump between them 1/day? Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, champagne in one hand, strawberries in the oth |
Jaabaa Prime
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Posted - 2005.12.26 00:36:00 -
[70]
Originally by: Zoltaris
Originally by: Jaabaa Prime How do I create a "Jump Clone" ?
You have to be in an installation (station/outpost/mothership/titan) with a medical facility to create a "Jump Clone", there is a second tab there in the window to install and destroy them.
To create a "Jump Clone" the owner of the installation must have at least +8 standings to you and your corporation.
There is a mistake in that statement, +8 standing are only required for NPC installations, Player controled installation can set the standing requirement as they see fit, ISS set that to a standing of +1 for exemple
Seeing as I am not an owner of an outpost, nor will I ever be, I can not comment on the player interface for jump clones. So yes, this FAQ is based on NPC values. It may be that being a member of a corporation or alliance that controls an "installation" doesn't require anything special, and CCP hasn't published the precise mechanics.
If an "owner" of a conquerable station or outpost can tell me that there is a seperate option for player owned facilities for installing jump clones and that the NPC "+8" values can be changed then please inform me/us here, I will gladly add it to the main post. --
Mini Skill Planner |
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Jaabaa Prime
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Posted - 2005.12.26 03:18:00 -
[71]
Originally by: Sarleena Question: A +8 is required to acquire a jump clone. Once you acquire this jump clone, and jump into it, you can jump out of it anywhere, and get back to it where you left it, regardless of standing? So you could create a jump clone at a POS in low-sec, move your main body to one part of empire, jump to the other clone, move it to another part of empire, and jump between them 1/day?
Yes, but that requires a lot of travel and at least level 2 in Infomorph Pychology, if I understand you correctly. --
Mini Skill Planner |
Tokka Konnair
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Posted - 2005.12.26 16:24:00 -
[72]
Originally by: Jaabaa Prime
Yes, but that requires a lot of travel and at least level 2 in Infomorph Pychology, if I understand you correctly.
Sarleena's question was basicaly the same as mine except without paragraphs, bold or a nice example
so from what i'm gathering you only need a non-npc station or a +8 standing NPC station to initialy install and create a jump clone
once it's created you can move it wherever you like by jumping to it and flying to a different station, yes? that's awesom ... you should add that to the front page |
Jaabaa Prime
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Posted - 2005.12.27 17:55:00 -
[73]
Originally by: Tokka Konnair
Originally by: Jaabaa Prime
Yes, but that requires a lot of travel and at least level 2 in Infomorph Pychology, if I understand you correctly.
Sarleena's question was basicaly the same as mine except without paragraphs, bold or a nice example
so from what i'm gathering you only need a non-npc station or a +8 standing NPC station to initialy install and create a jump clone
once it's created you can move it wherever you like by jumping to it and flying to a different station, yes? that's awesom ... you should add that to the front page
Please read the answer to this question:
Originally by: Jaabaa Prime What happens to my "Jump Clone" contract after activation then ?
Isn't this said in the answer ? --
Mini Skill Planner |
Ravenal
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Posted - 2005.12.27 18:18:00 -
[74]
omg, just realized that skills that affect standings are not taken into account when calculating the corps standing to the npc corp...
:/
. Ravenal - Fate is what you make of it.
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Messerschmitt facility
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Posted - 2005.12.28 02:14:00 -
[75]
Excelent Jaba! And thanks to CCP for thinking for us people that only have 1 character _________________________________
A conclusion is the place where you got tired of thinking...
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AGENT KW
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Posted - 2005.12.28 12:19:00 -
[76]
Edited by: AGENT KW on 28/12/2005 12:19:07 Anybody know how Corporation standing is derived from personal standing ??
I took the following steps to figure this out; kicked all my alts out of the corp, so IÆm a 1 man corp, ran some missions and waited for a down time to make sure all the standing changes are applied.
Both the NPC corps I have decent standings to showed a corp standing of 82% of my personal.
To put a figure to it, you would need to have a personal standing of +9.75 (with no skills applied) to the NPC corp to achieve a corp standing of +8.
Clearly to increase my Roden standing from +9.06 to +9.75 would take a life time, itÆs easier to join an alliance with access to a conquerable station.
Essentially jump clones are for alliance members with conquerable stations, or very hardcore mission runners.
Everyone else can go and suck an egg, cheers CCP !
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Messerschmitt facility
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Posted - 2005.12.30 08:45:00 -
[77]
Got 3 more things for you Jaba whitch I do not realy am sure.
1. Can you jump to the jump clone if you are in the same station as the jump clone? (Reason: You clone after you died in the same station were you have the jump clone with implants) 2. Can you remotely destroy your jump clone? (Meaning you do not have to dock to the station that have the jump clone) (Reason: You have to many jump clones in the same station and you are jumps and jumps away, or you had jump clones in a conquarable station whitch is now under enemy control, and you cannot dock to destroy it). 3. If you had a jump clone to a player conq station, and it was now conquered by enemies whitch obviosly are -10, can you still clone jump to that station? (If they didn't destroyed your jump clone, IF they can destroy your jump clone) _________________________________
A conclusion is the place where you got tired of thinking...
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Jaabaa Prime
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Posted - 2005.12.30 16:05:00 -
[78]
Originally by: Messerschmitt facility 1. Can you jump to the jump clone if you are in the same station as the jump clone? (Reason: You clone after you died in the same station were you have the jump clone with implants)
I don't know about TQ, but when I tried it on Sisi before the patch it said something about me already having a clone in the station that would be destroyed if I were to do it.
Something that has to be tested on Sisi I guess, unless you want to risk implants on TQ.
Originally by: Messerschmitt facility 2. Can you remotely destroy your jump clone? (Meaning you do not have to dock to the station that have the jump clone) (Reason: You have to many jump clones in the same station and you are jumps and jumps away, or you had jump clones in a conquarable station whitch is now under enemy control, and you cannot dock to destroy it).
I don't think so, the destroy option is only available in the station's medical facility if I remember rightly.
Originally by: Messerschmitt facility 3. If you had a jump clone to a player conq station, and it was now conquered by enemies whitch obviosly are -10, can you still clone jump to that station? (If they didn't destroyed your jump clone, IF they can destroy your jump clone)
Maybe the new owner can destroy/cancel jump clone contracts, maybe standings will stop you from activating a clone, I simply don't know, sorry. --
Mini Skill Planner |
Messerschmitt facility
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Posted - 2005.12.30 21:45:00 -
[79]
Originally by: Jaabaa Prime
Originally by: Messerschmitt facility 1. Can you jump to the jump clone if you are in the same station as the jump clone? (Reason: You clone after you died in the same station were you have the jump clone with implants)
I don't know about TQ, but when I tried it on Sisi before the patch it said something about me already having a clone in the station that would be destroyed if I were to do it.
Something that has to be tested on Sisi I guess, unless you want to risk implants on TQ.
I tried with an alt. If you try to jump in the same station one clone will get destroyed. Now I have no idea if the jump clone you want to jump in is gettind destroyed, or the clone that should be left behind after the jump is destroyed. Anyone can test? _________________________________
A conclusion is the place where you got tired of thinking...
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Treborc
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Posted - 2005.12.31 21:35:00 -
[80]
Originally by: AGENT KW Edited by: AGENT KW on 28/12/2005 12:19:07 Anybody know how Corporation standing is derived from personal standing ??
I took the following steps to figure this out; kicked all my alts out of the corp, so IÆm a 1 man corp, ran some missions and waited for a down time to make sure all the standing changes are applied.
Both the NPC corps I have decent standings to showed a corp standing of 82% of my personal.
To put a figure to it, you would need to have a personal standing of +9.75 (with no skills applied) to the NPC corp to achieve a corp standing of +8.
Clearly to increase my Roden standing from +9.06 to +9.75 would take a life time, itÆs easier to join an alliance with access to a conquerable station.
Essentially jump clones are for alliance members with conquerable stations, or very hardcore mission runners.
Everyone else can go and suck an egg, cheers CCP !
The corporate standing part of Clone jumping appears to a little understood but important issue.
Focusing on NPC corporations the answer to your questions is as follows. (Based on information taken from player guide, discussions with GM's and dev blogs in the last 6 months)
Player personal standings to NPC Corporations are increased/decreased directly by doing/refusing/abandoning missions or killing NPC's.
Player Corporation standings to NPC corporations are the result of an averaging process based on the indivdual memebers un-adjusted for skills standings to that NPC corporation. The averaging process is a gradual adjustment re-calcualted each DT where over time the standing drifts towards the 'True' average value. Comments like above are based on the mis-understanding of the this 'Drift Averaging' process put in place by CCP.
To obtain the required +8.0 Player Corporation standing tothe NPC corporation the owns the station where you want to install your Jump Clone takes time due to the 'Drift Averaing' process and also the need for some corporation player memebrs having to work extra hard to boost their personal standings to compensate for other player members who have yet to reacht eh +8.0 standing and are therefore dragging down the Payer Corporations True Average' standing.
But at this current point in time there is a 'Small Problem' with the 'Drift Averaging' process in that it has not been working for the last 2 weeks and is only just start workign again 2 days ago on NPC corporations that had a value greater than +0.6 or less than -0.2 pre-RMR.
Petitions have been lodged but no responses on when this 'Issue' is going to be resolved.
Remember that this standing calcualtion is based off players personal standings which are workig correctly and therefore no Corporation standings will get lost during this time, just the process of 'Drift' will take longer once it is full operational again.
Treborc CEO Hellhound Industries. HQ Hilaban System Tash-Murkon Region
Miners, Refiners, Traders and Builders to the masses. |
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AGENT KW
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Posted - 2006.01.02 23:25:00 -
[81]
Devs must have fixed something - My one map corp has now achieved a standing of +8.55 with Roden, with a personal standing of 9.06.
Only problem, the buggers don't have any cloning facilities !
Will have to work on my Kaal standing, itÆs around 7.5.
Anyway this is very encouraging, saves me paying ISS for the privilege of using their cloning facilities.
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Messerschmitt facility
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Posted - 2006.01.03 05:22:00 -
[82]
What's so hard to have some DEV's to tell us how do it work or to aprove any system it is working?
_________________________________
A conclusion is the place where you got tired of thinking...
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The Wizz117
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Posted - 2006.01.03 11:35:00 -
[83]
i lost all my implants becouse of a bug clone jumping sucks it aint ready at all alot of tweaking must be done before it is use albe, and all the dudes answering petitions are n00bs they wont reimbourse my 500mil becouse of that.
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Harisdrop
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Posted - 2006.01.05 14:16:00 -
[84]
Ok think of Jump clones as assets. Clone activation as a liability. Jump clones look like assets in your tabs. They show your implants thru folders like your assets.
Now the important thing is Jump Clones are not Clone activation. When your podded you go where you clone activation is. You have to manualy jump to a Jump Clone.
Some question about same station jumps to Jump Clones. Why would you do that. Why would you place a Jump clone in your clone activation station?
Now to the more important part. Jump Clones are assets. So here you are in your Outpost. You see enemy forces coming and install an Jump clone to you outpost. You know you Clone Activation will be moved. You can always come back to your outpost when ever you want. Yes you have a day thier before you can jump back to another clone.
Implants are now MODS. You can setup your Jump Clones for specfic applications. I can now buy speed implants for my 0.0 trade runner. I can buy small hybrid implants for my AF clone. I can buy Crystal for my Raven clone. You see now when you want to be an AF pilot you now have a bonus to be able to gear your implants that way.
This changes everything. The rich will have a Clone for every occasion.. --------------------------
Whats funny is your heard it. |
Harisdrop
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Posted - 2006.01.05 14:20:00 -
[85]
Originally by: AGENT KW Devs must have fixed something - My one map corp has now achieved a standing of +8.55 with Roden, with a personal standing of 9.06.
Only problem, the buggers don't have any cloning facilities !
Will have to work on my Kaal standing, itÆs around 7.5.
Anyway this is very encouraging, saves me paying ISS for the privilege of using their cloning facilities.
Its a decay to the Average. I have base standing of 8.41 to my medical facility npc corp. It took a few days for my corp/npc corp to reach to 8.21. --------------------------
Whats funny is your heard it. |
Harisdrop
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Posted - 2006.01.05 14:25:00 -
[86]
Edited by: Harisdrop on 05/01/2006 14:25:32
Originally by: Messerschmitt facility
2. Can you remotely destroy your jump clone? (Meaning you do not have to dock to the station that have the jump clone) (Reason: You have to many jump clones in the same station and you are jumps and jumps away, or you had jump clones in a conquarable station whitch is now under enemy control, and you cannot dock to destroy it).
answer. You can Jump Clone to any of you Jump Clones. They are assets.
Originally by: Messerschmitt facility
3. If you had a jump clone to a player conq station, and it was now conquered by enemies whitch obviosly are -10, can you still clone jump to that station? (If they didn't destroyed your jump clone, IF they can destroy your jump clone)
answer. They can not remove anythings in your hanger they cant touch your Jump clone. Jump away. I guess you could have 5 Jump clones there. You probally wont be able to come and dock again or make new ones soo use them wisely. --------------------------
Whats funny is your heard it. |
Selene Shaataz
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Posted - 2006.01.05 20:32:00 -
[87]
as if to rub salt in the fresh wound; Pilots who opt to remain in their original school corp and achieve an appropriate standing with long-established (npc) corps with appropriate facilities are able to use the "project rebirth" technology with very little hassle. No criticism of these pilots is intended, but personally i feel that those who branched out and made a decision to join a band of like-minded pilots (in a player corp) are being penalised for their choice in this; if they wish to make use of this technology, they must leave their corp, install clones as required, then rejoin their corp (or pay the fee established by owners of capturable ststions).... seems a bit pointless for new pilots now to join any corp; stay with your school and be able to use this technology after working up the personal standings only.
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Maligore
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Posted - 2006.01.08 13:11:00 -
[88]
We own our own conquerable station in 0.0, I wanted to jump into a jumpclone for preserving my implants in battle.
I bought a jumpclone in station, stopped my skill training, activated the jump clone, and nothing happens. Is it not possible to activate a jumpclone when you are on the same station?
Also I lost two expensive implants while doing this. I had 9 at start with, now I only have 7..Suggestions?
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Kaaii
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Posted - 2006.01.08 15:02:00 -
[89]
I can attest to the character standing "following" you when you change corps. I recently joined a new corp and previously had 3 jump ability with two npc corps. I now have no ability to use them.
FYI
Kaaii
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
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jide
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Posted - 2006.01.09 23:11:00 -
[90]
I got on singularity to do some testing with implants.
I went to station A with implant 1,2,3,4,5 plugged in I installed a clone jump I went to station B and activated the jump clone (located in station A). I ended up in station A of course, with no implant plugged in. I plugged implant 6 and 7. I waited a day. I activated the clone jump left behind in station B. I ended up in station B, with implants 1,2,3,4 and 5. The clone jump in station A in the character sheet was showing up with implant 6 and 7. I waited a day. I activated the clone jump in station A again. I ended up in station A, but with no implant !!!
I would have expected to have implant 6 and 7. Is it a bug or is it the intended behaviour ? If it's a bug, is it just on singularity or is it the same on tranquility ?
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jide
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Posted - 2006.01.09 23:18:00 -
[91]
I forgot to mention. I changed corp before the last activation.
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jide
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Posted - 2006.01.10 06:31:00 -
[92]
hum, I logged back on singularity 10mins ago and the jump clone had the 2 implants plugged in. I guess it just takes time to refresh or something.
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Quithlar Binay
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Posted - 2006.01.11 09:17:00 -
[93]
Originally by: Selene Shaataz as if to rub salt in the fresh wound; Pilots who opt to remain in their original school corp and achieve an appropriate standing with long-established (npc) corps with appropriate facilities are able to use the "project rebirth" technology with very little hassle. No criticism of these pilots is intended, but personally i feel that those who branched out and made a decision to join a band of like-minded pilots (in a player corp) are being penalised for their choice in this; if they wish to make use of this technology, they must leave their corp, install clones as required, then rejoin their corp (or pay the fee established by owners of capturable ststions).... seems a bit pointless for new pilots now to join any corp; stay with your school and be able to use this technology after working up the personal standings only.
Indeed. If this is true, then I applaud the decision to implement it this way. With none of the benefits of teaming up with other pilots that player corporations receive, and no control at all over what our fellow corporation members do, it is only right that corporations relate to us based on our own actions.
On the other hand (legitimate problems with corporate standings aside), leaving a player corporation to sidestep the consequences of not having a good relationship with an NPC corporation, and then rejoining... degrades the value of player corporations as "real" entities. It also sounds like an exploit.
------------
Quithlar Binay Instructor, Advanced Studies Federal Navy Academy |
StinkFinger
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Posted - 2006.01.12 02:47:00 -
[94]
Sooo in theory one can have 5 jump clones plus your original clone and all these clones can have a different set of implants? So one could possibly have all pirate implants plus a set of +5s and use whichever clone with a particular set of implants whenever they choose? --
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jide
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Posted - 2006.01.12 05:23:00 -
[95]
Originally by: StinkFinger Sooo in theory one can have 5 jump clones plus your original clone and all these clones can have a different set of implants? So one could possibly have all pirate implants plus a set of +5s and use whichever clone with a particular set of implants whenever they choose?
Looks like it. I would do more testing but I can't get the patch to singularity to work.
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Skeltek
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Posted - 2006.01.12 07:47:00 -
[96]
I just had a conversation with a GM regarding one of the questions, I stumbled across this particular situation when I was trying around with the jumpclones.
"Greetings, the message I received reffers to the following: "If there is a jump clone already installed in the source location you are going to clone jump from, you will be asked if you want to destroy that clone to make the jump û as your current body will replace it." ->This seems to be a restriction, that at any given time, not more than 1 Clone can be "left behind" at the same station.
My Situation: StationX: Jumpclone(Implants) - body A StationX: My position(no implants) - body B
If I want to jump from "body B" to the "body A", the game tells me, that if I leave body B here at the station, my Jumpclone("body A") will be destroyed, because I leave body B here.
The question is, how the game will handle this situation. This seems to be a logic design error. "If I jump to body A -> body A gets destroyed(because body B is being installed in the same station)
I would advise investigation in this matter, since the outcomes of this specific situation do not seem to be covered by the planing of the game logic. I do not dare to speculate about the results, but it could result in damage to the players or even (in the worst case)database errors.
kind regards, Skeltek" (I¦m waiting for the answer now, since my Account is not active on Sis yet)
This seems to be a restriction to prevent following:
StationX: Jumpclone(Implants) - body A StationX: My position - body B StationY: Jumpclone - body C
-jumping from B to C results in:
StationX: Jumpclone(Implants) - body A <- destroyed and replaced with body B StationX: Jumpclone - body B StationY: My position - body C
This way you may have only one jumpclone per station. If you try to jump to the same station you are in, only one jumpclone is left behind there, but the game still gives out a warning, asking for confirmation of the jump. Which body is destroyed or if any is destroyed at all remains unclear.
kind regards, Skeltek
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Jaabaa Prime
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Posted - 2006.01.12 11:13:00 -
[97]
Originally by: Skeltek This way you may have only one jumpclone per station. If you try to jump to the same station you are in, only one jumpclone is left behind there, but the game still gives out a warning, asking for confirmation of the jump. Which body is destroyed or if any is destroyed at all remains unclear.
Added to main post. Thanks for this piece of important information. --
Mini Skill Planner |
000Hunter000
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Posted - 2006.01.12 15:21:00 -
[98]
So any chance ccp will change the standing requirement to something else? (eiter lower them or make them cost more or something?) cause thats silly (like a few people allready mentioned) i got great personal standing with galnav for instance but cause a few of my newbie corpmates are doing missions for them as well our corp standing is way WAY below +8.0.
So in order for me to get jumpclones i would have to leave the corp i'm in, make my own 1 man corp, get clones in galnav stations, then go back to my old corp again? First off thats just silly, second it sounds a bit like an exploit unless i missed something here and the jumpclones i made while beeing in my 1 man corp are destroyed/rendered useless when i join my normal corp again???
Any clearification on that?
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Dan Grobag
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Posted - 2006.01.13 18:00:00 -
[99]
i read all these pages and i'm still not sure how all that work.
say i nerver used a jump clone and i have implants.
i install a jump clone in iss outpost. i go back in empire and dock in my corp hq. i activate jumpclone. my implants are left behind in empire inside the jumpclone (because it has moved from iss outpost to empire). i end up in iss outpost with a vanilla clone. now i wait 24 hours and jump back in empire. i get back my implants and the jump clone is moved in iss outpost so i can jump back and forth etc...
i'm ok with that but :
if i create a jump clone in iss outpost. leave the station and return to my empire corp hq. jump clone to iss outpost so the jump clone is moved at my corp hq. now is the tricky part, rather than jumping back in empire, i travel, for example, to a syndicate station ( far from iss outpost and my empire corp hq ) then, from here, i activate my jumpclone based in empire.
here is my questions :
will it work ? if it work, will the jump clone be moved to the syndicate station so i can jump back and forth between empire and syndicate forgeting iss outpost where i created my jump clone ? if it don't work, what's wrong in my understanding ?
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rasheedwallace
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Posted - 2006.01.13 18:35:00 -
[100]
Sorry Jaabaa, I was reading and reading and I either did not understand once I thought it was for my question or it was not it.
Would you please explain (again if applies)
I have MAIN (implants) I stop training to creat a clone. Make the clone.
Do I set the MAIN to train again and the clone does not train? Who keeps implants the main right? and I never loose training time correct..?
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Calleb
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Posted - 2006.01.14 11:38:00 -
[101]
I have to admit i wonder what the reasoning behind the standing is.
I guess that CCP want to increase the number of players who are regularly involved in PvP. It is what the game is about afterall. Having the ability to switch to a new body and save all your expensive implants will surely only make PvP more likely for many players who cant afford to loose for example, a full set of +4 implants.
OK set a high personal standing, but the +8 to corp makes it unreachable for most which is anoying.
Maybe from an RP angle it would be a better idea to have the high personal standing, but maybe you need to have your main clone installed in a station in the same corp. That way the corperation has been payed for the clone services which would include multiple clones.
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Dutarro
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Posted - 2006.01.16 00:43:00 -
[102]
Originally by: Calleb I have to admit i wonder what the reasoning behind the standing is.
[...]
OK set a high personal standing, but the +8 to corp makes it unreachable for most which is anoying.
[...]
Just a guess .. do the devs really mean +8.0 corp OR personal standing, instead of corp AND personal? That makes a lot more sense. Please tell me it's a typo...
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snoz
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Posted - 2006.01.16 10:32:00 -
[103]
Originally by: rasheedwallace Sorry Jaabaa, I was reading and reading and I either did not understand once I thought it was for my question or it was not it.
Would you please explain (again if applies)
I have MAIN (implants) I stop training to creat a clone. Make the clone.
Do I set the MAIN to train again and the clone does not train? Who keeps implants the main right? and I never loose training time correct..?
I don't understand fully either but I do know that you do not need to stop skill training to install the jump clone, only when you activate it. The you re-start your skills again when you have jumped.
And you can only jump when you have another jump clone installed at your target destination, that is the tricky part. When I tried a clone jump to my main clone ( thought this was how it worked) all that happened was my jump clone was destroyed and I stayed at station and had to wait 24 hrs still to try again. BTW I am at a conquerable station in 0.0 doing this. Was not able to install a jump clones at ISS not the staion in Empire where our corp HQ is.
So I am stalled in my search for a destination to install another jump clone.
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sadasdf
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Posted - 2006.01.18 05:35:00 -
[104]
Does anyone know how bounties work with jumpclones? If I had a bounty on me and had a lot of implants that I didn't want to lose, could I use jumpclones to clear the bounty? E.g. I create a jumpclone and jump into it. Now my body with the implants is safe at the station. I then have a friend kill my new body for the bounty. Afterwards, I would be back in my old body with all the implants and no bounty on my head. My friend would give me enough of the bounty to cover cloning costs, but that would still give him a bit of profit and clear the bounty off my head without any loss on my part.
Is this Working As Intended, a bug, or did I overlook something in the jump clone and bounty mechanics? |
CptEagle
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Posted - 2006.01.21 19:44:00 -
[105]
So, basicly I can forget setting jump clone up in an NPC station coz you need the +8 corp standing.
What happens if i'm in a 1 man corp? Does the personal standing become the same as the corp standing then? Or what if everyone in my corp runs missions for that npc corp like mad mans... Will the standing ever reach 8?
FatBalls > CCP just checked their logs and no lag ever came from EvE |
jide
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Posted - 2006.01.24 04:18:00 -
[106]
Originally by: CptEagle What happens if i'm in a 1 man corp? Does the personal standing become the same as the corp standing then? Or what if everyone in my corp runs missions for that npc corp like mad mans... Will the standing ever reach 8?
Yes and yes.
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JA RULER
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Posted - 2006.01.25 19:52:00 -
[107]
I really wished i had read this about body a and body b and c.
i just did it and i lost my implants. What a stupid design that your main is destroyed over a silly little jump clone.
The main clone should always take presidence over any jump clone. I cant believe that i lost all my 120 mil + implants and faction ones also.
I seen the warning that came up but i understood it as my jump clone will be destroyed and any implants in there wil be lost. which is fine to me as i did not care about my jump clone. I did not understand it meant my main (which is a completly different entity) wil be destroyed and replaced. Wtf did they just say that "your main with its implants will be replaced with the jump clone as you are only allowed one in station"
what is so hard with that? CCP really need to learn how to use simple english.
I could not have jumped from any other station either as it was the only one of 3 in the region and i could use at that point.
I have pettioned this and i better dam well get my implants back which had taken me forever to get otherwise i will simply quit. I can not afford to replace them or lose the training because of CCP.
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Wuffu
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Posted - 2006.01.27 14:45:00 -
[108]
On this + 8.0 rating.. is it your personal as in faction and... corp ... now is this the corp of the station at which you want to make the jump clone or is it the rating of the corp you are in?
This is more than slightly confusing, especially since that page was ripped out of the CCP manual for this game.. Oh yea.. what manual.. hehe
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Irrilian
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Posted - 2006.01.27 21:01:00 -
[109]
Just a clarication I sent to my corp/alliance mates after experimenting with Jump clones. Thought it might be useful for others:
A jump clone is a ticket to instantly move your consciousness across the galaxy from one station to another where you have previously installed a jump clone. There is a good guide here: FAQ: Project Rebirth (aka Jump Clones), but it's unclear about one important question: can you jump back to your old body if you donÆt have the standings with the station you originally departed from?
To manually install a jump clone at a station requires the ôInfomorph Psychologyö skill and +8 personal and corp standings, the later isnÆt a problem as we have our own station, the Blue Pill. When you awake in the jump clone Target body your old body with any implants you might have automatically becomes a jump clone Target at the station of departure, a return ticket you can use 24 hours later.
Regardless of personal and corp standings you can jump back to the new jump clone Target, your old body and implants, a day later. Ive tested and confirmed that this works: I was able to jump from a station where I didnÆt meet the standing requirements to the Blue Pill and 24 hours later jump back to my old body and its implants.
So once every 24 hours we can hop between The Blue Pill and empire!
Warnings: Do not attempt to jump to a jump clone target in the same station youÆre currently in, you will destroy your old body and with it any implants you might have had!
If you use multiple jump clones, do not attempt to jump to a jump clone target at another station if you have a jump clone body in the current station and you donÆt want it to be overwritten with a fresh (no implant) jump clone.
Jump Clones and regular Clones are two completely separate things. When you jump to a target, you donÆt die, you still have your clone contract intact. If you get podded after a jump, youÆll wake up wherever you have a clone contract and you will need to buy a new clone. A Jump Clone is just a ticket to travel, itÆs not skill point insurance. - - - The Big Blue, ôExodus realised.ö |
mechtech
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Posted - 2006.01.27 22:27:00 -
[110]
so, just to make sure (want to be 100% about this), if I have a jump clone at ISS with the reqs met, and I am currently in empire where I dont have +8, and I jump to ISS, will I be able to return to empire?
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Irrilian
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Posted - 2006.01.27 22:58:00 -
[111]
Originally by: mechtech so, just to make sure (want to be 100% about this), if I have a jump clone at ISS with the reqs met, and I am currently in empire where I dont have +8, and I jump to ISS, will I be able to return to empire?
Yes. 24 hours later you'll be able to jump from ISS back to your oringinal body in empire, regardless of your standings with that station.
This is exactly (well it was to TBB station) scenario I tested. Worked with no problems. - - - The Big Blue, ôExodus realised.ö |
Denis Sandalov
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Posted - 2006.01.29 08:46:00 -
[112]
Originally by: Wuffu On this + 8.0 rating.. is it your personal as in faction and... corp ... now is this the corp of the station at which you want to make the jump clone or is it the rating of the corp you are in?
This is more than slightly confusing, especially since that page was ripped out of the CCP manual for this game.. Oh yea.. what manual.. hehe
If you are in a player corporation, both you and your corp MUST have +8 standing.
BUT you can leave the player corp so you will become a member of random NPC corp belonging to your original faction. So in order to be able to install jump clones you just need to obtain +8 standing in any corp belonging to your original faction.
For example: I left my Corp and automatically became a member of Deep Core Mining Inc. which belongs to Caldari State. Then I rised my Caldari Navy standing up to +8 and was able to create jump clones at any Caldari Navy owned station.
---------------------- Denis Sandalov, Customer Service Executive, Intrice LLC. email: mailto:[email protected] www: http://www.intrice.com |
Luther Kincaid
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Posted - 2006.01.31 15:21:00 -
[113]
In that case the corp standing requirement seems like a waste of time (not to mention being ridiculously hard to obtain) if it can be that easily circumvented, why put it there in the first place?
The personal standing requirement I can live with, but the corp standing requirement seems excessive, not to mention pointless ------------------------------------------- He's NOT the Jovian ambassador, He's a very Naughty boy! |
Tas Devil
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Posted - 2006.02.02 00:44:00 -
[114]
Originally by: Luther Kincaid In that case the corp standing requirement seems like a waste of time (not to mention being ridiculously hard to obtain) if it can be that easily circumvented, why put it there in the first place?
The personal standing requirement I can live with, but the corp standing requirement seems excessive, not to mention pointless
Guess ? because CCp implement things without thinking them through ? or testing them first ? you are completely right the corp standing req is just a pain in the lower backside but can be so easily circumvented... by joining a noob corp....
End result is the corp standing is just a waste of time and a feature that is not blocking anyone who is determined to do it... but just making it a pain... to me that is the worst kind of implemented feature or restriction there can be...
The best Laught ever ... Credit goes to TheKiller8 for this :) |
Primaxius
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Posted - 2006.02.02 11:33:00 -
[115]
Sorry if this has already bee answered in this thread, but I couldn't see it.
I'm in a small corp and have a 9.1 standing with Zainou. As the only Caldari, the corp standing from Zainou was based only on me and was 8.4, and so I created a jump clone. We now have another member who also uses Zainou agents, but her standing is only 5ish. As a result, the corp standing is now 7.2
My question is this.
Will I still be able to use the jump clone I have created? I am guessing I won't be able to create anymore with the corp standing falling short, but I'm reluctant to try it out in case it works once and I get stuck in an implantless body.
Thanks
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Tas Devil
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Posted - 2006.02.02 22:22:00 -
[116]
Originally by: Primaxius Sorry if this has already bee answered in this thread, but I couldn't see it.
I'm in a small corp and have a 9.1 standing with Zainou. As the only Caldari, the corp standing from Zainou was based only on me and was 8.4, and so I created a jump clone. We now have another member who also uses Zainou agents, but her standing is only 5ish. As a result, the corp standing is now 7.2
My question is this.
Will I still be able to use the jump clone I have created? I am guessing I won't be able to create anymore with the corp standing falling short, but I'm reluctant to try it out in case it works once and I get stuck in an implantless body.
Thanks
The requirement is for creating a jump clone ONLY
The best Laught ever ... Credit goes to TheKiller8 for this :) |
duduk
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Posted - 2006.02.05 01:47:00 -
[117]
Edited by: duduk on 05/02/2006 01:49:51 Edited by: duduk on 05/02/2006 01:48:28
Originally by: Tas Devil
Originally by: Luther Kincaid In that case the corp standing requirement seems like a waste of time (not to mention being ridiculously hard to obtain) if it can be that easily circumvented, why put it there in the first place?
The personal standing requirement I can live with, but the corp standing requirement seems excessive, not to mention pointless
Guess ? because CCp implement things without thinking them through ? or testing them first ? you are completely right the corp standing req is just a pain in the lower backside but can be so easily circumvented... by joining a noob corp....
End result is the corp standing is just a waste of time and a feature that is not blocking anyone who is determined to do it... but just making it a pain... to me that is the worst kind of implemented feature or restriction there can be...
Anybody can get the required corp standing, though it will take a)like you said a little bit of work b)being a member or friends of an alliance that has stations c) stop being a cheapo and pay either ISS or Trust to use this feature in one of their outposts.
Sorry Tas, but functionality like this is meant for people that actually work for it. If that be by politiking, working missions or buying it, it doesn't really matter. Is it a pain..maybe for some, but that's the point. It's a lot easier to do b) or c) and I believe this is why ccp implemented it this way. Start making friends or start handing over the isk. Anybody that needs jump clones should be able to fill either one pretty easily.
duk
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Atreus Danerun
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Posted - 2006.02.05 04:48:00 -
[118]
Originally by: Irrilian
Warnings: Do not attempt to jump to a jump clone target in the same station youÆre currently in, you will destroy your old body and with it any implants you might have had!
This I understand.... basically i should not use JumpClone in the same station where my ACTUAL Clone contract is issued. This can be fixed by moving Actual/Real Clone Contract to a different station - where I DO NOT have Jump Clone installed.
Originally by: Irrilian
If you use multiple jump clones, do not attempt to jump to a jump clone target at another station if you have a jump clone body in the current station and you donÆt want it to be overwritten with a fresh (no implant) jump clone.
THIS I DO NOT UNDERSTAND - Someone please explain? I have 4 Jump clones - all in Empire. The way it is worded I am completley at a loss... I do need help, please.
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Joerd Toastius
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Posted - 2006.02.05 11:28:00 -
[119]
When you jump-clone your target station must, as I understand it, end up with no jump clones present. If there are two there, one will be destroyed. I think that's the best way to make sense of it.
Thus if you jump from a station which already has a jump clone, you'll be creating a second one with the body you leave behind, which means when you jump back you'll activate one and erase the other one.
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Draaken
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Posted - 2006.02.05 14:43:00 -
[120]
If i clone jump from a conquerable station and set up my new clone at the conquerable station what would happen if that station is taken back by a hostile alliance/corp: would the clone still stay there and be accessable? ____________________
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Kitty O'Shay
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Posted - 2006.02.09 07:08:00 -
[121]
This might have been covered, but just to be clear:
Only your corp standing matters if you have no personal standing to the NPC corp. In my case my corp standing with Minstry of Internal Order was 8.55, and I had no personal standing with them at all. Only 0.22 with the Amarr empire faction. I was able to install a jump clone.
I guess the lession is to have one person run missions for a NPC corp no one has standing with. No one else works for that corp, then when the standing is up, the whole corp can use jump clones.
Better than that whole one-man corp thing. -- My drones are about as smart as a smartbomb. |
Ackk
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Posted - 2006.02.09 16:39:00 -
[122]
Thanks! This is exactly what I was looking for when I did my google search!
If some one hasn't mentioned this yet (I don't think I saw it. There is just one thing you might want to add to the guide, and that's how much the clones cost. I will soon find out, but it would be nice to know in advance!
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Joerd Toastius
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Posted - 2006.02.09 20:15:00 -
[123]
It's something totally outrageous like 5k or something :P
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Kitty O'Shay
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Posted - 2006.02.09 22:50:00 -
[124]
Mine were 100k each, BUT beware, you don't get a price warning like you do when you buy a clone. So you don't know how much you paid until afterwards when you check your wallet.
I'm bug reporting this. -- My drones are about as smart as a smartbomb. |
Aeon Yakati
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Posted - 2006.02.09 23:56:00 -
[125]
Edited by: Aeon Yakati on 10/02/2006 00:05:07
Originally by: CptEagle So, basicly I can forget setting jump clone up in an NPC station coz you need the +8 corp standing.
Correct me if I'm missing something here... but all you need is a standing of 8.0 with just one npc station, or have a 8.0 standing with a player controlled (conquerable) station.
The only thing what you need the 8.0 standing for is the ability to buy a jumpclone, not to actually jump which is free of charge or standing requirements.
So as long as you got a source of jumpclones, you can set up jumpclones whereever you want. All you need to do is fly a clone to wherever you like and then jump back to your jumpclone source station. You will leave that clone behind and you're able to jump back to it in the future, no matter your standings.
Edit. Ofcourse you need to buy a new clone at the jumpclone source each time you like to set up a new jumpclone. And the amount of jumpclones is ofc limited by your skill level.
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velocoraptor
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Posted - 2006.02.13 02:25:00 -
[126]
Nice post, should have been a ccp thread.
Anyway, I'm thick, ok?
So, I don't get it, even after reading the full 5 pages.
I'm in a noob corp. I have high stndings with only 1 corp (astral mining inc) that is part of gallente faction and they have cloning facilities. So, if I get my standings towards AM inc to +8.0 can I install a jump clone in one of their facilities (even though I have no idea about THEIR standings towards my noob corp - FNA, also part of gallente faction-)
Also, if I understand correct, this except from being an 'implant insurance' for my trips to low sec, will make it much easier to put a clone in 0.0: I will use my new clone made at AM Inc to travel to 0.0 and there buy a clone in a pc station, riht?
Only thing I should be aware of as I see it is make sure to NOT buy my first jump clone in the same (astral mining inc) station which now holds my 'main' clone, riht?
Ok, one last thing: Lets say I did all that and I now have 1 clone in 0.8 (my main), 1 clone in 0.3 (my first jump clone) and 1 clone in 0.0 (2nd jump clone). And i'm flying around in my 0.3 clone and I get podded. Will I 'appear' in my 0.8 clone station or my 0.3 clone station? Will I have to buy a new 0.8 main clone (probably) AND also a new 0.3 jump clone (I'm in a loss about this)??
Thanks, and a mil isk to the first one to answer correctly and in a manner I can understand (careful there, I' thick remember?)
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Joerd Toastius
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Posted - 2006.02.13 11:55:00 -
[127]
Can you get clones in a noob corp? No. Do jump clones have anything to do with being podded? No.
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velocoraptor
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Posted - 2006.02.13 12:19:00 -
[128]
Originally by: Joerd Toastius Can you get clones in a noob corp? No. Do jump clones have anything to do with being podded? No.
Clear, concise, perfect answer. Thanks man
P.S. Was it the same 'answer' you edited in the other post or something even better?
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Flukey
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Posted - 2006.02.13 13:45:00 -
[129]
Edited by: Flukey on 13/02/2006 13:45:32 Very recently came back to EVE and i'm intrigued by the jumpclones, just 1 thing i'm not totally sure about. Say if i have 8.0 personal and corp standing with Lai Dai i then decide to move to another corp in the future, however they don't have the 8.0 required with Lai Dai. My Jumpclone is sat in some Lai Dai factory will i still be able to jump to it or will i have to move it elsewhere?
Apologies if this has already been answered . Thanks in advance.
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Joerd Toastius
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Posted - 2006.02.13 14:41:00 -
[130]
You only need standing to /create/ a jump clone. Once it exists, you can do whatever you like with it.
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Flukey
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Posted - 2006.02.13 14:59:00 -
[131]
Originally by: Joerd Toastius You only need standing to /create/ a jump clone. Once it exists, you can do whatever you like with it.
Ok thanks Joerd.
The quote below from the EVE Manual had just confused me a bit! It seemed contradictory to what had been said in this player guide.
"Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. Outposts and Conquerable Stations standings prerequisites are controlled by their owner. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and bodies. You have to have visited the location you want to jump to and install a clone there."
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Saint Schala
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Posted - 2006.02.14 05:07:00 -
[132]
Is it true that one needs an 8.0 standing WITHOUT taking skills into account? Thank you.
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Joerd Toastius
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Posted - 2006.02.14 10:35:00 -
[133]
The way it works is that you can jump to any existing jump clone from anywhere, and when you jump to a new clone, you leave the old one where it is. Thus you buy one in a 0.0 station, fly to wherever you want to set one up, and jump back to the 0.0 station. You now have one active jump clone, and it's in the location you jumped from. Rinse and repeat as many times as your skill level allows
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Panda Bear
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Posted - 2006.02.14 22:45:00 -
[134]
Having a problem getting a jump clone. I have a personal standing with Home Guard over 9, yet when I try and get a jump clone it tells me that Home guard doesn't like me. Am I missing something? Is it because Im gallente and this is in Caldari space?
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trust trd
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Posted - 2006.02.14 22:49:00 -
[135]
Edited by: trust trd on 14/02/2006 22:50:53 I read every post and want to thank everyone for all the information. I do have 2 more questions where I could not find answers though...
1. I heard if you create a one man corp your new corp standing is lower then your personal standing with the NPC corp. Is this true? If so, what personal standing do i need so my 1 man corp standing is 8.00? Or is the corp standing lower only because it is not taking into accout your skills that raise your standing?
2. I heard not all NPC corps have clone stations. What is the easiest way to find out if your NPC corp has clone stations and their locations?
tia
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Joerd Toastius
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Posted - 2006.02.15 01:44:00 -
[136]
Originally by: Panda Bear Having a problem getting a jump clone. I have a personal standing with Home Guard over 9, yet when I try and get a jump clone it tells me that Home guard doesn't like me. Am I missing something? Is it because Im gallente and this is in Caldari space?
Personal and corp. Your personal standing from the NPC corp must be 8.0+ and your corp standing from the NPC corp must be 8.0+
Originally by: trust trd Edited by: trust trd on 14/02/2006 22:50:53 I read every post and want to thank everyone for all the information. I do have 2 more questions where I could not find answers though...
1. I heard if you create a one man corp your new corp standing is lower then your personal standing with the NPC corp. Is this true? If so, what personal standing do i need so my 1 man corp standing is 8.00? Or is the corp standing lower only because it is not taking into accout your skills that raise your standing?
2. I heard not all NPC corps have clone stations. What is the easiest way to find out if your NPC corp has clone stations and their locations?
tia
1) It starts off around the same but decreases over time 2) Not sure of an easy and comprehensive way of doing that
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Amedina
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Posted - 2006.02.21 00:23:00 -
[137]
k...shoot me if I'm stupid but: I'm currently 8+ with Fed Navy, but my corp is way off (2.6). Can I: Leave corp and make my own corp, then set up jump clones. Then disband my one man corp, and move back to my old corp and still use the jump clones I made in my one man corp?
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Wesley Harding
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Posted - 2006.02.25 13:46:00 -
[138]
Here's my situation.
I am in an NPC corp. I have a 9.0 standing with Astral mining. As far as I can tell, Astral mining does not offer medical services. Is it impossible for me to install jump clones?
Can I have multiple jump clones set up, with multiple implant sets in all of them? Can I have low grade snake in one clone and low grade crystal in another?
Just to be sure, say I have morphology to 1. I install a jump clone. I now have 3 clones; the one I am in, the one I can jump to, and the one that's a back up incase I get podded. I will always go back to the clone serving as a backup in the event of podding and I will not go back to the clone that previously served as my body, unless I jump to it?
So even if I have a jump clone, I always have to have a back up clone updated in the event of podding, to preserve skill poitns?
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Raindeth
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Posted - 2006.02.25 20:23:00 -
[139]
If you are looking to set up a jump clone, and need faction, check out FACTION, Inc. This corp will let you join just to set up a jump clone. You can immediately quit and rejoin your original corp after your jump clone is positioned. Also, FACTION, Inc will assist in running YOUR missions to help you get your faction to 8.0 if needed.
FACTION, Inc has 8.0+ faction with Home Guard, and is presently working on Spacelane Patrol and Lai Dai. Others will be added in order of customer demands. Place yourself on the list ASAP.
For the easiest walk-through of actually setting up a jump clone, send me an Eve-mail! (certain fees and restrictions apply)
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Shaian
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Posted - 2006.02.28 17:01:00 -
[140]
Can anyone give me a name to contact someone in ISS and does anyone happen to know what they charge for getting a jumpclone there?
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VeNT
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Posted - 2006.03.02 23:09:00 -
[141]
this +8 seems odd to me, personal AND corp standing? thats gonna be HELL to get!
-------------------- You'll never take my Sig Alive mods! DEATH OR GLORY! Half a league, half a league, Half a league onward, All in the valley of Death Rode the six hundred. Tennyson 4tw! ~kieron |
Kay Han
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Posted - 2006.03.07 10:23:00 -
[142]
Situation:
I have a jump clone in a conquerable station. Waht happens if the station will taken over by a hostile corp / alliance?
can they remove my Jumpclone? or will he stay there forever?
p.s. i know that they can set service access. And i also know that i¦m not able to use cloning services if that happens ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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Naib Stilgar
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Posted - 2006.03.08 01:38:00 -
[143]
Originally by: VeNT this +8 seems odd to me, personal AND corp standing? thats gonna be HELL to get!
Not a problem, my standings with Emperor Family was 8+ but my one man corp standings were <8. Personal standings are increased by skills, corp standings aren't. So rather than run more missions to get the corp standings up, I resigned as CEO and automatically got assigned to noob corp Viziam. I then created two jump clones in two Emperor Family stations. Now I'm free to form another one man corp or join any other corp, my clones are already in place and ready for use.
My question is, now if I fly to say for example ISS Marginis, will I be able to jump back to either of my clones in Empire? If so this would automatically create a jump target at Marginis without needing ISS to set standings to me. Or would I need pay ISS to set standings for me to jump back to empire?
Cheers
Stil
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Vlad Morrolan
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Posted - 2006.03.08 04:08:00 -
[144]
Question: It should be possible to install a jump clone in a station, go elsewhere, jump to the jump clone, and immediately install another jump clone, correct? And then possibly repeating?
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Kitty O'Shay
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Posted - 2006.03.08 05:26:00 -
[145]
Originally by: Naib Stilgar My question is, now if I fly to say for example ISS Marginis, will I be able to jump back to either of my clones in Empire? If so this would automatically create a jump target at Marginis without needing ISS to set standings to me. Or would I need pay ISS to set standings for me to jump back to empire?
Yep, since you'll be leaving a clone in Marginis, it'll be just like any other JC target. You'll only need ISS standings to create one there.
You can park a body anywhere, even in stations w/o clone vats. -- Originally by: David Sinclair Drone AI has been upgraded. They are now demanding a vote in the target decision-making process, as well as newer, better upholstered drone bays.
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Naib Stilgar
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Posted - 2006.03.08 16:15:00 -
[146]
Originally by: Kitty O'Shay Yep, since you'll be leaving a clone in Marginis, it'll be just like any other JC target. You'll only need ISS standings to create one there.
You can park a body anywhere, even in stations w/o clone vats.
Thanks, so technically it can be done. My guess is the player owned station management can destroy the jump clone if it wasn't "paid for", otherwise it would be a big loophole to get free jump clones in any player owned outpost with public access - ISS, Trust, Bluepill etc
Cheers
Stil
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Tom Nealon
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Posted - 2006.03.11 05:36:00 -
[147]
I noticed a few posts along the lines of... "My standing after the connections skill is taken into account is higher than 8 with the Fed Navy. But I still cannot install a clone in a Fed Navy station?"
I'm in exactly the same position. It appears the basic standing before skills has to be 8+.
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Jan Riksma
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Posted - 2006.03.13 15:24:00 -
[148]
Edited by: Jan Riksma on 13/03/2006 15:24:56 I see some people asking for a corp where they can "buy" jumpclones.
My real life friend has created his own corp just to get jumpclones and offering this services to anyone for 15 mil to get jumpclones without the need of having the standing on their own. Please check out his sales thread http://oldforums.eveonline.com/?a=topic&threadID=301962&page=1#9.
I use them myself and they rock,
Jan
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Micro Miner
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Posted - 2006.03.13 17:35:00 -
[149]
I'm confused. I am about to join a corp in a 0.0 alliance that has an outpost with medical service. Let's say I am in empire and I setup my clone contract to be in the outpost remotely (from empire), and then do the old fashioned clone jump (self-destruct).
Now I am in the outpost, and assuming they sort out my standings I can create a jump clone. So I buy a jump clone and after that I setup my clone contract to be in an empire station and do the old fashioned clone jump again.
Now I am back in empire with a jump clone in 0.0 outpost, so I buy a load of implants and plug them in. Can I then activate the jump clone (thats in 0.0 outpost) and then appear in 0.0 outpost (without the implants) ? Then if what I read is correct I will have a jump clone in the empire station I was just in ? And if I move my clone contract to another outpost in 0.0 (or empire or whereever) and buy another jump clone in the original outpost, I can then activate jump clone(s) to move from 0.0 to empire and back every 24 hours (if I wanted to) ?
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MicanG
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Posted - 2006.03.14 10:10:00 -
[150]
Originally by: Micro Miner I'm confused. I am about to join a corp in a 0.0 alliance that has an outpost with medical service. Let's say I am in empire and I setup my clone contract to be in the outpost remotely (from empire), and then do the old fashioned clone jump (self-destruct).
Now I am in the outpost, and assuming they sort out my standings I can create a jump clone. So I buy a jump clone and after that I setup my clone contract to be in an empire station and do the old fashioned clone jump again.
Now I am back in empire with a jump clone in 0.0 outpost, so I buy a load of implants and plug them in. Can I then activate the jump clone (thats in 0.0 outpost) and then appear in 0.0 outpost (without the implants) ? Then if what I read is correct I will have a jump clone in the empire station I was just in ? And if I move my clone contract to another outpost in 0.0 (or empire or whereever) and buy another jump clone in the original outpost, I can then activate jump clone(s) to move from 0.0 to empire and back every 24 hours (if I wanted to) ?
You are correct.
I provide a Jumpclone service, For more details read my Advertisment For more info check my BIO, in EVE. Or drop by in the channel "Dark Reality" for questions or to chat with other customers.
Please people take a good look, because alot of people don't realize the potential of jumpclones.
basicly it comes to, that you can have multiple pods/body's each holding it's own implant's. In systems where you want them to be, so you can jump to them when you feel like it.
Fly safe,
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Silmenel
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Posted - 2006.03.15 10:39:00 -
[151]
Originally by: Micro Miner I'm confused. I am about to join a corp in a 0.0 alliance that has an outpost with medical service. Let's say I am in empire and I setup my clone contract to be in the outpost remotely (from empire), and then do the old fashioned clone jump (self-destruct).
Now I am in the outpost, and assuming they sort out my standings I can create a jump clone. So I buy a jump clone and after that I setup my clone contract to be in an empire station and do the old fashioned clone jump again.
Now I am back in empire with a jump clone in 0.0 outpost, so I buy a load of implants and plug them in. Can I then activate the jump clone (thats in 0.0 outpost) and then appear in 0.0 outpost (without the implants) ? Then if what I read is correct I will have a jump clone in the empire station I was just in ? And if I move my clone contract to another outpost in 0.0 (or empire or whereever) and buy another jump clone in the original outpost, I can then activate jump clone(s) to move from 0.0 to empire and back every 24 hours (if I wanted to) ?
I think you are totally mixing things up. As people before me have already said: Clones as a skill point safety measure have absolutely nothing to do with jump clones.
If killing yourself is your preferred way of traveling, well do as you wish. But there is an easier way as you can move your jump clone around, let it dock wherever you want - just as your main ... it in fact IS your main, the other one is the jumpclone for then. You don't have to install jump clones for every clone jump you do ... you can switch between them every 24 hours and they all stay the same. Think of it like that: your "soul" is moving between hulls (jump clones). The clone you activate when dying also saves a copy of your soul - that's why you have to update it now and then - and you cannot use it unless you die bec. otherwise there would be two souls in one hull.
I hope I didn't annoy anyone with my "soul-story", but I couldn't find a better word for my explanation.
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Lefia
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Posted - 2006.03.15 11:38:00 -
[152]
Bear with me here I'm trying to wrap my head around something here.
Ok lets say I made a jump clone, and for arguments sake let's say it's in 0.0. I jump into this jump clone so it now becomes "me" and the old "me" is now my jump clone. In 24 hours I could jump back if I wished, yadda yadda. I think I've got that down.
Now for a few definitions. We'll call the jump clone in empire Me1, and the jump clone in 0.0 Me2. So currently I'm inhabiting Me2, and Me1 is my jump clone at the moment. Now I get podded while in Me2 and my regular clone (the skillpoint saver) gets activated.
Now what happens if I jump back into Me1? Does the activated clone become the new target jump clone (Me2), or does it just dissappear and I have to make a new jump clone?
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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MicanG
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Posted - 2006.03.15 11:54:00 -
[153]
Originally by: Lefia Bear with me here I'm trying to wrap my head around something here.
Ok lets say I made a jump clone, and for arguments sake let's say it's in 0.0. I jump into this jump clone so it now becomes "me" and the old "me" is now my jump clone. In 24 hours I could jump back if I wished, yadda yadda. I think I've got that down.
Now for a few definitions. We'll call the jump clone in empire Me1, and the jump clone in 0.0 Me2. So currently I'm inhabiting Me2, and Me1 is my jump clone at the moment. Now I get podded while in Me2 and my regular clone (the skillpoint saver) gets activated.
Now what happens if I jump back into Me1? Does the activated clone become the new target jump clone (Me2), or does it just dissappear and I have to make a new jump clone?
When you get podded in Me2, you arise in your "normal" clone, in the station it was set.
So if you were in 0.0 and your "normal" clone is in empire, You wake up in empire.
To get the jumppoint back, you'd have to travel back to 0.0 and jump back to empire in order to set the jumppoint again in 0.0
This is why I advise players to set the normal clone in the station where you jumped to.
So, yes , when you jump from Me2 to Me1, Me2 becomes a jumppoint.
I hope i make any sense
I provide a Jumpclone service, For more details read my advertisment For more info check my BIO, in EVE. Or drop by in the channel "Dark Reality" for questions or to chat with other customers
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Lefia
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Posted - 2006.03.15 12:04:00 -
[154]
Edited by: Lefia on 15/03/2006 12:05:21 Actually I didn't care so much about where the normal clone was set. I mostly wanted to know the following.
If I get podded in Me2 and wake up in the normal clone, then jump back to Me1... Is there a new Me2 left behind when I jump to Me1, or do I need to buy a new jump clone?
Edit: Nevermind I think you actally did answer this question I just read it weird. If you did answer it then your answer was "Yes you do leave behind a Me2 even after you're podded." This correct?
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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MicanG
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Posted - 2006.03.15 12:20:00 -
[155]
Originally by: Lefia
Edit: Nevermind I think you actally did answer this question I just read it weird. If you did answer it then your answer was "Yes you do leave behind a Me2 even after you're podded." This correct?
Yes , that is correct. I mearly was providing info for other players who read this thread as well.
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Tulthix
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Posted - 2006.03.20 20:58:00 -
[156]
Can anyone confirm that you can have 2 jumpclones with different implant sets, and hop back and forth without losing the implants?
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Micro Miner
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Posted - 2006.03.21 00:58:00 -
[157]
So if you have a jump clone in empire that has all your attribute implants and you are based in 0.0 in an implantless soul/body, do you normally switch to the implant body to train a skill and then switch back 24 hours later ?
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Silmenel
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Posted - 2006.03.21 07:03:00 -
[158]
Originally by: Tulthix Can anyone confirm that you can have 2 jumpclones with different implant sets, and hop back and forth without losing the implants?
tried it, lost no implants
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Silmenel
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Posted - 2006.03.21 07:07:00 -
[159]
Originally by: Micro Miner So if you have a jump clone in empire that has all your attribute implants and you are based in 0.0 in an implantless soul/body, do you normally switch to the implant body to train a skill and then switch back 24 hours later ?
don't know if i undesrtood your question correctly ... you have to stop training skills when jumping - you can start training again after the jump - but you always train with the attributes of your current body (with/out implants) i assume if you want a training to be quicker, you would take the implants-body - but that is up to you
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Celebros
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Posted - 2006.03.21 12:08:00 -
[160]
Ok i understand you can only create a JC in certain places.
So once you have created your JC and start using it, you can basically jump between any two systems?
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Silmenel
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Posted - 2006.03.21 12:15:00 -
[161]
Originally by: Celebros Ok i understand you can only create a JC in certain places.
So once you have created your JC and start using it, you can basically jump between any two systems?
You can jump between the bodys - no matter where they are located. No cloning facility needed, no special standing needed.
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Trader Grim
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Posted - 2006.03.26 20:00:00 -
[162]
Ok I have 8.04 standing with Brutor Tribe (connections 3 raises me from 7.78) and I'm in the newb corp but can't get a jump clone in their stations. I made a 1 man corp but that didn't work either.
Does the standing have to be real standing and not effective standing?
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Vicarrah
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Posted - 2006.03.26 21:23:00 -
[163]
my corpmates (no personal standing, +9.05 corp standing), jump clones = no problem me (+0.6 personal standing before skills), +9.05 corp standing), jump clones = get lost, we hate you
this is with Freedom Extension.... what gives?
Vicarrah Tahiri |
Trader Grim
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Posted - 2006.03.27 05:54:00 -
[164]
I ran a few more missions and got my "real" standing with Brutor Tribe to 8.03 and soon as I did, Jump Clone was installed without a hitch. So it seems jump clones only use your REAL standing not effective standings.
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Z00T
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Posted - 2006.03.27 18:01:00 -
[165]
a bit late but just to add..
JAABAA your da man ... thanks for this
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Choppin DeBroc
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Posted - 2006.03.29 22:06:00 -
[166]
Ok
I have just goten frustrated reading posts here that are asking the same question without any understanding.
so here is my try at an explination of this in simple english.
Jump clones are for instant travel to a far off place where you created the jump clone ONLY. You are transporting only the contents of your mind, no sunglasses no shoes, no IMPLANTS. You will not wake up in a jump clone if you are podded. The body that you leave when you send your mind across the universe to inhabit a different body, becomes a jump clone. If you want implants in your jump clone, jump to the clone, install new set of implants, wait 24 hours and jump to original body.
Jump clones are for jumping around, normal clones are for resurection.
Hamsters can't fly. They land even worse. |
Elsinaril
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Posted - 2006.03.30 13:18:00 -
[167]
Thats what the confirmation box reads when you try to jump to a jump clone residing at the same station you are.
Are You Sure ?
[notify] None - Are you sure you want to proceed with the clone jump? The process of doing so will result in the destruction of the existing clone you have installed here given that your current body will replace it.
Yes No
Upon selecting Yes the installed jump clone really gets destroyed .... and you are unable to perform another clone jump for 24 hours. So the effect equals to using the Destroy option but it also prevents you from further jumping. Dou you folks think it is really a WAD ?
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Kerr AVON
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Posted - 2006.04.01 18:22:00 -
[168]
Originally by: Vicarrah my corpmates (no personal standing, +9.05 corp standing), jump clones = no problem me (+0.6 personal standing before skills), +9.05 corp standing), jump clones = get lost, we hate you
this is with Freedom Extension.... what gives?
If your corp's standing with a particular npc corporation is 8.0+ AND your own personal standing is zero (ie you have never run a mission for that npc corporation), then you can piggyback on the corp standing to get a jump clone.
As soon as you do even one mission for that npc corporation, it then takes notice of your personal standing with them, so you'd need to get that up to 8.0+ too.
This has been confirmed by my own corp getting 8.0+ standing with 2 npc corps. Other corp members can freely set up a jump clone with these corporations, as we have asked them to specifically not do missions for them, thus avoiding this particular problem. _____________________
Questions are a burden to others; answers a prison for oneself
(combat) Your 250mm Railgun II perfectly strikes Guardian Captain, wrecking for 855.5 damage.
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Wesley Harding
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Posted - 2006.04.01 19:48:00 -
[169]
I can't install a jump clone at my station. I have a point 8.11 standings with CAS, after skills are taken into account, yet they won't let me install a clone because they 'don't like me'. I'm in the CAS NPC corp as well.
With those details laid out, what is wrong?
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Rosalina Sarinna
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Posted - 2006.04.01 21:51:00 -
[170]
Originally by: Wesley Harding I can't install a jump clone at my station. I have a point 8.11 standings with CAS, after skills are taken into account, yet they won't let me install a clone because they 'don't like me'. I'm in the CAS NPC corp as well.
With those details laid out, what is wrong?
As stated a few posts up, you cant take skills into account, you need 8.0 with no skill modifiers.
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Wesley Harding
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Posted - 2006.04.01 21:53:00 -
[171]
Oh. Thought that might be it. Thanks.
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Vicarrah
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Posted - 2006.04.03 11:39:00 -
[172]
Originally by: Kerr AVON
Originally by: Vicarrah my corpmates (no personal standing, +9.05 corp standing), jump clones = no problem me (+0.6 personal standing before skills), +9.05 corp standing), jump clones = get lost, we hate you
this is with Freedom Extension.... what gives?
If your corp's standing with a particular npc corporation is 8.0+ AND your own personal standing is zero (ie you have never run a mission for that npc corporation), then you can piggyback on the corp standing to get a jump clone.
As soon as you do even one mission for that npc corporation, it then takes notice of your personal standing with them, so you'd need to get that up to 8.0+ too.
This has been confirmed by my own corp getting 8.0+ standing with 2 npc corps. Other corp members can freely set up a jump clone with these corporations, as we have asked them to specifically not do missions for them, thus avoiding this particular problem.
yes, this is more or less what I figured.... question is, is it a) correct, and b) right
Vicarrah Tahiri |
Lefia
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Posted - 2006.04.05 00:22:00 -
[173]
Originally by: Vicarrah
Originally by: Kerr AVON
Originally by: Vicarrah my corpmates (no personal standing, +9.05 corp standing), jump clones = no problem me (+0.6 personal standing before skills), +9.05 corp standing), jump clones = get lost, we hate you
this is with Freedom Extension.... what gives?
If your corp's standing with a particular npc corporation is 8.0+ AND your own personal standing is zero (ie you have never run a mission for that npc corporation), then you can piggyback on the corp standing to get a jump clone.
As soon as you do even one mission for that npc corporation, it then takes notice of your personal standing with them, so you'd need to get that up to 8.0+ too.
This has been confirmed by my own corp getting 8.0+ standing with 2 npc corps. Other corp members can freely set up a jump clone with these corporations, as we have asked them to specifically not do missions for them, thus avoiding this particular problem.
yes, this is more or less what I figured.... question is, is it a) correct, and b) right
Well you might be able to get back to a standing that lets you piggyback. I'm not sure if it works and it has the potential to destroy your entire corps standing; but you could try intentionally failing a mission or two to see if you get back to 0.00 standing. Not sure if it would work, but it could be worth a shot. If you go negative you'd do a mission, if you go posive fail one. I'd use a level 1 really low quality agent (Level 1 Q-20 being the optimal for this experiment). The only thing you have to look out for is making that agent hate you too much . In any event every time to do one of the "adjustments" check the corp standing makup to see if you disappear off the list. If you vanish off the list then you've been successful.
Would be nice to know if this indeed works.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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Vicarrah
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Posted - 2006.04.05 07:48:00 -
[174]
Originally by: Lefia Would be nice to know if this indeed works.
given the type of value that the standing is (I assume a double precision floating point number) I would think that it would be nigh on impossible to get it to revert it back to *exactly* 0.000000000. you might be able to get it to 0.00000001 which would probably show up on your standings as 0.0, but it still wouldn't be true 0.0.
anyway, there's no way from an RP point of view that I'd ever attempt an experiment like that
Vicarrah Tahiri |
Lefia
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Posted - 2006.04.05 19:51:00 -
[175]
Edited by: Lefia on 05/04/2006 19:52:41 TouchT.
I had assumed a much lower degree of certainty (0.0000). But you're right floating point makes more sense from an ease programming point of view. Odds are that indeed such an endevour would be fruitless.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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Doctor Dirk
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Posted - 2006.04.12 17:56:00 -
[176]
Edited by: Doctor Dirk on 12/04/2006 17:56:28 So whats my problem to get my jump clones to work??? Standing's<< Check This
And i have Infomorph Psychology trained..
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Laughlyn Vaughns
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Posted - 2006.04.12 23:00:00 -
[177]
i've just used a jump clone and i've ended up with no implants, i've tried to petition on the ingame site but it asks me to setup an account or summat and when i try to complete it, it doesnt accept,
I've lost almost 500mill of implants, mainly the reason i created a jump clone is so not to lose implants in lowsec exploration.
any ideas on how to use the petition system please help
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Zwotte
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Posted - 2006.04.14 11:51:00 -
[178]
Originally by: Laughlyn Vaughns i've just used a jump clone and i've ended up with no implants, i've tried to petition on the ingame site but it asks me to setup an account or summat and when i try to complete it, it doesnt accept,
I've lost almost 500mill of implants, mainly the reason i created a jump clone is so not to lose implants in lowsec exploration.
any ideas on how to use the petition system please help
Plz don't tell you tried to jumpclone to a clone in the same station?
We sell; jumpclones in Empire for 15 mil |
chingon
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Posted - 2006.04.15 11:27:00 -
[179]
Edited by: chingon on 15/04/2006 11:26:55 sorry for not reading the full topic,might be there somewhere tho
When i create a new jumpclone in 0.5 sec system,and i would like another jump target in a 0.0 system,do i come out in that 0.5 station with a normal pod to fly to that 0.0 system,or in a jump pod thingy that can't be podded? so actually my question is can i create jumpclone targets in low sec without being podded?
thx Ö Sig By Brother Benthor Solarflares is recruiting,contact ingame!! |
Lefia
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Posted - 2006.04.17 22:36:00 -
[180]
Originally by: chingon Edited by: chingon on 15/04/2006 11:26:55 sorry for not reading the full topic,might be there somewhere tho
When i create a new jumpclone in 0.5 sec system,and i would like another jump target in a 0.0 system,do i come out in that 0.5 station with a normal pod to fly to that 0.0 system,or in a jump pod thingy that can't be podded? so actually my question is can i create jumpclone targets in low sec without being podded?
thx
Ok I'm trying to figure out what exactly you're trying to ask, so I'm going to answer the question as best as possible.
When you create a jump clone you must be present at the station (I think you got that, not sure). However, if you wanted to move that jump clone to 0.0 space you would have to first jump into the clone you want moved, then take a ship (or a pod I guess) with that clone and eventually dock at the station you want that clone to reside. You can then jump back into your original body and you will now have a target clone in the station you moved it to. You do not get an invincible pod to fly around in.
So basically, you cannot create clones in 0.0 without risking being podded. You can't create them remotely, and you don't get an invincible transportation device. If you want a clone there, you either have to fly there in your primary body and create them, or you have to jump into the clone in sec space and fly them out there. So you either have to risk getting your primary body podded, or your jump clone podded.
Hope that answers the question.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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Laughlyn Vaughns
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Posted - 2006.04.18 00:28:00 -
[181]
Edited by: Laughlyn Vaughns on 18/04/2006 00:28:03
Originally by: Zwotte Plz don't tell you tried to jumpclone to a clone in the same station?
yeah think it might have been, is that bad then? (well obviously it is since i've lost my implants)
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chingon
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Posted - 2006.04.18 16:03:00 -
[182]
Originally by: Lefia
You do not get an invincible pod to fly around in.
thx for your answer,it's what i was looking for Ö Sig By Brother Benthor Solarflares is recruiting,contact ingame!! |
Zwotte
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Posted - 2006.04.19 06:20:00 -
[183]
Originally by: Laughlyn Vaughns Edited by: Laughlyn Vaughns on 18/04/2006 00:28:03
Originally by: Zwotte Plz don't tell you tried to jumpclone to a clone in the same station?
yeah think it might have been, is that bad then? (well obviously it is since i've lost my implants)
Well the current jumpclone system doesn't allow you to have more then 1 jumpclone in a station. If you try to jumpclone to the same station 1 clone will be overwritten, because in a short moment of time you have 2 jumpclones in the same station as in your case. Let me know what the answer of your petition will be.
We sell; jumpclones in Empire for 15 mil |
Cyber Baron
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Posted - 2006.04.19 13:37:00 -
[184]
Originally by: Lefia
When you create a jump clone you must be present at the station (I think you got that, not sure). However, if you wanted to move that jump clone to 0.0 space you would have to first jump into the clone you want moved, then take a ship (or a pod I guess) with that clone and eventually dock at the station you want that clone to reside. You can then jump back into your original body and you will now have a target clone in the station you moved it to. You do not get an invincible pod to fly around in.
So basically, you cannot create clones in 0.0 without risking being podded. You can't create them remotely, and you don't get an invincible transportation device. If you want a clone there, you either have to fly there in your primary body and create them, or you have to jump into the clone in sec space and fly them out there. So you either have to risk getting your primary body podded, or your jump clone podded.
Little question here : if I decide to move an existing clone to 0.0, do I have to find a base with Medical equipment, or can I JC back to Empire from any base in 0.0 ?
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Baleine4Nerver
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Posted - 2006.04.27 15:47:00 -
[185]
Ok.. no flames please, im distraught enough and cannot focus at the moment, have read the 1st page (if you can call skimming through at a million miles per hour with tears in your eyes reading) .
But I just activated a jump clone, from my empire clone with a full set of implants. to a clone in a far of system. (I had just been podded earlier also, and thats why I was in my clone in empire).
I clone jumped, and looked at my empire clone for some reason, and all my implants have been destroyed ? WTF guys, can someone explain please.. the implants were deffo there before I jumped as I was preening them..
I dont understand. ===============================================
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Strykr X
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Posted - 2006.05.06 01:01:00 -
[186]
i can't seem to join Caldari Provisions, or any other NPC corp for that matter. It put me in Aliastra corp (gallente) and it won't let me create jump clones with any gallente (or caldari) npc corp.
What am I doing wrong?
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Khristopher
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Posted - 2006.05.07 12:39:00 -
[187]
Originally by: Cyber Baron Edited by: Cyber Baron on 19/04/2006 17:04:00
Originally by: Lefia
When you create a jump clone you must be present at the station (I think you got that, not sure). However, if you wanted to move that jump clone to 0.0 space you would have to first jump into the clone you want moved, then take a ship (or a pod I guess) with that clone and eventually dock at the station you want that clone to reside. You can then jump back into your original body and you will now have a target clone in the station you moved it to. You do not get an invincible pod to fly around in.
So basically, you cannot create clones in 0.0 without risking being podded. You can't create them remotely, and you don't get an invincible transportation device. If you want a clone there, you either have to fly there in your primary body and create them, or you have to jump into the clone in sec space and fly them out there. So you either have to risk getting your primary body podded, or your jump clone podded.
Little question here : if I decide to move an existing clone to 0.0, do I have to find a base with Medical equipment, or can I JC back to Empire from any base in 0.0 ?
If any base is ok then can someone tell me if I'm wrong planning this : (I live in Empire, the aim is to have a place to JC to, deep in 0.0) 1. I leave my 'real-clone' base (A) in Empire and move near to another base (B) from the same Corp, and set a Jump clone there. 2. I go back to my main base (A), and I clone-jump to the base (B), therefore leaving my implants in my main base (A) 3. From base B, I undock and go deep into 0.0, in a base (C) 4. From base (C) I clone-jump to base (A) in Empire
If I do that, I have 2 questions : - Am I getting my implants active back just by clone-jumping to base (A) ? - Do I have now a clone-jump point in base (C), where I can clone-jump from Empire at anytime I want (once per 24h, ok) ?
Thanks for your answers and help, anyone !
Thats what I'm wondering (haven't tried jump clones). Do both 'ends' have to have a med bay?
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MicanG
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Posted - 2006.05.07 18:53:00 -
[188]
Originally by: Khristopher
Thats what I'm wondering (haven't tried jump clones). Do both 'ends' have to have a med bay?[/quote
No, Once you have created/installed a jumpclone, you can move it to where ever you want, stations doesn't need to have a medical facilities. Outpost work fine too
MicanG's jumpclone Service
Customer Feedbacks
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Khristopher
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Posted - 2006.05.08 08:27:00 -
[189]
Originally by: MicanG
Originally by: Khristopher
Thats what I'm wondering (haven't tried jump clones). Do both 'ends' have to have a med bay?[/quote
No, Once you have created/installed a jumpclone, you can move it to where ever you want, stations doesn't need to have a medical facilities. Outpost work fine too
Dang you just cost me a lot of money. Not only did it work out smoothly I'm going to have to go back on my *never have more than 10mil worth of implants plugged in* rule. NOOOO!
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Lefia
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Posted - 2006.05.10 09:02:00 -
[190]
Question:
Ok I've been hearing that every time you jump there is a chance that you'll loose your implants. If this actually happens, is this a glitch, or a "feature"?
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
do
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Phaese
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Posted - 2006.05.15 00:57:00 -
[191]
Okay, I don't have currently the corp or personal standings with any NPC corps to get a jump clone at their stations. That being said, I have a few questions.
Firstly, say join a corp that would give me access to jump clones (either by 0.0 player-owned stations or by some of the jump clone services offered*). If I move all of these jump clones to empire space, can I jump between them unhindered by standings?
Secondly, if the above answer is "no", can a +8 personal standing to an NPC corp (but not the +8 faction standing) help me at all? I'm at +7.2 with an NPC corp currently, wouldn't be that hard to move up.
* Do these services work? That is, joining a player corp with that has +8 to an NPC corp that you have zero (absolutely none) personal standings with?
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Abotter
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Posted - 2006.05.17 17:10:00 -
[192]
OK let me see if I got it all straight...
Golden Rule: Never Ever set a jump clone in the same station as your "normal" clone Silver Rule: "normal" clone is NOT a jump clone
1) You need skill "Infomorph Pyschology" to use Jump Clones 2) You need an unmodified standing of 8 or better AND your corp must have 8 or better (or absolute 0) standing in order to install a jump clone 3) Once a jump clone is installed, you can use it even if you and/or corp goes below an 8 standing with that faction (think that does not apply for POS) 4) You can activate a jump clone from ANY station (even ones without a medical facility) regardless of your standing in that station. Thus a new jump clone is installed at that station (remember golden rule) and you wind up in the activated clone. 5) If you get podded, it doesn't matter if you have 0 or n jump clones, you go straight to your "normal" clone. At this point you need to buy another "normal" clone. You could then activate a jump clone but then you violate the golden rule.
Hope I got it right :)
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Lefia
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Posted - 2006.05.18 22:44:00 -
[193]
Edited by: Lefia on 18/05/2006 22:49:36 Edited by: Lefia on 18/05/2006 22:48:38
Originally by: Phaese
Firstly, say join a corp that would give me access to jump clones (either by 0.0 player-owned stations or by some of the jump clone services offered*). If I move all of these jump clones to empire space, can I jump between them unhindered by standings?
Yes, you can jump between them unhindered by standings. The 8+ standing is only needed to CREATE the jump clone, you don't need standings to use them.
Quote:
* Do these services work? That is, joining a player corp with that has +8 to an NPC corp that you have zero (absolutely none) personal standings with?
Yes they work, however they may not work forever. I've heard that it's a bug that CCP plans to fix at some point, and who knows when that will be.
Originally by: Abotter You need an unmodified standing of 8 or better AND your corp must have 8 or better (or absolute 0) standing in order to install a jump clone.
You were correct on every point except this one. Your corp must have 8.0+ standing, you need either unmodified standing of 8.0+ or absolute 0.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
do
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Bermag
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Posted - 2006.05.24 12:04:00 -
[194]
let me see if I have got this right:
1) I go to station A where it is possible to create a jump clone and create one. That clone has no implants at this point. I now have a jump clone in this location, Station A
2) I go to station B. Activate jump clone in station A. My body with let say +3 implants is now a jump clone in station B.
3) I am now in my jump clone in station B. I install +1 implants then go to station C. I then activate my jump clone in station B.
My jumpclone (with +1 implants) is now in Station C (the jump clone location) and I am back in Station B with my +3 implant body.
4) I move to station D and then activate my jumpclone (which I originally created in station A, now is in station C) and will move to my body (with +1 implants) in station C.
5) I decide to jump back to my orginal body (with +3 implants) and activate jump clone and go to station D.
That is, I will always go to the location of where my other body is and not where I initally created the jump clone?
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Jimmy Chow
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Posted - 2006.05.25 04:00:00 -
[195]
I have good standing with Core Complexion, a Minmatar corp, but all of the Core Complexion stations are minmatar stations or Factories (not trade posts) and do not seem to have Medical Services?!? So, no Jump Clones? Seems like Caldari and Gallente have plenty of stations with medical. Am I just missing something? |
Fivor
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Posted - 2006.05.26 15:40:00 -
[196]
Originally by: Jimmy Chow I have good standing with Core Complexion, a Minmatar corp, but all of the Core Complexion stations are minmatar stations or Factories (not trade posts) and do not seem to have Medical Services?!? So, no Jump Clones? Seems like Caldari and Gallente have plenty of stations with medical. Am I just missing something?
core complexion dont ahve mediacal facilits so no - you cannot install a jump clone though them BIG Sales BIG Lottery Eve Search
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Jimmy Chow
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Posted - 2006.05.29 16:08:00 -
[197]
/me slaps forehead
Perhaps I suppose that they don't want their scientists clone jumping all over the place now do they.....
Would be nice if every corp had at least one clone facility somewhere. (GM's read these posts?)
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Farys
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Posted - 2006.06.10 04:29:00 -
[198]
Quote: Golden Rule: Never Ever set a jump clone in the same station as your "normal" clone
No, the two systems are completely unrelated. The golden rule is NEVER jump to a jump clone that is in the station you are currently at.
e.g.
You are at StationX - your jump clone is at StationX - if you jump to that jump clone, your current body (and any implants in it) are DESTROYED.
If your jump clone is at StationX, go to StationY and jump to StationX from there - your implants are preserved at Y, and you are now at X.
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GOLDEN LAMB
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Posted - 2006.06.11 23:14:00 -
[199]
"You were correct on every point except this one. Your corp must have 8.0+ standing, you need either unmodified standing of 8.0+ or absolute 0."
Whats the point of this?? With a multiracial corp the only way to get a jump clone even with high personal standing, is to leave corp and create a new one. Get the clone, cancel the corp and rejoin your old. Thats just a fricking waste of time.
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Silkie Dtaret
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Posted - 2006.06.12 18:10:00 -
[200]
Quote: The golden rule is NEVER jump to a jump clone that is in the station you are currently at.
I just got bit by this, losing around 20mil in implants. I had been using Jump Clones for about a week and no one ever warned me about this in-game (I suppose I have no excuse since I could have read about it here too).
I decided to leave 0.0 space so I had my jump clone in a Hauler with all my stuff. Since it was on the way, I stopped at the station I left my "original" at in high-sec, docked, and thought I was simply going to switch back to my original, implanted character. Boom all implants gone.
I guess my question is, is this by design or a bug? Am I SoL or can this be petitioned?
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Great Guardian
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Posted - 2006.06.15 15:36:00 -
[201]
Edited by: Great Guardian on 15/06/2006 15:38:19 I am not sure that I fully understand how does jump clone work, so if some one is an expert in the area please answer my questions below.
Situation: Lets say that I have +3 implant set and I install a jump clone in station A (somewhere in 0.0) and at the same time my skill clone is in station B.
1) After creating jump clone in station A, are my implants still on me, or on my jump clone in station A, orà.. both?
2) I decide to take a trip to 0.0 (station A) from station C and activate my clone. Some one pod kill me shortly after jumping to station A. Will I ôwake upö in station B without any implants?
3) Is my jump clone now in station C with all implants there?
4) After 24 hours timer, and situation described in 2) happened already letÆs say that from station D I activate jump clone. Will I ôwake upö in station C and my jump clone move to station D?
5) Some one pod kill me now.... Will I "wake up" in station B with no implants at all?
6) After 5) happening I buy one +1 willpower implant and decide to activate jump clone. Will I "wake up" in station D? With what implants: +1 willpower implant that I bought, or my original set of +3 implants?
Ouchà I know....
" I've seen things you people wouldn't believe. Hah! Attack ships on fire, off the shoulder of Orion. I watched C-beams, glitter in the dark near the Tannhauser gate. All those moments.... will |
Greenwing
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Posted - 2006.06.20 09:27:00 -
[202]
Originally by: Great Guardian Edited by: Great Guardian on 15/06/2006 15:38:19 I am not sure that I fully understand how does jump clone work, so if some one is an expert in the area please answer my questions below.
Situation: Lets say that I have +3 implant set and I install a jump clone in station A (somewhere in 0.0) and at the same time my skill clone is in station B.
1) After creating jump clone in station A, are my implants still on me, or on my jump clone in station A, orà.. both?
You did just buy a jumpclone which does not affect the body you are currently in, so after buying a jumpclone you will have an empty jumpclone in that station and your implants will still be in your own head.
Quote:
2) I decide to take a trip to 0.0 (station A) from station C and activate my clone. Some one pod kill me shortly after jumping to station A. Will I ôwake upö in station B without any implants?
If you mean you clonejump from station C to station A, your clone with implants will be left in station C. You will jump to the clone created in 1) so you will jump to a clone without any implants. After you get killed you will 'wake up'in station B without any implants.
Quote:
3) Is my jump clone now in station C with all implants there?
Yup, you can see a jumpclone as switching between 2 clones. So the body you are in will be left in the station you jumped from (including any implants) and you will be put in the body (including any implants it has) you are jumping to. When killed you will wake up in you medical (or skill) clone and the body you were in will be gone (and its implants) All jumpclones you had before you were killed will be unaffected.
Quote:
4) After 24 hours timer, and situation described in 2) happened already letÆs say that from station D I activate jump clone. Will I ôwake upö in station C and my jump clone move to station D?
yup, so you will now be back in your clone you left in station C which had the +3 implants.
Quote:
5) Some one pod kill me now.... Will I "wake up" in station B with no implants at all?
If you didn't forget to buy a new medical clone and you set it to station B you will 'wake up'in station B and your implants will be gone.
6) After 5) happening I buy one +1 willpower implant and decide to activate jump clone. Will I "wake up" in station D? With what implants: +1 willpower implant that I bought, or my original set of +3 implants?
Your +1 implant will be in the clone you put it in. You lost all your implants when you got killed in 5) so you can only get them back by buying new ones. So if you put the +1 in your clone in station B you can jump to station D leaving a clone in station B with your implant and in station D will be an empty clone.
Quote:
Ouchà I know....
As long as you understand that a jumpclone is only switching between clones you have created and have nothing to do with a medical/skill clone it's not too difficult
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Great Guardian
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Posted - 2006.06.28 15:19:00 -
[203]
Many thanks Greenwing! This helps a ton.
cheers GG
" I've seen things you people wouldn't believe. Hah! Attack ships on fire, off the shoulder of Orion. I watched C-beams, glitter in the dark near the Tannhauser gate. All those moments.... will |
Einar Matveinen
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Posted - 2006.06.29 14:25:00 -
[204]
I'm sorry but i've a doubt yet with this feature:
Station in 0.0 -> Jump clone (without implants) Station in Caldari State (Yria) -> Clone contract Station in Caldari State (Oisio) -> Original body (implants)
I active jump clone:
Station in 0.0 -> Body (without implants) Station in Caldari State (Yria) -> Clone contract Station in Caldari State (Oisio) -> Jump Clone (with implants)
I get podded:
Station in Caldari State (Yria) -> Clone contract is active (without implants) Station in Caldari State (Oisio) -> Jump Clone (with implants)
I Jump Clone:
Station in Caldari State (Oisio) -> Body (with implants), what happens to clone contract body, it is destroyed when you activate jump clone?. Have i to contract another contract clone?
Thanks for your help. Rekister÷itynyt Linux kSyttSjS nro 221083 Katso Gentoo Linux |
Einar Matveinen
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Posted - 2006.06.29 14:32:00 -
[205]
Edited by: Einar Matveinen on 29/06/2006 14:33:55 Edited by: Einar Matveinen on 29/06/2006 14:33:23 I'm sorry, i think i have just understand the process:
Station in Caldari State (Yria) -> Clone contract is active (without implants) Station in Caldari State (Oisio) -> Jump Clone (with implants)
If in this situation i active my jump clone:
Station in Caldari State (Yria) -> Jump clone (without implants) Station in Caldari State (Oisio) -> Body (with implants)
So i have to purchase another clone contract.
I think this is the way it works Rekister÷itynyt Linux kSyttSjS nro 221083 Katso Gentoo Linux |
6ene6ene
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Posted - 2006.06.30 13:20:00 -
[206]
Originally by: GOLDEN LAMB "You were correct on every point except this one. Your corp must have 8.0+ standing, you need either unmodified standing of 8.0+ or absolute 0."
Whats the point of this?? With a multiracial corp the only way to get a jump clone even with high personal standing, is to leave corp and create a new one. Get the clone, cancel the corp and rejoin your old. Thats just a fricking waste of time.
Not true at all. My corp has many different races in it. We all worked missions for one NPC corp, the Federation Navy. As a result our corp has an 8.0 standing with Fed Navy and everyone in it with an 8.0 or higher personal standing (mostly all of us) can install jump clones in any Fed Navy station with medical facilities.
It's a big plus, and an excellent use of time in EVE. We made alot of money and we can now support our alliance in 0.0 without the fear of implant loss in time of war. In peace time we can train skills to our hearts content and make money in high sec with our +3 or above implants.
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Zen TseTse
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Posted - 2006.07.02 11:17:00 -
[207]
I have a technical question.
My understanding #1: you cant setup a jump clone within Empire space unless your Corp has 8.0 standing with the NPC corp that operates the station with the medical facilities (doesnt matter what your personal standing is).
My Understanding #2: when you "use" a jump clone, you effectively remove it and thus you must re-install a jump-clone at the station where you pop.
Main Question: Can you temporarily quit your corp, setup a jump clone, rejoin your corp and maintain that jump clone (and reinstall after use)?
2nd Question: What's the formula for corp-to-corp standing? Is it just an average?
---------------------- Ф Blood Eagle ---------------------- |
6ene6ene
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Posted - 2006.07.03 05:59:00 -
[208]
Originally by: Zen TseTse Edited by: Zen TseTse on 02/07/2006 11:35:29
I have a technical question (edited for clarity).
My understanding #1: you cant setup a jump clone within Empire space unless your Corp has 8.0 standing with the NPC corp that operates the station with the medical facilities (you must have 8.0 as well, but that alone isnt sufficient).
Yes your corp and you must have an 8.0 standing with an NPC corp in any security space to use jump clones.
Originally by: Zen TseTse My Understanding #2: when you "use" a jump clone, you effectively remove it and thus you must re-install a jump-clone at the station where you pop. You leave a clone behind from where you left, but you'd in-effect use the 1-time install where you jump to.
You purchase a jump clone at a medical facility that considers you friendly (8.0 corp and personal standings). When you hop in a ship and fly from that station to any other station and jump to your original clone, the clone you left behind "wherever" is your jump clone. Your orignal and your copy are both considered jump clones when you jump from them. Just train up and start to use them, they're kewl! You'll understand more once you have them.
Originally by: Zen TseTse Main Question: Can you temporarily quit your corp, setup a jump clone, rejoin your corp and maintain that jump clone? Must you "Corp hop" each time you use this location?
You "can" quit your corp and join a corp that has the ability to use jump clones, like mine. But you still need an 8.0 personal standing with the NPC corp that the corp you tranferred to has friendly relations with, unless you join a corp that has their own station and medical facilities and wishes or bargains to give you good standings up front. You don't have to corp hop if you can get everyone in your corp to build standings with one NPC corp. My whole corp has use of jump clones cause we all worked together to make it happen. Larger corps may have issues with doing something like that.
Originally by: Zen TseTse 2nd Question: What's the formula for corp-to-corp standing? Is it just an average?
Yes, it is an average of all corp member's personal standings before skill bonuses.
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T Marvin
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Posted - 2006.07.03 09:46:00 -
[209]
Q: I've created jump clone in 0.0 and jumped to him from empire. Do I have to buy every time new jump clone in 0.0 when I'm returning to my original body in empire?
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magneto
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Posted - 2006.07.03 18:30:00 -
[210]
My head burns with all this jump clone info. Here is my basic question.
I take my implant clone to Station A. I create a jump clone there. I undock and head to another station and dock at Station B. Can I jump from my implant body to this jump clone even at a station without medical facilities and still leave behind my implant clone? Also as it relates to this, do I leave behind a implant body automatically when I jump or am I somehow suppose to tell the server that I want this implant clone to be a jump target when I get back from 0.0 space.
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6ene6ene
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Posted - 2006.07.04 02:53:00 -
[211]
Originally by: T Marvin Q: I've created jump clone in 0.0 and jumped to him from empire. Do I have to buy every time new jump clone in 0.0 when I'm returning to my original body in empire?
No, once you pay for a jump clone it's yours till it gets destroyed. Jumping to and from clones is a free process.
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6ene6ene
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Posted - 2006.07.04 02:56:00 -
[212]
Originally by: magneto My head burns with all this jump clone info. Here is my basic question.
I take my implant clone to Station A. I create a jump clone there. I undock and head to another station and dock at Station B. Can I jump from my implant body to this jump clone even at a station without medical facilities and still leave behind my implant clone? Also as it relates to this, do I leave behind a implant body automatically when I jump or am I somehow suppose to tell the server that I want this implant clone to be a jump target when I get back from 0.0 space.
Yes. (To first question)
Yes you leave behind a clone with implants when you jump from one and it automatically becomes a jump clone.
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Bhent
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Posted - 2006.07.07 02:12:00 -
[213]
Originally by: Silmenel
Originally by: Celebros Ok i understand you can only create a JC in certain places.
So once you have created your JC and start using it, you can basically jump between any two systems?
You can jump between the bodys - no matter where they are located. No cloning facility needed, no special standing needed.
Eyes are bleeding from reading this whole thing, must clarify 1 thing. Above note says no matter where they are located. So you can be in a ship in space and jump to a different J clone? 24 hours ater jump back to J clone that is in a ship in space? ( No station required?)If you can leave a clone in space in a ship does it just float there waiting to be killed or does it log off with you?
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chingon
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Posted - 2006.07.09 17:10:00 -
[214]
Originally by: Bhent Eyes are bleeding from reading this whole thing
I totally agree with that
Anyways,i still got some questions about this. Say i fly over too 0.0 create a jumpclone in a 0.0 station,i undock in a ship,let's say a cov ops and fly over too empire and dock in a 0.5 system,then i choose to clone jump to the destination clone i just made some time ago in that 0.0 station. Im in that 0.0 station in a pod,right?,my cov ops ship AND my implants where left behind in that 0.5 system station. Now i undock from that 0.0 station in a shuttle and i fly over to that 0.5 system where i just jumped from (where my cov ops ship is). Now the important question: if i dock there can i just take my cov ops back and fly around with it? (I seem to think so) BUT! If i then take my cov ops ship there with my clone without imps and i fly back to my 0.0 station. Now my destination clone in 0.5 does not have a ship anymore right? When i now try to jump back from my 0.0 station and get in my implant body in the 0.5 station i'm in a pod and no ship in the hangar,say i don't have the opportunity to buy one either,do i have to wait until someone brings me one?
Sorry if thios all seems a little bad to understand,but i really want to know all possible situations here
thx Ö Sig By Brother Benthor
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6ene6ene
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Posted - 2006.07.09 19:45:00 -
[215]
Originally by: Bhent
Originally by: Silmenel
Originally by: Celebros Ok i understand you can only create a JC in certain places.
So once you have created your JC and start using it, you can basically jump between any two systems?
You can jump between the bodys - no matter where they are located. No cloning facility needed, no special standing needed.
Eyes are bleeding from reading this whole thing, must clarify 1 thing. Above note says no matter where they are located. So you can be in a ship in space and jump to a different J clone? 24 hours ater jump back to J clone that is in a ship in space? ( No station required?)If you can leave a clone in space in a ship does it just float there waiting to be killed or does it log off with you?
From page 1...
How do I activate a "Jump Clone" ?
You have to be docked in a station with no training active, then in the character sheet there is a tab for jump clones, select the one you want to jump to, and right click on it the select "CLONE JUMP".
You can only clone jump once every 24 hours, so use it wisely.
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Lu Hsun
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Posted - 2006.07.13 18:05:00 -
[216]
Hey, im not sure if this has been answered
but suppose im in the State War Academy (caldari n00b corp)
will i be able to get a jump clone in a minmatar station?
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magneto
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Posted - 2006.07.22 14:48:00 -
[217]
OK a couple more question that dont seem to be covered here: When I jump to my JC from my implant body do I need to insure my jump clone also for SP lost in case I am podded or the Skill Point (SP) insurance on my implant clone covering both the implant body and the JC?
Also when I get podded in my JC do I get returned to my designated station that my JC has paid the system to return me to or does it return me to where my implant clone designated me to return me to or are they the same because I am just one person. Also my greatest fear is that I designate my station that my implant clone is is and then when I get poded I get sent to this station with my implant clone there and the system overwrites my implant clone with this new clone that is made at my desgnated "you are poded" station.
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Michael Caldar
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Posted - 2006.07.25 11:48:00 -
[218]
Recent experience: My alt left our corp, created a new one, got JC installed - so far so good... Next stage - main char leaves existing corp, joins new one, tries to get a JC - no go - Caldary Navi does not like me anymore. Look at standings - both on 8+ before skills, look at corp standing - just over 2... And that's after my alt gained ~8K LPs working for CN agents under the new corp umbrella. What the hell is that about? How can a corp with 2 members with over 8 standing have such a low corp standing? (It was obviously over 8 when the new corp was created as the alt DID get a JC). OK, I try a different approach - quit new corp, become a member of DCM - a jump clone is instantly available... Why pay 15 mil to some guy when it appear all you need to do is to resign your own corp, get a clone, re-join?
YMMV
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Michael Caldar
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Posted - 2006.07.25 11:52:00 -
[219]
Originally by: Strykr X i can't seem to join Caldari Provisions, or any other NPC corp for that matter. It put me in Aliastra corp (gallente) and it won't let me create jump clones with any gallente (or caldari) npc corp.
What am I doing wrong?
Hmmm... Tried looking in the mirror? You look remarkably Gallente to me... Or could it be smell of garlic Caldaris don't like?
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Apox Dunam
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Posted - 2006.08.08 18:56:00 -
[220]
Question, I have heard horror stories where people have lost sp when they have used their JC's. Is this possible or is it just a rumor. What are some of the draw backs of using a JC?
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Jan Riksma
Forsaken Empire
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Posted - 2006.08.09 12:44:00 -
[221]
Originally by: Apox Dunam Question, I have heard horror stories where people have lost sp when they have used their JC's. Is this possible or is it just a rumor. What are some of the draw backs of using a JC?
Rumor, you won't loose SP. No draw backs only stuff you need to be carefull with.
Never ever set your medical clone to a station you have an inactive jumpclone. If you get podded you will loose 1 JC because there can be only 1 JC in a station
Never ever use a jumpclone in a station where you have an inactive jumpclone. 1 JC will be overwritten and will loose 1 jc.
Choose wise when you jumpclone, you can do it only once every 24 hours.
Thats about it.
Cheers,
Jan
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M3ta
Amarr
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Posted - 2006.08.11 11:36:00 -
[222]
I just encountered this on a JC guide (http://eve.upallnightgaming.com/0076.asp) :
1-Initial situation 0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants)
2-You activate Jump Clone 0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
3-You get podded 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants)
4-You activate Jump Clone 0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
5-You create another Jump Clone 0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
6-You get podded 0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants)
I don't get the 3) to 4) step. at 3), only the 0.4 and 0.8 station are involved, then suddently, JC is activated and location becomes 0.0? Someone please tell me if this is really what happens, or if this guide is f00bared... |
Jan Riksma
Forsaken Empire
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Posted - 2006.08.16 08:36:00 -
[223]
Edited by: Jan Riksma on 16/08/2006 08:36:33
Originally by: M3ta I just encountered this on a JC guide (http://eve.upallnightgaming.com/0076.asp) :
1-Initial situation 0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants)
2-You activate Jump Clone 0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
3-You get podded 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants)
4-You activate Jump Clone 0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
5-You create another Jump Clone 0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
6-You get podded 0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants)
I don't get the 3) to 4) step. at 3), only the 0.4 and 0.8 station are involved, then suddently, JC is activated and location becomes 0.0? Someone please tell me if this is really what happens, or if this guide is f00bared...
I have no idea what the above is about.
But it works like this. You get an x amount (depending on you skill) of jumpclones (read bodies) and you got 1 medical clone.
You place your JC bodies by activating them and fly them to the place you want it to be jump to another JC and rinse and repeat. You have your medical clone and if you get podded you will wake up in the station you have set your medical clone.
The whole JC thing is nothing fancy or difficult you only get multiple bodies wich you can fill with implants and strategic place arround the universe. You can use only one at a time and you can only jump once every 24 hours if you get podded it works just the same as a player without JC.
Hopes this clears thing,
Jan
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M3ta
Amarr
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Posted - 2006.08.16 10:05:00 -
[224]
Originally by: Jan Riksma Edited by: Jan Riksma on 16/08/2006 08:36:33
Hopes this clears thing,
Sorry, it doesn't. I did read this thread's 8 pages, what i wanted to know is the specific example above, not the theory itself, that was mentioned a lot of times already. So, after all, JCs are not so easy to understand, because noone replied to what i asked....
------------------------------ loose != lose you're != your it's != its they're != there
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Jan Riksma
Forsaken Empire
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Posted - 2006.08.16 11:17:00 -
[225]
Originally by: M3ta
2-You activate Jump Clone 0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
3-You get podded 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants)
4-You activate Jump Clone 0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants)
I don't get the 3) to 4) step. at 3), only the 0.4 and 0.8 station are involved, then suddently, JC is activated and location becomes 0.0? Someone please tell me if this is really what happens, or if this guide is f00bared...
Ill try to explain;
I think with clone contract they are trying to say medical clone.
So at step 3 you get podded and wakeup at your cloning facility (clone contract) active clone.
At step 4 he buys a new medical clone (clone contract) but i think the OP made a mistake because the active clone was in 0.0 but got podded and wokeup at the medical facility in 0.4. He can't activate JC and get back into 0.0 because he doesn't got a JC in 0.0 to jump to. The only way to get back in 0.0 is to fly there or use the traditional podjumping.
Hope this reply answers your questions? If not join channel dark reality around 17.00 eve-time (thats a channel a m8 of mine uses to sell JC business but also fucntioning as a kind a JC service desk. We can discuss it there.
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Tigra Chi
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Posted - 2006.08.17 21:19:00 -
[226]
Just a quick question that has probably been answered already but i would appreciate it if someone can help.
I make a clone in station X. That clone is an exact copy of me inc SP but not Implants. So i assume my attributes will be lower in that clone??? So one day i decide to jump to that said clone. Am i right in saying that the SP remain the same as before i jumped, and do not revert to the day i made the clone?? Lastly saying that the SP are upto date and do not revert, my clone has no implants so does training within this clone take longer?
Thanks!
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Sventek
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Posted - 2006.08.18 17:21:00 -
[227]
Edited by: Sventek on 18/08/2006 17:23:10
Originally by: Tigra Chi Just a quick question that has probably been answered already but i would appreciate it if someone can help.
I make a clone in station X. That clone is an exact copy of me inc SP but not Implants. So i assume my attributes will be lower in that clone???
Think of a jumpclone as an empty physical shell, when you 'jump' to a jumpclone you take all your non-physical possessions (Skill points) with you, yet you leave behind all the physical possesions (ie: implants)
Your attributes in clone @ station X will be your base attributes (w/o implants), nothing else.
Originally by: Tigra Chi So one day i decide to jump to that said clone. Am i right in saying that the SP remain the same as before i jumped, and do not revert to the day i made the clone??
Correct, your SP will be the same as before you jumped. It will not revert.
Originally by: Tigra Chi Lastly saying that the SP are upto date and do not revert, my clone has no implants so does training within this clone take longer?
Technically yes, your attributes will be lower because you won't have those implants in your head. (they're back in your jump clone that you came from) Once again training will be based on your attributes of said jumpclone.
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Venkhar Krard
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Posted - 2006.08.23 13:52:00 -
[228]
ok. I have an 8.0 standing with a corp and have a jump clone.
Ive created my own corp. Im the only member. But my corp standing is about 40% of my personal standing.
Is this normal and will it rise?
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Sventek
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Posted - 2006.08.23 14:24:00 -
[229]
Originally by: Venkhar Krard ok. I have an 8.0 standing with a corp and have a jump clone.
Ive created my own corp. Im the only member. But my corp standing is about 40% of my personal standing.
Is this normal and will it rise?
Yes, it will rise. It just takes a couple of days.
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Manduin
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Posted - 2006.08.25 11:05:00 -
[230]
Question. Sorry if this has been answered already.
Let's say I create a jump clone at Station A. I head to Station B. I use my jump clone at Station B and im back to Station A. Now heres my question. What happens to your implants again? they are back at station B. and your at station A. You no longer benefit from their abilties? |
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Sventek
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Posted - 2006.08.25 11:34:00 -
[231]
Originally by: Manduin Question. Sorry if this has been answered already.
Let's say I create a jump clone at Station A. I head to Station B. I use my jump clone at Station B and im back to Station A. Now heres my question. What happens to your implants again? they are back at station B. and your at station A. You no longer benefit from their abilties?
You're correct, Your implants will stay in your Jump Clone at Station B. Since you are not 'in' or occupying that Jump Clone you will not receive the bonuses from those implants installed in that Jump Clone.
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Itcharo Wu
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Posted - 2006.08.28 21:03:00 -
[232]
Edited by: Itcharo Wu on 28/08/2006 21:02:59 I'm still somewhat confused, I hope someone can confirm that I understood correctly:
Step 0: Station A is where I and my Corp has enough faction to create a Jump Clone, and I do so. Result 0: Jump Clone without any implants in Station A. Active character with implants in Station A.
Step 1: Now I am in Station B (not enough faction to install Jump Clones) with all my implants and I use the Jump Clone. Result 1: Jump Clone with my implants in Station B. Active character in Station A.
Step 2: Given I have the necessary skills to have multiple Jump Clones, I create a Jump Clone in Station A. Result 2: Jump Clone without implants in Station A. Jump Clone with Implants in Station B. Active character without in Station A.
Step 3: I travel by ship to another Station C (not enough faction to install Jump Clones), where I then use the Jump Clone that is currently in Station B. Result 3: Jump Clone without implants in Station A. Jump Clone without implants in Station C. Active character with implants in Station B.
Is this possible? Step 3 could be repeated up to the maximum of allowed Jump Clones and basically there is only need for enough faction in 1 station?
Thanks to anyone that can lighten me up. :)
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Sventek
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Posted - 2006.08.29 11:37:00 -
[233]
Itcharo, you are correct. Just remember you can only Clone Jump once every 24 hours.
Also be sure to set your medical clone to a station that does NOT have a Jump Clone, otherwise when you get podded and re-clone it will destroy your Jump Clone you have at that station.
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Hotzick
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Posted - 2006.08.29 18:18:00 -
[234]
Edited by: Hotzick on 29/08/2006 18:27:25 hm let me rephrase..
I understand you can switch between your jump clone and your normal clone.
Lets say you get podded and return to your normal clone- you immediatly switch to your jump clone (with implants) and go back out.
You then are podded again (what bad luck) in your body which has implants.
When you return to your normal cloning station would yuor jump clone still have the implants or would it be the body that you switched with right after dying (the one without implants)?
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Hotzick
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Posted - 2006.08.29 18:18:00 -
[235]
so... -I set my jump clone in a 0.0 station without any implants (didn't want to risk traveling there and getting podded) -I traveled to a medical station and jumped back to my jump clone (which had no implants) -now I have my jump clone in a nearby station and my normal clone in a station not too far off.
I am in my normal body and now want to install implants so that my jump clone will have the implants for the next time I die.
My question is: If I switch my body with my jump clone (so that the JC will have implants) and then switch TO my jump clone and then get podded... will my JC still have the implants or will it just be my normal body w/o implants?
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Sventek
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Posted - 2006.08.31 15:40:00 -
[236]
Originally by: Hotzick When you return to your normal cloning station would your jump clone still have the implants?
No, you would also lose your Jump Clone if you did not set your medical clone set to the same station as your Jump Clone.
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Areconus
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Posted - 2006.09.02 20:25:00 -
[237]
Simple question:
1)I am sitting in empire with implants installed... 2)I jumpclone to 0.0 3)24 hours later i jump back to that empire station
ok, now when i jump back to that station do my implants replug in?
One more question, what is the condition in which uour implant body would possibly be destroyed? From what i am understanding, if you have a jumpclone in empire station with implants, u fly back to that empire station, the jump down to 0.0 again, the 2nd jc would attempt to move to that station and one of them would be destroyed? Also, if you have a medical clone in same station as a jc with implants, you get podded, your implant jc does not get destroyed right?
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Areconus
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Posted - 2006.09.02 20:26:00 -
[238]
Also i am reading posts about people asking questions like: "If i am in station A, and my jumpclone is in that exact same station, can i jumpclone to it?" I dont understand why some1 would ask that question
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Queen Spin
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Posted - 2006.09.02 20:33:00 -
[239]
Don't know if this has been answered but can you jumpclone to a POS in a 0.2 system? If so, what skills/facilities do you need?
Thanks
QS
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deadnedz
Gallente Legion Federation Eve Federation Alliance
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Posted - 2006.09.04 04:11:00 -
[240]
Ok, I know this has been probably stated before, and I do apologize in advance if this annoys anyone-- I have an 8.09 standing with Federal Intelligence Office, so seeing as how I believe that I have enough standing to get a Jump Clone I head to one of the stations and attempt to create one. This is the message that I receive:
You have been denied access for the following reason: Federal Intelligence Office does not like you. Due to this you are denied access to the Jump Clone Facility service at this station..
Is there something that I'm missing? And if this is based on corporation AND personal standing, must I leave my corp in order to get clones?
Again, sorry if this was already asked.
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Tralmor
Caldari Orb Corp
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Posted - 2006.09.06 21:00:00 -
[241]
Ok I have a question that hopefully someone will be able to explain to me. I have set up a jump clone in 0.0 space and have a regular medical clone in 0.8 space. If I'm in 1.0(for example only) and jump clone back to 0.0 that makes my clone in 1.0 space my jump clone now. Say I get podded in 0.0 space I will spawn in my medical clone in 0.8 space correct? that much I understand right? Ok, now I jumpclone again, where would I show up? In 1.0 space right? If so and jump clone again would I show up in 0.8 space? I know this is a lengthy question and for that I'm sorry. But its the best way I know to explain the situation. Any ideas?
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Centari Callisto
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Posted - 2006.09.07 13:43:00 -
[242]
Create a jump clone in say 0.5 then a jump clone in another station in say 0.0, you can then activate your jump clone from where ever you want and choose either 0.5 or 0.0. If you get podded in 0.0 you will respawn where every your normal medical clone is and you can then jump back to which ever jump clone you want or just fly aroud as you are until you want to jump again.
Check out the info on this site
http://home.quicknet.nl/qn/prive/michel.angela/
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HairyGary
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Posted - 2006.09.09 23:58:00 -
[243]
I get the whole 8.0 personal and corporate standing thing - but how does it work if you're in an NPC corp (non-newb school, like Viziam)?
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deadnedz
Gallente Legion Federation Eve Federation Alliance
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Posted - 2006.09.10 02:18:00 -
[244]
I believe that was already mentioned... it should work since it would then have to deal with the players standings.
Cybernetics |
Tres Farmer
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Posted - 2006.10.09 10:56:00 -
[245]
Hm...
The thing with the jump clones in 0.0, 0.8 and a medical ones on a station in 0.5 (numbers just for fun) is clear.. If you get PODDED in a jump clone (active body) in 0.0, you'll wake up in your medical clone, as normal, so you "virtually" traveled IN your jump clone from where you had been podded to the station where your medical clone was set up. The normal behaivior now should be ;) that you BUY a NEW medical clone and travel along with the "old" medical Clone, now active body, possible new jump clone traget if you jump to the 0.8 clone.. So if you NOW want a jump clone again in 0.0, you NATURALLY have to travel the distance back to 0.0 you made by being podkilled and medically emergency cloned in 0.5 ;)
Easy as that :D
However, it's another QUESTION that makes me posting here.. one I havn't found a answer on yet :( But I really wan't to know this.. please anyone? :)
There are offers of Mission-Runner Corps, where you can join temporarely IF you'd never used THEIR npc-corp where they have a +8.0 Standing towards, so that you get this standing if ya join them and are able to create jumpclones. BUT, wouldn't it work too, if only ONE Member of my actual corp does a +8.0 standing and NO OTHER member of my corp has anything to do with this single npc-corp, where just one flies missions for (in our corp standings it looks like it's working)?! I mean, where IS the difference here.. except for, that at those offering Player corps are more than one with that personal +8.0 standing?!
I ask, because everywhere I can read something about personal standing AND corp standing.. but then those jump-clone-offering-corps wouldn't have a business-base?! Do i miss here something!?
Thanks in advance! Tres
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Greenwing
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Posted - 2006.10.09 15:18:00 -
[246]
Originally by: Tres Farmer Hm... The normal behaivior now should be ;) that you BUY a NEW medical clone and travel along with the "old" medical Clone, now active body, possible new jump clone traget if you jump to the 0.8 clone.. So if you NOW want a jump clone again in 0.0, you NATURALLY have to travel the distance back to 0.0 you made by being podkilled and medically emergency cloned in 0.5 ;)
Try to set your medical clone to a 0.0 station near where you are usually flying. When POD'ed you'll be send to that staion and you can get a new med clone. That way you won't have to fly back to that station :P
Quote:
BUT, wouldn't it work too, if only ONE Member of my actual corp does a +8.0 standing and NO OTHER member of my corp has anything to do with this single npc-corp, where just one flies missions for (in our corp standings it looks like it's working)?!
If one member has a standing of +8 to a certain NPC corp and none of your corp members has done any mission for that corp your corp-standings will be the same as the standings of that single member (will take a few days though) So your whole corp will be able to set-up jumpclones at that NPC-corp it's stations.
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Tres Farmer
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Posted - 2006.10.10 12:54:00 -
[247]
Originally by: Greenwing
Originally by: Tres Farmer
BUT, wouldn't it work too, if only ONE Member of my actual corp does a +8.0 standing and NO OTHER member of my corp has anything to do with this single npc-corp, where just one flies missions for (in our corp standings it looks like it's working)?!
If one member has a standing of +8 to a certain NPC corp and none of your corp members has done any mission for that corp your corp-standings will be the same as the standings of that single member (will take a few days though) So your whole corp will be able to set-up jumpclones at that NPC-corp it's stations.
That's a real good news for me an my corp-mates.. thx a lot :)
And that thing, about moving the medical-clone near to your actual active-body/jump-clone.. jep, that's the solution. Thanks for pointing that out to me too :)
Tres
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Arkane Reflection
The Merchant Marines Miners With Attitude
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Posted - 2006.10.15 15:23:00 -
[248]
Nice post..:)
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Zwotte
Gallente Dark Reality
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Posted - 2006.10.17 06:13:00 -
[249]
Hi,
I see alot of fellow gamers still got alot of question about jump clones. We provide a service for players who not have te ability to set them with their own standings to set them.
But we are more then happy even if your not using our service to answer any question about jump clones. Join ingame channel Dark Reality. Micang, Jan Riksma and I are mostly on after 18.00 eve-time. Do our timezone not match, no worries sent 1 of us an eve-mail.
In my sig there are a couple of links to our infopage (works in an out game) and to our thread on eve-o.
Ciao,
Zwotte MicanG's jumpclone Service
Customer Feedbacks
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2006.11.30 14:37:00 -
[250]
new question:
Originally by: Patchnotes Jump Clones now require either 8.0 personal or corporation standing, not both.
does this mean i dont need to find a NPC corp which has medical, noone else in my corp has touched, and ***** them to 8.0 anymore? can i finally get jumpcloens depending on my standing rather than my corps?
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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Turkantho
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.12.12 15:12:00 -
[251]
/me wants the Advanced Infomorph Psychology, 5 jump clones aren't enough ________
been there, done that, got the t-shirt |
Marine HK4861
Caldari Seoltachd
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Posted - 2006.12.13 12:42:00 -
[252]
Originally by: CaptainSeafort new question:
Originally by: Patchnotes Jump Clones now require either 8.0 personal or corporation standing, not both.
does this mean i dont need to find a NPC corp which has medical, noone else in my corp has touched, and ***** them to 8.0 anymore? can i finally get jumpcloens depending on my standing rather than my corps?
Yup, personal or corp (with Connections too!) only, not both.
So if you had corp standing of 7.0 to say Federation Navy, but you had personal of 9.0, you can install jump clones.
Equally, if your corp had 8.0 to Federation navy, but you only had 2.0, then you should be able to install jump clones.
Still need medical, still need Informorph Psychology.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2006.12.13 17:06:00 -
[253]
Originally by: Marine HK4861 Yup, personal or corp (with Connections too!) only, not both.
hangon...WITH connections? are you sure about that?
*hammers on the doors of TQ, desperate to get on and check if connections now counts* xD
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Delta Flyer
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Posted - 2006.12.17 11:20:00 -
[254]
Edited by: Delta Flyer on 17/12/2006 11:21:46 I like to create a jump clone that has all my implants But when creating one it says no implants
Why does it says no implant when the char I create the jump clone with has a full set of slave implants?
I dont dare try to jump to this clone since as I understand it I will loose my impants(they are still in my char and not in the jump clone)
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Kella DelRae
Ammu-Nation
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Posted - 2006.12.22 01:55:00 -
[255]
Originally by: Delta Flyer Edited by: Delta Flyer on 17/12/2006 11:21:46 I like to create a jump clone that has all my implants But when creating one it says no implants
Why does it says no implant when the char I create the jump clone with has a full set of slave implants?
I dont dare try to jump to this clone since as I understand it I will loose my impants(they are still in my char and not in the jump clone)
When you make a clone it is a brand new body. Absolutely nothing is in it. What you want to do is jump to this new clone, this will leave your current body (with all your slave plants) in the station you jumped from (make sure you jump from a different station) as a jump clone in the list and you will wake up in the clean body (with no implants in your head) this is useful so you can pvp in the clean body.
Note: It is impossible just to make another clone that also has the implants, people would just throw themselves into combat willy-nilly with nothing to lose.
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Bill Andrex
Caldari The Dark Horses
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Posted - 2007.01.09 11:57:00 -
[256]
Originally by: CaptainSeafort
Originally by: Marine HK4861 Yup, personal or corp (with Connections too!) only, not both.
hangon...WITH connections? are you sure about that?
Yes with connections thats correct, connections raises YOUR personal standing with the NPC Corp. What you are confusing this with is that connections will not raise the Player Corp standing. For example:
Your standing is say 6.5 to NPC Corp, your connections skill is say level 3, but raises your effective standing to 7.2
As apres Revelations Patch 7.0 personal standing or corp standing = Jump Clone
Now your Player Corp standing will still be rated off your base standing of 6.5
Hope this helps, hence connections is your friend.
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zeroh
Caldari The Black Rabbits
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Posted - 2007.01.11 05:13:00 -
[257]
Is there Anyway to get around the +8 standing thing for us with -10 Sec I cannot use jump clones I dont have any NPc corp with +8 standing. So I either have to join an alliance to use their outpost OR Pod myself and lose my current implants to fit My other implants and thats ridiculous since not all of us want to do agents OR join a 0.0 alliance which basically Fecks us and forces me to Cb and do missions which i hate and would be extremely difficult with my security status or forces me to join a 0.0 Alliance or be in a corp with 0.0 station acess to be able to use jump clones and thats ghey.
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PhaeOne
Caldari Izanasihsub
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Posted - 2007.01.11 11:44:00 -
[258]
I still don't get the standings bit.
Friend of mine has a corporation (1 person corp). He has personal AND corp standing of 9+ to the NPC peeps in station. Plus he has 9+ standing to Caldari in general.
I never did any missions or such for the NPC-corp, so had no standings towards them whatsoever.
I joined his corp.
I cannot create a jumpclone because my standings are too low.
Same goes for the level 4 agent, I cannot use that one either, although it has 9+ standing towards our corp and I never used an agent from his NPC-corp.
*sigh* Doing level 2 missions all over again to get my standing up :(
Credendo Vides |
Ravenal
The Fated
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Posted - 2007.01.16 11:08:00 -
[259]
Quote: To create a "Jump Clone" the owner of the installation must have at least +8 standings to you and your corporation.
this is wrong now, replace with: To create a "Jump Clone" the owner of the installation must have at least +8 standings to you OR your corporation. . |
Invader Mors
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Posted - 2007.02.17 15:26:00 -
[260]
My corp and I are not old enough to have all aspects of play any where near completely grasped, so I'm hoping to get a little help/advice form you wiser players. we have spent the last few months grinding missions for wyirkomi and Transstellar shipping. we now have standings of 8+ but are finding neither corp has medical facilities. can we get jumpclones from them still now or are we idiots for grinding missions for these guys before finding out if they had any med bays? if we can not get them is there any easy way to find what corps do offer them? thanks in advance.
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Duratta
Caldari 3M-C
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Posted - 2007.02.19 17:21:00 -
[261]
Invader Mors, sorry to say I think you are right. If you have checked every facility that those Corps own for medical services and find none, then you have no way to get jump clones with them. Fortunately, you are likely to have increased faction with another group while doing those missions so it will not be like starting from scratch. I feel for ya, though. __________________
-Duratta: Meat Bullet
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Opps thatdunnit
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Posted - 2007.02.24 10:23:00 -
[262]
I hope this incident is a warning to others how may not fully understand jump clones. I had the original character in empire and created a few jump clones. Jumped to and moved one of the clones to another empire station just before 0.0 Then took a further jump clone out to 0.0. This was lost to combat and reappeared into the original clone with all my implants etc all skills intact. Clone jumped back to a second jump clone nearer the front line and decicided to make this the respawn point. Installing another jump clone here to replace one I just lost. Next when in 0.0 my corp colleges require help in empire so self destructed ny jump clone as a fast way back and lost 1.1 million skill points off battleship 5. Can someone please make the information on HOW these clones work etc when you must upgrade etc very clear as the confusion I have come across has cost me another 23 days to get the skill back
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.13 20:10:00 -
[263]
Ditto for me as well. I wasn't too interested in clones before because I didn't have that good of implants. Now that I'm thinking of getting some better ones, I'd rather not lose them in combat. And seeing as it looks like the mechanics of jump cloning have changed since introduction, I don't want to learn up old info on it.
When you jump to a new body for PVP, is that treated as a new body so all of your learning implants are "removed" until you inhabit your old body again? This puts a bit of stress on the player. If you know you're going in for PVP, you can get in a combat clone. If you don't know in advance, you can find yourself in a combat situation with your main training clone. Yikes!
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Sahriah BloodStone
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Posted - 2007.03.25 12:17:00 -
[264]
Edited by: Sahriah BloodStone on 25/03/2007 12:14:48 Yeah this is why it is wise to keep your main clones (with implants) in empire or if in a war let it stay in a station and use a jump clone while the war is on.
What happens with installing jump clones in ships i really have no idea how this works.
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.03.26 16:38:00 -
[265]
JC services still available! Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |
Mangala Solaris
Caldari School of Applied Knowledge
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Posted - 2007.07.12 10:40:00 -
[266]
Couple of questions:
1. Can I destroy a JC in station to free up that JC slot for use elsewhere?
2. I notice JC' start clean - can you add implants to them also? -------
All of these stars... these vast worlds that remain out of reach. If I could, I would annex other planets. |
Contralto
Gallente Alderith Inc.
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Posted - 2007.07.19 05:05:00 -
[267]
Answer is yes to both questions. Have a learning clone with +4's or +5's, a velocity clone with a snake set and as many variations as you desire or have Inphomorph lvl's for. ---------- Gallente and Minmater Faction standings transfer service, fast and efficient service, 2 days to 5.0 4 days to 7.0. Evemail for info, 1 year and many satisfied customers |
Jay deMolay
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Posted - 2007.07.25 15:34:00 -
[268]
Quote: Answer is yes to both questions
Could you please explain me how to delete a JumpClone.
Thanks
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Jetface
Caldari The Raging Armada Brutally Clever Empire
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Posted - 2007.08.21 21:34:00 -
[269]
Quote: Can I "Jump Clone" to a clone in the same station ?
Yes, and no. You can do it, but the game only allows 1 "Jump Clone" per station, so one of them will be destroyed. Currently it looks as though the "target" clone is destroyed (Read here, I will update this as soon as more information becomes available)
Jump cloning in the same station is equivalent to destroying your jump clone. Your current clone stays active and you lose your target clone.
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Aluka 7th
Amarr
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Posted - 2007.09.03 13:40:00 -
[270]
Edited by: Aluka 7th on 03/09/2007 13:44:09 Ok, I have little dilema. I think it should work but did some1 test it: I'm in station A with medical facility and I have standings->Install jump-clone->fly to station B without medical and without adequate standings-> clone jump to station A->fly to station C without medical and adequate standings. Can I perma clone jump between B and C although they both don't have medical and i don't have standings to owners of both?? All is in empire.
Thanks in advance.
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Angus Wango
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Posted - 2007.09.19 01:07:00 -
[271]
Originally by: Aluka 7th Edited by: Aluka 7th on 03/09/2007 13:44:09 Ok, I have little dilema. I think it should work but did some1 test it: I'm in station A with medical facility and I have standings->Install jump-clone->fly to station B without medical and without adequate standings-> clone jump to station A->fly to station C without medical and adequate standings. Can I perma clone jump between B and C although they both don't have medical and i don't have standings to owners of both?? All is in empire.
Thanks in advance.
Where ever you are when you jump to a jump clone, it doesn't matter if they have medical facilities or not. Your old body will become a jump clone in that location.
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PocketRockets
EURO-ONE Hydra Alliance
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Posted - 2007.09.24 20:01:00 -
[272]
yes
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Homispax
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Posted - 2007.10.13 06:35:00 -
[273]
I'm a little confused as to how the +8.0 standings apply to player-owned stations. Can you create jump clones at a friendly 0.0 station without having to do tons of missions?
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Astal Atlar
Caldari Bulgarian Experienced Crackers The OSS
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Posted - 2007.10.29 10:51:00 -
[274]
i have other question,if a friend of mine create a corporation and has +8 standing to a faction,will i be able to create jump clones as i havent done missions for this faction and got exactly 0.0 standing towards it. Bulgarian experienced *****ers - the OSS |
Greenwing
SuX ltd. Rare Faction
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Posted - 2007.11.05 21:17:00 -
[275]
Originally by: Homispax I'm a little confused as to how the +8.0 standings apply to player-owned stations. Can you create jump clones at a friendly 0.0 station without having to do tons of missions?
As it's a friendly station they will most probably set your standing at above +8 and therefore you can create jumpclones without any mission.
Originally by: Astal Atlar i have other question,if a friend of mine create a corporation and has +8 standing to a faction,will i be able to create jump clones as i havent done missions for this faction and got exactly 0.0 standing towards it.
The corp standing is calculated by dividing the standing of all people who have ever done any mission for the corp. As you haven't done any mission your standing doesn't count at all and if you join your friend's corp the faction standing will not change and thus stay at +8. Once you do a single mission you do have standing and the average will be down to +4.
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PEACE1974
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Posted - 2007.11.12 21:00:00 -
[276]
After I've created my jump clone, do the locations of my +8 standings stations not matter AT ALL?
For instance if I jump to my new JC in the +8 station, and then warp around with it to some random station with a medical facility and then jump back, I will in essence have 2 free clones to move wherever I want and jump between them?
Is this true or do I need to return my current body (the JC) back to the +8 station before I can jump back to my original body? Thank you in advance
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RaTTuS
BIG Ka-Tet
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Posted - 2007.12.13 15:31:00 -
[277]
in reply to the LP - when you fly your clone arround you can park it in any station, then jump to another clone and carry on - you only need the +8 to install a clone originally - after that you are free to move it where ever -- BIG Lottery, BIG Deal, InEve [Now Verified] & Recruiting
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PEACE1974
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Posted - 2007.12.17 22:59:00 -
[278]
Originally by: RaTTuS in reply to the LP - when you fly your clone arround you can park it in any station, then jump to another clone and carry on - you only need the +8 to install a clone originally - after that you are free to move it where ever
awesome, thanks!
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Kusha'an
Gallente
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Posted - 2008.01.30 15:01:00 -
[279]
I want to install a jump clone. I think I've made an error, however.
I've been running missions for a Minmatar corporation inside Amarr space. I didn't realize this would be a problem until recently. This has caused me to achieve a nominal sec status in Amarr space. Attempts to install a JC have been unsuccessful; they don't like me.
I'm at level 4 missions now, and I don't want to start all over with a different corp, so I was wondering...
Do I have to find an office for the corp I'm working for in Minmatar space, and install a JC there? Or is there another way I can get around this?
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Grizzly Joe
Minmatar
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Posted - 2008.02.11 06:14:00 -
[280]
The Internet and modern technology is all very wonderful but this is SO much easier to explain face to face with a pen and paper! Think I understand it now. :)
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Amarrian Cougar
Amarr TalCorp Enterprises
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Posted - 2008.02.28 15:51:00 -
[281]
very imformative, thanks.
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Tarhor
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Posted - 2008.03.09 16:41:00 -
[282]
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Sakuth
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Posted - 2008.03.22 06:59:00 -
[283]
I got a question on jump clones - Do I have to go to the station that a jump clone is installed in to destroy it or can I destroy it remotely so I can set up a new one in a different location?
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Aun Viz
State War Academy
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Posted - 2008.03.27 16:34:00 -
[284]
Edited by: Aun Viz on 27/03/2008 16:35:02 Last night I made a jump clone with a skill in training. Is this still an issue?
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Sir Manic
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Posted - 2008.04.03 23:38:00 -
[285]
Edited by: Sir Manic on 03/04/2008 23:43:22
Originally by: Aun Viz Edited by: Aun Viz on 27/03/2008 16:35:02 Last night I made a jump clone with a skill in training. Is this still an issue?
No, That has never been an issue as far as I know.
It is when you activate a jumpclone; jumping from your current clone to one of your other clones. You then will have to pause training before, and resume training the skill after. This is because if you are in f.ex. +4 clone, and jump to an clone without implants, your skilling time changes. And that would be a much too easy way to have faster skilling without the risk of loosing your implants.
However, if you are podded in your +4 clone (or self-destructs), your skilltime will continue as if you are in your +4 clone still. This "bonus" ends when you change skills, or when you start a new skill after the current skill has finished.
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TheCraftyHippo
MicroBite Scrap and Salvage
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Posted - 2008.04.05 16:35:00 -
[286]
Does your current clone contract apply to all clones? Or just your current clone?
I took a break from the game a while back, but continued training skills. I have three jump clones, and I want to delete one, but it's located in a station in 0.0 to which I no longer have access. If I jump to that clone, and pod myself, will I lose skill points? It was my impression that each jump clone had its own medical contract, but some of my corp mates tell me that there's only one universal medical contract for all your clones.
Which is it? Is there another way to delete a jump clone? Thanks.
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Newbear
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Posted - 2008.04.10 05:36:00 -
[287]
Edited by: Newbear on 10/04/2008 05:36:05 Each time you die, you need to buy new clone insurance. So long as your clone insurance is up to date and equal or higher then your current skill points, you wont loose any exp when you self destruct your pod.
Click here for my High Security POS Service
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Teladi assasin
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Posted - 2008.04.20 11:26:00 -
[288]
guys i am a bit confused with these jump clones. i have been mission running in high sec and decided to join a 0.0 corp, so basically i wanted to keep my +4 clone in high sec with all my implants installed but when i jumped into a clone i kept all my implants and couldnt jump for another 24 hrs. why did all my +4 implants stay with me when i jumped am i doing something wrong ?
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DaK Zombie
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Posted - 2008.05.11 11:46:00 -
[289]
OhKay, Just to be clear....
I create a clone in a base I have 8+ in. I can jump to that clone from any station. The clone I jumped FROM, then becomes a jump clone (no matter what my standing, or the facilities at that station).
I still have my insurance Clone with whatever contract and SP, that I will wake up in, after I'm podded.. no matter what clone I';m using at the time.
So.... I can create a jump-Clone in a base I have 8+ standing, (go to another base), then jump to that clone. Leaving my old clone in the old base (no matter what the base has). Then, move my clone to another base... say... in a sector I like, with good minerals.... then (in 24 hours) jump back to my original clone (who has implants). Then create another clone in that original base (that likes me), and do the same thing again.... move my new jump clone to another place i like to use... etc....
Because the place you jump FROM, matters not (only the place that CREATES the jump clone matters), you can move a clone to any base, then jump out, leaving your clone in a base you like, rather then a base that has a Clone facility. Then continue to create new clones in the Base that DOES LIKE you. Is this correct?
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vonRackham
Murky Inc. Power Of 3
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Posted - 2008.05.27 20:15:00 -
[290]
Edited by: vonRackham on 27/05/2008 20:26:18
Originally by: DaK Zombie
Because the place you jump FROM, matters not (only the place that CREATES the jump clone matters), you can move a clone to any base, then jump out, leaving your clone in a base you like, rather then a base that has a Clone facility. Then continue to create new clones in the Base that DOES LIKE you. Is this correct?
Very much correct.
Just to point out: Once a jump clone exists, standings to the "supplier" (or any other) corporation cease to have ANY relevance to the clone's use. Med bay facilities are equally irrelevant.
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Pteranodon
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Posted - 2008.06.17 14:26:00 -
[291]
Edited by: Pteranodon on 17/06/2008 14:27:01
Originally by: Wuffu On this + 8.0 rating.. is it your personal as in faction and... corp ... now is this the corp of the station at which you want to make the jump clone or is it the rating of the corp you are in?
This is more than slightly confusing, especially since that page was ripped out of the CCP manual for this game.. Oh yea.. what manual.. hehe
I have just instaled my first Empire jump clone. I have a rating with Caldari Navy of 8.03 at the time of installing the clone. I am pretty sure that my player corp does not have an 8+ standing with Caldari. I think that the only requirement is that either you or your corp has a +8 standing NOT both required.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.08.09 16:03:00 -
[292]
Edited by: Gabriel Karade on 09/08/2008 16:03:24 Does the corp standing have to be greater than +8.0?
[NULLI] has a standing of exactly 8.0 to the Federation Navy and yet a corp member can't install a jump clone... --------------
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