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Ikasha Aurilen
PCG Enterprises THE ROYAL NAVY
0
|
Posted - 2013.05.12 12:09:00 -
[1] - Quote
Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)
So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.
I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.
|

Riot Girl
Thundercats The Initiative.
835
|
Posted - 2013.05.12 12:11:00 -
[2] - Quote
Remove timer for jump clones, remove ability to jump into other systems via jump clone. Sounds like a solution to me. Oh god. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2866
|
Posted - 2013.05.12 12:13:00 -
[3] - Quote
Ikasha Aurilen wrote:I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM.
How do your work colleagues put up with your stench? Do they ever mention this to you? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Ikasha Aurilen
PCG Enterprises THE ROYAL NAVY
1
|
Posted - 2013.05.12 12:18:00 -
[4] - Quote
Mallak Azaria wrote:Ikasha Aurilen wrote:I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. How do your work colleagues put up with your stench? Do they ever mention this to you?
*Snort |

Tippia
Sunshine and Lollipops
14221
|
Posted - 2013.05.12 12:33:00 -
[5] - Quote
SoGǪ remove learning implants? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
317
|
Posted - 2013.05.12 12:35:00 -
[6] - Quote
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. |

Ikasha Aurilen
PCG Enterprises THE ROYAL NAVY
1
|
Posted - 2013.05.12 12:39:00 -
[7] - Quote
Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.
I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design. |

Vaju Enki
Secular Wisdom
641
|
Posted - 2013.05.12 12:40:00 -
[8] - Quote
Remove jump clones from the game. R Tape loading error |

Kirjava
Deep Core Mining Inc. Caldari State
5328
|
Posted - 2013.05.12 12:41:00 -
[9] - Quote
Ikasha Aurilen wrote:Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design. Because 24 hours was the compromise to put it in in the first place.
Self destructing your pod was how it was done back in the day, harden up and self destruct your pod when you are already in your non training clone.
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. /S¦¦GùòGÇ+GÇ+GùòS¦¦\ |

Krixtal Icefluxor
INLAND EMPIRE Galactic
7773
|
Posted - 2013.05.12 12:42:00 -
[10] - Quote
So many tears over 500 M ISK. Really ? -áGÇ£The world is a stage, but the play is badly cast.GÇ¥-á-á - Oscar Wilde |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
317
|
Posted - 2013.05.12 12:43:00 -
[11] - Quote
Ikasha Aurilen wrote:Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design. It is only your opinion that this is bad design. Actions have consequences in eve. This isn't WOW where you can simply teleport all over the map and be back home in time for tea. You have to consider and plan what you are doing beforehand, and this jump clone mechanic encourages that. |

Johnny thorir
Habitual Euthanasia Pandemic Legion
2
|
Posted - 2013.05.12 12:53:00 -
[12] - Quote
Make Jump clone and implant clone a separate thing.. make the jump clones have an 12 hour timer and implant clone have no timer make the implant clone have an option to store clone and redeem clone make it so you cant jump to it, you have to travel to the station were you stored the clone and redeem it . |

Destination SkillQueue
Are We There Yet
4946
|
Posted - 2013.05.12 12:53:00 -
[13] - Quote
Tippia wrote:SoGǪ remove learning implants? It'll just shift the complaining to other implants and implant sets. If CCP ever bothers to do anything about the issue, they might as well come up with an actual solution to the entire implant set change problem, instead of just treating the most vocal symptom. |

hellcane
Never Back Down
9
|
Posted - 2013.05.12 12:59:00 -
[14] - Quote
The op is obsessing over learning implants and skill per hour instead of having fun. That is the problem. |

baltec1
Bat Country
6318
|
Posted - 2013.05.12 13:06:00 -
[15] - Quote
Ikasha Aurilen wrote:Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.
Its not bad design it is intended to be this way. All actions in this game have drawbacks. |

Danni stark
226
|
Posted - 2013.05.12 13:15:00 -
[16] - Quote
at best, i'd say knock an hour off it so you can use it once a day as was probably the intention when it was introduced.
however, i'd rather see learning implants scrapped, i'd be more likely to pvp a bit more if that were the case. besides, they scrapped learning skills for a reason. Ice Mining Skill Plan. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4987
|
Posted - 2013.05.12 13:26:00 -
[17] - Quote
Johnny thorir wrote:Make Jump clone and implant clone a separate thing.. make the jump clones have an 12 hour timer and implant clone have no timer make the implant clone have an option to store clone and redeem clone make it so you cant jump to it, you have to travel to the station were you stored the clone and redeem it . I agree with the general concept here, but this would make deathclone travel much more commonplace, which is the exact kind of rapid travel they were trying to avoid in the first place. There's other mechanics you could add to mitigate this, but it makes the system potentially complicated. |

Ottersmacker
Genos Occidere HYDRA RELOADED
366
|
Posted - 2013.05.12 13:26:00 -
[18] - Quote
make the 2nd, 3rd etc jump per 24h cost isk? i just locked an open door.. strange, yet symbolically compelling. |

Malcanis
Vanishing Point. The Initiative.
9282
|
Posted - 2013.05.12 13:30:00 -
[19] - Quote
Ottersmacker wrote:make the 2nd, 3rd etc jump per 24h cost isk?
Just make the ISk cost the same as the medical clone cost.
1 Kings 12:11
|

Draqone an'Alreigh
EVE University Ivy League
21
|
Posted - 2013.05.12 13:32:00 -
[20] - Quote
Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess. |
|

Ikasha Aurilen
PCG Enterprises THE ROYAL NAVY
2
|
Posted - 2013.05.12 13:33:00 -
[21] - Quote
Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.
No 24hrs of training. |

Derath Ellecon
Washburne Holdings Situation: Normal
1362
|
Posted - 2013.05.12 13:35:00 -
[22] - Quote
Ikasha Aurilen wrote:Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.
The timer is what it is. There weren't always jump clones to begin with.
I've been using +3's pretty much since i started this game. I seem to be doing fine. |

Tasha Saisima
State War Academy Caldari State
19
|
Posted - 2013.05.12 13:36:00 -
[23] - Quote
OP, get cheap clones or man up and PVP in your expensive clones |

Max Von Sydow
24th Imperial Crusade Amarr Empire
217
|
Posted - 2013.05.12 13:37:00 -
[24] - Quote
I remember a suggestion from an older thread that I really liked.
Attribute boosters.
Pretty much boosters that work like "cheap" but temporary implants to be used if you're gonna PvP or generally just like to live dangerously.
Wouldn't stack with attribute implants, but if the booster is better than the implant you'll get that bonus instead.
Could come in 6h 24h and 7d versions or something like that. It would also create a new industry of legal drugs.
There could also be some sort of extremely cheap "attribute boosters" like coffee, alcohol (+2 charisma -1 intelligence) and stuff like that.
|

Danni stark
226
|
Posted - 2013.05.12 13:38:00 -
[25] - Quote
Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.
personally, it's the cost and inconvenience of replacing the implants stops me from pvping more often. between the fact that a set of +4s is reasonably cheap, and my clone doesn't have that much sp, those two things are often worth double what my ship was worth. losing my pod is more inconvenient and costly than losing a ship.
quite frankly, pvp isn't interesting enough for me to want to endure that cost and inconvenience. Ice Mining Skill Plan. |

Tippia
Sunshine and Lollipops
14225
|
Posted - 2013.05.12 13:41:00 -
[26] - Quote
Ikasha Aurilen wrote:Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess. No 24hrs of training. Actually, by going for +3s instead of +5s for a single jump-clone timer means you've missed out on 1.6GÇô 2.2 hours worth of training at that higher speed, depending on what you were training and your remap (the closer the match between remap and skill attributes, the less time you've lost).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Master Kent
Unforeseen Consequences. The Unthinkables
7
|
Posted - 2013.05.12 13:41:00 -
[27] - Quote
Stop moaning ****** |

Draqone an'Alreigh
EVE University Ivy League
21
|
Posted - 2013.05.12 13:42:00 -
[28] - Quote
Ikasha Aurilen wrote:No 24hrs of training.
Care to explain how jumping into a PvP clone for a day makes you lose 24h worth of training?
In case you are not aware I'd like to point out you can still train skills (albeit at a slower rate) even in your PvP clone.  Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
444
|
Posted - 2013.05.12 13:43:00 -
[29] - Quote
Ikasha Aurilen wrote:Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)
So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.
I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.
If this is the reason you're not playing, you should just stop completely.
holy crap you're an entitled little spergelord. Not a diplo.-á
The above post was edited for spelling. |

l0rd carlos
Friends Of Harassment
421
|
Posted - 2013.05.12 13:47:00 -
[30] - Quote
I would love to have a 20h jump timer, so that i can jump into an different clone for an different up in time.
And te jump clone UI is ****.
And why are only 1 clone per station allowed? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
|

Raptors Mole
The Pheasant Pluckers
119
|
Posted - 2013.05.12 13:48:00 -
[31] - Quote
I would like to be able to JC more than once a day. For me its a distance/activity thing not an implant thing.
So it begs the questions.
What are the downsides to decreasing time between JCs?
and
Should there be a financial or skill cost increase?
|

Danni stark
226
|
Posted - 2013.05.12 13:48:00 -
[32] - Quote
l0rd carlos wrote:I would love to have a 20h jump timer, so that i can jump into an different clone for an different up in time.
And te jump clone UI is ****.
And why are only 1 clone per station allowed?
because it's a station, not a tardis. gotta make sure every one else can store their clone too. Ice Mining Skill Plan. |

Brooks Puuntai
Solar Nexus.
1423
|
Posted - 2013.05.12 13:49:00 -
[33] - Quote
Remove Jump Clones.
Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price. Improving NPE |

Zilero
Love Squad Confederation of xXPIZZAXx
63
|
Posted - 2013.05.12 13:53:00 -
[34] - Quote
After ditching implants totally for my main except when I go afk for a longer period (at which point I jump into a +5 clone) I find the game to be much more enjoyable - I can run around in cheap ships and not care if I lose my pod (except for the 20 mil medical clone cost heh).
So yeah, just give up on the implants and be free! |

Draqone an'Alreigh
EVE University Ivy League
21
|
Posted - 2013.05.12 13:55:00 -
[35] - Quote
The only way I might support anything of the sort if the person JCs into another clone in the same station This would not lead to the abuse of this feature.
There could be no timer on jumping into a clone that is at the same station - instead there would be an ISK cost and obviously it would restart the 24h JC timer. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

Riot Girl
Thundercats The Initiative.
836
|
Posted - 2013.05.12 13:55:00 -
[36] - Quote
Brooks Puuntai wrote:Remove Jump Clones.
Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price. Pretty much sums up my opinion. Oh god. |

Max Von Sydow
24th Imperial Crusade Amarr Empire
218
|
Posted - 2013.05.12 13:59:00 -
[37] - Quote
Brooks Puuntai wrote:Remove Jump Clones.
Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price.
I kinda like this idea, but what do you concider to be a "hefty price"? |

Korvus Falek
Depraved Corruption Darkspawn.
65
|
Posted - 2013.05.12 14:03:00 -
[38] - Quote
If you lose your pod in low sec, youre an idiot.
Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
319
|
Posted - 2013.05.12 15:17:00 -
[39] - Quote
Korvus Falek wrote:If you lose your pod in low sec, youre an idiot.
Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup. It isn't impossible to lose a pod in low sec actually. An interceptor gate camp can easily catch you, along with SBs. But it still is a rare occurrance for most people. I used to pvp in my +5 clone, I never lost it by pvping, what made me lose it was actually doing carebear stuff as I set my autopilot and forgot to set it to a safe route. Lol.
|

Minmatar Citizen160812
The LGBT Last Supper
164
|
Posted - 2013.05.12 15:31:00 -
[40] - Quote
Korvus Falek wrote:If you lose your pod in low sec, youre an idiot.
Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup.
If they redid the timer he would come back with another barrier to "doing some pvp". If you're thinking about loss before you even undock you're doomed anyway. |
|

Tasha Saisima
State War Academy Caldari State
20
|
Posted - 2013.05.12 16:50:00 -
[41] - Quote
I do agree a 20 hour timer would be good that way you can switch every day for PVP shenanigans |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2187

|
Posted - 2013.05.12 17:48:00 -
[42] - Quote
I've removed an off topic post. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
216
|
Posted - 2013.05.12 17:54:00 -
[43] - Quote
Danni stark wrote:
because it's a station, not a tardis. gotta make sure every one else can store their clone too.
They seem to be much bigger on the inside. |

brinelan
The Flying Dead
28
|
Posted - 2013.05.12 18:00:00 -
[44] - Quote
Ikasha Aurilen wrote:Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess. No 24hrs of training.
How would you lose 24h of training, you know you can train without implants right? |

mechtech
Ice Liberation Army
368
|
Posted - 2013.05.12 18:02:00 -
[45] - Quote
It's important for the game to have a sense of scale and distance. Jump clones, jump bridges, jump freighters, and titan bridges have already reduced the size of the universe to an effectively very small size. I don't think it's a good idea to reduce it even further.
If you change it to 6 hours, a few years down the line you'll see forum threads complaining about waiting for hours and wanting a 30 minute timer. I assure you, the game functioned just fine before there were jump clones at all!
If you don't want to PvP in a high value clone, you may have have to do without +5 bonuses if you're PvPing. That's not the end of the world. |

Xen Solarus
Inner 5phere
417
|
Posted - 2013.05.12 18:05:00 -
[46] - Quote
So you want to remove a safeguard that prevents people from abusing jump clones, so that you can save like a few hours of training time?
Errm..... no. Post with your main, like a BOSS! |

Djana Libra
The Black Ops S2N Citizens
165
|
Posted - 2013.05.12 18:39:00 -
[47] - Quote
dude if you are that worried about your implants and want to pvp in frigates, get an alt to frig pvp with...
nothing wrong with the jump timers, action and consequences, should always be there. |

Dub Step
Death To Everyone But Us
65
|
Posted - 2013.05.12 18:48:00 -
[48] - Quote
Better to stop worrying about +4's / +5's and play the game with the natural skillpoint gain than not play and get no skillpoints at all.
I hardly ever bother with expensive implants. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4992
|
Posted - 2013.05.12 23:26:00 -
[49] - Quote
Draqone an'Alreigh wrote:Seriously... losing 3 hours of training stops you from doing PvP.
I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess. Translation: "I prefer a laid back approach where I don't PVP in areas where I'm likely to lose my pod." |

Tetsuo Tsukaya
Pixel Navigators
39
|
Posted - 2013.05.13 00:00:00 -
[50] - Quote
Tasha Saisima wrote:I do agree a 20 hour timer would be good that way you can switch every day for PVP shenanigans
Why not just make it so you respawn automatically without losing anything at all for the most pvp shenanigans 
There are trade offs in EVE, that's the whole point. You're not supposed to have everything all the time whenever you want |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4992
|
Posted - 2013.05.13 00:01:00 -
[51] - Quote
Simple solution to this problem: Changing med clone station and jumping into another clone within the same station both start a timer (say, 22 hours) If you do one, you can't do the other until that timer is up. e.g. if you jump to another clone in the same station, you can't change your med clone station, and if you change your med clone station you can't jump to another clone within the same station. However, you can jump to other clones within the same station ignoring the regular jump clone timer entirely. This is to allow people to use and switch out different implant sets in their clones without undergoing a timer, while preventing abuse of this mechanic for instant travel outside of the jump clone limitations (change med clone station, jump to empty clone in your station, pod to med clone station, upgrade clone, repeat) |

kari bourza
Capital Industries Research And Development Fidelas Constans
12
|
Posted - 2013.05.13 06:17:00 -
[52] - Quote
Why not just make it possible to unplug implants in exchange for some isk or for a limited number of times, this way you can have a set of implants for pve and another set for pvp, of course this can potentially hurt the implant market ... i usually just use + 3 but i can understand how this can bother some ( perfectionist ) people. |

FlamesOfHeaven
Phantom Fenix
31
|
Posted - 2013.05.13 06:23:00 -
[53] - Quote
Implants are the barrier to pvp for some. Not that it bothers me. |

Riot Girl
Thundercats The Initiative.
843
|
Posted - 2013.05.13 06:34:00 -
[54] - Quote
James Amril-Kesh wrote:Simple solution to this problem: Jumping into a clone with no implants to self destruct is a problem that should be kept in mind. Adding a cooldown to changing your home station could help that.
kari bourza wrote:Why not just make it possible to unplug implants This idea has crossed my mind. As far as I know, implants can't be manufactured by players so there would be no huge loss there, but LP farmers would lose out as a result. Maybe the cost of implants could be increased to counter this. It would also remove the need for jump clones completely.
Changes like these would have side effects though, killing pods would probably become quite pointless because no one would fly expensive pods in dangerous situations. By killing the pod, all you'd be doing is taking a sec hit and giving your enemy a free ride home. I'm not sure I like the idea of that. Oh god. |

Sisohiv
Center for Advanced Studies Gallente Federation
231
|
Posted - 2013.05.13 06:41:00 -
[55] - Quote
This has come up before as with all things on the forums.
What most don't get is, why is it so hard to wrap their heads around 18 hr jump clones? Why do so many features in EVE need to be geared at dysfunctional use? EVE Online the game of don't do stuff. |

Liafcipe9000
Smeghead Empire
2631
|
Posted - 2013.05.13 06:42:00 -
[56] - Quote
the level of ._WAT_. is over nine thousand |

silens vesica
Corsair Cartel
1709
|
Posted - 2013.05.13 06:53:00 -
[57] - Quote
Ikasha Aurilen wrote:Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)
So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.
I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.
I'd suggest that if JC timers are causing you not to play, it's time you learned how to play differently. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Riot Girl
Thundercats The Initiative.
844
|
Posted - 2013.05.13 06:58:00 -
[58] - Quote
Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged. Oh god. |

Dalmont Delantee
EXPCS Corp SpaceMonkey's Alliance
134
|
Posted - 2013.05.13 07:05:00 -
[59] - Quote
So...conclusion is:
1) OP is scared of loosing pods 2) Some people agree as they are scared of loosing their pods too 3) Some people want to dumb down by removing learning implants 4) Sane sensible people realise that this is added to stop people jumping around like anything to get places easily. 5) Other sane people actually understand that it doesn't affect their training that much and don't give a do doo either way
Then only annoying thing for me is I could be in high sec doing whatever and somethign exciting happens in 0.0 and I'm on cool down and want to get back. 30+ jumps takes longer than the excitement takes to happen.
|

Roime
Shiva Furnace
2790
|
Posted - 2013.05.13 07:10:00 -
[60] - Quote
lol +5s
-á- All I really wanted was to build a castle among the stars - |
|

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
69
|
Posted - 2013.05.13 07:20:00 -
[61] - Quote
Fly naked, my friend... Fly naked...
Thus Spake the Frigate Goddess! |

Julius Priscus
103
|
Posted - 2013.05.13 07:31:00 -
[62] - Quote
Ikasha Aurilen wrote:Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.
CCP does not want monkies clone jumping everywhere every few hours...
if you don't like the mechanic... dont let the door hit your ass on the way out... -»\_(pâä)_/-»-á Sup cracka ! |

GreenSeed
282
|
Posted - 2013.05.13 08:27:00 -
[63] - Quote
i don't mind the jump clone timer for travel, but a timer on switching clones its a pain, they need to be two different timers, or maybe remove them completely for clone switch, and leave them at 24hrs, or even more, for travel jumps.
honestly the "clone switching" timer and the almost exponential increase in clone cost feel completely unnecessary. come odyssey i will gain almost 6m sp, i'm going to move up another clone category, and i haven't trained anything in 7 months! |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
119
|
Posted - 2013.05.13 08:39:00 -
[64] - Quote
Adjust the clone jump timer according to how far away from the clone you want to jump into.
Warning: Numbers pulled out of the air
Same solar system - 1 hour Same constellation - 3 hours Same region - 6 hours Neighbouring region - 12 hours Anything else, 24 hours
Perhaps you could skew these numbers up or down according to number of jumps to destination clone.
Problem solved? People aren't then jumping from one side of the galaxy to the other constantly, but assuming you can get close to the clone you want to get into you aren't excessively penalised. |

Riot Girl
Thundercats The Initiative.
845
|
Posted - 2013.05.13 08:43:00 -
[65] - Quote
Here is my alternative solution; Remove jump clones completely, remove the LP cost of implants (except named implants i.e Snake), make all non-named implants available from an NPC in all stations in the universe.
This would create a scenario where implants become cheap and easily available wherever you are. Players can no longer use jump clones to travel great distances.
If they use their medical clone, they will lose their implants.
Implants will be freely available anywhere so the risk of losing implants is diminished by removing the logistics involved in acquiring new ones.
Implants will still cost isk so there is still a risk in using them and the player must decide on what they are willing to lose.
More implants will be lost due to the removal of Jump Clones and the increased use of implants as a result of easier acquisition of implants.
The cost of implants is paid directly to an NPC vendor, effectively removing the ISK from the economy and reinforcing the value of the existing ISK sink due to the increased trade implants.
Just an idea which can probably be improved upon but it seems to address a few issues quite conveniently in my eyes.
Oh god. |

Akirei Scytale
Test Alliance Please Ignore
3181
|
Posted - 2013.05.13 08:47:00 -
[66] - Quote
An EVE without jump clones is probably not an EVE I would bother playing.
They remove tedium from the game. I don't want to fly 50+ jumps in null. I'd rather JC.
The solution to OP's problem is to not use +5s. My training clones use +3s. EVE is a risky game. If you like to PvP, don't dump ISK on overpriced implants. Simple. TEST Alliance BEST Alliance |

Destination SkillQueue
Are We There Yet
4955
|
Posted - 2013.05.13 08:57:00 -
[67] - Quote
Riot Girl wrote:Here is my alternative solution; Remove jump clones completely, remove the LP cost of implants (except named implants i.e Snake), make all non-named implants available from an NPC in all stations in the universe.
This would create a scenario where implants become cheap and easily available wherever you are.
Players can no longer use jump clones to travel great distances.
If they use their medical clone, they will lose their implants.
Implants will be freely available anywhere so the risk of losing implants is diminished by removing the logistics involved in acquiring new ones.
Implants will still cost isk so there is still a risk in using them and the player must decide on what they are willing to lose.
More implants will be lost due to the removal of Jump Clones and the increased use of implants as a result of easier access to implants.
The cost of implants is paid directly to an NPC vendor, effectively removing the ISK from the economy and reinforcing the value of the existing ISK sink due to the increase in implant purchases.
Just an idea which can probably be improved upon but it seems to address a few issues quite conveniently in my eyes. Or you could ignore all that and just allow instant local clone switching and reserve the timer for actual non-local jumps. If you want to go the extra mile, allow jump clones to be manufactured and sold as a commodity on the market, so they are available to everyone all throughout space. It addresses all of the complaints without requiring or causing massive shakeup in the way things work and is more compatible with the player driven focus of the game. |

Riot Girl
Thundercats The Initiative.
845
|
Posted - 2013.05.13 09:04:00 -
[68] - Quote
Destination SkillQueue wrote:It addresses all of the complaints Except 'pod express' travel.
Quote:more compatible with the player driven focus of the game. That's true but player driven activities rarely remove ISK from the economy. I think I prefer my idea. Oh god. |

Mister Tuggles
Prime Numbers
40
|
Posted - 2013.05.13 09:22:00 -
[69] - Quote
Ikasha Aurilen wrote:Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)
So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.
I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.
The bigger problem here is learning implants. As many people have suggest, they should just be removed and we should be given a flat SP/hr rate based on our remap at the time. I know A LOT more people that would be doing PvP if this were to happen. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4998
|
Posted - 2013.05.13 09:45:00 -
[70] - Quote
Riot Girl wrote:James Amril-Kesh wrote:Simple solution to this problem: Jumping into a clone with no implants to self destruct is a problem that should be kept in mind. Adding a cooldown to changing your home station could help that. Did you read what I said? That's exactly what I did. |
|

Riot Girl
Thundercats The Initiative.
846
|
Posted - 2013.05.13 09:56:00 -
[71] - Quote
Yes, I read what you said and I agreed that it might be a step in the right direction. Oh god. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4998
|
Posted - 2013.05.13 10:05:00 -
[72] - Quote
It's the simplest and most equitable solution that solves both problems. |

EvEa Deva
State War Academy Caldari State
278
|
Posted - 2013.05.13 10:20:00 -
[73] - Quote
12 hour timer sounds good to me or 11.5 hours. |

Riot Girl
Thundercats The Initiative.
846
|
Posted - 2013.05.13 10:28:00 -
[74] - Quote
James Amril-Kesh wrote:I'm not sure what you're trying to do regarding your point about ISK in the overall economy. Implants are already an isk sink. I'm suggesting that by making implants more disposable, players might be more inclined to lose them in PvP and replace them more frequently due to them being more freely available. This would increase the value of the ISK sink and its effect on the economy. Oh god. |

Velicitia
Nex Exercitus
1515
|
Posted - 2013.05.13 10:36:00 -
[75] - Quote
Kirjava wrote:Ikasha Aurilen wrote:Rebecha Pucontis wrote:The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem. I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design. Because 24 hours was the compromise to put it in in the first place. Self destructing your pod was how it was done back in the day, harden up and self destruct your pod when you are already in your non training clone.
still do this from time to time.
Haven't flown with implants (well, barring when I need to JC because that's easier/faster than trying to get to somewhere for a few days to set market orders) in a few months... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

James Amril-Kesh
4S Corporation RAZOR Alliance
5000
|
Posted - 2013.05.13 10:40:00 -
[76] - Quote
Riot Girl wrote:James Amril-Kesh wrote:I'm not sure what you're trying to do regarding your point about ISK in the overall economy. Implants are already an isk sink. I'm suggesting that by making implants more disposable, players might be more inclined to lose them in PvP and replace them more frequently due to them being more freely available. This would increase the value of the ISK sink and its effect on the economy. I think your solution frankly makes things a lot more complicated than they need to be. Your scheme also pretty much removes the need to buy most implants from another player and I think that's definitely something that CCP wants to avoid. |

Riot Girl
Thundercats The Initiative.
847
|
Posted - 2013.05.13 10:54:00 -
[77] - Quote
James Amril-Kesh wrote:I think your solution frankly makes things a lot more complicated than they need to be. I think the concept might seem complicated but in practice, I think it's simpler than the current system.
Quote:Your scheme also pretty much removes the need to buy most implants from another player and I think that's definitely something that CCP wants to avoid. Yeah.
Oh god. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
443
|
Posted - 2013.05.13 10:58:00 -
[78] - Quote
A simple solution would be to forfeit those 500 mil implants. Get podded. It truly solves more then those implants fix. Empty clones can be the norm. It's your own desire to powerlevel as fast as possible that's causing these problems. |

Tippia
Sunshine and Lollipops
14245
|
Posted - 2013.05.13 11:00:00 -
[79] - Quote
Dalmont Delantee wrote:So...conclusion is:
1) OP is scared of loosing pods 2) Some people agree as they are scared of loosing their pods too 3) Some people want to dumb down by removing learning implants 4) Sane sensible people realise that this is added to stop people jumping around like anything to get places easily. 5) Other sane people actually understand that it doesn't affect their training that much and don't give a do doo either way It's not so much that removing learning implants is dumbing the game down; it's that learning implants make players dumb. Ship combat should not be an adverse factor to character progression GÇö quite the opposite (but then, it would be hard to make the opposite work without turning it into some kind of grinding, which is arguably even worse). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1122
|
Posted - 2013.05.13 11:06:00 -
[80] - Quote
Tippia wrote:SoGǪ remove learning implants?
From what I see in chatter in terms of players and their JC's, learning implants are a huge deciding factor in pvp participation. I wish it were not so, there would be so many more players taking part in good pvp pewpew. I admit that my learning implants determine my modus operandi as to when I prepare for pvp - only on weekends.
Removing my learning implants (blank clone) affects my skill plan for the year by 16 days in the red. More and more I have asked myself - is that really such a big deal ? My answer is "no, it is not".
Forthwith I am determined not to allow implants to affect my days and times for EVE. They become a trap, slow and insidious from the day you do that first training course.
Skill implants for improved shields/armor/lasers etc - those are fine, they have no effect on your skill queue. Learning implants are slow poison and change the way an individual plays EVE.
o7
Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5000
|
Posted - 2013.05.13 11:07:00 -
[81] - Quote
I still think learning implants are a good thing generally because they're one way that players can have an edge over others in training speed, the other way of course being neural remaps. If one can afford that edge they should by all means be allowed to have it. But it shouldn't come at the detriment of combat PVP. There's a few ways to go about this.
I disagree with making implants possible to unplug without destroying them because that just allows people to pod express all the time without much loss (especially not after clone prices are fixed... whenever CCP actually gets around to doing that). Allowing players to jump clone within stations with no timer also runs into this problem, which is why my proposal includes the timers when moving the med clone and when jumping within station. |

MEZZA Creire-Geng
TEC-NOLOGY Test Alliance Please Ignore
1
|
Posted - 2013.05.13 11:29:00 -
[82] - Quote
its been mentioned, but i support reducing the timer to 18 or 20 hours so that if your gaming time permits (3 hrs) a day you can jump to your clone at your usual late time to (pew pew that last KM for the Night) and be able to jump back at your usual login time the next Evening to enjoy your 3hrs gameplay rather than ship spinning. |

Cipher7
Sebiestor Tribe Minmatar Republic
18
|
Posted - 2013.05.13 12:04:00 -
[83] - Quote
1. Good design is having tons of content so everything looks bigger.
2. Bad design is having tons of waiting so everything looks bigger.
3. If you boil Eve content down, you get 4 space wallpapers, a market, and a space combat engine.
4. That's why everything takes forever, otherwise you'd be done in 2 weeks.
5. If that happened you wouldn't have 50,000 players, you'd have 18 guys playing Red vs Blue in Rifters. |

Destination SkillQueue
Are We There Yet
4955
|
Posted - 2013.05.13 12:24:00 -
[84] - Quote
Thorn Galen wrote:Tippia wrote:SoGǪ remove learning implants? From what I see in chatter in terms of players and their JC's, learning implants are a huge deciding factor in pvp participation. I wish it were not so, there would be so many more players taking part in good pvp pewpew. I admit that my learning implants determine my modus operandi as to when I prepare for pvp - only on weekends. Removing my learning implants (blank clone) affects my skill plan for the year by 16 days in the red. More and more I have asked myself - is that really such a big deal ? My answer is "no, it is not". Forthwith I am determined not to allow implants to affect my days and times for EVE. They become a trap, slow and insidious from the day you do that first training course. Skill implants for improved shields/armor/lasers etc - those are fine, they have no effect on your skill queue. Learning implants are slow poison and change the way an individual plays EVE. o7 Those other implants aren't fine either. They're just less of an issue. The problem is, that after the initial noobie phase you're going to pimp yourself with implants for your main activity and those benefits don't always carry over to PvP and even less to the specific type of PvP you're into. Furthermore those implants can be more expensive then even +5s and still be totally useless in your PvP activity and even if they offer a useful benefit, the risk of losing them will still create a barrier to PvP.
It really does no one any good to keep people married to specific implants, since the only result of the whole thing is less PvP happening. Yes they're a trap, that you can avoid by not using them. The thing is, that the efficiency benefits they provide mean it makes perfect sense to use them and if learning skills teached us anything it was, that people migrate towards efficiency even when it's clearly detrimental for their enjoyment of the game.
You really have 3 basic options here. Do nothing and accept the reduced level of PvP, remove/change all implants to reduce/remove the risk of losing them or allow people to freely choose the level of risk they're comfortable with by allowing them to choose the implants they will risk when they undock. |

Roime
Shiva Furnace
2800
|
Posted - 2013.05.13 13:28:00 -
[85] - Quote
Tippia wrote:It's not so much that removing learning implants is dumbing the game down; it's that learning implants make players dumb. Ship combat should not be an adverse factor to character progression GÇö quite the opposite (but then, it would be hard to make the opposite work without turning it into some kind of grinding, which is arguably even worse).
Implants don't make anyone dumb, they only give dumb players an excuse.
Player A insists on having a full set of +5s (yeah they always have the full set, don't ask why), and decides that he can't PVP because of them. He has read the first law of EVE, "don't fly what you can't afford to lose", but it's too complicated for him and his eyes glaze from to many wordzzz!11
Player B wears two +4s and doesn't give a single **** about pod loss.
After 3 years, player A has gained a little over month of training over player B. Player B has had fun for three years and is three years ahead of A in player skills.
Player A comes to the forums and blames game mechanics, because a typical human won't ever admit being dumb as a fuckstick.
Oh and then there's also player C, who PVPs in T3s and pirate implant sets, and laughs at both the dumb A and the spacepoor B.
In the end, implants are just another in the endless line of excuses.
"I don't PVP because the fights are not fair" "I don't PVP because in EVE it doesn't require any real skills" "I would PVP but every gate is camped" "I don't PVP because all PVPers are sociopathic mouthbreathers" "I don't PVP because I don't have time wait for 2 hours for a fleet to form" "I don't PVP because it would make Fluttershy angry" "because of Falcon" etc etc
It's "I'm a dumb little fuckwit and I'm scared to lose imaginary space kredits and I just need to get over myself" vs "change the game and then I show them all you'll see11!!!11"
Luckily, most people take the first option, hop in a ship and have awesometime, and only the dumbest come to the forums to post how dumb they are.
-á- All I really wanted was to build a castle among the stars - |

James Amril-Kesh
4S Corporation RAZOR Alliance
5006
|
Posted - 2013.05.13 13:37:00 -
[86] - Quote
Roime - "I don't have a problem with the current system, therefore there are no problems with the current system." |

Marcus Junius
Nephilim Ordo
2
|
Posted - 2013.05.13 13:39:00 -
[87] - Quote
Time to remove jump clones.
|

Karak Terrel
As Far As The eYe can see Chained Reactions
199
|
Posted - 2013.05.13 14:02:00 -
[88] - Quote
+4 implants are not really expensive.
You don't need a full set, all skills use only two attributes. And if you are a SP fanatic you train the same attributes until you can remap anyway, don't tell me otherwise!
That makes around 40mil for the implants per clone. Not really expensive and the SP you loose isn't even worth jumping into your training clone anymore. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5006
|
Posted - 2013.05.13 14:05:00 -
[89] - Quote
Karak Terrel wrote: +4 implants are not really expensive.
You don't need a full set, all skills use only two attributes. And if you are a SP fanatic you train the same attributes until you can remap anyway, don't tell me otherwise!
That makes around 40mil for the implants per clone. Not really expensive and the SP you loose isn't even worth jumping into your training clone anymore. Still not the point. |

Zifrian
Licentia Ex Vereor Black Core Alliance
927
|
Posted - 2013.05.13 14:12:00 -
[90] - Quote
I mostly carebear...so I use +5s and sometimes hardwires. I play at random times. I won't go pvp unless my clone timer is up to hop in a pvp clone. I would like to pvp more but honestly I'm not going to sit in +4s all the time for the off chance ill be on when pvp is convenient. Sure its only 3ish hours, but it adds up. Sometimes I won't log in for a few days outside of doing skill updates. If I log in for two hours, I probably won't hop into a cheap clone for 2 hours knowing that I'll lose 24 hours of increased training time.
If CCP wants more people to pvp, then some change would be required to the clone system. I would be much more likely to hop in a pvp fleet randomly if i could. This really isn't a 'don't use +5s then if you dont like it' issue to me. It really is a 'do you want more pvp or less pvp?' issue. Seriously, wouldn't experienced pvp pilots want more carebears like me to shoot at? Because if I'm in 5s and cant jump in and out of a clone quickly, I'm just going to sit in station/pos like the others until you leave or I'll log.
I like the timers based on the number of jumps you make. Different costs are also interesting. Say pay more for reduced times. We always need more money sinks anyway. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Princess Bride
Corripe Cervisiam Trade Consortium
441
|
Posted - 2013.05.13 14:17:00 -
[91] - Quote
I agree with OP that the JC system as it stands discourages PVP.
Human nature is what it is. There have been times when I have passed up an opportunity for some pvp because I didn't want to be bothered to jump into a cheap clone for various reasons and also did not want to fly an "expensive" clone into a situation where I might lose it. So, I let the opportunity to jump in and get a fight pass by.
Many players have done this. That is a fact. All of the chest-pounding HTFU streams of consciousness are really nothing more than opinions. We can go around in circles all day about the validity of the choices made and the intelligence/courage/whatever of the players who have made this choice in the past because of the structure of the JC system. Pointing out that it "used to" suck even worse than it does now proves nothing. The fact remains that if the JC system were modified in a way that encouraged players to get into more fights, there would be more fights.
In my opinion, more fights = more fun.
http://eveprincessbride.wordpress.com/ |

Karak Terrel
As Far As The eYe can see Chained Reactions
199
|
Posted - 2013.05.13 14:17:00 -
[92] - Quote
James Amril-Kesh wrote:Karak Terrel wrote: +4 implants are not really expensive.
You don't need a full set, all skills use only two attributes. And if you are a SP fanatic you train the same attributes until you can remap anyway, don't tell me otherwise!
That makes around 40mil for the implants per clone. Not really expensive and the SP you loose isn't even worth jumping into your training clone anymore. Still not the point. Yes it actually is. The jump clones may be broken too yes, but this is not the OPs actual problem. |

Hikaru Kuroda
Shimai of New Eden
92
|
Posted - 2013.05.13 14:22:00 -
[93] - Quote
Remove learning implants from game  |

War Kitten
Panda McLegion
1949
|
Posted - 2013.05.13 14:38:00 -
[94] - Quote
Ikasha Aurilen wrote:Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. ...snip...
I have the perfect solution:
HTFU, play the game like everyone else does and stop moaning about changing the rules to suit you.
If there there weren't drawbacks to your decisions, they wouldn't be hard. If decisions weren't hard, there wouldn't be any point in making them.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

De'Veldrin
East India Ore Trade The East India Co.
1414
|
Posted - 2013.05.13 14:48:00 -
[95] - Quote
This thread delivers.
/popcorn. Eve Online: The full-contact sport for your brain. |

Rexxorr
Zero Corp Tax
26
|
Posted - 2013.05.13 15:13:00 -
[96] - Quote
The only thing of real value is skill points, doubly true of new players. the only thing that increases that value is leaning implants.
Removing learning implants or making them truly cheap would cause more capsuleers to pvp, how many more ? Maybe a few or maybe lots.
I would prefer to just remove learning implants. |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.13 15:26:00 -
[97] - Quote
James Amril-Kesh wrote:I still think learning implants are a good thing generally because they're one way that players can have an edge over others in training speed, the other way of course being neural remaps. If one can afford that edge they should by all means be allowed to have it. replace "learning implant" with "learning skill" and ....
We will remove: - learning skills (already removed, players didn't want to make plans and decide between faster SP NOW/more SP OVERALL), - learning implants (players don't want to pvp with implants and don't want to plan accordingly. they WANT IT NOW) - jump clone timers (players don't want to wait and plan, thay WANT IT NOW) - remaps (players will not want to wait timers, they will WANT IT NOW) - what's next?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5012
|
Posted - 2013.05.13 15:36:00 -
[98] - Quote
March rabbit wrote:James Amril-Kesh wrote:I still think learning implants are a good thing generally because they're one way that players can have an edge over others in training speed, the other way of course being neural remaps. If one can afford that edge they should by all means be allowed to have it. replace "learning implant" with "learning skill" and .... We will remove: - learning skills (already removed, players didn't want to make plans and decide between faster SP NOW/more SP OVERALL), - learning implants (players don't want to pvp with implants and don't want to plan accordingly. they WANT IT NOW) - jump clone timers (players don't want to wait and plan, thay WANT IT NOW) - remaps (players will not want to wait timers, they will WANT IT NOW) - what's next? As usual, you don't actually get what this whole argument is about. |

Zephyrial
Native Freshfood Minmatar Republic
0
|
Posted - 2013.05.13 15:41:00 -
[99] - Quote
I have never been podded while PvPing in hi or lo sec, what is the big deal? I guess this only applies to null? If you can't escape with your pod in empire, then you have other issues. |

Haulie Berry
706
|
Posted - 2013.05.13 15:52:00 -
[100] - Quote
I usually just PvP in +4s for whatever two stats I'm currently mapped into.
If I lose them, I get over it, buy two more, and plug them in.
I don't see any reason why it should be super-convenient to both enjoy the benefit of learning implants, and avoid the risk associated with losing them, and the "More people would PEEVEEPEE!" argument is silly.
"More people would PvP if you removed all the risk from PvP!" |
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
99
|
Posted - 2013.05.13 15:52:00 -
[101] - Quote
Jump clone timer should be greatly reduced, perhaps to an hour or two
But, don't eliminate the timer entirely; people shouldnt evade being hunted by constantly jump cloning away. :)
http://evedarklord.blogspot.ca |

Tippia
Sunshine and Lollipops
14254
|
Posted - 2013.05.13 16:04:00 -
[102] - Quote
March rabbi wrote:replace "learning implant" with "learning skill" and .... GǪyou're comparing a meaningless meta-mechanic that everyone with an ounce of sense recognised should never have been in the game (which is why they were removed) to a mechanic that weighs different pros and cons against each other, but where one pro has gained an unhealthy prominence in the minds of many players and has an unfortunate tie to a different important character stat: money.
So it's not really a worth-while comparison.
Quote:- learning skills (already removed, players didn't want to make plans and decide between faster SP NOW/more SP OVERALL), GǪexcept that that was never the reason they were removed, so your entire reasoning is fallacious from start to finish. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Jose Black
Royal Amarr Institute Amarr Empire
23
|
Posted - 2013.05.13 16:07:00 -
[103] - Quote
Ikasha Aurilen wrote:The only thing that stops me playing Farewell then!
And please don't forget to give your stuff to someone that could make good use of it. |

Sentient Blade
Walk It Off
950
|
Posted - 2013.05.13 16:14:00 -
[104] - Quote
Timerless jump clones available in the same station only (maybe for a fee, say 1 to 5 million isk per switch, depending on SP).
The 24 hour cool down bugs me quite a lot too, even though I can afford to jump into a +3 clone on my primary attributes, it's significantly more problematic for a newish player who's just got his set of +4s and is looking down the barrel of 6 months training just to get competent. |

Roime
Shiva Furnace
2802
|
Posted - 2013.05.13 16:33:00 -
[105] - Quote
James Amril-Kesh wrote:Roime - "I don't have a problem with the current system, therefore there are no problems with the current system."
James Amril-Kesh - "I have a problem with the current system, therefore there is a problem with the current system."
Really, it's the same as saying that Vindicator prices prevent people from PVPing.
You have to ask yourselves what it is exactly that you want to do in this game- is it more important for you to min/max your SP, or play the game?
We all know that training characters requires nothing more than injecting skillbooks and keeping the queue full. But cool, if that's what you prefer then just stay docked up in hisec and wear +5s and optimize.
-á- All I really wanted was to build a castle among the stars - |

James Amril-Kesh
4S Corporation RAZOR Alliance
5016
|
Posted - 2013.05.13 16:39:00 -
[106] - Quote
I guess I'll just consolidate some of my points here:
- You can't just allow timerless clones within the same station. This in combination with changing med clone stations leads to abuse.
- For the same reason, you can't just allow players to unplug their implants.
- You can't shorten the JC timer (except by a small amount of less than one hour to avoid the issue of having the end of the timer get continually pushed back every day) because that causes the same problems with fast travel that CCP wants to avoid.
- Removing learning implants entirely isn't a solution because there are definite pros to the system that need not be negated.
- Learning boosters are an interesting idea but pose problems of their own, such as removing the ISK sink of implants (as I doubt CCP is inclined to introduce any additional items into the game that are NPC sold) and requiring a lot of work to develop for questionable benefit
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5016
|
Posted - 2013.05.13 16:45:00 -
[107] - Quote
Roime wrote:James Amril-Kesh wrote:Roime - "I don't have a problem with the current system, therefore there are no problems with the current system." James Amril-Kesh - "I have a problem with the current system, therefore there is a problem with the current system." Really, it's the same as saying that Vindicator prices prevent people from PVPing. You have to ask yourselves what it is exactly that you want to do in this game- is it more important for you to min/max your SP, or play the game? We all know that training characters requires nothing more than injecting skillbooks and keeping the queue full. But cool, if that's what you prefer then just stay docked up in hisec and wear +5s and optimize. Are there players who keep clones for PVP and clones for learning, who switch to learning clones after they're done with a day of PVP, and don't join fleets for at least 24 hours afterward because they're unable to leave their learning clone? The answer is yes, and there are quite a few of these players out there. Regardless of whether this is their own psychological issue or not, this behavior is damaging to gameplay
People are fine with the costs of ships, modules, etc. because that's a possible loss that people accept when they go to PVP. They accept it because these modules or ships contribute to some extent. Learning implants don't.
Let me put it to you another way. Would you go out on frigate roams while in your LG Virtue set clone? Why or why not? |

James Amril-Kesh
4S Corporation RAZOR Alliance
5018
|
Posted - 2013.05.13 16:56:00 -
[108] - Quote
Or, probably a much more pertinent question: what benefit does EVE gain from forcing players to be stuck in their implant sets for 24 hours at a time (unless of course they either get podded or they forcefully unplug and destroy the implants themselves)?
Why is this a better system than allowing players to switch out their implants or clones more regularly? Why should the best learning implants in the game be reserved for those that never risk them? |

Galaxy Pig
New Order Logistics CODE.
760
|
Posted - 2013.05.13 17:06:00 -
[109] - Quote
No sympathy for people who think they have to have half a billion ISK in their brains to train skills. |

Domanique Altares
Rifterlings Point Blank Alliance
41
|
Posted - 2013.05.13 17:09:00 -
[110] - Quote
ITT: BSers BSing that learning implants are why they don't PvP.
Remove learning implants, and these people still won't PvP. They weren't PvPing before they put the implants in. Remove jump clone timers, and they still won't PvP. Remove jump clones and they definitely won't PvP. |
|

Domanique Altares
Rifterlings Point Blank Alliance
41
|
Posted - 2013.05.13 17:13:00 -
[111] - Quote
James Amril-Kesh wrote:Or, probably a much more pertinent question: what benefit does EVE gain from forcing players to be stuck in their implant sets for 24 hours at a time (unless of course they either get podded or they forcefully unplug and destroy the implants themselves)?
What benefit did EVE get before there were jump clones, and they were 'forced' to be in them all the time, period, until they were podded, or tore them out and destroyed them?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5020
|
Posted - 2013.05.13 17:17:00 -
[112] - Quote
Domanique Altares wrote:James Amril-Kesh wrote:Or, probably a much more pertinent question: what benefit does EVE gain from forcing players to be stuck in their implant sets for 24 hours at a time (unless of course they either get podded or they forcefully unplug and destroy the implants themselves)? What benefit did EVE get before there were jump clones, and they were 'forced' to be in them all the time, period, until they were podded, or tore them out and destroyed them? Less than now. |

Six Six Six
Republic Military School Minmatar Republic
7
|
Posted - 2013.05.13 17:19:00 -
[113] - Quote
Remove learning implants from the game and increase the base rate as if you have +3s or +4s fitted.
That way you won't need to use jump clones just to train, would probably get more people to PvP too, as learning implants won't factor into the loses anymore. |

Roime
Shiva Furnace
2802
|
Posted - 2013.05.13 17:20:00 -
[114] - Quote
James Amril-Kesh wrote: Regardless of whether this is their own psychological issue or not, this behavior is damaging to gameplay
People are fine with the costs of ships, modules, etc. because that's a possible loss that people accept when they go to PVP. They accept it because these modules or ships contribute to some extent. Learning implants don't.
Let me put it to you another way. Would you go out on frigate roams while in your LG Virtue set clone? Why or why not?
Their psychological issues are damaging to their gameplay.
I don't need other clones than the medical one, and I don't wear implants that would limit my choices. Because doing so would make zero sense.
Quote:Or, probably a much more pertinent question: what benefit does EVE gain from forcing players to be stuck in their implant sets for 24 hours at a time (unless of course they either get podded or they forcefully unplug and destroy the implants themselves)?
Why is this a better system than allowing players to switch out their implants or clones more regularly? Why should the best learning implants in the game be reserved for those that never risk them?
Your question is invalid- EVE does not force players to be stuck in their implant sets.
Current system emphasizes specialization, choices and consequences. Stuff that is integral to this game.
Best implants are not reserved for people that never risk them. Anyone with the skills and isk can buy and use them.
Rest is all psychology, not game mechanics.
-á- All I really wanted was to build a castle among the stars - |

Destination SkillQueue
Are We There Yet
4959
|
Posted - 2013.05.13 17:27:00 -
[115] - Quote
Domanique Altares wrote:ITT: BSers BSing that learning implants are why they don't PvP.
Remove learning implants, and these people still won't PvP. They weren't PvPing before they put the implants in. Remove jump clone timers, and they still won't PvP. Remove jump clones and they definitely won't PvP. This has been a long standing gripe with pretty much everyone from your highsec carebears to goonswarm advocating a change to the current situation for various reasons. Everyone of them is well aware of their negative impact to PvP participation though. Changing the situation doesn't mean everyone will PvP. It just means PvP will happen more often then it does now. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5020
|
Posted - 2013.05.13 17:27:00 -
[116] - Quote
Roime wrote:James Amril-Kesh wrote: Regardless of whether this is their own psychological issue or not, this behavior is damaging to gameplay
People are fine with the costs of ships, modules, etc. because that's a possible loss that people accept when they go to PVP. They accept it because these modules or ships contribute to some extent. Learning implants don't.
Let me put it to you another way. Would you go out on frigate roams while in your LG Virtue set clone? Why or why not?
Their psychological issues are damaging to their gameplay. And because this is a persistent, single-shard MMO, the gameplay of others around them. That's what makes this a problem. |

Max Von Sydow
24th Imperial Crusade Amarr Empire
225
|
Posted - 2013.05.13 17:28:00 -
[117] - Quote
Six Six Six wrote:Remove learning implants from the game and increase the base rate as if you have +3s or +4s fitted.
That way you won't need to use jump clones just to train, would probably get more people to PvP too, as learning implants won't factor into the loses anymore.
You would have to increase the attributes by 5 or all the people who already have +5 implants would occupy jita for months. |

Brooks Puuntai
Solar Nexus.
1426
|
Posted - 2013.05.13 17:28:00 -
[118] - Quote
James Amril-Kesh wrote:
Learning boosters are an interesting idea but pose problems of their own, such as removing the ISK sink of implants (as I doubt CCP is inclined to introduce any additional items into the game that are NPC sold) and requiring a lot of work to develop for questionable benefit
[/list]
I still believe this is the best idea. Remove learning implants or all implants for that matter and switch to a multi-day booster. It wouldn't need to be NPC seeded, and if you add BPCs for pirate factions/FW could still work as a sink. Not to mention expand low sec's gas cloud capabilities to not only help drive traffic but give more incentive to live in low.
There are flaws to every idea and with the current mechanic. While a switch to boosters would be annoying, it has more overall benefits then downsides, in comparison to the current system or just reducing JC timer. Improving NPE |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.13 17:32:00 -
[119] - Quote
Tippia wrote:March rabbi wrote:replace "learning implant" with "learning skill" and .... GǪyou're comparing a meaningless meta-mechanic that everyone with an ounce of sense recognised should never have been in the game (which is why they were removed)... translation: i don't want to see so you won't show me.
thanks. i understand your point
just few keywords (in case someone would care): EveMon, skill training plan.
|

Haulie Berry
706
|
Posted - 2013.05.13 17:34:00 -
[120] - Quote
James Amril-Kesh wrote:
Let me put it to you another way. Would you go out on frigate roams while in your LG Virtue set clone? Why or why not?
I don't consider being forced to make that decision to be "damaging to gameplay".
I WOULD consider trivializing that decision to be damaging to gameplay. |
|

Destination SkillQueue
Are We There Yet
4959
|
Posted - 2013.05.13 17:35:00 -
[121] - Quote
James Amril-Kesh wrote:Roime wrote:James Amril-Kesh wrote: Regardless of whether this is their own psychological issue or not, this behavior is damaging to gameplay
People are fine with the costs of ships, modules, etc. because that's a possible loss that people accept when they go to PVP. They accept it because these modules or ships contribute to some extent. Learning implants don't.
Let me put it to you another way. Would you go out on frigate roams while in your LG Virtue set clone? Why or why not?
Their psychological issues are damaging to their gameplay. And because this is a persistent, single-shard MMO, the gameplay of others around them. That's what makes this a problem. Their reduced enjoyment of the game will also mean more likelyhood of them stopping to pay for the game, which is a reason CCP might care for the issue. Improving the system doesn't do harm for the game either, so I'm not sure why some people are so deadset on defending the statusquo. I understand people disagreeing on the specific method used to improve the situation, since they have their downsides or don't go far enough, but to actively oppose getting more people to participate in PvP instead of just logging off in frustration is something I don't get. |

Tippia
Sunshine and Lollipops
14254
|
Posted - 2013.05.13 17:38:00 -
[122] - Quote
March rabbit wrote:thanks. i understand your point If you did, why did you post something that shows that you didn't?
But if you what you say is true, then great! I suppose we won't see any uninformed nonsense from you about how the removal of learning skills had anything to do with want-it-now attitudes or lack of planning in the future. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Max Von Sydow
24th Imperial Crusade Amarr Empire
225
|
Posted - 2013.05.13 17:39:00 -
[123] - Quote
Brooks Puuntai wrote:James Amril-Kesh wrote:
Learning boosters are an interesting idea but pose problems of their own, such as removing the ISK sink of implants (as I doubt CCP is inclined to introduce any additional items into the game that are NPC sold) and requiring a lot of work to develop for questionable benefit
[/list] I still believe this is the best idea. Remove learning implants or all implants for that matter and switch to a multi-day booster. It wouldn't need to be NPC seeded, and if you add BPCs for pirate factions/FW could still work as a sink. Not to mention expand low sec's gas cloud capabilities to not only help drive traffic but give more incentive to live in low. There are flaws to every idea and with the current mechanic. While a switch to boosters would be annoying, it has more overall benefits then downsides, in comparison to the current system or just reducing JC timer.
The idea wasn't for the boosters to completely replace implants but to be used as an alternative for people who just want to do some casual PvP and people who expect to die very often.
If boosters were to completely replace learning implants they would have to be pretty cheap. And there would have to be something like 30 day boosters or the ability to take several boosters at once to get a very long duration.
|

Roime
Shiva Furnace
2803
|
Posted - 2013.05.13 17:40:00 -
[124] - Quote
James Amril-Kesh wrote: And because this is a persistent, single-shard MMO, the gameplay of others around them. That's what makes this a problem.
Not really, there is no lack of targets in this game.
Some people feel that fights should be made fair and argue that arenas would increase PVP. Others feel that full loot is too harsh, and if they could keep their shinies after defeat there would be more PVP. Others feel that blobs are unfair, and introducing hardcoded fleet size restrictions would increase PVP.
And so on. I would but, I would if, while all the time others just do it.
Should these personal problems be used as basis for game design changes?
-á- All I really wanted was to build a castle among the stars - |

Marlona Sky
D00M. Northern Coalition.
3626
|
Posted - 2013.05.13 17:41:00 -
[125] - Quote
James Amril-Kesh wrote:I guess I'll just consolidate some of my points here:
- You can't just allow timerless clones within the same station. This in combination with changing med clone stations leads to abuse.
- For the same reason, you can't just allow players to unplug their implants.
- You can't shorten the JC timer (except by a small amount of less than one hour to avoid the issue of having the end of the timer get continually pushed back every day) because that causes the same problems with fast travel that CCP wants to avoid.
- Removing learning implants entirely isn't a solution because there are definite pros to the system that need not be negated.
- Learning boosters are an interesting idea but pose problems of their own, such as removing the ISK sink of implants (as I doubt CCP is inclined to introduce any additional items into the game that are NPC sold) and requiring a lot of work to develop for questionable benefit
So x,y,z can't be revamped because of a,b,c??
Is there some unwritten rule that says a,b,c is not allowed to be revamped?
|

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.13 17:41:00 -
[126] - Quote
James Amril-Kesh wrote:March rabbit wrote:James Amril-Kesh wrote:I still think learning implants are a good thing generally because they're one way that players can have an edge over others in training speed, the other way of course being neural remaps. If one can afford that edge they should by all means be allowed to have it. replace "learning implant" with "learning skill" and .... We will remove: - learning skills (already removed, players didn't want to make plans and decide between faster SP NOW/more SP OVERALL), - learning implants (players don't want to pvp with implants and don't want to plan accordingly. they WANT IT NOW) - jump clone timers (players don't want to wait and plan, thay WANT IT NOW) - remaps (players will not want to wait timers, they will WANT IT NOW) - what's next? As usual, you don't actually get what this whole argument is about. just say i'm right and it makes you sad. And we finish here.
|

Domanique Altares
Rifterlings Point Blank Alliance
42
|
Posted - 2013.05.13 17:49:00 -
[127] - Quote
Destination SkillQueue wrote:Domanique Altares wrote:ITT: BSers BSing that learning implants are why they don't PvP.
Remove learning implants, and these people still won't PvP. They weren't PvPing before they put the implants in. Remove jump clone timers, and they still won't PvP. Remove jump clones and they definitely won't PvP. This has been a long standing gripe with pretty much everyone from your highsec carebears to goonswarm advocating a change to the current situation for various reasons. Everyone of them is well aware of their negative impact to PvP participation though. Changing the situation doesn't mean everyone will PvP. It just means PvP will happen more often then it does now.
They actually have no impact whatsoever on PvP participation. People's own hangups have an impact, however.
Characters are not born with implants. People choose to install them because they want more SP faster, or they want highly upgraded abilities. Their penalty is that they may be out some isk if they lose their pod.
Some people fly Daredevils, when an assault frigate would suit them just fine. If they lose it, they're out in some cases almost five times the cost for the hull alone. But I don't see people screaming about how the cost of Daredevils stops them from engaging in PvP. It's a choice, like anything else.
There are people that fly what they can afford to lose, and people that make decisions to limit themselves artificially. Both are playing the game exactly how they want to be playing it. |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.13 17:49:00 -
[128] - Quote
Destination SkillQueue wrote: Their reduced enjoyment of the game will also mean more likelyhood of them stopping to pay for the game, which is a reason CCP might care for the issue. Improving the system doesn't do harm for the game either, so I'm not sure why some people are so deadset on defending the statusquo. I understand people disagreeing on the specific method used to improve the situation, since they have their downsides or don't go far enough, but to actively oppose getting more people to participate in PvP instead of just logging off in frustration is something I don't get.
it's easy: people NEED to have reasons TO NOT PVP. Now they have learning implants, JC timers... CCP fix it, ok. Now they have "too expensive medical clones". CCP fix it, ok. Now they have XXXX. CCP needs to fix it. ... ,,,
The real thing is: some people do risk and PvP, some don't. Those who do not have a lot of reasons why they do not do it. And whatever you can do they WILL have something which prevents them from PvP. So this way is way to nowhere from start.
I'm all for improving the game. But these things like learning skills/learning implants/JC timers/clone prices don't hurt me at all. Anf they have never prevented me from getting fun where i can. And i know LOTS of people do this way. So CCP better spends their effort in other areas of the game. This is my point. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5020
|
Posted - 2013.05.13 17:54:00 -
[129] - Quote
Roime wrote:James Amril-Kesh wrote: And because this is a persistent, single-shard MMO, the gameplay of others around them. That's what makes this a problem.
Not really, there is no lack of targets in this game. Some people feel that fights should be made fair and argue that arenas would increase PVP. Others feel that full loot is too harsh, and if they could keep their shinies after defeat there would be more PVP. Others feel that blobs are unfair, and introducing hardcoded fleet size restrictions would increase PVP. And so on. I would but, I would if, while all the time others just do it. Should these personal problems be used as basis for game design changes? All of these things would minimize the value of PVP, regardless of whether there would be more PVP or not. Allowing people to switch implant sets while docked does not. |

Brooks Puuntai
Solar Nexus.
1426
|
Posted - 2013.05.13 17:55:00 -
[130] - Quote
Learning skills weren't removed for PVP reasons, they where removed because they where redundant. Improving NPE |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5020
|
Posted - 2013.05.13 17:56:00 -
[131] - Quote
Domanique Altares wrote:But I don't see people screaming about how the cost of Daredevils stops them from engaging in PvP. You can bet they would if you couldn't change ships or fits more than once every 24 hours. |

Zephyrial
Native Freshfood Minmatar Republic
0
|
Posted - 2013.05.13 17:58:00 -
[132] - Quote
Ah, the giggles....
So, +5 implants are on par with AFK cloakers...both are psychologically damaging  |

James Amril-Kesh
4S Corporation RAZOR Alliance
5020
|
Posted - 2013.05.13 17:59:00 -
[133] - Quote
Zephyrial wrote:Ah, the giggles.... So, +5 implants are on par with AFK cloakers...both are psychologically damaging  I see you're still on page one. Most of us are past that point. |

Zephyrial
Native Freshfood Minmatar Republic
0
|
Posted - 2013.05.13 18:10:00 -
[134] - Quote
James Amril-Kesh wrote:Zephyrial wrote:Ah, the giggles.... So, +5 implants are on par with AFK cloakers...both are psychologically damaging  I see you're still on page one. Most of us are past that point.
No, it is just that this affects so few players it isn't really pertinent, imho. Most everyone that I know that PvPs on a regular basis has two accounts - one for PvP and one for non-PvP. I suspect that there number of people pushed to get an extra account will be ballpark the same as those that un-sub due to not being able to handle PvPing in their implants or waiting out a timer.
I would like to see the clone timer changed to 22 or 23 hours to see it on a one day cycle, but no biggie.
|

Domanique Altares
Rifterlings Point Blank Alliance
43
|
Posted - 2013.05.13 18:11:00 -
[135] - Quote
James Amril-Kesh wrote:Domanique Altares wrote:But I don't see people screaming about how the cost of Daredevils stops them from engaging in PvP. You can bet they would if you couldn't change ships or fits more than once every 24 hours.
No they wouldn't. Because the risk is the same, regardless of timers. You undock something expensive, you might lose it.
See, I can read behind OP's nonsense. It really has nothing to do with jump clones. It has to do with the fact that he made a conscious choice to fill his head full of expensive crap, and now must pay a penalty for it. It's obvious that his skill queue is far more important to him than PvP, or he would jump clone and get on with it. He's playing the game exactly like he wants.
Just like the Daredevil pilot who takes it out and loses it, and the Daredevil owner who will never undock it for fear of losing it. One accepts the ramifications of their high-cost decision and plays, the other allows their fear of what might happen to rule them. |

Six Six Six
Republic Military School Minmatar Republic
8
|
Posted - 2013.05.13 18:12:00 -
[136] - Quote
Domanique Altares wrote: They actually have no impact whatsoever on PvP participation. People's own hangups have an impact, however.
Characters are not born with implants. People choose to install them because they want more SP faster, or they want highly upgraded abilities. Their penalty is that they may be out some isk if they lose their pod.
Some people fly Daredevils, when an assault frigate would suit them just fine. If they lose it, they're out in some cases almost five times the cost for the hull alone. But I don't see people screaming about how the cost of Daredevils stops them from engaging in PvP. It's a choice, like anything else.
There are people that fly what they can afford to lose, and people that make decisions to limit themselves artificially. Both are playing the game exactly how they want to be playing it.
Same old argument as the learning skills, it's a choice if people want to invest time in training learning skills or not.
But the fact is learning enhancement implants do prevent people from PvPing and exploring in more hostile regions, for various reasons, including they can't afford to lose the learning enhancement implants, they have no access to jump clones so are stuck with the learning enhancement implants.
It's human nature to do things in the most efficient way so there is no real choice as to if you want learning enhancement implants fitted or not (which was also part of the argument on removal of the learning skills). That's a luxury when you've been playing the game for a long time and no longer care too much about training. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5022
|
Posted - 2013.05.13 18:16:00 -
[137] - Quote
Domanique Altares wrote:James Amril-Kesh wrote:Domanique Altares wrote:But I don't see people screaming about how the cost of Daredevils stops them from engaging in PvP. You can bet they would if you couldn't change ships or fits more than once every 24 hours. No they wouldn't. Because the risk is the same, regardless of timers. You undock something expensive, you might lose it. Exactly. The only alternative is not to undock at all. Now you see the problem. |

Domanique Altares
Rifterlings Point Blank Alliance
45
|
Posted - 2013.05.13 18:21:00 -
[138] - Quote
Six Six Six wrote:
It's human nature to do things in the most efficient way so there is no real choice as to if you want learning enhancement implants fitted or not
Is that what they're teaching in the Republic Military School?
I've spent less than half my limited time in this game with a set of learning implants in. My +4s are gathering dust in Rens, because the only time I spend in that clone is when I go up to shop and set up a jump freighter contract.
My purpose in this game is to garner enjoyment from playing it. I don't get a high hard one from seeing my skillpoints tick faster and faster the more isk I stick in my skull. |

Domanique Altares
Rifterlings Point Blank Alliance
45
|
Posted - 2013.05.13 18:22:00 -
[139] - Quote
James Amril-Kesh wrote:Domanique Altares wrote:James Amril-Kesh wrote:Domanique Altares wrote:But I don't see people screaming about how the cost of Daredevils stops them from engaging in PvP. You can bet they would if you couldn't change ships or fits more than once every 24 hours. No they wouldn't. Because the risk is the same, regardless of timers. You undock something expensive, you might lose it. Exactly. The only alternative is not to undock at all. Now you see the problem.
I don't actually see any problem.
The alternatives are already to undock, or to not undock.
The question is whether or not that's motivated by lack of time, or lack of fortitude. |

Six Six Six
Republic Military School Minmatar Republic
8
|
Posted - 2013.05.13 18:26:00 -
[140] - Quote
Domanique Altares wrote:Six Six Six wrote:
It's human nature to do things in the most efficient way so there is no real choice as to if you want learning enhancement implants fitted or not
Is that what they're teaching in the Republic Military School? I've spent less than half my limited time in this game with a set of learning implants in. My +4s are gathering dust in Rens, because the only time I spend in that clone is when I go up to shop and set up a jump freighter contract. My purpose in this game is to garner enjoyment from playing it. I don't get a high hard one from seeing my skillpoints tick faster and faster the more isk I stick in my skull.
Yeah, because you're at that point that you don't care any longer as you have most of what you need trained, for what you're doing. |
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Jenn aSide
STK Scientific Initiative Mercenaries
1810
|
Posted - 2013.05.13 18:29:00 -
[141] - Quote
Problems with the JC mechanic set aside, i think this: People who don't do certain things (like pvp) because they don't want to lose an advantage they aquired by choice simply don't want to do that think (like pvp) in the 1st place.
Someone who really wants to pvp (but doesn't want to lose a lot of isk pvping) won't put +5 implants into a pvp toon's brain, period. They'll use cheaper implants , because EVE players don't Brain what they can't afford to lose.i
While I'd personally welcome a reduction in the time between jump cloning, I'm not convinced that catering to people who dislike paying the price of their own tradeoffs is a good way forward.
It's not the same thing as the escalating clone costs (which a i do feel is detrimental to people who want to pvp, a high SP toon's clone will cost more than many actual space ships). With the escalating clone cost, the only 2 options you have are "don't pvp" or "stop training at a certain point". Neither are good choices.
But with implants, you can simply choose less expensive implants or no implants at all and simply delay gratification on skill training a bit. I can see the validity to the slippery slope argument in this case, if you start taking away consequences now, the next generation of player (who didn't experience the original consequences) will want even more changes to enhance their comfort. |

Leper ofBacon
Redneck Luftwaffe Consortium Collective
7
|
Posted - 2013.05.13 18:33:00 -
[142] - Quote
Some people confuse something they have with what they should have. If you want to pvp why not just cast off things that make you anxious? It's just a game.
If you're so scared to lose fictional money to play the game what is the point in playing it? |

Domanique Altares
Rifterlings Point Blank Alliance
46
|
Posted - 2013.05.13 18:46:00 -
[143] - Quote
Leper ofBacon wrote:Some people confuse something they have with what they should have. If you want to pvp why not just cast off things that make you anxious? It's just a game.
If you're so scared to lose fictional money to play the game what is the point in playing it?
To make MOAR fictional money and accrue MOAR skillpoints NAO, apparently.
Didn't you know? Learning implants aren't even optional. Must have, mkay? Be there, or be square. |

Six Six Six
Republic Military School Minmatar Republic
8
|
Posted - 2013.05.13 18:51:00 -
[144] - Quote
Jenn aSide wrote:Someone who really wants to pvp (but doesn't want to lose a lot of isk pvping) won't put +5 implants into a pvp toon's brain, period. They'll use cheaper implants , because EVE players don't Brain what they can't afford to lose.i
But with implants, you can simply choose less expensive implants or no implants at all and simply delay gratification on skill training a bit. I can see the validity to the slippery slope argument in this case, if you start taking away consequences now, the next generation of player (who didn't experience the original consequences) will want even more changes to enhance their comfort.
I don't even bother with +5s yet I can afford them and currently in high-sec.
But to newish players even +3s they might not be able to afford to lose and newish players won't see any benefit to extending their training times as it means it'll be even longer before they're able to do more useful things ingame.
Learning implants should have gone when learning skills went, it's not the slippery slope, slippery slope argument was even being used by the don't remove learning skill crowd. It's not even about taking away consequence, it's about removing something that prevents people playing (experimenting) with PvP and exploration in hostile regions earlier in their EVE careers.
Do you think it's fair that PvPers should suffer skill training time loses just because they want to PvP when PvP is a core part of EVE?
You'll probably say it's a choice, but it's not really a choice because if you want to PvP and can't afford to replace +5s or +4s then you can't use those. So the only choice you can make is do you PvP or stay in high-sec, which doesn't promote PvP . |

Domanique Altares
Rifterlings Point Blank Alliance
46
|
Posted - 2013.05.13 18:55:00 -
[145] - Quote
Six Six Six wrote: Do you think it's fair that PvPers should suffer skill training time loses just because they want to PvP when PvP is a core part of EVE?
No one is suffering. These aren't the starving children of Somalia. They're grown ass people that made a choice to forego some training time to get out and blow stuff up. If anything, they're probably having more fun than you, because they chose not to tie their daily activity to a set of implants. |

Six Six Six
Republic Military School Minmatar Republic
9
|
Posted - 2013.05.13 18:58:00 -
[146] - Quote
Domanique Altares wrote:Six Six Six wrote: Do you think it's fair that PvPers should suffer skill training time loses just because they want to PvP when PvP is a core part of EVE?
No one is suffering. These aren't the starving children of Somalia. They're grown ass people that made a choice to forego some training time to get out and blow stuff up. If anything, they're probably having more fun than you, because they chose not to tie their daily activity to a set of implants.
I think you'll find that a lot of PvPers do suffer, if they were not bothered about it they would not keep jumping back to training clones every chance they get. |

Gritz1
Ice Fire Warriors Late Night Alliance
166
|
Posted - 2013.05.13 19:43:00 -
[147] - Quote
Was this ever determined to be a troll all along, because this is insane that you think the game should be changed because you don't like it.
Everything in the game has consequences. It's very nice and all that you want to keep your expensive brain safe so you can cruise along in your training, but rarely can you have your cake and not blow it up too.
Go PVP in that clone, get +3's and fight in those, or do not complain. This would not be Eve if you could just freely do as you please without some consequences.
I swear the things people complain about are getting more ridiculous by the day. |

Doc Severide
Caldari Provisions Caldari State
51
|
Posted - 2013.05.13 19:49:00 -
[148] - Quote
Well how about removable Implants? |

Six Six Six
Republic Military School Minmatar Republic
11
|
Posted - 2013.05.13 19:56:00 -
[149] - Quote
Doc Severide wrote:Well how about removable Implants?
Still won't address the training time difference between PvPers and PvEers.
It would also cause a problem in the fact you would have to return to the station where you left them. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5026
|
Posted - 2013.05.13 20:06:00 -
[150] - Quote
Gritz1 wrote:This would not be Eve if you could just freely do as you please without some consequences. Nobody's proposing that. |
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Sentamon
929
|
Posted - 2013.05.13 20:22:00 -
[151] - Quote
Having played several mmos where "travel by dying" is common, I can't even begin to describe how stupid it makes the game. Jump clones as is are already bad enough, don't make it worse. ~ Professional Forum Alt -á~ |

Domanique Altares
Rifterlings Point Blank Alliance
47
|
Posted - 2013.05.13 20:27:00 -
[152] - Quote
Doc Severide wrote:Well how about removable Implants?
You may remove your implants any time you like. |

Radius Prime
Tax Evading Ass.
48
|
Posted - 2013.05.13 21:54:00 -
[153] - Quote
Mallak Azaria wrote:Ikasha Aurilen wrote:I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. How do your work colleagues put up with your stench? Do they ever mention this to you?
Looking at your comment and your signature you obviously have some kinda youth trauma about your body odor.. Did people bully you about it? Poor thing, no wonder you ended up bullying others in Goons. I advice you seek some professional help.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Radius Prime
Tax Evading Ass.
48
|
Posted - 2013.05.13 22:23:00 -
[154] - Quote
Riot Girl wrote:Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged.
Implants could only be an isk sink if you buy them off CCP for a hefty isk price. Implants however are bought with LP from faction stores by players. You give isk to another player to buy them off their hands. So logically implants are NOT an isk sink since the money stays in the economy. Your statement is totally false -.-.
Please, save us from your input next time.. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Draqone an'Alreigh
EVE University Ivy League
29
|
Posted - 2013.05.13 22:32:00 -
[155] - Quote
Radius Prime wrote:Riot Girl wrote:Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged. Implants could only be an isk sink if you buy them off CCP for a hefty isk price. Implants however are bought with LP from faction stores by players. You give isk to another player to buy them off their hands. So logically implants are NOT an isk sink since the money stays in the economy. Your statement is totally false -.-. Please, save us from your input next time..
Implants cost ISK as well as LP. And there's also the tax. Which you should know with a corp name like that. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

Domanique Altares
Rifterlings Point Blank Alliance
47
|
Posted - 2013.05.13 22:33:00 -
[156] - Quote
Radius Prime wrote:Riot Girl wrote:Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged. Implants could only be an isk sink if you buy them off CCP for a hefty isk price. Implants however are bought with LP from faction stores by players. You give isk to another player to buy them off their hands. So logically implants are NOT an isk sink since the money stays in the economy. Your statement is totally false -.-. Please, save us from your input next time..
I need to know where you're shopping, since I've never gotten a single implant from an LP store without paying some isk to the NPC vendor. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5034
|
Posted - 2013.05.13 23:09:00 -
[157] - Quote
Sentamon wrote:Having played several mmos where "travel by dying" is common, I can't even begin to describe how stupid it makes the game. Jump clones as is are already bad enough, don't make it worse. Good thing I explained, several times, ways to avoid that problem. |

Radius Prime
Tax Evading Ass.
48
|
Posted - 2013.05.13 23:21:00 -
[158] - Quote
Destination SkillQueue wrote:James Amril-Kesh wrote:Roime wrote:James Amril-Kesh wrote: Regardless of whether this is their own psychological issue or not, this behavior is damaging to gameplay
People are fine with the costs of ships, modules, etc. because that's a possible loss that people accept when they go to PVP. They accept it because these modules or ships contribute to some extent. Learning implants don't.
Let me put it to you another way. Would you go out on frigate roams while in your LG Virtue set clone? Why or why not?
Their psychological issues are damaging to their gameplay. And because this is a persistent, single-shard MMO, the gameplay of others around them. That's what makes this a problem. Their reduced enjoyment of the game will also mean more likelyhood of them stopping to pay for the game, which is a reason CCP might care for the issue. Improving the system doesn't do harm for the game either, so I'm not sure why some people are so deadset on defending the statusquo. I understand people disagreeing on the specific method used to improve the situation, since they have their downsides or don't go far enough, but to actively oppose getting more people to participate in PvP instead of just logging off in frustration is something I don't get.
It's the old, "I didn't have it so neither should you.." Basic human psychology.. A lot of these hardcore pvpers have wasted so much skill training time that they would actually be jealous and angry if someone new could pvp like them and not lose training time at the same time as THEY did... (even if they are 100 million ahead of him)
The same basic emotion is why they bite at the OP, they even have a problem with the fact that a decent planning newb wants +5s and could soon catch up and pass them SP-wise. What if he could somehow learn to pvp and play the game afterwards he might become superior to them/more important to the corp in others' eye --> when people feel threatened, they start to feel cornered and bite. The OP is just as dedicated as any pvper, he just started late and wants to train ships as fast as he can as to catch up with the people who got in line earlier.
So now we have established why they will defend the status quo and would even quit (there goes the good old, we always pvp cause we love the game while he has the nerve to never undock) if CCP took steps to make a young players' life easier.
Then I read this guy who said: "Those newbs just want it now, they can't wait as we did, they just want to remove everything we love about this game, they have no patience...". Well to that I say, here is a guy who wants to play the game but doesn't because he wouldn't be able to catch up and be as good as all these oldtimer pvpers, talk about patience... They are the ones who couldn't wait to get in (unlike what he is doing), didn't have the patience to skill into ships before flying them (they were the newb flying the BS after a month and didn't train learning skills in favour of direct enjoyment) and now that they have these rotten accounts they will damn well make sure the OP has a rotten account as well if he chooses to pvp. To achieve that, they will even lower themselves to scalding him, calling him names and turn the world around and tell him he is the inpatient one.
The human psyche, something else eeh? Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Radius Prime
Tax Evading Ass.
48
|
Posted - 2013.05.13 23:31:00 -
[159] - Quote
Domanique Altares wrote:Radius Prime wrote:Riot Girl wrote:Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged. Implants could only be an isk sink if you buy them off CCP for a hefty isk price. Implants however are bought with LP from faction stores by players. You give isk to another player to buy them off their hands. So logically implants are NOT an isk sink since the money stays in the economy. Your statement is totally false -.-. Please, save us from your input next time.. I need to know where you're shopping, since I've never gotten a single implant from an LP store without paying some isk to the NPC vendor.
Next thing you'll say it's enough to be called an ISK sink? Dieing 200 times in an 50 million isk clone is an isk sink..
I probably don't have to tell you that I don't go to many LP stores to buy implants and just said the above to save my comment cause you made me turn red in shame right?
Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Radius Prime
Tax Evading Ass.
48
|
Posted - 2013.05.13 23:39:00 -
[160] - Quote
Draqone an'Alreigh wrote:Radius Prime wrote:Riot Girl wrote:Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged. Implants could only be an isk sink if you buy them off CCP for a hefty isk price. Implants however are bought with LP from faction stores by players. You give isk to another player to buy them off their hands. So logically implants are NOT an isk sink since the money stays in the economy. Your statement is totally false -.-. Please, save us from your input next time.. Implants cost ISK as well as LP. And there's also the tax. Which you should know with a corp name like that.
I seldom focus on the evading part, most of the time it's the Ass that shines.
Still the money part is negligible.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |
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LittleTerror
Illuminated Foundation Trust
46
|
Posted - 2013.05.14 14:26:00 -
[161] - Quote
Ikasha Aurilen wrote:Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)
So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.
I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.
Jumping in and out of a learning clone is hardly efficient... So you go through all that trouble to save what, 50+ days a year in skill training?
Personally I only use +3 implants and have my attributes 24/24/20/23/23 int/per/char/will/mem, a nice and balanced setup, which works fine because I train a little of everything. This means I don't have to worry about getting podded in an expensive clone, damn some people have to make everything super hard for them selves and then complain about it to others...
Op if you can't afford the +5's then don't use them, hell you would only probably save about 28 days in a years skill training with your +5's compared with my +3's  |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.14 14:31:00 -
[162] - Quote
Six Six Six wrote: Do you think it's fair that PvPers should suffer skill training time loses just because they want to PvP when PvP is a core part of EVE?
i PvP with implants (2x+4s for skill i train at the moment). And i lose hardly more than 1-2 pods in a month.
WHAT DO I DO WRONG? 
So the answer to your question: no one suffers unless they chose to.
|

Six Six Six
Republic Military School Minmatar Republic
15
|
Posted - 2013.05.14 14:48:00 -
[163] - Quote
March rabbit wrote:Six Six Six wrote: Do you think it's fair that PvPers should suffer skill training time loses just because they want to PvP when PvP is a core part of EVE?
i PvP with implants (2x+4s for skill i train at the moment). And i lose hardly more than 1-2 pods in a month. WHAT DO I DO WRONG?  So the answer to your question: no one suffers unless they chose to.
And someone in high-sec doing PvE can wear a full set of +5s without even worrying about.
Also depends on how and what type of PvP you're involved in.
I've known plenty of people moan about the difference in the past, or having to JC back to a training clone.
Point is if there were no learning implants there would be no difference in training times between PvPers and PvEers. As well as encouraging more people to get involved with PvP as the losses would not be so great.
As you are just using 2 implants which is common practice in PvP that only really is efficient if you're training skills that have long training times or a group of skills that require the same attributes, which doesn't help newer PvPers.
So start wearing +5s in PvP and I might be impressed. |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.14 15:59:00 -
[164] - Quote
Six Six Six wrote:And someone in high-sec doing PvE can wear a full set of +5s without even worrying about. and at some point they get podded....  but this is offtop
Six Six Six wrote:Point is if there were no learning implants there would be no difference in training times between PvPers and PvEers. As well as encouraging more people to get involved with PvP as the losses would not be so great.
well, it could help till people collect so much SP so they will have expensive medical clones.
oops, some people already complain about it 
Six Six Six wrote:As you are just using 2 implants which is common practice in PvP that only really is efficient if you're training skills that have long training times or a group of skills that require the same attributes, which doesn't help newer PvPers. i played my few first months without implants (couldn't afford them anyway). And i'm still here. Any other questions? (something tells me that "newer PvPers" here used accordingly to Malcanis law)
Six Six Six wrote:So start wearing +5s in PvP and I might be impressed. As people mentioned already: using +5s instead of +4s you save yourself 5 or about days in a year. You lose more in case of bad remap which you have like 50% of time. So i'm sorry. Show me any REAL reasons (and i mean REAL. Please no "MY SP/HOUR!!!") to use +5s instead of +4 (or even +3s) then we can discuss how learning implants hurt the game. |

Brujo Loco
Brujeria Teologica
846
|
Posted - 2013.05.14 16:03:00 -
[165] - Quote
hellcane wrote:The op is obsessing over learning implants and skill per hour instead of having fun. That is the problem.
Would have expected someone a couple of years old to be past the OOOOOO SP!!!!! stage
I never grew out of it, its fun!!!! It-¦s like watching a sand clock slowly filling in the bottom ... relaxing ... Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

BoBoZoBo
Divine Beasts Nite's Reign
225
|
Posted - 2013.05.14 16:06:00 -
[166] - Quote
I WISH I had a 9-5 job. 8-8 is more like it, plus wife, plus other woman, plus kids.
Get up earlier. Primary Test Subject GÇó SmackTalker Elite |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.14 16:30:00 -
[167] - Quote
Brujo Loco wrote:hellcane wrote:The op is obsessing over learning implants and skill per hour instead of having fun. That is the problem.
Would have expected someone a couple of years old to be past the OOOOOO SP!!!!! stage I never grew out of it, its fun!!!! It-¦s like watching a sand clock slowly filling in the bottom ... relaxing ... the same here......  |

Six Six Six
Republic Military School Minmatar Republic
17
|
Posted - 2013.05.14 16:49:00 -
[168] - Quote
March rabbit wrote:and at some point they get podded....  but this is offtop
No, a lot never get podded, because they keep an eye on what they're doing as well as staying in NPC corps.
March rabbit wrote:well, it could help till people collect so much SP so they will have expensive medical clones. oops, some people already complain about it  .
Agreed, medical clones are too expensive towards the top end of the tree. Iirc that fact alone stops a few players PvPing.
March rabbit wrote: i played my few first months without implants (couldn't afford them anyway). And i'm still here. Any other questions? (something tells me that "newer PvPers" here used accordingly to Malcanis law) .
All new players struggle at the beginning unless they buy and sell PLEX. I'm still here too, but that's not what we were talking about. The problem arrives when you have implants fitted that you can't afford to replace and as it can take a long time to be able to afford those implants you're not eager to lose them.
March rabbit wrote: As people mentioned already: using +5s instead of +4s you save yourself 5 or about days in a year. You lose more in case of bad remap which you have like 50% of time. So i'm sorry. Show me any REAL reasons (and i mean REAL. Please no "MY SP/HOUR!!!") to use +5s instead of +4 (or even +3s) then we can discuss how learning implants hurt the game.
What amazes me is the few players that defend the fact that PvPers don't use better training implants like it's some kind of badge of honor, but it's not. But that's only one part of it, the main part of is it prevents some players PvPing especially towards their earlier part of their careers in EVE.
Fly what you can afford, all well and good, but what do you fly if you can't afford to loss the implants. A JC I hear you say, but not everyone has access to them straight away.[/quote] |
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