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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Abrazzar
Vardaugas Family
1714
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Posted - 2013.05.13 16:22:00 -
[1] - Quote
How long until this? Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1714
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Posted - 2013.05.13 16:45:00 -
[2] - Quote
Alright, question: If you start hacking and then activate your cloak, what will happen? Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1720
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Posted - 2013.05.14 12:37:00 -
[3] - Quote
Here's an idea how to avoid loot pi+Ķata and twitch clicking while promoting cooperation for hacking and archaeology for maximum profits:
- Adjust the hacking game that a single player can only get a fraction of the loot with the hacking resources available from one ship.
- Allow another player to support a hack with their own ship, they activate the hack module, which adds virus resources to the player doing the actual hacking.
- With more resources, the player can hack deeper into the system and unlock more loot caches.
- Loot appears normally in the targeted structure as cargo.
- This may make hacking very easy with a lot of people doing a concerted hack effort as the virus resources pile up, but the maximum loot is limited, so the profits per player peaks at a pre-planned, balanced point.
Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1746
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Posted - 2013.05.16 17:53:00 -
[4] - Quote
Make the hacking more a rogue-like and scrap the loot pi+Ķata:
You go through a layer of the system and when you find and hack the core of the layer, you can go in deeper. The deeper you get, the more loot will be deposited in the structure container once you log out. If your virus crashes, you lose all loot and the system is locked from further hacking attempts.
Other players can add themselves to your 'adventuring party' by boosting your virus and maybe bringing special abilities along. That could be done with a remotely activated module either using the command link mechanics or a targeted module. Depending on the module (or script) it varies the effect on the targeted hacker.
So if you have good skills for a good hacking module, you can get deeper and get more rewards. If you have people boosting you, you have more power to go deeper or succeed where you would fail otherwise.
Ship inertia and a 1hz server tick do not make the loot pinata enjoyable and a static container with loot depending on your success in the mini game is a more balanced, coherent and rewarding experience, imho. Sovereignty and Population New Mining Mechanics |
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