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Thread Statistics | Show CCP posts - 48 post(s) |

Roime
Shiva Furnace
2802
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Posted - 2013.05.13 16:26:00 -
[1] - Quote
It looks fantastic and is very welcome change to the waiting game!
I also like the ideas of market linking and being able to collect utilities to be used on other sites.
I guess this is a window layer similar to the star map (ie all other windows are still visible and interactable)?
-á- All I really wanted was to build a castle among the stars - |

Roime
The Scope Gallente Federation
2803
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Posted - 2013.05.13 21:44:00 -
[2] - Quote
Chokichi Ozuwara wrote:Nothing in Eve rewards based on skill and intelligence that isn't emergent. That's why exploration has sucked for so long. There is no way to do exploration better because it isn't player driven. There is no way to optimize.
The minigame is just another such closed system. Game design FAIL.
Minigames don't reflect the character and capability of people who actually are interested in space exploration. Remember, people who do exploration also do DED sites and follow escalations into unknown and dangerous places.
They aren't your usual highsec pubbies who don't fit a tank or prop mod. They aren't people who think having 10 mining alts is WINNING.
Dumbing down what should be the most interesting and emergent part of the game down is sad but not totally unexpected from people who think the problem is the spreadsheets (tax returns SNARF) not the nature of the element itself.
I get it, you need these crappy games to validate moving to some mobile content. But my god, it's horrible. HORRIBLE.
You are wrong.
Old version: engage module, wait for dice rolls, receive bacon (this is as dumb as it gets) New version: engage module, solve puzzle, receive bacon or fail (this is much more engaging)
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2805
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Posted - 2013.05.14 09:33:00 -
[3] - Quote
Will you fix the drone UI next?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2824
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Posted - 2013.05.15 09:47:00 -
[4] - Quote
Abigail Sagan wrote:
Thank you for the answer. So you had thought about it, just as I expected (even though I feared otherwise).
Well, it was clearly written right in the dev blog, in it's own chapter aptly subtitled:
Modules and Skills
EVE's Team Superfriends are working on broader changes to Exploration and are supporting us in updating the modules that you will be using. All existing modules and skills have been mapped over to this new system so those who have already trained them will have similar advantages that they currently enjoy.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2840
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Posted - 2013.05.15 19:49:00 -
[5] - Quote
Quintessen wrote:Couple of thoughts. I'm all for making hacking/arch more multi-player friendly. My issues are that scanning really isn't. There's no good way to share information with your fleet or corp. Bookmarks make a poor usage since these things disappear after a short period of time. Additionally multiple people scanning a single system is annoying since you end up covering the same ground and if you do different systems then you often end up multiple systems apart and someone ends up having to warp around for what may end up being a poor payout or an already in-progress site.
Multiple scanners working the same system is an everyday thing in wormhole corps. Splitting the sigs can be done either by signature, or location.
Quote:Exploration should naturally send you places you don't normally go. If you're in hi-sec you should just wander around until you find yourself 15 jumps from home because you kept searching. If I have to go back and get my ship it sucks because I feel tethered to my home base. You've mostly fixed that thankfully. I think exploration will be most successful when the mechanics of it are married with the thematic of wanderlust. I think thematically it will be worst if you just end up making the same circuit twenty times around your home base.
I always just wander around when I explore, and escalations literally cause you naturally to wander, by sending you to other systems. Many people go on exploration trips to remote areas, and come "home" only after long time. Home is where your pod is!
Quote:And lastly my biggest issue with exploration as it stands now as a hi-sec profession is that it simply takes too long to find anything even if it's not rewarding. I scan down many times more combat, wormhole and empty ladar sites than I do radar or magnetometric. When I'm in my cov ops looking for exploration sites, even in 0.5, it's rare to find anything worth while which leads to a lot of frustration. You have this new interesting shiny. Please make is so that it doesn't take 3 hours of searching to find a single site worth doing.
Leave the busy hisec then :) it's not uncommon to find several profession sites in every system of a lowsec constellation. They are also more valuable.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2841
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Posted - 2013.05.15 20:10:00 -
[6] - Quote
Indahmawar Fazmarai wrote:I was hesitant about banging my head against yet another door, but here it goes.
This whole hacking mini game would be a much more sensible and soloable feature if the stuff being hacked was being held inside a sealed container which could be hauled, sold, bought, jettisoned, et cetera, and could be hacked once the ship was safely cloaked/docked.
Of course, "sensible" and "soloable" gameplay is not what EVE is about, but I just had to point out the obvious.
Did you know that others solo sensibly exploration sites every day, while you whine?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2844
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Posted - 2013.05.15 21:52:00 -
[7] - Quote
Indahmawar Fazmarai wrote: The new mini game will take longer and thus will keep the explorer ship exposed for longer.
How can you tell? Currently the duration of the operation is totally random, and you, the player can't speed up the process.
Furthermore there aren't rats in the sites anymore, and you are not subject to multiple random spawns, lowering the total site completion time.
Quote:As i said, "sensible" and "soloable" are not a part of EVE gameplay design.
Yes they are, you can solo everything except fleet fights and team PVE.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2844
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Posted - 2013.05.16 06:19:00 -
[8] - Quote
Arriaz wrote:Roime wrote:Indahmawar Fazmarai wrote:I was hesitant about banging my head against yet another door, but here it goes.
This whole hacking mini game would be a much more sensible and soloable feature if the stuff being hacked was being held inside a sealed container which could be hauled, sold, bought, jettisoned, et cetera, and could be hacked once the ship was safely cloaked/docked.
Of course, "sensible" and "soloable" gameplay is not what EVE is about, but I just had to point out the obvious. Did you know that others solo sensibly exploration sites every day, while you whine? How exactly is this comment helpful? After the poster has a point that is recognized by many.
My reply to her minority view was that most players are very happy to solo sensibly exploration sites all over New Eden even as she whines.
How was your comment helpful?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2845
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Posted - 2013.05.16 07:16:00 -
[9] - Quote
If you think using a cloak in highsec is sensible (it's paranoid), and I find exploration in low and null safe, this discussion is not going to go anywhere.
Like republicans, religious zealots and classic national socialists, you let fear control your life and dim your reason.
In a game.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2848
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Posted - 2013.05.16 13:37:00 -
[10] - Quote
The threat from other players (NPCs aren't a threat) is what makes stuff like exploration exciting. **** gets enjoyable when someone enters the system and starts hunting you, and satisfaction ensues when you outwit the hunter(s) and grab the treasures. The treasures which are mostly a symbolic objective, it's completing the sites under pressure that creates the sensation of "winning".
This new minigame replaces an incredibly boring and uninteractive waiting phase with something that can generate satisfaction- my personal experience from EVE is that the more stuff there is going on, the more engaging the experience is. I like active tanking drone ships for the same reason, more buttons and meters to deal with is just more fun than F1->bacon.
Perfect exploration session includes combat probes on dscan, getting a nice drop and popping some poor scrub on the way home in my PVE ship :)
I like things like excitement, risk and satisfaction in a game, otherwise I could just as well do something productive, or waste my time watching telly.
-á- All I really wanted was to build a castle among the stars - |
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Roime
Ten Thousand Years Shinjiketo
2851
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Posted - 2013.05.16 21:31:00 -
[11] - Quote
Just some ideas the other guy could do while waiting- scan down the rest of the sigs and keep an eye on the hostiles?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2852
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Posted - 2013.05.16 22:52:00 -
[12] - Quote
After Odyssey scanning will be much faster, so probably not, and anyway he can continue when the hacker starts on the next can.
People (did you accidentally mistake carebears for people?) are always willing to venture into hostile space to do fun stuff. See my post on the previous page explaining the concept of having fun.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2905
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Posted - 2013.05.22 16:34:00 -
[13] - Quote
Pon Teyuen wrote:Roime wrote:The more I read the forums, the more I believe that a substantial portion of the people who laud the "hacking >> loot barf" mechanic do so only to incite tears&hate; people who never did exploration before, and - more importantly - do not intent to do so in the future either.. Wrong. I did exploring, and in fact the ability to explore is what got me back to the game after an aborted try way before. However, I soon realized it was basically the same ratting combat as everything else, with the added thrill of waiting for a dice-roll to pop the loot -- which is why I didnGÇÖt stick with it. Apparently CCPGÇÖs own metrics showed the same -- that few people were doing exploring despite its inherently interesting potential. I will be getting back into exploring after Odyssey. I actually hope Odyssey goes further, as my main criticism would be that the changes are too incremental. However, I'm taking their word on it that the 'new' CCP will actually iterate on their initial releases versus abandoning them. For now. Although there are possible better ways to handle it, I think the loot pinata thing is at least one needed solution in that it gives extra GÇ£utility" and "activity" to a living, breathing partner who isnGÇÖt just a dual-box puppet and is a way to "scale" the reward if more than one person participates, because more people = more cans grabbed. Having a dual person hack probably won't address the goal, since then you now have TWO people with reduced situational awareness instead of a hacker and a lookout. Particularly in lowsec/null. I always find it odd, the number of people whose main objection is that: (a) Change will mean the reward is coupled with risk [welcome to EVE?] and/or GÇ¿ (b) That a change means they have to PLAY the game and canGÇÖt just do something else while GÇ£doingGÇ¥ the activity and collect ISK. Taken to the logical conclusion, why not just have full automation so it can give you ISK and you never have to log in at all? Being facetious, but it really is puzzling why someone wants the end result currency without playing the game, when the only logical reason anyone would want the currency is because its the means of exchange in a game they enjoy enough to want to play. This isn't directly based on the above quote, but I've seen that sentiment coupled with the above attitude pretty frequently.
I know I'm hot as ****, but I still don't get why people slap my name on any random quote 
-á- All I really wanted was to build a castle among the stars - |
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