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Vincent Athena
V.I.C.E.
1839
|
Posted - 2013.05.13 22:41:00 -
[1] - Quote
I just noticed that
http://eve-offline.net/
Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line.
Does this mean dust is 1/10th as popular as eve? I am guessing no. Dust players tend not to be on-line as long as eve players. Also as its F2P many do not play as often. But my guess is the total number of Dust players who are active at least once a week is still less than eve players.
I wonder how the revenue stacks up...... http://vincentoneve.wordpress.com/ |

baltec1
Bat Country
6365
|
Posted - 2013.05.13 22:53:00 -
[2] - Quote
EVE once had 2000 people online. |

Vincent Athena
V.I.C.E.
1839
|
Posted - 2013.05.13 23:00:00 -
[3] - Quote
Aye, it could just be at the beginning of its growth. http://vincentoneve.wordpress.com/ |

floating in space
University of Caille Gallente Federation
1
|
Posted - 2013.05.13 23:07:00 -
[4] - Quote
I wouldn't base predictions on DUST off of EVE's history. |

Tau Cabalander
Retirement Retreat Working Stiffs
1820
|
Posted - 2013.05.13 23:10:00 -
[5] - Quote
Didn't DUST just go live? [May 14 = 514] Give it some time. |

Marlona Sky
D00M. Northern Coalition.
3630
|
Posted - 2013.05.13 23:13:00 -
[6] - Quote
Posting in a stealth "I really want dust on PC even though that would kill the game," thread.
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Aria Jimbojohnson
University of Caille Gallente Federation
1
|
Posted - 2013.05.13 23:17:00 -
[7] - Quote
Have you seen the DUST forums? The launch build isn't exactly getting high praise. |

FlamesOfHeaven
Phantom Fenix
31
|
Posted - 2013.05.13 23:26:00 -
[8] - Quote
Aria Jimbojohnson wrote:Have you seen the DUST forums? The launch build isn't exactly getting high praise.
The wall of QQ and whines in Dust 514 GD is worst than EvE GD. 
Something is NOT right!  |

Setaceous
Nexus Prima
71
|
Posted - 2013.05.13 23:28:00 -
[9] - Quote
Aria Jimbojohnson wrote:Have you seen the DUST forums? The launch build isn't exactly getting high praise. Interesting that a game that's effectively less than six months old and hasn't officially launched yet already has "bitter vets". I think that says more about the players than the game. |

Grey Azorria
Federation Industries
296
|
Posted - 2013.05.13 23:29:00 -
[10] - Quote
Aria Jimbojohnson wrote:Have you seen the DUST forums? The launch build isn't exactly getting high praise. I wouldn't judge Uprising on what you read on the Dust forums, far too many attention seeking shiptoasters QQing over nothing - even more than EVE GD... Do not argue with an idiot. He will drag you down to his level and beat you with experience.
Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice. |
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Aria Jimbojohnson
University of Caille Gallente Federation
1
|
Posted - 2013.05.13 23:31:00 -
[11] - Quote
Setaceous wrote:Aria Jimbojohnson wrote:Have you seen the DUST forums? The launch build isn't exactly getting high praise. Interesting that a game that's effectively less than six months old and hasn't officially launched yet already has "bitter vets". I think that says more about the players than the game.
Actually, the "launch build" is significantly worse in performance and basic mechanics than the previous build. A lot of people that were fine with last build have quit in frustration because they basically fixed what wasn't broken, while not really improving on a lot of things that were.
Quote:I wouldn't judge Uprising on what you read on the Dust forums, far too many attention seeking shiptoasters QQing over nothing - even more than EVE GD...
This weekend, the DUST servers only had like 3K players online. That's about half of what was on a week before, so it's clearly not just "forum shiptoasters". |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1916
|
Posted - 2013.05.13 23:32:00 -
[12] - Quote
FPSMMOs generally don't "grow" after release. The first few weeks will most likely as good as it gets for Dust. Just look at some other examples out there, eg. Planetside 2. It's a great game by all means, but it's population quickly fell after the initial launch boom.
It's simply the nature of the MMOFPS game market; it doesn't behave like traditional games in the genre. Dust might turn out to be successful in its own right, but I wouldn't bet on it growing over time like EVE did. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
167
|
Posted - 2013.05.13 23:58:00 -
[13] - Quote
Console market = sell $60 game, release overpriced DLC until next game is announced. Repeat for monis. Casual, Easy, no dedication
I know CCP has good intentions, but 3000 players on average is subpar for a FREE TO PLAY. The game was in open beta for a while. Planetside 2 still has full servers and 30-50k players plus playing.
I know EvE Online started small, but all MMOs start small. Dust is a MMOFPS thing. Without the EvE link (which is keeping it alive, the eve players) it would be another FPS. The console market doesn't care about community or earning isk. They want fast mindless games. ^^ poorly made blunt forum post above ^^ |

Radius Prime
Tax Evading Ass.
49
|
Posted - 2013.05.14 01:07:00 -
[14] - Quote
Could have told you long ago Dust would be fail if launched on PS3. The whole training skills in order to play a shooter just doesn't work with the target player base.. FPS-fans are as different from EVE-fans as worms from lions.. CCP couldn't have gotten further away from what they are used to dealing with and producing for, feel sorry for CCP. Good devs but **** for brains management crew up there.
They produced Dust with money from EVE subscribers and then made a game inaccessible to PC-gamers, lolz. Out of all the games that would have interacted with EVE (a tombraider-style adventure game set in the EVE-universe, a simcity style planet builder that interacts with our market, an rpg or rts set in EVE) they had to go with a flavour of the month, zero brains PS3 shooter. Tweens just became the target audience it seems... Understand who can... They are mixing into an already saturated market were only the best titles stay alive and where 2-3 major players own the market.. Why? Why couldn't they have produced a game that we would love playing as well. They would have near half a million potential buyers of the bat already for a PC game build for an intelligent audience that would interact with EVE.
I own a PS3 for my son but would never touch it myself and I certainly would never play something as dull and inspirationless as a first person shooter.
CCP management keeps proving they live in an ivory tower. Who are these people who make those calls? Fire them already as they haven't got a clue what people want and what their target demographic is. Even in EVE itself, their bread and butter, they have made some very questionable calls these past years. Who are these people they listen to? Hired management brought in from the US to cash in quickly without having an eye on the future? Many devs are on here talking directly to the players every day, they must know what players want and complain about.. obviously somewhere up the chain they are being ignored at CCP.
Edit: I would gladly come up there and tell you guys for free what gamers want and are interested in. I could also tell you who you reach demographically. When a company systematically ignores its customers they are doomed. What the people who pay the bills want matters, nothing else. Get it through your heads.. instead of wanting what you don't have work with what you do have and produce a superior product. And you know what, when you successfully produce a superior product those people you didn't have will come as well.
Wake up! Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Radius Prime
Tax Evading Ass.
51
|
Posted - 2013.05.14 01:39:00 -
[15] - Quote
Destiny Corrupted wrote:FPSMMOs generally don't "grow" after release. The first few weeks will most likely as good as it gets for Dust. Just look at some other examples out there, eg. Planetside 2. It's a great game by all means, but it's population quickly fell after the initial launch boom.
It's simply the nature of the MMOFPS game market; it doesn't behave like traditional games in the genre. Dust might turn out to be successful in its own right, but I wouldn't bet on it growing over time like EVE did.
Exactly, and they die out quickly as well as people bore with them. Also learning skills really doesn't fit with the audience as well. They want to get in it right away, play an hour, get some cheap thrills and then quit without worrying about gaining or losing anything. FPS are very repetitive in their nature and ccp seems to want to keep the audience for years and expand the game bit by bit like EVE.. It just doesn't work that way. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Nexus Day
Lustrevik Trade and Travel Bureau
580
|
Posted - 2013.05.14 01:41:00 -
[16] - Quote
Day one of popular FPS peak at launch then steadily decline as new FPS get launched. I think people think that Dust will follow the same trajectory as EvE, gaining support over time.
Name EvE's competition. Name Dust's competition.
Dust =/= EvE This thread has so much content it may be 'Thread of the Year' and it is only January.
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Blake Gates Heleneto
Clandestine Management Group SiNTaX err0r
35
|
Posted - 2013.05.14 01:43:00 -
[17] - Quote
One of the best posts about Dust and this whole situation I've read on any media. Period. +1000 to you sir.
Radius Prime wrote:Could have told you long ago Dust would be fail if launched on PS3. The whole training skills in order to play a shooter just doesn't work with the target player base.. FPS-fans are as different from EVE-fans as worms from lions.. CCP couldn't have gotten further away from what they are used to dealing with and producing for, feel sorry for CCP. Good devs but **** for brains management crew up there.
They produced Dust with money from EVE subscribers and then made a game inaccessible to PC-gamers, lolz. Out of all the games that would have interacted with EVE (a tombraider-style adventure game set in the EVE-universe, a simcity style planet builder that interacts with our market, an rpg or rts set in EVE) they had to go with a flavour of the month, zero brains PS3 shooter. Tweens just became the target audience it seems... Understand who can... They are mixing into an already saturated market were only the best titles stay alive and where 2-3 major players own the market.. Why? Why couldn't they have produced a game that we would love playing as well. They would have near half a million potential buyers of the bat already for a PC game build for an intelligent audience that would interact with EVE.
I own a PS3 for my son but would never touch it myself and I certainly would never play something as dull and inspirationless as a first person shooter.
CCP management keeps proving they live in an ivory tower. Who are these people who make those calls? Fire them already as they haven't got a clue what people want and what their target demographic is. Even in EVE itself, their bread and butter, they have made some very questionable calls these past years. Who are these people they listen to? Hired management brought in from the US to cash in quickly without having an eye on the future? Many devs are on here talking directly to the players every day, they must know what players want and complain about.. obviously somewhere up the chain they are being ignored at CCP.
Edit: I would gladly come up there and tell you guys for free what gamers want and are interested in. I could also tell you who you reach demographically. When a company systematically ignores its customers they are doomed. What the people who pay the bills want matters, nothing else. Get it through your heads.. instead of wanting what you don't have work with what you do have and produce a superior product. And you know what, when you successfully produce a superior product those people you didn't have will come as well.
Wake up!
I'll end with a conversation I had with 27 year old PS3/FPS loving bud of mine. (He plays for his stats and competes with RL friends about the same age, same game every night more or less) Me: Hey, you know EVE online I play, they have made a shooter set in the game. Him: EVE online, you still play that.. Isn't that like really old? M: Yea, but patches, never old, bigger then ever... H: Ah... M: So, it's free to play, called Dust and you are in the EVE world... H: Ah.. yea I really only play COD when it comes to shooters, so do my friends... M: Won't you even try? H: Nah, everyone is on COD, have fun there, you know me and X did 24 kills without dieing the other day bla bla M: Ah...
So that is the extent of someone who doesn't like EVE's interest in a game produced by CCP, they connect the name, EVE online with the new game and that it takes place in our universe is even a negative thing. It actually keeps some people from trying. Had 2 similar reactions from 2 other PS3 buds when I told them about dust.
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Ari Laveran
L.O.T.I.S. RISE of LEGION
16
|
Posted - 2013.05.14 03:52:00 -
[18] - Quote
Hi I come from the console community(SOCOM, Killzone, Splinter cell, warhawk, Brink, Starhawk, etc) I'm a shooter player in and out but not necessarily a CoD player(what did you think that was the only kind?) and have been dying for some time for a shooter with the depth that Dust 514 provides. I enjoy the community never found anything like it on another console title and that might be a virtue of a small player base. I enjoy the wide progression that forces you to make hard choices and compromises to get the most out of your own play style.
I'm loving being at least a small part of huge sprawling universe with a history made from, and lore influenced by actual players
It's a mistake to lump all the people who own a console together as one type of customer. This is exactly what some of us have been looking for.
The current uprising build can be said to have faults but the majority of negative feedback really is just QQ. A whole lot of things changed at once and it feels alien to some. What is that phrase passed around here again? I'll be around for awhile yet just to see where this goes.
p.s. I'm probably going to keep my pilot license up to date also as these submarines you call spacecraft are a special breed of awesome. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1034
|
Posted - 2013.05.14 04:00:00 -
[19] - Quote
It is actually a conspiracy, all Dust514 players are actually alts of CCP Guard. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Sakura Nihil
Stimulus Rote Kapelle
219
|
Posted - 2013.05.14 04:17:00 -
[20] - Quote
"DUST is dying! CCP are going down the drain! This is the next Incarna! QQ!"
Sigh. Give me a break.
I remember when I'd login to EVE, and it'd only have a few thousand players on. They continued to improve the game, and its persistant universe slowly grew over time, as flash-in-the-pan competitors rose quickly and fell hard.
Its free to play nature and links with EVE will, in the long run, vindicate it. Patience, people. 10 Thoraxes, 3 Minutes Star Fraction vs. Band of Brothers - An Inside Perspective
https://truestories.eveonline.com/ideas/940-10-thoraxes-3-minutes |
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Frake Lomes
Century Citadel
2
|
Posted - 2013.05.14 04:21:00 -
[21] - Quote
Must have doom and gloom...it's fun to read |

Setaceous
Nexus Prima
71
|
Posted - 2013.05.14 04:24:00 -
[22] - Quote
Frake Lomes wrote:Must have doom and gloom...it's fun to read Indeed. It also goes a long way to prove my theory that if a person has no real major problems in their life, they turn minor problems into major ones to compensate. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1920
|
Posted - 2013.05.14 04:31:00 -
[23] - Quote
I think a lot of you optimists overlook the fact that Sony didn't let CCP make a PC version due to the Planetside IP, and CCP is locked into a contract with a company that can eat them because of cashbucks. Companies tend to do things because of legal obligations as often as they do things by choice.
Can Dust do well? Sure. Sometimes longshots win. Do let me know when more than about ten thousand people care though. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Katran Luftschreck
Royal Ammatar Engineering Corps
1463
|
Posted - 2013.05.14 04:31:00 -
[24] - Quote
10% of the players... yet what percentage of developer time & effort?
I think I see the real problem here.
"Bet everything on Red!" .... when you could be playing Minecraft. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
166
|
Posted - 2013.05.14 04:35:00 -
[25] - Quote
FlamesOfHeaven wrote:Aria Jimbojohnson wrote:Have you seen the DUST forums? The launch build isn't exactly getting high praise. The wall of QQ and whines in Dust 514 GD is worst than EvE GD.  Something is NOT right! 
We've had time to refine our GD, they are young. Give them time and they will develop in their own soft-spot headed way. |

Marlona Sky
D00M. Northern Coalition.
3637
|
Posted - 2013.05.14 07:57:00 -
[26] - Quote
Destiny Corrupted wrote:I think a lot of you optimists overlook the fact that Sony didn't let CCP make a PC version due to the Planetside IP, and CCP is locked into a contract with a company that can eat them because of cashbucks. Companies tend to do things because of legal obligations as often as they do things by choice. Any valid links we can look at to view these mysterious contracts?
Destiny Corrupted wrote:Can Dust do well? Sure. Sometimes longshots win. Do let me know when more than about ten thousand people care though. I'm going to assume you were not around for the first few years of EVE with that attitude.
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Tippia
Sunshine and Lollipops
14259
|
Posted - 2013.05.14 08:01:00 -
[27] - Quote
Destiny Corrupted wrote:I think a lot of you optimists overlook the fact that Sony didn't let CCP make a PC version due to the Planetside IP, and CCP is locked into a contract with a company that can eat them because of cashbucks. GǪwhich makes a lot of sense seeing as how the decision not to make a PC version was made long before it Sony had any say in the matter and since they don't have any say in the matter after the fact either. Wait what?
 GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Herr Esiq
Dirt Nap Squad
42
|
Posted - 2013.05.14 08:03:00 -
[28] - Quote
Destiny Corrupted wrote:FPSMMOs generally don't "grow" after release. The first few weeks will most likely as good as it gets for Dust. Just look at some other examples out there, eg. Planetside 2. It's a great game by all means, but it's population quickly fell after the initial launch boom.
It's simply the nature of the MMOFPS game market; it doesn't behave like traditional games in the genre. Dust might turn out to be successful in its own right, but I wouldn't bet on it growing over time like EVE did. Whilst i generally agree with you there are exceptions out there like World of Tanks. That game started horrible and complaining all around when it was still in beta. It took a lot of time and even more patches till the game became playable like it is now.
I hope for CCP that they are in it for the long haul and expand their platforms to PS4 and PC so the time they invested wont go to waste, because i believe in the vision CCP has in a big universe. |

Rakshasa Taisab
Sane Industries Inc.
1170
|
Posted - 2013.05.14 08:03:00 -
[29] - Quote
I hear a game that has had pretty much no advertisement as of yet is dying cause it failed on the pretty much not advertised at all launch day.
Which, by the way isn't being launched until later today so you can't even play with the Planetary Conquest or new weapons / suits. Nyan |
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Chribba
Otherworld Enterprises Otherworld Empire
8172
|
Posted - 2013.05.14 08:06:00 -
[30] - Quote
Speaking as a non-FPS person here (my encounters in the FPS area was some minor Blood and Quake3 Arena 10 years ago). Since then I've not played any FPS, never tried CS, CoD, MW, BF or similar.
Due to the love of EVE (also the only game I played for the past 10 years except some hours of Final Fantasy on PS) I tried DUST. And my impression is that just as EVE, DUST isn't the normal FPS where you just go right into it and shoot like crazy.
It takes a similar level of training and thinking like EVE in terms of choosing what to train for and similar. So I think maybe the focus group of DUST isn't the normal FPS player that will try the new game that comes out until the next one arrives. DUST looks more aimed at the long term player - like myself.
Of course we go screaming DUST is dying, CCP is doing it all wrong... wait wrong? Yeah they might be doing things that are wrong from various perspectives, sure I'd like to have it on PC as well so I don't have to move between the computer and PS3. Question is, do we really know exactly what their intentions are? Is their intentions to completely run over CoD, BF, CS and you name it? Could their goal be like EVE to build over time, a long term relationship with its players and not just until the next game comes out?
I'm not claiming to know the right path, I don't even claim I have any idea if CCP knows what they are doing - for all I know this could be a huge screw up. What I do know though is that it's most likely too soon for anyone to make a proper judgement if this is going to work or not.
They do listen to the players, just as they do and did in EVE, I've seen many times in EVE were it feels like they don't listen and other times when they are sitting in your lap listening. Plus the fact that we've only been in beta until today makes the call of death even harder.
I personally find DUST very enjoyable, but then that doesn't say much due to my limited experience with FPS games, but I for one am very interested to see how it turns out even if we won't know more within the next year (probably), and hopefully by then we will also see what CCP's intentions are and what their strategy is, and for whom.
Finally, do the numbers look good? Well it's going down like one would expect from the hype calming down (and it has for a while now) but still having 3000-4000 players on, that's quite good, EVE peaked at 5000 back in the days too, so what are we expecting here? 25,000 online on average after 2 months? I seriously doubt that, I'd be surprised if we kept and average of over 10,000 in the first year - but I find it all very interesting to be a part of.
/c
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Malcanis
Vanishing Point. The Initiative.
9327
|
Posted - 2013.05.14 08:11:00 -
[31] - Quote
Destiny Corrupted wrote:FPSMMOs generally don't "grow" after release...
Neither do MMOs in general.
1 Kings 12:11
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 08:19:00 -
[32] - Quote
Marlona Sky wrote:Destiny Corrupted wrote:I think a lot of you optimists overlook the fact that Sony didn't let CCP make a PC version due to the Planetside IP, and CCP is locked into a contract with a company that can eat them because of cashbucks. Companies tend to do things because of legal obligations as often as they do things by choice. Any valid links we can look at to view these mysterious contracts? CCP's financials and Sony's financials give a tiny bit of insight into both companies' doings, but let's face it, we as consumers aren't exactly privy to everything that happens in the boardrooms. Developer intent and game features also give a tiny bit of insight. I obviously follow CCP and I'm like BR90 in PS2 with a vet tag so it's relatively easy for me to see those similarities. Gee guys, we have a PC FPS IP with a decade-old history and a brand new FPS IP with none essentially owned by the same company, what's gonna happen?
Marlona Sky wrote:Destiny Corrupted wrote:Can Dust do well? Sure. Sometimes longshots win. Do let me know when more than about ten thousand people care though. I'm going to assume you were not around for the first few years of EVE with that attitude. Spring 2004. I guess that makes me somewhat of an EVE pubbie but there ain't a whole lot of people left who can call me that anymore...
Tippia wrote:which makes a lot of sense seeing as how the decision not to make a PC version was made long before it Sony had any say in the matter and since they don't have any say in the matter after the fact either. Wait what?  I don't know man, Planetside's pretty old. And like I said, we don't know what goes on behind closed scenes in the corporate world, but one of the things that stuck in business school was how everyone generally agreed that the moves happen before the public knows about them. It happens in-game too. Bought any ice within the past few years? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 08:32:00 -
[33] - Quote
Malcanis wrote:Destiny Corrupted wrote:FPSMMOs generally don't "grow" after release... Neither do MMOs in general. Generally in general, yes. The thing about EVE is that it started really small. It could either fail immediately, or grow; it grew. Aside from WoW, the western MMO market pales in comparison to its Asian counterpart. Ever play Maple Story? That thing couldn't have had more than like two and a half players in the beginning. Then look what happened. Over-hyped games by major studios, on the other hand, have nowhere to go but down. There are exceptions, as with everything, but we can probably agree that small projects are likely to grow and large ones to shrink.
I mean, I really appreciate all of this pro-CCP sentiment as if the company is some kind of infallible being that does no wrong, but things can literally change within the course of a day. One minute we're buying PLEXes, the next CCP announces "accounting malpractice" and loses sixty percent of its books. Or maybe it will buy out SOE in 2014 instead. It's pretty weird how money works.
The best that can happen is that I'm flat-out wrong in my personal Dust prediction and then you can make fun of me while I cover my face with one of those black bars you get in Japanese pornos, and the worst thing that can happen is that you're gonna have to join my WoW guild. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Malcanis
Vanishing Point. The Initiative.
9329
|
Posted - 2013.05.14 08:40:00 -
[34] - Quote
Destiny Corrupted wrote:Malcanis wrote:Destiny Corrupted wrote:FPSMMOs generally don't "grow" after release... Neither do MMOs in general. Generally in general, yes. The thing about EVE is that it started really small. It could either fail immediately, or grow; it grew. Aside from WoW, the western MMO market pales in comparison to its Asian counterpart. Ever play Maple Story? That thing couldn't have had more than like two and a half players in the beginning. Then look what happened. Over-hyped games by major studios, on the other hand, have nowhere to go but down. There are exceptions, as with everything, but we can probably agree that small projects are likely to grow and large ones to shrink. I mean, I really appreciate all of this pro-CCP sentiment as if the company is some kind of infallible being that does no wrong, but things can literally change within the course of a day. One minute we're buying PLEXes, the next CCP announces "accounting malpractice" and loses sixty percent of its books. Or maybe it will buy out SOE in 2014 instead. It's pretty weird how money works. The best that can happen is that I'm flat-out wrong in my personal Dust prediction and then you can make fun of me while I cover my face with one of those black bars you get in Japanese pornos, and the worst thing that can happen is that you're gonna have to join my WoW guild.
The point is that CCP are also structuring Dust rather differently to other FPSMMOs.
1) It's free 2) So are the expansions 3) They've committed to long term support
These are all "long term growth" enablers. I'm not saying that it's a lock, I'm just saying that the traditional barriers to long term growth are not present. If the market is ready for a long term accretive growth model FPSMMO, DUST is in place to to reap the rewards. If not, then it won't. But right know we just don't know, because it's never been seriously tried before.
I definitely don't believe CCP "can do no wrong" - in fact the DUST team are rediscovering quite a few learnings that the EVE team have slowly and painfully acquired over the last 5 years - but I do give them full marks for actually trying to do something new and different in their game model, and giving Joe Console credit for not just wanting to dowload Call Of Duty: Black Ops: Space Marines vs Toy Story: Wallet **** Edition
1 Kings 12:11
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 08:50:00 -
[35] - Quote
Malcanis wrote:The point is that CCP are also structuring Dust rather differently to other FPSMMOs.
1) It's free 2) So are the expansions 3) They've committed to long term support Well, pretty much every FPSMMO on the market meets those criteria. I can't name a single FPSMMO I've played in the last few years (I've played a decent number) that wasn't free (in terms of sub and/or initial purchase, not MT costs) or wasn't promised to be supported for a long time. And as far as expansions go, it's simply a compression of content into larger packages that get released less often. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tippia
Sunshine and Lollipops
14260
|
Posted - 2013.05.14 08:57:00 -
[36] - Quote
Destiny Corrupted wrote:I don't know man, Planetside's pretty old. And like I said, we don't know what goes on behind closed scenes in the corporate world, but one of the things that stuck in business school was how everyone generally agreed that the moves happen before the public knows about them. It happens in-game too. Bought any ice within the past few years? If you don't know, look it up.
Dust was teased in 2009; demoed on a xbox devkit in early 2011 and revealed as console-only at the same time; declined by Microsoft later in the year and turned PS3-only (which is not the asme as PS3-exclusive). Claiming that Sony somehow made it console exclusive before it even became PS3-only is rather silly. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

floating in space
University of Caille Gallente Federation
3
|
Posted - 2013.05.14 09:00:00 -
[37] - Quote
Malcanis wrote: These are all "long term growth" enablers.
So in a year, when there are Dust Bunnies with ~30m SP or in 2 years with ~60m do you think the game will be more inviting or less inviting to new players?
That's one problem I see with it because an FPS isn't like EVE and from my understanding players are extremely sensitive to even the slightest perception of imbalance. There may not even be any significant imbalance but in a world where "HAXOR" is shouted incessantly it may be a very real perception.
I don't think this is the only reason you should avoid applying any EVE model to it. |

Tippia
Sunshine and Lollipops
14260
|
Posted - 2013.05.14 09:07:00 -
[38] - Quote
floating in space wrote:So in a year, when there are Dust Bunnies with ~30m SP or in 2 years with ~60m do you think the game will be more inviting or less inviting to new players? About the same, just like in EVE (and PS/PS2). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 09:08:00 -
[39] - Quote
Tippia wrote:Destiny Corrupted wrote:I don't know man, Planetside's pretty old. And like I said, we don't know what goes on behind closed scenes in the corporate world, but one of the things that stuck in business school was how everyone generally agreed that the moves happen before the public knows about them. It happens in-game too. Bought any ice within the past few years? If you don't know, look it up. Dust was teased in 2009; demoed on a xbox devkit in early 2011 and revealed as console-only at the same time; declined by Microsoft later in the year and turned PS3-only (which is not the asme as PS3-exclusive). Claiming that Sony somehow made it console exclusive before it even became PS3-only is rather silly. Neither of us owns enough stock in either company to make any of our claims with a moderate degree of objectivity. You can call it snake oil, but to me, taking three years off each date would roughly approximate when the decisions were actually made. I doubt Microsoft turned anyone down, because CCP went into the bid process already knowing the outcome since you don't need to be a Wall Street insider to know about Microsoft's third party content development protocols.
Maybe in a year or two we can ask Daniel Loeb what really happened? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

floating in space
University of Caille Gallente Federation
3
|
Posted - 2013.05.14 09:15:00 -
[40] - Quote
Tippia wrote:About the same, just like in EVE (and PS/PS2).
My point was an FPS is different than EVE, also PS1's cert system isn't really comparable.
As in, you can't apply a long-term growth model to an FPS, PS2 doesn't have a long term growth model (especially not compared to DUST's start with 2000 work your way up).
|
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 09:26:00 -
[41] - Quote
floating in space wrote:Tippia wrote:About the same, just like in EVE (and PS/PS2). My point was an FPS is different than EVE, also PS1's cert system isn't really comparable. As in, you can't apply a long-term growth model to an FPS, PS2 doesn't have a long term growth model (especially not compared to DUST's start with 2000 work your way up). This.
Also, Dust, like most other FPSMMOs, is missing that pve element that is so integral to MMO progression and players' attachment to their games. One of the biggest draws the MMO genre is being rich/having a rare mount/my bow shoots witches etc that you can lord over fellow players. That's simply not the case with FPS games, which is why it's so easy to move away from them. I played PS2 for a few months and was on the first page of Jaeger/Waterson 99% of the time, but the second I started getting burned out it was "okay, time to go do something else now." Having all those guns unlocked and that fancy General title did nothing to keep me playing when I simply didn't want to. But in EVE, when you do something else for a while it's still "oh **** better keep my sub going to I get them them SPs" unless you ragequit after getting ganked or something.
And I guess in this aspect Dust is slightly different from the rest, but is it enough to actually make it grow? FPS players are like cats in the sense that it's impossible to hold their attention for more than thirty seconds; they'll just move on to something else. I know, because I'm one of them, despite being patient enough for decade-long commitments to non-fps games. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
|

ISD Gallifreyan
ISD Community Communications Liaisons
119

|
Posted - 2013.05.14 09:31:00 -
[42] - Quote
Destiny Corrupted wrote:Tippia wrote:Destiny Corrupted wrote:I don't know man, Planetside's pretty old. And like I said, we don't know what goes on behind closed scenes in the corporate world, but one of the things that stuck in business school was how everyone generally agreed that the moves happen before the public knows about them. It happens in-game too. Bought any ice within the past few years? If you don't know, look it up. Dust was teased in 2009; demoed on a xbox devkit in early 2011 and revealed as console-only at the same time; declined by Microsoft later in the year and turned PS3-only (which is not the asme as PS3-exclusive). Claiming that Sony somehow made it console exclusive before it even became PS3-only is rather silly. Neither of us owns enough stock in either company to make any of our claims with a moderate degree of objectivity. You can call it snake oil, but to me, taking three years off each date would roughly approximate when the decisions were actually made. I doubt Microsoft turned anyone down, because CCP went into the bid process already knowing the outcome since you don't need to be a Wall Street insider to know about Microsoft's third party content development protocols. Maybe in a year or two we can ask Daniel Loeb what really happened?
It was stated by CCP (I think in one of the dust pannels) that Microsoft declined Dust due to the intent to connect with PC's. It was stated that Microsoft's Policy regarding XBOX LIVE is that it not connect to the same network as PC Games. ISD Gallifreyan Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 09:37:00 -
[43] - Quote
I could've sworn it had something to do with not being allowed to distribute free content using their network but then again it could just be the limited information a pleb like myself has access to.
Either way, CCP knew what the results would be before they even tried since I really doubt it was the first time anyone approached Microsoft with a similar idea. At least this way they can blame someone else when fanboys of brand x start asking why they're not getting something fanboys of brand y are. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tippia
Sunshine and Lollipops
14260
|
Posted - 2013.05.14 09:39:00 -
[44] - Quote
floating in space wrote:My point was an FPS is different than EVE, also PS1's cert system isn't really comparable. Sure they are. Both systems are designed around the concept that older Gëá better. Both use breadth and variety rather than depth and GÇ£powerGÇ¥. That's the fun thing: you're confusing EVE with other MMOs GÇö your logic about how newbies might feel would be correct if either EVE or Dust work like ye olde D&D-foundation class/level system. Neither do, which is why there's no reason (other than misconceptions) for the game to be less inviting to new players as the older players keep accumulating SP.
Destiny Corrupted wrote:Neither of us owns enough stock in either company to make any of our claims with a moderate degree of objectivity. You don't have to in order to count years. Actually, I misremembered which fanfest was which. The tease was 2008, and the demo was 2009 (again: on a 360 devkit, along with the Gǣno PCGǥ revelation)GǪ PS3 not-actual-exclusivity happened in 2011.
Objectively, Sony did not make it not happen on PCs, unless you believe that Sony is heavily into making game for XBox. If anything, it was the other way around: the fact that it wasn't on PCs helped Sony get behind the project even more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

floating in space
University of Caille Gallente Federation
3
|
Posted - 2013.05.14 09:49:00 -
[45] - Quote
Tippia wrote:Sure they are. Both systems are designed around the concept that older Gëá better. Both use breadth and variety rather than depth and GÇ£powerGÇ¥. That's the fun thing: you're confusing EVE with other MMOs GÇö your logic about how newbies might feel would be correct if either EVE or Dust work like ye olde D&D-foundation class/level system. Neither do, which is why there's no reason (other than misconceptions) for the game to be less inviting to new players as the older players keep accumulating SP.
Misconceptions, are actual things and have to be accounted for.
Secondly, EVE for a very long time had a monopoly on the space genre as far as I'm aware which along with other things helped to foster growth. The FPS genre is so saturated that this doesn't apply. Games like CoD are re-released for a reason, one of which being players' BR (or whatever it's called BR might be Battlefield) is reset. Also, the playerbase generally decreases as time goes on in these games until a new one comes out. This is all the opposite of DUST (which appears to have mainly EVE players playing it).
edit: Also, I read someone that the explicit strategy set forth for PS2 was to settle into a niche game, which is again the opposite of DUST |

NameWasTakenAlready
University of Caille Gallente Federation
0
|
Posted - 2013.05.14 09:53:00 -
[46] - Quote
You know the story of how new eden was first colonized? Unable to survive on their own until they were developed to the point of being self sufficient? Nurtured by the home worlds which sustain them?
That's dust right now. With eve here to sustain it, it cannot die. Even if they screw it up royally, perceptions change. For all the negative perception mainstream gamers have towards eve, it is growing, because a lot of the issues young eve had were fixed. Dust will grow. Slowly and painfully, it will grow. Until it can sustain itself. And then it will repay eve through its symbiotic relationship. |

floating in space
University of Caille Gallente Federation
3
|
Posted - 2013.05.14 09:55:00 -
[47] - Quote
NameWasTakenAlready wrote: And then it will repay eve through its symbiotic relationship.
Or it remains a parasite, which is possible.
I haven't tried to make any predictions or trash DUST but I really think the whole thing has a lot of serious issues. |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 10:02:00 -
[48] - Quote
Tippia wrote:Destiny Corrupted wrote:I think a lot of you optimists overlook the fact that Sony didn't let CCP make a PC version due to the Planetside IP, and CCP is locked into a contract with a company that can eat them because of cashbucks. GǪwhich makes a lot of sense seeing as how the decision not to make a PC version was made long before it Sony had any say in the matter and since they don't have any say in the matter after the fact either. Wait what?  because every news and agreements see the public immediately and not after they made some effect. And every political leader says what he has in his mind.... 
welcome to the real world |

Barrogh Habalu
Imperial Shipment Amarr Empire
460
|
Posted - 2013.05.14 10:06:00 -
[49] - Quote
How do you reach EVE's amount of accounts in a game where you can't multibox?..
Sorry, had to do it. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 10:07:00 -
[50] - Quote
Barrogh Habalu wrote:How do you reach EVE's amount of accounts in a game where you can't multibox?..
Sorry, had to do it. /me snaps fingers and shakes head
Aw nuh he didunh! I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
|

Tippia
Sunshine and Lollipops
14260
|
Posted - 2013.05.14 10:11:00 -
[51] - Quote
March rabbit wrote:because every news and agreements see the public immediately and not after they made some effect. Good thing, then, that it wasn't any kind of news or agreement and that it's a development that stretches over 4GÇô5 years doesn't particularly qualify as GÇ£immediateGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 10:14:00 -
[52] - Quote
Come on Tippia, you can do better than "it's in the bible." Did the lack of bears whining about evil gankers make you lose your edge? I've been gone for a while so I don't really know what's going on with you people anymore. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Barrogh Habalu
Imperial Shipment Amarr Empire
461
|
Posted - 2013.05.14 10:49:00 -
[53] - Quote
Destiny Corrupted wrote:Come on Tippia, you can do better than "it's in the bible." Did the lack of bears whining about evil gankers make you lose your edge? I've been gone for a while so I don't really know what's going on with you people anymore. While we're at it, nice to see you back.
Erm, off-topic? What's off-topic? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1921
|
Posted - 2013.05.14 11:06:00 -
[54] - Quote
Barrogh Habalu wrote:Destiny Corrupted wrote:Come on Tippia, you can do better than "it's in the bible." Did the lack of bears whining about evil gankers make you lose your edge? I've been gone for a while so I don't really know what's going on with you people anymore. While we're at it, nice to see you back. Erm, off-topic? What's off-topic? I think it's a clothing store for sad forum posters. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Radius Prime
Tax Evading Ass.
54
|
Posted - 2013.05.14 11:06:00 -
[55] - Quote
Malcanis wrote:Destiny Corrupted wrote:Malcanis wrote:Destiny Corrupted wrote:FPSMMOs generally don't "grow" after release... Neither do MMOs in general. Generally in general, yes. The thing about EVE is that it started really small. It could either fail immediately, or grow; it grew. Aside from WoW, the western MMO market pales in comparison to its Asian counterpart. Ever play Maple Story? That thing couldn't have had more than like two and a half players in the beginning. Then look what happened. Over-hyped games by major studios, on the other hand, have nowhere to go but down. There are exceptions, as with everything, but we can probably agree that small projects are likely to grow and large ones to shrink. I mean, I really appreciate all of this pro-CCP sentiment as if the company is some kind of infallible being that does no wrong, but things can literally change within the course of a day. One minute we're buying PLEXes, the next CCP announces "accounting malpractice" and loses sixty percent of its books. Or maybe it will buy out SOE in 2014 instead. It's pretty weird how money works. The best that can happen is that I'm flat-out wrong in my personal Dust prediction and then you can make fun of me while I cover my face with one of those black bars you get in Japanese pornos, and the worst thing that can happen is that you're gonna have to join my WoW guild. The point is that CCP are also structuring Dust rather differently to other FPSMMOs. 1) It's free 2) So are the expansions 3) They've committed to long term support These are all "long term growth" enablers. I'm not saying that it's a lock, I'm just saying that the traditional barriers to long term growth are not present. If the market is ready for a long term accretive growth model FPSMMO, DUST is in place to to reap the rewards. If not, then it won't. But right know we just don't know, because it's never been seriously tried before. I definitely don't believe CCP "can do no wrong" - in fact the DUST team are rediscovering quite a few learnings that the EVE team have slowly and painfully acquired over the last 5 years - but I do give them full marks for actually trying to do something new and different in their game model, and giving Joe Console credit for not just wanting to dowload Call Of Duty: Black Ops: Space Marines vs Toy Story: Wallet **** Edition
Joe console would rather pay 60 bucks to play the same COD with different pixels then to play a third rate shooter. He has been doing it since COD originally got released on PS3 years ago. What makes you think that will change? At least COD has a pc version... Can't tell its producers they forgot their roots...
Good to know Dust will be CCP's moneysink for a long time to come. We should just give up on expecting any real additions to EVE in that time as well then right? What they been doing since in Incarna are only cosmetic changes to the game. Little to no real content has been added. I am sure the spectacular ship rebalancing Fozzy has been doing will keep us all warm and raving for years then.
They keep saying they have these grand schemes for EVE to be around, thriving and bigger in 20 years from now. Are we being lied to? Have we become a milking cow for the production of new games while EVE receives little or no investment from its subs?
Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Winters Chill
Ministry of War Amarr Empire
111
|
Posted - 2013.05.14 11:11:00 -
[56] - Quote
Ckra Trald wrote: I know EvE Online started small, but all MMOs start small. Dust is a MMOFPS thing. Without the EvE link (which is keeping it alive, the eve players) it would be another FPS. The console market doesn't care about community or earning isk. They want fast mindless games.
Ironically this is exactly why Dust514 is struggling.
Dust promised to be the "thinking man shooter" and yet is pandering to the "fast mindless games" audience.
A lot of stuff they should have released they havn't, because they are getting caught (i think anyway) in the endless development iteration that keeps features out of the hands of the people who what it most. The players.
Right now the eve-dust link is the only thing special about dust.
They basically removed industry as a concept from dust players. They havn't implimented any type of economy. Location awareness is non-existant (but improved slightly recently). PVE which was billed for launch has been held back for unnamed reasons. There is no immersion.
All the above are addiative features that would all pull a certain type of player to dust, more people playing dust for any reason is good. Instead CCP is focusing on the "core shooter gameplay" which is lackluster and putting them in competition with other games that do the shooter bit much better. They may see an increase when PlConq is in full swing. Time will tell.
Aside from the weapon choices and the upgrade customisation, the game is essentially halo with less maps.
All my own opinion of course. |

Radius Prime
Tax Evading Ass.
54
|
Posted - 2013.05.14 11:16:00 -
[57] - Quote
Setaceous wrote:Frake Lomes wrote:Must have doom and gloom...it's fun to read Indeed. It also goes a long way to prove my theory that if a person has no real major problems in their life, they turn minor problems into major ones to compensate.
Generalizations like that only make people look stupid. Yes idd, all blondes are dumb.. Throw that theory out.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Remiel Pollard
Uitraan Diversified Holdings Incorporated
1464
|
Posted - 2013.05.14 11:36:00 -
[58] - Quote
Destiny Corrupted wrote:...it could just be the limited information a pleb like myself has access to...
...CCP knew what the results would be before they even tried since I really doubt it was the first time anyone approached Microsoft with a similar idea.
It is common knowledge, and fairly simple information to find, that Microsoft was not keen on allowing DUST to operate on or link to an external server, that being Tranquility, just as it is fairly common knowledge that EA virtually had to blackmail Microsoft to get their own servers for Xbox 360 releases. I'm not sure what actually transpired back in the day, but I know that CCP did indeed go first to the Xbox because it was the cheaper, more popular platform, and less technical to develop on. But when you make a claim like "CCP knew" and acknowledge in the same spiel that you only have limited information, it's almost as if you're not even listening to yourself. You don't scare me. I've been to Jita. |

Remiel Pollard
Uitraan Diversified Holdings Incorporated
1464
|
Posted - 2013.05.14 11:41:00 -
[59] - Quote
Winters Chill wrote:Aside from the weapon choices and the upgrade customisation, the game is essentially halo with less maps.
All my own opinion of course.
I agree with the conclusion, but not for all the same reasons and not without an addendum: DUST 514 is indeed somewhat limited in its content and comparable to a "Halo with fewer maps" as of the last time I played it today, before launch, but it has the potential to be much, much more than just another Halo, and it's the players that recognise this potential I think that will enjoy it the most, even now with its limited appeal. You don't scare me. I've been to Jita. |

Radius Prime
Tax Evading Ass.
55
|
Posted - 2013.05.14 11:46:00 -
[60] - Quote
Chribba wrote:Speaking as a non-FPS person here (my encounters in the FPS area was some minor Blood and Quake3 Arena 10 years ago). Since then I've not played any FPS, never tried CS, CoD, MW, BF or similar.
You are a non-FPS person?!? Would have never guessed :).
Always thought you had an alter ego secretly aimhacking in every shooter, cheating people out of money & accounts. Turning 12 year olds to tears with a regularity that would surprise even the best priest.
Chribba wrote:They do listen to the players, just as they do and did in EVE, I've seen many times in EVE were it feels like they don't listen and other times when they are sitting in your lap listening. Plus the fact that we've only been in beta until today makes the call of death even harder.
They need players to listen to first. Also 90% of those playing right now are EVE-players. If they listen to them Dusties will soon board spaceships and gank EVE players. Even if they drag in some of the FPS crowd... How do you improve your game with comments like "Your game sucks and so does your mommy""Bunch of pussynerds, COD is much more 1337"? And luckily I can't smack talk like 13 year olds on a sleepover game night.... Maybe they should add some p0rn (<-- Seriously, that is censored?) into the game... Am sure it would spread like wildfire and they'll add a ton of players before the law suit. Reopen the EVE gate so we can invade Serenity. Goons can go first. |
|

Gillia Winddancer
Brave Newbies Inc. Brave Collective
349
|
Posted - 2013.05.14 11:46:00 -
[61] - Quote
Sad whiny people are sad whiny people.
Or maybe they're just jealous of the more COD-like mentality that the Dust forums have and feel that they need to sink to a similar level.
I simply don't understand why people who could care less about Dust 514 are caring about Dust 514. It is not like their own personal significance and importance will increase in any way, shape or form - rather the opposite.
Dust is here to stay for the time being and it's CCP's attempt to expand on EVE in a way that hasn't been done before. Whether it succeeds or not is one thing but the insignificant whiners seem to simply refuse to appreciate the fact that CCP is trying something that has never been done before. Then again I hardly expect said people to ever get a Nobel price in anything that has to do with innovation because clearly that seems to be frowned upon.
To me, the attempt is a lot more valuable than the result itself because that shows that games can still evolve and go to whole new levels. That despite not owning any consoles, never having played Dust and generally never had anything to do with Dust from the EVE side.
So whiners, go ahead and keep whining and keep showing us just how insignificant you lot truly are. |

Tricus
Silent Stalkerz Hephaestus Forge Alliance
2
|
Posted - 2013.05.14 11:50:00 -
[62] - Quote
Vincent Athena wrote:Aye, it could just be at the beginning of its growth. Heh name me on time eve had 2000 players during its beta stage. |

Radius Prime
Tax Evading Ass.
55
|
Posted - 2013.05.14 12:12:00 -
[63] - Quote
Vincent Athena wrote:Aye, it could just be at the beginning of its growth.
This is not some small scale production made by a backwater company staffed to the bear minimum... They have been working on this for years, CCP is a name in the game industry now. They had budget, time, community, publicity & all the staff they wanted so if DUST fails only CCP will be to blame for not reading the market right.
You compare with EVE while it can't and shouldn't be compared. Immediate results are to be expected or heads should and will roll. Stop making excuses.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
121

|
Posted - 2013.05.14 12:15:00 -
[64] - Quote
[quote=Radius ... luckily I can't smack talk like 13 year olds on a sleepover game night.... Maybe they should add some p0rn (<-- Seriously, that is censored?) into the game... Am sure it would spread like wildfire and they'll add a ton of players before the law suit.[/quote]
While Eve itself is not PG, Our forums are. If the language filter obsures a word, you may not circumvent it.
Quote:7.-áUse of profanity is prohibited.The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter. Forum Rules ISD Gallifreyan Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2457
|
Posted - 2013.05.14 17:54:00 -
[65] - Quote
FPS players are fickle in the first place. No FPS game is an island... I mean, try driving an LAV in DUST. It sucks. It's really NOT fun at all. Halo Warthog? Ghost? Banshee? All a blast. I think a lot of people tried DUST, figured out the game well enough, and decided to just soak in the passive SP and wait to see if it gets better. There's not a lot of risk in doing that when the game is free to play.

|

Mr Epeen
It's All About Me
2485
|
Posted - 2013.05.14 18:00:00 -
[66] - Quote
Vincent Athena wrote: Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line.
Does this mean dust is 1/10th as popular as eve? .
It means nothing. You are comparing a snapshot of apples and oranges and drawing erroneous conclusions.
You might compare the percentage of total players for each and be closer to something you can use. But still a waste of time. Comparing Dust to Eve is the same as comparing COD to EVE or Dust to WOW Completely meaningless.
Dust needs to be compared to other FP shooters for any meaningful data to be gleaned.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1925
|
Posted - 2013.05.14 19:50:00 -
[67] - Quote
Gillia Winddancer wrote:Dust is here to stay for the time being and it's CCP's attempt to expand on EVE in a way that hasn't been done before. Whether it succeeds or not is one thing but the insignificant whiners seem to simply refuse to appreciate the fact that CCP is trying something that has never been done before. Then again I hardly expect said people to ever get a Nobel price in anything that has to do with innovation because clearly that seems to be frowned upon. Because they could have opened the door in CQ and let me be Han Solo instead of creating a generic console shooter that lets me be a derpo version of a space marine with suits stolen directly out of Blacklight Retribution.
Innovation indeed. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Nico elScorpio
Serene Vendetta Li3 Federation
17
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Posted - 2013.05.14 21:02:00 -
[68] - Quote
EVE: Tons of possibilites for a personally pleasant gaming experienced by feeling "i am kind of mastering (parts of) the game and consequently i am successful here in what way ever". -> joyful
Dust: Either being really pro and win (you AND the teammates) or being a little less pro (if you are still doing pretty well doesn't matter) and lose the match or at least getting smoked up in 1on1 situations constantly (apart from "lucky" situations here and there). -> not joyful -> Niche, small player, elitist, sheer black and white competition based gaming. Worth the effort/investment for CCP? Not me to judge.
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Radius Prime
Tax Evading Ass.
59
|
Posted - 2013.05.14 21:08:00 -
[69] - Quote
Remiel Pollard wrote:Destiny Corrupted wrote:...it could just be the limited information a pleb like myself has access to...
...CCP knew what the results would be before they even tried since I really doubt it was the first time anyone approached Microsoft with a similar idea. It is common knowledge, and fairly simple information to find, that Microsoft was not keen on allowing DUST to operate on or link to an external server, that being Tranquility, just as it is fairly common knowledge that EA virtually had to blackmail Microsoft to get their own servers for Xbox 360 releases. I'm not sure what actually transpired back in the day, but I know that CCP did indeed go first to the Xbox because it was the cheaper, more popular platform, and less technical to develop on. But when you make a claim like "CCP knew" and acknowledge in the same spiel that you only have limited information, it's almost as if you're not even listening to yourself.
Playstation 3 is actually the more popular platform. Again Americans view differs from the rest of the world. They think because in their country one dominates the other this reflects the situation in the rest of the world. Never met a people more turned in on itself. Short Anecdote: Remember when I bought my American son a playstation when we moved back to Europe. PS3 sucks hard blablabla, and yes couldn't blame him since in the US all his friends owned an Xbox and so did he. Told him you'll need it here and guess what, I was right. All his new friends owned PS3s and the kid cried when he had to give it up to move back to the States. Hope at least it thought him not to generalize as a lot of US people tend to do. Reopen the EVE gate so we can invade Serenity. Goons can go first. |
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Chribba
Otherworld Enterprises Otherworld Empire
8187
|
Posted - 2013.05.14 21:17:00 -
[70] - Quote
and fyi DUST broke it's Uprising PCU - close to breaking 5,000 atm.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1929
|
Posted - 2013.05.14 21:28:00 -
[71] - Quote
Chribba wrote:and fyi DUST broke it's Uprising PCU - close to breaking 5,000 atm. Whoa, almost as much as a ten-dollar indie shooting game on Steam! I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Vincent Athena
V.I.C.E.
1858
|
Posted - 2013.05.14 21:32:00 -
[72] - Quote
Katran Luftschreck wrote:10% of the players... yet what percentage of developer time & effort?
I think I see the real problem here.
"Bet everything on Red!" 10% of the online population. How many players? Well FPS may not be on as many hours a day as Eve players. Lets say they average 1 hour a day. Then that average 3000 on-line implies 72,000 players.
Eve has 500,000 accounts. But the average is something line 2.5 accounts per player. So that's 200,000 players.
A 10 to 1 ratio of on-line numbers translates to a 3 to 1 ratio of actual warm bodies. Not too shabby for a game that's just been released.
Also the reason I made the OP: Thanks Chribba for giving us the data!
Edit Dust did just break 5000: 5025 http://vincentoneve.wordpress.com/ |

floating in space
University of Caille Gallente Federation
5
|
Posted - 2013.05.14 21:34:00 -
[73] - Quote
I wonder what EVE would be like if they had developed it instead of DUST and WoD
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Shadow Lord77
Shadow Industries I
286
|
Posted - 2013.05.15 00:53:00 -
[74] - Quote
CCP needs to make more..... "Sober"... decisions.  |

Katran Luftschreck
Royal Ammatar Engineering Corps
1469
|
Posted - 2013.05.15 03:39:00 -
[75] - Quote
ISD Gallifreyan wrote:It was stated that Microsoft's Policy regarding XBOX LIVE is that it not connect to the same network as PC Games.
Which is pretty funny because the dream-foundation of the Xbox initial concept was that, being Microsoft, it would be the system that broke down the barrier between console and PC gamers by letting them all play the same games together. In fact, they actually designed and built the technology to do exactly that...
... and then they tested it.
The whole company went flaccid in two seconds when they realized, after the fact, what is obvious: Keyboard & Mouse allows for reaction times and levels of insane precision that no console controller could ever hope to match. In every FPS game they linked together the PC gamers simply trounced all over the console gamers through the sheer ease of perfect aiming with a mouse while moving with a nice, familiar (and customizable) keyboard versus trying to twiddle two goofy knobs, half a dozen buttons and four triggers all at once on a controller the size of a small sandwich.
Of course all the console kiddies were screaming "HAX!" even though it was done in Microsoft's own little test labs. The quickly realized that after spending all those years and all that money in making their systems compatible with each they still were miles apart when it come to making them comparable to each other.
And that, kids, is why DUST will never be on the PC, and what games are released for both console & PC will forever be cleanly segregated into their own little worlds when it comes to server choices. Yes, they can cross-connect - the technology is there, the coding is there - but they're never going to let it actually happen because doing so would basically makes their entire console demographic ragequit in five minutes. Being that their marketing gurus of all the big game development companies have brainwashed them all into thinking that console profits are the only way to go and that PC ports are just an afterthought, they'd rather lose the entire PC demographic (and they have) by throwing away the cross-platform compatibility thing than risk losing any their juice console money-tosser core group.
So in summary: They actually could make a PC version of DUST. Heck, they probably have one laying around already. But you'll never see it... at least not until the console DUST playerbase drops below the threshold where CCP just says "Screw it, remarket it to our EvE players and to hell with the five people still playing it on PS3."
.... when you could be playing Minecraft. |

floating in space
University of Caille Gallente Federation
6
|
Posted - 2013.05.15 03:47:00 -
[76] - Quote
I think the game Defiance (based on a T.V. show?) links consoles and PC, but it isn't an FPS. I haven't played it but it's described as groundbreaking in that way. There are issues however with the community, they apparently don't bother talking to each other because who knows who has a keyboard? |

floating in space
University of Caille Gallente Federation
6
|
Posted - 2013.05.15 03:49:00 -
[77] - Quote
Nevermind, it is an FPS |

Harry Forever
SpaceJunkys
38
|
Posted - 2013.05.15 09:03:00 -
[78] - Quote
Vincent Athena wrote:I just noticed that http://eve-offline.net/Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line. Does this mean dust is 1/10th as popular as eve? I am guessing no. Dust players tend not to be on-line as long as eve players. Also as its F2P many do not play as often. But my guess is the total number of Dust players who are active at least once a week is still less than eve players. I wonder how the revenue stacks up......
competition is too big, planetside 2, battlefield 4 coming, and a lot more good games, i always had my doubt about the success of dust, hope CCP finds out fast and allocates the recourses back to EVE developement, however they could still use the engine that we finally can shoot ourselves in stations :D so nothings lost OMG! the asteroid is depleted! |

Harry Forever
SpaceJunkys
38
|
Posted - 2013.05.15 09:06:00 -
[79] - Quote
floating in space wrote:I wonder what EVE would be like if they had developed it instead of DUST and WoD 
yea I thought about that as well, it seems they pour recourses into the wrong things OMG! the asteroid is depleted! |

Harry Forever
SpaceJunkys
38
|
Posted - 2013.05.15 09:11:00 -
[80] - Quote
Vincent Athena wrote:I just noticed that http://eve-offline.net/Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line. Does this mean dust is 1/10th as popular as eve? I am guessing no. Dust players tend not to be on-line as long as eve players. Also as its F2P many do not play as often. But my guess is the total number of Dust players who are active at least once a week is still less than eve players. I wonder how the revenue stacks up......
one more thing to add, team fortress 2 has peak players of 46,538 a day, so simular to EVE, Dust for the moment is really small and you can compare the games, for example I played planetside 2 for 5 hours a day, so simular to eve, hardcore gamers are like that also for FPS, I think you can compare the numbers and it says a lot OMG! the asteroid is depleted! |
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gobbybobby
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.05.15 09:15:00 -
[81] - Quote
the new game mode they added Domination is hell of alot of fun, PC and the game went live (out of beta) and it clearly drew in the people last night, Peaking at 5,200 1am GMT ish.
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Minmatar Citizen160812
The LGBT Last Supper
168
|
Posted - 2013.05.15 13:35:00 -
[82] - Quote
Chribba wrote:and fyi DUST broke it's Uprising PCU - close to breaking 5,000 atm.
I know how to use a calculator and even if you double that number it's still very low for the cost of producing one of those games. Most if not all F2P console shooters get their biggest numbers when they release, it goes up and down for a few months then stays on life support while the diehard fans complain about the imbalances added to sell the newest overpowered cash shop items (which then get "rebalanced" a few weeks after they sell enough of them to reach their sales goal).
Dust should have been part of Incarna and I don't think their grand plan for separating the two games with some loose connections will work until it's released on PC and totally free with a cash shop. $300 for a console that I won't use except for one game plus whatever they are charging for Dust doesn't sound like a F2P shooter to me...
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Kor'el Izia
51
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Posted - 2013.05.16 00:23:00 -
[83] - Quote
Remind me to read this thread again on the 21st, when it's been out one week.
The interesting part on the stats is the bottom part with red graphs, shows the influx of new characters.
It's been breaking it's PCU everyday since launch |

Radius Prime
Tax Evading Ass.
62
|
Posted - 2013.05.16 00:47:00 -
[84] - Quote
gobbybobby wrote:the new game mode they added Domination is hell of alot of fun, PC and the game went live (out of beta) and it clearly drew in the people last night, Peaking at 5,200 1am GMT ish.
5k players checking out a free to play game. Imagine what revenue that generated. If they all bought 1 item at $1 a pop that should cover CCP's night security guards and electricity bill for a day. Promising..
With the current revenue model this game requires 10s if not 100s of thousands of players just to break even. Hope at least some console kids end up transferring to EVE. That way it wasn't a complete waste and will give me something I'll happily shoot at. Reopen the EVE gate so we can invade Serenity. Goons can go first. |
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