Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rells
|
Posted - 2005.10.14 10:27:00 -
[1]
The idea has a few thoughts behind it:
1) The bane of eve is the stabbed sniper on a gate. Its almost impossible to stop these guys; you can drive them off but they just wait and come back.
2) Stabs cause fleet battles to be more of a 15 ships warp in and whoever looses 2 BS warp out. The exchanges are never decisive because the stabs make it too easy for ships to get out.
3) Players should be forced to set up for travel or attack, not for both at the same time.
4) Having stabs as lows and scramblers as mids indicate racial penalties. its hard for shield tankers to equip scramblers and hard for armor tankers to use stabs. On the other hand the races have roughly the same number of high slots.
5) Once the turret points are exhausted on a ship, its often a pain to figure out what to put in the other highs. Remote armor reps are fluff, cloaks are for specialized ships and nosses are neigh on useless unless at least medium. Scramblers in the high slots would make more uses for high slots.
6) Mid and low slots already have far more modules that go into them than high slots.
5) Scramblers and disruptors as high slots would let new players enter pvp easier as they would be able to fit up tackling ships much easier.
6) It would make the scout frigates very useful as tacklers when right now they really cant manage it.
---
I would suggest:
A) Stabs, Webbers, Scramblers and disruptors are moved to high slot.
B) Stabs cause the ship to loose cargo space so that an indy must take a penalty for fitting one.
C) Industrials universally loose one low slot and gain one high slot.
** Rells puts on flameproof suit **
|

Hulemand
|
Posted - 2005.10.14 10:31:00 -
[2]
Sounds like an idea! 
|

Agnar Koladrov
|
Posted - 2005.10.14 10:34:00 -
[3]
It is also hard for shield tankers to equipe WCSses you know. Because shield tanking, atleast on minmatar ships need atleast a PDU or RCU fitted for a complete usefull setup. And then im not even thinking about not being able to equipe a scrambler/webbers.
|

Malken
|
Posted - 2005.10.14 10:42:00 -
[4]
Originally by: Rells
3) Players should be forced to set up for travel or attack, not for both at the same time.
YES !!!!
|

Hugh Ruka
|
Posted - 2005.10.14 10:43:00 -
[5]
oh yes ... anf more importantly it gimps the blackbird and scorp. Both have more mids than highs, so their jamming capabilities become limited.
Stab snipers tick you off? Well it is a legitimate game tactic. Some Hit & Run tactics woulb impossible without stabs.
Some ppl here seem to have the idea of equiping the largest guns, get the thickest armor and shoot the crap out of everybody they encounter. A weaker oponent has no right to run in their world. Or at least should be limited in his options to do so.
|

Killiker
|
Posted - 2005.10.14 10:45:00 -
[6]
Why change somthing that isnt broken?
If you put scramblers into high slots it makes frig groups pointless as they cant fit the guns/launchers that are needed. Then there is indys they have maybe 2 high slots then they cant fit enough stabs to keep them safe if they want to uber fit with stabs.
If you strugle to pvp people get in a gang and go pvp like that. You can take anyone out if you have enough scrambling power.
You see changing 1 thing can mess up other things.
As putting WCS,scramblers,disrupters instead of making it better for you to pvp makes it worse as doesnt allow the cepters to fit the requierd scrambling power to stop the ships.
|

Rells
|
Posted - 2005.10.14 10:45:00 -
[7]
Originally by: Hugh Ruka oh yes ... anf more importantly it gimps the blackbird and scorp. Both have more mids than highs, so their jamming capabilities become limited.
Stab snipers tick you off? Well it is a legitimate game tactic. Some Hit & Run tactics woulb impossible without stabs.
Some ppl here seem to have the idea of equiping the largest guns, get the thickest armor and shoot the crap out of everybody they encounter. A weaker oponent has no right to run in their world. Or at least should be limited in his options to do so.
People couldnt be cowards and cheap as hell without stabs as low slots? Well then, seems like another point in favor of moving them to highs. Id rather see engagements. If I want cheese, Ill go to the grocery store.
|

blikorar
|
Posted - 2005.10.14 10:49:00 -
[8]
Edited by: blikorar on 14/10/2005 10:49:46
Originally by: Rells
Originally by: Hugh Ruka oh yes ... anf more importantly it gimps the blackbird and scorp. Both have more mids than highs, so their jamming capabilities become limited.
Stab snipers tick you off? Well it is a legitimate game tactic. Some Hit & Run tactics woulb impossible without stabs.
Some ppl here seem to have the idea of equiping the largest guns, get the thickest armor and shoot the crap out of everybody they encounter. A weaker oponent has no right to run in their world. Or at least should be limited in his options to do so.
People couldnt be cowards and cheap as hell without stabs as low slots? Well then, seems like another point in favor of moving them to highs. Id rather see engagements. If I want cheese, Ill go to the grocery store.
As i said putting these things in highs means you dont have the scrambling power so therefore they can still warp out.
oh and yeh you say free high slots what about ammarr?
|

Killiker
|
Posted - 2005.10.14 10:49:00 -
[9]
bah that was me :(
|

Sky Hunter
|
Posted - 2005.10.14 10:53:00 -
[10]
All such posts usually appear after above pilot fail to either gank indy or take down one sniper.
Now think about tacklers as well....think about solo ships...idea is totally no good for any kinds of solo pvp or tackler pilots. -=-
|

Jon Xylur
|
Posted - 2005.10.14 10:59:00 -
[11]
WCS doesn't seem very highslot-ish. Wouldn't make much sence. Medslot woud fit it better
|

Aakron
|
Posted - 2005.10.14 11:06:00 -
[12]
I dont know why everyone keeps screaming for changes in this forum, it is getting quite tiring.
Scramblers should be mid slots because that is what interceptors and tackling ships have their entire slot loadout based around.
WCS should be low slots so that industrials have to choose between fitting them and a cargo expander. You dont need to nerf industrials by removing low slots and then giving penalties for fitting stabs.
|

Kcel Chim
|
Posted - 2005.10.14 11:41:00 -
[13]
the easiest fix would be to keep electronic warfare as it is in the medslots, change stabs to 100(+?) cpu and allow a maximum stacking of 4 on each ship (since thats the lowest number of lowslots a bship has)
Those changes would equal out all ships fitting them and would gimp by their high cpu cost any combat setup while still beeing viable for industrials (they have massive excess cpu) and for travelers who only need 1 mwd + stabs.
|

Aakron
|
Posted - 2005.10.14 11:46:00 -
[14]
What about the people who like to hunt npc rats in low sec systems. They are no longer allowed to run from pirates? it gimps a setup enough having to stick WCS in so you can flee if someone warps in on you.
|

Rells
|
Posted - 2005.10.14 11:51:00 -
[15]
Originally by: Sky Hunter All such posts usually appear after above pilot fail to either gank indy or take down one sniper.
Now think about tacklers as well....think about solo ships...idea is totally no good for any kinds of solo pvp or tackler pilots.
CCP has said consistently that they dont see PvP as a solo sport so this is not an issue.
|

without
|
Posted - 2005.10.14 12:53:00 -
[16]
how about not
|

Akilah Ashaki
|
Posted - 2005.10.14 13:43:00 -
[17]
Originally by: Rells
CCP has said consistently that they dont see PvP as a solo sport so this is not an issue.
lol where did you hear that ??? some quotes please.
|

EchoTheDolphin
|
Posted - 2005.10.14 13:49:00 -
[18]
Good idea, but then you put the defender at too much of an advantage. By doing this you lower the effective damage of the attacker, lowering the amount of ships to which he'd attack to weak crap with few guns.
That and the fact that Minmatar really depend on busting the crap out of stuff as fast as they can because they can't shield or armor tank as effectively as the other races.
|

Dreez
|
Posted - 2005.10.14 14:06:00 -
[19]
Originally by: Killiker
If you put scramblers into high slots it makes frig groups pointless as they cant fit the guns/launchers that are needed.
BWAHAHAHAA... Stabs on frigates    .
I might have ATUKO in my tag, but i have OC in my DNA
|

Hellspawn666
|
Posted - 2005.10.14 14:10:00 -
[20]
No bascially because it means some ships will do a otn better then others. Zealot for example has one utilities slot using that for a warp disruptor would probs make my setup better since i cud have more med slots then so i could be ganka, frigate hitting - Basically the current system isnt broken so y fix it and screw up hte balance.
|

j0sephine
|
Posted - 2005.10.14 14:16:00 -
[21]
"BWAHAHAHAA... Stabs on frigates    ."
Uhmm... he said scramblers, not stabs ^^;;;
|

Guardian Alpha
|
Posted - 2005.10.14 14:24:00 -
[22]
Quote: 3) Players should be forced to set up for travel or attack, not for both at the same time.
Why do you want to 'force' a tactic? That defeats the very purpose, fun, and customization of EVE. You may not like their tactic, but you also don't like many other tactics that could possible end up ruining your own.
Some of them get away, some of them don't. No need to encourage a nerf bat. ------------
|

R31D
|
Posted - 2005.10.14 15:52:00 -
[23]
Originally by: Rells
1) The bane of eve is the stabbed sniper on a gate. Its almost impossible to stop these guys; you can drive them off but they just wait and come back.
Tempest snipers will love this. More damage mods and finally something for those 2x spare highs
Free bumpage for all |

DaChMon
|
Posted - 2005.10.14 15:53:00 -
[24]
great, another "OMFGBBQIGOTPAWNEDANDNOWINEEDFORSOMETHINGTOGETNERFED" thread.
|

Thomas Torquemada
|
Posted - 2005.10.14 16:47:00 -
[25]
It would mean however that ships can use more mids to boost their EW ability/range even farther, or to hold a 100% airtight armour or shield tank AND jam targets to bits.
I prefer the Tank OR Jam method. It would make ships too powerfull as in indescructible while giving too high an allround advantage.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Rells
|
Posted - 2005.10.14 22:29:00 -
[26]
Originally by: DaChMon great, another "OMFGBBQIGOTPAWNEDANDNOWINEEDFORSOMETHINGTOGETNERFED" thread.
Great, another person that makes assumptions based on absolutely no fact whatsoever.
|

Hllaxiu
|
Posted - 2005.10.14 22:34:00 -
[27]
Sweet, new Ishkur setup: 1 Warp Scrambler 1 webber 2 Small nos 1 1MN MWD 2 tracking disruptors 1 SARII 1 400mm plate 1 power diagnostic? (depends on grid after module change) 9 warrior IIs (I have no intention of getting assault frig 5)
Try and hit that with a turret ship. 
|

franny
|
Posted - 2005.10.15 00:17:00 -
[28]
Originally by: Rells
Originally by: DaChMon great, another "OMFGBBQIGOTPAWNEDANDNOWINEEDFORSOMETHINGTOGETNERFED" thread.
Great, another person that makes assumptions based on absolutely no fact whatsoever.
your a 2 day old character(i'll assume alt) so umm, ya i'll go out on a limb here and agree with DaChMon's call here could you at least post with the main????, please
You know, a war is boring when the side that declared the war doesn't even show you here that Free Traders, stop hiding 40ish jumps away in another region |

ParMizaN
|
Posted - 2005.10.15 00:44:00 -
[29]
i like it actually :D
Killing the rich and giving to me |

KilROCK
|
Posted - 2005.10.15 00:46:00 -
[30]
Getting sick of those nerf topics.. Enjoy the game and bug off.
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |