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Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
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Posted - 2013.05.23 13:48:00 -
[31] - Quote
you all realize that while you're shooting ships with your sentries you're not actually moving, right. So while a phoon is such a great ship with it's drones and missiles and even projectiles, it's actually a ship which sits in 1 place and waits for the rats to stop coming, while the cnr can slowly move on to the next gate. But hey good luck with your little fits :) |
dexington
Red Federation RvB - RED Federation
644
|
Posted - 2013.05.23 14:02:00 -
[32] - Quote
Bigg Gun wrote:you all realize that while you're shooting ships with your sentries you're not actually moving, right. So while a phoon is such a great ship with it's drones and missiles and even projectiles, it's actually a ship which sits in 1 place and waits for the rats to stop coming, while the cnr can slowly move on to the next gate.
I think you are right about mobility can be a big problem in some missions, but it never hurts to have more then one mission boat, there are pros and cons to any setup. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Morrigan LeSante
The Lost and Forgotten Troopers
284
|
Posted - 2013.05.23 19:47:00 -
[33] - Quote
Bigg Gun wrote:you all realize that while you're shooting ships with your sentries you're not actually moving, right. So while a phoon is such a great ship with it's drones and missiles and even projectiles, it's actually a ship which sits in 1 place and waits for the rats to stop coming, while the cnr can slowly move on to the next gate. But hey good luck with your little fits :)
I'm baffled by the volume of sentry toting boats I see coming and going in mission hubs then, unless there's more to it .
Poster above me is right - have a few boats for the odd missions that need travel, its fairly standard, I'd have thought. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
645
|
Posted - 2013.05.23 20:23:00 -
[34] - Quote
Morrigan LeSante wrote:Bigg Gun wrote:you all realize that while you're shooting ships with your sentries you're not actually moving, right. So while a phoon is such a great ship with it's drones and missiles and even projectiles, it's actually a ship which sits in 1 place and waits for the rats to stop coming, while the cnr can slowly move on to the next gate. But hey good luck with your little fits :) I'm baffled by the volume of sentry toting boats I see coming and going in mission hubs then, unless there's more to it . Poster above me is right - have a few boats for the odd missions that need travel, its fairly standard, I'd have thought.
Completely dependent on each mission. The Assault and AE you spawn next to the gate so no need to move. Dread pirate recon part one etc... you only have to traverse 20k and can just use light drones against frigs/dessies in the beginning. The blockade you can shoot the groups that spawn closer in then move on to the farther out groups. Essentially agro the far spawns and shoot the close ones while waiting in missions that warrant that. Burn down to the gate with lights out on missions that warrant that and then pull out the sentries if theres anything left.
With the fleet phoon it will be nice because you can use small AC's for the frigs and never have to pull out the light drones. As I recall its a lot faster than the CNR, even my Orca was faster than that thing.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
237
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Posted - 2013.05.24 04:35:00 -
[35] - Quote
Malcanis wrote:Ireland VonVicious wrote:If you had done the CNR v.s. the Rattlesnake this thread would have been awsome. The Rattler damb well ought to be better; it's a pirate faction ship, and should be two notches better than a navy faction ship.
I've only been saying that since the thread where they announced they would be revamping pirate battleships years ago. 4 launchers and no bonus is just poopy. (haha no wonder my eve-search fu was failing me, I was probably on a forum "vacation" and was alt posting in the thread!) and here is the thread if anyone is interested: http://oldforums.eveonline.com/?a=topic&threadID=1177474&page=1 Anyone remember when they added falloff to te/tcs? as I can't believe I would have said the mach didn't look all that great!?
but damn the rattler really could use either a damage bonus or just extra launchers. Drone damage amps help it out a bunch, but the launchers are so pathetic might as well just fit fofs and afk. You can trust me, I have a monocole |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
237
|
Posted - 2013.05.24 04:46:00 -
[36] - Quote
Bigg Gun wrote:you all realize that while you're shooting ships with your sentries you're not actually moving, right. So while a phoon is such a great ship with it's drones and missiles and even projectiles, it's actually a ship which sits in 1 place and waits for the rats to stop coming, while the cnr can slowly move on to the next gate. But hey good luck with your little fits :)
7.5% damage bonus and 6 launchers gives the TFI 8.25 effective launchers to the cnr's 8. the drones are just extra! and anyways with a 200m3 drone bay you can carry plenty of extra drones for when you are moving. I use 3x sentries in my cnr now as they are awesome, plus a flight of lights, TFI has MORE! You can trust me, I have a monocole |
Lugalzagezi666
145
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Posted - 2013.05.24 07:23:00 -
[37] - Quote
Chainsaw Plankton wrote:Anyone remember when they added falloff to te/tcs? as I can't believe I would have said the mach didn't look all that great!? Dominion. I remember very well since whole amarr militia bar most hardcore roleplayers jumped to minmatar ships.
And rattler lost its role when drones started to switch targets, except for its tank it is easily outdamaged by domi. Btw worm, and gila share the same problem as rattler and succubus + phantasm are even worse. Some people pointed to that when ccp were buffing pirate ships, but noone cared. Why would they when they were being served omgwtfbbq mach, cyna and dram. |
mama guru
Thundercats The Initiative.
121
|
Posted - 2013.05.24 13:29:00 -
[38] - Quote
Pirate ships will need some reworking, but i'll be damned if it comes before the T2 rebalance. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
stoicfaux
2750
|
Posted - 2013.05.24 15:11:00 -
[39] - Quote
Bigg Gun wrote:you all realize that while you're shooting ships with your sentries you're not actually moving, right. So while a phoon is such a great ship with it's drones and missiles and even projectiles, it's actually a ship which sits in 1 place and waits for the rats to stop coming, while the cnr can slowly move on to the next gate. But hey good luck with your little fits :) Here's what you are missing: a) All of the cruise missile hulls essentially have the same effective kills times against level 4 NPCs. Meaning, they all have the same effective applied missile DPS.
b) Thus the only real differences between the missile battleship hulls are drones, speed, tank, sensor strength, utility slots, etc..
c) Cruise missiles are DPS capped against battleships. Meaning, cruise missiles do 100% damage, and there's no way to increase it.
d) Increasing your kill times against NPC battleships means you need additional sources of damage, i.e. drones or guns.
e) The TFI can not only field 5 sentry drones, it can also enhance them with DDAs: Garde II x5 : No DDA: 300 DPS + 1 DDA: 369 DPS + 2 DDA: 443 DPS + 3 DDA: 501 DPS
f) And to add insult to injury, the TFI's 2xAC800 perform as 2 / (1-.375) = 3.2 ACs. So while I normally would consider a couple of popguns as needless padding of DPS numbers, I just can't ignore another "free" 135 DPS, especially when you're using TPs (increasing target sig size effectively improves your guns' tracking.)
And yes, this fit does require that the NPCs get close to you, which is what Angel NPCs tend to do. Plus Angels are easy to shield tank against.
As for the DPS loss due to movement, yes that is a valid point. However when I remember how often I just sat in one place when I missioned in a Golem, and when you are able to decline multiple missions in a row via faction standings (i.e. cherry pick your missions,) I don't consider it a significant drawback.
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ry ry
Snuff Box Urine Alliance
210
|
Posted - 2013.05.24 16:00:00 -
[40] - Quote
A lightly-tanked target painting full-gank TFI does great DPS at the expense of having laughable EHP.
I honestly don't see what some of you lot are complaining about to be honest, its not like you're doing competitive mission running, so i can only assume some kind of vested interest.
regardless - balance ships for PVP first, mission running a distant second.
also, yes - malcanis is a spergelord, its actually one of his redeeming features. |
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Warpshade
Warped Industries
64
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Posted - 2013.05.24 22:34:00 -
[41] - Quote
I'm about to commit a grand act of blasphemy but it has to be said.....Wait for it....wait for it!!!!!!!! Can't hold it anymore!
but!
but!
but!
AT LEAST THE CNR LOOKS AESTHETICALLY PLEASING!!!!! THE TYPHOON IS, WAS AND WILL FOREVER LOOK LIKE A BROKEN LIGHT SABRE FLYING THROUGH SPACE!
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Malcanis
Vanishing Point. The Initiative.
9562
|
Posted - 2013.05.25 03:52:00 -
[42] - Quote
Listen man.
Don't step to my space dustbin.
That is all.
1 Kings 12:11
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Gal'o Sengen
State War Academy Caldari State
103
|
Posted - 2013.05.25 17:44:00 -
[43] - Quote
That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.
The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
647
|
Posted - 2013.05.25 18:57:00 -
[44] - Quote
Gal'o Sengen wrote:That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.
The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop.
lol. good luck with all that. ill be dusting mine off.
And like the CNR pilots dont buy faction BCU'S. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |
stoicfaux
2758
|
Posted - 2013.05.25 20:56:00 -
[45] - Quote
Gal'o Sengen wrote:That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.
The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop. I think you're thinking about the expensive Gist shield boosters. Now that faction mods are on the market, http://eve-central.com/ is a great place to price check things. The Dread Guristas XLSB is ~58M and the CN BCUs go for ~98M. (I'm guessing CN BCUs are going up due to the Odyssey changes.)
As for suicide ganking, you're looking at ~50k EHP. I don't think it's a profitable gank.
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Lloyd Roses
Artificial Memories
89
|
Posted - 2013.05.26 09:59:00 -
[46] - Quote
Wouldn't it be plain wisest to be happy about the push in max applied dps both ships are provided with?
It's not like in a pvp-situation with your opponent being a possibly superior ship, it's just pve. Pointing fingers really doesn't add to completion times. When it comes down to it, you just choose the better ship for that certain mission, and alone a difference in sansha or angel ratting should push one of the two strictly in favor. |
Morrigan LeSante
The Lost and Forgotten Troopers
285
|
Posted - 2013.05.26 13:01:00 -
[47] - Quote
Gal'o Sengen wrote:That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.
The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop.
Seems to me someone's not tried to fit a CNR without CPU implants/fitting mods or a straight up peasant fit ..... |
Lugalzagezi666
149
|
Posted - 2013.05.26 15:10:00 -
[48] - Quote
Yeah, 1,2b is about the price of the shield booster Im going to fit to my odyssey golem. |
Cage Man
215
|
Posted - 2013.05.26 23:23:00 -
[49] - Quote
I managed to run some lvl4's, some as in tried a few not gave up because it couldn't finish the mission, in Gallente and minmatar space, so shooting guristas and angels. I just threw a cruise launcher fit together on the test server and it worked out OK. Dread scarlet was a pain as I couldn't fit a prop mod but it finished easily. It was a badly thrown together fit as I didn't even bother to rig it.. top had 7 T2 cruise launchers, mids - x-large c5, cap booster, 2 x invuln and an em field, lazy so omnitank everything), 3 x DDA, 3x BCS and I think the last was a co-pro or power.. it was short on one of them... yea real crappy tester , and of course, no rigs. Carried 5 mission specific T2 sentries and 5 light drones.
Performance for me was pretty good and something I could easily use. I found it better than the CNR as being able to pop frigs as they approach is not something the CNR does well. The 5 sentries dispatch even the cruisers faster than the CNR. I would love it if the raven class (raven, CNR, Golem) BS could field 5 sentries and 5 lights.. i love the look of it. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
Carniflex
StarHunt Intrepid Crossing
89
|
Posted - 2013.05.28 09:31:00 -
[50] - Quote
I looked at the similar "problem" yesterday, but about the regular versions, not the navy ones.
Basically the slot layout is about the same, the regular version of the Typhoon just has a free Flare rig built in instead of the turret damage bonus and only max 4 large drones. However, when comparing the regular versions against each other I reached similar conslusion, that the regular Typhoon seems to be slightly better than the regular Raven for the missionrunning with cruise missiles.
My main interest in that comparison was actually how does the new battleships stand against the missionrunning Tengu. Without using drones the gap, in my opinion, is not large enough to make switch to battleship a nobrainer decision. If you use also drones on the battleship hull the difference gets significant enough to justify the switch probably, even if you take into account the increased travel times assosiated with the larger less agile hulls.
My Tengus have 2x Rigor II 1x Hydralic Bay I (and painter) so the "gap is pretty small" is not the on-paper-dps but what I would expect to be applied. Also Tengu is pretty much locked into kin damage type.
Golems are sort of nice, but tiericide has not reached them yet so they lose significantly in speed in those missions with long travel distances between gates. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
651
|
Posted - 2013.05.28 19:55:00 -
[51] - Quote
Carniflex wrote:I looked at the similar "problem" yesterday, but about the regular versions, not the navy ones.
Basically the slot layout is about the same, the regular version of the Typhoon just has a free Flare rig built in instead of the turret damage bonus and only max 4 large drones. However, when comparing the regular versions against each other I reached similar conslusion, that the regular Typhoon seems to be slightly better than the regular Raven for the missionrunning with cruise missiles.
My main interest in that comparison was actually how does the new battleships stand against the missionrunning Tengu. Without using drones the gap, in my opinion, is not large enough to make switch to battleship a nobrainer decision. If you use also drones on the battleship hull the difference gets significant enough to justify the switch probably, even if you take into account the increased travel times assosiated with the larger less agile hulls.
My Tengus have 2x Rigor II 1x Hydralic Bay I (and painter) so the "gap is pretty small" is not the on-paper-dps but what I would expect to be applied. Also Tengu is pretty much locked into kin damage type.
Golems are sort of nice, but tiericide has not reached them yet so they lose significantly in speed in those missions with long travel distances between gates.
I had always heard how great Tengus were at running missions so I trained one to all 5's.
Wasn't even close to a Machariel with t1 guns in Mission running even though many people swore up and down that it was equal/better.
The difference between drones/no drones (in a BS) is a couple hundred DPS. Thats Huge and it matters a lot. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |
Sandrestal
University of Caille Gallente Federation
20
|
Posted - 2013.06.11 19:25:00 -
[52] - Quote
Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms? |
Boomhaur
141
|
Posted - 2013.06.12 01:12:00 -
[53] - Quote
Sandrestal wrote:Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms?
Been playing around with building something similar for a few days now and just saw the OP's post.Looking at the stats particularly running one with 2x t2 rigor/1x t2 flare it be comparable to my tengu or better killing cruiser-BC sized ships when using faction missiles compared to t2 fury's on the tengu, and that was before factoring the target painter. Killing BS's of course would be faster as well, not to mention how nice using T2 furies on those would make things. This was just looking at cruise missiles and not factoring in the drones. To put it short if done right the cruise missiles will make short work of anything that is cruiser or above.
Than you have the drones, lets be honest you have plenty of them with the Typhoon Fleet Issue and I imagine most of us have a lot of experience with drones in the general sense so no point in going over it. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |
stoicfaux
2818
|
Posted - 2013.06.12 03:04:00 -
[54] - Quote
Sandrestal wrote:Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms? I played with it on Test a week or two ago. The lack of sensor range and drone range was annoying. Managing missiles, drones, and guns was grossy inefficient. On the plus side, OMGWTFBBQ. Gank is tank. I managed to get to 60% armor on Mordus Headhunters due to ignoring the frigates, but it wasn't a big deal. It's pretty amazing how fast lights kill with the DDAs.
Orbiting something helps manage incoming DPS, if you can be bothered.
I would probably go with 4xBCUs, 2x DDAs, 1 CPU, 2TPs, 3 slot tank, and drop one or both of the guns for drone range augmenter thingies. And maybe replace the Gardes with Bouncers against Angels. (Angels may fly in close, but they still spawn pretty far away and they were dying too quickly to get close anyway.)
The 80km(?) sensor range is fairly short and is probably the biggest thing holding the Fleet 'Phoon back for mission running. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
667
|
Posted - 2013.06.12 06:07:00 -
[55] - Quote
stoicfaux wrote:Sandrestal wrote:Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms? I played with it on Test a week or two ago. The lack of sensor range and drone range was annoying. Managing missiles, drones, and guns was grossy inefficient. On the plus side, OMGWTFBBQ. Gank is tank. I managed to get to 60% armor on Mordus Headhunters due to ignoring the frigates, but it wasn't a big deal. It's pretty amazing how fast lights kill with the DDAs. Orbiting something helps manage incoming DPS, if you can be bothered. I would probably go with 4xBCUs, 2x DDAs, 1 CPU, 2TPs, 3 slot tank, and drop one or both of the guns for drone range augmenter thingies. And maybe replace the Gardes with Bouncers against Angels. (Angels may fly in close, but they still spawn pretty far away and they were dying too quickly to get close anyway.) The 80km(?) sensor range is fairly short and is probably the biggest thing holding the Fleet 'Phoon back for mission running.
My mach is setup against Angels and I saw no reason to compete with it in that category. However, the Sansha half of WC is lucrative but a PITA to setup the mach, dock, and run the other half. So I set up the TFI with cruise missiles, drones, and armor tank. Its not 1500 DPS, but its like 1200 at all 5's.
[Typhoon Fleet Issue, Typhoon Fleet Issue fit]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II True Sansha Armor EM Hardener Centus C-Type Large Armor Repairer Armor Thermic Hardener II
Target Painter II Omnidirectional Tracking Link II Experimental 100MN Afterburner I Federation Navy Stasis Webifier Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Drone Link Augmentor I [Empty High slot]
Large Anti-EM Pump I Large Anti-Thermic Pump I Large Nanobot Accelerator I
Curator II x5
Its not 1500 DPS but 1200 DPS at the longest range needed is win. You could extend the range's of the ship and drones as needed. It has some of the best damage projection out there.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |
Stetson Eagle
ROC Academy The ROC
42
|
Posted - 2013.06.12 08:16:00 -
[56] - Quote
The rigor fit is superior due to the ability to gank cruisers consistently 1 volley. It's what I fly. I run 2 rigor, drone scope chip and omnitrack. I have pumped the 2 slot tank with gist c XL and CN invul to do it without crystals stationary; damage implant in slot6. I have drone range mod in highslot and small Rr in the other for sentry tank. |
Stetson Eagle
ROC Academy The ROC
42
|
Posted - 2013.06.12 08:58:00 -
[57] - Quote
So the fit I fly is this for clarity:
LOW: 4x CN bcu 3x dda II
MID: Gist C XL booster CN invul Omnidir Prop mod of choice (MWD or MJD) or TP Cap booster or TP
HIGH: 6x cruise II Gisti Small shield RR drone link augmentor II
RIG: 2x rigor II 1x rigor I or drone scope chip |
Substantia Nigra
Polaris Rising Gentlemen's Agreement
1132
|
Posted - 2013.06.17 01:03:00 -
[58] - Quote
OfBalance wrote:Although I will confirm the 'phoon is a worthy phallic object of your sexual desires.
Phallic? Wow, I completely missed that. I will hafta go rename mine, coz clearly GÇÿcoprolithGÇÖ has little resonance in that context, unless GǪ
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
Morrigan LeSante
The Lost and Forgotten Troopers
290
|
Posted - 2013.06.17 07:05:00 -
[59] - Quote
stoicfaux wrote:Sandrestal wrote:Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms? I played with it on Test a week or two ago. The lack of sensor range and drone range was annoying. Managing missiles, drones, and guns was grossy inefficient. On the plus side, OMGWTFBBQ. Gank is tank. I managed to get to 60% armor on Mordus Headhunters due to ignoring the frigates, but it wasn't a big deal. It's pretty amazing how fast lights kill with the DDAs. Orbiting something helps manage incoming DPS, if you can be bothered. I would probably go with 4xBCUs, 2x DDAs, 1 CPU, 2TPs, 3 slot tank, and drop one or both of the guns for drone range augmenter thingies. And maybe replace the Gardes with Bouncers against Angels. (Angels may fly in close, but they still spawn pretty far away and they were dying too quickly to get close anyway.) The 80km(?) sensor range is fairly short and is probably the biggest thing holding the Fleet 'Phoon back for mission running.
That bottom fit is the one I use (from memory), but I'm getting good results with a TP/omni as opposed to dual painter. Gets the gardes a bit more range to play with and pushed all the others optimals out passed lock range.
It plays with a little less faffing than I'd expected (no guns), and works well. For the missions with extreme ranges I go back to the CNR but they're not /that/ common.
Not had to opportunity to benchmark/race the pair though - I just view them as different tools. |
Lugalzagezi666
203
|
Posted - 2013.06.17 07:24:00 -
[60] - Quote
I tested fleet phoon on sisi few days before expansion hit tq. In sansha blockade it was around 2 minutes faster than cnr. I used curators and no turrets (you can fit 1200mm howitzers if you want, it is actually easier than fitting dla + tractor).
Simply - in the missions where you dont need to move, tfi is clearly superior to cnr, but for me golem is still better, because of the loot/salvage bonus.
Oh and I used standard 2x t2 rigor + 1x t2 flare fit, but I feel that t2 bla + 2x flare (or 1x rigor if you lack cpu) might be actually better for tfi since your drones can take care of cruisers on their own. |
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