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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
6057

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Posted - 2013.05.23 18:25:00 -
[1] - Quote
When we have any timelines to report we'll report them, in the meantime all I can say is that it will happen sometime between now and the end of time. Very likely closer to now than to the end of time, but those things are hard to be certain about.  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6060

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Posted - 2013.05.23 20:26:00 -
[2] - Quote
Mara Rinn wrote:CCP Fozzie wrote:When we have any timelines to report we'll report them, in the meantime all I can say is that it will happen sometime between now and the end of time. Is it beyond the point where it's worth the player's time discussing options on the forums? Or would the devs still like us to drag our opinions out in to the harsh light of day and have at it like civilised gentlebeings?
Discuss away. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6062

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Posted - 2013.05.23 22:50:00 -
[3] - Quote
Jonas Sukarala wrote:CCP Fozzie wrote:Mara Rinn wrote:CCP Fozzie wrote:When we have any timelines to report we'll report them, in the meantime all I can say is that it will happen sometime between now and the end of time. Is it beyond the point where it's worth the player's time discussing options on the forums? Or would the devs still like us to drag our opinions out in to the harsh light of day and have at it like civilised gentlebeings? Discuss away. :) so what is the hold up with offgrid boosting?..... surely putting a range on links would solve the problem ... like a bubble effect
It's a performance optimization problem. We could turn on range-based boosting in Odyssey but it would melt all the servers.
And this isn't being delayed by Odyssey, the team working on the underlying code that will make ongrid boosting possible (along with many other things) isn't releasing anything in Odyssey. It's just that big of a project.
So like I said before, at some point CCP Veritas will make all my ganglink-related dreams come true but I honestly do not know when that point will be. When Veritas describes a programming challenge as "very hard" I tend to believe him. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6062

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Posted - 2013.05.23 22:55:00 -
[4] - Quote
paritybit wrote:Jonas Sukarala wrote::) so what is the hold up with offgrid boosting?..... surely putting a range on links would solve the problem ... like a bubble effect I imagine that the difference is that a bubble effect only has to be checked every time a player tries to warp but links are a persistent effect and would have to be constantly checked to ensure range. This is probably okay for small numbers, but once you get 500 ships on a grid (or even in a system) then you have to check range for every ship at some high rate, meaning lots more operations that have to hit the server. I also imagine they've thought of this, but maybe it could work sort of like a smartbomb effect but with a bigger effect radius and just happen once every 15 seconds or something. Or maybe the check could happen upon landing on a grid or when a booster activates or deactivates (including when initiating warp) the link and then persists until the next check. The guys at CCP are smart and I expect they'll figure it out in time without causing time dilation in systems with only 2 ships in space.
Your thoughts and words are correct and intelligent.
Once the underlying code finishes getting rewritten from the ground up we'll have plenty of options for how to apply links in interesting ways that create interesting gameplay experiences. At the moment we don't have any of those options.
So I do honestly welcome people's cool ideas about what form gang links could take. Don't limit yourself to small changes to the status quo, because it turns out with this system small changes aren't necessarily any faster to implement than off the wall changes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6072

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Posted - 2013.05.24 18:37:00 -
[5] - Quote
Mara Rinn wrote:Bagehi wrote:All that said, the warfare link (on/off-grid) issue was brought up at fan fest and the answer was "that's a lot of code to rewrite" much like the answer to questions about the POS overhaul. As much as almost everyone wants both new POSes and a change to warfare links, it doesn't sound like either will be a near future change. According to CCP Fozzie, CCP Veritas is looking/will be looking at squad boosting code, so it's on the cards. Hopefully CCPs Fozzie or Veritas can let us know what's going on.
The rewrite that's needed to do new stuff with gang links will also affect a number of other things, including breaking one of the biggest remaining performance bottlenecks on Jita and big fleet fights. Unsurprisingly that helps raise its priority. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6074

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Posted - 2013.05.24 19:36:00 -
[6] - Quote
Jerick Ludhowe wrote:CCP Fozzie wrote:When we have any timelines to report we'll report them, in the meantime all I can say is that it will happen sometime between now and the end of time. Very likely closer to now than to the end of time, but those things are hard to be certain about.  What does this mean for the Command Ship changes that were originally planned for this xpack? Can we expect to see a balanced group of CS in the near future? AKA, sleipnir and claymore should not magically get 1 more slot.
Command Ship changes were never announced for this expansion. We revealed a medium-term plan last year to get feedback, that's not the same as promising it will be in the next release. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6080

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Posted - 2013.05.24 22:22:00 -
[7] - Quote
Maximus Andendare wrote: I hope it's not "old CCP" rearing its head again...
If you keep misusing that phrase so badly, it will lose all meaning.
"CCP only rebalanced or added 40 ships this expansion, let's shoot the monument!" Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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