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Thread Statistics | Show CCP posts - 3 post(s) |

jamesw
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Posted - 2005.10.22 17:16:00 -
[31]
They should have been allowed to warp around and jockey for position etc... calling your 1v1 ship a combat ship, while not having a scrambler or disruptor fitted is pretty pointless. -- jamesw Rubra Libertas Militia NEW: Bobbing for Xelas |

Nafri
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Posted - 2005.10.22 17:27:00 -
[32]
Originally by: jamesw They should have been allowed to warp around and jockey for position etc... calling your 1v1 ship a combat ship, while not having a scrambler or disruptor fitted is pretty pointless.
jo, and then the maller would have probably won --------------------------------------------------------------------------------
Put your panties on your head! |

Diana Merris
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Posted - 2005.10.22 19:50:00 -
[33]
Originally by: j0sephine "That's true but you read that Tyraxx stuck with amarr ships out of a sense of RP. That modified caracel was clearly better than the rest of the ships."
I'd be guessing these other ships were with post-Mk2 changes, too.
Caracal simply worked best in that particular situation because one could put multiple sensor dampeners on their target and spam missiles from afar, and the target wasn't allowed to warp (nor able to hit back) ... and if jammed, can switch to FoF missiles and still hit.
The thing is, one could do pretty much the same thing with current 4 mid slot version of Caracal under these conditions -- 3 sensor dampeners are enough to cripple any cruiser just as well. Meaning by the same logic Caracal is overpowered already, and guess she shold have at least couple of her mid slots taken away, to make her "balanced"... even though this is obviously a very specific case of "stupid".
(re: quoting, the old 'regular' quoting system used to break with nested quotes, so i'd rather use these manual things... force of habit, by now :s
Agreed, the 5th mid slot makes no difference to the way this was used.
And an autocannon stabber would have owned it anyway but I guess no one tried that.
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Rephern Muare
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Posted - 2005.10.22 20:05:00 -
[34]
Originally by: j0sephine "That's true but you read that Tyraxx stuck with amarr ships out of a sense of RP. That modified caracel was clearly better than the rest of the ships."
I'd be guessing these other ships were with post-Mk2 changes, too.
Caracal simply worked best in that particular situation because one could put multiple sensor dampeners on their target and spam missiles from afar, and the target wasn't allowed to warp (nor able to hit back) ... and if jammed, can switch to FoF missiles and still hit.
The thing is, one could do pretty much the same thing with current 4 mid slot version of Caracal under these conditions -- 3 sensor dampeners are enough to cripple any cruiser just as well. Meaning by the same logic Caracal is overpowered already, and guess she shold have at least couple of her mid slots taken away, to make her "balanced"... even though this is obviously a very specific case of "stupid".
(re: quoting, the old 'regular' quoting system used to break with nested quotes, so i'd rather use these manual things... force of habit, by now :s
agreed, this choice to not put in the 5th slot definately should not be based on a 1vs1 battle at all.
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Derron Bel
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Posted - 2005.10.22 20:14:00 -
[35]
Sounds great! I just wish EVE was better suited for combats of skill... -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Nybbas
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Posted - 2005.10.22 21:45:00 -
[36]
Originally by: Diana Merris
Originally by: j0sephine "That's true but you read that Tyraxx stuck with amarr ships out of a sense of RP. That modified caracel was clearly better than the rest of the ships."
I'd be guessing these other ships were with post-Mk2 changes, too.
Caracal simply worked best in that particular situation because one could put multiple sensor dampeners on their target and spam missiles from afar, and the target wasn't allowed to warp (nor able to hit back) ... and if jammed, can switch to FoF missiles and still hit.
The thing is, one could do pretty much the same thing with current 4 mid slot version of Caracal under these conditions -- 3 sensor dampeners are enough to cripple any cruiser just as well. Meaning by the same logic Caracal is overpowered already, and guess she shold have at least couple of her mid slots taken away, to make her "balanced"... even though this is obviously a very specific case of "stupid".
(re: quoting, the old 'regular' quoting system used to break with nested quotes, so i'd rather use these manual things... force of habit, by now :s
Agreed, the 5th mid slot makes no difference to the way this was used.
And an autocannon stabber would have owned it anyway but I guess no one tried that.
errr did you even read? in the last fight they had to stay at over 50km away, so no an autocannon stabber would have been owned.
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Nafri
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Posted - 2005.10.22 22:23:00 -
[37]
Originally by: Nybbas
Originally by: Diana Merris
Originally by: j0sephine "That's true but you read that Tyraxx stuck with amarr ships out of a sense of RP. That modified caracel was clearly better than the rest of the ships."
I'd be guessing these other ships were with post-Mk2 changes, too.
Caracal simply worked best in that particular situation because one could put multiple sensor dampeners on their target and spam missiles from afar, and the target wasn't allowed to warp (nor able to hit back) ... and if jammed, can switch to FoF missiles and still hit.
The thing is, one could do pretty much the same thing with current 4 mid slot version of Caracal under these conditions -- 3 sensor dampeners are enough to cripple any cruiser just as well. Meaning by the same logic Caracal is overpowered already, and guess she shold have at least couple of her mid slots taken away, to make her "balanced"... even though this is obviously a very specific case of "stupid".
(re: quoting, the old 'regular' quoting system used to break with nested quotes, so i'd rather use these manual things... force of habit, by now :s
Agreed, the 5th mid slot makes no difference to the way this was used.
And an autocannon stabber would have owned it anyway but I guess no one tried that.
errr did you even read? in the last fight they had to stay at over 50km away, so no an autocannon stabber would have been owned.
Which is totally stupid, since only MOA/Caracal can operate effective at that range --------------------------------------------------------------------------------
Put your panties on your head! |

Nyphur
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Posted - 2005.10.22 22:33:00 -
[38]
Perhaps they should have an open-arena battle. One average star system, two small groups, one hour to kill the other fleet. If one fleet isn't totally wiped out, whoever has the most ships wins. In the case of identical losses, if they're pressed for time, they could be forced to go head to head.
Much more tactical than a 1v1 where you're not allowed within 50km.
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Taketa De
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Posted - 2005.10.23 00:07:00 -
[39]
Originally by: Nyphur Perhaps they should have an open-arena battle. One average star system, two small groups, one hour to kill the other fleet. If one fleet isn't totally wiped out, whoever has the most ships wins. In the case of identical losses, if they're pressed for time, they could be forced to go head to head.
Much more tactical than a 1v1 where you're not allowed within 50km.
I like that idea, however to motivate parties to really go into it and fight hard I'd say if both have the same amount of losses... both loose. 
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Farjung
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Posted - 2005.10.23 00:48:00 -
[40]
Originally by: Nyphur Perhaps they should have an open-arena battle. One average star system, two small groups, one hour to kill the other fleet. If one fleet isn't totally wiped out, whoever has the most ships wins. In the case of identical losses, if they're pressed for time, they could be forced to go head to head.
Much more tactical than a 1v1 where you're not allowed within 50km.
Sounds like it would be fun, as long as there was a mechanism in place to prevent the side that got first blood safespot hopping for the next 59 minutes;). Could alternatively do something a la Unreal Tournament - one side has to attack a POS while the other has to defend, then they switch roles, and the team that gets the POS down fastest/at all wins.
Killmails |

Kyguard
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Posted - 2005.10.23 01:59:00 -
[41]
Edited by: Kyguard on 23/10/2005 02:02:19
Originally by: j0sephine "Lastly, the Caracal that seemed to pwn the tournament for the most part is one of the test set-ups. Most likely, that extra mid slot won't make it to TQ."
Ohh ffs...
making game balancing choices based on some 1v1 tournamemnt where the participants are forced to stay and fight even though they know they stand no chance and aren't warp scrambled or anything is bad, mmkay? --;;;
He never said they based it on that. Kieron informed us that the extra mid slot Caracal was on the test server and most likely would not make it to TQ.
It related to the topic. 
Quote: jo, and then the maller would have probably won
So it's bad if the Maller would have won?  --
God is on the side with the best artillery |

Kyguard
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Posted - 2005.10.23 01:59:00 -
[42]
Edited by: Kyguard on 23/10/2005 02:00:31 Double Post - Disregard --
God is on the side with the best artillery |

Gierling
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Posted - 2005.10.23 02:30:00 -
[43]
Actually free for all is probably the best way of doing it.
One system with no stargates...
30 pilots all starting at a different warpable object.
And go...
*snip* That's not very appropriate. - Teblin |

Nyphur
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Posted - 2005.10.23 02:34:00 -
[44]
Originally by: Farjung
Originally by: Nyphur Perhaps they should have an open-arena battle. One average star system, two small groups, one hour to kill the other fleet. If one fleet isn't totally wiped out, whoever has the most ships wins. In the case of identical losses, if they're pressed for time, they could be forced to go head to head.
Much more tactical than a 1v1 where you're not allowed within 50km.
Sounds like it would be fun, as long as there was a mechanism in place to prevent the side that got first blood safespot hopping for the next 59 minutes;). Could alternatively do something a la Unreal Tournament - one side has to attack a POS while the other has to defend, then they switch roles, and the team that gets the POS down fastest/at all wins.
That is such a cool idea! But instead of POS, you could have special complex maps made for it with a destructable base that you have to defend or something because even a small POS can't be taken down within an hour with a small fleet.
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Tyrrax Thorrk
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Posted - 2005.10.23 03:02:00 -
[45]
Edited by: Tyrrax Thorrk on 23/10/2005 03:02:18
Originally by: Nyphur EDIT: Thyraxx, I can't believe you tried a smartbomb tank! Surely you realise those went out with the missile speed upgrade? The faster the missiles go, the less coverage you get from a smartbomb. At current speeds, the smartbomb tank is defunct.
7 minutes isn't enough for me to put together anything that might stand a chance, so I just slapped whatever on and got on with it, wasn't tanking btw, I knew I'd lose before I undocked since winning under those rules required minmatar/caldari.
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Nyphur
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Posted - 2005.10.23 03:04:00 -
[46]
Originally by: Tyrrax Thorrk 7 minutes isn't enough for me to put together anything that might stand a chance, so I just slapped whatever on and got on with it, wasn't tanking btw, I knew I'd lose before I undocked since winning under those rules required minmatar/caldari.
Did you at least lose with style? :D
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Tyrrax Thorrk
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Posted - 2005.10.23 03:37:00 -
[47]
Hope so ;p it was frapsed, but no clue when it'll be released 
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Zarthanon
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Posted - 2005.10.23 03:46:00 -
[48]
Originally by: kieron
Originally by: Seleene Everyone had a 300 million point Super Character.
Actually, the supercharacters on Entropy have 373 skills at level 5, for a total of 381 million skill points. 
My character on TQ has more. So does my mom.
Originally by: ParMizaN i mayv or may nit abe a bit drunk
Originally by: Buddrow TO THETR DRUMNBS OF WAR WET GHO
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Nyphur
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Posted - 2005.10.23 03:50:00 -
[49]
Originally by: Tyrrax Thorrk Hope so ;p it was frapsed, but no clue when it'll be released 
I look forward to seeing that :D.
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Famine Aligher'ri
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Posted - 2005.10.23 09:45:00 -
[50]
Congrats Tyrrax and Shin Ra! Wish I could have been there or watched. It's also nice you did stick with the Maller. You got second with it, that's great =)
-Famine Aligher'ri, of The Aligher'ri
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Jim Raynor
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Posted - 2005.10.23 10:07:00 -
[51]
Saying the Caracal is overpowered, 5th mid slot or not, is pretty dumb.
Caracal under those conditions, obviously has the advantage over most other cruisers, it wasn't the 5th midslot, I think even without it, the Caracal would still win.
Obviously in 'real' PvP, a Caracal can not sit 50km away and blast things, as most ships are quite capable of warping away or closing distance with a MWD. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Shin Ra
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Posted - 2005.10.23 10:49:00 -
[52]
Edited by: Shin Ra on 23/10/2005 10:56:04 Thanks to everyone for taking part.
Rattlesnake with 6 stabs
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elFarto
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Posted - 2005.10.23 11:00:00 -
[53]
Originally by: Shin Ra ...with 6 stabs
...named I hope?
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you which glances off, causing no real damage. |

Deja Thoris
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Posted - 2005.10.23 11:08:00 -
[54]
OMG!!!!!
Stop turning stats on unreleased ships into a balance discussion.
Congrats to all that took part. Hope you enjoyed it
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Nafri
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Posted - 2005.10.23 11:54:00 -
[55]
Originally by: Deja Thoris OMG!!!!!
Stop turning stats on unreleased ships into a balance discussion.
Congrats to all that took part. Hope you enjoyed it
No, its j0s and mine hobby --------------------------------------------------------------------------------
Put your panties on your head! |

j0sephine
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Posted - 2005.10.23 12:56:00 -
[56]
And i just do it because i like derailing threads in general... *>>*
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Tyrrax Thorrk
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Posted - 2005.10.23 13:56:00 -
[57]
Stop trying to outloser me you two 
<3
j/k
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Omber Zombie
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Posted - 2005.10.23 14:07:00 -
[58]
tyrrax, get on irc  -----------
blog |

Diana Merris
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Posted - 2005.10.23 15:12:00 -
[59]
Originally by: Nybbas
Originally by: Diana Merris
Originally by: j0sephine "That's true but you read that Tyraxx stuck with amarr ships out of a sense of RP. That modified caracel was clearly better than the rest of the ships."
I'd be guessing these other ships were with post-Mk2 changes, too.
Caracal simply worked best in that particular situation because one could put multiple sensor dampeners on their target and spam missiles from afar, and the target wasn't allowed to warp (nor able to hit back) ... and if jammed, can switch to FoF missiles and still hit.
The thing is, one could do pretty much the same thing with current 4 mid slot version of Caracal under these conditions -- 3 sensor dampeners are enough to cripple any cruiser just as well. Meaning by the same logic Caracal is overpowered already, and guess she shold have at least couple of her mid slots taken away, to make her "balanced"... even though this is obviously a very specific case of "stupid".
(re: quoting, the old 'regular' quoting system used to break with nested quotes, so i'd rather use these manual things... force of habit, by now :s
Agreed, the 5th mid slot makes no difference to the way this was used.
And an autocannon stabber would have owned it anyway but I guess no one tried that.
errr did you even read? in the last fight they had to stay at over 50km away, so no an autocannon stabber would have been owned.
I read it but I guess I missed the part where the rules required you to stay more than 50km away. That changes it from stupid to rediculusly stupid. Obviously everyone was using Caracals since only heavy missiles can do good damage at that range. That makes the sensor dampers pretty obvious too. 
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Ateneiha
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Posted - 2005.10.23 15:44:00 -
[60]
Edited by: Ateneiha on 23/10/2005 15:45:16
Originally by: kieron
Lastly, the Caracal that seemed to pwn the tournament for the most part is one of the test set-ups. Most likely, that extra mid slot won't make it to TQ.
Oh man, now i really understand why u all make that kind of changes of the game balance, U dont Play the game!!!!
So Caracal medium slots = (with 4 meds) 1 mwd II and 3 dampeners II with max skills will make any diference to (with 5 meds) 1 mwd II and 4 dampeners II ????????????
Killing stuff at 75km where the other guys CANT lock u ( with 3 damps or 4 WHO cares....)
In TQ i would laught at the ships and warp out.
The Problem is the EW, and u know it.
The Problem is the WEB and SCRAMBLE in the medium slots, maybe even the EW.
EXAMPLE lay out:for pvp. Caracal (4 meds) 1mwd/ab 1 web 1 scram 1 WHAT?? shield booster with 0 % em, EW? and 2 Low slots, (overrall 2 less than other cruisrese tier2)
Caracal (5meds) 1mwd/ab 1web 1scram 1 sb 1 em, or 2 EW ->> better ok 2 low slots to dont go too many damage mods, i can understand and i accept it.
Oh my god. pleasee...
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