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Thread Statistics | Show CCP posts - 3 post(s) |

gizli
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Posted - 2005.10.23 20:50:00 -
[61]
awesome...good job, i cant wait :D:D
-------------------------
Mwahahahahahahhahah!
_____ (\_/) | ___|-(-.-)- - |_| Damn rabbit
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prathe
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Posted - 2005.10.23 21:29:00 -
[62]

the fact that people want less words and more footage is a compliment on the work itself , and should not be taken as critique but enthusiasm on the part of your audience . excellent work !
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Dark Shikari
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Posted - 2005.10.23 21:37:00 -
[63]
Edited by: Dark Shikari on 23/10/2005 21:37:30
Originally by: Cloud Strive for those who doesnt like the Quicktime player it also works whith the VLC Media Player...
Yeah, but it isn't an open container format. For example, lets say I wanted to transcode the upcoming video to put it on a DVD or something--I couldn't do it without buying Quicktime Pro (and even not sure if I could then), and that would suck.
At least IIRC you can't transcode quicktime easily. I know you can't open it in VirtualDub... - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Drilla
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Posted - 2005.10.23 21:57:00 -
[64]
Originally by: Dark Shikari
Originally by: Biff Steel I really appreciate all the comments and replies so far, both positive and negitive. I would just like to say one thing about this trailer. Many of the shots are original drafts. In other words it's the first time we (the crew) have seen it all together and composited. Normally we will go through at least a few revisions to each shot and clean them up and fine tune them after this stage. Unfortunately there wasn't time to do so for this trailer due to the deadline we had for fan fest.
On that note I can't wait to show what's to come!
Please, please don't use Quicktime for the final one . Thats pretty much the only suggestion I can make .
The best option would be using H.264 in an AVI container. It can give basically DVD quality with reasonable file sizes.
I'm pretty sure QuickTime 7 is based on H.264 
Seek not to bar my way, for I shall win through - no matter the cost! |

Onel Whitaker
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Posted - 2005.10.23 23:21:00 -
[65]
Edited by: Onel Whitaker on 23/10/2005 23:22:15 Totaly sweet, keep up the good work!
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Xelina
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Posted - 2005.10.24 02:19:00 -
[66]
Not bad. Your enviroments are looking pretty nice, but your animation/cameras could really use some more contrast. Let me explain. Everything seems to have that floaty slow motion swimmy look to it. Maybe this is the look you are going for, but I would think any type of space film slow motion float should be kept to a minimum. Just because it's in space doesn't mean things shouldn't shake etc. It looks like most of the ships have just been attached to a spline and left at that.
On the impact shot the cruiser seems to be only influenced by the impact, and only partially. The impact should play appart of the motion aswell as the pilots that are opperating the ships ie. having someone 'try' to get out of the way is a lot more interesting than just having someone get hit -well in most cases it is :)
Additionally I am curious as to why you decided to stick with mainly side on - 3/4 camera angles? I mean you could have ships entering from top/bottom screen not just screen left/right.
Anyway I'm sure I'II get flammed for not giving you the usually 'man that's amazing' comment. Just expressing my opinion. xel.
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Vydek Daamth
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Posted - 2005.10.24 03:17:00 -
[67]
Very nice. Now if I can critique just a little.
First let me say; I know what you guys are doing would equate to tens of thosands of dollars and maybe even in the six figures. So please dont take it personal. Because I very much appreciate what your doing for us for free.
I'd like to say the collision was cool but for me it didnt give a sense of very large masses colliding. No twisting or crumpling or even parts/items flying off different places on both ships (from the shock of hitting each other) It doesnt give a sense of how big the Brutix is (about 300M in length or so)
And any idea about how long till its done? Mid January or May...or just dont know?
And again thanks guys, I mean that sincerely.
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Biff Steel
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Posted - 2005.10.24 04:10:00 -
[68]
Originally by: Xelina Not bad. Your enviroments are looking pretty nice, but your animation/cameras could really use some more contrast. Let me explain. Everything seems to have that floaty slow motion swimmy look to it. Maybe this is the look you are going for, but I would think any type of space film slow motion float should be kept to a minimum. Just because it's in space doesn't mean things shouldn't shake etc. It looks like most of the ships have just been attached to a spline and left at that.
On the impact shot the cruiser seems to be only influenced by the impact, and only partially. The impact should play appart of the motion aswell as the pilots that are opperating the ships ie. having someone 'try' to get out of the way is a lot more interesting than just having someone get hit -well in most cases it is :)
Additionally I am curious as to why you decided to stick with mainly side on - 3/4 camera angles? I mean you could have ships entering from top/bottom screen not just screen left/right.
Anyway I'm sure I'II get flammed for not giving you the usually 'man that's amazing' comment. Just expressing my opinion. xel.
Actually Xelina these are the types of replies I like most. They keep me from becoming complacent and keep my eyes open to the possiblity of what can be. Thank you.
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swafatwo
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Posted - 2005.10.24 05:26:00 -
[69]
is it possible to make this preview using a Windows Media PLayer format, for some reason Quicktime will not work on my computer and all my attempts to uninstall and reinstall this program have failed.
Please dont deny us non-Quicktime users :)
Swafatwo
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Milkminer
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Posted - 2005.10.24 06:01:00 -
[70]
Edited by: Milkminer on 24/10/2005 06:02:06 VLC media player - can play almost all formats afaik, I used it to watch this trailer and was fine.
Looks pritty btw 
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piercer
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Posted - 2005.10.24 07:24:00 -
[71]
Dont tease us..... its not fair!
Thats amazing..... i cant wait to see the full thing... your gonna need alot of mirrors with the amount of people d/ling it 
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ArcEnCiel
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Posted - 2005.10.24 08:23:00 -
[72]
sweet lord.. 
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catz
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Posted - 2005.10.24 10:09:00 -
[73]
we want more :)
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Dark Shikari
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Posted - 2005.10.24 10:16:00 -
[74]
Originally by: Drilla
Originally by: Dark Shikari
Originally by: Biff Steel I really appreciate all the comments and replies so far, both positive and negitive. I would just like to say one thing about this trailer. Many of the shots are original drafts. In other words it's the first time we (the crew) have seen it all together and composited. Normally we will go through at least a few revisions to each shot and clean them up and fine tune them after this stage. Unfortunately there wasn't time to do so for this trailer due to the deadline we had for fan fest.
On that note I can't wait to show what's to come!
Please, please don't use Quicktime for the final one . Thats pretty much the only suggestion I can make .
The best option would be using H.264 in an AVI container. It can give basically DVD quality with reasonable file sizes.
I'm pretty sure QuickTime 7 is based on H.264 
I know, thats the point.
The container, not the codec, is the problem. And H.264 is available without using a closed-source container that nobody has access to. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Drilla
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Posted - 2005.10.24 14:55:00 -
[75]
Originally by: Dark Shikari
Originally by: Drilla
Originally by: Dark Shikari
Originally by: Biff Steel I really appreciate all the comments and replies so far, both positive and negitive. I would just like to say one thing about this trailer. Many of the shots are original drafts. In other words it's the first time we (the crew) have seen it all together and composited. Normally we will go through at least a few revisions to each shot and clean them up and fine tune them after this stage. Unfortunately there wasn't time to do so for this trailer due to the deadline we had for fan fest.
On that note I can't wait to show what's to come!
Please, please don't use Quicktime for the final one . Thats pretty much the only suggestion I can make .
The best option would be using H.264 in an AVI container. It can give basically DVD quality with reasonable file sizes.
I'm pretty sure QuickTime 7 is based on H.264 
I know, thats the point.
The container, not the codec, is the problem. And H.264 is available without using a closed-source container that nobody has access to.
Ahh fair enough, I agree totally.
Miss your point there my bad.
Seek not to bar my way, for I shall win through - no matter the cost! |

Soren
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Posted - 2005.10.24 19:25:00 -
[76]
oooooooo..... awwwwwwwww..... _______________________________________________
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Tyto
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Posted - 2005.10.25 00:10:00 -
[77]
Edited by: Tyto on 25/10/2005 00:11:58
Originally by: PaulAtreides Everything is relative and correct.
Hi Paul, I appreciate you taking the time to answer. I understand that the images may be correct from a physics PoV, however (and this is the antique patinator in me coming out... watch out!) it still looks 'wrong' to me. Maybe it is just me, I'm prepared to accept that .
My boss and mentor used to say to me that it didn't matter when restoring antiques if you knew it was correct if a little old lady came up and just thought it a) looked like a wrong un, or b) wasn't pretty enough to want to buy.
I suppose what I'm saying is, don't let correctness get in the way of artistic beauty! 
I'm going to watch it again and see if I still feel the same way.
Once again, keep up the great work, and feel free to totally ignore every word I say!
T
Voice of the Freecaptains |

Xelina
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Posted - 2005.10.25 01:34:00 -
[78]
Originally by: Tyto Edited by: Tyto on 25/10/2005 00:11:58
Originally by: PaulAtreides Everything is relative and correct.
Hi Paul, I appreciate you taking the time to answer. I understand that the images may be correct from a physics PoV, however (and this is the antique patinator in me coming out... watch out!) it still looks 'wrong' to me. Maybe it is just me, I'm prepared to accept that .
My boss and mentor used to say to me that it didn't matter when restoring antiques if you knew it was correct if a little old lady came up and just thought it a) looked like a wrong un, or b) wasn't pretty enough to want to buy.
I suppose what I'm saying is, don't let correctness get in the way of artistic beauty! 
I'm going to watch it again and see if I still feel the same way.
Once again, keep up the great work, and feel free to totally ignore every word I say!
T
Tyto has made a good point. A supervising animator at Industrial Light and Magic once said to me when we were discusing physics '..but does it look right?'
To add to Tyto's comment the one thing that seems to be missing is character in each of the diffent ship types. I know this sounds odd, but without these little characteristics the movie just becomes a bunch of pixels to the viewer. These little traits that each ship type (race) might have would add more depth. Different technologies in engines could be used to help enhance this. An example might be the minmatar ships have beefy engines that burn a differnt type of fuel and have a quicker falloff. Since each race has a different colour thrust (plasma or whatever you want to call it) one can then assume that each race is using race specific engine technology. Now probably most are saying 'who cares, don't nit pick so much' the problem is this is a film where 99% (atleast from what I have seen) is space ships flying around. Without character there is no story. This goes for non organic props too.
I have to say that Biff has done an amazing job with this. This is no small task he has taken on.
xel.
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j0sephine
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Posted - 2005.10.25 03:13:00 -
[79]
"I understand that the images may be correct from a physics PoV, however (and this is the antique patinator in me coming out... watch out!) it still looks 'wrong' to me. Maybe it is just me, I'm prepared to accept that ."
You may be quite right about it, actually. I suspect this is the limitation of the animating program affecting things here, if anything.
EVE client can render engine trails by recording series of 'snapshots' which store position of the ship over a number of frames, and then plot the engine trail literally "connecting the dots" i.e. the stored positions.
But this isn't something that can be done easily with the animation program without either using specialized piece of code written for exactly that task, or by cheating with particle system, which on the other hand can make it difficult to get the end-effect resemble engine trails like EVE does them, at all.
"Easy" way of doing these trails is using simple piece of geometry that looks like piece of string, attaching that to the ship model and have the animation program apply some inertia to it, so the string basically follows the route of parent ship, with some delay. Which works okay most of the time, but if the amount of inertia isn't continually adjusted to roughly match the ship velocity.... in some instances the eye can spot what really happens, i.e. that the trail follows the motion of its parent rather than being mere 'trace of existence'
(you can see better this approach 'gone wrong' in this clip, e.g ... 'tis not from the Evolution movie btw, so no worry)
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Xelina
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Posted - 2005.10.25 04:26:00 -
[80]
Originally by: j0sephine "I understand that the images may be correct from a physics PoV, however (and this is the antique patinator in me coming out... watch out!) it still looks 'wrong' to me. Maybe it is just me, I'm prepared to accept that ."
You may be quite right about it, actually. I suspect this is the limitation of the animating program affecting things here, if anything.
EVE client can render engine trails by recording series of 'snapshots' which store position of the ship over a number of frames, and then plot the engine trail literally "connecting the dots" i.e. the stored positions.
But this isn't something that can be done easily with the animation program without either using specialized piece of code written for exactly that task, or by cheating with particle system, which on the other hand can make it difficult to get the end-effect resemble engine trails like EVE does them, at all.
"Easy" way of doing these trails is using simple piece of geometry that looks like piece of string, attaching that to the ship model and have the animation program apply some inertia to it, so the string basically follows the route of parent ship, with some delay. Which works okay most of the time, but if the amount of inertia isn't continually adjusted to roughly match the ship velocity.... in some instances the eye can spot what really happens, i.e. that the trail follows the motion of its parent rather than being mere 'trace of existence'
(you can see better this approach 'gone wrong' in this clip, e.g ... 'tis not from the Evolution movie btw, so no worry)
Actually this is quite easy to do in Maya, by taking the same approach the eve client solves the engine trails. Using a baking process you can plot the path of the engines and apply particles using this as a 'path guide'.
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j0sephine
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Posted - 2005.10.25 04:39:00 -
[81]
"Actually this is quite easy to do in Maya, by taking the same approach the eve client solves the engine trails. Using a baking process you can plot the path of the engines and apply particles using this as a 'path guide'."
Ahh, cool then ^^
(figured would be easier to simply attach particle emitters to engine exhausts, and main problem would be really the amount of them needed to have solid trails without making them too thick at the same time... then again, iirc Maya has quite a bit of fancy particle tricks in its box of tools, so it's likely easier there o.O
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Speedtouch
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Posted - 2005.10.25 18:28:00 -
[82]
This vid is awsome, specialy the colision between the 2 ship!
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Lord Zidius
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Posted - 2005.10.26 14:24:00 -
[83]
Sweet  
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Zurtur
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Posted - 2005.10.29 03:30:00 -
[84]
Comeon, get us whole movie, I cant wait...its killing me...
Great work guys! Take ur time and show as a show we ll watch 1000 times over.
5.1 and DVD quality pls :)))
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Archangel Deck
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Posted - 2005.10.29 11:22:00 -
[85]
Edited by: Archangel Deck on 29/10/2005 11:23:16 Once again another great teaser, but so far i havent seen a completed movie from u guys with this stuff in it
But as u said in the tease soon(tm)
Ill check back in a year (no offense CCP)
Unless i have missed a completed one
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Emaji Erivic
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Posted - 2005.10.30 13:44:00 -
[86]
Originally by: Zurtur Comeon, get us whole movie, I cant wait...its killing me...
Great work guys! Take ur time and show as a show we ll watch 1000 times over.
5.1 and DVD quality pls :)))
Hes contradicting himself 
AWSOME MOVIE! P erhaps its just me liking to see big ships, but I liked the clips in this one better than the first trailer. I liked the music better from the First one though
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Eris Discordia

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Posted - 2005.10.30 14:08:00 -
[87]
Originally by: Reiisha I wonder how the room sounded like over there.
It looked a little blocky to me in the first scene....
There was a loud moan and other strange noises from the lower left corner at the stage when the ships collided.
I heart all, some more then others though. |
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Tekka
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Posted - 2005.10.30 17:24:00 -
[88]
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Marcus Brook
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Posted - 2005.10.31 01:28:00 -
[89]
Very cool vid around of applause for all involved in the making.
I wish my catlyst could do that 
Also what was the backround music ive heard it before but forgot the name 
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Cyranus
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Posted - 2005.11.01 16:44:00 -
[90]
Nice work, I would voice some critiques, but they seem to be covered and I understand that A) it's a teaser B) this stuff ain't easy.
The collision movements reminded me a lot of early Babylon 5, good, but not quite Battle Star Gallactica if you know what I mean. Keep up the good work guys, I hope our demands of seeing more doesn't complicate anything else you have going on.
One problem though, it is missing something. Something I have a fever for, that I must have. I demand more Ikvar (or cowbell).
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