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Ruffio Sepico
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Posted - 2005.10.23 15:41:00 -
[1]
Would be nice with some real EMP weapons, could be used to offline the oponents modules etc, but should also cost a lot of cap to use. Just a thought.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://kills.hidden-agenda.co.uk/
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Bruchpilot
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Posted - 2005.10.23 15:50:00 -
[2]
You mean ECM?
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Tido Maliyu
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Posted - 2005.10.23 15:55:00 -
[3]
I think he means something to instantly make the ship useless... or am i wrong?
If it is what i said above it would be overpowered in the Devs eyes. --------------------------
Draximus Cane: wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I' |

Instagib
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Posted - 2005.10.23 15:56:00 -
[4]
Pretty sure he means EMP, CCP might actually be intersted in something like this.
Rat in the corner style 
Something that would screw everyone over in radius, including you.
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Instagib
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Posted - 2005.10.23 15:57:00 -
[5]
^^ btw that is reference to a lecture on the eve fanfest
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M3ta7h3ad
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Posted - 2005.10.23 16:20:00 -
[6]
well..unless you turned off all of your modules as well. then launched the emp.
Would result in two ships floating in space. All modules offline, a race to "online" the most modules that are worth onlining.. will it be tank, or gank!? who knows!!!
Actually the only module worth putting online first would be the nosferatus. :D
Drones would end up completely defunct unless they were inside a ship. scoopable and repairable at a station. :) EMP would be an "I Win" button.
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Instagib
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Posted - 2005.10.23 17:00:00 -
[7]
This would not be so much combat weapon as an emergency tool.
Just way of escape at high cost. btw on-lining nos is pointless if you don't have scrambler online 
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Now I think this could be cool, but also very hard to do without making it high exploitable 
My vision would be something like..
A module that can be used when all your modules are online, once use it would instantly take all of the users modules offline.
It would only effect all ships 1-2 size category smaller. E.g. capital,bs,bc,cruiser,(destroyer?),frig and maybe t2 pushing the ship one category up?
The effect on surrounding ships would be temporal. Disabling med slots at 100% chance (weakest resistance?), low at 66% chance and high at 33%. Leaving all ships capable of warping or carrying on with some firepower. Modules for all other than the attacker would automatically online as soon as some cap barrier is reached (not to high).
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Effect might screw shield tankers more than armor tankers since their hardener or/and rep might possibly stay online. I think it's fair since they would already have less buffer to absorb damage and continuing tanking would only delay the automatic on-lining.
Cap injector would not help ships on-line since it would always go off-line.
Ships could always warp away. Any action that would req. cap would though delay on-lining.
Ships that start with full cap would not be effective? Maybe all the ships would lose cap like they had been hit by a one neuterlizer cycle.
The biggest issue I have is that someone would just warp in bigger ship, wether it be dreads to take out BS fleet or BS to take out cruser/frigs wolfpack. Use the uber module then the rest of the fleet/support arrives and clean everything up. Ouch.
Well flawed idea.. maybe someone can do better 
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M3ta7h3ad
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Posted - 2005.10.23 17:23:00 -
[8]
But then whats the point in scrambling them when if your scrambler is running, you cant get your nos running. :D lol
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M3ta7h3ad
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Posted - 2005.10.23 17:23:00 -
[9]
But then whats the point in scrambling them when if your scrambler is running, you cant get your nos running. :D lol
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Nafri
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Posted - 2005.10.23 17:24:00 -
[10]
ECM would be much cooler if it actually randomly jamms the enemy modules, ahh would that be funny --------------------------------------------------------------------------------
Put your panties on your head! |

Corvus Crax
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Posted - 2005.10.23 18:17:00 -
[11]
Considering EMP is a pretty old concept from the EVE online perspective I would say it's somewhere between pointless and the way it works in game now. It can probably be enerving and hurt energyfields and to some degree hurt electronics but there is no way you can actually knock out a whole spaceship with any kind of emp like they do it in tha movies ya know ;)
Most military vehicles these days are EMP-protected since it's a fairly easy thing. I mean even a SUN server is EMP protected to a rather good degree...
So real EMP weapons are unfortunatly even less effective than the ones we see in game...
And I personally think that what you ask for is more in the realm of hacking and electronic warfare...
And I'm not sure I like it.
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Anjerrai Meloanis
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Posted - 2005.10.23 18:46:00 -
[12]
Originally by: Nafri ECM would be much cooler if it actually randomly jamms the enemy modules, ahh would that be funny
that would be awesome, ecm that stops you using all your modules (as it currently does) is a bit annoying at times.. uh.
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Hulemand
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Posted - 2005.10.23 19:24:00 -
[13]
Short range EMP module that might hit yourself aswell?
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Itanis
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Posted - 2005.10.23 19:44:00 -
[14]
Originally by: Corvus Crax Most military vehicles these days are EMP-protected since it's a fairly easy thing. I mean even a SUN server is EMP protected to a rather good degree...
Yeah, it doesn't take much to shield, well, anything from EMI. It'd kind of be like this.
<BANG POP FIZZ CLICHE> "What was that?" 'Uh, someone fired an EMP.' "......HAAAAAAAHAHAHAHAHAHAHAHAHAHA..... Set tachyons to gank, Mr. Sulu." 'Ayeaye, sir.'
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Hugh Ruka
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Posted - 2005.10.23 19:52:00 -
[15]
How about Burst ECMs deactivating all active modules if successful ? Could be a possible EMP weapon. Would make them more usefull maybe. ------------------------------
If stupidity could bloom, these forums would be all flowers ... |

Keven
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Posted - 2005.10.23 21:10:00 -
[16]
One would think in the whatever-century, where they are warping thru space and stuff, ppl would invent a freaking emp countermeasure. you know, natual phenomena tend to produce similar effeckts on a way larger scale... emp defense is kind of an requirement to travel through space... one would think...
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Nyphur
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Posted - 2005.10.23 21:16:00 -
[17]
Originally by: Keven One would think in the whatever-century, where they are warping thru space and stuff, ppl would invent a freaking emp countermeasure. you know, natual phenomena tend to produce similar effeckts on a way larger scale... emp defense is kind of an requirement to travel through space... one would think...
You mean like the electromagnetic shielding that all ships have? Yeah, it's a bit silly to think ships can fly next to a star but not resist an emp. Also, not all the races use electronics. As far as I am aware, only the minmatar ships actually use electronic components, with all other mentions to "electronics" in module descriptions and such just being out of convention. If you check the build reqs for T2 ships, they each use different types of computer circuitry and an EMP will only take out active electronic circuitry.
Besides, there are ways of getting around an EMP. Current-carrying tinfoil wrapped around something acts as decent EM shielding, if I'm not mistaken.
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B0rn2KiLL
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Posted - 2005.10.23 21:18:00 -
[18]
Originally by: Keven One would think in the whatever-century, where they are warping thru space and stuff, ppl would invent a freaking emp countermeasure. you know, natual phenomena tend to produce similar effeckts on a way larger scale... emp defense is kind of an requirement to travel through space... one would think...
yes.. and one would think that whatever century, would have created something MORE powerful than a regular EMP? erm, ****e needs power, nos nuets are some sort of EMP, but the only thing not being effected at all are the ship's modules, which would be cool if a 'what was that' secenario could happen. imo --- When It Absolutely Positively Has To Be Desotroyed. |

Nafri
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Posted - 2005.10.23 21:25:00 -
[19]
Originally by: Anjerrai Meloanis
Originally by: Nafri ECM would be much cooler if it actually randomly jamms the enemy modules, ahh would that be funny
that would be awesome, ecm that stops you using all your modules (as it currently does) is a bit annoying at times..
and it would stop lots of moaning about EW
there could be racial damps too (damps are overpowered) and racial tracking disruptors and so on --------------------------------------------------------------------------------
Put your panties on your head! |

St Dragon
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Posted - 2005.10.23 22:07:00 -
[20]
I remember reading in the latest dev blog something about making modules targetable so this will fit right in.
Basically when this is implimented then the fact that indervidual modules can be efected or the owning player can overpower seperate modules to get a better effect will change the way combat works and will enable new ideas for new modules from ccp 
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Grimpak
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Posted - 2005.10.23 22:28:00 -
[21]
Originally by: Nafri
Originally by: Anjerrai Meloanis
Originally by: Nafri ECM would be much cooler if it actually randomly jamms the enemy modules, ahh would that be funny
that would be awesome, ecm that stops you using all your modules (as it currently does) is a bit annoying at times..
and it would stop lots of moaning about EW
there could be racial damps too (damps are overpowered) and racial tracking disruptors and so on
the subsystem targeting and destruction looks better than that tho.
...would made a complete rework of EVE's combat system, and intys would gain the new anti-subsystem role, in adition to the tackler role they have now.
....ok too much homeworld 2 stuff already -------------------
Celestial Horizon: we go zerg on you |

Virida
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Posted - 2005.10.23 22:33:00 -
[22]
If an battleship or something emptied entire cap into an rigged shield based EMP bomb, maybe it could blow out frigs?
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