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Tar om
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Posted - 2005.10.24 15:22:00 -
[31]
just jump into "his" gate with a better sniper and pwn him at his own game! :) -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Tar om
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Posted - 2005.10.24 15:22:00 -
[32]
just jump into "his" gate with a better sniper and pwn him at his own game! :) -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Dionysus Davinci
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Posted - 2005.10.24 16:35:00 -
[33]
Edited by: Dionysus Davinci on 24/10/2005 16:36:28
Originally by: DigitalCommunist It'll be even easier when the eye-for-an-eye thing comes out and you gank him in Yulai or when hes trying to dock.

Why would someone like me be in Yulai?
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Dionysus Davinci
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Posted - 2005.10.24 16:35:00 -
[34]
Edited by: Dionysus Davinci on 24/10/2005 16:36:28
Originally by: DigitalCommunist It'll be even easier when the eye-for-an-eye thing comes out and you gank him in Yulai or when hes trying to dock.

Why would someone like me be in Yulai?
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kcahn
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Posted - 2005.10.24 17:25:00 -
[35]
Originally by: maximyus when is ccp going to make ****s like u constantly flagged.
well judging by your sig, you haven't and will never be laid.
a pointer, mature a lot, FAST!
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kcahn
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Posted - 2005.10.24 17:25:00 -
[36]
Originally by: maximyus when is ccp going to make ****s like u constantly flagged.
well judging by your sig, you haven't and will never be laid.
a pointer, mature a lot, FAST!
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Thomas Torquemada
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Posted - 2005.10.24 17:30:00 -
[37]
Originally by: Hot Karl you all know the situation theres a guy sitting 150km from the gate picking off small ships in one shot and as soon as you make a move for him he runs away no ship can cover that distance before your pre-aligned sniper can warp to his safe spot and you cant snipe them back because they can just warp to thier pre-aligned safe spot and if you use a cov ops to get in range with your tacklers he still gets away because he has 11 wcs the only way you can fight them is to not engage but then everyone thinks you are afraid but you arent afraid you just know you cant compete with his 100% safe carebear tactics
If hes packing tons of wcs, his chances of hitting at 150k is somewhat unbelievable, at the VERY best they will pack 1-2 stabs, otherwise they wont be hitting anything.
Besides, the belts are clear because of agent missions, gate work is risky/unrealiable/unprofitable, which leaves us with what exactly?
dunno about others but ill place my bet on sniping.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Thomas Torquemada
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Posted - 2005.10.24 17:30:00 -
[38]
Originally by: Hot Karl you all know the situation theres a guy sitting 150km from the gate picking off small ships in one shot and as soon as you make a move for him he runs away no ship can cover that distance before your pre-aligned sniper can warp to his safe spot and you cant snipe them back because they can just warp to thier pre-aligned safe spot and if you use a cov ops to get in range with your tacklers he still gets away because he has 11 wcs the only way you can fight them is to not engage but then everyone thinks you are afraid but you arent afraid you just know you cant compete with his 100% safe carebear tactics
If hes packing tons of wcs, his chances of hitting at 150k is somewhat unbelievable, at the VERY best they will pack 1-2 stabs, otherwise they wont be hitting anything.
Besides, the belts are clear because of agent missions, gate work is risky/unrealiable/unprofitable, which leaves us with what exactly?
dunno about others but ill place my bet on sniping.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Thomas Torquemada
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Posted - 2005.10.24 17:32:00 -
[39]
Edited by: Thomas Torquemada on 24/10/2005 17:32:37
Originally by: Hoshi
Originally by: Sarmaul step 1: covert ops flies in though another gate. sits 15k away from the sniper.
step 2: tempest jumps in from the same gate as the covert ops and warps to this covert ops. this should land him on top of the sniper.
step 3: sniper who is pre aligned to safespot at full speed warps away even before the tempest arrive.
the cvops can very easily bump the pirate ship from the front stopping/pausing his now unlikely escape.
its not rocket science here kids.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Thomas Torquemada
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Posted - 2005.10.24 17:32:00 -
[40]
Edited by: Thomas Torquemada on 24/10/2005 17:32:37
Originally by: Hoshi
Originally by: Sarmaul step 1: covert ops flies in though another gate. sits 15k away from the sniper.
step 2: tempest jumps in from the same gate as the covert ops and warps to this covert ops. this should land him on top of the sniper.
step 3: sniper who is pre aligned to safespot at full speed warps away even before the tempest arrive.
the cvops can very easily bump the pirate ship from the front stopping/pausing his now unlikely escape.
its not rocket science here kids.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Muthsera
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Posted - 2005.10.24 18:00:00 -
[41]
Originally by: DigitalCommunist Snipers die every day :\
hear yee, hear yee. SoonÖ
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Muthsera
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Posted - 2005.10.24 18:00:00 -
[42]
Originally by: DigitalCommunist Snipers die every day :\
hear yee, hear yee. SoonÖ
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Shin Ra
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Posted - 2005.10.24 19:01:00 -
[43]
Stealth bombers 4tw
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Shin Ra
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Posted - 2005.10.24 19:01:00 -
[44]
Stealth bombers 4tw
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Hakera
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Posted - 2005.10.24 20:29:00 -
[45]
snipers are the current flavour of the month, especially in situations where your outnumbered. IMO their abilities lie with overpowered modules such as sensor boosters and dmg mods which I firmly believe should have their bonuses seperated into different modules. I also believe EW is overpowered in its current state and with no pending review of ECCM, there is no counter against damps or tracking disruptors for eg.
Being a sniper is fine, but being able to deal good damage and for all intense purposes be completly safe (any sniper will be practically immune unless they are pure unlucky that a ceptor or CO has their current position bm'd already) not to mention the wcs fitted snipers which warp in a little closer but are again for all intense purposes impossible to tackle as getting 4+ points of scrambling on each ship is extremely diffcult given the normal practice immediatly after warp in of aligning for a warp out to a ss again.
I really have a problem with the modules used, not the tactic, stacked wcs, sensor boosters, dmg mods are the problem insomuch as the tactic that comes from their use.
Dumbledore - Eve-I.com |

Hakera
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Posted - 2005.10.24 20:29:00 -
[46]
snipers are the current flavour of the month, especially in situations where your outnumbered. IMO their abilities lie with overpowered modules such as sensor boosters and dmg mods which I firmly believe should have their bonuses seperated into different modules. I also believe EW is overpowered in its current state and with no pending review of ECCM, there is no counter against damps or tracking disruptors for eg.
Being a sniper is fine, but being able to deal good damage and for all intense purposes be completly safe (any sniper will be practically immune unless they are pure unlucky that a ceptor or CO has their current position bm'd already) not to mention the wcs fitted snipers which warp in a little closer but are again for all intense purposes impossible to tackle as getting 4+ points of scrambling on each ship is extremely diffcult given the normal practice immediatly after warp in of aligning for a warp out to a ss again.
I really have a problem with the modules used, not the tactic, stacked wcs, sensor boosters, dmg mods are the problem insomuch as the tactic that comes from their use.
Dumbledore - Eve-I.com |

Derron Bel
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Posted - 2005.10.24 20:35:00 -
[47]
If the sniper is really on the ball and is slow speed he could warp out as soon as a covert ops comes within 2500m. But I digress. This is all awfully complicated to counter someone who'se probably popped 8 ships before someone who can even use a covert ops ponders taking him out. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Derron Bel
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Posted - 2005.10.24 20:35:00 -
[48]
If the sniper is really on the ball and is slow speed he could warp out as soon as a covert ops comes within 2500m. But I digress. This is all awfully complicated to counter someone who'se probably popped 8 ships before someone who can even use a covert ops ponders taking him out. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Berak FalCheran
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Posted - 2005.10.24 23:22:00 -
[49]
Originally by: Hot Karl whine whine whine whine whine
I won't even touch on the fact that your post is barely legible.
Grow a pair and try taking a sniper out instead of postulating about how impossible it is on the boards.
These threads are pretty annoying. I've lost a 2x Tempests while sniping, and I'm not an idiot either (though, I really wasn't paying attention one of those times lol -- the first time though, I was wtfpwned by a simple plan and some decent pilots)
To paraphrase uhm... Istvaan, IIRC:
OHNOES I WENT INTO LOW SEC AND AM BEING PVPD HELP ME CCP!
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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Hot Karl
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Posted - 2005.10.25 00:36:00 -
[50]
Originally by: Berak FalCheran
Originally by: Hot Karl whine whine whine whine whine
I won't even touch on the fact that your post is barely legible.
Grow a pair and try taking a sniper out instead of postulating about how impossible it is on the boards.
These threads are pretty annoying. I've lost a 2x Tempests while sniping, and I'm not an idiot either (though, I really wasn't paying attention one of those times lol -- the first time though, I was wtfpwned by a simple plan and some decent pilots)
To paraphrase uhm... Istvaan, IIRC:
OHNOES I WENT INTO LOW SEC AND AM BEING PVPD HELP ME CCP!
ive got no problem with pvp in fact i like to fight the problem care bears like you dont want a fight you just want free easy ganks why dont you actually fight instead of sitting 150km out one shot killing everything that comes through the gate o thats right you dont do it because its not 100% safe like sniping
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CargoCult
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Posted - 2005.10.25 00:40:00 -
[51]
I have two point to make
1) thier not invlunerable
- all the tactics so far mentioned will work
- and to be honest most sinpers seem to be cowards, my solution - jump in a tempest, they seem to leg fast enough that way (ok so thier not dead but moved will do for me)
2) they effect disporpotionally newer players
this is the actually problems, thier kills are mostly firgs and low skilled cruisers - ships which really CANNOT fight back
as to what you can do about this?
i have no idea, but the latter is the part that needs some work
big flashing sign would do it (serosly actually) -------------------------------------------------- All the right letters, just not nescacarily in the right order - morcam and wise
Its not working sir!
Well thump it then |

MarieDanae Alliaume
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Posted - 2005.10.25 00:58:00 -
[52]
Originally by: Deja Thoris
Originally by: Hot Karl
Originally by: Jernau Gurgeh 3) Snipers are not invulnerable.
enlighten us otherwise get out of my thread and my shift caps lock apostrophe question mark comma and period keys are all broken at the same time strange coincidence isnt it
Broken along with your ability to count low slots on a ship or broken like your ability to come up with tactics to kill lamers?
This is comedy coming from you and your corperation. I know all about your lame operations in the Aulbres/Vestovue corridor.
The original poster is correct. ATM, there is NO-WAY in combating any sniper. They have all the cards in their hands. CCP, really needs to look into this. |

Shayla Sh'inlux
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Posted - 2005.10.25 01:02:00 -
[53]
I have been dealing with a group of good snipers 'back then' when I was still in GW and I have to agree with the OP.
If done right, snipers are invulnerable and highly effective.
A quick fix would be to give dampners a decent optimal again allowing you to break their lock and counter them without having to resort to a little fleet of tacklers and damage dealers plus a covert ops.
It's a myth that you can't hit at 150km without a lot of tracking enhancers as well. I can assure you my Megathron hits quite fine at 150km with only two tracking enhancers in the lows. Add two damage mods and three stabs and you're pretty much invulnerable and the most annoying thing since ever.
Besides, I think we have to remove empire pirating snipers from the equation here as the thing is even WORSE when guys like Burn Eden come into your alliance space with a covert and 3-5 sniping ships and camp key gates and stations ALL DAY LONG without you being able to do a thing about it. And you get to do it from like 130km which is way safer with the 150km warp thing *AND* more damaging.
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Necolycan
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Posted - 2005.10.25 01:04:00 -
[54]
I dont understand what the problem is. They have designed a ship to do this by fitting the different modules. What do you want them to do? Its a trap, they set up FOR THE ADVANTAGE and it works. You just want EVERYTHING in the game to be balanced and fair, which ruins tactics. Get over it.
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Dark Shikari
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Posted - 2005.10.25 01:05:00 -
[55]
The only problem with snipers is that they can align and instantly warp out the instant you do anything.
It is impossible to kill a properly aligned sniper, atm. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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MarieDanae Alliaume
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Posted - 2005.10.25 01:11:00 -
[56]
Edited by: MarieDanae Alliaume on 25/10/2005 01:13:40
Originally by: Necolycan I dont understand what the problem is. They have designed a ship to do this by fitting the different modules. What do you want them to do? Its a trap, they set up FOR THE ADVANTAGE and it works. You just want EVERYTHING in the game to be balanced and fair, which ruins tactics. Get over it.
Spoken like a true retard. Being balanced and fair, has nothing to do with tactics. Hell, you probably consider sitting at a gate and ganking ships, tactics.  |

Torpedo2k
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Posted - 2005.10.25 01:19:00 -
[57]
Karl you are so Hot...
There are no: 1-Safe spots 2-Ore thieves 3-Corp thieves Just people that do not understand game mechanics.
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Berak FalCheran
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Posted - 2005.10.25 02:17:00 -
[58]
Originally by: Hot Karl ive got no problem with pvp in fact i like to fight the problem care bears like you dont want a fight you just want free easy ganks why dont you actually fight instead of sitting 150km out one shot killing everything that comes through the gate o thats right you dont do it because its not 100% safe like sniping
Thanks, I do a lot of fighting other that sniping.
Again: OHNOES I WENT INTO LOW SEC AND AM BEING PVPD HELP ME CCP!
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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Domalais
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Posted - 2005.10.25 02:19:00 -
[59]
Originally by: Dark Shikari The only problem with snipers is that they can align and instantly warp out the instant you do anything.
It is impossible to kill a properly aligned sniper, atm.
Get the covert ops in front of him and approach. If he gets into warp before your ship bumps him, he deserves to get away. Assuming a combined velocity of 400 m/s, he's got 6 seconds from the instant you break 2500m.
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NeBuLa OrioN
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Posted - 2005.10.25 02:40:00 -
[60]
forget the snipers their will always be some gate where someone will/wants to shoot at you
its your choice to jump that gate and also your choice in wich ship and cargo you take true that gate if you feel unsafe in your biggest ship take something smaller take a dif route or let a buddy scout .. its not me shooting at you from 150km thats the prob.. YOU getting shot IS the prob
and no matter what nerv/buff/change ppl like me will always find a way to shoot ppl near/on/above a gate ...and its your job to work around it
The Orion Nebula star-birth region is 1,500 light-years away, in the direction of the constellation Orion the Hunter |
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