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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Nar Tha
Neural-Boost.com
100
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Posted - 2013.05.27 21:16:00 -
[61] - Quote
Inna Cristiana wrote:"existing large rigs on capital ships will automatically and without cost upgrade to their new capital counterpart when the patch hits"
Where in the source thread does it state this? I have reworded this to sound more like what CCP Tallest said in post #7 of the source thread. Thanks.
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Ole Volan
Xeno's Casino
2
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Posted - 2013.05.27 22:07:00 -
[62] - Quote
Excellent work Nar Tha! I have given the link to all my corp mates. It is an excellent resource for those who haven't been following along with the dev posts and blogs. Cheers!! |
Beekeeper Bob
Beekeepers Anonymous
622
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Posted - 2013.05.27 23:17:00 -
[63] - Quote
Grey Azorria wrote:Gwenywell Shumuku wrote:Thx, nice page.
Sry to say i really don't like how ccp lowers skill reqs more and more removing all long term goals. i'm all for getting noobs into vaiable ships to do stuff, but removing all lvl5 skills for even the largest ships in the game is mehh...even more capital online gameplay. Nice, blatantly ignoring the fact that capital training times will remain virtually identical.
Not to mention, noobs flying caps can't be a bad thing.....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Herzog Wolfhammer
Sigma Special Tactics Group
2812
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Posted - 2013.05.28 05:10:00 -
[64] - Quote
Nar Tha wrote:Hello everyone. I have been working on collecting all information to everything that changes in Odyssey, be it from forum posts, dev blogs, Fanfest presentations or Sisi testruns of other players and myself. The result is this: http://neural-boost.com/odysseyEvery bit of the relevant info is there, but there are also allways links to the sources, where you can read how the info was originally released. Please let me know if you find something missing or to be false. I will update this frequently. The article is part of a site I'm working on, that focuses on game development news on EVE and Dust. It is work in progress though, so it might be a bit buggy.
Great work.
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CCP Navigator
C C P C C P Alliance
1863
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Posted - 2013.05.28 06:38:00 -
[65] - Quote
Evil Incarn8 wrote:Why is it that the community has to write its own patch notes?
I can understand releasing information on aspects of an upcoming expansion slowly as things get confirmed or to put things out for discussion one at a time. But surely it cant be that hard for CCP to keep an 'Official' running tally as it were of what is in the expansion?
Having to scour live video blogs, written blogs, fanfest videos, forum posts and then the hated pit of desperate ego building that is social media, I dont see how the player base is supposed to keep track?
So I thank you Nar Tha for doing all the donkey work and creating such a fine collection of information.
CCP Falcon is currently putting together the official patch notes of all features, changes and fixes.
Features can be added and removed right up to the last minute so we prefer to put up as concrete a list as possible close to the release date.
CCP Navigator -Community Manager |
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Gus Huntah
Federal Navy Academy Gallente Federation
1
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Posted - 2013.05.28 07:17:00 -
[66] - Quote
None ofthe Above wrote:Gus Huntah wrote:CCP Ytterbium wrote:NoooOOOoooooOOOOOoooo why do I only spot this when I'm just done writing our internal patch notes for my team I could have been a lazy snob and just copy / pasted them from here! Or just have a link! It was Earth all along! Don't you think perhaps next time round you should put up the patch notes at least a month before the actual patch release? What's the point of doing all this work now? Are you kidding? (Seriously, are you? Can't tell.) Patch notes written up a month ago would be massively inaccurate. They've been honing the release and changing things all month.
I am certainly not kidding. It is beyond me how 30 days prior to patch release is considered a long time and that the patch notes would be massively inaccurate. This is a patch that's being worked on for 12+ months. The last month should be testing and re-testing and making minor adjustments.
That does not prevent CCP having a disclaimer in there stating that some features may not find their way in the final patch, or that there could be changes - this is perfectly understandable. But having to look for information on the Odyssey changes in the various DEV posts - while at the same time a dedicated Odyssey page does exist - I find to be bad time management by CCP.
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James Amril-Kesh
4S Corporation RAZOR Alliance
5191
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Posted - 2013.05.28 07:19:00 -
[67] - Quote
CCP Navigator wrote:Features can be removed right up to the last minute
Yeah, like signal strength. -áMy (mostly boring) Youtube channel. |
Chanina
ASGARD HEAVY INDUSTRIES
23
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Posted - 2013.05.28 08:15:00 -
[68] - Quote
Gus Huntah wrote:None ofthe Above wrote:Gus Huntah wrote:CCP Ytterbium wrote:NoooOOOoooooOOOOOoooo why do I only spot this when I'm just done writing our internal patch notes for my team I could have been a lazy snob and just copy / pasted them from here! Or just have a link! It was Earth all along! Don't you think perhaps next time round you should put up the patch notes at least a month before the actual patch release? What's the point of doing all this work now? Are you kidding? (Seriously, are you? Can't tell.) Patch notes written up a month ago would be massively inaccurate. They've been honing the release and changing things all month. I am certainly not kidding. It is beyond me how 30 days prior to patch release is considered a long time and that the patch notes would be massively inaccurate. This is a patch that's being worked on for 12+ months. The last month should be testing and re-testing and making minor adjustments. That does not prevent CCP having a disclaimer in there stating that some features may not find their way in the final patch, or that there could be changes - this is perfectly understandable. But having to look for information on the Odyssey changes in the various DEV posts - while at the same time a dedicated Odyssey page does exist - I find to be bad time management by CCP.
What you are looking for is a page to tell you which features are likely to be added. Patch notes are there to tell you what the patch you get are REALLY doing. So the patch notes will be published once the patch is there with all last minute fixes and buts ironed out.
A separate "up coming features" list would help to know what is awaiting us. The official Odyssey expansion website should provide that info, unfortunately I can't find it right now. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5195
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Posted - 2013.05.28 09:14:00 -
[69] - Quote
Also Nar Tha, under the Ice Harvesting section you've only listed details about the ice anomalies in that the highsec ones will hold 2500 units of ice. Here's a bit more detail on that: https://forums.eveonline.com/default.aspx?g=posts&m=2994788
CCP Fozzie wrote:Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25)
-áMy (mostly boring) Youtube channel. |
Gus Huntah
Federal Navy Academy Gallente Federation
1
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Posted - 2013.05.28 09:20:00 -
[70] - Quote
Chanina wrote: What you are looking for is a page to tell you which features are likely to be added. Patch notes are there to tell you what the patch you get are REALLY doing. So the patch notes will be published once the patch is there with all last minute fixes and buts ironed out.
A separate "up coming features" list would help to know what is awaiting us. The official Odyssey expansion website should provide that info, unfortunately I can't find it right now.
I am looking at something as close as possible to the fantastic job the OP did - which in fact came well before CCP's official feature list! (just to prove my point)
I agree that perhaps "patch notes" is not the correct use of words, thank you for pointing that out.
But really CCP needs to move away from it's start-up mentality. Rambling in dev posts is interesting at best, but at the same time is light years away from the serious commitment a concise list of feature requires. |
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Nar Tha
Neural-Boost.com
111
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Posted - 2013.05.28 10:48:00 -
[71] - Quote
Oh, wow I totally forgot to check the individual subforums for additional info. I will work my way through them now and update the article with everything I find (including those details on ice).
Thanks a lot for pointing this out! |
0Lona 0ltor
Sebiestor Tribe Minmatar Republic
44
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Posted - 2013.05.28 11:03:00 -
[72] - Quote
Clarification needed please.
The patch note says Concord standings & security status will be reset. Does this mean if I'm -10 I will get a clean slate on patch day & say a bear with 5.0 will be set to zero? |
Nar Tha
Neural-Boost.com
111
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Posted - 2013.05.28 11:06:00 -
[73] - Quote
0Lona 0ltor wrote:Clarification needed please.
The patch note says Concord standings & security status will be reset. Does this mean if I'm -10 I will get a clean slate on patch day & say a bear with 5.0 will be set to zero? If you are -10 now you will have -10 sec status and +/- 0.0 standing towards CONCORD (which is of no use as of yet) after the patch.
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James Amril-Kesh
4S Corporation RAZOR Alliance
5198
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Posted - 2013.05.28 11:06:00 -
[74] - Quote
0Lona 0ltor wrote:Clarification needed please.
The patch note says Concord standings & security status will be reset. Does this mean if I'm -10 I will get a clean slate on patch day & say a bear with 5.0 will be set to zero? Uh, the page is pretty clear on what this means. I'll even repost it here.
Quote: Currently, CONCORD Standing and Sec Status are the same thing. They will get split in a three step process when the patch goes live, like this:
Each character gets a new Security Status attribute in the DB. The (unmodified) CONCORD->character standing is copied in to the new Security Status attribute. All CONCORD->character standings will be wiped.
All gameplay systems that affect security status will then use that newly created database attribute.
-áMy (mostly boring) Youtube channel. |
0Lona 0ltor
Sebiestor Tribe Minmatar Republic
44
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Posted - 2013.05.28 11:09:00 -
[75] - Quote
Oh cheers, I see it now. |
Nar Tha
Neural-Boost.com
111
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Posted - 2013.05.28 11:10:00 -
[76] - Quote
0Lona 0ltor wrote:''Each character gets a new Security Status attribute in the DB.'' which I'm guessing will be zero? Read the line right below that line. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
16
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Posted - 2013.05.28 13:35:00 -
[77] - Quote
Nobody has this huh... Please add to your website
from CCP Masterplan
https://forums.eveonline.com/default.aspx?g=posts&m=2859158#post2859158
From CCP Fozzie
https://forums.eveonline.com/default.aspx?g=posts&m=3056693#post3056693
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times.
This applies to outposts, pos's, everything.
This is a specific fix to the Factory-Manager role. This is oddly a big one also as this fix allows the role to be given to everybody in a corporation and allows people to manufacture without fear of their job being cancelled by random people/spies. |
Verushka Atreides
Pator Tech School Minmatar Republic
11
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Posted - 2013.05.28 14:21:00 -
[78] - Quote
I don't see it in there but SIsi has hot keys for tagging on overview, individual hot keys for specific tags, and the ultra awesome single hotkey that cycles through tags in order.
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Nar Tha
Neural-Boost.com
115
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Posted - 2013.05.28 16:01:00 -
[79] - Quote
Phoenix Jones wrote:Factory-Manager role fix.
[...] I think I mentioned this in the last section (11. "Little Things").
Verushka Atreides wrote:I don't see it in there but SIsi has hot keys for tagging on overview, individual hot keys for specific tags, and the ultra awesome single hotkey that cycles through tags in order. I have added this to the last section.
Thanks, guys. |
Beekeeper Bob
Beekeepers Anonymous
623
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Posted - 2013.05.28 16:27:00 -
[80] - Quote
CCP karkur wrote:Nar Tha wrote:Hello everyone. I have been working on collecting all information to everything that changes in Odyssey, be it from forum posts, dev blogs, Fanfest presentations or Sisi testruns of other players and myself. The result is this: http://neural-boost.com/odysseyEvery bit of the relevant info is there, but there are also allways links to the sources, where you can read how the info was originally released. Please let me know if you find something missing or to be false. I will update this frequently. The article is part of a site I'm working on, that focuses on game development news on EVE and Dust. It is work in progress though, so it might be a bit buggy. Awesome
It is awesome when you can get someone else to do work for free, isn't it?
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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ctx2007
Wychwood and Wells Beer needs you
289
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Posted - 2013.05.28 17:11:00 -
[81] - Quote
+1 for website.
That white apoc reminds me of an imperial stormtrooper from that series of films, you know mickey mouse is in the next one. You only-árealise you life has been a waste of time, when you wake up dead. |
Khadann
Deep Core Mining Inc. Caldari State
39
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Posted - 2013.05.28 20:36:00 -
[82] - Quote
Gordon Esil wrote:This is awesome, lots of stuff I was unaware of and did not get the chance to see I now more excited for Odyssey than before
This.
BTW, where is the Odyseey page getting updated? Can't wait to see trailer + wallpapers
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Nar Tha
Neural-Boost.com
119
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Posted - 2013.05.28 23:59:00 -
[83] - Quote
Hey, little update.
Along with some minor changes and additions here and there, I have completely rewritten the section on the new Hacking Minigame, after finally trying it myself. I hope it's a bit more detailed and easier to comprehend now. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
666
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Posted - 2013.05.29 00:17:00 -
[84] - Quote
EOM Apoc... Do want |
Salpun
Paramount Commerce
502
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Posted - 2013.05.29 01:11:00 -
[85] - Quote
Khadann wrote:Gordon Esil wrote:This is awesome, lots of stuff I was unaware of and did not get the chance to see I now more excited for Odyssey than before This. BTW, where is the Odyssey page getting updated? Can't wait to see trailer + wallpapers Should be up sometime tomorrow |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
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Posted - 2013.05.29 01:14:00 -
[86] - Quote
Good job. *removed inappropriate ASCII art signature* - CCP Eterne |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
192
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Posted - 2013.05.29 16:02:00 -
[87] - Quote
The CovOps frigates are also getting the exploration bonuses (+5 for T1 and +10 for the T2 covops now).
proof/source |
Nar Tha
Neural-Boost.com
123
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Posted - 2013.05.29 16:36:00 -
[88] - Quote
Karsa Egivand wrote:The CovOps frigates are also getting the exploration bonuses (+5 for T1 and +10 for the T2 covops now). proof/source Have updated the page. Thanks! |
Salpun
Paramount Commerce
503
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Posted - 2013.05.30 15:03:00 -
[89] - Quote
Text warnings linked to sound alarms was removed until a new on off switch could be programed. Health bars still flash when empty however. Section 8.3
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Nar Tha
Neural-Boost.com
126
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Posted - 2013.05.30 16:08:00 -
[90] - Quote
I love you guys. Updated it.
I assume this will be in a later point release (so it will be in Odyssey in a way). and therefore didn't remove it but have noted that fact.
Thanks for pointing it out. |
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