Pages: [1] 2 3 4 5 |
1. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
keeping the ability to warp is a good decision, its a unique point of fighters and makes them pretty handsome for having a carrier in PvE where you don't want to scoop drones every time. So removing drone assignment entirely just because too smal...
- by Chanina - at 2015.03.10 09:39:39
|
2. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Adding some fuel requirement like strontium sounds like a good plan. You have to decide where to use it on and you need a place to replenish. Why not putting the entosi link into the gang link category? It would boost the hulls of BC and there is...
- by Chanina - at 2015.03.10 09:22:01
|
3. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: Icarus Narcissus wrote: In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool t...
- by Chanina - at 2014.06.13 08:52:00
|
4. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Just stumbled over these on the public_draft_3.csv Quote: Heretic Blueprint22452800 Sabre Blueprint22456600 Eris Blueprint22460800 Flycatcher Blueprint22464800 Any reason for Sabre being on rank 600 while all the others are 800?
- by Chanina - at 2014.06.02 11:45:00
|
5. Sticky:Dev Blog: Little Things in Kronos: The Changes and Fixes You Ask... - in EVE Information Portal [original thread]
CCP karkur wrote: Yay, hope you like it :D Little things are very fine. Thank you very much. CCP karkur wrote: Info Window Cleanup In recent releases we have been cleaning up the Show Info windows little by little. In the Rubicon expa...
- by Chanina - at 2014.05.27 19:31:00
|
6. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Greyscale wrote: - We are rebasing invention TE/ME values to all be positive or 0 at all times, removing negative ME/TE from invention outputs, as this solves a number of issues with removing extra materials I like this simplification, it m...
- by Chanina - at 2014.05.20 21:01:00
|
7. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
theman428 wrote: my apologies i mis read it. i posted something similar to someone else and i thought u had quoted that one accepted.
- by Chanina - at 2014.04.15 19:57:00
|
8. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
theman428 wrote: ... friend i was not responding to u.. please next time see who im quoting ... theman428 wrote: Chanina wrote: Myxx wrote: I'll grant you that theoretically, there "could" come a time where we can output bpcs fas...
- by Chanina - at 2014.04.15 19:47:00
|
9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
theman428 wrote: no if your producing from a pos u will have to have the BPO/BPC in the pos with the mats not from the station... after patch ofc ofc you have to put the BPC into the pos if you WANT to produce at the pos. but you aren't for...
- by Chanina - at 2014.04.15 19:37:00
|
10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Myxx wrote: I'll grant you that theoretically, there "could" come a time where we can output bpcs fast enough in our production cycle to consider selling off some extra copies... but with the risk of putting the production bpc into a starbase ...
- by Chanina - at 2014.04.15 19:25:00
|
11. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Allison A'vani wrote: Tippia wrote: theman428 wrote: as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GǣAs it stands right ...
- by Chanina - at 2014.04.15 19:11:00
|
12. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Myxx wrote: Rapscallion Jones wrote: Myxx wrote: Rapscallion Jones wrote: Chanina wrote: So you are telling that you won't touch Invention with this expansion but greatly increasing the output of high quality T2 BPCs? Am I the on...
- by Chanina - at 2014.04.15 18:53:00
|
13. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
CCP Greyscale wrote: Aliventi wrote: Quote: Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the...
- by Chanina - at 2014.04.15 18:12:00
|
14. Designing an intelligence tool - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Posting in my 1001st thread about local/intel changes that fails to address the immediate issue of covops ships becoming incredibly dangerous without even the tiniest amount of counterplay possible. I really would like to see ...
- by Chanina - at 2014.03.09 09:03:00
|
15. Designing an intelligence tool - in Player Features and Ideas Discussion [original thread]
This post wasn't made for debate about remove local or not, it is for making an intel tool as a whole. if an FC is guiding his fleet, his scout will use an external webpage to past his D-Scan results. Why don't we have mechanics in game to report ...
- by Chanina - at 2014.03.08 23:16:00
|
16. Designing an intelligence tool - in Player Features and Ideas Discussion [original thread]
The technical back-end Stargates and Surveillance units only communicate with residents. The standings of the owner define who gets the local information, so blues get the info of my surveillance unit too. All information from individual pilots ...
- by Chanina - at 2014.03.08 17:10:00
|
17. Designing an intelligence tool - in Player Features and Ideas Discussion [original thread]
Additional structures Surveillance Unit A deployed structure monitoring gate or wormhole activity and triggering passive detections from allied ships in system. The structure has the tank of a good BC or small BS, it is unarmed and a small vang...
- by Chanina - at 2014.03.08 17:09:00
|
18. Designing an intelligence tool - in Player Features and Ideas Discussion [original thread]
The current intelligence tool (it doesn't deserve that name at all) is the local in combination with a common chat and the D-Scan. To replace local we need a valid way to communicate information about who is passing our systems and a valid way to ...
- by Chanina - at 2014.03.08 17:07:00
|
19. Sticky:Dev blog: The Interbus Ship Identification System (ISIS) - in EVE Information Portal [original thread]
Nicely done. I hope many of this things will soon be populated outside the ISIS too. The show info window of Ships could use that kind of upgrade. The ship class icons would nicely fit as a replacement for the current brackets in overview. This d...
- by Chanina - at 2013.11.13 09:53:00
|
20. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Making certificates public isn't used much, don't want to tell your enemy how good you are right? Viewable on permission sounds good. A simple "Corp only" might be good too especially for trainee corporations. By default it should be off. - rem...
- by Chanina - at 2013.11.12 08:35:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |