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Thread Statistics | Show CCP posts - 56 post(s) |
Tippia
Sunshine and Lollipops
20773
|
Posted - 2014.04.15 18:53:00 -
[391] - Quote
So what you're saying is that now would be a good time to really crank up the production of blockade runners? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
theman428
Twist Industry Unlimited
0
|
Posted - 2014.04.15 18:54:00 -
[392] - Quote
theman428 wrote:sorry using your quote here but tippia not all of it is good... this will utterly destroy the ability to make supers and titans. people will have to spend months of time copying BPOs to make these ships since they cannot be produced in a station or in high sec... so tell me how thats good for the economy. It won't destroy anything. It will delay the production of certain items by introducing a copying step (unless you want to risk it by manufacturing stuff right this second). This is good for two reasons: it creates a greater uniformity between different types of production and puts some pressure on these new GÇ£infiniteGÇ¥ slots GÇö it makes the bottleneck dynamic and universal rather than static and selective. It also rewards planning and forethought more, and smooths out dips and peaks in the economy.[/quote]
as it stands right now... it takes 3 days 16 hours and 53 minutes to make a 5 run copy. to build an avatar with a ME lvl 1 BPC u need 525 of 1 type of componet. if you had 5 BPOs of that componet it would take you 78 days to copy enough for 1 run on the titan not including the titan BPO itself which takes 177 days 18 hours and 40 min to copy.. so tell me how thats viable to produce ttians? |
Ranger 1
Ranger Corp
5576
|
Posted - 2014.04.15 18:54:00 -
[393] - Quote
Mai Khumm wrote:Before my post got thoughtfully locked by ISD from asking questions. (And received answers from Devs.) https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=337284I was directed here! I'll ask what couldn't be answered here! Was this new "I don't need standings anymore to dump POSs" tested in Nullsec to prevent Alliances from dumping a POS in another Alliances territory? With abandoned POSs, what is currently in place to prevent alliances from dumping a POS on every moon in highsec/near large tradehubs then abandoning them? As was suggest in said thread which I will repost here since it is a good idea. Quote: After X days (I say 7-10) after the POS has been without fuel. The POS in question model will change to make it look abandoned. At that point, you can use the Hacking minigame to hack and "Highjack" the POS in question..
-edit- I hope to actually get an answer to this... I can put up a POS anywhere I like in Null Sec, not that it's a good idea of course.
They've already commented that they will need to come up with a revision as to how to handle abandoned POS's.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kadl
Imperial Academy Amarr Empire
146
|
Posted - 2014.04.15 18:54:00 -
[394] - Quote
Gizznitt Malikite wrote:Kadl wrote:Tippia wrote:Chanina wrote:I like the overall attitude of this dev blog but improving use of T2 BPOs further isn't something I'm looking forward to. Not if there aren't improvements to Invented BPC quality. Meh. They get slightly higher output on items where the market is already fully controlled by invention, and it lasts maybe one expansion cycle. I don't see inventors being particularly hurt by that one. Slightly higher output for T2 BPOs => Slightly lower output for invention => Slightly lower profits for invention. Your argument is that we should ignore the benefits reaped by T2 BPO owners because they are small. I think that is a move in the wrong direction, and should be avoided. I would like CCP to make a commitment to avoid improving the overall use of T2 BPO for their owners. I am uncertain whether the overall situation will improve for T2 BPO owners. For example, will they end up being required to place their T2 BPO in a POS in order to reach the old levels of production. Before we get on the "OMG T2 BPO's must die" hype train, I think we should wait and see what other changes are in store for us.
I agree that we need to see the other changes. I am not on some hype train about killing T2 BPOs. I just don't want to see them push out any inventors. I think it is fair to note some concern about T2 BPOs pressuring inventors without being accused of hyping it.
Gizznitt Malikite wrote:In general, T2 BPO's are a good thing for this game. They only control a small market fraction for most items in game, they have been in the game soo long that generally those who own them worked hard to collect them, and they provide cheaper products for the general population on the markets they do control.
Furthermore, this change makes it riskier to utilize a T2 BPO, as it must be in a POS to use it at a POS, or it suffers the same line markups as everyone else (which you can use to encourage a T2 BPO holder to "move" his asset).
If the T2 BPOs must be risked to actually improve their production then that is great. It will mean slow deaths for them as those POSes are attacked. It seems to me that there are many pieces to this puzzle we don't have. People are noting many good specific concerns, but unannounced changes can tip the balance. |
gifter Penken
State War Academy Caldari State
6
|
Posted - 2014.04.15 18:56:00 -
[395] - Quote
Myxx wrote:Btw, as far as defending a pos goes in highsec: Ever heard of a dickstar? In highsec, those can be especially annoying to deal with. your goal with risking stuff in a starbase might not work the way you think it will.
Agreed that the change will not have the effect they are looking for. It would require people play stupid, which they tend to not do often. |
Myxx
702
|
Posted - 2014.04.15 18:57:00 -
[396] - Quote
Chanina wrote:Myxx wrote:Rapscallion Jones wrote:
And meanwhile inventors wait until October or December to be competitive with your buff while they work out what to do next.
um... no. This is actually liable to be more annoying for me than it is you. Thou you are currently making profit by selling products you build cheaper than any inventor could dream off and it gets annoying for you that you may have to change your production from 24/7 one time production to a "I have to copy them first" and then put multiple productions in parallel. Which will most likely yield a higher net output of products ... and now you are the one who might get annoyed... for being able to make more profit? Well sorry but I don't feel sorry for that. It doesn't quite work like that. See, my current focus is more on making the scaling cost as irrelevant as I can and to avoid putting high value assets at needless risk at the same time.
Production output isn't going to go up for me... much, anyway. If it does, it probably won't last long. |
Niko Lorenzio
United Eve Directorate
307
|
Posted - 2014.04.15 18:58:00 -
[397] - Quote
TigerXtrm wrote:So many 'omg my BPO won't be safe in a station anymore!' tears :D What part of risk vs reward don't you people understand? You want safety? Enjoy copying your BPO to keep it safe.
Also I'm loving the indirect effect on the production of super caps this is going to have.
You have no clue what you're talking about. Let's talk about Risk vs. Reward. The minimal EFFICIENCY of using a POS instead of a station requires for you to: Get a POS Set it up Fuel/maintain it Deal with a ton of logistics related to manufacturing out of the POS.
There's already a ton of risk involved and the benefits are marginal. You're not only putting the structures at risk but also all the materials you use for production! The RISK is there and it's enough. You don't need to add a nightmarish amount of logistics to POS production in addition to risking billions worth of BPOs. If your industry corporation is not a one man operation and knows what it's doing, you have your BPOs locked down. If you have your BPOs locked down, you're adding a whole new (insane ly broken and stir crazy) process to manufacturing. So the only sane option is.... abandon the POS, build in station, 100 jumps away in some dead hermit system. |
Tippia
Sunshine and Lollipops
20776
|
Posted - 2014.04.15 19:01:00 -
[398] - Quote
theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change.
So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Fantome
Sniggerdly Pandemic Legion
4
|
Posted - 2014.04.15 19:01:00 -
[399] - Quote
To add some content to those nice change.. can we have a new item to be abble to scan which BPO are inside POS ?
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Allison A'vani
North Eastern Swat Pandemic Legion
72
|
Posted - 2014.04.15 19:02:00 -
[400] - Quote
Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future.
They never stated that it would be faster, only that after the change goes into effect, it would not be longer. |
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Ranger 1
Ranger Corp
5577
|
Posted - 2014.04.15 19:03:00 -
[401] - Quote
theman428 wrote:theman428 wrote:sorry using your quote here but tippia not all of it is good... this will utterly destroy the ability to make supers and titans. people will have to spend months of time copying BPOs to make these ships since they cannot be produced in a station or in high sec... so tell me how thats good for the economy. It won't destroy anything. It will delay the production of certain items by introducing a copying step (unless you want to risk it by manufacturing stuff right this second). This is good for two reasons: it creates a greater uniformity between different types of production and puts some pressure on these new GÇ£infiniteGÇ¥ slots GÇö it makes the bottleneck dynamic and universal rather than static and selective. It also rewards planning and forethought more, and smooths out dips and peaks in the economy.
Quote:as it stands right now... it takes 3 days 16 hours and 53 minutes to make a 5 run copy. to build an avatar with a ME lvl 1 BPC u need 525 of 1 type of componet. if you had 5 BPOs of that componet it would take you 78 days to copy enough for 1 run on the titan not including the titan BPO itself which takes 177 days 18 hours and 40 min to copy.. so tell me how thats viable to produce ttians?
Edit these times are NPC station times ofc Keep in mind that copying times will be reduced ( in some cases probably dramatically), and the cap on Captial copys is on the "to fix" list. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tippia
Sunshine and Lollipops
20776
|
Posted - 2014.04.15 19:03:00 -
[402] - Quote
Allison A'vani wrote:They never stated that it would be faster, only that after the change goes into effect, it would not be longer. GÇ£Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.GÇ¥
Yes they did. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Misty Higgins
Justified Chaos
2
|
Posted - 2014.04.15 19:05:00 -
[403] - Quote
Am I reading this correct? I will have to pay the cost scaling to use my own POS even though I already pay to fuel it? |
Kadl
Imperial Academy Amarr Empire
146
|
Posted - 2014.04.15 19:06:00 -
[404] - Quote
Tippia wrote:Kadl wrote:Slightly higher output for T2 BPOs => Slightly lower output for invention => Slightly lower profits for invention. No, the output of T2 BPOs does not affect the output of invention, and the market prices for most T2 stuff is determined by the invention so there's very little to suggest that their profits will go down by any appreciable amount anyway. Something seems clearly wrong in your statements about supply and demand here. If as you say there is higher output for the T2 BPOs then either inventors will produce less or demand will increase. Demand increases when prices drop. Perhaps T2 inventors will merely have to accept a slightly smaller margin.
Tippia wrote:No, my argument is that we should look at the change as a whole, not pick apart small portions of it before the entire edifice is ready. If BPO owners get some minor benefit for a single expansion cycle, then so what. Wait until you know what happens to invention before complaining about what happens to invention. Right now, the same copying speed increase that benefits BPO holders benefits inventors as well, as they can react more quickly to changing markets (which is the already huge benefit they enjoy). I can agree that we need to see the other changes. At the same time I think it is fine to note that we don't want to see an general increase in production from the T2 BPOs (without an increase in risk). Since we do not have the other developments available we can merely note that the current situation looks concerning, and leave it at that. |
theman428
Twist Industry Unlimited
0
|
Posted - 2014.04.15 19:07:00 -
[405] - Quote
Allison A'vani wrote:Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. They never stated that it would be faster, only that after the change goes into effect, it would not be longer.
thy for helping me out here but they actually did say they were going to speed it up i just missed it cause i was in shuch shock that they were going to do this.
"Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original."
but to ber fair even if they gave a 100% bounes to copy time it would still leave u with 86 days coping a titan BPO |
Ranger 1
Ranger Corp
5577
|
Posted - 2014.04.15 19:10:00 -
[406] - Quote
theman428 wrote:Allison A'vani wrote:Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. They never stated that it would be faster, only that after the change goes into effect, it would not be longer. thy for helping me out here but they actually did say they were going to speed it up i just missed it cause i was in shuch shock that they were going to do this. "Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original." but to ber fair even if they gave a 100% bounes to copy time it would still leave u with 86 days coping a titan BPO Don't feel bad, apparently 95% of the people posting in this thread either missed or misinterpreted that part of the Blog as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
47
|
Posted - 2014.04.15 19:11:00 -
[407] - Quote
Allison A'vani wrote:Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. They never stated that it would be faster, only that after the change goes into effect, it would not be longer.
DEV-Blog wrote: Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.
needing less time than manufacturing something out of it pretty much sounds like: making copies will always be faster. |
gifter Penken
State War Academy Caldari State
6
|
Posted - 2014.04.15 19:13:00 -
[408] - Quote
Ruric Thyase wrote:Build at a POS:
Pro: you do not have to pay scaling costs from building in stations Con: The BPO/BPC has to now be at the POS, putting it at risk
Build at a station: Pro: The BPO is safer from wardec's and corp thiefs Con: You have to pay the scaling cost (if any) if you are in an active industrial zone
Can't speak for capital construction, but It really doesnt seem like the end of the world people are making out to be
No one is going to put expensive BPOs in a low/null POS.
And with the inability to lockdown, corp theft is a real issue
So, the real con is the hassle of having to set up an alt corp, run a high sec large POS to do research and crank out BPCs. Then add the BPCs to regularly scheduled jump freighter runs.
Unnecessary grind with no game play value.
You cannot make us play stupid. You can only make us change our play style with unnecessary grind!
They need to reverse the decision to let you have the BPO in station. The change is NOT going to produce the intended game play risk/reward, and will only create pointless grind.
|
theman428
Twist Industry Unlimited
0
|
Posted - 2014.04.15 19:14:00 -
[409] - Quote
gifter Penken wrote:Ruric Thyase wrote:Build at a POS:
Pro: you do not have to pay scaling costs from building in stations Con: The BPO/BPC has to now be at the POS, putting it at risk
Build at a station: Pro: The BPO is safer from wardec's and corp thiefs Con: You have to pay the scaling cost (if any) if you are in an active industrial zone
Can't speak for capital construction, but It really doesnt seem like the end of the world people are making out to be No one is going to put expensive BPOs in a low/null POS. And with the inability to lockdown, corp theft is a real issue So, the real con is the hassle of having to set up an alt corp, run a high sec large POS to do research and crank out BPCs. Then add the BPCs to regularly scheduled jump freighter runs. Unnecessary grind with no game play value. You cannot make us play stupid. You can only make us change our play style with unnecessary grind! They need to reverse the decision to let you have the BPO in station. The change is NOT going to produce the intended game play risk/reward, and will only create pointless grind.
LArge Caldari Control towers D*ckstar setup will counter most high sec fleets
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Tippia
Sunshine and Lollipops
20776
|
Posted - 2014.04.15 19:14:00 -
[410] - Quote
Kadl wrote:Something seems clearly wrong in your statements about supply and demand here. If as you say there is higher output for the T2 BPOs then either inventors will produce less or demand will increase. Demand increases when prices drop. Perhaps T2 inventors will merely have to accept a slightly smaller margin. What's wrong is that you read too much into it GÇö specifically, I'm not talking about demand at all. I'm saying that if BPO holders produce slightly more and inventors produce the same as ever, the difference in supply will be so small as to not have any appreciable effect.
Quote:I can agree that we need to see the other changes. At the same time I think it is fine to note that we don't want to see an general increase in production from the T2 BPOs (without an increase in risk). As luck would have it, there is an increase in risk that goes along with it if they want to really make full use of that increased output potential. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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ISD Ezwal
ISD Community Communications Liaisons
1148
|
Posted - 2014.04.15 19:15:00 -
[411] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Myxx
702
|
Posted - 2014.04.15 19:16:00 -
[412] - Quote
Chanina wrote:Allison A'vani wrote:Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. They never stated that it would be faster, only that after the change goes into effect, it would not be longer. DEV-Blog wrote: Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.
needing less time than manufacturing something out of it pretty much sounds like: making copies will always be faster.
I'll grant you that theoretically, there "could" come a time where we can output bpcs fast enough in our production cycle to consider selling off some extra copies... but with the risk of putting the production bpc into a starbase during production, having a stockpile of comps, extra bpcs and such just "in case" will probably be taken care of first. I don't really see this as a worthwhile concern for you. The security of the production chain is infinitely more important than short term profits found in selling bpcs off.
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Ranger 1
Ranger Corp
5577
|
Posted - 2014.04.15 19:19:00 -
[413] - Quote
gifter Penken wrote:Ruric Thyase wrote:Build at a POS:
Pro: you do not have to pay scaling costs from building in stations Con: The BPO/BPC has to now be at the POS, putting it at risk
Build at a station: Pro: The BPO is safer from wardec's and corp thiefs Con: You have to pay the scaling cost (if any) if you are in an active industrial zone
Can't speak for capital construction, but It really doesnt seem like the end of the world people are making out to be No one is going to put expensive BPOs in a low/null POS. And with the inability to lockdown, corp theft is a real issue So, the real con is the hassle of having to set up an alt corp, run a high sec large POS to do research and crank out BPCs. Then add the BPCs to regularly scheduled jump freighter runs. Unnecessary grind with no game play value. You cannot make us play stupid. You can only make us change our play style with unnecessary grind! They need to reverse the decision to let you have the BPO in station. The change is NOT going to produce the intended game play risk/reward, and will only create pointless grind. I sincerely doubt that many will put their BPO's even in high sec POS's for the purposes of copying.
Instead they will simply lock their BPO's down in an NPC station to make their BPC's, without resorting to creating an alt corp or risking them in a POS.
Unless they have their own outpost in Null of course, or are damn sure of their ability to defend a POS.
Hmmm, this could make Null Sec NPC stations a very interesting place to be, if there are any with research/copy capabilities. (I haven't really paid attention to that before TBH) To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Thead Enco
47th Ronin
154
|
Posted - 2014.04.15 19:22:00 -
[414] - Quote
Hey look at it this way if 3/4 of the T2 BPO's die in an pool of napalm CCP will do another lottery so new players have a chance getting into that market.
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Nazoraios Zosimos
Dirt Nap Squad Dirt Nap Squad.
1
|
Posted - 2014.04.15 19:22:00 -
[415] - Quote
Go home CCP. You guys gotta be drunk. |
Ranger 1
Ranger Corp
5577
|
Posted - 2014.04.15 19:25:00 -
[416] - Quote
Thead Enco wrote:Hey look at it this way if 3/4 of the T2 BPO's die in an pool of napalm CCP will do another lottery so new players have a chance getting into that market. It is HIGHLY unlikely that any T2 BPO's will ever see the inside of a POS. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
48
|
Posted - 2014.04.15 19:25:00 -
[417] - Quote
Myxx wrote: I'll grant you that theoretically, there "could" come a time where we can output bpcs fast enough in our production cycle to consider selling off some extra copies... but with the risk of putting the production bpc into a starbase during production, having a stockpile of comps, extra bpcs and such just "in case" will probably be taken care of first. I don't really see this as a worthwhile concern for you. The security of the production chain is infinitely more important than short term profits found in selling bpcs off.
I don't think you HAVE to put your BPCs into production at starbase. You currently can do it remotely, as do I with my bpcs at station. That goes away for both of us. But if you can now copy (just pulling some numbers) at the double rate than you can manufacture, you can increase your production output by just coping them on station and building them on station from those copies. At the end of the day you may end up with more output than possible from manufacturing in station. Maybe it is less than producing remote on POS currently. And if you are currently producing at a pos, every material is already at risk. If you add a BPCs there that won't change that values much. |
gifter Penken
State War Academy Caldari State
6
|
Posted - 2014.04.15 19:25:00 -
[418] - Quote
Ranger 1 wrote:gifter Penken wrote:Ruric Thyase wrote:Build at a POS:
Pro: you do not have to pay scaling costs from building in stations Con: The BPO/BPC has to now be at the POS, putting it at risk
Build at a station: Pro: The BPO is safer from wardec's and corp thiefs Con: You have to pay the scaling cost (if any) if you are in an active industrial zone
Can't speak for capital construction, but It really doesnt seem like the end of the world people are making out to be No one is going to put expensive BPOs in a low/null POS. And with the inability to lockdown, corp theft is a real issue So, the real con is the hassle of having to set up an alt corp, run a high sec large POS to do research and crank out BPCs. Then add the BPCs to regularly scheduled jump freighter runs. Unnecessary grind with no game play value. You cannot make us play stupid. You can only make us change our play style with unnecessary grind! They need to reverse the decision to let you have the BPO in station. The change is NOT going to produce the intended game play risk/reward, and will only create pointless grind. I sincerely doubt that many will put their BPO's even in high sec POS's for the purposes of copying. Instead they will simply lock their BPO's down in an NPC station to make their BPC's, without resorting to creating an alt corp or risking them in a POS. Unless they have their own outpost in Null of course, or are damn sure of their ability to defend a POS.
The new "scale price to usage" price mechanism for slots is likely going ito make copy slots prohibitively expensive. The alt corp with large POS is going to be the cheaper alternative.
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Tippia
Sunshine and Lollipops
20778
|
Posted - 2014.04.15 19:25:00 -
[419] - Quote
Ranger 1 wrote:Hmmm, this could make Null Sec NPC stations a very interesting place to be, if there are any with research/copy capabilities. (I haven't really paid attention to that before TBH) There are quite a few.
Right now, NPC null holds nearly 1000 copy slots and 2000 each of ME, PE, and invention. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Ranger 1
Ranger Corp
5577
|
Posted - 2014.04.15 19:30:00 -
[420] - Quote
gifter Penken wrote:Ranger 1 wrote:gifter Penken wrote:Ruric Thyase wrote:Build at a POS:
Pro: you do not have to pay scaling costs from building in stations Con: The BPO/BPC has to now be at the POS, putting it at risk
Build at a station: Pro: The BPO is safer from wardec's and corp thiefs Con: You have to pay the scaling cost (if any) if you are in an active industrial zone
Can't speak for capital construction, but It really doesnt seem like the end of the world people are making out to be No one is going to put expensive BPOs in a low/null POS. And with the inability to lockdown, corp theft is a real issue So, the real con is the hassle of having to set up an alt corp, run a high sec large POS to do research and crank out BPCs. Then add the BPCs to regularly scheduled jump freighter runs. Unnecessary grind with no game play value. You cannot make us play stupid. You can only make us change our play style with unnecessary grind! They need to reverse the decision to let you have the BPO in station. The change is NOT going to produce the intended game play risk/reward, and will only create pointless grind. I sincerely doubt that many will put their BPO's even in high sec POS's for the purposes of copying. Instead they will simply lock their BPO's down in an NPC station to make their BPC's, without resorting to creating an alt corp or risking them in a POS. Unless they have their own outpost in Null of course, or are damn sure of their ability to defend a POS. The new "scale price to usage" price mechanism for slots is likely going ito make copy slots prohibitively expensive. The alt corp with large POS is going to be the cheaper alternative. Possibly, but that is conjecture at this point. With any BPO of value it's not really a serious consideration unless you are very brave, or very foolish.
Currently copying is very time consuming (mostly due to the wait time involved to get a slot). With that no longer a factor we'll have to see how the pricing scales. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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