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Thread Statistics | Show CCP posts - 56 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
285
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Posted - 2014.04.15 16:28:00 -
[151] - Quote
Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman.
People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Calorn Marthor
Standard Fuel Company
22
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Posted - 2014.04.15 16:28:00 -
[152] - Quote
removed
Thanks SoniClover! |
Callic Veratar
597
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Posted - 2014.04.15 16:29:00 -
[153] - Quote
Slappy Andven wrote:CCP Fozzie wrote:We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. This response is at best disingenuous. The vast majority of people locking down blueprints for use in a POS are in stations that don't have those slots. In short, this change screws the VAST majority of us without recourse.
Good thing this was announced well in advance so you can scout out new systems and stations to move your BPOs. |
Allison A'vani
North Eastern Swat Pandemic Legion
68
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Posted - 2014.04.15 16:29:00 -
[154] - Quote
penifSMASH wrote:Allison A'vani wrote:Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system. CCP please reimburse me five-hundred (500) skill points.
Sure, this is a humorous thing, but the larger point is that there is an entire system in place for this. You are basically destroying a system that has been in place since invention was added to the game. You are forcing insane amounts of risk that can almost never be given a proper reward for without either destroying the eve economy, or over buffing POS copying. I do not think that the devs who proposed this change can come even close to understanding the ramifications for it. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
279
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Posted - 2014.04.15 16:29:00 -
[155] - Quote
Tippia wrote:Oh, and one more thing: I might have missed it but will the Gǣcongestion chargesGǥ count up per activity or in total? And/or will it be split by the actual installation? In other words, will my manufacturing be more expensive because I'm in a station that sees a lot of ME research? Or will my ME research become more expensive because I'm using a lab array that already holds a bajillion invention jobs (but if I pick lab #2, I won't have to pay that tax)? Or is it rather the case in both examples that my manufacturing is only made more expensive by other manufacturing and my ME by other ME jobs, both of them happening in the exact same installation that I'm using? GǪor should I wait for the fifth blog before asking?
Should probably wait. To your previous post, the UI is going to reduce the number of clicks required to both install and preview/adjust a job to almost none. Our goal was driven by the idea that we want both batch and single blueprint job installation to be painless but fun. I don't want to spoil the next few blogs so I will leave it at that.
As to the cost scaling based on activity in a system, I will simply say that you should notice the impact on cost of working in a busy system, but the blog should go into all the detail you need. Feel free to poke me on: Twitter |
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Slappy Andven
A.C.M.E. Construction Inc. Criminal Minds
21
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Posted - 2014.04.15 16:29:00 -
[156] - Quote
Callic Veratar wrote:CCP Fozzie wrote:We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. It's almost like this is adding risk if players want free researching...
Researching at a POS is not free. First, fuel costs went up by a huge factor with the fuel blocks, which someone has to pay for, and then this. Your post makes literally no sense at all.
---á Slappy Andven CEO Proletariat Projects, Inc. Executor, SoulWing Alliance |
Querns
GBS Logistics and Fives Support Goonswarm Federation
285
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Posted - 2014.04.15 16:30:00 -
[157] - Quote
I'd like to echo a question Weaselior asked earlier.
During the patch downtime, say I have a job going in a CSAA from a locked down BPO in a station. This job finishes after patch.
Will the BPO deliver to the POS or the station? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Valterra Craven
171
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Posted - 2014.04.15 16:31:00 -
[158] - Quote
Querns wrote:Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman. People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit.
Except that now the risk is very high while the reward is very low. Manufacturing was never a very rewarding gameplay feature. |
Freelancer117
So you want to be a Hero
172
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Posted - 2014.04.15 16:31:00 -
[159] - Quote
Quote:Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).
A) Could you explain please what the philosophy / lore behind this is when no more faction standing requirements are needed ?
It seems reasonable for all those engineers out there, to see their hard work grinding faction standing to pick the fruits of that. This way it just copies losec, please consider faction standing to be involved when it concerns Starbase Charters requirements for hisec.
B) And the obvious question has to be asked ofc, will the industry changes be tied into CREST ? Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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CCP Greyscale
C C P C C P Alliance
2016
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Posted - 2014.04.15 16:32:00 -
[160] - Quote
Virtutis Sahasranama wrote:I have a feeling that the answers to this might be a wait if that indication about the costs blog earlier is correct, but right now almost all outpost upgrade paths are related to increasing slots in the outpost. These changes look as though they are going to throw that out the window. Given the reprocessing changes as well and changes to station base refining, does that mean we will get an outpost blog at some point clarifying all the changes to upgrades and outpost changes?
Yes :) |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
285
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Posted - 2014.04.15 16:32:00 -
[161] - Quote
Valterra Craven wrote:Querns wrote:Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman. People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit. Except that now the risk is very high while the reward is very low. Manufacturing was never a very rewarding gameplay feature. No, actually, it's really not. You get wardecced, you cancel the job, you cycle the pos to a new corporation, you restart the job. I guess this makes the job interruptible, but not truly at risk. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
probag Bear
Center for Advanced Studies Gallente Federation
16
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Posted - 2014.04.15 16:32:00 -
[162] - Quote
Lena Lazair wrote:Are there any plans to provide some other reason to have faction standings? Selling POS corps was a small but reasonable income stream for anyone who took the time and effort to grind out faction standings. I'm not exactly sad to see that mechanic go, but it does mean faction standings are now essentially useless. Other than those few (not at all worth the effort) one-time BPC agents at the extreme upper end, it seems like faction standings are nothing more than an RP thing now.
It seems you're not aware of the wonderful world of PLEX 0.01isking. If you take the time to grind faction standings above 9, you can casually make somewhere around 0.5bil/hr during peak-times. Just let an IGB script run and stick Eve in a corner of your second monitor. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1057
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Posted - 2014.04.15 16:32:00 -
[163] - Quote
This will be fun.
Thank you CCP (and possibly CSM).
The age of Aquarius is over, this is the age of Vulcan ;)
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
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Callic Veratar
597
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Posted - 2014.04.15 16:32:00 -
[164] - Quote
Slappy Andven wrote:Callic Veratar wrote:CCP Fozzie wrote:We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. It's almost like this is adding risk if players want free researching... Researching at a POS is not free. First, fuel costs went up by a huge factor with the fuel blocks, which someone has to pay for, and then this. Your post makes literally no sense at all.
So pull down your POS and substitute the fuel cost for the station fees. This isn't as hard as you're trying to make it. |
Allison A'vani
North Eastern Swat Pandemic Legion
68
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Posted - 2014.04.15 16:33:00 -
[165] - Quote
Querns wrote:Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman. People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit.
Risk aversion? No, I make all my money off poses in 0.0. It is not a matter of risk aversion, it is basically the fact that it only costs at most 1m isk for me to JF to a low sec system nearby and do all my copying there, and then JF the copies back to my 0.0 POS. The reward for the increased risk can not ever be met. That is my point. |
Thead Enco
47th Ronin
151
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Posted - 2014.04.15 16:34:00 -
[166] - Quote
CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down.
Would the POS legacy code break if people were able to use a hacking mod on a POS that is out of fuel in order to unanchor it?
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Weaselior
GoonWaffe Goonswarm Federation
6890
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Posted - 2014.04.15 16:35:00 -
[167] - Quote
I really appreciate the pos standings change, but have you considered this makes it trivial to avoid wardecs even with a pos? Before, losing your standings if you had a pos was the only reason you wouldn't immediately remake your corp, now...not so much.
Will you be taking any steps to make wardec evasion harder through remaking the corporation? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Tippia
Sunshine and Lollipops
20757
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Posted - 2014.04.15 16:37:00 -
[168] - Quote
CCP RubberBAND wrote:Should probably wait. To your previous post, the UI is going to reduce the number of clicks required to both install and preview/adjust a job to almost none. Our goal was driven by the idea that we want both batch and single blueprint job installation to be painless but fun. I don't want to spoil the next few blogs so I will leave it at that.
As to the cost scaling based on activity in a system, I will simply say that you should notice the impact on cost of working in a busy system, but the blog should go into all the detail you need. Sounds good. I'll try to hold back the questions for the relevant blogs then.
The UI bit is just something I've been sitting on for too long, and I think that's been one of the biggest sources of actual GǣgameplayGǥ headaches: the way it is designed is veryGǪ how should I sayGǪ programmer:ish. It looks like it's built right on top of the DB and item structure with no abstraction whatsoever. It's literally Gǣtake object A, feed into function B with parameters C and DGǥ.
If that could be transformed into, or adjusted to provide, the actual human workflow through a carefully selected abstraction layer that deals with the actual functionality setup, the pain would go away. And in truth, that workflow begins with the location GÇö the place where you have already gathered all your blueprints and materials GÇö rather than with the blueprints themselves.
The mockup looks like it's more focused on drag-and-drop than the usual EVE right-clicking-vaganza, though, and that would already a huge step forward. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Valterra Craven
171
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Posted - 2014.04.15 16:37:00 -
[169] - Quote
Querns wrote:Valterra Craven wrote:Querns wrote:Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman. People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit. Except that now the risk is very high while the reward is very low. Manufacturing was never a very rewarding gameplay feature. No, actually, it's really not. You get wardecced, you cancel the job, you cycle the pos to a new corporation, you restart the job. I guess this makes the job interruptible, but not truly at risk.
This is all well and good for research jobs were there is nothing of value at risk, but this changes things completely when you have manufacturing jobs and uninstalling them means you lose the minerals you installed for that job... |
Slappy Andven
A.C.M.E. Construction Inc. Criminal Minds
22
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Posted - 2014.04.15 16:37:00 -
[170] - Quote
Allison A'vani wrote:Sure, this is a humorous thing, but the larger point is that there is an entire system in place for this. You are basically destroying a system that has been in place since invention was added to the game. You are forcing insane amounts of risk that can almost never be given a proper reward for without either destroying the eve economy, or over buffing POS copying. I do not think that the devs who proposed this change can come even close to understanding the ramifications for it.
This.
This whole Dev Blog has convinced me that the Dev's have zero understanding of how industrialists work in this game. This will end up being like the bad nerfs to Incursions that had to be backed out because they rendered incursions unplayable. When you can't buy ships because we won't make them, you know who to come back and complain to.
Or, everything gets switched to station manufacturing, and the prices on everything goes through the roof as a result. Yay, inflation! Good job, Devs!
Is there a SINGLE Dev who spent significant time building things in this game, or are you just all from Goons and the like? I'm trying really hard to keep this positive, but it's a challenge. It's clear to me that the days of horribly bad decisions on the part of CCP are very far from over. You're out of side projects like WoD to kill to make up for bad decisions like this. What will you kill next?
---á Slappy Andven CEO A.C.M.E. Construction, Inc.
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6178
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Posted - 2014.04.15 16:37:00 -
[171] - Quote
I hate to be that guy, but: any content for shooting-at-people stuff, or any development along the explore-new-shenanigans and make-new-implants realm?
Priano Trans-Stellar: elegant solutions for the State's needs. |
Max Kolonko
High Voltage Industries Ash Alliance
388
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Posted - 2014.04.15 16:39:00 -
[172] - Quote
Summer is coming (tm)
Also - while rethinking UI elements pls add link to blueprint to every intem somewhere in that item show info (so for example in raven's show info i can click on blueprint for raven to see its production info) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Weaselior
GoonWaffe Goonswarm Federation
6890
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Posted - 2014.04.15 16:39:00 -
[173] - Quote
Slappy Andven wrote: This whole Dev Blog has convinced me that the Dev's have zero understanding of how industrialists work in this game. This will end up being like the bad nerfs to Incursions that had to be backed out because they rendered incursions unplayable. When you can't buy ships because we won't make them, you know who to come back and complain to.
Or, everything gets switched to station manufacturing, and the prices on everything goes through the roof as a result. Yay, inflation! Good job, Devs!
Is there a SINGLE Dev who spent significant time building things in this game, or are you just all from Goons and the like? I'm trying really hard to keep this positive, but it's a challenge. It's clear to me that the days of horribly bad decisions on the part of CCP are very far from over. You're out of side projects like WoD to kill to make up for bad decisions like this. What will you kill next?
if costs go up that means that industry becomes more profitable and people can make money by displacing you
sounds ok to me Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Querns
GBS Logistics and Fives Support Goonswarm Federation
287
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Posted - 2014.04.15 16:39:00 -
[174] - Quote
On a related note:
The removal of standings for anchoring POS makes it trivial to evade destruction of your POS. Right now, if you want to move your POS to a new corporation upon wardec, it takes seven (7) days for standings to promulgate to the corporation's standings. This had the effect of severely limiting the amount of "POS cycling" that could occur. With the removal of standings from the equation, it is now a reasonable response, upon being wardecced, to create a new corporation, unanchor the POS under wardec, and sit on the moon in question in a cloaked industrial sitting in the new, unwardecced corporation, ready to anchor a new pos when the old one comes up.
I suggest that a new corporation be required to wait seven (7) days before being eligible to anchor a new pos. This brings the new era in line with the convoluted, yet functional system that exists today. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Tippia
Sunshine and Lollipops
20757
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Posted - 2014.04.15 16:40:00 -
[175] - Quote
Querns wrote:Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman. People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit. Tbh, I get the feeling that the main idea with these changes is that a lot of work should be done through BPCs rather than directly from the BPOs. So you still store up all your BPOs in a secure location as before, and then copy them for external use GÇö those copies become consumables that have to be carted around much like all the materials you already have to truck around if you want to use POSes for manufacturing.
Of course, this relies on copying being far more efficient than it currently is so that it at least matches production times 1:1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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CCP Nullarbor
C C P C C P Alliance
566
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Posted - 2014.04.15 16:40:00 -
[176] - Quote
Freelancer117 wrote:And the obvious question has to be asked ofc, will the industry changes be tied into CREST ?
We will at the very least be updating the static export with new blueprint data, and I'll try and get this out to devs before the release. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Lena Lazair
Ministry of War Amarr Empire
79
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Posted - 2014.04.15 16:40:00 -
[177] - Quote
Makoto Priano wrote:I hate to be that guy, but: any content for shooting-at-people stuff, or any development along the explore-new-shenanigans and make-new-implants realm?
There will be POS's everywhere and those POS's are now slightly more likely to contain BPO's. I'm pretty sure the shooting-at-people demographic is getting an indirect buff here ;) |
Kadl
Imperial Academy Amarr Empire
145
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Posted - 2014.04.15 16:41:00 -
[178] - Quote
Teams, Slots, and Industry
The idea of blogs about teams gave me a quick possible idea for the future changes. This is pure speculation based on hints in this dev blog. I don't have any special information. I am probably wrong about some of this.
Stations are given a number of teams instead of slots. They work on everything in the queue starting with the first job entered. When they complete a job the team moves to the next job. When the team is in high demand and is required to work for many days straight then they demand higher wages (increase costs). The teams can work on ME, PE, copying, or manufacturing based on the station's facilities (station either can research ME or not). POSes are designed similarly with speed increases for various jobs. |
Kaius Fero
19
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Posted - 2014.04.15 16:42:00 -
[179] - Quote
I have not much to comment except this:
Quote:Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).
Now.. tell me this was a typo! Are you guys serious about this?! I mean.. there are thousand of players whom spent like months grinding those stupid cosmos missions just to be able to drop a POS in hi sec and now your like.. "lol suckers!"
I'm not ragging because the change, I think it's a good thing because grinding those missions was/is a pain. But I'm pretty mad that I had to spend so many weeks .. for nothing. Same as skilling for refining, now every noob with a POS will be able to refine as good as I do .. wtf?!
I'm seriously concerned about how you guys start to change the game and lol about stuff that required a significant effort to get there. If this trend continues, I expect that soon we will be able to fly Titan's in Jita and it will require only 1 day to skill for it :/ I don't have any reason to skill up anymore, anytime you guys can change how the game works and just laugh about it... I'm already feeling like playing a themepark.
And regarding the risk vs reward.. yeah, I can see the risk, but where exactly is the reward? |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1261
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Posted - 2014.04.15 16:42:00 -
[180] - Quote
Benny Ohu wrote:Benny Ohu wrote:this is what i've been looking forwards to for a while, i'm very happy with this
@kitty bear, Calorn Marthor, Vincent Athena, the list of systems you can't do PI in might be a good indicator as to where you won't be able to erect a starbase? was it planetary interaction or something else that had restricted systems :S e: there we go
looks like it's going to be both lists then (I didn't even know there was a PI restriction list either)
that's still an awful lot of systems left to use though, so I don't see any real reason for people whinging about those restrictions |
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