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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5205
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Posted - 2014.04.17 07:53:00 -
[1171] - Quote
Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry.
So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me.
On the other hand, I happily grind faction standings because I know it gives (or used to give) an advantage over other players who will be more restricted in their choice of POS location. Standings requirements add significant gameplay, there are even corporations based on giving people the benefits of standings:
- Estel Arador corp services
- Imiarr Timshae's "The Standings Correction Agency"
- various POS-erection agents who join the corp, boost the standings, then leave the corp once your POS is anchored
Just because you find them annoying doesn't mean they don't add meaning to the game.
Day 0 advice for new players: Day 0 Advice for New Players |
Kaius Fero
30
|
Posted - 2014.04.17 07:59:00 -
[1172] - Quote
Oxide Ammar wrote:If they are ******* removing the standing requirements for anchoring POS I demand removing the need to buy stupid charters of faction I don't and they don't give **** about my standing toward them....if CCP have the balls and analogy since they are screwing everything around like this, they should remove this. Or better.. fuk hi sec and turn everything into null. I already have the feeling that I'm playing a prison sim where everything is based on scams, gank &****. Soon as you undock/exit your cell.. expect that you will be raped and fukt up. We need more lube, not science.
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Zappity
Stay Frosty. A Band Apart.
1013
|
Posted - 2014.04.17 08:22:00 -
[1173] - Quote
Mara Rinn wrote:Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry. So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me. On the other hand, I happily grind faction standings because I know it gives (or used to give) an advantage over other players who will be more restricted in their choice of POS location. Standings requirements add significant gameplay, there are even corporations based on giving people the benefits of standings:
- Estel Arador corp services
- Imiarr Timshae's "The Standings Correction Agency"
- various POS-erection agents who join the corp, boost the standings, then leave the corp once your POS is anchored
Just because you find them annoying doesn't mean they don't add meaning to the game. I agree with what you are saying to an extent. But the manner in which you have to gain those standings - missions - is indefensible. If CCP introduced tags for standings I would have no problem with standings at all. But I refuse to grind and mechanics which force me to are bad. Zappity's Adventures for a taste of lowsec. |
Zappity
Stay Frosty. A Band Apart.
1013
|
Posted - 2014.04.17 08:24:00 -
[1174] - Quote
Kaius Fero wrote:We need more lube, not science. You're not even getting science. Invention changes aren't until autumn or winter. Zappity's Adventures for a taste of lowsec. |
Tau Cabalander
Retirement Retreat Working Stiffs
3466
|
Posted - 2014.04.17 08:27:00 -
[1175] - Quote
Mara Rinn wrote:Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry. So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me. Read again please. I stated two conditions and you are focusing on only one of them.
Bumping and ganking do add to gameplay, at least in my opinion. They are also fun for at least one party involved. |
Oxide Ammar
92
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Posted - 2014.04.17 08:42:00 -
[1176] - Quote
Tau Cabalander wrote:Mara Rinn wrote:Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry. So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me. Read again please. I stated two conditions and you are focusing on only one of them. Bumping and ganking do add to gameplay, at least in my opinion.
Working towards raising faction standing was a gameplay and they simply removed it, it's not just because it was gameplay with NPCs means to remove it and leave bumping and ganking alone.
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Rivr Luzade
Coreli Corporation Ineluctable.
398
|
Posted - 2014.04.17 08:44:00 -
[1177] - Quote
Tau Cabalander wrote: Bumping and ganking do add to gameplay, at least in my opinion. They are also fun for at least one party involved.
Standing grind also adds to gameplay: It gives standing for the POS, it gives LP to exchange for items and subsequently ISK, it gives mission runner hunters a chance for a shiny kill. Missions are also fun or at least a good pastime for many players. So... with the grind 2 parties win over your "1 side wins in ganks". We should remove ganks, as it is providing an inferior amount of fun compared to missions.
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Corraidhin Farsaidh
Hello-There
363
|
Posted - 2014.04.17 08:59:00 -
[1178] - Quote
I do hope they are looking at a full mission overhaul now for maybe the winter release since standings grind is no longer as necessary (though it still gives access to higher mission levels, better refining etc) |
Banko Mato
Republic University Minmatar Republic
0
|
Posted - 2014.04.17 09:04:00 -
[1179] - Quote
Simili wrote:...I would really like to know what' the average number of concurent builds per person (yes, person, not character) for people that are builders (not just someone building once in a while)....
Currently (with 4 chars having their slots empty right now due to relocating):
29 Invention 27 Copying 65 ME 20 PE 122 Manufacturing
Regarding the removal of extra materials and the resulting explosion in need of PI goods for default T2 (-4ME) BPCs i wonder, if it is possible to just make all "higher" materials (i.e. non-minerals/ice-products) be unaffected by waste? In some way the entire idea of "waste" in the current system is flawed. I mean how the hell would a ship come to need a second pair of thrusters for manufacturing? oO Waste makes sense for basic materials that are "processed" while building more complex stuff, not for finished components.
Is there going to be a dedicated blog with details on the changes for material need (+waste) and how the removal of extra materials is balanced (in respect to waste)?
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Niko Lorenzio
United Eve Directorate
318
|
Posted - 2014.04.17 09:05:00 -
[1180] - Quote
Tau Cabalander wrote:Mara Rinn wrote:Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry. So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me. Read again please. I stated two conditions and you are focusing on only one of them. Bumping and ganking do add to gameplay, at least in my opinion. They are also fun for at least one party involved.
I agree with.... both of you.
The current standing mechanic was a bit crappy. For a larger corp it's pretty hard to get the right standings and for Industry char's who maybe did one mission and messed up corps standings it was a nightmare. Still, I believe they were an important factor in owning a POS and provided an interesting dynamic. For example, your POS being attacked during a war was a big deal if you didn't have the standings to simply take it down and put it up again. It required you to work towards that goal and plan carefully. It used to be an intelligent strategic decision.
I think it should have been reworked to something more sensible... something that encourages INTERACTION and GROUP activity. Maybe allow faction standings to be shared more easily, maybe add tags like with sec status, maybe lower the requirement or allow more ways to raise faction standings that the corp could do as a group. Maybe all of the above but complete removal of those requirements is absurd.
The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals. |
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Corraidhin Farsaidh
Hello-There
363
|
Posted - 2014.04.17 09:20:00 -
[1181] - Quote
We should probably wait to see how the 'Teams' aspect will work out, standings may still be important some way, just not for the initial standing up the tower. |
Aeonidis
Boss Hog and Son Industrial Consortium
9
|
Posted - 2014.04.17 09:28:00 -
[1182] - Quote
Niko Lorenzio wrote:Tau Cabalander wrote:Mara Rinn wrote:Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry. So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me. Read again please. I stated two conditions and you are focusing on only one of them. Bumping and ganking do add to gameplay, at least in my opinion. They are also fun for at least one party involved. I agree with.... both of you. The current standing mechanic was a bit crappy. For a larger corp it's pretty hard to get the right standings and for Industry char's who maybe did one mission and messed up corps standings it was a nightmare. Still, I believe they were an important factor in owning a POS and provided an interesting dynamic. For example, your POS being attacked during a war was a big deal if you didn't have the standings to simply take it down and put it up again. It required you to work towards that goal and plan carefully. It used to be an intelligent strategic decision. I think it should have been reworked to something more sensible... something that encourages INTERACTION and GROUP activity. Maybe allow faction standings to be shared more easily, maybe add tags like with sec status, maybe lower the requirement or allow more ways to raise faction standings that the corp could do as a group. Maybe all of the above but complete removal of those requirements is absurd. The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Refining is getting a major nerf. Mineral compression is going away completely. instead there will only be 2 viable ways to move huge amounts of trit around in any sensible fashion. Rorqual->JF in Low/Null -or- Compression Array ->Freighter ->Station in High. Post patch no one is going to be shipping trit in an industrial that does any kind of capital production. Its going to have to stay in compressed rock form till it hits it final destination and then refined there with a specialized toon. Since Compression Arrays will be able to be anchored anywhere in High it only stands to reason that CCP needs to have the veld miners be able to use those arrays by also being able to compress their ore for logistics purposes. If all the veld miners had to suddenly start grinding standing to Anchor a stick what do you think would happen to the trit market and then New Eden industry as a whole? If the refining and mineral compression changes were happening at different times they might not have to do away with standings. My guess is that all this is leading to POS code changes down the road but they cant rewrite everything at once so some sacrifices have to be made to have the game at least be functional. |
Unezka Turigahl
Det Som Engang Var
187
|
Posted - 2014.04.17 09:43:00 -
[1183] - Quote
Niko Lorenzio wrote: The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory.
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nXus
Infinite Point Nulli Secunda
5
|
Posted - 2014.04.17 09:44:00 -
[1184] - Quote
Changes seem interesting. Mixing things up now and again keeps things fresh.
The only real concern I have is around lack of offices in Research Stations.
Currently you have lots of research pos's in systems with stations lacking any research facilities. But their BPOs can still be locked down in station and researched via a POS. Essentially the POS's have expanded the number of useful research stations for corps to lock down BPOs.
Ok so we need to move those BPO's now. No problem. Unlock vote, move BPOs. DOH! no offices free :(
Timeline
1) Prior to upgrade, all offices in stations with research facilities rented. Office rental prices sky rocket.
2) Those that miss out, can no longer keep BPO's in corp, and have to move BPO's to personal hangars due to no Lock down vote without corp office.
3) Person with BPOs in their personal hanger goes AWOL due to some RL issue etc. Corp loses access to BPOs. Starting to sound a bit risky with station researching.
It would be interesting to see just how many corps are researching in/from NPC stations currently and whether the Research stations will be able to handle that move. I'm predicting they will not. |
Victoria Sin
Center for Advanced Studies Gallente Federation
559
|
Posted - 2014.04.17 09:57:00 -
[1185] - Quote
Regarding the following bullet point from the recent industry dev blog,
Quote:"Copy time on all blueprints is going to be slightly shorter than the time required to build from that blueprint, providing a low(er) risk option to build at POS for those who wish to do so."
, does this mean that blueprints that at the moment take a very long time to copy are going to have that time reduced, for example some mining crystals (E.g. Arkonor) take an age to copy (as you must if you want to invent with them) compared to the length of time it takes to actually build one, or does it mean that manufacturing time is going to be increased to more closely match the copy time? |
WOHEHIV
outer space pirates Interstellar Confederation
3
|
Posted - 2014.04.17 10:00:00 -
[1186] - Quote
Quote: Research equipment: items used for science jobs
..... Datacores: sink used in Invention and Reverse Engineering jobs ......
to consolidate the usage and need of datacores too ? i think it would be worth having a look again at them.
Quote:Extra Materials, the fifth wheel ......
Elite Drone AI, the sixth wheel
to redefine the usage of them ?
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Oxide Ammar
93
|
Posted - 2014.04.17 10:11:00 -
[1187] - Quote
Unezka Turigahl wrote:Niko Lorenzio wrote: The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory.
Do COSMOS mission and you will have the enough standing to anchor POS in a week or two maximum like I did, so what the hell billion quests you are talking about ? since you don't know nothing about standing please don't contribute to this thread. If you are pulling statements like this out from your ass then don't. |
Banko Mato
Republic University Minmatar Republic
0
|
Posted - 2014.04.17 10:42:00 -
[1188] - Quote
Oxide Ammar wrote:Unezka Turigah wrote:...Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory.
Do COSMOS mission and you will have the enough standing to anchor POS in a week or two maximum like I did, so what the hell billion quests you are talking about ? since you don't know nothing about standing please don't contribute to this thread. If you are pulling statements like this out from your ass then don't.
Well, he has a point there.. Everybody should be able to anchor a POS imho, but those with good standings towards the local empire factions or even the NPC corp next door (ehrm.. moon) should benefit from that standing, for example in the way of greatly reduced fuel costs compared to those without said standing. So maybe allow every capsuleer and their clone army to anchor a POS wherever they want, but double default fuel costs and introduce fuel consumtion relative to system sec+standings so that we get the same fuel consumptions for ppl with good standings as we now have.
I think this way the standing grinders remain happy, the ones making their entry into the POS hassle are happy too, but need to pay for it, and the industrialists that make fuel will be even more excited ;) |
Steijn
Quay Industries
461
|
Posted - 2014.04.17 11:02:00 -
[1189] - Quote
CCP Ytterbium wrote:Max Kolonko wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines.
There has still not been a satisfactory explanation as to WHY the scaling taxes apply to POS owners. Its okay for you to keep saying wait until the Blog appears, but thats not an answer.
The other changes like BPs having to be in a POS etc. whilst not been popular, are logical and make sense. So do scaling taxes in NPC stations. But to start applying taxes to something which is nothing to do with an NPC corp and is the sole responsibility of a player, just reeks of CCPs desperation to remove ISK from the game.
If it is an ISK sink, surely it makes sense to slow down the source of ISK and not apply silly illogical taxes that most POS owners ive spoken to find ludicrous. |
Unezka Turigahl
Det Som Engang Var
188
|
Posted - 2014.04.17 11:03:00 -
[1190] - Quote
Oxide Ammar wrote:Unezka Turigahl wrote:Niko Lorenzio wrote: The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory. Do COSMOS mission and you will have the enough standing to anchor POS in a week or two maximum like I did, so what the hell billion quests you are talking about ? since you don't know nothing about standing please don't contribute to this thread. If you are pulling statements like this out from your ass then don't.
The number of quests is actually not terribly important to my point. I was discussing the misuse of the terms themepark and sandbox. Quantity is irrelevant, though "one or two weeks" of terrible coma-inducing boredom is still a bore, and I'm glad people will no longer be forced to suffer through it. Even if you only had to run a single quest to be able to deploy a POS, that would still not be a sandbox-like feature. Sandbox games move away from reliance on scripted content such as quests. |
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Zappity
Stay Frosty. A Band Apart.
1014
|
Posted - 2014.04.17 11:11:00 -
[1191] - Quote
Steijn wrote:CCP Ytterbium wrote:Max Kolonko wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines. There has still not been a satisfactory explanation as to WHY the scaling taxes apply to POS owners. Its okay for you to keep saying wait until the Blog appears, but thats not an answer. Because slots are disappearing and the new limit on how many jobs you can run is the scaling NPC charges. Zappity's Adventures for a taste of lowsec. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
607
|
Posted - 2014.04.17 11:14:00 -
[1192] - Quote
Steijn wrote:CCP Ytterbium wrote:Max Kolonko wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines. There has still not been a satisfactory explanation as to WHY the scaling taxes apply to POS owners. Its okay for you to keep saying wait until the Blog appears, but thats not an answer. The other changes like BPs having to be in a POS etc. whilst not been popular, are logical and make sense. So do scaling taxes in NPC stations. But to start applying taxes to something which is nothing to do with an NPC corp and is the sole responsibility of a player, just reeks of CCPs desperation to remove ISK from the game. If it is an ISK sink, surely it makes sense to slow down the source of ISK and not apply silly illogical taxes that most POS owners ive spoken to find ludicrous.
First and foremost it's a game mechanic and provides an ISK sink. Period. If you desperately need an in-lore answer, instead of licking your way up the Empire's asses, you can now bribe them to allow a POS in any space.
There's your answer. My YouTube Channel - EVE Tutorials & other game related things! |
Steijn
Quay Industries
461
|
Posted - 2014.04.17 11:18:00 -
[1193] - Quote
TigerXtrm wrote:First and foremost it's a game mechanic and provides an ISK sink. Period. If you desperately need an in-lore answer, instead of licking your way up the Empire's asses, you can now bribe them to allow a POS in any space.
There's your answer.
so what happens if I put a POS in a WH, who takes the tax, the sleepers?
like i said, its ludicrous and reeks of desperation.
What next? all ships require fuel in order to operate and this fuel is only sold by NPCs? You might say thats crazy, but its more logical than taxing a POS slot. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3081
|
Posted - 2014.04.17 11:27:00 -
[1194] - Quote
Steijn wrote:TigerXtrm wrote:First and foremost it's a game mechanic and provides an ISK sink. Period. If you desperately need an in-lore answer, instead of licking your way up the Empire's asses, you can now bribe them to allow a POS in any space.
There's your answer. so what happens if I put a POS in a WH, who takes the tax, the sleepers? like i said, its ludicrous and reeks of desperation. What next? all ships require fuel in order to operate and this fuel is only sold by NPCs? You might say thats crazy, but its more logical than taxing a POS slot.
You're paying the workers. And for the IP licensing costs to be able to make things, because people have pushed through changes on Empire patent law. And if you don't pay, they'll seize all your ISK, stored in the central banking systems.
There, lore reasons. Happy? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 11:30:00 -
[1195] - Quote
Steijn wrote:
There has still not been a satisfactory explanation as to WHY the scaling taxes apply to POS owners. Its okay for you to keep saying wait until the Blog appears, but thats not an answer.
dont see it as a tax but see it as maintance cost. Want to go over the normal amount of slots for an assembly array? sure but its goign to cost you. |
Yongtau Naskingar
Yongtau Naskingar Corporation
17
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Posted - 2014.04.17 11:32:00 -
[1196] - Quote
Steve Ronuken wrote:You're paying the workers. And for the IP licensing costs to be able to make things, because people have pushed through changes on Empire patent law. And if you don't pay, they'll seize all your ISK, stored in the central banking systems. And if you want more research done at the same time, you need more workers and more equipment, which is expensive since you don't really have the room for it. If you add more slots, you have more room, and the costs go down. Kinda like if you have more people working, you also need to rent more chairs, managers, janitors, etc. |
Victoria Sin
Center for Advanced Studies Gallente Federation
559
|
Posted - 2014.04.17 11:41:00 -
[1197] - Quote
What? Did someone just say scaling taxes apply to POS owners? Really? My manufacturing and research at the POS I'm paying 450m a month in fuel to run... is going to be taxed? |
Lucy Riraille
Aliastra Gallente Federation
34
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Posted - 2014.04.17 11:42:00 -
[1198] - Quote
Although I like the announcement that Industry gets an overhaul, which it nedded pretty badly, I am somewhat confused about CCP's masterplan to whip any player who wishes to do some things efficiently into sov nulsec!
This is just a plain bad idea. We know that CCP just loves nulsec and wants as many players as possible to go there.
BUT
Very few players live in Nulsec because of ****** game mechanics! Poor POS Management, awoxers, afk cloaky neuts,
Now industrial slots in Hisec will become absirdly expensive while Mittens sweethearts will be able to use outpost slots for far less? Will all the hordes of nulsec industrialists be able to satisfy demand of Hisec?
NO!
Simply put: there are too few ibdustrialists in nulsec. And, as GSF and Mittens officially **** on prodders and miners, this change will have a tremendous impact on EVE ingame economics.
Unfortunately, CCP Management fails to understand that as Nulsec residents are simply a minority of eve players and that the majority of Industry and prodding takes place in Hisec and that this has been successfully so for many years, CCP executives do everything they can to nerf Hisec, the home of the majority of EVE players in a way that hopefully a few thousand industrialists will look at the changes, evaluate them and then throw their BPOs in the trash, quit their accounts and leave EVE for the elder scrolls online.
Ice has become a limited resource, thx to mechanic changes, Fuel prices raised a bit as icemining outside hisec became so profitable that the demand on the market could still b fulfilled.
Now every newbie plaer will be able to put a pos anywhere he likes. Why shouldn't there be any standing needed? At least some effort or at least someone elses effort (POS standing service) was needed to have a POS. Corps payed rent for offices at stations (ISK DRAIN, good against inflation) so thexy could do research and produciton independently from the limitd availability of slots at stations. People used to laugh at other people who accidentally or deliberately stored their bPos inside a POS.
Why do you change this before putting POS management right?
Why do you want to punish poeple who have spent BILLIONS of ISK in BPOs research time and caring and refuelling of POSses? In order to get better defense capabilities, will we be able to get starbase defense management as a starter skill? With no number of controllable pos modules perhaps?
Game development in EVE lacks a clear transparent und publicly advertised goal!
On the one hand, CCP removes effort/skill requirements for some things so that new player might have easier access (i.E. T1 industrial revamp and other examples). On the other hand highly specialized chars (time intensive skillings) are hit by the nerf hammer as the activites they trained for years now will be far profitable.
Does CCP wants us all to sit in Nulsec, permagrinding anos for faction and officer loot, making billions of isk? Like all the bot ratters in deklein?
Why does CCP wants to increase the income of all these nulsec RMT, that make hundreds of thousands of |
Corraidhin Farsaidh
Hello-There
363
|
Posted - 2014.04.17 11:56:00 -
[1199] - Quote
Yongtau Naskingar wrote:Steve Ronuken wrote:You're paying the workers. And for the IP licensing costs to be able to make things, because people have pushed through changes on Empire patent law. And if you don't pay, they'll seize all your ISK, stored in the central banking systems. And if you want more research done at the same time, you need more workers and more equipment, which is expensive since you don't really have the room for it. If you add more slots, you have more room, and the costs go down. Kinda like if you have more people working, you also need to rent more chairs, managers, janitors, etc.
Or increased maintenance costs on automated systems, just like factories in rl...things aren't magically made from goods, they are processed and that carries inherent overheads no matter where you do it. CCP could model this by making manufacture jobs consume mechanical parts and robotics per run, test cultures, bacteria, Water cooled CPU etc for research runs. This would simply add complexity though (Unless the super whizzy GUI will deal with the nastiness).
People would still complain about the new form of equivalent fuel for research rather than rejoice in having as many slots as they want with the associated cost. |
Corraidhin Farsaidh
Hello-There
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Posted - 2014.04.17 11:59:00 -
[1200] - Quote
Victoria Sin wrote:What? Did someone just say scaling taxes apply to POS owners? Really? My manufacturing and research at the POS I'm paying 450m a month in fuel to run... is going to be taxed?
Or do you mean starting a job on the station floor, not at the actual POS?
Scaling costs will apply to all, just think of it as overhead on machine refits/repairs/scaling up plant lines etc.
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