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Thread Statistics | Show CCP posts - 56 post(s) |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 11:30:00 -
[1] - Quote
Steijn wrote:
There has still not been a satisfactory explanation as to WHY the scaling taxes apply to POS owners. Its okay for you to keep saying wait until the Blog appears, but thats not an answer.
dont see it as a tax but see it as maintance cost. Want to go over the normal amount of slots for an assembly array? sure but its goign to cost you. |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 12:54:00 -
[2] - Quote
Victoria Sin wrote:Corraidhin Farsaidh wrote:Victoria Sin wrote:What? Did someone just say scaling taxes apply to POS owners? Really? My manufacturing and research at the POS I'm paying 450m a month in fuel to run... is going to be taxed?
Or do you mean starting a job on the station floor, not at the actual POS? Scaling costs will apply to all, just think of it as overhead on machine refits/repairs/scaling up plant lines etc. No. I'm thinking of it as a tax on manufacturing, additional to the existing cost I already incur running a POS and one I cannot escape even with several highly skilled characters. It implies I have to run around all over the place to find the lowest (temporary) manufacturing cost. That might be different to the place where I can get the lowest research cost. All of my stuff gets spread around. I can no longer have a "base of operations" if I care about my costs (which I do). I have to manage it all and it's going to be a gigantic pain in the butt.
But it isnt tax, thats what you are wrong about.
A factory can churn out 50 jobs per day at cost X what is now. But said factory in teh future can churn out 100 jobs at cost Y, but no one said it cant do just 50 jobs at cost X still. Just when you get over the amount it is ment for scaling cost should come into play.
No point in getting all angry and huffpuff abou tthese changes when we only have half of the info. Look forward to that next devblog where they'll go more in detail about that scaling cost and how it works exactly.
if 50 jobs turn into cost Y and not stay at cost X, then sure go ahead and be all angry lol |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 14:04:00 -
[3] - Quote
Ranger 1 wrote:Victoria Sin wrote:Banko Mato wrote: Except that your additional cost of tY might well turn out to be zero (or near zero) for the same number of jobs your POS can currently handle. With the benefit, that you can install even more jobs, but then your tY will indeed increase. Right now however all this is speculation until CCP releases exact numbers ;)
As a business person, I don't like uncertainty. Whether or not my current or planned run is profitable depends to a large extent upon certain costs I know I'm going to incur. For me the cost is crystallised when I actually buy the moon goo or components or minerals. Everything else is fixed. But now it seems CCP are going to introduce a variable cost factor I have no way of predicting. It's really quite obnoxious. Well, we know that the exact cost will be shown before you run the job. What we don't know if if you can put together "hypothetical" manufacturing runs to see what the cost would be.
you can, they said so in a post |

Firvain
Wildly Inappropriate Goonswarm Federation
8
|
Posted - 2014.04.17 19:18:00 -
[4] - Quote
Arsine Mayhem wrote:Oxide Ammar wrote:Weaselior wrote:i look forward to crushing all of the ~industrialists~ who are unable to adapt to even small changes
the weaselior division of Goonswarm Incorporated will soon be dominating all of your old markets I'm sure this will look perfect in your RL resume when you are applying to job, pls update your linkedin with your new skills like crushing and goon industrialist. where the hell these ppl come from ? Goon are stupid. Need I say more?
You mean smart enough to adapt? |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 19:32:00 -
[5] - Quote
Tyberius Franklin wrote:Oxide Ammar wrote:CCP are feeding you (nullsec community) with golden spoon ...what the hell you are adapting for ? the new wealth income they are introducing to you ? What is being handed to them that isn't being handed out everywhere else?
This i would like to know too. Even though i am in goonswarm, i still do production in highsec aswel, and i am really not too fussed about these changes so far. |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 20:13:00 -
[6] - Quote
Kaius Fero wrote:Querns wrote:Victoria Sin wrote:Weaselior wrote: hell both you and i lose out way more on this pos safety thing than any of this rabble
For a guy who spends most of his spare time suicide ganking miners in high sec, I'm surprised. It may surprise you that even nullsec dwellers such as me and my colleagues are invested in industry. Probably more than most people in this thread, come to think of it. Probably as a slave considering that your CEO hate everything that is industry related.
what makes you think that? |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.17 20:17:00 -
[7] - Quote
Victoria Sin wrote:Querns wrote:Victoria Sin wrote:Weaselior wrote: hell both you and i lose out way more on this pos safety thing than any of this rabble
For a guy who spends most of his spare time suicide ganking miners in high sec, I'm surprised. It may surprise you that even nullsec dwellers such as me and my colleagues are invested in industry. Probably more than most people in this thread, come to think of it. It doesn't surprise me but as you own large tracts of null you'd be very interested in making it more profitable from a production point of view and HS less so. You don't care all that much. You can take it or leave it. But until I've seen all of the dev blogs and got a broader view of exactly how everything is going to fit together, it's impossible to say whether any of us have a dog in this race or not. Just remember that taxes change behaviour: You either go and try to find somewhere you'll get taxed less or you just stop doing the thing that's being taxed - you divest, so to speak. I might personally choose the latter. There's an optimal point beyond which an aspect of the game goes from being an interesting little hobby to a pain in the buttox. I don't know if CCP intend to cross that line with this expansion.
we got a winner here. Exactly there isnt details on these changes yet for a complete picture.
ALl those people that are complaining about now needing to pay to use your assembly arrays in a pos, do you really? where is it said yet? All that is said is that they wont have any slots just like stations and are effected by scaling. But not how they are effected, when do you start paying for them etc |

Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.18 09:48:00 -
[8] - Quote
Micheal York Solette wrote:Ok this what I would like clarified with POS's the way the wording is it sounds like I no longer need to anchor a POS to a moon that I can just drop it anywhere in space. So does it still need a moon or will be able to just drop one anywhere? MYS 
read the OP it directs you to this about your question: https://forums.eveonline.com/default.aspx?g=posts&m=4476028#post4476028 |

Firvain
Wildly Inappropriate Goonswarm Federation
9
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Posted - 2014.04.18 21:52:00 -
[9] - Quote
Nlex wrote:Standings required for anchoring a POS are as much RP and lore item as they are a gameplay mechanic. Removing them would mean that suddenly, Empires let just about anyone plunk a POS at their moons. Why would they do that, especially when CCP's recent plot developments hint at Empires being oh so afraid of capsuleers' rising power?
Maybe thats the whole point. Our rising power means we dont need permission of the empire's to anchor a tower. See we got this lore thing sorted! |

Firvain
Wildly Inappropriate Goonswarm Federation
11
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Posted - 2014.04.24 08:34:00 -
[10] - Quote
Dinsdale Pirannha wrote:
Ummmm...no. Dev's said explicitly that null sec faces much smaller taxes than high sec. The same structure is applied, but at a much smaller rate.
we already paid a tax, 80 bill just to have a nice station |
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Firvain
Wildly Inappropriate Goonswarm Federation
12
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Posted - 2014.04.24 14:32:00 -
[11] - Quote
Soldarius wrote:
How will this new system interact with CSAAs? Can someone put 10 titans in build for only a modest increase in cost? CCP really needs to be on the ball with this change and make sure no fringe cases slip through the cracks.
This is what im wondering too. But that all depends on how they handle the scaling. Will an array that could handle 10 slots befor have mininum scalign cost when you only install 10 or will it start at higher/lower.
if it only has 1 to start off with, does scalign go through the roof instantly when you try to install a second etc? |
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