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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
175
|
Posted - 2014.04.15 17:56:00 -
[301] - Quote
Imiarr Timshae wrote:It's interesting to see that CCP have decided to make the summer expansion not a patch expansion or a content expansion but are actively killing ingame professions.
30-40% reduction in loot reprocessing is very harmful to salvagers. Limitless station research slots is fatal to highsec researchers who use POS. No standings requirement to anchor POS is fatal to people who boost standings for POS deployment.
That's two professions dead and a third drastically nerfed right there.
I wonder what the logic is behind this.
Additional mini-professions killed:
- corp/faction standings boosters (this means mission runners) - corp creation services - research corps (indy fee for service) - moon holding/pos planting
++ Where are all of the ice products coming from to feed all of the coming 0.8 - 1.0 poses that will go up. CCP, you do remember that you nerfed ice mining for the small-time operators a few expansions ago, right? The things we do today we must live with forever.... Think about it |
Knug LiDi
Quafe Commandos The Obsidian Front
71
|
Posted - 2014.04.15 17:57:00 -
[302] - Quote
CCP Nullarbor wrote:Knug LiDi wrote:CCP Ytterbium wrote:Maximus Andendare wrote:This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets? The new UI will show you the accurate price before you actually install the job. That's nice - BUT - I want to know this cost BEFORE I transport materials to a particular station. I.e. the cost amount need to be reflected in the information about that station. And, of course, it is dynamic. This is necessary. Trial and error trying to find cheap manufacturing while carrying materials is stupid. If the rate is dynamic, it needs to be on the equivalent of a market, so players have the intel to decide how far/how much. Doing this while carrying good is idiotic. Flying to 50 stations to determine a value that may change before I get back is wrong. Let me view the local 'market' for manufacturing just like a can examine the market for ore. Then I will make market decisions You will be able to request a quote from a station before a) going there b) moving materials and even c) purchasing the blueprint.
Singular quote system will be very slow. Can we not have a region-wide response to the same query? These values should be calculated (daily?) and stored for recall. This could be similar to the contract market. Give me a table of choices ! Just like shopping for mission agents.
If only we could fall into a woman's arms
without falling into her hands |
Imiarr Timshae
Funny Men In Funny Hats
181
|
Posted - 2014.04.15 17:57:00 -
[303] - Quote
Tippia wrote:Imiarr Timshae wrote:I'm sure my friend who runs a R&D business will consider leaving since it is his primary income and now it's not a thing anymore. I'm not going anywhere But his primary income source is still a thing. So far, contrary to all the doomsaying, the only profession that gets a slight kick in the nuts is corp-with-POS-standings creators. vOv
So you're saying when you can install essentially limitless ME/PE jobs just by travelling there will still be demand for people who research for you?
Currently the R&D industry is
1. We want research done 2. We don't want to have to wait for station slots 3. We will pay you for this research.
So now station slots are abundant so he won't get paid to do people's research. The end. Even then, a premium on that is that finding a POS spot that is desirable is difficult. No longer. They'll either be so abundant because you can anchor anywhere or the larger alliances such as Red Vs Blue will do a customs office on moons as well. TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |
Sigras
Conglomo
729
|
Posted - 2014.04.15 17:57:00 -
[304] - Quote
Can we please have additional skills added to industry such as this suggestion
https://forums.eveonline.com/default.aspx?g=posts&m=4432508
It seems strange that I can train to fly ships for years, but if I want to put training time into industry I'm done in a month. |
gifter Penken
State War Academy Caldari State
3
|
Posted - 2014.04.15 17:58:00 -
[305] - Quote
Thead Enco wrote:Seriousrly who in their right mind puts billons worth of BPO's at a ******* POS? and with the standings change to anchoring people have been crying for a change since forever, Now CCP makes is easier so you dont have to rescue "The Damsel" 1,000,000th time and people stll *****?
If you were running missions for the every 16th mission "story line" for faction standing, then you were doing faction standing ALL wrong. You can have 7.0-8.0 in about a week doing tutorials, SoE, tags and COSMOS.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
296
|
Posted - 2014.04.15 17:58:00 -
[306] - Quote
Khoul Ay'd wrote: CCP, you do remember that you never ice mining for the email operators a few expansions ago, right?
You wanna try that sentence again?
Ice prices will go up. So will the cost of things associated with it. This is not a bad thing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Allison A'vani
North Eastern Swat Pandemic Legion
72
|
Posted - 2014.04.15 17:59:00 -
[307] - Quote
Enteron Anabente wrote: I've done the calculations myself and decided not to buy any T2 BPOs anytime soon, so I'm well aware what the income from owning one is. I'm still opposed to making them more profitable and pushing out people doing invention.
At the moment, almost no t2 ships make any profit from invention, recently I saw someone on the industry forums come back to the game who was asking how much their Vulture BPO was worth... |
DaReaper
Net 7 The Last Brigade
361
|
Posted - 2014.04.15 17:59:00 -
[308] - Quote
Nathan Natinde wrote:I have a large POS, only one other guy has access, (and then only because I know him in RL because 'EVE') I already have billions in assembly arrays and labs at risk
The only thing that makes my industry experience bearable is that I can keep HUNDREDS of (Non stackable) T2 BPC's, Ship / Module / Component BPO's in ONE corp hanger in a station and set the jobs going on multiple characters from there. (Maxed out builder gets a whole 11 slots of each and you do not get EVE rich making T2 on one character))
So now I have to split all the blueprints up as well, have all my characters log in out at the POS and memorize which pesky array or lab I left each in. Or swallow hefty fees that apparently will make losses.
All this would be fine if I made one or 2 items, but to make ISK in EVE without a T2 BPO you should to be flexible and ready to make practically any item. I don't mind the risks, or particularly having to make more things at the POS (as long as the awful drawbacks on T2 ship arrays go away) but honestly I don't need industry to be more complicated for Blueprints.
did you miss this line?
"Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials."
You just need to store them at the pos, you don;t need to be at the pos, you cna keep them in one hanger that only you and your alts have access too.. so not much really changed. |
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CCP Nullarbor
C C P C C P Alliance
577
|
Posted - 2014.04.15 17:59:00 -
[309] - Quote
Knug LiDi wrote:CCP Nullarbor wrote:Knug LiDi wrote:CCP Ytterbium wrote:Maximus Andendare wrote:This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets? The new UI will show you the accurate price before you actually install the job. That's nice - BUT - I want to know this cost BEFORE I transport materials to a particular station. I.e. the cost amount need to be reflected in the information about that station. And, of course, it is dynamic. This is necessary. Trial and error trying to find cheap manufacturing while carrying materials is stupid. If the rate is dynamic, it needs to be on the equivalent of a market, so players have the intel to decide how far/how much. Doing this while carrying good is idiotic. Flying to 50 stations to determine a value that may change before I get back is wrong. Let me view the local 'market' for manufacturing just like a can examine the market for ore. Then I will make market decisions You will be able to request a quote from a station before a) going there b) moving materials and even c) purchasing the blueprint. Singular quote system will be very slow. Can we not have a region-wide response to the same query? These values should be calculated (daily?) and stored for recall. This could be similar to the contract market. Give me a table of choices ! Just like shopping for mission agents.
You will also get a list of locations you can install the job in the region with a way to compare their relative pricing. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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MeBiatch
GRR GOONS
1830
|
Posted - 2014.04.15 17:59:00 -
[310] - Quote
this is an aspect of the game i have no real experiance with but i must say good job guys!!!
I am sure my firends who do make stuff will be overjoyed! There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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Entity
X-Factor Industries Synthetic Existence
649
|
Posted - 2014.04.15 18:00:00 -
[311] - Quote
Pressing the "start job" button on the machine doesn't require as much skill as flying a spaceship by yourself :P GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Adellle Nadair
Nuclear Midnight Initiative Associates
30
|
Posted - 2014.04.15 18:00:00 -
[312] - Quote
Sturmwolke wrote:CCP Ytterbium wrote:As such, all materials currently listed as Extra Materials will become regular materials instead What's the scope for the removal of Extra Materials? All T1, T2 blueprints? If this affects T2 BPO, you do realize that this gives the edge back to the BPO holders vs inventions in terms of materials savings. CCP Ytterbium wrote:Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials.
We are aware of the significance of this change and do not expect very expensive blueprints (Battleship and above) to be risked in such a manner, but we do feel it to be a good trade-off for smaller blueprints. This is a d_ick move tbh. Focus on the process. It makes research and the copy industry much more tedious as you have to keep moving your BPOs in/out of the station. Scale that to hundreds of different BPOs/BPCs and several POSes, it becomes a nightmare. Instead of improving, you're devolving it into something far worse. This is an inane change, imo. For capital production, copy process for things like ship packs or components copy will be made difficult for small/medium enterprises that run on small or medium POSes. You are effectively asking them to commit billions into a target. With the wardec mechanics giving less than 24 hrs to react, EVE becomes your second work place. You're changing the scenery from "casual" to logging everyday and checking for wardecks. God forbid if you have a RL situation which prevents you from taking the necessary actions. This move will definitely thin out the semi-casual industrialists. So you're happy kicking out the casual players? And what exactly do you mean by "do not expect very expensive blueprints (Battleship and above) to be risked in such a manner"?
Didn't you know that CCP has decided to remove all casual playing elements from Eve? They only expect the complete and total dedication of our lives... |
Dinsdale Pirannha
Pirannha Corp
2640
|
Posted - 2014.04.15 18:00:00 -
[313] - Quote
CCP RubberBAND wrote:We've been dying to talk about these changes and can't wait for your feedback.
You are kidding right? Feedback? This stuff is set in reinforced concrete. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Imiarr Timshae
Funny Men In Funny Hats
181
|
Posted - 2014.04.15 18:00:00 -
[314] - Quote
Khoul Ay'd wrote:
++ Where are all of the ice products coming from to feed all of the coming 0.8 - 1.0 poses that will go up. CCP, you do remember that you nerfed ice mining for the email operators a few expansions ago, right?
Dude, you're fine. Do what you did to customs offices. Go around and take all the moons because there's no restriction on doing so and then sell them. They just removed the only thing stopping overwhelming numbers from owning every highsec moon. TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |
Ydnari
Estrale Frontiers Project Wildfire
312
|
Posted - 2014.04.15 18:01:00 -
[315] - Quote
Removal of all Extra materials: Doesn't this mean that Tech 2 ships at ME -6, -5, -4 (Augmentation, Attainment and no decryptor) will use 2 T1 hulls, since it being an Extra material was what kept it at 1?
So a Sin would use 2 Dominix hulls with those three invention choices.
At ME -3 and above it rounds back down to 1 T1 hull. -- |
Saeth Thara
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.04.15 18:02:00 -
[316] - Quote
I also feel the change to require the BPO to be in the POS is a bad idea, and would rather it remained in its current form (as it's not really broken as far as I can see). At the moment my pos, including mods, contents of labs etc is worth around 3B. This amount of isk is not insignificant to me, but would be a loss I could bear. After this change if I just wanted to keep my current production going I would need to have almost 27B at the POS, which is not something I could afford to risk losing.
The proposed improvement to the labs would have to be huge in my eyes to balance out the extra leg work and risk involved in moving a large number of bpos to the pos .
In addition I can't always get online everyday and the same is true of many of the people I play with, and as such if my corp was war dec'd it would be entirely possible for the pos to be shot down before anyone got online to empty it out. In light of the fact you are giving people a much bigger reason to attack a pos are you planning to make any changes to reinforce mechanics and/or the attributes of pos in order to help balance the risk to reward?
If you really are hell bent on making changes to this particular mechanic are there any other options you might consider? Perhaps adding a pos mod that allows the bpo to remain in a station GÇô which would then mean less fitting for labs? Or adding a scaling system whereby the closer to the pos the bpo is the faster it researches (so max speed if its in the pos, then getting slower if in the same system but in a station/different pos)?
Aside from this most of the other changes look interesting and make sense to me, but I would also be interested, as others are, to hear what if any plans you have for standings and the benefits derived from them, as you are removing one of the main reasons people have worked on them in the past. |
Knug LiDi
Quafe Commandos The Obsidian Front
71
|
Posted - 2014.04.15 18:03:00 -
[317] - Quote
Quote:
You will be able to request a quote from a station before a) going there b) moving materials and even c) purchasing the blueprint.
Singular quote system will be very slow. Can we not have a region-wide response to the same query? These values should be calculated (daily?) and stored for recall. This could be similar to the contract market. Give me a table of choices ! Just like shopping for mission agents.[/quote]
You will also get a list of locations you can install the job in the region with a way to compare their relative pricing.[/quote]
So basically, we can get a relative cost comparison in a region, but for accurate information a singular quote is needed. Well, its not ideal, but at least there is some comparative information.
If only we could fall into a woman's arms
without falling into her hands |
Tippia
Sunshine and Lollipops
20767
|
Posted - 2014.04.15 18:03:00 -
[318] - Quote
Khoul Ay'd wrote:Additional mini-professions killed:
- corp/faction standings boosters (mission runners) - corp creation services - research corps (indy fee for service) - moon holding/pos planting Three of those are the same and have already been mentioned in Imiarr's post. The fourth is still viable albeit in a different form.
Imiarr Timshae wrote:So you're saying when you can install essentially limitless ME/PE jobs just by travelling there will still be demand for people who research for you?
Currently the R&D industry is
1. We want research done 2. We don't want to have to wait for station slots 3. We will pay you for this research. This will change to: 1. We want research done 2. We don't want to pay the exorbitant fee or hunt around for cheap systems. 3. We will pay you for this research at a less exorbitant fee.
Oh, and ye olde business of just selling researched blueprints GÇö especially given all the complaints you're seeing that people don't want to risk moving their BPOs around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Tippia
Sunshine and Lollipops
20767
|
Posted - 2014.04.15 18:05:00 -
[319] - Quote
Allison A'vani wrote:At the moment, almost no t2 ships make any profit from invention, recently I saw someone on the industry forums come back to the game who was asking how much their Vulture BPO was worth... Interesting. It doesn't match my experience of making good profits from inventing T2 ships, but stillGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3845
|
Posted - 2014.04.15 18:05:00 -
[320] - Quote
Will you be adjusting the number of "RAM" we currently have.
I have 1000+ RAM that I regularly use for production. This is like 75+m isk worth of modules that will become 1/100th (75k) of the utility / value after the change. Should I plan to use up all my RAM and Db prior to the summer release, or will you adjust my hangar so 1000 RAM becomes the 100,000 RAM, maintaining my equivalent value and utility?
Overall, I think these changes are beautiful. I can't wait to see the UI changes and the other dev blogs to come. |
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Adellle Nadair
Nuclear Midnight Initiative Associates
32
|
Posted - 2014.04.15 18:05:00 -
[321] - Quote
Imiarr Timshae wrote:Khoul Ay'd wrote:
++ Where are all of the ice products coming from to feed all of the coming 0.8 - 1.0 poses that will go up. CCP, you do remember that you nerfed ice mining for the email operators a few expansions ago, right?
Dude, you're fine. Do what you did to customs offices. Go around and take all the moons because there's no restriction on doing so and then sell them. They just removed the only thing stopping overwhelming numbers from owning every highsec moon.
Luckily owning moons in highsec will be completely worthless now... |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
175
|
Posted - 2014.04.15 18:05:00 -
[322] - Quote
Imiarr Timshae wrote:Khoul Ay'd wrote:
++ Where are all of the ice products coming from to feed all of the coming 0.8 - 1.0 poses that will go up. CCP, you do remember that you nerfed ice mining for the email operators a few expansions ago, right?
Dude, you're fine. Do what you did to customs offices. Go around and take all the moons because there's no restriction on doing so and then sell them. They just removed the only thing stopping overwhelming numbers from owning every highsec moon.
Do you think RvBers don't have Indy alts untied to their main? Where do you think the ships that make pretty 'splosions come from? The things we do today we must live with forever.... Think about it |
Allison A'vani
North Eastern Swat Pandemic Legion
72
|
Posted - 2014.04.15 18:06:00 -
[323] - Quote
Ydnari wrote:Removal of all Extra materials: Doesn't this mean that Tech 2 ships at ME -6, -5, -4 (Augmentation, Attainment and no decryptor) will use 2 T1 hulls, since it being an Extra material was what kept it at 1?
So a Sin would use 2 Dominix hulls with those three invention choices.
At ME -3 and above it rounds back down to 1 T1 hull.
No, because ME is based on a %. You can not reduce the ME enough to run into this problem. Besides the fact that any decrypter that reduces ME is literally useless on any ship invention as it completely removes any profit all together. |
Weaselior
GoonWaffe Goonswarm Federation
6912
|
Posted - 2014.04.15 18:06:00 -
[324] - Quote
Imiarr Timshae wrote:Khoul Ay'd wrote:
++ Where are all of the ice products coming from to feed all of the coming 0.8 - 1.0 poses that will go up. CCP, you do remember that you nerfed ice mining for the email operators a few expansions ago, right?
Dude, you're fine. Do what you did to customs offices. Go around and take all the moons because there's no restriction on doing so and then sell them. They just removed the only thing stopping overwhelming numbers from owning every highsec moon. what the **** would we or anyone do with every highsec moon Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Nyjil Lizaru
Aideron Robotics
24
|
Posted - 2014.04.15 18:07:00 -
[325] - Quote
This quote:
Callic Veratar wrote:Allison A'vani wrote:NO ONE is EVER going to copy at a POS ever again. YOU won't. Others will. They will lose high ME/PE BPOs.
And this one:
Callic Veratar wrote:
So pull down your POS and substitute the fuel cost for the station fees. This isn't as hard as you're trying to make it.
Put them together and they make me wonder if we won't see fewer POSes (at least in high- and low-sec) as people just do all their work in stations (and yes, I know there will be people who have to move to a new system as well since not every system has the proper type of slot). But doesn't infinite slots in each station means fewer uses for POSes? We'll all consolidate to those systems that have the slots we need, each of us setting up shop at a distance from a trade hub that allows for a ratio of fee-vs-shipping-time that we are comfortable with.
(Again, these thoughts are based on a high-and low-sec bias, I have no idea how this might change things in 0.0) |
Imiarr Timshae
Funny Men In Funny Hats
181
|
Posted - 2014.04.15 18:08:00 -
[326] - Quote
Tippia wrote:
This will change to: 1. We want research done 2. We don't want to pay the exorbitant fee or hunt around for cheap systems. 3. We will pay you for this research at a less exorbitant fee.
Oh, and ye olde business of just selling researched blueprints GÇö especially given all the complaints you're seeing that people don't want to risk moving their BPOs around.
You've not seen me complain about the risk because I'm right there with CCP on risk = reward. I have no issue with it.
But I very very strongly doubt that anyone will want to pay anyone else when they can remotely see that a station 10j away is offering research dirt cheap. Unless they make highsec station ME/PE slots so expensive that 100m/month is worthwhile for 12 ME slots (1 DG small tower, 3x Labs) they will simply have killed it. It was all about rarity of slots. The hassle of finding a service provider, paying them, trusting them with your BPO's, relying on their good practice/timely delivery is nothing compared to shuttle to nearest cheap station > install > forget about them. TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |
Tra'con Han
The reality disfunction
4
|
Posted - 2014.04.15 18:08:00 -
[327] - Quote
Sorry, but I think the removal of the standings to anchor a pos is an absolute disgrace.
Lets put Eve on easy because people are too lazy to commit to a project! |
Tippia
Sunshine and Lollipops
20767
|
Posted - 2014.04.15 18:08:00 -
[328] - Quote
Ydnari wrote:Removal of all Extra materials: Doesn't this mean that Tech 2 ships at ME -6, -5, -4 (Augmentation, Attainment and no decryptor) will use 2 T1 hulls, since it being an Extra material was what kept it at 1?
So a Sin would use 2 Dominix hulls with those three invention choices.
At ME -3 and above it rounds back down to 1 T1 hull. I have a sneaking suspicion that what they mean is that there will no longer be GÇ£extra materialsGÇ¥ for materials that are already part of the base process. In other words, you won't have BPs that require X tritanium as materials, and an additional Y tritanium as extra materials. The mechanic of having some stuff absolutely and unquestionably lost, but also regulated at immovable levels, is too handy to lose completely.
Imiarr Timshae wrote:You've not seen me complain about the risk because I'm right there with CCP on risk = reward. I have no issue with it. Sure, but others are. My point is that R&D:ers now have the opportunity to make bank from that risk perception.
Adellle Nadair wrote:Luckily owning moons in highsec will be completely worthless now... Not really, no. The ability to maintain a static base of operations, the ability to adjust your own fees and surcharges, the ability to reprocess for free (and with higher efficiency). There's plenty of value in owning one. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Etara Silverblade
Grey Ghost Grim
19
|
Posted - 2014.04.15 18:08:00 -
[329] - Quote
POSes in high-sec without standing requirements means those of up who have standings loose out. You are compensating every other piece that is being nerfed but not this. What good are my Gallente standings now that anyone can put up a tower in any system?
You are going to force some of us to find new jobs in eve as raising standings for corps will no longer be of any use. |
Imiarr Timshae
Funny Men In Funny Hats
181
|
Posted - 2014.04.15 18:10:00 -
[330] - Quote
Weaselior wrote: what the **** would we or anyone do with every highsec moon
**** people off by holding them in an unassailably large alliance... get a small tower for 60m, offline it. Costs you nothing and pisses anyone who wants it off. I thought that's what you guys specialize in TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |
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