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Thread Statistics | Show CCP posts - 56 post(s) |

Tippia
Sunshine and Lollipops
20782
|
Posted - 2014.04.15 19:56:00 -
[451] - Quote
Dinsdale Pirannha wrote:And what happens when some griefer corp, who is always looking for industrial corps to attack. spends a couple billion on small POS's, anchors them, then deadzones a few systems, and says "come at us". What happens is that they get wardecced and lose their billion-ISK investment in a matter of hours.
Quote:Null sec game mechanics come en masse to high sec. I was right, the PoCo's were just the first of many steps to ruin high sec industry. POCOs did not in any way ruin highsec industry, nor do these changes. So you weren't so much GÇ£rightGÇ¥ as GÇ£predictableGÇ¥. Also, how is it a bad thing that mechanics become more consistent across all space? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
48
|
Posted - 2014.04.15 19:57:00 -
[452] - Quote
theman428 wrote: my apologies i mis read it. i posted something similar to someone else and i thought u had quoted that one
accepted. |

Ranger 1
Ranger Corp
5578
|
Posted - 2014.04.15 19:57:00 -
[453] - Quote
Dinsdale Pirannha wrote:gifter Penken wrote:Amber Solaire wrote:theman428 wrote:Amber Solaire wrote:Correct me if I`m wrong
If more people decide to use stations for safety, won`t this slow down overall production, thus making a lot of CCP`s great ideas the reverse of an improvement to Industry?
no it will just make it more expensive for those seeking slots More expense=less people can afford to do it=reduction of profits=no point trying to produce any more (by newer players) That is not any improvement at all I suspect you will see a near equilibrium established where the high sec station slot prices increase to the point that the hassle of running a high sec alt corp with a POS to do research become profitable enough for people to do it. What you are NOT going to see is the intended "people putting expensive BPOs into low/null sec POS then losing them to attack". And what happens when some griefer corp, who is always looking for industrial corps to attack. spends a couple billion on small POS's, anchors them, then deadzones a few systems, and says "come at us". When there are very few moons available to put up POS's at in high sec, that is going to create a massive demand for station mfg, and then this huge cost is incurred by the majority of the player base, while those that work with the griefing corps, well, they get a POS available , and a massive cost advantage over those forced to use the station mfg. Brilliant system. Null sec game mechanics come en masse to high sec. I was right, the PoCo's were just the first of many steps to ruin high sec industry. Considering how quick and easy it will be to move BPC's via shuttle several jumps in any direction from a market hub this would be completely impractical. Do you have any concept of what it would cost, or more importantly the time that would be involved in set up and maintenance, trying to blanket every moon in every system within a 5 or 10 jump radius of Jita? We are talking a mere 5 or 10 minutes of travel time.
Not really a cause for concern. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

oohthey ioh
Republic University Minmatar Republic
8
|
Posted - 2014.04.15 19:57:00 -
[454] - Quote
Tetania wrote:Ok. I'm intrigued and I'll wait patiently for the rest of the plan to be unveiled.
As someone who builds Titans I'd just like to get another voice behind considerations for POS building.
Reducing copy time would certainly be viable for Hull Building after a brief delay to get copies started after the first post patch build that will be fine.
Components tho. Assuming a 1man corp which is going to be a must without lockdown. You still need to keep either 30Bil of BPOs in a POS anc choose betwen gambling on a successful defense or destroying around 20Bil in minerals to retrieve the BPOs while the POS is being reinforced. Or drastically increase your hauling from Refine minerals in station and haul to POS in system. To Refine minerals in Station and haul through a stargate to an Amarr station and then haul components from station to POS to build the ship off a BPC.
I already use 8 freighters multiboxed and consider the existing movement excessive. This would be hundreds of trips.
Upping the copies on a component BPC to 45-50 would be start as long as copy time is <= build time.
Otherwise allowing mineral recovery when jobs are cancelled would be an option but it forces a very very high attention level on POSes and makes eve a literal job to avoid catastrophic loss of assets.
I know supercap builders are the 1% but please don't make the extreme edge cases of ****** mechanics worse for us.
then copy in station??????? and put bpcs in the pos?? |

Rekkr Nordgard
Imperial Reclaiming
382
|
Posted - 2014.04.15 19:58:00 -
[455] - Quote
You know, CCP could have just banned the use of BPOs worth more than 100 mil in low/null POSes starting with the summer expansion and the resulting gameplay would have been identical, but with less debate. |

Gamer4liff
GoonWaffe Goonswarm Federation
79
|
Posted - 2014.04.15 19:58:00 -
[456] - Quote
I am overjoyed to see CCP addressing Manufacturing issues after all these years. I can't wait to see how much more efficient POS manufacturing is made. I dabbled in it previously with 2 of the 4 things I make, but if it's made even more viable, that's even better.
With the implied increased potency of POS Labs/Manufacturing it only makes sense to require more risk in using them. I'm not really sure what the argument is for removing standings requirements, but whatever, as long as clutter does not become too much of an issue, and there are still a reasonable amount of spots to take within reasonable distance from hubs. I'll be interested to see the new statistics on the POS modules, also this "Team" stuff. UI looks busy but still much better than what we have now.
For what it's worth, as a long-time manufacturer, I support CCP in this endeavor. |

Bill Lane
Military Gamers
51
|
Posted - 2014.04.15 19:59:00 -
[457] - Quote
I have nothing of value to add, other than I'm so excited about FINALLY getting a major indy expansion that as a 29 year old man I kinda want to jump around like a 12 year old girl getting a pony.....go ahead and run that through your mind. Now you may laugh or cry, your choice. http://www.militarygamers.com/ |

Ranger 1
Ranger Corp
5578
|
Posted - 2014.04.15 20:00:00 -
[458] - Quote
gifter Penken wrote:Bad Bobby wrote:Amber Solaire wrote:theman428 wrote:Amber Solaire wrote:Correct me if I`m wrong
If more people decide to use stations for safety, won`t this slow down overall production, thus making a lot of CCP`s great ideas the reverse of an improvement to Industry?
no it will just make it more expensive for those seeking slots More expense=less people can afford to do it=reduction of profits=no point trying to produce any more (by newer players) That is not any improvement at all Given how many stations there are out there, I doubt that any pricing problem couldn't be solved by moving a few jumps further away from the busy systems. research and copy slots are booked months in advance. It can be very difficult finding a high sec station that is within 10-20 jumps of a trade hub, with available office and available manufacturing slots. Remember, the office slots are still limited. Alt corp with super hardened high sec large POS will be the way to go. That waiting time will be non-existent, and you certainly don't need an office to manufacture or research... it simply makes it easier for multiple people to be involved. For researching especially there will be little to no need for anyone else to be involved now anyway, considering the new interface. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
627
|
Posted - 2014.04.15 20:01:00 -
[459] - Quote
theman428 wrote:Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials.
Worst change in this feature.
another Super capital nerf... thanks CCP.... with this change if you want to produce a supercapital ship you know have to risk all of your assets whcih can be hundreds of billions of isk. or spend months copying your blueprints to build 1 ship...
this has now given eve online 50% of the work for Supercap Proliferation... this changes coupled with the change to compression... expect price increases of 50%-100% of current hull values. of supercarriers and titans if they are produced at all...
Because supercap proliferation isn't a problem. amirite? Make your copies in station. Build in POS using copies. Why are so many people not getting this?
Coming soon... |

oohthey ioh
Republic University Minmatar Republic
8
|
Posted - 2014.04.15 20:04:00 -
[460] - Quote
everyone shut the **** up, you lock down your ****** BPO's in station, and make copes in the station then use you BPC in the pos |
|

oohthey ioh
Republic University Minmatar Republic
8
|
Posted - 2014.04.15 20:04:00 -
[461] - Quote
Rekkr Nordgard wrote:You know, CCP could have just banned the use of BPOs worth more than 100 mil in low/null POSes starting with the summer expansion and the resulting gameplay would have been identical, but with less debate.
use BPC |

Rekkr Nordgard
Imperial Reclaiming
382
|
Posted - 2014.04.15 20:05:00 -
[462] - Quote
oohthey ioh wrote:everyone shut the **** up, you lock down your ****** BPO's in station, and make copes in the station then use you BPC in the pos
Because adding valueless steps and making industry more complicated is what we wanted in an indy expansion. |

oohthey ioh
Republic University Minmatar Republic
8
|
Posted - 2014.04.15 20:07:00 -
[463] - Quote
Rekkr Nordgard wrote:oohthey ioh wrote:everyone shut the **** up, you lock down your ****** BPO's in station, and make copes in the station then use you BPC in the pos Because adding valueless steps and making industry more complicated is what we wanted in an indy expansion.
then take the risk of using the bpo in the pos? the whole piont of the copys is for safe movement + inventing |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1096
|
Posted - 2014.04.15 20:08:00 -
[464] - Quote
This is amazing. While it comes across as overwhelmingly positive, I still can't help but echo the sentiment of killing/weakening secondary player professions. I can't help but want to ask if CCP considered these and thought the loss worth the gains or maybe they don't see the loss as being as significant as we naysayers see it. |

Ranger 1
Ranger Corp
5579
|
Posted - 2014.04.15 20:09:00 -
[465] - Quote
Okay, here is something oblique that may also have some relevance to these changes.
I think this means plans will be progressing for ship painting.
Kind of a stretch, I admit. However when you consider that if ship painting via a BPC goes into full swing the strain on manufacturing slots (and associated wait times) goes up.
Now many people might not be concerned about having their new BS and it's paint BPC tied up waiting for a slot to open up in a week, but a lot of people simply won't wait. They want their painted ship now, especially since the decision to paint a ship is often an impulse purchase (even more so if they decide to make paint bpc's even more affordable, as has been suggested).
With this change waiting would no longer be a factor, and makes it much more likely that people will actually take that extra step due to the wonder of that miracle called instant gratification.
It also gives me hope that CCP will even more firmly embrace the concept of making ship painting affordable (and now convenient) enough that just about everyone will regularly take that extra step. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

La Nariz
GoonWaffe Goonswarm Federation
1885
|
Posted - 2014.04.15 20:10:00 -
[466] - Quote
Dinsdale Pirannha wrote:
Casual players are not allowed to play Eve. Didn't you get the memo? They are directing anyone who has a real life and can't commit at least 2 hours a day every day to Eve to wait for Star Citizen to boot up.
I must admit, Mike Azariah has done another bang-up job defending the high sec casual player.
These changes make it easier for me to log in once a week to update jobs and orders, casuals will be fine. Tinfoil encrusted fools however, that's another story. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
135
|
Posted - 2014.04.15 20:10:00 -
[467] - Quote
Rapscallion Jones wrote:Chanina wrote:CCP Greyscale wrote:Aliventi wrote:Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original. Any chance this would also apply to T2 BPOs? Right now it takes longer to make a copy than to just manufacture from the BPO. It would be a great way for a new market to spring up around T2 BPO BPCs and make it easier for new people to get in to T2 manufacturing without having to get in to invention. That's the current plan, yes. So you are telling that you won't touch Invention with this expansion but greatly increasing the output of high quality T2 BPCs? Am I the only inventor here that doesn't like that change much? Yes a new guy wouldn't need that much to get into T2 Production, but a) the very limited group of producers for this high quality BPCs and b) the lack of competitors through invention will yield in high prices and again a lot of profit to people who already had years of time to pull out the profit from there investment. This 100x over! If you want to eliminate invention just come out and say it. When shall we expect Tech 2 BPOs to be seeded on the market? What is the point in trying to nerf Invention? Failing to really understand the logic behind this change. Surely putting more power into the hands of T2 BPO holders is a bad thing.
|

Sad MonkeySpanker
Chaos Army
0
|
Posted - 2014.04.15 20:11:00 -
[468] - Quote
gifter Penken wrote: ... The new "scale price to usage" price mechanism for slots is likely going ito make copy slots prohibitively expensive. The alt corp with large POS is going to be the cheaper alternative.
They did mention Risk-Reward....
|

Thead Enco
47th Ronin
154
|
Posted - 2014.04.15 20:11:00 -
[469] - Quote
D'Kelle wrote:From your dev blog
In turn, this allows us to change several points: GÇó Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).
GÇó Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures.
Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials. GÇó Improve Mobile Laboratories and Assembly Arrays to compensate for such risk GÇô weGÇÖll give you final numbers as soon as we have them. GÇó Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.
Please take note of the single highlighted line, don't you think before you jump in with both feet that you should improve the almost non-existent, pitifully inadequate self defence AI of POS's before you force more valuable stuff into them and therefore " at Risk " Players cannot all be online 24-7-365 so greater self defence needs to be in there until Corp members can at least get on line in their time zone. To deal fairly with a given situation, at least that way you have a chance to have a reasonable balance in game, you know what I mean, 'the balance' you seem to advertise and hold in front of everyone on a big banner every time you change stuff.
This game is not tailored for the "Randoms" that logon once every 6 months nor should it. Since they've been the death of every MMO since 1998. Now you do have a couple tools at your disposal. One is called corp notiications, the other is Hiring a merc corp or make friends in other timezone to organze a defense.
-á"A Lannister always pays his debts."
-áTyrion Lannister |

gifter Penken
State War Academy Caldari State
8
|
Posted - 2014.04.15 20:12:00 -
[470] - Quote
Dinsdale Pirannha wrote:gifter Penken wrote:Amber Solaire wrote:theman428 wrote:Amber Solaire wrote:Correct me if I`m wrong
If more people decide to use stations for safety, won`t this slow down overall production, thus making a lot of CCP`s great ideas the reverse of an improvement to Industry?
no it will just make it more expensive for those seeking slots More expense=less people can afford to do it=reduction of profits=no point trying to produce any more (by newer players) That is not any improvement at all I suspect you will see a near equilibrium established where the high sec station slot prices increase to the point that the hassle of running a high sec alt corp with a POS to do research become profitable enough for people to do it. What you are NOT going to see is the intended "people putting expensive BPOs into low/null sec POS then losing them to attack". In earlier response, CCP already mentioned realizing they need to do something about offline POSes holding moons. Let's see if they come up with a good solution to that. And what happens when some griefer corp, who is always looking for industrial corps to attack. spends a couple billion on small POS's, anchors them, then deadzones a few systems, and says "come at us". When there are very few moons available to put up POS's at in high sec, that is going to create a massive demand for station mfg, and then this huge cost is incurred by the majority of the player base, while those that work with the griefing corps, well, they get a POS available , and a massive cost advantage over those forced to use the station mfg. Brilliant system. Null sec game mechanics come en masse to high sec. I was right, the PoCo's were just the first of many steps to ruin high sec industry.
|
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Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
123
|
Posted - 2014.04.15 20:12:00 -
[471] - Quote
With Infinite slots coming up on Stations, does this mean the 30 day cap will be removed? Since Industrialists are no longer hogging the slots for others, might as well remove the hard cap since there is no risk just costs in npc stations, or risk in outposts based on how long you decided to let the BP cook for. |

Dinsdale Pirannha
Pirannha Corp
2654
|
Posted - 2014.04.15 20:12:00 -
[472] - Quote
Ranger 1 wrote: Considering how quick and easy it will be to move BPC's via shuttle several jumps in any direction from a market hub this would be completely impractical. Do you have any concept of what it would cost, or more importantly the time that would be involved in set up and maintenance, trying to blanket every moon in every system within a 5 or 10 jump radius of Jita? We are talking a mere 5 or 10 minutes of travel time.
Not really a cause for concern.
Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up?
Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them.
And who is also talking about just BPC's being moved? If the typical player is forced to move his manufacturing 10 jumps out from a trade hub, he is incurring a huge opportunity cost in time, PLUS a massive risk moving stuff that extra distance.
This is just another attack on the casual high sec player.
I am so glad I shut down my indy accounts a couple years ago. That being said, I still do capital BPC copying in low sec. But the profitability of that is about to be ruined as well. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kadl
Imperial Academy Amarr Empire
146
|
Posted - 2014.04.15 20:15:00 -
[473] - Quote
Please excuse the short replies, the forums ate the longer versions.
Tippia wrote:Kadl wrote:Something seems clearly wrong in your statements about supply and demand here. If as you say there is higher output for the T2 BPOs then either inventors will produce less or demand will increase. Demand increases when prices drop. Perhaps T2 inventors will merely have to accept a slightly smaller margin. What's wrong is that you read too much into it GÇö specifically, I'm not talking about demand at all. I'm saying that if BPO holders produce slightly more and inventors produce the same as ever, the difference in supply will be so small as to not have any appreciable effect.
It seems like you might be searching for the argument that the increase or decrease in production will not be measurable. Still you keep claiming that an increase in production from T2 BPO owners will not effect inventors with either volume or price. If it is not measurable then fine no worries, but supply and demand stands.
Tippia wrote:Kadl wrote:I can agree that we need to see the other changes. At the same time I think it is fine to note that we don't want to see an general increase in production from the T2 BPOs (without an increase in risk). As luck would have it, there is an increase in risk that goes along with it if they want to really make full use of that increased output potential.
If the variables of the situation require T2 BPOs to be risked in POSes for the increased value then I will happily call this situation well handled. If the copy system or other production means in stations end up increasing BPO value then the situation will have been made worse. We do not know the situation so we must wait. In the meantime it is fair to speculate by identifying this as a potential problem. |

Ranger 1
Ranger Corp
5581
|
Posted - 2014.04.15 20:16:00 -
[474] - Quote
Quote: What is the point in trying to nerf Invention? Failing to really understand the logic behind this change. Surely putting more power into the hands of T2 BPO holders is a bad thing.
I think you are completely overlooking how incredibly fast the process of invention will be. Most of your time is tied up waiting for slots to open up or for copies to be made. This will no longer be a factor... and you will benefit from this far more than the T2 BPO holder. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

La Nariz
GoonWaffe Goonswarm Federation
1885
|
Posted - 2014.04.15 20:16:00 -
[475] - Quote
Dinsdale Pirannha wrote: And what happens when some griefer corp, who is always looking for industrial corps to attack. spends a couple billion on small POS's, anchors them, then deadzones a few systems, and says "come at us". When there are very few moons available to put up POS's at in high sec, that is going to create a massive demand for station mfg, and then this huge cost is incurred by the majority of the player base, while those that work with the griefing corps, well, they get a POS available , and a massive cost advantage over those forced to use the station mfg.
Brilliant system. Null sec game mechanics come en masse to high sec. I was right, the PoCo's were just the first of many steps to ruin high sec industry.
You caught on to us, our plan to take over all of highsec involves anchoring as many POS as we can, stressing GSOL to the breaking point. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
123
|
Posted - 2014.04.15 20:17:00 -
[476] - Quote
Dinsdale Pirannha wrote:Ranger 1 wrote: Considering how quick and easy it will be to move BPC's via shuttle several jumps in any direction from a market hub this would be completely impractical. Do you have any concept of what it would cost, or more importantly the time that would be involved in set up and maintenance, trying to blanket every moon in every system within a 5 or 10 jump radius of Jita? We are talking a mere 5 or 10 minutes of travel time.
Not really a cause for concern.
Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up? Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them. And who is also talking about just BPC's being moved? If the typical player is forced to move his manufacturing 10 jumps out from a trade hub, he is incurring a huge opportunity cost in time, PLUS a massive risk moving stuff that extra distance. This is just another attack on the casual high sec player. I am so glad I shut down my indy accounts a couple years ago. That being said, I still do capital BPC copying in low sec. But the profitability of that is about to be ruined as well.
Death to the Casuals... Especially the ones that complain with every single change to the game...
|

oohthey ioh
Republic University Minmatar Republic
9
|
Posted - 2014.04.15 20:17:00 -
[477] - Quote
Dinsdale Pirannha wrote:Ranger 1 wrote: Considering how quick and easy it will be to move BPC's via shuttle several jumps in any direction from a market hub this would be completely impractical. Do you have any concept of what it would cost, or more importantly the time that would be involved in set up and maintenance, trying to blanket every moon in every system within a 5 or 10 jump radius of Jita? We are talking a mere 5 or 10 minutes of travel time.
Not really a cause for concern.
Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up? Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them. And who is also talking about just BPC's being moved? If the typical player is forced to move his manufacturing 10 jumps out from a trade hub, he is incurring a huge opportunity cost in time, PLUS a massive risk moving stuff that extra distance. This is just another attack on the casual high sec player. I am so glad I shut down my indy accounts a couple years ago. That being said, I still do capital BPC copying in low sec. But the profitability of that is about to be ruined as well.
how is it a ttack on the casual high sec player?
how is it going to take the profit form you?
what wrong with "griefer corps" it how the game is meant to player, war and fighting over indys |

La Nariz
GoonWaffe Goonswarm Federation
1885
|
Posted - 2014.04.15 20:17:00 -
[478] - Quote
Dinsdale Pirannha wrote: Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up?
Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them.
And who is also talking about just BPC's being moved? If the typical player is forced to move his manufacturing 10 jumps out from a trade hub, he is incurring a huge opportunity cost in time, PLUS a massive risk moving stuff that extra distance.
This is just another attack on the casual high sec player.
I am so glad I shut down my indy accounts a couple years ago. That being said, I still do capital BPC copying in low sec. But the profitability of that is about to be ruined as well.
POCOs don't require fuel. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

gifter Penken
State War Academy Caldari State
8
|
Posted - 2014.04.15 20:17:00 -
[479] - Quote
Dinsdale Pirannha wrote: Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up?
Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them.
Let's see if CCP comes up with a way of dealing with offline high sec POS. |

Tippia
Sunshine and Lollipops
20785
|
Posted - 2014.04.15 20:18:00 -
[480] - Quote
Dinsdale Pirannha wrote:Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up? If they don't fuel them up, they will lose them very very quickly. As in [SLOPS] GÇö a 4-ppl indy corp GÇö can get rid of half a dozen of them without any problem whatsoever.
Quote:Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them. GǪand get absolutely nothing out of it. So why would they do it?
Quote:This is just another attack on the casual high sec player. This has pretty much zero impact on casual high-sec players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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