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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Zappity
Stay Frosty. A Band Apart.
1013
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Posted - 2014.04.17 01:01:00 -
[1141] - Quote
Daenika wrote:Zappity wrote:Weaselior wrote:Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. the reason to put cost scaling on a pos is because otherwise i would replace the eight component assembly arrays on my pos with a single one because slots are now infinite so you make it so that it's basically free if i install ten jobs but ramps up after that, if it's done right having two assembly arrays will mean that i can install basically 20 free jobs, etc etc like seriously people use some brains here Have fuel use scale with active slots. They did *away* with that very system a few years back because it made logistics a freakin nightmare. That's a shame because it could solve both the abandoned POS and slot limitations. Decreasing 'idle' POS fuel use significantly would make it easier to keep a POS online for longer. You could then take a harder line to decrease offline EHP, making it easier to clear abandoned POS in highsec.
It really isn't hard to monitor fuel requirements by script or app. You will need new calculations anyway to account for the effect of fluctuating NPC load fees on cost anyway. Zappity's Adventures for a taste of lowsec. |
AFK Hauler
State War Academy
999
|
Posted - 2014.04.17 01:52:00 -
[1142] - Quote
Few things...
1. Can't wait for a FW corp to hang a POS in an opposing faction system because there are no standing requirements! - Bad decision IMHO to remove standing for anchoring in empire... This is the worst of the features I have seen yet.
I can see it now - Sit in your POS just inside the shield and spawn NPC navy ships for your POS to blap all day long. Have an alt sit outside the shield and salvage till the cows come home. Go AFK with an MTU and salvage drones just to make it that much more of an insult.
Bad idea, really.
2. Risk/reward do not account for losing billions in materials having to take down your assembly or POS in the middle of a manufacturing run to save your multi-billions in BPOs. I can see that the copy speed feature will help save the BPOs, but not the materials lost in stopping a manufacturing run... - Give back all the materials from stopping a manufacturing run to turn on the guns and defend my space because some large 0.1 standing corp wants my 0.6 system moon! It takes smaller corps a long time to farm the standing to anchor in systems that are out of reach of large corps and are able to manufacturer in that system to feed the machine.
Must feed the machine.
I don't like a few other changes, but I can learn to deal with them and maybe exploit them (as intended).
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Zappity
Stay Frosty. A Band Apart.
1013
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Posted - 2014.04.17 01:59:00 -
[1143] - Quote
AFK Hauler wrote:Few things...
1. Can't wait for a FW corp to hang a POS in an opposing faction system because there are no standing requirements! - Bad decision IMHO to remove standing for anchoring in empire... This is the worst of the features I have seen yet.
I can see it now - Sit in your POS just inside the shield and spawn NPC navy ships for your POS to blap all day long. Have an alt sit outside the shield and salvage till the cows come home. Go AFK with an MTU and salvage drones just to make it that much more of an insult.
Bad idea, really. Just get rid of faction navies. They are a blight in a supposedly player-driven sandbox anyway.
I am delighted that standings are being stood down, as it were. They are annoying, artificial mechanics. Zappity's Adventures for a taste of lowsec. |
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
147
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Posted - 2014.04.17 02:05:00 -
[1144] - Quote
I see a big backlash from the industrialists. They will quit. Lots of small to mid size indy corps with large amounts of BPOs will cease to function effectively and they will go off and look for a new game. And the price of everything will go up ridiculously. Nerfing reprocessing will cause the price of everything to go up some more. Reducing barge efficiency a bit will push prices up more. Maybe make mining a bit more profitable so that may counter that increase.
Reducing the standing requirement for high sec POSes will infuriate those groups that worked to achieve the standings to be able to launch them. If newbs want to use POSes right away they can join a corp that has one.
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AFK Hauler
State War Academy
999
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Posted - 2014.04.17 02:08:00 -
[1145] - Quote
Zappity wrote:AFK Hauler wrote:Few things...
1. Can't wait for a FW corp to hang a POS in an opposing faction system because there are no standing requirements! - Bad decision IMHO to remove standing for anchoring in empire... This is the worst of the features I have seen yet.
I can see it now - Sit in your POS just inside the shield and spawn NPC navy ships for your POS to blap all day long. Have an alt sit outside the shield and salvage till the cows come home. Go AFK with an MTU and salvage drones just to make it that much more of an insult.
Bad idea, really. Just get rid of faction navies. They are a blight in a supposedly player-driven sandbox anyway. I am delighted that standings are being stood down, as it were. They are annoying, artificial mechanics.
The standing requirement serve the purpose to segregate smaller corps from larger ones. Large corps cannot hope to grind standings for a 0.6 or 0.7 system so they head to low or nulsex when no moons are available. Now we will have even less players heading to low or nul - or at least delaying their exodus.
Removing the standing to hang a tower mean that the space trash will stick around in empire and just be obnoxious.
BTW, if you don't like off line towers in empire, wardec them and remove them yourself. Having an offline tower in a 0.6 or 0.7 space serves a purpose for corps that need to expand capacity without having to re-grind sec status to re-anchor a new POS.
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Zappity
Stay Frosty. A Band Apart.
1013
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Posted - 2014.04.17 02:16:00 -
[1146] - Quote
AFK Hauler wrote:The standing requirement serve the purpose to segregate smaller corps from larger ones. Large corps cannot hope to grind standings for a 0.6 or 0.7 system so they head to low or nulsex when no moons are available. Now we will have even less players heading to low or nul - or at least delaying their exodus. That may have been the original intent but it certainly does not work this way in practice. If a larger corp wants a highsec POS a single member with appropriate standings can just start a new corp, anchor, and then transfer membership/join alliance. This change will have bugger all effect on 'exodus to nulsex'. Zappity's Adventures for a taste of lowsec. |
George Wizardry
Asian P0RN
9
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Posted - 2014.04.17 02:16:00 -
[1147] - Quote
CCP Phantom wrote:Industry plays a central role in EVE Online and thus the developers have put their focus on improving the whole industry landscape in New Eden - the user interface, game mechanics, features, accessibility ... just everything gets examined, polished and reworked. CCP Ytterbium comes with news of massive changes in EVE Online's Industry in Summer 2014 and beyond. Read all about these suggestions and ideas in CCP Ytterbium's latest dev blog Building better Worlds. Please all reply with your constructive feedback, thank you!
An overview of dev answers to common questions
I can see eve becoming a pure PvP universe so why not remove all the security zones now and get on with it?
Within the EVE universe I have no interest or desire to kill other players, real life is a different story...... |
Sylvanium Orlenard
Future Corps Sleeper Social Club
43
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Posted - 2014.04.17 02:52:00 -
[1148] - Quote
The information that has been released by the devs in this thread gave me an idea. Blueprint Containers you can read about it here : https://forums.eveonline.com/default.aspx?g=posts&m=4481003#post4481003 |
Vaerah Vahrokha
Vahrokh Consulting
5373
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Posted - 2014.04.17 02:54:00 -
[1149] - Quote
Querns wrote:Elmoira Dreszka wrote: The question is: if the game I selected to play in this I believed be a sand box is to build and not destroy things, I have to change game? If I don't want do pvp than I have to change game?
"Sandbox" does not mean "the game is meant to be played the way I want to play it." It means the game has no goals and users have to create their own content.
TLDR: yes Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Querns
GBS Logistics and Fives Support Goonswarm Federation
402
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Posted - 2014.04.17 02:58:00 -
[1150] - Quote
George Wizardry wrote:I can see eve becoming a pure PvP universe so why not remove all the security zones now and get on with it?
Eve is already a pure PvP universe. By undocking, you consent to PvP. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Vaerah Vahrokha
Vahrokh Consulting
5373
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Posted - 2014.04.17 02:59:00 -
[1151] - Quote
Daenika wrote:Quote:This is what I am fighting against since so many years, I can't play a fake sandbox that in reality is a canned path game. People like you always seem to confuse the concepts of "viable" and " optimal". Just because something isn't optimal doesn't mean it's not viable. Highsec will be sub-optimal in some respects, but that doesn't mean it won't be viable as an industrial location.
People like you always seem to live in an otherwordly plane of existence, where MMO players settle down for second choices.
It's not so. People would go to incredible lengths just to squeeze out that 1% improvement (it's human nature).
Look at any PvP game forums, you'll always see all sorts of complaining because class X deals 0.1% more damage than class Y in the sub-sub-sub-exceptional case under examen.
EvE is not different and no, we are not talking about ice miners who gladly trade "sub-optimal" for "total AFK and safety". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5204
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Posted - 2014.04.17 03:29:00 -
[1152] - Quote
Zappity wrote:Make it risky to let a POS run out of fuel. Make it risky when a defensive shield is lowered. If you let your POS run out of fuel I want to be able to pinch it! You have essentially left it unlocked and undefended, regardless of your intent.
It already is risky: I go away for a weekend, and come back to find my corp has been wardecced, my POS destroyed, my BPOs gone. How much more risky do you want it to be? Should a POS owner be required to stay logged in 24/7 and never getting sleep in order to protect their asset? Should I have a large corp and post rosters for who is supposed to be on guard duty to make sure my POS doesn't get hacked out from under me?
How much risk do you want POS owners to face? Just because your POS is sitting idle in space for three years doesn't mean it's not at risk: it just means that your offline POS is not an attractive enough target for someone to give a damn.
Day 0 advice for new players: Day 0 Advice for New Players |
ASadOldGit
School of Applied Knowledge
269
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Posted - 2014.04.17 04:06:00 -
[1153] - Quote
CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. (apologies for the delay in replying - only up to page 4)
In addition to getting rid of old POSes, I've never understood why there's only space for one POS around a moon - there's room for hundreds of them (even though the current system fixes them in place - no actual orbiting going on. You'd also need to distance them so POS guns aren't continuously firing at each other). Players could be competing for minerals, just as PI forces competition for minerals on planets.
Also, space colonisation-wise, planets are more likely to have the first orbital structures, not moons - why can't we have POSes around planets, too?
Presumably it's a legacy thing to do with mining moongoo, but not all POSes mine that stuff, do they? For highsec, at least, it's just about the orbital slot. But orbital slots are soooo 22nd century - who's going to use them 40,000 years from now? (I realise nothing can likely be done for the summer release...)
Sorry to use :Science!:
Meh. |
Louis Robichaud
Red Federation RvB - RED Federation
223
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Posted - 2014.04.17 04:25:00 -
[1154] - Quote
CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details.
Woah!
I knew they were being removed from NPC stations, did not realize that this also applied to POS. I imagine that having more than one array (what we used to do to get more slots) will be "beneficial" in some way still?
Anyway, I'll await to hear more details before being too concerned :)
I'm very happy to hear that industry is being fixed, and I'm positive about most of what I've heard so far. However, I do note that:
1: This will really change POS warfare in highsec. There will be far more spots than before, and with the absence of standing it will be easier for a corp to just pack up and leave for greener pastures. I imagine in the medium term there will be a lot more abandoned POS (my suggestion: after they run out of fuel and the force field drops, have the shields slowly degrade until only armor and structure is left).
2: Making industry easier and more fun is a laudable goal... yet we should be careful as to what we wish for. This will lead to more productive industrialists and more people doing industry, increasing supply and thus lowering prices and profit margins. It's a strange feeling to realize that a positive change could backfire like that... I blog a bit http://hspew.blogspot.ca |
DoToo Foo
Weaponised FuGu
16
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Posted - 2014.04.17 04:44:00 -
[1155] - Quote
Some pilots are concerned about corp thefts of BPO's.
Allowing BPO's to be used directly from the personal hanger array (and return there when jobs are delivered) would largely resolve this issue. |
Urziel99
Unified Research Zone
24
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Posted - 2014.04.17 04:45:00 -
[1156] - Quote
I'm curious to hear what bonuses could possibly justify me putting a 1.1 billion isk battleship BPO at risk, in a tower that's worth less than that by itself?
CCP has been going on a tear of late, devaluing things earned by veteran players. First it was refining SP (Which I want back, now that It'll only be half as effective as the skills I injected.), now NPC standings and remote jobs. I've never suspected CCP had it out for industrialists and miners, then we lost grav sites and it's been downhill ever since. |
FREELANCER JUNI
0
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Posted - 2014.04.17 04:57:00 -
[1157] - Quote
First off i really don't care what you do to your game I have 3 account each with trader alts, making all the isk I need for PvP fun, The only way to get more real cash out of me would be raise the subscription !!
The changes on the table only say one thing to me - CCP Need more money We all get it you are a business
The reason i have come to this opinion of mine is quite simple.
One way to boost any economy is mess around with the base materials - already planed with refining changes due i really don't care I'm not a miner
The next step would be to mess with the industry that provides everything for the market Again i really don't care I'm not a Industrialist
But these alone with raise the isk price of every item in eve, which would result in more Plex sold - congrats you done it Again i really don't care I Pay via subscription
Have Fun With Your Game CCP - Lets hope you don't push to many away from eve
Cheers Freelancer Juni A programmerGÇÖs wife sends him to the grocery store with the instructions, GÇ£get a loaf of bread, and if they have eggs, get a dozen.GÇ¥ He comes home with a dozen loaf of bread and tells her, GÇ£they had eggs.GÇ¥ |
King Fu Hostile
Imperial Collective Unsettled.
39
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Posted - 2014.04.17 04:57:00 -
[1158] - Quote
55 pages of bla bla
it's awesome to see industry getting attention, well done CCP!
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Obsidian Ruby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.04.17 05:20:00 -
[1159] - Quote
So, your solution to Industry needs some help is to functionally make it so that industry corporations can't function properly due to blueprint location restrictions? I'm more or less okay with everything except for that backwards idea. Industry doesn't need more people trying to destroy it, it needs easier access to it, and removing remote usage for a pos is *not* the way to do it.
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Rusty Waynne
Rusty Waynne Temporary Corp
11
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Posted - 2014.04.17 05:45:00 -
[1160] - Quote
Oh man this looks exciting. I can't wait! |
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Emrys Ap'Morgravaine
Minmatar Ship Construction Services Ushra'Khan
64
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Posted - 2014.04.17 05:52:00 -
[1161] - Quote
Questions:
Given the changes POS labs are going to undergo, what happens to any job already in progress? Will it continue unabated and have the BP return to it's origin point, still locked down? Will the job be cancelled entirely due to the code changes the lab will receive? If cancelled, will the BP get dropped at the tower? |
Red Bot Huntress
Bot Hunting Extravaganza
0
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Posted - 2014.04.17 06:03:00 -
[1162] - Quote
Hey, I just got an idea.
Since you are already introducing taxes as an ISK sink on top of POS fuel costs, why not introduce an ISK sink for the other part of the player population?
Tax suicide gankers for the value of their ship + modules fitted each time concord is involved in a killmail. It doesn't have to be full 100% value, but rather a dynamic percentage from 1% to 14% depending on ganking congestion in a certain area.
This actually is a genuine proposal, that will introduce balance. Otherwise, you are just plainly punishing the industrial players. |
Eleisa Joringer
Les chips electriques
1
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Posted - 2014.04.17 06:13:00 -
[1163] - Quote
Concord fees. i love the idea. Bad parking around jita : 10k isk Invoking concord with hostile action : they will fine you for the fuel and amos.
Please CCP, make offline POSes require charters. And make the amount of charters decrease with standings. |
Muestereate
Minions LLC
297
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Posted - 2014.04.17 06:23:00 -
[1164] - Quote
There is no reson Concord shouldn't levee a fee/fine to cover their costs. We know they are already struggling when they taxed the pocos. This idea makes sense but its wrong thread.
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Anders Madeveda
Sturmgrenadier Inc
16
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Posted - 2014.04.17 06:41:00 -
[1165] - Quote
Red Bot Huntress wrote:Hey, I just got an idea.
Since you are already introducing taxes as an ISK sink on top of POS fuel costs, why not introduce an ISK sink for the other part of the player population?
Tax suicide gankers for the value of their ship + modules fitted each time concord is involved in a killmail. It doesn't have to be full 100% value, but rather a dynamic percentage from 1% to 14% depending on ganking congestion in a certain area.
This actually is a genuine proposal, that will introduce balance. Otherwise, you are just plainly punishing the industrial players.
This...CCP needs to prove that balance is what they are after, all I've seen in these Dev blogs is alot of cheap "More risk equals more reward" except all I am seeing is that there is more risk, conveniently I'm supposed to accept that the more reward is a click friendly UI? Show me the risk for IQ challenged gankers will rise in the same manner that my expenses just did with this expansion. |
Radgette
The Dark Space Initiative Scary Wormhole People
66
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Posted - 2014.04.17 07:05:00 -
[1166] - Quote
Ok maybe someone can explain this to me from a lore/RP perspective.
We have FTL communications and can talk and send silly images all the way across the cluster.
When we are podded we can instantly transfer our consciousness from thousands of lightyears away to a new body.
We can remotely change market orders across entire regions of space.
BUT
now we can nolonger upload schematics to our starbases from a station in the same system?
Is the universal internet provider running out of bandwidth or something? are we getting upload limits and so should we change provider for a better connection :p |
Dinsdale Pirannha
Pirannha Corp
2694
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Posted - 2014.04.17 07:13:00 -
[1167] - Quote
Anders Madeveda wrote:Red Bot Huntress wrote:Hey, I just got an idea.
Since you are already introducing taxes as an ISK sink on top of POS fuel costs, why not introduce an ISK sink for the other part of the player population?
Tax suicide gankers for the value of their ship + modules fitted each time concord is involved in a killmail. It doesn't have to be full 100% value, but rather a dynamic percentage from 1% to 14% depending on ganking congestion in a certain area.
This actually is a genuine proposal, that will introduce balance. Otherwise, you are just plainly punishing the industrial players. This...CCP needs to prove that balance is what they are after, all I've seen in these Dev blogs is alot of cheap "More risk equals more reward" except all I am seeing is that there is more risk, conveniently I'm supposed to accept that the more reward is a click friendly UI? Show me the risk for IQ challenged gankers will rise in the same manner that my expenses just did with this expansion.
You know the answer to that. This whole change is designed to make life miserable for those that think a game can be about more than mindless mayhem. The inmates do run the asylum. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Rivr Luzade
Coreli Corporation Ineluctable.
398
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Posted - 2014.04.17 07:29:00 -
[1168] - Quote
With regards to the remote comparison of station's installation costs for industry jobs, will we be able to have sort of favorites (ie. stations we always want to compare to the current location) or will it be region/constellation/system-based only? |
Theo Sotken
Mother Knows Best Corporation
20
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Posted - 2014.04.17 07:29:00 -
[1169] - Quote
Since it seems intended that we start storing valuable items in POSes are we going to be able to use them efficiently while not offlining their defences and are CCP going to fix the weapon systems associated with Caldari and Gallentee POSes.
Also is anything going to be done about wardec fees as it will cost far less to wardec small corps poses than that of larger groups. The wardec fee passively makes the larger groups assets more protected. |
Oxide Ammar
92
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Posted - 2014.04.17 07:36:00 -
[1170] - Quote
If they are ******* removing the standing requirements for anchoring POS I demand removing the need to buy stupid charters of faction I don't and they don't give **** about my standing toward them....if CCP have the balls and analogy since they are screwing everything around like this, they should remove this. |
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