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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Kaaii
Kaaii-Net Research Labs KAAII-NET
33
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Posted - 2014.05.27 16:12:00 -
[31] - Quote
I would like to see a color highlight, similar to the market screen for PI POCO's that the corp, or you, own...maybe color coded by standing?
Is this doable?
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3334
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Posted - 2014.05.27 16:18:00 -
[32] - Quote
\o/
Reload timers, when you're in tidi, are so important Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Current Habit
The Scope Gallente Federation
2
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Posted - 2014.05.27 16:27:00 -
[33] - Quote
Right now when EWAR effect from a POS are applied onto a ship the effects bar on the ship only lists the POS tower itself as attacker. It would be neat if it would actually show the module that's responsible for the EWAR (i.e. a Warp scramble battery or a Energy Neut battery). This way it would be considerably easier to tell which modules are actually engaging a ship especially on POSes with much more modules anchored than online.
I'm well aware that the POS legacy code is a mess such a change might not be possible before the POS code can be revamped. |
Marlona Sky
D00M. Northern Coalition.
5273
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Posted - 2014.05.27 16:28:00 -
[34] - Quote
Can you add the reload timer to things like the MJD, interdictor bubble launcher and things like that as well? The Paradox |
Niko Lorenzio
United Eve Directorate
353
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Posted - 2014.05.27 16:29:00 -
[35] - Quote
Thank you!
Little things are some of the biggest things! So I'm guessing there's no chance that we'll get the same reloading UI for modules requiring cool down. Sometime in the near future... maybe.. hopefully? |
Octane Viernes
Plastic Deformation
0
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Posted - 2014.05.27 16:31:00 -
[36] - Quote
Ok so I think I am still a super noob but I think the order that the Damage Control lists the resistances should change.
I feel like they should be, from top to bottom: Shield , Armor and then Hull. The way it is in the dev blog is hull, armor, shield.
I guess I am thinking about how it is shown in the HUD when you are in space at Shield on top, Armor in the middle, and Hull on the bottom. So if you make the modules List it in the same order is will help my feeble brain from getting it all mixed up. |
Johann Rascali
Crunchy Crunchy The Obsidian Front
98
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Posted - 2014.05.27 16:35:00 -
[37] - Quote
Beta Maoye wrote:No cooldown timer for MJD, cloak, bomb, remote ECM burst?
Indeed, the new reload animation is one of the ideas suggested for that (can't remember if I brought it up in my thread). I guess it can't be reused since bomb launchers have both cooldown and reload... Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |
Octane Viernes
Plastic Deformation
1
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Posted - 2014.05.27 16:48:00 -
[38] - Quote
Ok this is fun! I'm gonna suggest more stuff!
I am sitting in Null and a neut enters local. Can you add an option to flash the player list box in the chat box every time someone enters or exits the list. That way I can Rat and enjoy the pretty explosions without having to directly look at the box every few seconds. |
Khenar
Awesome Corp
0
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Posted - 2014.05.27 16:49:00 -
[39] - Quote
Could we also get highlighting of our autopilot route in the systems drop down? Just some indicator that differentiates what the next system on our route is when we're selecting from the list of neighboring systems whose stargate we want to warp to. Currently we have to check the autopilot window for that information and it'd be a lot more convenient if the systems drop down displayed it as well when we're manually piloting. |
Alundil
Rolled Out
511
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Posted - 2014.05.27 16:50:00 -
[40] - Quote
CCP karkur wrote:Yay, hope you like it :D Looks like a nice batch of changes in this dev blog. Thanks all
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Davion Falcon
Those Once Loyal
100
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Posted - 2014.05.27 16:54:00 -
[41] - Quote
Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
332
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Posted - 2014.05.27 16:55:00 -
[42] - Quote
Looks good.
Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
Raphael Xoron
Blackwatch Garda The East India Co.
0
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Posted - 2014.05.27 16:57:00 -
[43] - Quote
Another thing:
Drag&Drop items from one channel to another in the same chat window. At the moment, my way to do this is to drop it into the textbox of another chatwindow, change the channel in the first window and then drag&drop it from that "clipboard".
But what if hovering the cursor with an attached dragged item over a channeltab causes the chatwindow to jump to said channel? So you would grab the item from the first channel, hover the cursor over the tab where you'd like to go *channel switches* and drop it in there like always. |
Ric Darn
Bitslix Guerilla Warfare Syndicate
10
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Posted - 2014.05.27 17:03:00 -
[44] - Quote
Really awesome stuff! Is it possible to get a reload timer for the micro jump drive, too? =) |
scimichar
Republic Military School Minmatar Republic
219
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Posted - 2014.05.27 17:21:00 -
[45] - Quote
Steve Ronuken wrote:\o/ Reload timers, when you're in tidi, are so important
Now we can watch the reload timer not cycle right in massive tidi like guns/reps. :D |
Nicen Jehr
Brave Newbies Inc. Brave Collective
392
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Posted - 2014.05.27 17:21:00 -
[46] - Quote
Thanks CCP karkur and Punkturis and anyone else who helped!
Raphael Xoron wrote:But what if hovering the cursor with an attached dragged item over a channeltab causes the chatwindow to jump to said channel? I actually try to do this all the time but it never works :) Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Chribba
Otherworld Enterprises Otherworld Empire
11948
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Posted - 2014.05.27 17:30:00 -
[47] - Quote
oh nom nom nom! Survey scanner icons! One step closer to improved UI for miners (now all that is left is actually being able to use the survey scanner to get detailed info about the roids you have locked too - eg amount left).
And still waiting for the chat invite windows to show if it's a channel invite or pilot invite...
/c
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BeanBagKing
Aperture Harmonics No Holes Barred
285
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Posted - 2014.05.27 17:32:00 -
[48] - Quote
I think I look forward to little things almost as much (if not more than) the huge features during each expansion. Well done CCP! |
Lady Zarrina
Republic Military School Minmatar Republic
135
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Posted - 2014.05.27 17:33:00 -
[49] - Quote
As specified, nothing earth shattering, but each of them make New Eden a better place.
Good stuff damn it is hard to delete my signature |
Utremi Fasolasi
La Dolce Vita
396
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Posted - 2014.05.27 17:37:00 -
[50] - Quote
Iris Bravemount wrote:Looks good. Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.
Why not center your camera with the existing camera tracking widget? |
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Marlona Sky
D00M. Northern Coalition.
5276
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Posted - 2014.05.27 17:39:00 -
[51] - Quote
Davion Falcon wrote:Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Should change the blue on the icon to red for the scrambler. The Paradox |
Harvey James
The Sengoku Legacy
823
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Posted - 2014.05.27 17:44:00 -
[52] - Quote
Marlona Sky wrote:Davion Falcon wrote:Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Should change the blue on the icon to red for the scrambler.
might be nice as an anti MJD indicator Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Agent Olive
Fault Line Industries Greater Western Co-Prosperity Sphere
0
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Posted - 2014.05.27 18:08:00 -
[53] - Quote
3> you Karkur. I think it would be better if survey scanner was 'real time' though rather than having to click it that way you could make the lock on icons react better. It will still be confusing having delayed lock icons on rocks that dont exist |
I Love Boobies
All Hail Boobies
1152
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Posted - 2014.05.27 18:22:00 -
[54] - Quote
As others have stated, please, pretty please add a cool down timer to the MJD at least. It's a pain in the ass not knowing exactly how much time you have left before you can activate it again. |
Rivr Luzade
Coreli Corporation Ineluctable.
532
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Posted - 2014.05.27 18:53:00 -
[55] - Quote
Marlona Sky wrote:Davion Falcon wrote:Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Should change the blue on the icon to red for the scrambler.
In my opinion it's distinguishable enough, and you need to hover your mouse over it anyways to see who's scrambling or disrupting you.
In any case, very nice changes with the little things. Sadly, still no MJD timer. |
Tarpedo
Incursionista
1348
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Posted - 2014.05.27 19:10:00 -
[56] - Quote
Thanks for highlighted alerts in broadcast history window! \o/
It took just 1.5 years of me asking for it in every thread =)
(now I need something interesting to return to EVE instead of just checking for new mail through forums) |
Tipa Riot
Federal Navy Academy Gallente Federation
2
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Posted - 2014.05.27 19:12:00 -
[57] - Quote
Pretty useful things. The pro-tip made my day. |
Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
52
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Posted - 2014.05.27 19:31:00 -
[58] - Quote
CCP karkur wrote:Yay, hope you like it :D
Little things are very fine. Thank you very much.
CCP karkur wrote:Info Window Cleanup
In recent releases we have been cleaning up the Show Info windows little by little. In the Rubicon expansion we grouped the four damage resistance attributes for shield, armor and structure (hull) for ships and drones, giving you a cleaner and more consistent view of them. In the Kronos release we continue with that work, and now we group the damage types, sensor strengths, as well as other resistance attributes for all items, making them easier to read and reducing the clutter in the Show Info window.
Just a small thing to show info window, if you look at damage controls. it has positive values. If you look at Hardeners / plates / amplifiers they have negative values... can we get that all positive or negative? Or does that link to whether it has stacking penalties or not? |
Harvey James
The Sengoku Legacy
824
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Posted - 2014.05.27 19:52:00 -
[59] - Quote
when can we have drone control range put in the attributes tab???????????? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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CCP karkur
C C P C C P Alliance
3460
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Posted - 2014.05.27 19:54:00 -
[60] - Quote
Chanina wrote:CCP karkur wrote:Yay, hope you like it :D Little things are very fine. Thank you very much. CCP karkur wrote:Info Window Cleanup
In recent releases we have been cleaning up the Show Info windows little by little. In the Rubicon expansion we grouped the four damage resistance attributes for shield, armor and structure (hull) for ships and drones, giving you a cleaner and more consistent view of them. In the Kronos release we continue with that work, and now we group the damage types, sensor strengths, as well as other resistance attributes for all items, making them easier to read and reducing the clutter in the Show Info window. Just a small thing to show info window, if you look at damage controls. it has positive values. If you look at Hardeners / plates / amplifiers they have negative values... can we get that all positive or negative? Or does that link to whether it has stacking penalties or not? We have discussed it a little bit, so hopefully we can change it one day.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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