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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
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CCP karkur
C C P C C P Alliance
3460
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Posted - 2014.05.27 19:55:00 -
[61] - Quote
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Jason Dunham
Di-Tron Heavy Industries Fatal Ascension
10
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Posted - 2014.05.27 20:05:00 -
[62] - Quote
Dev Team: I love you all so much, a huge thank you for all those changes. I've been dreaming of them for forever, and you're making the dream a reality. Seriously, go tell your boss you all deserve a raise, and when I make it to fanfest, I'll buy you all a beer. |
Acks
RONA Corporation RONA Directorate
74
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Posted - 2014.05.27 20:07:00 -
[63] - Quote
All hail the Little Things!!!
Honestly the best part of every release since the project was officially created.
MORE LITTLE THINGS! |
Beta Maoye
20
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Posted - 2014.05.27 20:08:00 -
[64] - Quote
CCP karkur wrote:Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)
Glad to know the cooldown timers are on your radar.
The color setting you did to fleet window are BIG things to logistic pilots. Thanks. |
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CCP karkur
C C P C C P Alliance
3460
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Posted - 2014.05.27 20:09:00 -
[65] - Quote
Agent Olive wrote:3> you Karkur. I think it would be better if survey scanner was 'real time' though rather than having to click it that way you could make the lock on icons react better. It will still be confusing having delayed lock icons on rocks that dont exist Well, The icons are just the the same as the module icon. The work was to separate those 2 in the code so this was possible. Maybe at some point we can have new icons for the modules, but now now
CynoNet Two wrote:Some nice stuff here.
Regarding the tackle icons... currently when this happens there's a notification that says "Warp Scramble Attempt", regardless if it's a scrambler or a disruptor. Is this being changed? No that is not being changed now (as far as I am aware), but it's something that we might want to look into in connection with this (I don't even know if Game Design would like to you know which on it is).
virm pasuul wrote:Looks good :) Also thanks for putting up as a dev blog before rolling it out - looking at you UI people....... UI people like me?
Rollo Brinalle wrote:One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers? No, didn't touch that.
Iris Bravemount wrote:Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. I'm afraid not
Thank you all for the kind words there are some pretty nice suggetions there, thanks for those too CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Max Kolonko
High Voltage Industries Ash Alliance
416
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Posted - 2014.05.27 20:16:00 -
[66] - Quote
screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP karkur
C C P C C P Alliance
3460
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Posted - 2014.05.27 20:21:00 -
[67] - Quote
Max Kolonko wrote:screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Arec Bardwin
1391
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Posted - 2014.05.27 20:37:00 -
[68] - Quote
Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. |
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CCP karkur
C C P C C P Alliance
3460
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Posted - 2014.05.27 20:39:00 -
[69] - Quote
Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Harvey James
The Sengoku Legacy
824
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Posted - 2014.05.27 20:44:00 -
[70] - Quote
CCP karkur wrote:Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it.
could you also please add drone control range to the attributes tab?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Max Kolonko
High Voltage Industries Ash Alliance
416
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Posted - 2014.05.27 20:50:00 -
[71] - Quote
Harvey James wrote:CCP karkur wrote:Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it. could you also please add drone control range to the attributes tab?? Yes, THIS Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
416
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Posted - 2014.05.27 20:57:00 -
[72] - Quote
CCP karkur wrote:Max Kolonko wrote:screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.
Ok, i remembered this being on TQ already ut its on ship only now, so I see what going on now :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Zappity
Stay Frosty. A Band Apart.
1103
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Posted - 2014.05.27 21:02:00 -
[73] - Quote
Great changes, especially the module countdowns and tackle icon colour changes. And thanks for the protip - I did not know you could Ctrl-click to target. Very useful! Zappity's Adventures for a taste of lowsec. |
Freelancer117
So you want to be a Hero
210
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Posted - 2014.05.27 21:10:00 -
[74] - Quote
CCP karkur wrote:Yay, hope you like it :D
The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there
Thanks Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1526
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Posted - 2014.05.27 21:19:00 -
[75] - Quote
Nice things |
Nicen Jehr
Brave Newbies Inc. Brave Collective
392
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Posted - 2014.05.27 21:33:00 -
[76] - Quote
Interdiction sphere launchers and probe launchers might be alongside bomb launchers having both charge cycle time and reload time.
Your current reload bar could show everything if it took both timers as input and always represented the active timer with the most time remaining. Little Things to improve GëíGïüGëí-á| My Little Things posts |
TheSmokingHertog
TALIBAN EXPRESS
229
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Posted - 2014.05.27 21:37:00 -
[77] - Quote
Octane Viernes wrote:Ok this is fun! I'm gonna suggest more stuff!
I am sitting in Null and a neut enters local. Can you add an option to flash the player list box in the chat box every time someone enters or exits the list. That way I can Rat and enjoy the pretty explosions without having to directly look at the box every few seconds.
When you do a CRTL A in the local chat room list, you can see new players enter, since they wont be selected. |
Rivr Luzade
Coreli Corporation Ineluctable.
532
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Posted - 2014.05.27 21:57:00 -
[78] - Quote
CCP karkur wrote:Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)
A numerical timer for them in the mouse over (similar to the flag timers) is not possible? But happy to see it on your radar. |
Kethry Avenger
We Build Stuff Inc.
125
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Posted - 2014.05.27 22:04:00 -
[79] - Quote
Suggestion
For the warp scrambler/disruption icon. Would it be possible for one of the modules (either works) to be shown at the opposite angle of the other, possible even in the inventory but very helpful in space. Especially for color blind people.
To explain a bit more. Right now when you look at the icons the modules are situated with one side of the module in the upper left hand corner and the other side more in the foreground in the lower right hand corner. Could you take either the disruptor or scrambler and make it start in the upper right hand corner and end more in the foreground of the lower left hand corner.
Should just be a mirror image of what is there currently. Would give expert PvPers more info just at a glance while also helping color blind people.
And I wonder if any other module or effect would benefit from a similar change. |
Vincent Athena
V.I.C.E.
2768
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Posted - 2014.05.27 22:27:00 -
[80] - Quote
CCP karkur wrote:Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :) You could have the cool down timer be like Pac-Man dying: It starts as a solid ring, then opens at the top, and shrinks on both sides. http://vincentoneve.wordpress.com/ |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
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Posted - 2014.05.27 22:34:00 -
[81] - Quote
Great work.
Still no way to tell when your ship is effected by a bubble.
I like the mirror image idea above.
Who do i talk to to get the types of rocks I need to mine (plus the system level where they are found) added to the materials info page. This is still a stumbling block in the tutorials.
Can we get system level color added to gates right click menu please?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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CCP Explorer
C C P C C P Alliance
2194
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Posted - 2014.05.27 23:14:00 -
[82] - Quote
Salpun wrote:Still no way to tell when your ship is effected by a bubble. Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
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Posted - 2014.05.27 23:48:00 -
[83] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble. Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. Could a warped scramed icon pop up when the pilot tries to warp when in a bubble. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Rain6637
Team Evil
14715
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Posted - 2014.05.27 23:48:00 -
[84] - Quote
XOXO CCP Karkur President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |
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ISD Ezwal
ISD Community Communications Liaisons
1429
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Posted - 2014.05.28 00:05:00 -
[85] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble. Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. In other words, if you click warp (or you get fleet warped), the client requests that action from the server, the server checks if there are any effects on your ship that might prohibit warping (for example your ship is in a bubble and not immune to it). If so, the answer from the server to the client is 'no' and you don't warp. If not so, the answer from the server to the client is 'yes' and you happily warp away.
As for the upcoming Little ThingsGäó, the big changes are often wonderful, but it is these little improvements that really count in making EvE a better and more enjoyable place!....
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ergherhdfgh
Imperial Academy Amarr Empire
130
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Posted - 2014.05.28 00:20:00 -
[86] - Quote
this all sounds good to me. However how about instead of not being able to link corp, alliance or local chat you make it so that the person opening the link gets their own corp, alliance or current local system chat. This would make it a bit easier when a newer pilot accidentally closes one of those and asks for help finding it. Thanks |
Syd Unknown
0
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Posted - 2014.05.28 00:24:00 -
[87] - Quote
Quote:Collapsing Windows
Have you ever misclicked in the Selected Item window, collapsed it, panicked and lost your ship as a result? No, me neither; but for those of you who are maybe not as amazing at clicking as I am, we have changed the collapse functionality of all windows so now they are only collapsed if their header area is double-clicked, and not if any empty space in them is double-clicked. DonGÇÖt worry, you can still drag windows around by grabbing any empty space. I hope that will save you a few capsules and ships.
This is the best UI fix in years BY FAR! And I am pretty sure he lied about that it never happened to him, because I dont know ANYBODY that didnt have a collapsing "selection window" while in a stressfull fight ever.
Thanks for that fix!
Now lets fix that crappy drone UI and give better options for handling drones.
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Mar Drakar
LDK Sorry We're In Your Space Eh
71
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Posted - 2014.05.28 08:05:00 -
[88] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble. Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.
you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please.
Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway... |
Darkblad
Hilfe is like free Entertainment
243
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Posted - 2014.05.28 08:44:00 -
[89] - Quote
Salpun wrote:Who do i talk to to get the types of rocks I need to mine (plus the system level where they are found) added to the materials info page. This is still a stumbling block in the tutorials. Don't make me unemployed /o\ (may contain portions of German language).
But like CCP Rise demonstrated in the NPE Vision presentation (display of affecting skills etc.) it'd be nice to have such lookup feature within the game. EVE Infolinks -+-áOld and new-áPortraits |
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CCP Explorer
C C P C C P Alliance
2196
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Posted - 2014.05.28 09:01:00 -
[90] - Quote
Mar Drakar wrote:CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble. Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please. Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway... No, if we show an icon then it must be correct in all cases.
If we compare with being jammed or warp scrambled then player A initiates the action, the server checks if it is successful and then informs the victim's B client that the action is in effect and for how long it will be in effect. The client can then display this information.
When scrambled in a bubble then you are affected so long as you are inside the bubble. But you could be traveling inside the bubble for any amount of time. We only check when you try to warp if you can indeed warp. And then we check a number of things such as are you inside a bubble, is the cargo overloaded, etc, etc, and allow/deny the warp action. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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