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Thread Statistics | Show CCP posts - 21 post(s) |
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CCP Eterne
C C P C C P Alliance
3494

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Posted - 2014.05.27 14:49:00 -
[1] - Quote
Everyone loves the Little Things initiative, which has been improving the quality of life for capsuleers with every release. While they may not be huge, headline features, everyone knows how big a boon something like drop-and-drag to fleet windows can be. Well, CCP karkur has been busy with the latest round of Little Things.
In her latest dev blog, karkur lets everyone know the amazing "Little Things" that are coming in Kronos. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP karkur
C C P C C P Alliance
3444

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Posted - 2014.05.27 14:49:00 -
[2] - Quote
Yay, hope you like it :D CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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War Kitten
Panda McLegion
5227
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Posted - 2014.05.27 14:51:00 -
[3] - Quote
Close-ish to first!
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Yuki Kasumi
Some names are just stupid
39
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Posted - 2014.05.27 14:55:00 -
[4] - Quote
Awesome, just awesome :) |

Sentient Blade
Crisis Atmosphere
1264
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Posted - 2014.05.27 14:56:00 -
[5] - Quote
That all looks great.
However, it's my opinion that those colour coded broadcasts should be set to show by default. If people want to remove them... which I don't foresee anyone doing, they could do that quite easily. |

Mizhir
Euphoria Released Triumvirate.
62140
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Posted - 2014.05.27 14:57:00 -
[6] - Quote
GÖÑ Karkur One Man Crew - Collective solo pvp |
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CCP Legion
109

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Posted - 2014.05.27 14:59:00 -
[7] - Quote
All them lovely little things  @CCP_Legion | Associate Producer-á |
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Batolemaeus
Free-Space-Ranger Nulli Secunda
174
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Posted - 2014.05.27 15:00:00 -
[8] - Quote
Is this where I can post a shameless plug for your next sprints?
Also, nice changes, especially for the broadcasts. |

Jake Rivers
Senex Legio
208
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Posted - 2014.05.27 15:01:00 -
[9] - Quote
Nice Senex Legio |

Javajunky
Eternity INC. Goonswarm Federation
103
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Posted - 2014.05.27 15:02:00 -
[10] - Quote
+1 for changes to the mining survey scanner. Well Done! |
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CCP Punkturis
C C P C C P Alliance
5240

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Posted - 2014.05.27 15:03:00 -
[11] - Quote
yay for little things <3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Artoro Augustus
Blue Sun Industry Nova Federation
0
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Posted - 2014.05.27 15:07:00 -
[12] - Quote
I want the ability to turn OFF the jukebox and play music from my own playlist! Artoro |

Anharat
Cutting Edge Incorporated RAZOR Alliance
75
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Posted - 2014.05.27 15:08:00 -
[13] - Quote
No mentioning of fixing fighter aggro ;_;
(I like the rest though ;) ) What would make the repair/reload timers awesome is an actual numerical timer though. |

Turelus
Caldari Independent Navy Reserve The Fourth District
970
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Posted - 2014.05.27 15:09:00 -
[14] - Quote
WHY ARE YOU MAKING EVE GOOD! STOP FIXING THINGS AND MAKING OUR LIVES EASIER! YOU'RE RUINING THE GAME!
But yeah, damn nice changes as normal from the team. Thanks! <3 Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
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CCP Lebowski
Sebiestor Tribe Minmatar Republic
134

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Posted - 2014.05.27 15:09:00 -
[15] - Quote
Aw yeah, so many awesome things!
Hooray for colour coding for Logi pilots, now maybe my friends wont die as much due to me getting distracted and missing their broadcasts  CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Harvey James
The Sengoku Legacy
823
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Posted - 2014.05.27 15:10:00 -
[16] - Quote
i like the visible reload/repair timers... ooh and the warp scram effect being different now to disruptor.... next thing is too change the descriptions on warp disruptor/scram mods too further clarify the differences.. pos mods and HIC bubbles etc. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Beta Maoye
18
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Posted - 2014.05.27 15:14:00 -
[17] - Quote
No cooldown timer for MJD, cloak, bomb, remote ECM burst? |

CynoNet Two
GoonWaffe Goonswarm Federation
680
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Posted - 2014.05.27 15:15:00 -
[18] - Quote
Some nice stuff here.
Regarding the tackle icons... currently when this happens there's a notification that says "Warp Scramble Attempt", regardless if it's a scrambler or a disruptor. Is this being changed? |

Altrue
Exploration Frontier inc Brave Collective
1185
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Posted - 2014.05.27 15:19:00 -
[19] - Quote
Definitely cool stuff! Signature Tanking - Best Tanking. Beware the french guy!
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Harvey James
The Sengoku Legacy
823
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Posted - 2014.05.27 15:21:00 -
[20] - Quote
CynoNet Two wrote:Some nice stuff here.
Regarding the tackle icons... currently when this happens there's a notification that says "Warp Scramble Attempt", regardless if it's a scrambler or a disruptor. Is this being changed?
you would think that it would go hand in hand with the icon change . .hmmm.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tahnil
Sirius Fleet
44
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Posted - 2014.05.27 15:21:00 -
[21] - Quote
Artoro Augustus wrote:I want the ability to turn OFF the jukebox and play music from my own playlist!
Go to settings, turn off music, go to desktop, start mp3 player of your choosing. GÇPAnd there was much rejoicing.GÇ£ |

TheGuessWho
TheDarkLegion Inc
0
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Posted - 2014.05.27 15:24:00 -
[22] - Quote
Beta Maoye wrote:No cooldown timer for MJD, cloak, bomb, remote ECM burst?
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virm pasuul
Mine 'N' Refine Yulai Federation
108
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Posted - 2014.05.27 15:37:00 -
[23] - Quote
Looks good :) Also thanks for putting up as a dev blog before rolling it out - looking at you UI people....... |

Kyria Stenory
ICE is Coming to EVE Goonswarm Federation
6
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Posted - 2014.05.27 15:39:00 -
[24] - Quote
Yeah!
These are really cool improvements :D
Small, but great ! |

PotatoOverdose
Handsome Millionaire Playboys
1848
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Posted - 2014.05.27 15:45:00 -
[25] - Quote
The warp scramble and reload indicators are particularly nice. Thanks! |

Rollo Brinalle
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.05.27 15:45:00 -
[26] - Quote
Ah it's all about the little things and looking forwards to seeing these along with all the other changes in Kronos.
One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers?
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Deerin
Murientor Tribe Defiant Legacy
237
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Posted - 2014.05.27 15:47:00 -
[27] - Quote
Awesome!!!!!! |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.27 15:49:00 -
[28] - Quote
Rollo Brinalle wrote:Ah it's all about the little things and looking forwards to seeing these along with all the other changes in Kronos.
One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers?
a visible timer on each mod for how long you can OH would be nice Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Rondee
Caldari Provisions Caldari State
2
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Posted - 2014.05.27 16:02:00 -
[29] - Quote
There's a simple, and yet very useful feature that I would like seeing introduced: a "search on assets" context option when right-clicking an item, similarly to how "view market details" works. |

DaReaper
Net 7 The Last Brigade
541
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Posted - 2014.05.27 16:04:00 -
[30] - Quote
This one change alone made my morning:
Incoming conversation requests are now logged in the "Notifications and Logs" window
You have no idea how many random chats I missed because I would go afk, and come back and hit accept only to find the other guy was long gone. I would then have no way of figuring out who it was that convoed me. Even when I would remember to show info often I'd still forget a few days later. This just made my eve life a hell of a lot easier. 10 years of eve... yea i'm an addict |

Kaaii
Kaaii-Net Research Labs KAAII-NET
33
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Posted - 2014.05.27 16:12:00 -
[31] - Quote
I would like to see a color highlight, similar to the market screen for PI POCO's that the corp, or you, own...maybe color coded by standing?
Is this doable?
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3334
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Posted - 2014.05.27 16:18:00 -
[32] - Quote
\o/
Reload timers, when you're in tidi, are so important  Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Current Habit
The Scope Gallente Federation
2
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Posted - 2014.05.27 16:27:00 -
[33] - Quote
Right now when EWAR effect from a POS are applied onto a ship the effects bar on the ship only lists the POS tower itself as attacker. It would be neat if it would actually show the module that's responsible for the EWAR (i.e. a Warp scramble battery or a Energy Neut battery). This way it would be considerably easier to tell which modules are actually engaging a ship especially on POSes with much more modules anchored than online.
I'm well aware that the POS legacy code is a mess such a change might not be possible before the POS code can be revamped. |

Marlona Sky
D00M. Northern Coalition.
5273
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Posted - 2014.05.27 16:28:00 -
[34] - Quote
Can you add the reload timer to things like the MJD, interdictor bubble launcher and things like that as well? The Paradox |

Niko Lorenzio
United Eve Directorate
353
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Posted - 2014.05.27 16:29:00 -
[35] - Quote
Thank you!
Little things are some of the biggest things! So I'm guessing there's no chance that we'll get the same reloading UI for modules requiring cool down. Sometime in the near future... maybe.. hopefully? |

Octane Viernes
Plastic Deformation
0
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Posted - 2014.05.27 16:31:00 -
[36] - Quote
Ok so I think I am still a super noob but I think the order that the Damage Control lists the resistances should change.
I feel like they should be, from top to bottom: Shield , Armor and then Hull. The way it is in the dev blog is hull, armor, shield.
I guess I am thinking about how it is shown in the HUD when you are in space at Shield on top, Armor in the middle, and Hull on the bottom. So if you make the modules List it in the same order is will help my feeble brain from getting it all mixed up. |

Johann Rascali
Crunchy Crunchy The Obsidian Front
98
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Posted - 2014.05.27 16:35:00 -
[37] - Quote
Beta Maoye wrote:No cooldown timer for MJD, cloak, bomb, remote ECM burst?
Indeed, the new reload animation is one of the ideas suggested for that (can't remember if I brought it up in my thread). I guess it can't be reused since bomb launchers have both cooldown and reload... Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |

Octane Viernes
Plastic Deformation
1
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Posted - 2014.05.27 16:48:00 -
[38] - Quote
Ok this is fun! I'm gonna suggest more stuff!
I am sitting in Null and a neut enters local. Can you add an option to flash the player list box in the chat box every time someone enters or exits the list. That way I can Rat and enjoy the pretty explosions without having to directly look at the box every few seconds. |

Khenar
Awesome Corp
0
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Posted - 2014.05.27 16:49:00 -
[39] - Quote
Could we also get highlighting of our autopilot route in the systems drop down? Just some indicator that differentiates what the next system on our route is when we're selecting from the list of neighboring systems whose stargate we want to warp to. Currently we have to check the autopilot window for that information and it'd be a lot more convenient if the systems drop down displayed it as well when we're manually piloting. |

Alundil
Rolled Out
511
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Posted - 2014.05.27 16:50:00 -
[40] - Quote
CCP karkur wrote:Yay, hope you like it :D Looks like a nice batch of changes in this dev blog. Thanks all
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Davion Falcon
Those Once Loyal
100
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Posted - 2014.05.27 16:54:00 -
[41] - Quote
Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
332
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Posted - 2014.05.27 16:55:00 -
[42] - Quote
Looks good.
Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Raphael Xoron
Blackwatch Garda The East India Co.
0
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Posted - 2014.05.27 16:57:00 -
[43] - Quote
Another thing:
Drag&Drop items from one channel to another in the same chat window. At the moment, my way to do this is to drop it into the textbox of another chatwindow, change the channel in the first window and then drag&drop it from that "clipboard".
But what if hovering the cursor with an attached dragged item over a channeltab causes the chatwindow to jump to said channel? So you would grab the item from the first channel, hover the cursor over the tab where you'd like to go *channel switches* and drop it in there like always. |

Ric Darn
Bitslix Guerilla Warfare Syndicate
10
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Posted - 2014.05.27 17:03:00 -
[44] - Quote
Really awesome stuff! Is it possible to get a reload timer for the micro jump drive, too? =) |

scimichar
Republic Military School Minmatar Republic
219
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Posted - 2014.05.27 17:21:00 -
[45] - Quote
Steve Ronuken wrote:\o/ Reload timers, when you're in tidi, are so important 
Now we can watch the reload timer not cycle right in massive tidi like guns/reps. :D |

Nicen Jehr
Brave Newbies Inc. Brave Collective
392
|
Posted - 2014.05.27 17:21:00 -
[46] - Quote
Thanks CCP karkur and Punkturis and anyone else who helped!
Raphael Xoron wrote:But what if hovering the cursor with an attached dragged item over a channeltab causes the chatwindow to jump to said channel? I actually try to do this all the time but it never works :) Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Chribba
Otherworld Enterprises Otherworld Empire
11948
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Posted - 2014.05.27 17:30:00 -
[47] - Quote
oh nom nom nom! Survey scanner icons! One step closer to improved UI for miners (now all that is left is actually being able to use the survey scanner to get detailed info about the roids you have locked too - eg amount left).
And still waiting for the chat invite windows to show if it's a channel invite or pilot invite...
/c
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BeanBagKing
Aperture Harmonics No Holes Barred
285
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Posted - 2014.05.27 17:32:00 -
[48] - Quote
I think I look forward to little things almost as much (if not more than) the huge features during each expansion. Well done CCP! |

Lady Zarrina
Republic Military School Minmatar Republic
135
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Posted - 2014.05.27 17:33:00 -
[49] - Quote
As specified, nothing earth shattering, but each of them make New Eden a better place.
Good stuff damn it is hard to delete my signature |

Utremi Fasolasi
La Dolce Vita
396
|
Posted - 2014.05.27 17:37:00 -
[50] - Quote
Iris Bravemount wrote:Looks good. Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. 
Why not center your camera with the existing camera tracking widget? |

Marlona Sky
D00M. Northern Coalition.
5276
|
Posted - 2014.05.27 17:39:00 -
[51] - Quote
Davion Falcon wrote:Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Should change the blue on the icon to red for the scrambler. The Paradox |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.27 17:44:00 -
[52] - Quote
Marlona Sky wrote:Davion Falcon wrote:Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Should change the blue on the icon to red for the scrambler.
might be nice as an anti MJD indicator Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Agent Olive
Fault Line Industries Greater Western Co-Prosperity Sphere
0
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Posted - 2014.05.27 18:08:00 -
[53] - Quote
3> you Karkur. I think it would be better if survey scanner was 'real time' though rather than having to click it that way you could make the lock on icons react better. It will still be confusing having delayed lock icons on rocks that dont exist |

I Love Boobies
All Hail Boobies
1152
|
Posted - 2014.05.27 18:22:00 -
[54] - Quote
As others have stated, please, pretty please add a cool down timer to the MJD at least. It's a pain in the ass not knowing exactly how much time you have left before you can activate it again. |

Rivr Luzade
Coreli Corporation Ineluctable.
532
|
Posted - 2014.05.27 18:53:00 -
[55] - Quote
Marlona Sky wrote:Davion Falcon wrote:Going by the screenshot, it looks like the visual difference between a scram and disruptor isn't as significant as say, afterburners and mwd's when that little change took place. Should change the blue on the icon to red for the scrambler.
In my opinion it's distinguishable enough, and you need to hover your mouse over it anyways to see who's scrambling or disrupting you.
In any case, very nice changes with the little things. Sadly, still no MJD timer.  |

Tarpedo
Incursionista
1348
|
Posted - 2014.05.27 19:10:00 -
[56] - Quote
Thanks for highlighted alerts in broadcast history window! \o/
It took just 1.5 years of me asking for it in every thread =)
(now I need something interesting to return to EVE instead of just checking for new mail through forums) |

Tipa Riot
Federal Navy Academy Gallente Federation
2
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Posted - 2014.05.27 19:12:00 -
[57] - Quote
Pretty useful things. The pro-tip made my day. |

Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
52
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Posted - 2014.05.27 19:31:00 -
[58] - Quote
CCP karkur wrote:Yay, hope you like it :D
Little things are very fine. Thank you very much.
CCP karkur wrote:Info Window Cleanup
In recent releases we have been cleaning up the Show Info windows little by little. In the Rubicon expansion we grouped the four damage resistance attributes for shield, armor and structure (hull) for ships and drones, giving you a cleaner and more consistent view of them. In the Kronos release we continue with that work, and now we group the damage types, sensor strengths, as well as other resistance attributes for all items, making them easier to read and reducing the clutter in the Show Info window.
Just a small thing to show info window, if you look at damage controls. it has positive values. If you look at Hardeners / plates / amplifiers they have negative values... can we get that all positive or negative? Or does that link to whether it has stacking penalties or not? |

Harvey James
The Sengoku Legacy
824
|
Posted - 2014.05.27 19:52:00 -
[59] - Quote
when can we have drone control range put in the attributes tab???????????? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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CCP karkur
C C P C C P Alliance
3460

|
Posted - 2014.05.27 19:54:00 -
[60] - Quote
Chanina wrote:CCP karkur wrote:Yay, hope you like it :D Little things are very fine. Thank you very much. CCP karkur wrote:Info Window Cleanup
In recent releases we have been cleaning up the Show Info windows little by little. In the Rubicon expansion we grouped the four damage resistance attributes for shield, armor and structure (hull) for ships and drones, giving you a cleaner and more consistent view of them. In the Kronos release we continue with that work, and now we group the damage types, sensor strengths, as well as other resistance attributes for all items, making them easier to read and reducing the clutter in the Show Info window. Just a small thing to show info window, if you look at damage controls. it has positive values. If you look at Hardeners / plates / amplifiers they have negative values... can we get that all positive or negative? Or does that link to whether it has stacking penalties or not? We have discussed it a little bit, so hopefully we can change it one day.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3460

|
Posted - 2014.05.27 19:55:00 -
[61] - Quote
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Jason Dunham
Di-Tron Heavy Industries Fatal Ascension
10
|
Posted - 2014.05.27 20:05:00 -
[62] - Quote
Dev Team: I love you all so much, a huge thank you for all those changes. I've been dreaming of them for forever, and you're making the dream a reality. Seriously, go tell your boss you all deserve a raise, and when I make it to fanfest, I'll buy you all a beer. |

Acks
RONA Corporation RONA Directorate
74
|
Posted - 2014.05.27 20:07:00 -
[63] - Quote
All hail the Little Things!!!
Honestly the best part of every release since the project was officially created.
MORE LITTLE THINGS! |

Beta Maoye
20
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Posted - 2014.05.27 20:08:00 -
[64] - Quote
CCP karkur wrote:Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)
Glad to know the cooldown timers are on your radar.
The color setting you did to fleet window are BIG things to logistic pilots. Thanks. |
|

CCP karkur
C C P C C P Alliance
3460

|
Posted - 2014.05.27 20:09:00 -
[65] - Quote
Agent Olive wrote:3> you Karkur. I think it would be better if survey scanner was 'real time' though rather than having to click it that way you could make the lock on icons react better. It will still be confusing having delayed lock icons on rocks that dont exist Well, The icons are just the the same as the module icon. The work was to separate those 2 in the code so this was possible. Maybe at some point we can have new icons for the modules, but now now 
CynoNet Two wrote:Some nice stuff here.
Regarding the tackle icons... currently when this happens there's a notification that says "Warp Scramble Attempt", regardless if it's a scrambler or a disruptor. Is this being changed? No that is not being changed now (as far as I am aware), but it's something that we might want to look into in connection with this (I don't even know if Game Design would like to you know which on it is).
virm pasuul wrote:Looks good :) Also thanks for putting up as a dev blog before rolling it out - looking at you UI people....... UI people like me?
Rollo Brinalle wrote:One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers? No, didn't touch that.
Iris Bravemount wrote:Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  I'm afraid not 
Thank you all for the kind words there are some pretty nice suggetions there, thanks for those too  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Max Kolonko
High Voltage Industries Ash Alliance
416
|
Posted - 2014.05.27 20:16:00 -
[66] - Quote
screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP karkur
C C P C C P Alliance
3460

|
Posted - 2014.05.27 20:21:00 -
[67] - Quote
Max Kolonko wrote:screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Arec Bardwin
1391
|
Posted - 2014.05.27 20:37:00 -
[68] - Quote
Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. |
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CCP karkur
C C P C C P Alliance
3460

|
Posted - 2014.05.27 20:39:00 -
[69] - Quote
Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Harvey James
The Sengoku Legacy
824
|
Posted - 2014.05.27 20:44:00 -
[70] - Quote
CCP karkur wrote:Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it.
could you also please add drone control range to the attributes tab?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Max Kolonko
High Voltage Industries Ash Alliance
416
|
Posted - 2014.05.27 20:50:00 -
[71] - Quote
Harvey James wrote:CCP karkur wrote:Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it. could you also please add drone control range to the attributes tab?? Yes, THIS Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
416
|
Posted - 2014.05.27 20:57:00 -
[72] - Quote
CCP karkur wrote:Max Kolonko wrote:screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.
Ok, i remembered this being on TQ already ut its on ship only now, so I see what going on now :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Zappity
Stay Frosty. A Band Apart.
1103
|
Posted - 2014.05.27 21:02:00 -
[73] - Quote
Great changes, especially the module countdowns and tackle icon colour changes. And thanks for the protip - I did not know you could Ctrl-click to target. Very useful! Zappity's Adventures for a taste of lowsec. |

Freelancer117
So you want to be a Hero
210
|
Posted - 2014.05.27 21:10:00 -
[74] - Quote
CCP karkur wrote:Yay, hope you like it :D
The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there
Thanks Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1526
|
Posted - 2014.05.27 21:19:00 -
[75] - Quote
Nice things |

Nicen Jehr
Brave Newbies Inc. Brave Collective
392
|
Posted - 2014.05.27 21:33:00 -
[76] - Quote
Interdiction sphere launchers and probe launchers might be alongside bomb launchers having both charge cycle time and reload time.
Your current reload bar could show everything if it took both timers as input and always represented the active timer with the most time remaining. Little Things to improve GëíGïüGëí-á| My Little Things posts |

TheSmokingHertog
TALIBAN EXPRESS
229
|
Posted - 2014.05.27 21:37:00 -
[77] - Quote
Octane Viernes wrote:Ok this is fun! I'm gonna suggest more stuff!
I am sitting in Null and a neut enters local. Can you add an option to flash the player list box in the chat box every time someone enters or exits the list. That way I can Rat and enjoy the pretty explosions without having to directly look at the box every few seconds.
When you do a CRTL A in the local chat room list, you can see new players enter, since they wont be selected. |

Rivr Luzade
Coreli Corporation Ineluctable.
532
|
Posted - 2014.05.27 21:57:00 -
[78] - Quote
CCP karkur wrote:Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)
A numerical timer for them in the mouse over (similar to the flag timers) is not possible? But happy to see it on your radar.  |

Kethry Avenger
We Build Stuff Inc.
125
|
Posted - 2014.05.27 22:04:00 -
[79] - Quote
Suggestion
For the warp scrambler/disruption icon. Would it be possible for one of the modules (either works) to be shown at the opposite angle of the other, possible even in the inventory but very helpful in space. Especially for color blind people.
To explain a bit more. Right now when you look at the icons the modules are situated with one side of the module in the upper left hand corner and the other side more in the foreground in the lower right hand corner. Could you take either the disruptor or scrambler and make it start in the upper right hand corner and end more in the foreground of the lower left hand corner.
Should just be a mirror image of what is there currently. Would give expert PvPers more info just at a glance while also helping color blind people.
And I wonder if any other module or effect would benefit from a similar change. |

Vincent Athena
V.I.C.E.
2768
|
Posted - 2014.05.27 22:27:00 -
[80] - Quote
CCP karkur wrote:Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :) You could have the cool down timer be like Pac-Man dying: It starts as a solid ring, then opens at the top, and shrinks on both sides. http://vincentoneve.wordpress.com/ |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.27 22:34:00 -
[81] - Quote
Great work.
Still no way to tell when your ship is effected by a bubble.
I like the mirror image idea above.
Who do i talk to to get the types of rocks I need to mine (plus the system level where they are found) added to the materials info page. This is still a stumbling block in the tutorials. 
Can we get system level color added to gates right click menu please?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|

CCP Explorer
C C P C C P Alliance
2194

|
Posted - 2014.05.27 23:14:00 -
[82] - Quote
Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.27 23:48:00 -
[83] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. Could a warped scramed icon pop up when the pilot tries to warp when in a bubble. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Rain6637
Team Evil
14715
|
Posted - 2014.05.27 23:48:00 -
[84] - Quote
XOXO CCP Karkur President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |
|

ISD Ezwal
ISD Community Communications Liaisons
1429

|
Posted - 2014.05.28 00:05:00 -
[85] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. In other words, if you click warp (or you get fleet warped), the client requests that action from the server, the server checks if there are any effects on your ship that might prohibit warping (for example your ship is in a bubble and not immune to it). If so, the answer from the server to the client is 'no' and you don't warp. If not so, the answer from the server to the client is 'yes' and you happily warp away.
As for the upcoming Little ThingsGäó, the big changes are often wonderful, but it is these little improvements that really count in making EvE a better and more enjoyable place!....
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

ergherhdfgh
Imperial Academy Amarr Empire
130
|
Posted - 2014.05.28 00:20:00 -
[86] - Quote
this all sounds good to me. However how about instead of not being able to link corp, alliance or local chat you make it so that the person opening the link gets their own corp, alliance or current local system chat. This would make it a bit easier when a newer pilot accidentally closes one of those and asks for help finding it. Thanks |

Syd Unknown
0
|
Posted - 2014.05.28 00:24:00 -
[87] - Quote
Quote:Collapsing Windows
Have you ever misclicked in the Selected Item window, collapsed it, panicked and lost your ship as a result? No, me neither; but for those of you who are maybe not as amazing at clicking as I am, we have changed the collapse functionality of all windows so now they are only collapsed if their header area is double-clicked, and not if any empty space in them is double-clicked. DonGÇÖt worry, you can still drag windows around by grabbing any empty space. I hope that will save you a few capsules and ships.
This is the best UI fix in years BY FAR! And I am pretty sure he lied about that it never happened to him, because I dont know ANYBODY that didnt have a collapsing "selection window" while in a stressfull fight ever.
Thanks for that fix!
Now lets fix that crappy drone UI and give better options for handling drones.
|

Mar Drakar
LDK Sorry We're In Your Space Eh
71
|
Posted - 2014.05.28 08:05:00 -
[88] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.
you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please.
Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway... |

Darkblad
Hilfe is like free Entertainment
243
|
Posted - 2014.05.28 08:44:00 -
[89] - Quote
Salpun wrote:Who do i talk to to get the types of rocks I need to mine (plus the system level where they are found) added to the materials info page. This is still a stumbling block in the tutorials.  Don't make me unemployed /o\ (may contain portions of German language).
But like CCP Rise demonstrated in the NPE Vision presentation (display of affecting skills etc.) it'd be nice to have such lookup feature within the game. EVE Infolinks -+-áOld and new-áPortraits |
|

CCP Explorer
C C P C C P Alliance
2196

|
Posted - 2014.05.28 09:01:00 -
[90] - Quote
Mar Drakar wrote:CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please. Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway... No, if we show an icon then it must be correct in all cases.
If we compare with being jammed or warp scrambled then player A initiates the action, the server checks if it is successful and then informs the victim's B client that the action is in effect and for how long it will be in effect. The client can then display this information.
When scrambled in a bubble then you are affected so long as you are inside the bubble. But you could be traveling inside the bubble for any amount of time. We only check when you try to warp if you can indeed warp. And then we check a number of things such as are you inside a bubble, is the cargo overloaded, etc, etc, and allow/deny the warp action. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
|

Jade Blackwind
Alexylva Paradox Low-Class
30
|
Posted - 2014.05.28 09:09:00 -
[91] - Quote
Good changes!
Fixing the little things is always good... unless it ends in a mess like the new tooltips, of course :P |

Hexatron Ormand
Aperture Deep Space BORG Alliance
77
|
Posted - 2014.05.28 09:42:00 -
[92] - Quote
Those changes are great. More visibility, more informations, more choices.
I would huggle the UI team tightly for that effort!
Now if you just had a way to display the drone informations correctly, with the modules affecting them, like turrets do. Seeing what launched drones are actually affected by, seeing what stats they have is quite hard ingame. You need tools like pyfa for that. But i assume it is again a thing that only the server has, but not the client, like with the warp bubbles? |

Justin Cody
AQUILA INC Verge of Collapse
219
|
Posted - 2014.05.28 10:10:00 -
[93] - Quote
all good things! keep up the good work.
/2004 bittervet praise for ya |

Justin Cody
AQUILA INC Verge of Collapse
219
|
Posted - 2014.05.28 10:11:00 -
[94] - Quote
just let me know when we can have XML based fits for our PI setups! reinventing the wheel is terrible. |

Porucznik Borewicz
Love Squad Pasta Syndicate
12
|
Posted - 2014.05.28 11:59:00 -
[95] - Quote
"Have you ever misclicked in the Selected Item window, collapsed it, panicked and lost your ship as a result? No, me neither; but for those of you who are maybe not as amazing at clicking as I am, we have changed the collapse functionality of all windows so now they are only collapsed if their header area is double-clicked, and not if any empty space in them is double-clicked."
This.
Yey! |

Gregor Parud
548
|
Posted - 2014.05.28 12:03:00 -
[96] - Quote
Some lovely improvements, it's details like these that make all the difference. |

Dinsdale Pirannha
Pirannha Corp
3070
|
Posted - 2014.05.28 13:09:00 -
[97] - Quote
This dev team is by far the most useful of all the dev teams at CCP. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
332
|
Posted - 2014.05.28 16:58:00 -
[98] - Quote
Utremi Fasolasi wrote:Iris Bravemount wrote:Looks good. Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  Why not center your camera with the existing camera tracking widget?
I do, but it requires two clicks in the HUD now, instead of one click in the d-scan window before. (I like to only center the camera when I'm d-scanning in a narrow angle. The rest of the time I have the tracking position slightly off, so that my ship isn't in front of what I'm tracking.) "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
|

CCP Guard
C C P C C P Alliance
4757

|
Posted - 2014.05.28 16:59:00 -
[99] - Quote
Little things are good things is what I always say! CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
332
|
Posted - 2014.05.28 17:00:00 -
[100] - Quote
CCP karkur wrote:Iris Bravemount wrote:Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  I'm afraid not 
Too bad. Maybe later then ? It would really be a huge quality of life improvement, because I like to switch between centered and custom tracking position everytime I d-scan.
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
|

CCP karkur
C C P C C P Alliance
3479

|
Posted - 2014.05.28 17:16:00 -
[101] - Quote
Iris Bravemount wrote:CCP karkur wrote:Iris Bravemount wrote:Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  I'm afraid not  Too bad. Maybe later then ? It would really be a huge quality of life improvement, because I like to switch between centered and custom tracking position everytime I d-scan. you know there is a shortcut for that? CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Hra Neuvosto
FinFleet Northern Coalition.
265
|
Posted - 2014.05.28 17:53:00 -
[102] - Quote
Sweet changes.
So, how about an ability to switch between locked targets using the arrow keys? Possible? |
|

CCP karkur
C C P C C P Alliance
3479

|
Posted - 2014.05.28 17:59:00 -
[103] - Quote
Hra Neuvosto wrote:Sweet changes.
So, how about an ability to switch between locked targets using the arrow keys? Possible? Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Hra Neuvosto
FinFleet Northern Coalition.
265
|
Posted - 2014.05.28 18:19:00 -
[104] - Quote
CCP karkur wrote:Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation) I feel dumb now, thanks. |
|

CCP karkur
C C P C C P Alliance
3479

|
Posted - 2014.05.28 18:27:00 -
[105] - Quote
Hra Neuvosto wrote:CCP karkur wrote:Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation) I feel dumb now, thanks. Np... don't feel dumb, just feel happy that the turnaround time for your feature was 20 min  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Gaijin Lanis
Astral Silence Surely You're Joking
24
|
Posted - 2014.05.28 18:31:00 -
[106] - Quote
Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.
Otherwise, yay for little things. |

Steph Livingston
Neko's Blanket
37
|
Posted - 2014.05.28 18:37:00 -
[107] - Quote
Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.
It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game. |
|

CCP karkur
C C P C C P Alliance
3480

|
Posted - 2014.05.28 18:37:00 -
[108] - Quote
Gaijin Lanis wrote:Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.
Otherwise, yay for little things. why would that be here? It has its own thread. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
3480

|
Posted - 2014.05.28 18:39:00 -
[109] - Quote
Steph Livingston wrote:Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.
It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game. I've taken a stab at it 3 times, it's a bit tricky CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Steph Livingston
Neko's Blanket
37
|
Posted - 2014.05.28 18:42:00 -
[110] - Quote
CCP karkur wrote:Steph Livingston wrote:Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.
It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game. I've taken a stab at it 3 times, it's a bit tricky
Still, I'm glad it's being looked into. Thanks! |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
24
|
Posted - 2014.05.28 19:03:00 -
[111] - Quote
Any chance the trade window could remember it's position? |

Rain6637
Team Evil
14717
|
Posted - 2014.05.28 21:13:00 -
[112] - Quote
and give money
and this https://forums.eveonline.com/default.aspx?g=posts&t=342488 President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

James Amril-Kesh
4S Corporation Goonswarm Federation
10134
|
Posted - 2014.05.28 21:30:00 -
[113] - Quote
CCP karkur wrote:Gaijin Lanis wrote:Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.
Otherwise, yay for little things. why would that be here? It has its own thread. Because that thread is producing nothing substantial. Only empty promises for improvement and continuous rejection of the one thing that would make it all better. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Ound
Hard Knocks Inc.
7
|
Posted - 2014.05.28 21:45:00 -
[114] - Quote
Ever since Dust 514 came about, the chat window buttons were changed up a bit. Now if I want to disable user list and user avatars in my chat window it takes 4 actions instead of 2.
Would it be possible for you add some default chat appearance or save last used appearance settings and apply them to every new chat that is opened? Like if I prefer "No user list", "Don't show avatars" I wouldn't have to do it for every new conversation or chat window I open, instead, I'd get latest settings I have set for chat window. |

Kaaii
Kaaii-Net Research Labs KAAII-NET
33
|
Posted - 2014.05.29 15:53:00 -
[115] - Quote
Kaaii wrote:
I would like to see a color highlight, similar to the market screen for PI POCO's that the corp, or you, own...maybe color coded by standing?
Is this doable?
|

Valterra Craven
252
|
Posted - 2014.05.29 18:43:00 -
[116] - Quote
Any chance we could get more items added to the market? The contract system is great and all, but what you don't get is a lot of the historical price information that you would with the market... (that is unless you want to add price charts to specific item contracts...)
(In particular right now I'm talking about the Prototype Cerebral Accelerator) |

Dun'Gal
Myriad Contractors Inc.
114
|
Posted - 2014.05.29 19:34:00 -
[117] - Quote
I like the pro-tip!
The rest is pretty cool too  |

Darin Vanar
Federal Navy Academy Gallente Federation
52
|
Posted - 2014.05.30 06:10:00 -
[118] - Quote
Some good changes here, I want to congratulate the team for these improvements as I think you've had a hard time lately and it really is the little things that make a difference sometimes. :)
So cheers! Hurray for the little changes and improvements!
On a sour note - I hate to spoil the party, but, the Overview UI seems more broken by the day. Any chance to look in on it? Maybe something got broken when the tooltips got added? For example, in a mission today, my overview was working after clicking Q (Approach) and E (Keep Away) commands by way of having the input take the next click command (I clicked the Target reticules), but when I switched over to the overview - hit with the focus overview shortcut, I saw it gain focus by the additional line within its outline boundary, but no other keyboard shortcuts were working (on the units it had selected).
They would revert back to waiting for click commands to be issued.
Even though I had overview focus set, I would hit Q (Approach) with the overview selected, and a target selected (as indicated by the overview) and I got the - select a target - response. Ie, keyboard input was not being recognized. I had to just click the rest of the way. I don't like to click, I prefer to use keyboard shortcuts or a combination. :(
I don't think the UI likes a combination of clicking and keyboard commands, currently there is a break somewhere, even when using the 'set overview focus' shortcut to attempt to "bridge" them. I really wish it worked a lot more seamlessly.
Also, what's with the Overview focus being completely gone and non keyboard functional when Undocking or after jumping through a gate? Is this to prevent botters? Unless you click on it with the mouse, it doesn't become active and you can't use it by way of keyboard.
Anyway, good work on these and hope you guys are making progress with your current projects.
Also, if I may be bold enough to request a feature, how about bookmarks in the overview? I posted a thread with an easy way of implementing it, by way of adding a group in overview settings panel, alongside things like 'celestials' with your bookmark folders > you can click on the folders that you want its places displayed in the overview. (To enable/disable). That's the brief explanation, anyway. :)
My extended post is buried somewhere in Features and Ideas. |

Lord Taca
Aliastra Gallente Federation
1
|
Posted - 2014.05.30 22:53:00 -
[119] - Quote
Hey!
Is it possible to get a shortcut to analyse when probing? Its a pain to click analyse everytime we adjust the probes or i'm just lazy :)
|

Jax Slizard
Celerna
38
|
Posted - 2014.05.31 04:33:00 -
[120] - Quote
On the bomb launcher cooldown/reload, why not have the cooldown displayed the same way the 'cooldown' on any turret/missile launcher is displayed, with the regular cycle timer (and a forced no-auto-repeat), and the reload with the reload timer? Then we can see launch availability using the tools you already have. |

Lelira Cirim
EVE University Ivy League
140
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Posted - 2014.06.01 01:10:00 -
[121] - Quote
Great work, every day in every way. I love how this quickly becomes a feature request thread, instead of the actual feature request thread. :) https://forums.eveonline.com/default.aspx?g=posts&t=275894&find=unread Do not actively tank my patience. |

Sassaniak
Deadspace Zombie Factory
46
|
Posted - 2014.06.01 17:09:00 -
[122] - Quote
I am not a particular fan of the horizontal listing of damage resistances as it makes it harder to compare multiple modules at a time. The issue with the current setup in the info window is not that things need to be more horizontal, but that they need better grouping. Having a heading for each of the categories is good, making them horizontal is not so good. Overlapping item info windows is better and easier to see the differences then using the compare tool which is limited to ten attributes. When you are looking at guns and there are more then ten relevant attributes to be comparing. the compare tool is pretty terrible to use. Grouping the attributes vertically, retaining their attribute name eg "Armor Thermal Resistance", and giving them a standard spacing is far superior to pictures.
Remember this is the Info window. its supposed to tell you what you need to know, not introduce you to graphics you have to look up. ...............................................................................
Sometimes, you all make me very disappointed. |

Lolita Troublemaker
Pator Tech School Minmatar Republic
63
|
Posted - 2014.06.01 17:25:00 -
[123] - Quote
I have been asking for the ability to name jump clones for 10 years (not on this character). Can we PLEASE PLEASE PLEASE have the ability to name our jumpclones?!?!?!?!?! ex...sniper....recon....dred.....mac... ect. Now with even more jumpclones its a real mess trying to figure out which is which at a glance.
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Sunbird Huy
Super Cr3w
0
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Posted - 2014.06.03 11:36:00 -
[124] - Quote
I just logged in to say:
HI CCP, you awesome ******* Viking bastards!
We have come a long way from summer of 2011. From the time when we were angry and felt betrayed and ridiculed by you and the misdirection of your resources, to this moment. The moment where most of us community are only left with one ******* option:
ALL BOW DOWN AND PRAISE TEH MIGHTY ICELANDIC GODS OF CCP!!! Great ******* job, and I cannot explain nor express properly how proud of you I am. I also thank you for making me proud of myself, for sticking with you guys for nearly 8 years now.
I wish you only the best in the future, and hope you continue being an awesome and unique bunch in the MMO world.
+Pakka +++¬r, gott f+¦lk - fr+í hjartanu. |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
7
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Posted - 2014.06.03 16:38:00 -
[125] - Quote
Request...when using Assets (ALT T) / Search - item entered...
Really would like a sort the systems by quantity (not the items within the system itself. Really would like a 'expand all' so I don't have to expand each system to see how many are there.
ty |
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CCP karkur
C C P C C P Alliance
3496

|
Posted - 2014.06.04 18:34:00 -
[126] - Quote
Sunbird Huy wrote:I just logged in to say:
HI CCP, you awesome ******* Viking bastards!
We have come a long way from summer of 2011. From the time when we were angry and felt betrayed and ridiculed by you and the misdirection of your resources, to this moment. The moment where most of us community are only left with one ******* option:
ALL BOW DOWN AND PRAISE TEH MIGHTY ICELANDIC GODS OF CCP!!! Great ******* job, and I cannot explain nor express properly how proud of you I am. I also thank you for making me proud of myself, for sticking with you guys for nearly 8 years now.
I wish you only the best in the future, and hope you continue being an awesome and unique bunch in the MMO world.
+Pakka +++¬r, gott f+¦lk - fr+í hjartanu. Thank you Feel-good post of the year  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Utremi Fasolasi
La Dolce Vita
401
|
Posted - 2014.06.04 21:41:00 -
[127] - Quote
Sunbird Huy wrote:I just logged in to say:
HI CCP, you awesome ******* Viking bastards!
We have come a long way from summer of 2011. From the time when we were angry and felt betrayed and ridiculed by you and the misdirection of your resources, to this moment. The moment where most of us community are only left with one ******* option:
ALL BOW DOWN AND PRAISE TEH MIGHTY ICELANDIC GODS OF CCP!!! Great ******* job, and I cannot explain nor express properly how proud of you I am. I also thank you for making me proud of myself, for sticking with you guys for nearly 8 years now.
I wish you only the best in the future, and hope you continue being an awesome and unique bunch in the MMO world.
+Pakka +++¬r, gott f+¦lk - fr+í hjartanu.
CCP karkur, CCP Punkturis and CCP Affinity are the best. When it comes to delivering joy they give the Yule Lads a run. And we don't even have to wait for Xmas Eve. All year is like Xmas EVE. |

Circumstantial Evidence
126
|
Posted - 2014.06.05 06:30:00 -
[128] - Quote
Much love for the little things!
Small bug: reload animation on module stops, when dragging module to a new slot. (Reload finishes OK.) |

Kusum Fawn
State Protectorate Caldari State
477
|
Posted - 2014.06.07 03:54:00 -
[129] - Quote
Contracts cannot be collapsed the same way that other windows can be. Double clicking on their headers does npt collapse them. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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CCP Affinity
C C P C C P Alliance
1617

|
Posted - 2014.09.22 14:42:00 -
[130] - Quote
Utremi Fasolasi wrote:Sunbird Huy wrote:I just logged in to say:
HI CCP, you awesome ******* Viking bastards!
We have come a long way from summer of 2011. From the time when we were angry and felt betrayed and ridiculed by you and the misdirection of your resources, to this moment. The moment where most of us community are only left with one ******* option:
ALL BOW DOWN AND PRAISE TEH MIGHTY ICELANDIC GODS OF CCP!!! Great ******* job, and I cannot explain nor express properly how proud of you I am. I also thank you for making me proud of myself, for sticking with you guys for nearly 8 years now.
I wish you only the best in the future, and hope you continue being an awesome and unique bunch in the MMO world.
+Pakka +++¬r, gott f+¦lk - fr+í hjartanu. CCP karkur, CCP Punkturis and CCP Affinity are the best. When it comes to delivering joy they give the Yule Lads a run. And we don't even have to wait for Xmas Eve. All year is like Xmas EVE.
:3 CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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