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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
6103

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Posted - 2013.05.27 17:11:00 -
[1] - Quote
Hey guys, I expect this will be the last sticky I place there for Odyssey 1.0. Smaller change, although I couldn't find anywhere better to put it. 
We're making some changes to the availability of Navy Cap boosters, adding Navy versions of all the remaining cap booster sizes and slightly adjusting the costs of the 100s and 150s to bring them into line with the rest.
We're adding Navy 25, 50 and 75 boosters available in all the FW LP stores. These should be especially useful for users of small and medium ASBs.
We are also increasing the LP and isk costs of the 100 and 150 sizes, with 100s rising from 100LP and 100000isk to 250LP and 250000isk, and 150s rising from 250LP and 250000isk to 375LP and 375000isk. This change brings them in line with the scaling applied to the costs of the other Navy cap boosters.
All of these changes are on SISI now. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6103

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Posted - 2013.05.27 17:15:00 -
[2] - Quote
ExAstra wrote:Good lord please don't sticky this one you're crowding up our think space.
Aside from that, +1 to adding extra boosters. And the cost increase doesn't seem big enough for me to complain about it so, not bad.
Edit: Oh my god you stickied it.
They'll be gone soon. Sorry.  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6106

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Posted - 2013.05.27 19:13:00 -
[3] - Quote
Aglais wrote:>last sticky before odyssey >haven't touched Torpedoes
I give up
We're not touching torpedoes for Odyssey, we never said we were.
In fact Torpedoes are nowhere near the top of our backlog, since they're very strong in their current state. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6122

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Posted - 2013.05.28 15:35:00 -
[4] - Quote
Moonaura wrote:CCP Rise wrote: It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
This can be found in the Minmitar Battleship changes, specifically quoted from the Typhoon changes... it's been there for weeks. We had a look at both of them, decided to change cruise and not to change torps.
Moonaura wrote:Torpedos badly need fixing. They are 'terrible' at hitting below battleship size ships. They don't even do full damage against a stationary, large signature battleship. And unlike gunnery, which has tracking computers etc, there are no modules for affecting their ability to hit anything smaller. T2 Torpedos versions are far worse than faction because of the mechanics of how they work. Only really good for POS bashing.
In short, without doubt, the worst weapon platform in the game. From this I have to assume that you haven't used torps since we buffed them significantly in Retribution. Give them a try again, you'll find they are much improved since we made all skills apply to short range missiles and buffed their T2 ammo. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6122

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Posted - 2013.05.28 15:52:00 -
[5] - Quote
Jonas Sukarala wrote:CCP Fozzie wrote:Moonaura wrote:CCP Rise wrote: It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
This can be found in the Minmitar Battleship changes, specifically quoted from the Typhoon changes... it's been there for weeks. We had a look at both of them, decided to change cruise and not to change torps. Moonaura wrote:Torpedos badly need fixing. They are 'terrible' at hitting below battleship size ships. They don't even do full damage against a stationary, large signature battleship. And unlike gunnery, which has tracking computers etc, there are no modules for affecting their ability to hit anything smaller. T2 Torpedos versions are far worse than faction because of the mechanics of how they work. Only really good for POS bashing.
In short, without doubt, the worst weapon platform in the game. From this I have to assume that you haven't used torps since we buffed them significantly in Retribution. Give them a try again, you'll find they are much improved since we made all skills apply to short range missiles and buffed their T2 ammo. Fozzie Any time scale on missiles rebalance for TD's etc? And please tell me you will nerf HAM range after looking at torps?
In an attempt to avoid misunderstanding, I'm generally going to decline to give timeframes for anything that isn't committed to a specific development sprint schedule.
So all I'll say is that: There are no plans to change the relationship between Ewar and missiles or change HAMs in Odyssey
Providing a balanced method of disrupting missile users is still something we want to do at some point
The exceptional performance of certain missile systems (most notably HAMs and Rockets) stand out among the things we'll need to look closely at when we next tweak those weapon systems
Sorry for the diplo answers but as this thread proves, it's easy for miscommunication to occur if we're not careful. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6122

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Posted - 2013.05.28 16:23:00 -
[6] - Quote
Maximus Andendare wrote:CCP Fozzie wrote:Providing a balanced method of disrupting missile users is still something we want to do at some point. Hey, I don't mean to derail this thread further, but can you speak as to why allowing TD on missiles with TC/TEs to counter did not provide a balanced way to disrupt missiles?
I'm not saying that it wouldn't.  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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