| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Roime
Ten Thousand Years Shinjiketo
2966
|
Posted - 2013.05.28 15:46:00 -
[1] - Quote
There's so much **** in these changes that the few good usability improvements don't even feel nice.
Disappointing tbh.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2967
|
Posted - 2013.05.28 16:10:00 -
[2] - Quote
St Mio wrote:Exploration expansion \o/
Where?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2967
|
Posted - 2013.05.28 16:25:00 -
[3] - Quote
Utremi Fasolasi wrote:
DScan is not going anywhere.
Nor is it's interface getting any love. I mean, it's only one of the primary methods players use to interact with New Eden and incredibly poorly designed from usability perspective.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2974
|
Posted - 2013.05.28 17:29:00 -
[4] - Quote
Maximus Andendare wrote: Just stop with the handholding. Launching all the probes, probe formations? Ok. It was a hassle to click launch probe 8 times. Or to carefully move them into your desired orientation. But recalling them already has a warning. Leave it at that.
Other modules have a setting for auto-repeat. Enabling this functionality would have solved the keypress repetition issue (which wasn't a major issue) while keeping the side effects of launching one probe at a time (your ship and probes are visible on dscan for longer time than Odyssey)
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2976
|
Posted - 2013.05.28 17:49:00 -
[5] - Quote
Does the insta-recall mean that probes no longer warp back to your ship? Just appear in the cargo bay?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2978
|
Posted - 2013.05.28 18:28:00 -
[6] - Quote
Kitanga wrote:Roime wrote:Does the insta-recall mean that probes no longer warp back to your ship? Just appear in the cargo bay?
yes. we have entered the realm of magic now. apparently middle earth was found in some remote wormhole, and Gandalf was very willing to share some of his wizardry with the rest of the universe. look for more magical behavior in future expansions, its coming. we have crossed from sci-fi to fantasy, folks.
Well there goes another aspect of probes and dscan intel.
How do they return to the formation after relaunch, same magic?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2983
|
Posted - 2013.05.28 20:16:00 -
[7] - Quote
Schmata Bastanold wrote:Chitsa Jason wrote:My job as CSM is to make sure player feedback is listened to. We are player representatives and I will try my best to do my job.
Antagonizing CCP will not fix issues we players want to get fixed. What is needed is constructive feedback That's very nice of you and I don't say you shouldn't do that. But you have to admit there are some disturbances in the force on line what was promised, what feedback we are asked for and what is delivered. I have an impression that only dev who actually listened to feedback in his threads and reacted on what really was pointed out as bad move is CCP Rise and his BS tiercide stickies in F&I.
There are massive differences in how devs and teams react to feedback. I find most of them very responsive, the teams handling the Launcher and Scanner development do not represent CCP majority in this aspect.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2983
|
Posted - 2013.05.28 20:33:00 -
[8] - Quote
Schmata Bastanold wrote:Roime wrote:There are massive differences in how devs and teams react to feedback. I find most of them very responsive, the teams handling the Launcher and Scanner development do not represent CCP majority in this aspect. Yeah but launcher derp preventing huge amount of people from logging in and those magical aspects of how probes behave are few orders of magnitude apart. Here we are pointing out how changes are cutting on consequences side of players mistakes rather than on probes not working at all which would be an equivalent of launcher initial fiasco. I still hope that all this is - as previous poster wrote - just Crucible of exploration system, hard changes needed to move all universe forward and next expansion will be built upon those changes and full of ossum they promised.
Well we haven't seen the new scanner on TQ yet :D
I do share your optimism about the future, tho. Irrational, I know.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2984
|
Posted - 2013.05.28 22:17:00 -
[9] - Quote
Ok, turns out Paradox failed to highlight the best damn feature of the new scanner, and hid the gem inside this controversial chapter and left out the juicy details:
Quote:The recall and expire options have been changed a bit GÇô recall is now instantaneous and happens automatically on system jump or dock. Probes still have a timer, but instead of being lost when the timer is out, they automatically recall instead. The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space!
The system remembers your last probe setup actually means that the system remembers the last used setup no matter how you recall them. Essentially providing the same functionality as custom presets.
One-click cube ftw, probably the top request got fullfilled!
The auto-recall is still pure crap 
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2995
|
Posted - 2013.05.29 06:07:00 -
[10] - Quote
l0rd carlos wrote: The barrier for entering gets lower, being good at it still takes the same skill.
Lol no. Barrier for entry remains exactly the same, being good was made easier.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3003
|
Posted - 2013.05.29 11:49:00 -
[11] - Quote
These changes make scanning a trivial, mundane task that has no room for player or character skills, so it's just an annoyance before you can warp to the sig you see right away when you jump in a system.
When something becomes too simple, you need start thinking of the value the feature itself has. Is it interesting? Does it improve immersion? Player interaction? Satisfaction?
What value does the scanner bring in comparison with just warping to any sig directly?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3026
|
Posted - 2013.05.30 14:12:00 -
[12] - Quote
According to the test server thread, the reason for probe formations being initially placed at the sun is to prevent on-grid combat probing from becoming too fast.
Which is a case of poor design leading to workaround solutions.
I really wonder if the consequences of launching all probes immediately were considered. It reduces the exposure time of covert ops probers, making them even harder to detect or catch.
If the problem with probe launching was the need for repeated keypresses, why not simply make the module behave like every other module, and have a setting for auto-repeat? One keypress would then cycle until the launcher is empty, but without any side effects, and everyone would have the choice to launch individual probes.
-á- All I really wanted was to build a castle among the stars - |
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