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baltec1
Bat Country
6692
|
Posted - 2013.05.29 10:58:00 -
[1] - Quote
It still wasn't enough to stop us from being terrible at this game. |

baltec1
Bat Country
6692
|
Posted - 2013.05.29 12:11:00 -
[2] - Quote
Gwenywell Shumuku wrote:
Oh please, i hope you are smarter than this, because if this is how you work on the CSM... EDIT: i see your trolled there a bit hm? ;) i take this issue very serous though, i have seen the good and bad times, and i don't like the "easy going" mentality at all that has become 0.0 life.
Easy logistics do 1 thing, and 1 thing only: make 0.0 small scale markets superfluous as you import EVERYTHING end export EVERYTHING to highsec to buy/sell high-volume.
For some time, a short time, we had at least some in-space logistics coming out of this, thus giving opportunity for PvP. That doesnt exist anymore, if you are no moron nobody will EVER catch you.
Risk/Reward, yes? Isn't that what we cry out for....
With or without jump freighters we would be importing just about everything because we simply cannot make it out in null. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:04:00 -
[3] - Quote
Gwenywell Shumuku wrote:
@baltec good, do that if you like freighter logistics, but THEN you will have to deal with freigher runs. More PvP opportunity right there.
The problem NOW is that you get your cake and can eat it too. It doesnt really matter what you do, there is no drawback anymore.
Let me just point out that freighter convoys are :effort: for the likes of us and down right impossible for small alliances located in space behind ours. How exactly does one supply Venal with us in the way? |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:17:00 -
[4] - Quote
Gwenywell Shumuku wrote:It worked before, it would work now. PPL adapt.
We used to supply ourselves with carriers before. Your idea will cripple all small alliances. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:28:00 -
[5] - Quote
Gwenywell Shumuku wrote:
but it worked BEFORE.
We used carriers to jump in supplies. Convoys were only used by the big block players who could protect them.
How exactly do you think you can stop the PL super fleet? Or a goon suicide dread force? The game is not as it once was, when we did see convoys there were fewer carriers in the entire game than are currently in some corps. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 14:45:00 -
[6] - Quote
Gwenywell Shumuku wrote:@baltec1
you talked about living behind enemy lines and not beeing able to without JFs (or carriers before). Now, i told you that smaller entities lived near highsec BECAUSE of that problem. See the solution right there?
If you really think you live behind enemy lines because you have a JF or 2, think again. The enemy lets you live there, he can stomp you any day.
I lived in venal before JF came about for years. Deep in the middle of NC space. They tried to get rid of us many times and we fought them off. They sure as hell didn't want us living there.
You seem to not know the history of 0.0. |

baltec1
Bat Country
6693
|
Posted - 2013.05.29 15:02:00 -
[7] - Quote
Gwenywell Shumuku wrote:Really beeing patient here, but what makes you think that this discussion revolves around your personal EGO of living in Venal? I don't really care. I don't even care if you think i know or don't anything about EvE, if i would have wanted to i would have posted with my MAIN no?  Its not about EGOs....try looking past that and coming back to interesting disussions.
Try listening to people WHO LIVED IN THE TIMES YOU SPEAK OF AND KNOW WHAT HAPPENED.
|

baltec1
Bat Country
6693
|
Posted - 2013.05.29 15:20:00 -
[8] - Quote
Gwenywell Shumuku wrote:
@baltec1
really dude calm down now, always remember: "you don't know who you are talking to on a forum...". Don't throw around accusations.
I do know who I am talking to.
I am talking to someone who has no idea about the games history and thinks screwing over small alliances is a good thing. |

baltec1
Bat Country
6697
|
Posted - 2013.05.29 18:04:00 -
[9] - Quote
Stonecrusher Mortlock wrote:baltec1 wrote:
With or without jump freighters we would be importing just about everything because we simply cannot make it out in null.
And you would need to defend these items in transport, and people would wish to attack them. And interesting game play in born.
PL dump their supers onto your convoy. Now what?
Simple fact is, the convoy cant work these days due to the numbers out there and we will simply revert to using carriers. If you stop us from using carriers as freighters then smaller alliances in the harder to get to areas will be crushed and it will be that much harder to attack the big powerblocks. Convoys have had their day. |

baltec1
Bat Country
6698
|
Posted - 2013.05.29 18:23:00 -
[10] - Quote
Stonecrusher Mortlock wrote:
You said you fully lived in the middle of someones space with out JF, and a good industry system and constantly got fights?
Compared to now?
The days of RUST were good ones and NC were even more farmable than IRC, CFC and HBC have ever been. Mind you back then the death of a super was something special. |

baltec1
Bat Country
6698
|
Posted - 2013.05.29 18:24:00 -
[11] - Quote
De'Veldrin wrote:
You first. Let us know how that works out for you, though.
DBRB loved it. |

baltec1
Bat Country
6698
|
Posted - 2013.05.29 18:25:00 -
[12] - Quote
Yula Khardula wrote:Andski wrote:Also all this would do is force fleet sizes to get smaller, reducing the scale of fights. Pubbies might consider this a good thing because THE BLOB is the excuse du jour for not leaving the safety, comfort and convenience of hisec but ultimately interest dwindles and people stop playing. I too, hunger for node death and blueballs.
Havent had node death for years now. TiDi is by far the best thing to hit EVE after they added the megathron. |

baltec1
Bat Country
6707
|
Posted - 2013.05.30 16:26:00 -
[13] - Quote
Infinity Ziona wrote: Perhaps you are right or perhaps not. One thing that is certain is that you can never say it'll never happen in EvE. We've had devs say things will never happen and they have despite that. Remember the Yulai superhighway? We very well might see some form of convoys flitting about null and low in the future without the super-safe supercapital superhighway that is bridging :) That would be super.
Convoys cant work in todays EVE. There is just too much firepower out there and carriers are more common these days than BS were back in the days convoys were used. |

baltec1
Bat Country
6711
|
Posted - 2013.05.30 19:04:00 -
[14] - Quote
Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. |

baltec1
Bat Country
6711
|
Posted - 2013.05.30 20:31:00 -
[15] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: If and when such a changed happened it would not be todays EvE so that wouldnt be a problem.
We would use carriers as jump freighters. Anyone attempting to run a convoy would get suicide dreads/PL super fleets/tornado alpha fleets dumped upon them. They simply wouldn't work. That wouldnt be the case if moving caps around was so easy to do. One would assume that if moving goods around was a little harder then moving caps would be at least as difficult.
When we had convoys a big fleet was something like 200 people. These days when a call goes out its not uncommon to find two or three full fleets of arty maelstroms. Its impossible to protect freighters against just one fleet of alpha ships let alone 3. Then there are bombing runs, alpha nado fleets ect.
Convoys cannot work with the population we have these days. |

baltec1
Bat Country
6714
|
Posted - 2013.05.31 04:54:00 -
[16] - Quote
Mayhaw Morgan wrote:
Firstly, it would only be so long before you couldn't field fleets of suicide dreadnoughts and Maelstroms, since you would have to build stuff locally, which requires resources diverted away from your defense budget.
Secondly, not everybody is a carebear that thinks loading up a freighter with valuables and piloting it willy nilly through unsecured space is a great idea. There are ways to move a freighter more quickly and ways to keep it out of harms way. There are ways to increase the security of the space around you. There are ways to diminish the likelihood of a traitorous act. There are ways of mitigating the results of a traitorous act, and, most importanly, there are ways of dealing with traitors.
You are thinking of a line of Obelisks full of space gold with 10 Rifters escorting them, but the one "convoy" I ever laid eyes on was 1 freighter and at least 30 escorts, battleship and battlecruiser heavy, and probably with capitals on standby. The one freighter escort op I was on was through well-known blue space. There was 1 freighter and 9 scouts. If any of our scouts had contacted you, we would have interdicted you and the freighter would have logged off.
If the logistics team that puts together a convoy makes it as easy as Jump -> Lock freighters -> Blap freighters, then they probably deserve to lose those freighters. But, not everybody is incompetent. And if they are, oh whelp.
Thirdly, mobile on-grid cyno jammer? Why not?
Fourthly, you guys love killing freighters? WTF?
We wouldnt be losing that maelstrom fleet and said fleet has the power to alpha through abaddons. Freighters do not have abaddon tanks and align like carriers. We could land at range and blap every freighter with very little trouble. We dont need cynos to get there and we would have as much time to plan the attack as the defender have to plan the convoy. You couldnt protect those whales with hundreds of ships let alone 30.
Hell we dont even need an alpha fleet to do the job. A flight of bombers would be just as effective. Convoys are simply too easy to kill today to work. |

baltec1
Bat Country
6714
|
Posted - 2013.05.31 08:29:00 -
[17] - Quote
Marlona Sky wrote:Malcanis you never did answer my question on how you think a stealth bomber can cloak while in dock range. Come on man, everyone would love to know how to do that.
Docking range on a good few stations is very big. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 12:13:00 -
[18] - Quote
Mara Rinn wrote:Malcanis wrote:Convoys would be a deathtrap. They're never going to be viable again, people need to accept that even if they don't like it. All the nostalgia in the world isn't going to rewind EVE far enough to change this. And all the "sky is falling" headless-chicken-running in the world isn't going to make convoys a deathtrap. You'll just have to spend a few people-hours scouting and defending, just like you keep telling folks to do in hisec.
There are too many pilots in too many ships. The freighters would never make it to any 0.0 hub or staging ground. You cannot protect them. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 14:46:00 -
[19] - Quote
Sentamon wrote:You all are solving so much with blatant personal attacks.  Just another reminder for Devs to run like hell from all player "balancing" advice. Player balance ideas are only ever good when they use real numbers and facts. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 15:01:00 -
[20] - Quote
Phone post. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 16:48:00 -
[21] - Quote
Varius Xeral wrote:Malcanis wrote:This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. I was actually thinking you should just make yourself a boilerplate copy/paste covering the main facts and usual objections, and save yourself all manner of suffering.
I did this once in a miner threadnought.
It still didnt work |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 17:52:00 -
[22] - Quote
Sofia Wolf wrote:Malcanis wrote:... This tired rubbish again. Honestly, I haven't the strength to recap 20 pages worth of facts to the contrary, so I'm politely asking you to just accept that you're wrong so we can both move on with our lives. Please show me in recruitment sub forum a single post where Goonswarm, Test, Initiative, PL, Nulli, TNT, NC.,FA, FC, Tribal or any other 0.0 sov holding entity is asking for experienced miners or manufacturers to join their alliance. Frankly it is ridiculous you are attempting to sell this idea how above mentioned want industrialist to join them, but industrialist themselves refuse to do it.
We dont advertise because 0.0 punishes you for doing industry out here. You are literally better off in highsec in an alt corp selling your goods to our JF pilots to ship out here.
Also pubbies get angry when we post things in the recruitment channels. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 19:11:00 -
[23] - Quote
Sofia Wolf wrote:
I must say that is not entirely true.
Put all of CFC space together and we have less production slots than one of the high sec systems dispite spending hundreds of billions in improving it.
The mechanics simply do not allow industry to happen in 0.0 so there is no point in going for industrial players or miners. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 20:03:00 -
[24] - Quote
Sofia Wolf wrote:
While that is likely true, or close to be true, IGÇÖll bet that even those few slots are mostly unused.
They are state owned and in use at all times. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 20:30:00 -
[25] - Quote
Sofia Wolf wrote:Space communism causes shortage of manufacturing slots. 
Shortage of manufacturing slots means they only get used for our most important needs. |

baltec1
Bat Country
6732
|
Posted - 2013.05.31 20:46:00 -
[26] - Quote
Herzog Wolfhammer wrote:
Why would that be so hard?
Sofia seems to think we don't take on industrialists now because we hate them. This is not true. |

baltec1
Bat Country
6732
|
Posted - 2013.06.01 07:56:00 -
[27] - Quote
Mara Rinn wrote:
The mechanics already exist to allow industry to happen in 0.0. It's just that there are also many mechanics in play that make the alternative of "make stuff in hisec, jump freighter it to null" more profitable. Then there's the issue of alliance leadership proclaiming that industrialists are only allowed in certain systems if at all, refusing to reimburse for losses to blues, treating industrialists as objects instead of people, demanding that products be listed in nullsec markets at Jita prices, ad nauseum.
The greatest problem with null sec is the people in null sec.
My suggestions are to make industry player-driven in all areas of the game, with NPC services available as a crutch or boot-strapping exercise (for the hypothetical situation of the game being started from scratch). By pushing industry into POSes, nullsec gets the "farms and field" style of play that various people were ever so keen on during CSM6, and wardecs start to become more meaningful. That line of thought doesn't seem to have been carried on by recent nullsec advocates though.
I wonder what happened to the fascination with farms and fields? I wonder if someone grew a brain and realised that having farms and fields means not only do you get stuff to shoot at to hurt your enemy, but they get stuff of yours to shoot in order to hurt you.
So you want to bin all station production slots and just have it happen in POS?
|

baltec1
Bat Country
6735
|
Posted - 2013.06.01 11:49:00 -
[28] - Quote
Alphea Abbra wrote: newbie production.
Perhaps keep NPC lines but tax them to the level of a POS requirements and limit a player to just one per character.
They then have a good reason to get into player owned corps even if its just them in a one man corp. |

baltec1
Bat Country
6736
|
Posted - 2013.06.01 14:30:00 -
[29] - Quote
Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(
How?
Its a lack of industry slots thats stopping us and we have no ability to change it. |

baltec1
Bat Country
6737
|
Posted - 2013.06.01 15:12:00 -
[30] - Quote
Mara Rinn wrote:baltec1 wrote:Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about. Over and over that has been explained unfortunately =(
How? Its a lack of industry slots thats stopping us and we have no ability to change it. You do so have the ability to change the number of industry slots in nullsec. It's just that POSes are too costly to set up when you have the easy option of just freighting stuff down from Jita. So you choose not to. The economic and social pressures guiding your decision are irrelevant when discussing whether or not nullsec has the ability to do industry. The economic pressures include the cost of running POSes over using NPC manufacturing slots, the inefficiency of POS refineries, and the risk of losing the POS to enemies (but then that's what "farms and fields" is all about).
So the POS option isnt an option.
|

baltec1
Bat Country
6740
|
Posted - 2013.06.01 18:37:00 -
[31] - Quote
James 420 wrote:What you want, to manufacture locally for the nullsec wars/event whatever you call it (AHAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAH), or manufacture in null using superior industry and then unload everything in jita for the hs market using ungankable jf? Null should never be self-sufficient like wspace should never be self-sufficient, it's a bad design. Tho, I agree people should be able to do some local manufacturing, CCP is already buffing the null industry with the next patch so stop crying. By the way have fun mining ice in null, I'll be there with my mighty purifier. 
CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. |

baltec1
Bat Country
6740
|
Posted - 2013.06.01 19:02:00 -
[32] - Quote
James 420 wrote:baltec1 wrote:CCP dont agree with you.
They want 0.0 empires to be 99% self sufficient. [citation needed]
CCPs white board. |

baltec1
Bat Country
6741
|
Posted - 2013.06.01 19:18:00 -
[33] - Quote
James 420 wrote: Wow a whiteboard from 2011
Thats still the plan.
James 420 wrote: ungankable jf
If JF are ungankable, then why are three of the top 5 kills for this month so far JF? |

baltec1
Bat Country
6743
|
Posted - 2013.06.01 19:36:00 -
[34] - Quote
James 420 wrote:
so what's your point?
CCP want null to be 99% self sufficient.
James 420 wrote:1 out of 200 jf is getting killed I bet they are the smartest jf pilots
Last month more JF died than freighters. Around 45% of these deaths were in lowsec/0.0.
Not exactly invincible are they? |

baltec1
Bat Country
6743
|
Posted - 2013.06.01 19:52:00 -
[35] - Quote
James 420 wrote: Learn to read, CCP want null to be 99% self sufficient in volume. After checking the first eve kill pages for last month you are obviously pulling that 45% number out of your ass, they are more like 10% and none of them are in npc corp, also most of them are getting reimbursed.
Page one =
24 JF,14 of which were in low sec/0.0 on page one. Thats more than 50%.
Over the entire month its 45%.
None of the cargo they carry gets reimbursed. Several hundred billion in cargo was lost.
|

baltec1
Bat Country
6744
|
Posted - 2013.06.01 20:28:00 -
[36] - Quote
Alphea Abbra wrote:I know that the CFC for some time has been reputed to have a more generous SRP than the rest of us, so it might be true that your JF's get reimbursed, but I have yet to hear of anyone else who, on alliance or coalition levels, would reimburse JF's unless they were used for strategic purposes. I've seen the question of whether to reimburse grey freigher alts dying on blue POS's during major ops... Point being, reimbursing even the hull is not a given.
We do not reimburse JF losses unless they were taking part in a fleet op. I do not know of any alliance that will pay up on someone losing a JF to a trap. |

baltec1
Bat Country
6744
|
Posted - 2013.06.01 20:40:00 -
[37] - Quote
James 420 wrote:
Page three =
0 JF killed in null. So it's 0% so jf can't die.
Over the entire month its 10%.
Wow cargo aren't reimbursed? I think I'll cry. Your logic bro.
36 JF killed on page 3.
16 of them died in low sec/0.0
|

baltec1
Bat Country
6746
|
Posted - 2013.06.01 21:17:00 -
[38] - Quote
James 420 wrote:
Low sec is irrelevant
Not to those JF pilots it isnt. Clearly JF are far from invincible. |

baltec1
Bat Country
6746
|
Posted - 2013.06.01 21:43:00 -
[39] - Quote
James 420 wrote: Ask yourself what are they doing in lowsec and how relevant it is to the discussion about nullsec. JF aren't invincible but a normally (or even below) constituted person flying a jf is ungankable, can you understand the difference or you want me to make it simpler. Because I have no problem explaining basic stuff to you guys.
JF are as easy to catch and kill as any other cap ship or freighter. You said they are invincible, its very clear that that was a lie. |

baltec1
Bat Country
6748
|
Posted - 2013.06.01 22:02:00 -
[40] - Quote
James 420 wrote: People actually losing jfs are a minority for the jf population, besides how many billions isk were scammed this year? You should never lose a jf if you're not massively bad at this game.
People losing freighters are a minority too. It doesnt change the fact that these ships do still die. |

baltec1
Bat Country
6751
|
Posted - 2013.06.01 22:17:00 -
[41] - Quote
James 420 wrote: Feel free to explain why an alliance with tons of resources would not reimburse jf hulls, crippling their own economy and losing profits. If you can actually read my post this time of course.
People jump up their items at their own risk, no JF pilot who dies outside of an official operation will get reimbursed. This is from the people with the most generous reimbursement programme. |

baltec1
Bat Country
6754
|
Posted - 2013.06.01 23:06:00 -
[42] - Quote
James 420 wrote:completely irrelevant
Funny how every time its pointed out that your argument is wrong it suddenly becomes irrelevant.
|

baltec1
Bat Country
6754
|
Posted - 2013.06.02 00:13:00 -
[43] - Quote
James 420 wrote:
Except that they are not claims just my opinion/suppositions on JF reimbursements, because in this particular case it's impossible to gather enough legit data to tell if most JFs are getting reimbursed, you can't either.
Yes we can. We have access to every main powerblocks internal reimbursement programme. Nobody reimburses JF unless it was part of an official operation, like dropping an outpost. Any who loses a JF has to pay for a new one out of their own pocket. |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 00:26:00 -
[44] - Quote
James 420 wrote:baltec1 wrote: Yes we can. We have access to every main powerblocks internal reimbursement programme. Nobody reimburses JF unless it was part of an official operation, like dropping an outpost. Any who loses a JF has to pay for a new one out of their own pocket.
That's a cute claim but where are the api keys? I need to check it for myself and I'll then confirm or not that what you are saying is true. Can't wait to have every guy who lost a jf api key. 
Why would we need API keys? |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 00:58:00 -
[45] - Quote
Stonecrusher Mortlock wrote:
But you link a KB full of random none affiliated alliance scrubs, these are they same people that end up as stupid dead carrier's and other dumb ****.
You might want to look up what has been happening in QPO lately.
Also you do realise that most alliances use none affiliated alts for most of their transport needs. |

baltec1
Bat Country
6754
|
Posted - 2013.06.02 01:24:00 -
[46] - Quote
Stonecrusher Mortlock wrote: As soon as you provide a acceptable list of Logistic alts from your alliance, showing clear API losses of JF, in use in low sec or null sec, that are CLEARLY members of your Logistic wing( we know its there its the same people that haul the loads of alliance moon poo to high sec)
But you cant do that can you, because they have no losses of any notable amount, because they NEVER DIE during there runs.
This is by far the craziest pubbie post I have ever seen.
There are thousands of dead JF for you to see on EVE-Kill but they don't count because a handful of people who pay attention to what they are doing don't die very often. That must mean JF are uncatchable! If you disagree with me I will demand the API of every single alt in your logistics chain whileignoring the massive pile of facts that blows my argument out of the water!
|

baltec1
Bat Country
6754
|
Posted - 2013.06.02 01:40:00 -
[47] - Quote
Stonecrusher Mortlock wrote:
If there not ACTIVE member's of the group of people that Supply YOUR FLEET SHIPS, YOUR GUNS, YOUR AMMO, POS FUEL, and all the other items it takes to keep your alliance in fighting condition every day of the week, they ARE irrelevant to this conversation.
How?
They are all doing the exact same job. |

baltec1
Bat Country
6755
|
Posted - 2013.06.02 01:59:00 -
[48] - Quote
Stonecrusher Mortlock wrote:
No there not
Ok so other than transporting goods what other jobs do they do? |

baltec1
Bat Country
6755
|
Posted - 2013.06.02 02:09:00 -
[49] - Quote
Stonecrusher Mortlock wrote:baltec1 wrote:Stonecrusher Mortlock wrote:
No there not
Ok so other than transporting goods what other jobs do they do? You know why they don't matter don't you? Because there just grunts doing grunt things, if they die no one cares besides them and there friends that lost junk. If your real logistic guys died, you would have alliance less ships to hand out, less alliance fuel for your POS's, less alliance moon poo would make it to market resulting in less alliance ISK to buy and replace war assets with.
Still doesn't change the fact that they are JF and that JF clearly are not untouchable given that thousands have died. |

baltec1
Bat Country
6755
|
Posted - 2013.06.02 02:14:00 -
[50] - Quote
Stonecrusher Mortlock wrote:
I, Stonecrusher Mortlock, have never said JF where unkillable, i said your supply lines are impossible in interfere with, there's a deference.
If only that was true. |

baltec1
Bat Country
6756
|
Posted - 2013.06.02 09:36:00 -
[51] - Quote
Alavaria Fera wrote: Hmm, we should replace cyno-based logistics with structure-shooting based logistics.
Like you have to defend your infrastructure hub, because it provides your logistical infrastructure (rather than the cyno-based system).
But how would we then be able to sacrifice our freighters to Brack Region? |

baltec1
Bat Country
6758
|
Posted - 2013.06.02 12:53:00 -
[52] - Quote
Stonecrusher Mortlock wrote:
If your planning to act like a moron for the foreseeable further i have no reason to continue responding to any thing you post.
Let me give you a history lesson.
When we took out white noise a few years ago GIA managed to all but wipe out their logistics. They managed to find out what their fleets needed and over the span of a few weeks crippled their ability to get those supplies. It was a combination of blowing up their Haulers, market manipulation and good use of spies. This resulted in WN being unable to resupply their losses and the collapse of their entire empire in under two weeks.
Crippling an enemies logistics is not easy but entirely possible to pull off. |

baltec1
Bat Country
6758
|
Posted - 2013.06.02 12:57:00 -
[53] - Quote
Stonecrusher Mortlock wrote:
The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.
You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished. |

baltec1
Bat Country
6768
|
Posted - 2013.06.03 14:00:00 -
[54] - Quote
Stonecrusher Mortlock wrote:
Did i not all ready GIVE you that answer in the post you quoted?
You more or less said that you dont care about nerfing high sec pirates. You have also said you dont care about massivly nerfing the small block players out in 0.0.
Tens of thousands of people nerfed because you want easier freighter kills. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 15:42:00 -
[55] - Quote
Stonecrusher Mortlock wrote:
You do know alliance directors can set an individual's standings correct, witch allow them to dock at and station that is set to allow that standing level to dock. So any alliance that knows what its doing WILL set your hauling alt with the correct standings to do this if you ask and prove YOU are the person doing it, so you can avoid all tho's pesky high sec war decs null alliance pick up.
So use a spy, get thats corps name and war dec it. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 15:47:00 -
[56] - Quote
Murk Paradox wrote:
Please tell me you have something more than that to go on.
Why would I need it? Thats the next 5 years right there. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 16:47:00 -
[57] - Quote
Stonecrusher Mortlock wrote:
HURR DUURR HURRR, if you don't have all of the info but out, if you had looked you would see that person was trying to say O NO ONE USED NPC CORP because then we cant dock at are null stations. I had to point out that YOU CAN use NPC corps and STILL dock at your null station's.
I know of nobody that does that. All of our JF services are in player corps. |

baltec1
Bat Country
6772
|
Posted - 2013.06.03 17:18:00 -
[58] - Quote
Stonecrusher Mortlock wrote:
Pure lies, ever word of it, even if they ARE in player corps, you have all the tools at your fingertips to make it safe to keep running the items you need, if your war deced, you leave corp or Move to a none war deced corp, if you don't YOU DIE, The fact i say it takes being Poking your eye out with a pencil stupid, to die in ANY JF.
No its the truth.
Stonecrusher Mortlock wrote:
and, you have been presented a fully working solution, that CCP can do if they so chose to, but you keep saying NO NO NO NO, and presenting long and complicated reply's that when boiled down all come out to be BUT THE RISK, BUT THE EFFORT.
Said plan resulting in the massive nerfs to the high sec pirate community, the lowsec community and the near elimination of small powerblocks in 0.0. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:12:00 -
[59] - Quote
Stonecrusher Mortlock wrote:
How? you mean the high sec Freighter ganking community? Most of them only gank because there's no effective way to pin someone with a war dec and make it stick. AND they can still gank everything thing else.
We do it for profit, more EHP means you have to hit the ones with bigger and bigger piles of isk in the hold. In order to stop an alpha fleet slapping down a freighter in one volly it will need carrier HP. That means tens of billions in the hold. That means only the biggest will be able to gank freighters and only when one is daft enough to carry the isk which happens once or twice a month.
You just ended freighter ganking.
Stonecrusher Mortlock wrote:
How? You mean by providing them more larger targets moving items around in giant LOOT bag's for them to fight over? Given a buff to all Freighter HP so they don't die the moment someone looks in there direction.
They also need to transport goods out there which will become near impossible for smaller corps. People will end up basing in high sec where they can get their replacement ships and low sec will be much reduced.
Stonecrusher Mortlock wrote:
How? I suggested nothing that they cant actively take part in, be in the new null industry or gaining there supply's from high sec.
They cannot supply from high sec because most of them are located in NPC null that lies behind or very close to big sov blocks. They simply cannot get supplies as the people in these blocks will be camping all of the entrences to null all the time. You just killed small alliances in null.
Stonecrusher Mortlock wrote:If any thing i suggested something that makes the life's of the few major blocks harder, and improved the lives of many a smaller group by providing suggestion's that increase fleet activity's(small and larger), and gate traffic in low sec and null.
Yes you have hurt the big players, we would most likely move all of our hubs to be close to high sec. We would abandon the outer edges because they would be near impossible to supply and you made invading the big blocks a near impossibility. Smaller entities would be hammered because they simply will not be able to supply themselves.
All of this means less PVP everywhere just so you can blow a handfull of players who a playing smarter than you. Its a terrible idea. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:39:00 -
[60] - Quote
Murk Paradox wrote:
Well, concerning most people using that board as some sort of proof can't read, that's one reason. The fact you have people saying "null should be 99% efficient) when the focus is on T2, not T1, and all they do is mention (yourself included) is how null can't manufacture the T1 hulls, or ammo, to support it.
Your precious whitboard doesn't account for that. It quite clearly says to focus on T2 production, which uhm, I thought it already did. Atleast in the areas of null I've lived. I don't see much t1 for sale in open markets but I can quite a few t2 anything within reach.
So yea, that's why.
It also says 99% self sufficient by volume.
We will get our t1 hulls. That t2 focus will be more along the lines of not having to transport moon products to empire to build the ships to ship to null again... |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:53:00 -
[61] - Quote
Stonecrusher Mortlock wrote:
You do know you you could just go shoo them in low sec? If the change happened.
99% of freighter trips will continue to happen in high sec. You killed freighter ganking.
Stonecrusher Mortlock wrote: No, as you still HAVE JF's its just now more dangerous if the changes happened, JUMP - DOCK, now it would be JUMP - WARP TO STATION - DOCK.
In that case nothing at all has changed. The people you cannot kill now still canoot be killed. Thus the change is pointless.
Stonecrusher Mortlock wrote:
No, as seen above, i don't think any null alliance can camp EVERY SYSTEM, at ALL TIMES, they can get supply's Just fine.
See above
Stonecrusher Mortlock wrote: Why would your move your hubs near to high sec you can set up industry now and build all your own stuff, you have a New pos system that's was custom built to allow you to build it up how ever you please, JF/cynos/bridges where nurfed in a way as to make supplying harder than just building it your self if you lived that deep.
see above
Stonecrusher Mortlock wrote: Your bad at seeing how multiple changes would effect each other change for a compounding effect.
I see you have now changed it from convoys to the lesser dont let them cyno onto a station/POS. Its still not a great idea because it will change nothing but tie up a fair bit of Dev time. The people who you complain about will still not die because they will still be better at this game than you. |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 18:59:00 -
[62] - Quote
Murk Paradox wrote:
You read 1 line of that section. Keep reading.
You will have to point this out to me because I see nothing at all that says t1 hulls will not be built in 0.0 |

baltec1
Bat Country
6775
|
Posted - 2013.06.03 19:15:00 -
[63] - Quote
Murk Paradox wrote:
"-geared towards t2"
Any expanding on this idea you will just have to ask the devs, because I do not se anything mentioning T1 at all, and only mention of T2.
_edited to add the note that I'm not a dev so can only read what's given to me, not read minds_
So, you have nothing saying t1 will not be built in null. |
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