
Vexidious
Royal Amarr Institute Amarr Empire
4
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Posted - 2013.05.30 02:45:00 -
[1] - Quote
Wyrm Drake wrote:Wow. Ok
First off. 32 or 64bit has nothing to do with the number of cores you can use. If a program is written to use multi-threading, then it can regardless if it's 32 or 64. Otherwise, it uses one core and Windows controls it's usage of what core.
My Working set of memory for Eve now is 1.3GB and it has peaked at 1.7GBs, which means it has maxed out it's VAS usage (Windows assigns 2GB of isolated memory to a program when it starts called the VAS, you're usually using all of it at about 1.7GBs cause of overhead). So, to some extent, Eve could make use of more memory. But, if it would be worth it is another question. If a lot of the data Eve will be holding in memory now takes 64bits to represent, even if that data can be represented with 32bits, that data still uses 64bits which means a lot of wasted space eating up memory. With many programs, that can be a drawback to the system overall. Now, CCP could go over the code to reduce the wasted space but, most of the time, there is not a lot of benefit for a game to do this.. yet
Most of the 64bit data in Eve is graphic data which is handled by the GPU that already runs at more than 64bits.
DX11 and tessellation have nothing to do with 32 or 64bit. It only has to do with what versions of Windows CCP decides to support and then writing the code to make use of them
This is a very simplified explanation, but should be sufficient
Pretty much this. Just recompiling the existing code as 64 bit will have exactly zero benefit, and could conceivably make things worse. Unless CCP intends to optimize the code for 64 bit there is absolutely no point. And even if they were to go to that trouble, it is highly questionable what there is to gain by doing so. Yes, the client could access more RAM, but it doesn't currently have any memory issues. Yes, it may be able to execute slightly faster, but probably not enough for anyone to notice the difference.
What would happen, though, is that people running 32 bit operating systems (a not insignificant number of people, I might add) would need to make some system upgrades in order to play the game. Some will; some will not. CCP will undoubtedly lose some customers in the process. On balance, it doesn't seem worth the trouble. |